Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.21 @ 19:41:14 Player: Ms. V3-11A Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (252) 1260 Value Destroyed (12684) 12684 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (6033) 6033 TOTAL SCORE: 27857 Bonus ------- High Alert Combat Kills 1307 Follower Combat Kills 2796 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 314 Friendly Fire -484 Cogmind --------- Core Integrity 0/1150 Matter 218/300 Energy 400/400 System Corruption 0% Temperature Cool (-188) Movement Walking (117) Location -3/Proximity Caves Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION (4) --- Myomer Leg Myomer Leg Biometal Leg Centrium Leg > --- UTILITY (11) ----- Advanced Cryofiber Web Advanced Cooling System (fused) Advanced Cooling System Large Storage Unit 0b10 Decoder Chip [Generic] Advanced Salvage Targeting Computer Makeshift Transmission Jammer Improved Reaction Control System Improved Core Shielding Layered Light Armor Plating Improved Point Defense System > --- WEAPON (2) ------- Quantum Rifle Micro-nuke Launcher > --- INVENTORY (15) --- Quantum Reactor Light Quantum Reactor Large Storage Unit Advanced Energy Well (500) Zionite Biocell (600) Large Matter Pod (150) Experimental Optical Array Advanced Kinecellerator Dimensional Node Initializer Quantum Rifle Quantum Rifle Vortex Shotgun (50) Vortex Shotgun (50) Long-range Phase Cannon Power Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Energy Well Advanced Sensor Array 0b10 Decoder Chip [Generic] Advanced Salvage Targeting Computer Advanced Kinecellerator Improved Reaction Control System Improved Core Shielding Improved Point Defense System > --- WEAPON ----------- Quantum Rifle Quantum Rifle > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Large Storage Unit Zionite Biocell Large Matter Pod Experimental Optical Array Improved Reaction Control System Dimensional Node Initializer Quantum Rifle Vortex Shotgun Vortex Shotgun Long-range Phase Cannon Micro-nuke Launcher Power Maul [Rating: 135] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Micro Fission Core Reactor Reinforced Quantum Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Makeshift System Shield Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Makeshift Laser Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Long-range Missile Launcher Impact Weapon Power Maul Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Slots Evolved 12 | . . . 4 2 . . . . 2 . . . . 2 2 . . . . . . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . Utility 9 | . . . 3 1 . . . . 2 . . . . 1 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . Parts Attached 241 | . 4 4 33 28 3 3 10 . 6 4 1 11 7 46 7 38 10 5 6 12 3 Power 38 | . 1 . 6 8 . . 2 . . . . 3 1 6 1 8 1 . . . 1 Engine 15 | . 1 . 5 5 . . 2 . . . . . . 2 . . . . . . . Core 9 | . . . 1 3 . . . . . . . . 1 2 . 2 . . . . . Reactor 14 | . . . . . . . . . . . . 3 . 2 1 6 1 . . . 1 Propulsion 55 | . . 2 7 4 1 . 4 . 2 . . 3 1 10 2 11 2 1 2 3 . Treads 12 | . . 2 7 2 . . . . . . . . . 1 . . . . . . . Leg 42 | . . . . 2 . . 4 . 2 . . 3 1 9 2 11 2 1 2 3 . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Utility 93 | . 1 . 11 6 2 2 2 . 4 4 1 3 2 24 4 7 6 2 3 7 2 Device 50 | . . . 4 3 . 2 2 . . 1 . 2 2 17 2 4 4 1 1 3 2 Storage 7 | . 1 . 1 . . . . . . 1 . 1 . 2 . . . . . 1 . Processor 11 | . . . 1 1 1 . . . 3 . . . . 1 2 . . . 1 1 . Hackware 4 | . . . 1 1 . . . . 1 . . . . 1 . . . . . . . Protection 21 | . . . 4 1 1 . . . . 2 1 . . 3 . 3 2 1 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 55 | . 2 2 9 10 . 1 2 . . . . 2 3 6 . 12 1 2 1 2 . Energy Gun 21 | . 2 2 4 3 . 1 1 . . . . . 1 1 . 2 . 2 . 2 . Energy Cannon 13 | . . . 1 2 . . . . . . . 1 . 3 . 5 1 . . . . Ballistic Gun 12 | . . . 4 3 . . . . . . . 1 1 1 . 2 . . . . . Ballistic Cannon 5 | . . . . 1 . . . . . . . . . 1 . 2 . . 1 . . Launcher 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 3 . . 1 . . 3 . 5 . 4 1 3 1 . . 2 . Corrupted Parts 5 | . . . 2 . . . . . . 1 . . . 1 . 1 . . . . . System Corruption 19 | . . . 5 . . . . . . 4 . . . 5 . 5 . . . . . Parts Lost 95 | . 1 5 4 8 . 3 . . . . 1 2 5 22 . 30 2 3 6 2 1 Power 11 | . 1 1 1 1 . . . . . . . . . 3 . 4 . . . . . Propulsion 28 | . . 1 1 4 . 2 . . . . . 1 1 7 . 9 . . 2 . . Utility 39 | . . . 2 . . 1 . . . . 1 1 3 11 . 10 2 2 4 1 1 Weapon 17 | . . 3 . 3 . . . . . . . . 1 1 . 7 . 1 . 1 . Highest Loss Streak 9 | . 1 4 2 4 . 2 . . . . 1 2 5 5 . 9 2 1 3 1 1 To Critical Strikes 4 | . . . . 2 . . . . . . . . . . . 2 . . . . . Average Backups 13 | 5 7 9 13 13 12 13 14 14 13 13 13 14 14 14 14 14 14 14 14 14 15 Power 1 | 1 . . . . 2 3 1 1 1 1 1 1 . 1 3 2 2 2 2 2 2 Propulsion . | 3 2 1 . . . . . 1 1 1 1 1 1 . . 2 3 1 . . . Utility 7 | . 1 2 7 8 9 9 10 10 9 9 9 8 8 8 7 6 6 5 5 5 6 Weapon 3 | 1 3 5 4 3 1 1 1 2 2 2 2 2 3 4 4 3 3 5 6 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 42 | . . . 12 6 1 1 3 . 1 1 . 1 2 1 1 . 1 2 2 2 5 Power 6 | . . . 2 . 1 . . . . . . . 1 . . . 1 . . . 1 Propulsion 3 | . . . 2 . . . . . . . . . 1 . . . . . . . . Utility 13 | . . . 2 2 . 1 2 . 1 1 . 1 . . 1 . . . . 1 1 Weapon 19 | . . . 6 4 . . 1 . . . . . . 1 . . . 2 2 1 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 84 76 82 97 99 89 95 100 99 99 99 95 95 94 88 76 90 87 91 95 99 Engine 5 | . 13 14 2 5 15 11 14 15 13 13 13 8 . 1 . . . . . . . Core 2 | . . . 5 8 . . . . . . . . 2 3 5 2 2 . . . . Reactor 3 | . . . . . . . . . . . . 5 9 4 4 7 7 10 10 10 10 Treads 5 | . . 8 24 15 15 9 . . . . . . . . . . . . . . . Leg 14 | . 28 16 . 5 1 . 12 23 20 20 20 19 19 20 16 20 21 21 20 21 21 Wheel 1 | . . . . . 5 6 5 . . . . . . . . . . . . . . Device 14 | . . . 12 6 6 10 14 15 13 12 13 15 16 18 21 15 22 18 25 26 26 Storage 6 | . 14 14 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 10 8 Processor 9 | . . . . 10 7 3 . . 12 20 20 20 20 16 12 11 10 10 10 14 10 Hackware 6 | . . . 1 11 15 15 15 15 13 6 6 2 . 3 5 . . . . . . Protection 5 | . . . 10 6 6 7 7 7 6 6 5 6 6 4 5 1 9 10 6 2 10 Energy Gun 4 | . 27 22 8 3 . 1 7 7 6 6 6 3 2 1 . . . 3 5 7 9 Energy Cannon 2 | . . . 2 1 . . . . . . . 1 4 3 5 4 10 6 3 . . Ballistic Gun 2 | . . . 5 9 7 5 . . . . . 1 3 . 5 . . . . . . Ballistic Cannon 2 | . . . . . 7 7 3 7 6 6 6 1 1 3 . 2 . . 1 . . Peak Build Rating 135 | 6 7 7 31 48 46 47 56 60 69 74 74 90 90 97 111 116 121 116 118 135 132 Average Rating 69 | 6 6 6 22 42 44 43 50 56 65 72 73 76 82 88 99 102 115 108 113 120 131 On Entrance 66 | 6 6 7 6 31 45 46 41 56 56 68 74 72 90 77 92 111 111 112 114 109 131 Avg Prop Armor Cover (%) 5 | . . . . 5 3 5 3 . . . . . . 13 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 12 32 27 64 55 55 55 58 58 58 58 57 81 81 73 72 100 109 110 103 93 93 Greatest Support 114 | 20 20 40 62 62 40 40 58 58 60 60 60 84 84 92 78 114 90 95 100 108 108 Greatest Overweight (x) 15 | . 1 2 1 15 1 4 4 . . . . 1 2 1 1 1 1 1 1 . . Average Overweight (x) . | . . . . . 1 2 1 . . . . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 10 12 15 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 4 7 9 13 14 13 14 14 15 14 13 14 14 14 14 14 14 14 14 14 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 4 10 12 14 13 14 15 15 15 14 14 14 15 15 15 15 15 14 14 15 15 15 Class Distribution -------------------- 35% | Scavenger-Mutant 35% | Hacker-Mutant 9% | Derelict-Mutant 9% | Messiah-Mutant 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Mutant | -4/Garrison Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Matter Collected 9625 | 200 40 45 1737 798 204 881 241 32 194 114 55 232 768 1409 200 1518 250 135 357 137 78 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10727 | . 165 244 1673 1117 . 464 . 54 57 . 61 . 645 2032 54 1620 862 530 910 69 170 Parts 501 | . 8 7 117 62 . 17 . 1 3 . 3 . 21 100 4 54 36 14 43 3 8 Haulers Intercepted 4 | . . . 3 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 9 | . . . 2 2 . . . . 1 . . . . 4 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 121 | . . . . . 4 16 1 3 . 12 10 . 16 . . . . 12 41 . 6 Prevented 10 | . . . . . . 4 . 2 . . 4 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Combat Hostiles Destroyed 225 | . 4 3 34 26 . 15 . 1 2 . 2 . 22 43 1 32 13 8 13 2 4 Guns 97 | . 4 1 32 23 . 6 . . . . 1 . 7 6 . 6 . 1 7 2 1 Cannons 74 | . . . 2 3 . 8 . 1 2 . 1 . 5 15 1 13 12 6 5 . . AOE 46 | . . . . . . 1 . . . . . . 10 21 . 11 . . . . 3 Classes Destroyed 23 | . 3 2 7 2 . 2 . . . . . . 1 3 . 1 . . . 2 . Worker 7 | . . . 5 . . . . . . . . . . 2 . . . . . . . Builder 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Hauler 4 | . . . 3 1 . . . . . . . . . . . . . . . . . Recycler 5 | . . . 2 1 . . . . . . . . . 1 . . 1 . . . . Mechanic 3 | . 1 . . . . . . . . . . . . 2 . . . . . . . Operator 3 | . . . 1 . . . . . . . . . . 2 . . . . . . . Swarmer 61 | . 2 . 16 4 . 4 . . . . 1 . 8 16 . 2 4 3 1 . . Cutter 3 | . . . . . . . . . . . . . . . . 3 . . . . . Grunt 72 | . 2 . 11 9 . 7 . . 1 . 1 . 8 9 . 15 3 2 1 . 3 Brawler 4 | . . . . . . . . . . . . . . 1 . 2 . . 1 . . Duelist 3 | . . . . . . 1 . . . . . . . . . 1 . . 1 . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . Sentry 26 | . . . 6 2 . 1 . 1 . . . . 2 5 . 2 4 2 1 . . Specialist 4 | . . . . 1 . . . . . . . . . . . 3 . . . . . Hunter 13 | . . . 1 3 . . . . . . . . . 4 . 1 . . 4 . . Programmer 25 | . . . . 7 . . . . 1 . . . . 8 1 1 2 . 4 . 1 Behemoth 4 | . . . . . . . . . . . . . . 1 . 2 . 1 . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 . Cobbler 1 | . . 1 . . . . . . . . . . . . . . . . . . . Subdweller 3 | . . 3 . . . . . . . . . . . . . . . . . . . Z-Light 2 | . . . . . . . . . . . . . . 2 . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . Thief 2 | . . . . . . 2 . . . . . . . . . . . . . . . Thug 3 | . . . . . . . . . . . . . 3 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | . 2 2 7 5 . 9 . 1 1 . 1 . 11 12 1 6 5 3 5 1 3 Combat Bots Only 11 | . 2 2 7 4 . 9 . 1 1 . 1 . 11 11 1 6 4 3 5 1 3 Max Kills in Single Turn 4 | . 1 1 2 2 . 2 . 1 1 . 1 . 2 4 1 3 1 1 1 1 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 1 . . . . . . 2 4 . 3 . . . . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Hostile Shots Fired 2074 | . 21 40 244 271 . 75 . 18 29 7 20 6 115 364 22 563 50 82 113 8 26 Missed 682 | . 6 7 67 76 . 27 . 10 10 3 5 1 34 121 6 223 13 23 34 5 11 Hits 1392 | . 15 33 177 195 . 48 . 8 19 4 15 5 81 243 16 340 37 59 79 3 15 Melee 22 | . . . . . . 8 . . . . . . . . . 8 . . 6 . . Projectile 1370 | . 15 33 177 195 . 40 . 8 19 4 15 5 81 243 16 332 37 59 73 3 15 AOE 10 | . . . . 1 . . . . . . . . . 5 . 3 . . . 1 . Critical Strikes 60 | . 1 1 7 12 . 1 . . . . . . 4 11 . 12 2 1 6 . 2 Actively Blocked 3 | . . . . . . . . . . . . . . 1 . . . . . . 2 Part Disruptions 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . Damage Taken 20290 | . 201 581 1739 2353 . 605 . 40 201 69 203 183 1338 3624 317 5151 690 1048 1331 360 256 Core 2992 | . 27 187 250 284 . 130 . . 16 . . 36 383 521 53 652 78 168 132 26 49 Absorbed by Shields 174 | . . . . . . . . . . . . . . 174 . . . . . . . Redirected to Shielding 347 | . . . . . . . . . . . . . . 142 . 77 24 48 37 . 19 Ignored by Resistances 5793 | . 62 162 518 678 . 176 . 14 63 18 53 50 334 1068 89 1502 188 297 366 81 74 Regen/Repaired (Parts) 1656 | . . . 103 224 . . 442 . . . . . . 525 . . . . . 362 . Core Remaining (%) 50 | 100 . 14 54 . . . . 40 . . . . 48 47 . . . . . . . Volleys Fired 745 | . 15 23 107 94 . 39 1 2 24 6 7 6 46 106 7 156 26 27 42 4 7 Largest 2 | . 2 2 2 2 . 2 1 1 2 2 2 2 2 2 2 2 2 2 2 2 2 Hottest 225 | . 100 80 140 113 . 95 150 40 90 90 90 64 140 171 125 225 225 225 199 188 188 Shots Fired 1315 | . 30 34 183 154 1 75 1 2 45 12 14 12 69 186 14 283 52 49 82 8 9 Gun 718 | . 30 34 170 132 . 37 1 . 21 6 7 6 25 72 7 108 . 11 39 8 4 Cannon 554 | . . . 13 22 1 38 . 2 24 6 7 6 35 94 7 166 52 38 43 . . Launcher 43 | . . . . . . . . . . . . . 9 20 . 9 . . . . 5 Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 562 | . . . 90 98 1 67 . 2 24 6 7 10 20 63 7 137 . . 30 . . Thermal 584 | . 12 . 56 56 . . 1 . 21 6 7 2 40 95 7 116 52 49 52 8 4 Explosive 43 | . . . . . . . . . . . . . 9 20 . 9 . . . . 5 Electromagnetic 126 | . 18 34 37 . . 8 . . . . . . . 8 . 21 . . . . . Robot Hit Streak 40 | . 9 28 17 22 . 13 . 5 9 15 10 20 26 16 18 40 13 16 18 8 6 Robot Miss Streak 5 | . 2 1 5 4 . 4 . . 1 1 1 1 2 4 1 2 1 2 2 . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . . Secondary Targets 9 | . . . 2 3 . . . . . . . . . 1 . 3 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . 1 . 1 . . . . . Shots Hit Robots 984 | . 23 33 139 135 . 65 . 2 15 11 12 12 58 137 10 191 36 37 55 7 6 Core Hits 546 | . 10 9 69 100 . 52 . 1 7 2 6 6 50 93 6 60 18 14 25 4 14 Critical Kills 12 | . . . 4 . . . . . . . . . . 1 . 2 1 1 3 . . Critical Parts Destroyed 20 | . . . 2 . . . . . . . . . . 4 1 4 . . 9 . . Critical Strikes 58 | . . 1 6 2 . . . . 3 . 1 1 2 7 1 20 1 1 12 . . Burn 7 | . . . . 2 . . . . 2 . . 1 1 . . 1 . . . . . Meltdown 4 | . . . . . . . . . . . . . . . . 1 1 1 1 . . Destroy 35 | . . . 6 . . . . . . . . . . 5 1 12 . . 11 . . Blast 11 | . . . . . . . . . 1 . 1 . 1 2 . 6 . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks 26 | . . . . 4 . . 9 . . . . . . 6 . 7 . . . . . Impact 26 | . . . . 4 . . 9 . . . . . . 6 . 7 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33848 | . 287 479 2578 3204 . 1624 . 57 373 244 253 331 3669 7171 276 7677 1511 1274 1621 191 1028 Guns 11701 | . 287 379 2350 2666 . 710 . . 95 83 119 145 594 974 40 1832 . 223 943 191 70 Cannons 13667 | . . . 185 492 . 835 . 57 278 161 134 186 1180 2450 233 4242 1505 1051 678 . . Explosions 8365 | . . 100 40 . . 79 . . . . . . 1895 3690 . 1603 . . . . 958 Melee . | . . . . . . . . . . . . . . . . . . . . . . Ramming 115 | . . . 3 46 . . . . . . . . . 57 3 . 6 . . . . Kinetic 9910 | . . . 1206 2092 . 1402 . 57 278 161 134 269 429 650 40 2878 . . 314 . . Thermal 14683 | . 100 100 953 1066 . 79 . . 95 83 119 62 1446 2930 233 3070 1505 1274 1307 191 70 Explosive 7432 | . . . . . . . . . . . . . 1794 3237 . 1443 . . . . 958 Electromagnetic 1708 | . 187 379 416 . . 143 . . . . . . . 297 . 286 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 1 1 5 10 10 10 10 . . 4 4 4 4 10 . 9 10 10 14 14 . Average Corruption 6 | . 1 1 4 4 10 10 10 . . 4 4 4 4 4 . 6 9 10 11 14 . Corruption Purged 6 | . . . . . . . . . . . . . . 6 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 451 | . 5 2 66 36 42 43 8 . . 7 13 6 21 40 . 59 24 29 49 1 . Message Errors 113 | . 1 1 13 9 10 13 2 . . 2 3 2 5 8 . 16 8 6 13 1 . Matter Fused 116 | . 1 1 20 8 17 7 3 . . 2 2 2 9 8 . 11 7 7 11 . . Heat Flow Errors 46 | . 1 . 8 3 2 5 3 . . . 2 . 1 4 . 8 2 4 3 . . Energy Discharges 63 | . 1 . 5 4 5 7 . . . 2 4 . 2 10 . 9 3 4 7 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . Parts Fused 3 | . . . 1 . . 1 . . . . . . . . . 1 . . . . . Data Loss (minor) 49 | . . . 7 9 7 2 . . . 1 1 . . 4 . 10 . 3 5 . . Data Loss (major) 19 | . 1 . 3 2 . 2 . . . . 1 1 3 2 . 2 . 1 1 . . Misfires 17 | . . . 5 . 1 1 . . . . . 1 . 4 . 1 1 1 2 . . Alerts 11 | . . . 2 1 . 2 . . . . . . 1 . . . 2 1 2 . . Weapon Failures 13 | . . . 2 . . 3 . . . . . . . . . 1 1 2 4 . . Overload Shots 1 | . . . . . . . 1 . . . . . . . . . . . . . . Overflow Damage 799 | . . . 10 5 . 6 . . 35 . . . 191 247 . 126 47 73 59 . . Projectiles 391 | . . . . 5 . 6 . . 35 . . . 87 52 . 27 47 73 59 . . Explosions 408 | . . . 10 . . . . . . . . . 104 195 . 99 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . . . 6 . . 2 . . . . 6 . 10 . . 4 . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . . . . Kinetic 27 | . . . . . . 6 . . 2 . . . . 5 . 10 . . 4 . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 195 | . . 50 . . . . . . . . . . 28 82 . 35 . . . . . Shots 6 | . . 1 . . . . . . . . . . 1 3 . 1 . . . . . Rammed 4 | . . . 2 2 . . . . . . . . . . . . . . . . . Targets Rammed 16 | . . . 2 10 . . . . . . . . . 2 1 . 1 . . . . Kicked 12 | . . . . 8 . . . . . . . . . 2 1 . 1 . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 921 | . 153 . 324 255 249 137 207 . . . 259 70 921 572 . 295 169 580 476 206 . Average Temperature 135 | . 48 . 78 34 125 73 94 . . . 125 37 254 154 . 81 71 228 197 127 . Received Heat Transfer 5230 | . 81 60 900 606 . 225 . 12 24 36 66 . 441 758 66 1517 138 171 45 9 75 Effects 72 | . . . 9 . . . . . . . 4 . 38 7 . . . 9 5 . . Shutdowns 12 | . . . 1 . . . . . . . . . 8 . . . . 2 1 . . Energy Bleed 6 | . . . . . . . . . . . . . 5 . . . . . 1 . . Interference 27 | . . . 7 . . . . . . . 4 . 9 4 . . . . 3 . . Matter Decay 8 | . . . 1 . . . . . . . . . 4 2 . . . 1 . . . Short Circuit 4 | . . . . . . . . . . . . . 3 1 . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Damage (major) 12 | . . . . . . . . . . . . . 7 . . . . 5 . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . Robots Corrupted 3 | . . 2 . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 3 | . . 2 . . . . . . . . . . . 1 . . . . . . . Parts Fried 9 | . 1 4 1 . . . . . . . . . . 2 . 1 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . 2 1 1 1 . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . 2 1 1 1 . . Parts Melted 37 | . . . 2 3 . . . . . . 1 . 2 6 . 4 8 5 5 1 . Heat Transferred 14132 | . 296 100 1209 1924 . 150 . . 370 185 259 111 607 1212 . 3121 1369 1369 1517 259 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . 3 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 2 1 . . 1 . . . . . . 1 2 . 1 . . . . . Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Maximum Alert Level 5 | . . . 1 . . . . . . . . . . 3 1 5 3 . . . . Low Security (%) 61 | 100 100 . 91 100 . . . . 100 . . . . 51 58 5 . . . . . Level 1 12 | . . . 8 . . . . . . . . . . 23 41 15 . . . . . Level 2 7 | . . . . . . . . . . . . . . 13 . 22 1 . . . . Level 3 12 | . . . . . . . . . . . . . . 11 . 22 98 . . . . Level 4 4 | . . . . . . . . . . . . . . . . 25 . . . . . Level 5 1 | . . . . . . . . . . . . . . . . 7 . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1865 | . 45 . 274 85 . . . . 113 . . . . 826 331 1865 936 . . . . Initial 848 | . . . . . . . . . . . . . . 85 331 89 848 . . . . Average 296 | . 9 . 66 16 . . . . 32 . . . . 269 184 856 805 . . . . Influence Increases 9861 | . 124 . 934 810 15 260 . 118 201 217 164 . 517 2542 385 2316 498 345 290 25 100 Destroy 0b10 Robot/C 5640 | . 80 . 680 520 . 260 . 80 100 160 100 . 420 1280 160 980 300 160 260 20 80 Destroy 0b10 Robot/NC 170 | . 5 . 60 15 . . . . 5 . . . . 55 15 . 10 . . 5 . Destroy Leader 914 | . 10 . 146 142 . . . 10 32 10 30 . 20 266 36 60 82 20 30 . 20 Allied During Kill 327 | . . . . . . . . 28 38 47 34 . 2 95 20 53 10 . . . . Successful Hack 254 | . 14 . 3 61 . . . . . . . . . 148 24 . 4 . . . . Disable Machine 315 | . . . 18 9 . . . . 18 . . . . 180 54 27 9 . . . . Anti-Garrison Action 1100 | . . . . . . . . . . . . . . 150 . 950 . . . . . Destroy Structure 751 | . . . 12 3 . . . . 8 . . . . 338 76 246 68 . . . . Lose Combat Pursuer 390 | . 15 . 15 60 15 . . . . . . . 75 30 . . 15 165 . . . Influence Decreases 9851 | . 124 . 934 744 81 210 50 118 154 264 108 56 362 1911 1025 597 1457 817 724 25 90 Entered New Map 2287 | . . . . . 31 . 50 . . 22 . 56 . 70 455 57 1017 407 122 . . Time Decay 6228 | . 124 . 894 684 50 210 . 118 154 222 108 . 282 1455 510 . 400 380 522 25 90 Lost Part 760 | . . . 40 60 . . . . . . . . 40 210 . 300 20 30 60 . . Lost Ally 576 | . . . . . . . . . . 20 . . 40 176 60 240 20 . 20 . . Squads Dispatched 36 | . 1 . 3 11 . . . . 1 . . . 1 9 5 . 5 . . . . Investigation 7 | . 1 . 2 1 . . . . . . . . 1 2 . . . . . . . Extermination 16 | . . . . 7 . . . . 1 . . . . 5 2 . 1 . . . . Reinforcement 7 | . . . 1 3 . . . . . . . . . . 2 . 1 . . . . Assault 5 | . . . . . . . . . . . . . . 2 . . 3 . . . . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Distress Signals 17 | . . . 6 4 . . . . 1 . . . . 3 2 . 1 . . . . Communications Jammed 12 | . . . . . . . . . . . . . . . . . 12 . . . . Distress Signals 12 | . . . . . . . . . . . . . . . . . 12 . . . . Times Spotted 419 | . 10 4 54 44 . 20 . 4 8 8 5 4 33 79 12 48 19 12 13 34 8 Peak Tracking Total 14 | . 3 3 7 6 . 3 . 3 2 5 3 4 10 8 4 8 5 7 5 14 4 Tactical Retreats 20 | . 1 . 1 3 1 2 . . . . . . 5 2 . . 1 4 . . . Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Traps Triggered 16 | . 4 . 2 . . . . . 1 . . . . 3 . 5 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Machines Disabled 51 | . . . 2 1 . 2 . . 2 . . . 6 21 6 9 1 . 1 . . Max in Single Turn 4 | . . . 1 1 . 1 . . 1 . . . 1 4 1 1 1 . 1 . . Garrison Access 6 | . . . 1 1 . . . . . . . . . 4 . . . . . . . Garrison Relay 5 | . . . . . . . . . . . . . . . . 5 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Machines Accessed 50 | . 2 . 8 10 1 . . . . . . 4 1 13 2 . 2 1 1 5 . Terminals 11 | . 2 . 5 2 . . . . . . . . 1 . . . 1 . . . . Fabricators 10 | . . . . 5 . . . . . . . . . 5 . . . . . . . Repair Stations 6 | . . . 1 2 . . . . . . . . . 2 . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . . . . . . . . . . 3 1 . . . . . . Garrison Access 6 | . . . 1 1 . . . . . . . . . 3 1 . . . . . . Total Hacks 149 | . 5 . 25 26 1 . . . . . . 29 5 36 6 . 3 1 1 11 . Successful 108 | . 2 . 16 14 1 . . . . . . 29 5 22 4 . 2 1 1 11 . Failed 40 | . 3 . 9 12 . . . . . . . . . 13 2 . 1 . . . . Catastrophic 13 | . . . 6 4 . . . . . . . . . 2 . . 1 . . . . Database Lockouts 1 | . . . . . . . . . . . . . . 1 . . . . . . . Manual 86 | . 4 . 12 12 . . . . 5 . . . . 28 6 5 14 . . . . Terminals 30 | . 5 . 14 5 . . . . . . . . 5 . . . 1 . . . . Fabricators 22 | . . . . 13 . . . . . . . . . 9 . . . . . . . Repair Stations 21 | . . . 4 7 . . . . . . . . . 8 . . 2 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 22 | . . . 6 . . . . . . . . . . 12 4 . . . . . . Garrison Access 11 | . . . 1 1 . . . . . . . . . 7 2 . . . . . . Terminal Hacks 52 | . . . 2 1 1 . . . . . . 29 5 . . . 1 1 1 11 . Record 27 | . . . . . . . . . . . . 11 5 . . . . . 1 10 . Part Schematic 12 | . . . . . . . . . . . . 12 . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . 3 . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . 3 . . . . . . . . . Open Door 3 | . . . . . 1 . . . . . . . . . . . . 1 . 1 . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks 15 | . . . 4 4 . . . . . . . . . 6 . . 1 . . . . Scan Component 8 | . . . 2 2 . . . . . . . . . 3 . . 1 . . . . Repair 7 | . . . 2 2 . . . . . . . . . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 19 | . . . 6 . . . . . . . . . . 10 3 . . . . . . Insert Component 7 | . . . 3 . . . . . . . . . . 4 . . . . . . . Analyze 6 | . . . 2 . . . . . . . . . . 4 . . . . . . . Retrieve Study 6 | . . . 1 . . . . . . . . . . 2 3 . . . . . . Garrison Access Hacks 5 | . . . 1 1 . . . . . . . . . 2 1 . . . . . . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . . . . . Seal Access 4 | . . . 1 1 . . . . . . . . . 2 . . . . . . . Unauthorized Hacks 16 | . 2 . 3 7 . . . . . . . . . 4 . . . . . . . Terminals 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . Botnet 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . Fabricators 11 | . . . . 7 . . . . . . . . . 4 . . . . . . . Report 1 | . . . . 1 . . . . . . . . . . . . . . . . . Liberate 4 | . . . . 3 . . . . . . . . . 1 . . . . . . . Fabnet 6 | . . . . 3 . . . . . . . . . 3 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 2 . 7 8 . . . . . . . . 1 11 2 . 1 . . . . Full Trace Events 4 | . . . . 1 . . . . . . . . 1 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 4 . . . . 3 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 2 . . . 14 . . . . 12 . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 6 | . . . 1 . . . . . . . . . . 2 3 . . . . . . Parts Repaired 7 | . . . 2 2 . . . . . . . . . 3 . . . . . . . Time 182 | . . . 64 30 . . . . . . . . . 88 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . . . . . . . . 4 . . . . . . . Part Schematics Acquired 5 | . . . 2 . . . . . . . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 28 | . . . . . . . . . . . 1 . 2 1 2 7 . . 2 13 . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 28 | . . . . . . . . . . . 1 . 2 1 2 7 . . 2 13 . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 27 | . . . . . . . . . . . . . . 4 . 23 . . . . . Machine Destruction 27 | . . . . . . . . . . . . . . 4 . 23 . . . . . Fabnet Peak Effective % 9 | . . . . . . . . 9 9 9 9 9 3 3 9 9 9 9 9 9 3 Autooverrided 28 | . . . . . . . . . . . 1 . 2 1 2 7 . . 2 13 . Robots Rewired 4 | . . . . . . 2 . . . 1 . . 1 . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 3 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Total Allies 70 | . . . . . . 2 7 . 5 1 1 . 3 16 6 11 3 . 2 13 . Largest Group 10 | . . . . . . 2 9 8 10 7 7 6 1 8 3 5 3 . 2 2 . Highest-Rated Group 590 | . . . . . . 32 245 229 565 446 359 330 73 590 262 315 243 . 66 56 . Highest-Rated Ally 103 | . . . . . . 16 41 41 85 85 85 85 73 85 103 103 81 . 54 56 . Zionite Dispatches 10 | . . . . . . . . . 2 . . . . 5 2 . 1 . . . . Heavy 4 | . . . . . . . . . 1 . . . . 1 2 . . . . . . Light 4 | . . . . . . . . . 1 . . . . 3 . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . 1 . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . 1 2 1 . . . . . DROP 1 | . . . . . . . . . . . . . . 1 . . . . . . . RETURN 3 | . . . . . . . . . . . . . . . 2 1 . . . . . Ally Attacks 353 | . . . . . . . . 14 12 31 13 17 13 126 28 59 10 . 11 19 . Total Damage 13886 | . . . . . . . . 249 321 994 548 944 677 3632 1537 2775 877 . 65 1267 . Kills 86 | . . . . . . . . 4 4 8 3 4 5 26 10 17 5 . . . . Allies Corrupted 4 | . . . . . . . . . . 1 . . . 2 . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Active Infowar (turns) 13869 | . . . 273 . . 370 . . 436 533 477 243 630 3444 1023 2380 734 778 1212 1064 272 Optics 273 | . . . 273 . . . . . . . . . . . . . . . . . . Sensors 6925 | . . . . . . . . . . . . . . 2265 1023 285 225 778 1212 1064 73 Decoding 7870 | . . . . . . . . . 436 533 477 243 630 3444 1023 283 . . . 529 272 Jamming 3148 | . . . . . . 370 . . . . . . . 1 . 2095 509 . . . 173 ECM 2 | . . . . . . . . . . . . . . . . . 2 . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . . . . 1 . . 1 . . . . 2 1 . . Drone Launches 3 | . . . . . . . . . . . . . . . 2 1 . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . 2 1 . . . . . Decoded 0b10 Intel 340 | . . . . . . . . . 31 . . . . 221 72 16 . . . . . Items 340 | . . . . . . . . . 31 . . . . 221 72 16 . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . 2 . 1 2 . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . 1 . . . . Active Garrisons 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Turns Passed 26598 | 2 495 300 2671 3037 1172 1123 3456 425 436 533 477 243 866 3495 1023 2710 808 778 1212 1064 272 Spaces Moved 13896 | 1 268 130 782 1283 483 497 1844 295 266 374 334 139 430 2062 668 1769 396 386 703 576 210 Core 3 | . . . . 3 . . . . . . . . . . . . . . . . . Treads 2487 | . . 49 782 934 483 239 . . . . . . . . . . . . . . . Legs 10702 | 1 268 81 . 346 . . 1398 295 266 374 334 139 430 2062 668 1769 396 386 703 576 210 Wheels 704 | . . . . . . 258 446 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 97 | 120 120 160 155 155 240 135 133 133 126 126 126 120 120 101 97 97 178 112 116 116 117 Average Speed 151 | 120 158 180 177 186 240 189 178 133 130 126 126 126 150 118 134 117 178 177 145 116 117 Slowest Speed 800 | 120 190 260 240 800 240 320 260 133 133 126 126 190 260 190 175 203 178 182 186 117 117 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 2 52 11 53 32 60 53 90 54 12 44 58 77 64 58 26 93 13 64 87 73 28 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 9 | . . . . . . . 2 . . . . 1 . 4 . . . 1 1 . . Known Exits Taken 8 | . . . . 1 . . . . 1 1 1 1 1 1 1 . . . . . . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 1 1 . . . . . . . . 1 1 1 1 . Scrap Searched 25 | . . . . . 1 2 3 . . 3 4 . 1 . . . . 4 4 . 3 Spaces Dug 34 | . . . . 3 . . . . 6 . . . . 6 . 17 2 . . . . Terrain Destroyed 553 | . . 11 12 3 . 4 . . 9 . 2 . 55 165 . 173 11 10 21 . 77 Melee 13 | . . . . 3 . . . . . . . . . 6 . 4 . . . . . Projectile 113 | . . . 5 . . 3 . . 9 . 2 . 3 8 . 39 11 10 21 . 2 AOE 425 | . . 11 7 . . 1 . . . . . . 52 149 . 130 . . . . 75 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Gar Fac Upp Upp War Pro Total 18070 | 2 309 162 1900 1764 497 603 1980 324 312 423 376 195 571 2906 781 2089 446 433 805 966 226 Wait 2667 | . 11 . 912 296 . 9 82 26 6 30 34 21 65 618 86 66 4 3 43 355 . Move 13874 | . 267 129 781 1282 482 496 1843 294 265 373 333 138 429 2061 668 1766 395 385 702 575 210 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 126 | . 8 5 15 12 3 6 10 . 5 1 1 4 8 17 3 10 2 6 6 4 . Fast Attach 140 | . 3 . 15 16 4 3 6 . 1 4 . 8 3 31 6 19 7 2 4 6 2 Attach 78 | . 1 4 16 7 1 3 4 . 3 . 1 1 5 10 1 10 1 2 2 6 . Detach 22 | . . . 8 3 . . . . . . . 1 . 3 1 . 1 . . 4 1 Swap 123 | . . . 10 14 1 1 11 2 2 2 . 7 7 27 1 24 2 3 2 3 4 Drop 189 | 2 4 1 34 26 6 5 14 . 6 5 . 9 7 25 7 11 7 5 4 9 2 Fire 745 | . 15 23 107 94 . 39 1 2 24 6 7 6 46 106 7 156 26 27 42 4 7 Melee 26 | . . . . 4 . . 9 . . . . . . 6 . 7 . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick 12 | . . . . 8 . . . . . . . . . 2 1 . 1 . . . . Crush 4 | . . . 2 2 . . . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . . . . . . . . . . . 20 . . . . . Rewire 44 | . . . . . . 41 . . . 2 . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: [*Res] / *War) -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 106 | -10/Materials | Discovered new exit (range 8) 244 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 12) 498 | -10/Materials | Entered Subcaves 499 | -10/Subcaves | Approached by a straggling Scientist 512 | -10/Subcaves | Learned Materials machine intel 637 | -10/Subcaves | Discovered new exit (range 12) 671 | -10/Subcaves | Core integrity fell below 50% 686 | -10/Subcaves | Core integrity fell below 20% 717 | -10/Subcaves | Lost 4 parts (1n3w) 798 | -10/Subcaves | Entered Materials 798 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 799 | -8/Materials | Loaded intel: 68 machine locations 1493 | -8/Materials | Discovered new exit (range 14) 1748 | -8/Materials | Discovered new exit (range 10) 1762 | -8/Materials | Build established: Scavenger-Mutant 1826 | -8/Materials | Repaired Lgt. Nuclear Core+ 1853 | -8/Materials | Repaired Lgt. Treads 2437 | -8/Materials | Build established: Subdweller-Mutant 2848 | -8/Materials | Destroyed 7 combat bots 3179 | -8/Materials | Build established: Scavenger-Mutant 3431 | -8/Materials | Discovered new exit (range 13) 3469 | -8/Materials | Entered Factory 3469 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3786 | -7/Factory | Build established: Hacker-Mutant 4088 | -7/Factory | Repaired Mak. Light Armor Plating 4841 | -7/Factory | Cargo convoy interrupted 4903 | -7/Factory | Lost 4 parts (1p3n) 5469 | -7/Factory | Identified exit to Lower Caves 6205 | -7/Factory | System corruption reached 10% 6345 | -7/Factory | Repaired Lgt. Treads 6506 | -7/Factory | Entered Lower Caves 6795 | -7/Lower Caves | Encountered a Warlord checkpoint 7647 | -7/Lower Caves | Discovered new exit (range 6) 7678 | -7/Lower Caves | Entered another Lower Caves area 7721 | -7/Lower Caves | Encountered a Warlord checkpoint 8533 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8544 | -7/Lower Caves | Core integrity fell below 50% 8622 | -7/Lower Caves | Destroyed 9 combat bots 8737 | -7/Lower Caves | Discovered new exit (range 8) 8801 | -7/Lower Caves | Entered Zion 8801 | -7/Zion | Accompanied by 2 allies 8845 | -7/Zion | Given the Hacking Drone Bay 8846 | -7/Zion | Found Prototype Device 8868 | -7/Zion | Identified Hacking Drone Bay 8943 | -7/Zion | Discovered new exit (range 16) 9027 | -7/Zion | System corruption cleaned by Quarantine Array 9061 | -7/Zion | Received a hallucinogenic algorithm 9237 | -7/Zion | Learned location of Warlord (-4) 9255 | -7/Zion | Gained Derelict followers 9282 | -7/Zion | Given A8's code to call for help 9322 | -7/Zion | Learned location of Data Miner (-6) 9408 | -7/Zion | Visited the Megawrench Repair Shop 10004 | -7/Zion | Build established: Derelict-Mutant 10913 | -7/Zion | Met Imprinter 10949 | -7/Zion | Imprinted 10951 | -7/Zion | Declared Zion's savior 11595 | -7/Zion | Megawrench repaired 7 parts 12032 | -7/Zion | Build established: Hacker-Mutant 12257 | -7/Zion | Entered Proximity Caves 12257 | -6/Proximity Caves | Accompanied by 8 allies 12444 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12640 | -6/Proximity Caves | Discovered new exit (range 7) 12682 | -6/Proximity Caves | Entered Factory 12682 | -6/Factory | Accompanied by 7 allies 12682 | -6/Factory | Evolved 2 slots: Utility x2 12939 | -6/Factory | Zion Heavy squad teleported in 13098 | -6/Factory | Zion Light squad teleported in 13109 | -6/Factory | Discovered new exit (range 3) 13118 | -6/Factory | Identified exit to Lower Caves 13118 | -6/Factory | Entered Lower Caves 13118 | -6/Lower Caves | Accompanied by 7 allies 13248 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13281 | -6/Lower Caves | Found Prototype Protection 13282 | -6/Lower Caves | Identified Zio. Weapon Casing 13357 | -6/Lower Caves | Learned Factory machine intel 13568 | -6/Lower Caves | Build established: Scavenger-Mutant 13606 | -6/Lower Caves | Discovered new exit (range 15) 13622 | -6/Lower Caves | Identified exit to Lower Caves 13651 | -6/Lower Caves | Entered another Lower Caves area 13651 | -6/Lower Caves | Accompanied by 6 allies 13774 | -6/Lower Caves | Spotted B-75 Beast 13788 | -6/Lower Caves | Allies destroyed B-75 Beast 14094 | -6/Lower Caves | Discovered new exit (range 4) 14097 | -6/Lower Caves | Identified exit to Data Miner 14128 | -6/Lower Caves | Entered Data Miner 14128 | -6/Data Miner | Accompanied by 6 allies 14131 | -6/Data Miner | Discovered new exit (range 6) 14154 | -6/Data Miner | Met Data Miner 14177 | -6/Data Miner | Learned location of Section 7 (-2) 14177 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14200 | -6/Data Miner | Received God Mode back door access code from Data Miner 14213 | -6/Data Miner | Data Conduit disabled 14261 | -6/Data Miner | Lost 5 allies 14288 | -6/Data Miner | Found Prototype Device 14288 | -6/Data Miner | Identified Exp. Thermal Shield 14369 | -6/Data Miner | Identified exit to Proximity Caves 14371 | -6/Data Miner | Entered Proximity Caves 14371 | -5/Proximity Caves | Accompanied by 1 ally 14630 | -5/Proximity Caves | Identified exit to Factory 14736 | -5/Proximity Caves | Attacked by a faux Warlord 14952 | -5/Proximity Caves | Attracted the attention of an 0b10 base 15009 | -5/Proximity Caves | Lost 5 parts (1n3u1w) 15017 | -5/Proximity Caves | Destroyed 11 combat bots 15027 | -5/Proximity Caves | Core integrity fell below 50% 15082 | -5/Proximity Caves | Learned location of 1 exit from Factory 15082 | -5/Proximity Caves | Learned 8 Factory zone layouts 15082 | -5/Proximity Caves | Learned 8 Research zone layouts 15082 | -5/Proximity Caves | Learned Extension emergency access door positions 15082 | -5/Proximity Caves | Learned Armory security intel 15237 | -5/Proximity Caves | Entered Factory 15237 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15238 | -5/Factory | Identified exit to Factory 15240 | -5/Factory | Loaded intel: 267 machine locations 15256 | -5/Factory | Zion Light squad teleported in 15331 | -5/Factory | Zion Heavy squad teleported in 15365 | -5/Factory | Zion Light squad teleported in 15689 | -5/Factory | Lost 3 allies 15778 | -5/Factory | Spotted B-75 Beast 15790 | -5/Factory | Destroyed B-75 Beast 15889 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 16149 | -5/Factory | Lost 5 parts (1p2n2u) 16318 | -5/Factory | Build established: Messiah-Mutant 16421 | -5/Factory | Retrieved Zion intel report: Active Garrisons 16422 | -5/Factory | Zion Light squad teleported in 16916 | -5/Factory | Repaired Lrn. Missile Launcher 16933 | -5/Factory | Discovered exit to Factory (range 16) 16942 | -5/Factory | Zion Infowar Resupply teleported in 17053 | -5/Factory | Terminal network hard line cut 17072 | -5/Factory | Central database locked down 17924 | -5/Factory | Destroyed 11 combat bots 17928 | -5/Factory | Build established: Hacker-Mutant 17933 | -5/Factory | Lost 4 parts (1p3u) 18058 | -5/Factory | Repaired Lrg. Storage Unit 18084 | -5/Factory | Repaired Flexi-carbon Leg+ 18101 | -5/Factory | Discovered exit to Factory (range 15) 18354 | -5/Factory | Destroyed 7 combat bots 18444 | -5/Factory | Lost 5 parts (2n2u1w) 18542 | -5/Factory | System corruption reached 10% 18558 | -5/Factory | Core integrity fell below 50% 18732 | -5/Factory | Entered another Factory area 18732 | -4/Factory | Evolved 2 slots: Utility x2 18798 | -4/Factory | Zion Heavy squad teleported in 19614 | -4/Factory | Zion Heavy squad teleported in 19638 | -4/Factory | Lost 3 allies 19734 | -4/Factory | Build established: Scavenger-Mutant 19734 | -4/Factory | Garrison activated, responded to threat 19751 | -4/Factory | Identified exit to Garrison 19755 | -4/Factory | Entered Garrison 19755 | -4/Garrison | Accompanied by 2 allies 19774 | -4/Garrison | Garrison Relay disabled 19905 | -4/Garrison | Triggered checkpoint 19906 | -4/Garrison | Spotted B-86 Titan 19984 | -4/Garrison | Destroyed B-86 Titan 20003 | -4/Garrison | Lost 5 parts (2n2u1w) 20010 | -4/Garrison | Found Prototype Protection 20010 | -4/Garrison | Identified Zio. Weapon Casing 20022 | -4/Garrison | Triggered checkpoint 20084 | -4/Garrison | Lost 7 parts (1p1n4u1w) 20251 | -4/Garrison | Spotted B-86 Titan 20325 | -4/Garrison | Build established: Messiah-Mutant 20329 | -4/Garrison | Destroyed B-86 Titan 20331 | -4/Garrison | Lost 9 parts (2p1n4u2w) 20424 | -4/Garrison | Discovered new exit (range 9) 20475 | -4/Garrison | Triggered checkpoint 20498 | -4/Garrison | Garrison Relay disabled 20661 | -4/Garrison | Triggered checkpoint 20694 | -4/Garrison | Garrison Relay disabled 20842 | -4/Garrison | Discovered new exit (range 8) 20875 | -4/Garrison | Triggered checkpoint 20906 | -4/Garrison | Core integrity fell below 50% 20945 | -4/Garrison | Garrison Relay disabled 20974 | -4/Garrison | Found embedded Infiltrators 21115 | -4/Garrison | Triggered checkpoint 21187 | -4/Garrison | Triggered checkpoint 21197 | -4/Garrison | Garrison Relay disabled 21220 | -4/Garrison | Discovered new exit (range 12) 21336 | -4/Garrison | Retrieved Zion intel report: Component Stockpiles 21449 | -4/Garrison | Build established: Scavenger-Mutant 21498 | -4/Garrison | Phase Generator disabled 21550 | -4/Garrison | Rescued a captive Derelict 21552 | -4/Garrison | Rescued a captive Derelict 21577 | -4/Garrison | Attempted to install RIF, but system incompatible 21803 | -4/Garrison | Lost 7 allies 21824 | -4/Garrison | Lost 5 parts (1p2n2w) 21927 | -4/Garrison | Found Hvy. Reflective Plating 22158 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 22253 | -4/Garrison | Local machine network offline 22281 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 22465 | -4/Garrison | Entered Factory 22730 | -4/Factory | Zion Hacker squad teleported in 22933 | -4/Factory | Retrieved Zion intel report: Active Garrisons 23002 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 23164 | -4/Factory | System corruption reached 10% 23215 | -4/Factory | First assault squad dispatched 23246 | -4/Factory | Discovered new exit (range 15) 23273 | -4/Factory | Entered Upper Caves 23307 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 23455 | -4/Upper Caves | Spotted B-86 Titan 23480 | -4/Upper Caves | Core integrity fell below 20% 23481 | -4/Upper Caves | Destroyed B-86 Titan 23905 | -4/Upper Caves | Learned location of 1 exit from Research 23910 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 24007 | -4/Upper Caves | Learned location of Armory (-4) 24036 | -4/Upper Caves | Discovered new exit (range 7) 24051 | -4/Upper Caves | Entered another Upper Caves area 24099 | -4/Upper Caves | Discovered new exit (range 8) 24181 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 24220 | -4/Upper Caves | Lost 3 parts (1n2u) 24264 | -4/Upper Caves | Learned location of Testing (-3) 24343 | -4/Upper Caves | Found Alien Artifact 25254 | -4/Upper Caves | Discovered new exit (range 5) 25263 | -4/Upper Caves | Entered Warlord 25304 | -4/Warlord | System corruption cleaned by Quarantine Array 25387 | -4/Warlord | Warlord's base attacked by MAIN.C 25397 | -4/Warlord | Found Prototype Energy Gun 25397 | -4/Warlord | Identified Vortex Shotgun 25401 | -4/Warlord | Found Vortex Shotgun 25490 | -4/Warlord | Rebuked by Warlord 25656 | -4/Warlord | Learned Armory emergency access door positions 25658 | -4/Warlord | Learned 4 Research zone layouts 25659 | -4/Warlord | Learned Factory terminal intel 25659 | -4/Warlord | Learned Factory repair station intel 25659 | -4/Warlord | Learned Factory garrison access intel 25659 | -4/Warlord | Learned Research recycling unit intel 25737 | -4/Warlord | Warlord forces counterattacked 25792 | -4/Warlord | Spotted Executioner 25819 | -4/Warlord | Found Prototype Device 25869 | -4/Warlord | Lost 12 allies 26062 | -4/Warlord | Warlord base infiltrated, sounded retreat 26230 | -4/Warlord | Lost 4 allies 26244 | -4/Warlord | Spotted Striker 26255 | -4/Warlord | Identified Adv. Kinecellerator 26258 | -4/Warlord | Destroyed Striker 26281 | -4/Warlord | Discovered new exit (range 14) 26289 | -4/Warlord | Spotted Striker 26323 | -4/Warlord | Lost 3 allies 26327 | -4/Warlord | Entered Proximity Caves 26599 | -3/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 26426_ Acquired Mak. Transmission Jammer. 26439_ Acquired 10 matter. 26463_ G-67 Veteran destroyed. 26465_ G-73 Enforcer destroyed. 26467_ The unstable cave ceiling collapses. 26467_ Lgt. Antimatter Reactor crushed. 26467_ G-67 Veteran destroyed. 26468_ The unstable cave ceiling collapses. 26470_ Unknown Energy Gun fries itself beyond repair. 26470_ The unstable cave ceiling collapses. 26500_ Acquired 7 matter. 26528_ The unstable cave ceiling collapses. 26532_ Searching scrap... 26532_ Found Remote Force Field. 26532_ Found Adv. System Restoration Module. 26532_ Found Adv. Cryofiber Web. 26532_ Found 41 Matter. 26533_ Acquired 41 matter. 26535_ Dropped Imp. Reaction Control System. 26536_ Acquired Adv. Cryofiber Web. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ??????????????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????????? #####??????????????????????? | | ????????????????????? ##????????????????????? | | ??????????????????????? #???????????????????? | | ????????????????????????? #####??????????????? | | ??????????????????????????# ##?????????????? | | ?????????????????????????## #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????# #?????????????? | | ?????????????????????????## #?????????????? | | ??????????????????????????### gg ????????????? | | ????????????????????????????? gg #????????????? | | ???????????????????????????# #???????????? | | ??????????????????????????## #????????????? | | ??????????????????????????# #????????????? | | ##????????????????????????# #????????????? | | #????????????????????????# #????????????? | | ###???????####????????#### #????????????? | | #??????? #???????## ##????????????? | | #???????# #??????## ######?????????????? | | # #???????# #?????## ##??????????????????? | | # #???????# #???### @####???????????????????? | | ###?????# #??## ##??????????????????????? | | #?????# #### #???????????????????????? | | # ####??# ! #???????????????????????? | | # #??#! ### ## #??????????????????????? | | ##?# !#?# ### #???????????????????? | | ### #?###?## #???????????????????? | | # ########## ####???????????????????? | | #??####??????????????????????? | | # #????????????????????????????? | | ### ### #????????????????????????????? | | # ####?## #?# #????????????????????????????? | | # #?????####?# #????????????????????????????? | | #### ##??????????# #????????????????????????????? | | ???###???????????# ????????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????# # ???????????????????????????? | | ???????????????## ###??????????????????????????? | | ????????????????? ?????????????????????????????? | | #?????????????????? ?????????????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 100 Energy Generation 51 Energy Capacity 920 Matter Stores 418 Matter Capacity 450 Sight Range 21 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 900 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Power Shielding 66 Weapon Shielding 100 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Particle Charging 25 Salvage Targeting 4 Offensive Hacking 24 Defensive Hacking 11 Item Schematics ----------------- Mak. System Shield | -8/Materials | Scanalyzed Sub. Machine Gun | -8/Materials | Scanalyzed Proton Cannon | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Adv. System Shield | -7/Zion | Archive Mass Driver | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Force Field | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Railgun | -6/Data Miner | Free Imp. Recalibrator | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Adv. Point Defense System | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Adv. Energy Well | -5/Factory | Scanalyzed Adv. Cooling System | -5/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive I-36 Angel | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive H-66 Slayer | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Nuclear Core | 38% | -8/Materials Lgt. Treads | 48% | -8/Materials Mak. Light Armor Plating | 67% | -7/Factory Lgt. Treads | 10% | -7/Factory Lrn. Missile Launcher | 27% | -5/Factory Lrg. Storage Unit | 1% | -5/Factory Flexi-carbon Leg | 14% | -5/Factory Studied --------- Lgt. Nuclear Core | -8/Materials | Hacked Power Maul | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Imp. VSS Leg | -4/Factory | Hacked Thunder Leg | -4/Factory | Hacked Lrn. Proton Cannon | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption I Have Friends Everywhere Into The Breach Let Me Out Of Here Challenges ------------ None Game ------ Seed HackingServoBlade Manual? 0 Play Time 03:21:14 Cumulative 458.4 hours Start 2026.02.21 @ 15:36:28 End 2026.02.21 @ 19:41:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 332 Rogue 63 Adventurer 243 Explorer 26 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 83 Gallery% 70 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/Cog Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: cd1b11a0-a72e-4cfc-b3dc-1547412e4970