Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 15:28:57 // Winter2019/RPGLIKE Player: Stryker Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (182) 910 Value Destroyed (9847) 9847 Prototype IDs (73) 1460 Alien Tech Used (9) 1800 Bonus (16439) 16439 TOTAL SCORE: 41556 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1386 Follower Combat Kills 591 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -138 Cogmind --------- Core Integrity 0/1250 Matter 581/625 Energy 17/1200 System Corruption 3% Temperature Cool (9) Movement Hovering (40) Location -1/Command Parts ------- > --- POWER (3) -------- Quantum Reactor Vortex Chain Reactor > --- PROPULSION (4) --- Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Experimental Signal Interpreter Advanced Core Analyzer Experimental Actuator Array Advanced Force Booster Advanced Reaction Control System Improved Phase Shifter Experimental Cloaking Device Improved Shock Absorption System Advanced Force Field Antimissile System System Purifier > --- WEAPON (5) ------- Nanosword Sigix Broadsword Force Lance > --- INVENTORY (8) ---- Long-range Sensor Array Long-range Terrain Scanner Thermal Barrier Transdimensional Reconstructor High-powered Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Signal Interpreter Advanced Core Analyzer Experimental Actuator Array Advanced Force Booster Advanced Reaction Control System Improved Phase Shifter Experimental Cloaking Device Improved Shock Absorption System Advanced Force Field Antimissile System System Purifier > --- WEAPON ----------- Nanosword Particle Cleaver Sigix Broadsword Force Lance > --- INVENTORY -------- Protomatter Long-range Sensor Array Long-range Terrain Scanner Thermal Barrier Transdimensional Reconstructor High-powered Transdimensional Reconstructor [Rating: 213] Favorites ----------- Power Vortex Chain Reactor Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Improved Airjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Airjet Utility Long-range Terrain Scanner Device Long-range Terrain Scanner Processor Experimental Signal Interpreter Protection Reactive Plating Artifact Matter Drive Weapon Flak Cannon Energy Gun High-powered Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Maul Slashing Weapon Sigix Broadsword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Slots Evolved 17 | 3 1 1 . 4 1 . 1 . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . 1 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 9 | 1 . . . 3 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 Weapon 4 | 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Attached 223 | 4 7 5 3 11 4 1 13 5 . . 6 10 . 1 1 4 22 3 2 8 2 7 2 1 4 3 16 30 10 16 7 6 9 Power 11 | . . . . 1 . . 1 . . . . . . . . . 4 . 2 1 . . . . . . . . . . 1 . 1 Engine 3 | . . . . 1 . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Core 5 | . . . . . . . 1 . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Propulsion 24 | 2 4 3 . 2 . . 3 . . . . 1 . . . . 2 . . . . . . . . . 3 . . 1 . 3 . Treads 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 21 | . 3 3 . 2 . . 3 . . . . 1 . . . . 2 . . . . . . . . . 3 . . 1 . 3 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 111 | 1 1 . . 5 . . 5 3 . . 4 8 . . . . 6 . . 4 2 7 2 1 3 2 10 20 7 10 6 . 4 Device 96 | 1 . . . 2 . . 4 3 . . 4 7 . . . . 2 . . 4 2 7 2 1 1 2 8 19 7 10 6 . 4 Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 9 | . 1 . . 2 . . . . . . . . . . . . 3 . . . . . . . 2 . 1 . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon 77 | 1 2 2 3 3 4 1 4 2 . . 2 1 . 1 1 4 10 3 . 3 . . . . 1 1 3 10 3 5 . 3 4 Energy Gun 22 | . 1 . 2 . . . . 1 . . . 1 . . 1 1 2 1 . 3 . . . . . 1 1 5 . 2 . . . Energy Cannon 5 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Ballistic Gun 11 | 1 1 1 . 1 . . 1 . . . . . . . . 1 4 1 . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . . . 3 . 1 . . . 1 . . . . 1 1 . . . . . . . . . . 1 . . . . . Launcher 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 3 | . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . . 1 1 . . 1 . . 1 . 1 3 . . . . . . . 1 . 2 1 2 1 . 2 2 Piercing Weapon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 2 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . 1 1 . . 2 . . . . 1 . . . . 3 1 . 5 . . . . 3 . 3 4 1 7 4 2 . Parts Lost 6 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Highest Loss Streak 1 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Average Slot Usage (%) 92 | . 98 100 100 99 99 96 95 100 100 100 100 94 94 94 94 93 92 93 94 92 89 89 90 90 88 90 89 86 84 84 84 86 90 Engine 1 | . 12 11 11 9 7 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 3 6 6 6 6 5 5 5 5 5 9 10 10 6 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 1 5 5 5 5 5 5 5 5 5 5 5 9 8 Hover 19 | . 23 33 33 29 28 28 26 26 26 26 26 18 17 17 17 17 14 15 15 15 15 15 15 15 15 15 14 15 15 15 13 13 17 Device 27 | . 12 11 11 15 14 14 20 26 26 26 26 29 29 29 29 29 26 26 26 26 26 28 30 30 30 30 30 29 30 34 35 36 39 Processor 7 | . . . . 6 7 7 9 6 6 6 6 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 9 8 Protection 5 | . 11 11 11 9 14 12 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 5 3 5 5 5 5 . . . . Energy Gun 5 | . 11 11 11 . . . . 2 6 6 6 9 11 11 11 11 9 9 10 10 10 10 10 10 10 14 10 3 . . . . . Ballistic Gun 6 | . 14 11 11 9 2 . . 6 6 6 6 5 5 5 5 6 10 10 10 10 10 10 10 10 10 10 10 10 7 . . . . Ballistic Cannon 2 | . . . . . 13 14 19 11 6 6 10 5 5 5 5 4 . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 10 11 9 3 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 5 4 6 6 1 5 5 5 5 4 3 5 5 5 5 5 5 5 5 . 4 4 6 10 9 12 12 Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 5 9 9 5 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 8 16 20 21 39 51 51 46 45 40 40 45 49 49 50 51 53 70 68 68 84 84 86 86 97 97 101 101 104 98 94 101 101 121 Greatest Support 152 | 10 18 29 29 42 52 52 65 65 65 65 65 74 74 74 74 74 77 74 74 84 84 89 89 99 99 104 112 112 112 117 117 152 152 Greatest Overweight (x) 1 | . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 1 1 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 8 8 8 8 8 8 Average Capacity 5 | 1 1 1 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 8 8 8 8 8 Most Carried 8 | 1 1 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 8 8 8 8 8 8 Average Carried 4 | . . 1 2 2 3 4 3 4 4 4 4 3 4 4 4 4 3 4 3 4 5 4 5 5 4 4 5 6 7 7 7 7 6 Final Capacity 8 | 1 1 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 6 8 8 8 8 8 8 Final Carried 8 | 1 1 2 2 3 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 5 5 5 5 5 5 5 5 8 8 8 7 8 5 Class Distribution -------------------- 34% | Scout 14% | Mutant 13% | Generator-Ninja 13% | Hauler-Ninja 12% | Ninja 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Commander-Scout | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Warlord Ninja | -4/Proximity Caves Ninja | -4/Factory Ninja | -4/Upper Caves Ninja | -4/Upper Caves Ninja | -4/Zhirov Scout | -3/Proximity Caves Ninja | -3/Research Ninja | -3/Quarantine Hauler-Ninja | -2/Research Hauler-Ninja | -2/Testing Generator-Ninja | -2/Section 7 Generator-Ninja | -1/Access Generator-Ninja | -1/Command Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Matter Collected 4473 | 250 15 207 90 172 . 183 167 199 115 . 357 156 72 10 10 46 361 65 68 80 13 139 102 10 . 230 273 325 233 120 240 95 70 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10187 | 94 15 755 384 910 . 506 167 149 . . 165 191 99 . . 116 372 . 119 . . 180 103 . . 388 627 404 625 146 301 410 2961 Parts 488 | 4 10 36 25 38 . . 9 3 . . 6 10 6 . . 2 33 . 6 . . 9 11 . . 24 30 27 24 12 13 38 112 Haulers Intercepted 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . . . 2 . . 8 . 6 6 . . . . 3 . 1 . 6 2 . 18 . . . . . . . Prevented 19 | . . . . . . . . 1 . . 3 . . . . 1 . . 2 . . . 8 . . 4 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 138 | . 3 15 6 11 . 2 2 2 . . 5 2 3 . . 1 7 . 1 . . 3 4 . . 12 5 8 5 3 2 4 32 Melee 52 | . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . 6 2 3 2 4 31 Guns 63 | . 3 12 6 2 . . . 1 . . 2 2 2 . . . 7 . 1 . . 3 4 . . 8 5 2 3 . . . . Cannons 13 | . . . . 8 . . . . . . 3 . 1 . . 1 . . . . . . . . . . . . . . . . . AOE 7 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . . 1 Classes Destroyed 15 | 2 2 6 . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Worker 11 | . . 1 . 1 . . 2 . . . . . . . . . . . . . . 2 . . . . 2 . . . . 1 2 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . 1 Operator 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 20 | . 1 1 . 2 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 2 1 . 3 5 Swarmer 22 | . . 4 . . . . . . . . 1 . 3 . . . . . . . . . . . . 8 . . . . . . 6 Grunt 45 | . 3 9 1 8 . . . 2 . . 3 . . . . . 1 . . . . . 3 . . 3 1 3 3 1 . . 4 Brawler 3 | . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Sentry 26 | . . 1 5 3 . . 1 . . . 1 1 . . . 1 4 . 1 . . 3 . . . . 2 . 2 . . . 1 Hunter 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Programmer 24 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 2 5 . 2 2 4 6 Compactor 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 9 | 2 1 4 3 9 . 2 4 2 . . 3 2 3 . . 1 3 . 1 . . 4 4 . . 5 5 2 4 3 2 3 6 Combat Bots Only 6 | . 1 4 2 4 . 2 1 2 . . 3 1 3 . . 1 3 . 1 . . 1 4 . . 5 3 2 3 3 2 3 6 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 1 . . 1 1 1 . . 1 1 . 1 . . 1 2 . . 2 2 1 2 1 1 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Exploded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 Melee 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 2 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Damage Taken 6488 | . 105 469 243 810 . 45 253 62 . . 52 59 48 . . 18 283 . . 45 . 225 120 . . 286 152 266 84 76 79 23 2685 Core 5097 | . 80 373 196 649 . 43 198 53 . . 40 44 36 . . 14 219 . . 38 . 174 95 . . 221 114 201 62 58 62 17 2110 Absorbed by Shields 2818 | . . . . . . . 97 24 . . 13 24 20 . . 6 102 . . 16 . 81 45 . . 293 157 277 88 79 83 25 1388 Redirected to Core 4663 | . 80 297 168 562 . 43 168 32 . . 40 44 36 . . 14 219 . . 24 . 174 82 . . 221 86 189 62 58 51 17 1996 Core Remaining (%) 94 | 100 100 . 79 100 . . . . . . 98 . . . . 88 . . . . 96 . . . . 98 . 100 . . 90 . . Volleys Fired 246 | 5 12 26 20 31 . 8 7 8 . . 17 4 6 . . 1 15 . 2 . 1 18 8 . . 18 12 10 10 . . . 7 Largest 5 | 2 2 2 2 2 . 1 3 2 . . 4 4 4 . . 5 5 . 4 . 4 4 4 . . 5 4 4 2 . . . 1 Hottest 252 | 40 65 68 68 86 . 36 132 83 . . 171 202 202 . . 252 237 . 209 . 168 168 168 . . 208 168 169 68 . . . 120 Shots Fired 627 | 10 20 52 40 57 . 8 20 15 . . 56 16 18 . . 5 64 . 8 . 4 48 23 . . 64 48 28 16 . . . 7 Gun 519 | 10 20 52 40 27 . . . 14 . . 30 12 12 . . 3 61 . 8 . 4 48 23 . . 64 48 27 16 . . . . Cannon 99 | . . . . 30 . . 20 1 . . 26 4 6 . . 2 3 . . . . . . . . . . 1 . . . . 6 Launcher 9 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 349 | 10 8 26 20 27 . . 20 7 . . 43 8 10 . . 3 43 . 4 . 2 20 10 . . 33 24 15 16 . . . . Thermal 29 | . . . . . . . . . . . . 4 4 . . 1 9 . 2 . . . . . . . . 2 . . . . 7 Explosive 8 | . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 194 | . 12 26 20 30 . . . 8 . . 13 4 4 . . 1 12 . 2 . 1 18 8 . . 17 12 6 . . . . . Entropic 47 | . . . . . . . . . . . . . . . . . . . . . 1 10 5 . . 14 12 5 . . . . . Robot Hit Streak 35 | 2 3 7 16 19 . 12 4 5 . . 4 6 5 . . 6 35 . 10 . 14 33 16 . . 25 18 9 10 . . . 11 Robot Miss Streak 7 | 2 2 2 3 2 . . 7 1 . . 3 1 6 . . 2 3 . . . . 1 1 . . 2 1 2 1 . . . . Penetration Max 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . 2 2 . . 1 . . 2 . . . . Secondary Targets 10 | . . 3 1 . . . . . . . . . . . . . 1 . . . . . 2 . . 2 . . 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . 1 . . . . Shots Hit Robots 691 | 6 9 52 33 51 . 6 31 11 . . 38 10 8 . . 5 52 . 3 . 4 38 20 . . 47 38 41 23 9 9 12 135 Core Hits 349 | 3 4 20 12 25 . 4 9 3 . . 30 8 5 . . 4 22 . 4 . 1 16 13 . . 26 19 14 18 6 3 8 72 Critical Hits 73 | . . . . 1 . . . . . . . . . . . . 6 . . . . 3 5 . . 6 6 4 8 3 2 2 27 Critical Kills 24 | . . . . 1 . . . . . . . . . . . . 3 . . . . 1 2 . . 4 2 1 2 2 1 . 5 Critical Parts Destroyed 26 | . . . . . . . . . . . . . . . . . 2 . . . . 1 1 . . 2 1 3 4 1 1 1 9 Melee Attacks 572 | . . 34 3 15 6 . 15 7 3 . 5 6 8 1 2 2 22 3 2 3 5 10 3 . 1 4 13 69 17 58 23 50 182 Impact 58 | . . 34 3 15 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 443 | . . . . . . . 15 7 3 . 5 6 8 1 2 2 22 3 2 3 5 10 3 . 1 4 13 59 16 40 18 41 154 Piercing 71 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1 18 5 9 28 Sneak Attacks 25 | . . 4 1 2 . . 2 . . . . . . . . . . . . . . . . . . . 2 1 2 . 1 1 9 Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 4 Follow-up Attacks 75 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 4 5 5 58 Damage Inflicted 40114 | 70 178 1160 518 1214 . 1184 684 302 . . 687 231 148 . . 85 1252 . 71 . 110 1086 481 . . 1170 1312 2413 1583 840 955 1141 21239 Guns 7387 | 70 148 475 398 264 . . . 302 . . 334 123 103 . . 63 1012 . 71 . 110 1060 481 . . 718 1003 370 282 . . . . Cannons 1356 | . . . . 668 . . 91 . . . 353 58 45 . . 22 77 . . . . . . . . . . 42 . . . . . Explosions 8929 | . 30 . . . . 1184 . . . . . . . . . . 68 . . . . 26 . . . 452 . . . . . . 7169 Melee 22442 | . . 685 120 282 . . 593 . . . . 50 . . . . 95 . . . . . . . . . 309 2001 1301 840 955 1141 14070 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3857 | 70 12 188 171 264 . . 91 131 . . 584 133 68 . . 45 646 . 28 . 33 222 170 . . 280 276 163 282 . . . . Thermal 8084 | . 30 . . . . . . . . . . 22 44 . . 22 295 . 24 . . 26 . . . 452 . . . . . . 7169 Explosive 1184 | . . . . . . 1184 . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2882 | . 136 287 227 668 . . . 171 . . 103 26 36 . . 18 216 . 19 . 20 357 154 . . 246 159 39 . . . . . Impact 1087 | . . 685 120 282 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 19241 | . . . . . . . 593 . . . . 50 . . . . 95 . . . . . . . . . 309 1946 1301 598 760 1024 12565 Piercing 2114 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 . 242 195 117 1505 Entropic 1665 | . . . . . . . . . . . . . . . . . . . . . 57 481 157 . . 192 568 210 . . . . . Highest Corruption 6 | . . . . 1 . 5 6 6 4 4 3 . . . . . . . . 2 . . . . . . 2 4 . 1 1 . 3 Average Corruption 2 | . . . . 1 . 5 5 4 4 3 1 . . . . . . . . 1 . . . . . . 1 2 . 1 1 . 1 Corruption Purged 20 | . . . . . . . . 2 . 1 3 . . . . . . . . . . . . . . . . 8 . . 1 . 5 Effects 43 | . . . . . . . 12 10 2 1 3 . . . . . . . . . . . . . . . 1 6 . . 3 . 5 Message Errors 7 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Matter Fused 11 | . . . . . . . 6 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . . 1 Heat Flow Errors 4 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 7 | . . . . . . . 2 1 . . 2 . . . . . . . . . . . . . . . . 1 . . 1 . . Data Loss (minor) 7 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Targeting Errors 5 | . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . 1 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2181 | . . 158 . 46 . . 76 . . . . . 1 . . . 31 . . . . . . . . 75 113 280 1 94 142 55 1109 Projectiles 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Explosions 359 | . . . . . . . . . . . . . . . . . . . . . . . . . . 75 . . . . . . 284 Melee 1821 | . . 158 . 46 . . 76 . . . . . . . . . 31 . . . . . . . . . 113 280 1 94 142 55 825 Knockbacks 18 | . . 4 . . . . 4 . . . 7 1 2 . . . . . . . . . . . . . . . . . . . . Impact 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . 4 . . . 7 1 2 . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 238 | . 27 . . . . . . . . . . . . . . . 43 . . . . 38 . . . 130 . . . . . . . Shots 5 | . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 386 | . 120 222 174 386 . . 280 263 217 . 356 167 258 . . 108 231 . 101 . 52 58 61 . . 111 57 200 . . . . 220 Average Temperature 108 | . 42 96 76 166 . . 135 65 176 . 144 83 141 . . 58 99 . 65 . 39 33 31 . . 34 40 106 . . . . 99 Received Heat Transfer 1106 | . 42 204 84 393 . . 36 36 . . 12 12 . . . 6 30 . . 12 . 36 24 . . 19 22 26 16 4 . . 92 Effects 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 20 | . 2 6 1 8 . . . 1 . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Impact Corruptions 11 | . . 9 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Heat Transferred 1257 | . 50 . . . . . . . . . . 50 100 . . 37 433 . 37 . . 50 . . . 250 . . . . . . 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . . . 3 . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Peak Influence 3223 | 10 105 299 228 769 105 74 173 . . . . 135 . . . . 311 . . . . 201 . . . . 293 315 137 161 139 237 3223 Average Influence 205 | 5 48 109 134 390 103 63 100 . . . . 58 . . . . 142 . . . . 92 . . . . 116 160 70 96 68 89 914 Maximum Alert Level 5 | . . 1 1 3 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . 1 5 Low Security (%) 31 | 100 100 83 87 15 100 100 100 . . . . 100 . . . . 71 . . . . 91 . . . . 80 62 100 100 100 95 11 Level 1 9 | . . 16 12 38 . . . . . . . . . . . . 28 . . . . 8 . . . . 19 37 . . . 4 10 Level 2 26 | . . . . 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Level 3 18 | . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 High Security 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 38 | . 3 2 . 2 . . 3 . . . . 1 . . . . 1 . . . . 1 . . . . . 3 . 4 1 3 14 Investigation 11 | . 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . 1 4 Extermination 10 | . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 1 2 2 Reinforcement 9 | . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 2 Assault 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Garrison 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Distress Signals 20 | . . 4 . 5 . . . . . . . . . . . . . . . . . . . . . . 1 2 2 2 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 300 | . 9 32 9 27 . 6 6 2 . . 13 3 4 . . 1 12 . . 6 8 5 4 . . 12 15 18 12 9 7 8 72 Peak Tracking Total 16 | . 2 4 4 4 . 4 1 2 . . 5 2 3 . . 1 2 . . 5 5 2 4 . . 5 6 5 5 3 4 2 16 Tactical Retreats 30 | . 1 4 3 . . . . 1 . . 1 . 1 . . . . . . . 3 . . . . 1 1 3 2 1 2 . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Traps Triggered 11 | . 1 . . 1 1 . 1 . . . . . . . . . 3 . . . . . . . . . . 2 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . 1 . . . . . . . . . . 6 . . 7 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Disabled 27 | . . . . 1 . . . . . . . . . . . . 3 1 1 1 . . . . 1 . 1 6 . 3 3 . 6 Max in Single Turn 2 | . . . . 1 . . . . . . . . . . . . 1 1 1 1 . . . . 1 . 1 1 . 1 1 . 2 Garrison Access 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Machines Accessed 111 | . 4 5 7 9 . . 5 . . 4 . 7 . 1 . . 5 1 1 7 . 2 . 1 9 . 7 11 2 8 3 7 5 Terminals 76 | . 4 5 7 8 . . 5 . . . . 4 . . . . 5 . . . . 1 . . . . 5 9 2 7 3 6 5 Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Garrison Access 6 | . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . 1 1 . . . 1 . Total Hacks 322 | . 10 18 27 30 . . 11 . . 25 . 15 . 1 . . 8 1 1 19 . 6 . 1 48 . 16 25 7 23 6 12 12 Successful 209 | . 5 8 17 17 . . 5 . . 25 . 8 . 1 . . 2 1 1 19 . 1 . 1 48 . 6 15 4 13 5 3 4 Failed 113 | . 5 10 10 13 . . 6 . . . . 7 . . . . 6 . . . . 5 . . . . 10 10 3 10 1 9 8 Catastrophic 21 | . 1 . . . . . 1 . . . . 3 . . . . 2 . . . . . . . . . 1 2 . 3 . 5 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 134 | . 8 9 16 19 . . 10 . . . . 7 . . . . 5 1 . 2 . 3 . . . . 3 14 3 14 4 8 8 Terminals 210 | . 10 18 27 29 . . 11 . . . . 10 . . . . 8 . . . . 4 . . . . 12 23 7 22 6 11 12 Fabricators 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 . . . Garrison Access 7 | . . . . 1 . . . . . . . 1 . . . . . . . . . 2 . . . . 1 1 . . . 1 . Terminal Hacks 153 | . 2 3 13 12 . . 2 . . 25 . 3 . 1 . . 1 1 1 19 . . . 1 48 . 3 7 4 4 1 1 1 Record 67 | . . . . . . . . . . 11 . . . . . . . . . 17 . . . . 36 . . 2 1 . . . . Part Schematic 14 | . . . 3 . . . . . . 7 . . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 19 | . 1 . 5 1 . . 1 . . 3 . 1 . . . . . . . . . . . . 4 . 1 . 1 1 . . . Open Door 9 | . . . 2 . . . . . . . . . . 1 . . . 1 1 2 . . . 1 . . . . . . 1 . . Branch Access Points 4 | . 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 7 | . . . . 4 . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . Unreport Threat 12 | . . 1 2 3 . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 . 1 . Locate Traps 8 | . . . 1 2 . . . . . . . 2 . . . . . . . . . . . . . . . 2 1 . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 132 | . 6 12 9 14 . . 12 . . . . 8 . . . . 5 . . . . 4 . . . . 5 15 . 21 8 5 8 Terminals 49 | . 3 5 4 4 . . 3 . . . . 3 . . . . 1 . . . . 1 . . . . 2 6 . 8 4 2 3 Track 18 | . 1 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 3 . 1 Assimilate 5 | . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Botnet 25 | . 2 2 2 2 . . 1 . . . . 3 . . . . 1 . . . . 1 . . . . 2 2 . 2 1 2 2 Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 4 5 6 8 . . 5 . . . . 7 . . . . 5 . . . . 2 . . . . 7 8 2 6 1 7 5 Full Trace Events 6 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 1 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . 3 . . . . . . 7 . . . . . . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total Allies 39 | . . 1 10 . . . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 24 Largest Group 14 | . . 1 11 11 . . 2 . . . 1 . . . . . . . . . 1 . . . . . . . . . . . 14 Highest-Rated Group 635 | . . 10 98 98 . . 36 . . . 94 . . . . . . . . . 49 . . . . . . . . . . . 635 Highest-Rated Ally 94 | . . 10 16 16 . . 26 . . . 94 . . . . . . . . . 49 . . . . . . . . . . . 75 Total Orders 3 | . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . GOTO 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 257 | . . . . 122 . . . . . . 17 . . . . . . . . . 6 . . . . . . . . . . . 112 Total Damage 5736 | . . . . 1334 . . . . . . 607 . . . . . . . . . 173 . . . . . . . . . . . 3622 Kills 43 | . . . . 17 . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . . 21 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 14 | . . . . . . . . 2 1 . 2 . 2 2 1 . . 1 1 . . . 1 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Turns Passed 12810 | 61 486 675 261 539 141 111 459 399 145 34 461 446 277 151 342 203 591 246 140 321 196 283 313 165 94 487 376 827 660 611 750 552 1007 Spaces Moved 17223 | 35 376 530 239 512 207 154 699 475 291 80 487 801 361 282 737 403 731 498 254 647 346 361 474 352 172 421 538 1035 1109 817 765 899 1135 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 217 | 34 183 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17005 | . 193 530 239 512 207 154 699 475 291 80 487 801 361 282 737 403 731 498 254 647 346 361 474 352 172 421 538 1035 1109 817 765 899 1135 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 80 52 52 52 48 48 48 43 43 43 43 43 43 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 42 42 40 40 Average Speed 45 | 81 69 54 52 50 48 48 45 43 43 43 43 44 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 45 42 42 41 40 Slowest Speed 120 | 120 90 112 52 52 48 48 48 43 43 43 43 45 45 45 45 45 106 45 45 45 45 45 45 45 45 45 106 45 45 45 42 46 40 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 4 42 52 44 64 6 79 21 64 48 63 70 26 64 47 82 59 20 65 49 94 54 8 61 55 62 64 16 80 25 71 37 26 40 Regions Visited 33 Branch Regions 21 Pre-discovered Areas 8 | . . . . . . . . . . 1 1 . 1 1 1 . . . . . . . . . 3 . . . . . . . . Known Exits Taken 28 | . . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 27 | . . . . . . . . . 3 . 4 . 4 2 3 1 . 2 2 . . . 1 3 . 2 . . . . . . . Spaces Dug 176 | . . 6 . 3 2 . 1 6 3 . 5 5 8 1 1 2 17 2 1 2 5 9 3 . . 4 8 28 3 20 4 19 8 Terrain Destroyed 1293 | . 3 6 . 3 2 28 1 6 3 . 5 6 9 1 1 2 30 2 1 2 5 17 6 . . 65 11 29 3 20 4 19 1003 Melee 175 | . . 6 . 3 2 . 1 6 3 . 5 5 8 1 1 2 17 2 1 2 5 9 3 . . 4 8 28 3 20 4 19 7 Projectile 25 | . . . . . . . . . . . . 1 1 . . . 3 . . . . 1 3 . . 11 3 1 . . . . 1 AOE 1093 | . 3 . . . . 28 . . . . . . . . . . 10 . . . . 7 . . . 50 . . . . . . 995 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Total 20911 | 58 582 793 329 703 236 182 804 645 305 79 698 871 453 304 743 417 928 514 273 672 375 436 555 358 186 673 623 1243 1222 1010 1162 1017 1462 Wait 2401 | 12 172 182 49 80 17 20 54 151 12 . 172 41 79 20 3 6 83 8 10 3 19 26 58 5 3 213 35 55 73 128 372 70 170 Move 17190 | 34 375 529 238 511 207 153 698 474 290 79 486 800 360 281 736 402 730 497 253 646 345 360 473 351 171 420 537 1034 1108 816 764 898 1134 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 33 | 1 2 2 . 1 . . 4 . . . . 2 . . . . 1 . 1 2 . 1 1 . 1 1 1 6 1 2 . 1 2 Fast Attach 133 | 4 6 5 2 8 3 . 8 . . . . 7 . . 1 2 14 3 2 7 . 1 . 1 5 . 8 12 5 11 9 7 2 Attach 12 | . 1 . . . . . 3 . . . . 1 . . . . . . . . . . . . . 1 1 . . 1 1 . 3 Detach 8 | 1 . . . . 1 . 2 . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . 1 . Swap 87 | . . . 1 4 1 1 2 5 . . 6 2 . 1 . 2 8 . . 1 2 6 2 . . 2 8 18 5 4 2 . 4 Drop 137 | 1 6 5 3 7 1 . 8 . . . . 7 . 1 1 2 15 3 3 9 . 1 1 1 5 1 8 17 6 13 3 5 4 Fire 246 | 5 12 26 20 31 . 8 7 8 . . 17 4 6 . . 1 15 . 2 . 1 18 8 . . 18 12 10 10 . . . 7 Melee 411 | . . 34 3 15 6 . 15 7 3 . 5 6 8 1 2 2 22 3 2 3 5 10 3 . 1 4 13 64 14 30 11 28 91 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . 5 . . . . 1 Rewire 4 | . . . 1 . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 230 | . 8 10 12 46 . . 3 . . . 12 . . . . . 26 . . . . 13 9 . . 13 . 22 . 5 . 7 44 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: *Acc / *Tes x2) -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 62 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Identified exit to Mines 240 | -10/Materials | Upgraded with Propulsion slot (x1) 307 | -10/Materials | Build established: Mutant 493 | -10/Materials | Discovered new exit (range 8) 548 | -10/Materials | Entered another Materials area 550 | -9/Materials | Reached level 2 558 | -9/Materials | Upgraded with Weapon slot (x1) 696 | -9/Materials | Discovered new exit (range 11) 886 | -9/Materials | Discovered new exit (range 12) 1014 | -9/Materials | Reached level 3 1050 | -9/Materials | Discovered new exit (range 6) 1136 | -9/Materials | Identified exit to Mines 1136 | -9/Materials | Identified exit to Storage 1223 | -9/Materials | Entered Storage 1223 | -9/Storage | Accompanied by 1 ally 1225 | -9/Storage | Reached level 4 1394 | -9/Storage | Discovered new exit (range 16) 1446 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1484 | -9/Storage | Entered Materials 1484 | -8/Materials | Accompanied by 11 allies 1486 | -8/Materials | Reached level 5 1537 | -8/Materials | Reached level 6 1606 | -8/Materials | Upgraded with Utility slot (x2) 1677 | -8/Materials | Reached level 7 1684 | -8/Materials | Core integrity fell below 50% 1743 | -8/Materials | Garrison activated, responded to threat 1767 | -8/Materials | Reached level 8 1906 | -8/Materials | Upgraded with Propulsion slot (x1) 1916 | -8/Materials | Discovered new exit (range 12) 1921 | -8/Materials | Identified exit to Factory 1995 | -8/Materials | Upgraded with Utility slot (x1) 2016 | -8/Materials | Discovered exit to Factory (range 13) 2023 | -8/Materials | Entered Factory 2025 | -7/Factory | Reached level 9 2058 | -7/Factory | Upgraded with Weapon slot (x1) 2132 | -7/Factory | Discovered new exit (range 12) 2154 | -7/Factory | Build established: Scout 2157 | -7/Factory | Identified exit to Factory 2164 | -7/Factory | Sucked down chute 2164 | -7/Factory | Entered Waste 2166 | -7/Waste | Reached level 10 2167 | -7/Waste | Spotted C-40 Crusher 2168 | -7/Waste | Spotted C-40 Crusher 2170 | -7/Waste | Spotted C-40 Crusher 2179 | -7/Waste | EMP discharged 2191 | -7/Waste | Destroyed C-40 Crusher 2199 | -7/Waste | Destroyed C-40 Crusher 2246 | -7/Waste | Spotted C-40 Crusher 2246 | -7/Waste | Spotted C-40 Crusher 2258 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2264 | -7/Waste | Spotted C-40 Crusher 2268 | -7/Waste | Discovered new exit (range 16) 2275 | -7/Waste | Identified exit to Factory 2275 | -7/Waste | Entered Factory 2277 | -7/Factory | Reached level 11 2327 | -7/Factory | Discovered exit to Factory (range 8) 2450 | -7/Factory | Identified exit to Lower Caves 2504 | -7/Factory | Upgraded with Utility slot (x1) 2734 | -7/Factory | Entered Lower Caves 2746 | -7/Lower Caves | Encountered a Warlord checkpoint 2751 | -7/Lower Caves | Learned 8 Factory zone layouts 2919 | -7/Lower Caves | Learned Factory machine intel 3112 | -7/Lower Caves | Discovered new exit (range 13) 3125 | -7/Lower Caves | Identified exit to Lower Caves 3133 | -7/Lower Caves | Entered another Lower Caves area 3134 | -7/Lower Caves | Discovered exit to Factory (range 9) 3135 | -7/Lower Caves | Reached level 12 3193 | -7/Lower Caves | Learned Factory interactive machine intel 3210 | -7/Lower Caves | Encountered a Warlord checkpoint 3253 | -7/Lower Caves | Discovered new exit (range 10) 3257 | -7/Lower Caves | Identified exit to Data Miner 3278 | -7/Lower Caves | Entered Data Miner 3278 | -7/Data Miner | Discovered new exit (range 6) 3282 | -7/Data Miner | Identified exit to Proximity Caves 3287 | -7/Data Miner | Met Data Miner 3295 | -7/Data Miner | Learned location of Section 7 (-2) 3295 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3302 | -7/Data Miner | Received God Mode back door access code from Data Miner 3312 | -7/Data Miner | Entered Proximity Caves 3314 | -6/Proximity Caves | Reached level 13 3370 | -6/Proximity Caves | Escorted by Enhanced Grunt 3588 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3598 | -6/Proximity Caves | Reached level 14 3727 | -6/Proximity Caves | Learned location of Extension (-4) 3770 | -6/Proximity Caves | Discovered exit to Factory (range 6) 3773 | -6/Proximity Caves | Entered Factory 3774 | -6/Factory | Identified exit to Factory 3775 | -6/Factory | Loaded intel: 218 machine locations 3775 | -6/Factory | Reached level 15 3776 | -6/Factory | Loaded intel: 45 interactive machine locations 3806 | -6/Factory | Upgraded with Utility slot (x1) 3922 | -6/Factory | Upgraded with Weapon slot (x1) 3993 | -6/Factory | Discovered exit to Factory (range 4) 4092 | -6/Factory | Found Prototype Processor 4092 | -6/Factory | Identified Exp. Signal Interpreter 4104 | -6/Factory | Discovered new exit (range 19) 4112 | -6/Factory | Identified exit to Lower Caves 4219 | -6/Factory | Entered Lower Caves 4263 | -6/Lower Caves | Spotted B-75 Beast 4416 | -6/Lower Caves | Learned location of Zion (-6) 4467 | -6/Lower Caves | Discovered new exit (range 16) 4483 | -6/Lower Caves | Identified exit to Lower Caves 4486 | -6/Lower Caves | Learned Factory interactive machine intel 4496 | -6/Lower Caves | Entered another Lower Caves area 4498 | -6/Lower Caves | Reached level 16 4502 | -6/Lower Caves | Discovered exit to Factory (range 23) 4603 | -6/Lower Caves | Learned Factory stockpile data 4643 | -6/Lower Caves | Discovered new exit (range 9) 4647 | -6/Lower Caves | Identified exit to Zion 4647 | -6/Lower Caves | Entered Zion 4683 | -6/Zion | Discovered new exit (range 8) 4686 | -6/Zion | Identified exit to Proximity Caves 4798 | -6/Zion | Discovered new exit (range 20) 4928 | -6/Zion | Learned 8 Factory zone layouts 4933 | -6/Zion | Learned location of Warlord (-5) 4989 | -6/Zion | Entered Proximity Caves 4991 | -5/Proximity Caves | Reached level 17 5172 | -5/Proximity Caves | Discovered exit to Factory (range 15) 5192 | -5/Proximity Caves | Entered Factory 5193 | -5/Factory | Identified exit to Factory 5194 | -5/Factory | Reached level 18 5195 | -5/Factory | Loaded intel: 46 interactive machine locations 5199 | -5/Factory | Upgraded with Utility slot (x1) 5206 | -5/Factory | Upgraded with Power slot (x1) 5568 | -5/Factory | Reached level 19 5675 | -5/Factory | Discovered new exit (range 18) 5704 | -5/Factory | Identified exit to Upper Caves 5783 | -5/Factory | Entered Upper Caves 5892 | -5/Upper Caves | Learned location of 1 exit from Factory 5989 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 5995 | -5/Upper Caves | Found Prototype Special Weapon 5995 | -5/Upper Caves | Identified Molecular Deconstructor 6023 | -5/Upper Caves | Discovered new exit (range 12) 6028 | -5/Upper Caves | Identified exit to Upper Caves 6029 | -5/Upper Caves | Entered another Upper Caves area 6080 | -5/Upper Caves | Identified exit to Warlord 6118 | -5/Upper Caves | Encountered a Warlord checkpoint 6169 | -5/Upper Caves | Entered Warlord 6171 | -5/Warlord | Reached level 20 6195 | -5/Warlord | Discovered new exit (range 14) 6211 | -5/Warlord | System corruption cleaned by Quarantine Array 6249 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 6318 | -5/Warlord | Visited the Vortex Lab 6321 | -5/Warlord | Found Prototype Energy Gun 6321 | -5/Warlord | Identified Vortex Rifle 6325 | -5/Warlord | Found Prototype Energy Gun 6325 | -5/Warlord | Identified Vortex Shotgun 6330 | -5/Warlord | Found Vortex Rifle 6339 | -5/Warlord | Warlord's base attacked by MAIN.C 6353 | -5/Warlord | Learned Armory trap positions 6353 | -5/Warlord | Learned Research trap positions 6353 | -5/Warlord | Learned Testing emergency access door positions 6354 | -5/Warlord | Learned Research terminal intel 6354 | -5/Warlord | Learned Research fabricator intel 6354 | -5/Warlord | Learned Research recycling unit intel 6354 | -5/Warlord | Learned Research scanalyzer intel 6367 | -5/Warlord | Met Warlord 6373 | -5/Warlord | Opened Warlord's prototype stash 6375 | -5/Warlord | Found Prototype Reactor 6375 | -5/Warlord | Identified Vortex Chain Reactor 6378 | -5/Warlord | Found Prototype Device 6378 | -5/Warlord | Identified Exp. Cloaking Device 6382 | -5/Warlord | Found Prototype Device 6382 | -5/Warlord | Identified System Purifier 6463 | -5/Warlord | Opened side exit 6489 | -5/Warlord | Identified exit to Proximity Caves 6490 | -5/Warlord | Entered Proximity Caves 6492 | -4/Proximity Caves | Reached level 21 6559 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6682 | -4/Proximity Caves | Discovered exit to Factory (range 5) 6683 | -4/Proximity Caves | Build established: Ninja 6685 | -4/Proximity Caves | Spotted B-86 Titan 6686 | -4/Proximity Caves | Entered Factory 6687 | -4/Factory | Identified exit to Extension 6688 | -4/Factory | Identified exit to Research 6688 | -4/Factory | Reached level 22 6765 | -4/Factory | Upgraded with Utility slot (x1) 6849 | -4/Factory | Discovered new exit (range 16) 6914 | -4/Factory | Incoming investigation squad redirected 6955 | -4/Factory | Identified exit to Upper Caves 6969 | -4/Factory | Entered Upper Caves 7085 | -4/Upper Caves | Reached level 23 7147 | -4/Upper Caves | Learned 4 Research zone layouts 7278 | -4/Upper Caves | Discovered new exit (range 9) 7281 | -4/Upper Caves | Identified exit to Upper Caves 7282 | -4/Upper Caves | Entered another Upper Caves area 7283 | -4/Upper Caves | Discovered exit to Research (range 10) 7352 | -4/Upper Caves | Encountered a Warlord checkpoint 7366 | -4/Upper Caves | Learned Research trap positions 7434 | -4/Upper Caves | Discovered new exit (range 6) 7435 | -4/Upper Caves | Identified exit to Zhirov 7447 | -4/Upper Caves | Entered Zhirov 7447 | -4/Zhirov | Discovered new exit (range 3) 7449 | -4/Zhirov | Identified exit to Proximity Caves 7464 | -4/Zhirov | Learned location of Quarantine (-3) 7464 | -4/Zhirov | Learned location of Testing (-2) 7464 | -4/Zhirov | Learned location of Command (-1) 7483 | -4/Zhirov | Found Alien Artifact 7483 | -4/Zhirov | Identified Integrated Reactor 7483 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+2%) 7508 | -4/Zhirov | Found Alien Artifact 7541 | -4/Zhirov | Entered Proximity Caves 7543 | -3/Proximity Caves | Reached level 24 7625 | -3/Proximity Caves | Spotted B-86 Titan 7899 | -3/Proximity Caves | Reached level 25 8001 | -3/Proximity Caves | Discovered exit to Research (range 14) 8028 | -3/Proximity Caves | Entered Research 8029 | -3/Research | Identified exit to Quarantine 8030 | -3/Research | Loaded intel: 83 trap records 8030 | -3/Research | Reached level 26 8031 | -3/Research | Loaded intel: 21 terminal locations 8032 | -3/Research | Loaded intel: 4 fabricator locations 8033 | -3/Research | Loaded intel: 4 recycling unit locations 8034 | -3/Research | Loaded intel: 6 scanalyzer locations 8094 | -3/Research | Identified Transdimensional Reconstructor 8238 | -3/Research | Found Antimissile System 8343 | -3/Research | Reached level 27 8404 | -3/Research | Entered Quarantine 8602 | -3/Quarantine | Found Alien Energy Cannon 8602 | -3/Quarantine | Identified Core Cannon 8619 | -3/Quarantine | Found Alien Slashing Weapon 8619 | -3/Quarantine | Identified Sigix Broadsword 8855 | -3/Quarantine | Found Alien Artifact 8962 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 9027 | -3/Quarantine | Reached level 28 9147 | -3/Quarantine | Discovered new exit (range 15) 9157 | -3/Quarantine | Found Alien Artifact 9157 | -3/Quarantine | Identified Matter Drive 9190 | -3/Quarantine | Found Alien Launcher 9231 | -3/Quarantine | Identified exit to Research 9231 | -3/Quarantine | Entered Research 9231 | -2/Research | Warlord forces began assault on 0b10 9232 | -2/Research | Loaded intel: 89 trap records 9233 | -2/Research | Reached level 29 9292 | -2/Research | Borebot progress halted 9294 | -2/Research | Discovered new exit (range 10) 9297 | -2/Research | Identified exit to Access 9312 | -2/Research | Borebot progress halted 9341 | -2/Research | Research machine network offline 9502 | -2/Research | Discovered new exit (range 19) 9519 | -2/Research | Build established: Hauler-Ninja 9546 | -2/Research | Met up with Warlord 9634 | -2/Research | Borebot progress halted 9642 | -2/Research | Spotted Striker 9659 | -2/Research | Borebot progress halted 9679 | -2/Research | Borebot progress halted 9687 | -2/Research | Reached level 30 9737 | -2/Research | Spotted Executioner 9742 | -2/Research | Spotted Executioner 9769 | -2/Research | Found Adv. Force Booster 9785 | -2/Research | Discovered new exit (range 22) 9805 | -2/Research | Identified exit to Testing 9891 | -2/Research | Entered Testing 9950 | -2/Testing | Found Prototype Device 9950 | -2/Testing | Identified Exp. Actuator Array 9994 | -2/Testing | Spotted PL-YNCMTTBX7D 10033 | -2/Testing | Identified Sigix Terminator 10035 | -2/Testing | Found Prototype Device 10035 | -2/Testing | Identified Adv. Kinecellerator 10086 | -2/Testing | Found Prototype Slashing Weapon 10086 | -2/Testing | Identified Particle Cleaver 10174 | -2/Testing | Discovered exit to Access (range 17) 10355 | -2/Testing | Reached level 31 10360 | -2/Testing | Found Prototype Energy Gun 10360 | -2/Testing | Identified Tachyon Dispersion Ray 10470 | -2/Testing | Spotted Fortress 10499 | -2/Testing | Discovered new exit (range 6) 10501 | -2/Testing | Identified exit to Section 7 10502 | -2/Testing | Entered Section 7 10620 | -2/Section 7 | Found Alien Artifact 10620 | -2/Section 7 | Identified Integrated Dissipator 10620 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 10666 | -2/Section 7 | Discovered exit to Access (range 11) 10707 | -2/Section 7 | Spotted Executioner 10805 | -2/Section 7 | Spotted B-99 Colossus 10848 | -2/Section 7 | Found Alien Artifact 10848 | -2/Section 7 | Identified LRC Matter Compressor 10848 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 10850 | -2/Section 7 | Found Alien Artifact 10850 | -2/Section 7 | Identified LRC Energy Well 10850 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 10875 | -2/Section 7 | Found Alien Artifact 10875 | -2/Section 7 | Identified Core Expander 10875 | -2/Section 7 | Installed Core Expander, added new Utility slot 10877 | -2/Section 7 | Found Core Expander 10877 | -2/Section 7 | Installed Core Expander, added new Power slot 11145 | -2/Section 7 | Build established: Generator-Ninja 11252 | -2/Section 7 | Entered Access 11254 | -1/Access | Reached level 32 11297 | -1/Access | Reached level 33 11374 | -1/Access | Found Prototype Slashing Weapon 11374 | -1/Access | Identified Nanosword 11769 | -1/Access | Discovered new exit (range 21) 11803 | -1/Access | Identified exit to Command 11804 | -1/Access | Entered Command 11806 | -1/Command | Reached level 34 11807 | -1/Command | Upgraded with Utility slot (x1) 12030 | -1/Command | Phase Generator disabled 12099 | -1/Command | Incoming investigation squad redirected 12254 | -1/Command | Incoming investigation squad redirected 12276 | -1/Command | Incoming investigation squad redirected 12549 | -1/Command | Disengaged cave seal 12549 | -1/Command | Derelicts emerged from the dark tunnel 12589 | -1/Command | First assault squad dispatched 12592 | -1/Command | Reached level 35 12619 | -1/Command | Fired Sigix Terminator 12619 | -1/Command | Destroyed Combat Programmer 12619 | -1/Command | Reached level 36 12634 | -1/Command | Spotted Combat Programmer 12635 | -1/Command | Spotted M Guard 12635 | -1/Command | Spotted M Guard 12636 | -1/Command | High security lockdown imminent 12636 | -1/Command | Destroyed Combat Programmer 12685 | -1/Command | Destroyed M Guard 12689 | -1/Command | Found Prototype Device 12697 | -1/Command | Destroyed M Guard 12697 | -1/Command | Destroyed all MAIN.C guards 12716 | -1/Command | High security lockdown engaged 12743 | -1/Command | Met MAIN.C 12757 | -1/Command | 0b10 Conduit disabled 12764 | -1/Command | Reached level 37 12764 | -1/Command | Destroyed MAIN.C Shell 12767 | -1/Command | MAIN.C activated Command garrisons 12793 | -1/Command | Core integrity fell below 50% 12796 | -1/Command | Spotted Striker 12796 | -1/Command | Spotted Striker 12799 | -1/Command | Spotted Striker 12803 | -1/Command | Core integrity fell below 20% 12811 | -1/Command | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 12798_ Striker unfolds itself. 12798_ P-80 Master unfolds itself. 12798_ M-36 Artificer unfolds itself. 12799_ C-30 ARC bursts open, deploying its payload. 12799_ G-73 Enforcer unfolds itself. 12799_ B-74 Champion unfolds itself. 12799_ L-61 Swordsman unfolds itself. 12799_ M-36 Artificer unfolds itself. 12800_ Force Lance follow-up attack on MAIN.C. 12800_ MAIN.C knocked back. 12802_ Particle Cleaver destroyed. 12802_ Knocked back. 12804_ P-80 Master resets M-36 Artificer, system corruption cleaned. 12805_ Knocked back. 12808_ MAIN.C suffers critical hit. 12808_ Destroyed Prototype Ballistic Cannon. 12808_ Force Lance follow-up attack on MAIN.C. 12809_ P-80 Master resets M-36 Artificer, system corruption cleaned. 12809_ B-74 Champion destroyed. 12811_ Dropped Protomatter-83. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????####" | | ???????????????????????????????????????????### " " | | ??????????????????#####################???## " " " | | ??????????????????"""""" """" #???#""""""" | | ??????????????????" "" #??## | | ???????????????????""" "" m p ####"""""""" | | ?????????????????"""""""""" + | | ?????????????????" " """ g !%% + | | ?????????????????"" """ g l=% + | | ????????????????#"" """ @M gg i = % ###""""""""" | | ????????????????# " """" KK% #?# | | ????????????????# " pK g % ##"""""""""" | | ????????????????# !!l p ""##" " " " | | ????????????????#"" """ ]%=m """""# " " " " | | ????????????????#"" [! """"# " " " " | | ????????????????# " """# " " " " | | ????????????????# " " " " " " " " | | ????????????????# " " " " " " " | | ????????????????" " " " """ " " " " " " | | ????????????????" "" " " """" # " " " " | | ????????????????" " " " " # " " " " | | ????????????????# """""""""" " # " " " " | | ????????????????# " """ " "" """"?##" " " " | | ????????????????# "?" " " " ???#" " " " | | ????????????????###?##???###########????" " " " | | ???????????????????????????????????????????????" " | | ???????????????????????????????????????????????? " | | ?????????????????????????????????????????????????" | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 99 Energy Generation 100 Energy Capacity 1200 Matter Stores 625 Matter Capacity 625 Sight Range 17 Robot Scan Range 26 Terrain Scan Range 24 Terrain Scan Density 310 Jamming Range 12 Cloak Strength 4 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 50 Point Defense Rating 240 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 81 Core Analysis 10 Armor Integrity Analysis 33 Force Boost 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Storage | Hacked Imp. Terrain Scanner | -9/Storage | Hacked Imp. Signal Interpreter | -9/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Cannon Sigix Broadsword Matter Drive Integrated Dissipator LRC Matter Compressor LRC Energy Well Core Expander Sigix Terminator Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Levels Raised 36 | . . 2 1 4 1 1 1 . 1 . 2 1 . 1 . 1 2 . . 1 1 1 1 . . 2 2 1 2 1 . 2 4 XP Earned 57271 | 3000 635 3320 1885 6024 1500 200 2005 700 500 650 2270 1895 850 500 650 1100 2710 500 600 848 1135 1985 842 349 349 2350 2666 1548 3194 1275 859 2402 5975 XP Spent 51210 | 1870 1100 1400 . 6700 2800 . 2650 . 425 . 2725 3850 . . . . 3800 90 . 2350 . 3300 . 1700 . 1000 1500 5550 900 1400 . 3025 3075 Upgrades 94 | 6 2 3 . 19 4 . 4 . 2 . 6 5 . . . . 6 1 . 3 . 2 . 2 . 1 1 6 4 4 . 10 3 Power Slot 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion Slot 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 9 | 1 . . . 3 . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 Weapon Slot 4 | 1 . 1 . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core Integrity 13 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Heat Dissipation 9 | . . . . 4 . . . . . . . 3 . . . . 2 . . . . . . . . . . . . . . . . Energy Generation 3 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 4 | . . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Mass Support 10 | . . 1 . 1 2 . . . . . . . . . . . . . . 2 . 1 . 2 . 1 . . . . . . . Inventory Capacity 8 | 1 . 1 . 1 1 . . . . . . . . . . . . . . 1 . . . . . . 1 2 . . . . . Sight Range 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Terrain Scan Density 3 | 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Ranged Accuracy 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Hack Attack % 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . KI Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . TH Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . EX Resistance % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . Protomatter Created 2761 | . 115 157 87 103 . . 24 . . . 86 . . . . . 281 . . . . 130 214 . . 249 56 240 165 151 . 62 641 Integrity Restored 4823 | . 136 192 261 999 . . 72 . . . 253 . . . . . 517 . . . . 261 193 . . 259 . 459 . 108 . 153 960 Core 3841 | . 80 186 261 771 . . 72 . . . 244 . . . . . 331 . . . . 177 130 . . 209 . 327 . 89 . 110 854 Parts 982 | . 56 6 . 228 . . . . . . 9 . . . . . 186 . . . . 84 63 . . 50 . 132 . 19 . 43 106 Protomatter Decayed 4139 | . . 47 . 45 . . . . . . . . . 45 . . 76 . . . 100 10 189 38 . 130 56 75 2240 202 . 9 877 Game ------ Seed RecoilShieldHumpback Manual? 0 Play Time 07:10:12 Cumulative 591.7 hours Start 2019.12.17 @ 07:45:08 End 2019.12.21 @ 15:28:57 Sessions 41 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 179 Rogue 179 Adventurer 0 Explorer 0 Win Type - Total 23 Types 17/1/2/3/0/0/0 Lore% 60 Gallery% 81 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b6a5da34-87b8-4ac1-831d-bd6ae070f7c6