Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 12:54:36 Player: Zeta Lockhart Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (128) 640 Value Destroyed (3174) 3174 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (96) 96 TOTAL SCORE: 8450 Bonus ------- High Alert Combat Kills 24 Follower Combat Kills 85 Friendly Fire -13 Cogmind --------- Core Integrity 0/1000 Matter 153/300 Energy 64/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Recoil Nullifier Improved Weapon Cycler > --- WEAPON (6) ------- Autogun > --- INVENTORY (5) ---- Nuclear Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Cooling System Huge Storage Unit Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Gatling Laser Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Nuclear Core Light Nuclear Core Light Angular Momentum Engine Compact Wheel Compact Wheel Armored Wheel Armored Wheel Armored Wheel Coolant Injector Coolant Injector Coolant Injector Coolant Injector Thermic Laser Wave Gun Plasma Cannon Phase Cannon Phase Cannon Heavy Assault Rifle Gauss Rifle Gauss Rifle Flak Gun Light Cannon [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Armored Wheel Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 4 | . . . 1 1 . . 1 1 . . Weapon 4 | . . . 1 1 . . 1 1 . . Parts Attached 106 | 6 6 1 7 10 23 17 16 2 9 9 Power 15 | 1 . . 1 . 4 3 4 . 1 1 Engine 8 | 1 . . 1 . 3 1 2 . . . Core 6 | . . . . . 1 2 2 . 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 18 | 1 4 . 1 . 3 5 2 . 1 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 18 | 1 4 . 1 . 3 5 2 . 1 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 32 | 2 1 1 2 6 4 6 5 1 1 3 Device 21 | 1 . . 2 4 1 6 3 . 1 3 Storage 2 | 1 1 . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 9 | . . 1 . 2 3 . 2 1 . . Artifact . | . . . . . . . . . . . Weapon 41 | 2 1 . 3 4 12 3 5 1 6 4 Energy Gun 11 | . . . . 1 2 2 2 1 2 1 Energy Cannon 8 | . . . . 1 5 . . . 2 . Ballistic Gun 14 | 2 . . 2 1 4 1 2 . 1 1 Ballistic Cannon 8 | . 1 . 1 1 1 . 1 . 1 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 9 | . . . . . . . . . . 9 Parts Lost 42 | . . 1 1 1 11 2 7 . 14 5 Power 7 | . . . . . 2 . 1 . 3 1 Propulsion 6 | . . . . . 2 2 1 . . 1 Utility 9 | . . 1 . 1 2 . 2 . 3 . Weapon 20 | . . . 1 . 5 . 3 . 8 3 Highest Loss Streak 13 | . . 1 1 1 10 1 3 . 13 5 To Critical Strikes 2 | . . . . . . . . . 2 . Average Slot Usage (%) 93 | . 100 98 98 98 97 99 94 88 62 9 Engine 8 | . 14 14 11 9 6 7 6 11 7 . Core 3 | . . . . . 2 7 6 . . . Wheel 18 | . 28 28 22 18 16 22 14 11 7 2 Device 16 | . 14 7 9 17 18 22 21 17 11 2 Storage 8 | . 14 14 11 9 9 7 6 5 3 . Protection 4 | . . 4 11 8 7 . 4 5 3 . Energy Gun 16 | . . . . 7 10 28 32 23 18 . Energy Cannon 1 | . . . . 8 6 . . . . . Ballistic Gun 7 | . 16 14 11 17 14 1 . 5 . . Ballistic Cannon 5 | . 11 14 20 1 3 . . 5 3 2 Peak Build Rating 72 | 6 8 10 19 30 33 45 60 67 72 24 Average Rating 33 | 4 7 8 15 26 29 41 56 66 49 8 On Entrance 25 | . 6 8 10 19 30 32 45 58 67 2 Naked Turns 83 | . . . . . . . . . 43 40 Heaviest Build 143 | 13 89 91 100 110 110 108 122 141 143 23 Greatest Support 40 | 10 20 20 22 22 22 40 40 40 40 16 Greatest Overweight (x) 6 | 1 4 4 4 4 5 5 4 3 4 6 Average Overweight (x) 2 | . . 4 4 4 4 2 2 3 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 Average Capacity 23 | 7 12 25 25 25 25 25 25 25 18 5 Most Carried 25 | 8 10 17 25 25 25 25 25 23 25 4 Average Carried 20 | 4 8 12 24 24 23 23 24 22 17 2 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 8 10 17 24 25 24 25 25 23 5 1 Class Distribution -------------------- 28% | Scavenger-Tank 20% | Mutant 18% | Tank 17% | Scavenger-Gunner 10% | Gunner 4% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Tank | -6/Factory Executioner | -5/Factory Executioner | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Matter Collected 2410 | 290 313 151 366 178 559 216 161 . 146 30 Remotely 525 | 156 313 56 . . . . . . . . Salvage Created 6628 | 112 413 131 544 238 1047 2025 1281 . 807 30 Parts 259 | 14 38 3 24 16 51 66 41 . 5 1 Haulers Intercepted 7 | . 1 . . . 2 3 1 . . . Recyclers Shooed 7 | . 2 . 3 . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Combat Hostiles Destroyed 73 | . 8 3 7 6 13 15 17 . 3 1 Guns 52 | . 5 1 3 4 9 14 13 . 3 . Cannons 17 | . 3 2 4 2 4 . 2 . . . Classes Destroyed 15 | 2 6 1 3 . . . 2 . 1 . Worker 10 | . 2 . 1 . 2 2 3 . . . Builder 2 | . 1 . . . . 1 . . . . Tunneler 5 | 3 . . . . . 1 1 . . . Hauler 7 | . 1 . . . 2 3 1 . . . Recycler 26 | 1 2 1 3 1 4 12 2 . . . Operator 3 | . . . 1 . 1 1 . . . . Watcher 3 | . 1 . . 1 . . 1 . . . Swarmer 18 | . 5 . . 4 3 . 5 . . 1 Grunt 29 | . 3 2 3 2 3 10 6 . . . Brawler 3 | . . . 1 . . 1 1 . . . Duelist 1 | . . . . . . . 1 . . . Sentry 16 | . . . 3 . 7 4 2 . . . Programmer 2 | . . . . . . . 2 . . . Compactor 3 | . . . . . . . . . 3 . Assembled 1 | . . 1 . . . . . . . . Best Kill Streak 8 | 3 8 2 2 7 6 8 8 . 1 1 Combat Bots Only 7 | . 4 2 2 6 4 6 7 . 1 1 Max Kills in Single Turn 3 | 1 2 1 2 2 2 2 3 . 1 1 Gunslinging 2 | . . . . . . 1 2 . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Hostile Shots Fired 647 | . 33 20 27 29 160 108 109 . 19 142 Missed 205 | . 14 6 9 8 53 32 38 . 1 44 Damage Taken 6730 | . 177 197 256 194 1693 710 1124 . 815 1564 Core 1667 | . 53 61 27 28 291 49 155 . 126 877 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 77 | 100 . 54 93 . 42 93 81 . . . Volleys Fired 274 | 5 39 19 29 13 47 52 39 1 20 10 Largest 6 | 2 2 2 3 4 4 4 5 6 6 2 Hottest 391 | 40 55 55 93 161 182 244 305 344 391 114 Shots Fired 958 | 10 78 38 86 52 174 208 184 6 107 15 Gun 732 | 10 39 19 31 39 112 208 179 5 85 5 Cannon 226 | . 39 19 55 13 62 . 5 1 22 10 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 390 | 10 78 38 86 26 98 14 6 2 17 15 Thermal 551 | . . . . 26 75 194 178 4 74 . Explosive . | . . . . . . . . . . . Electromagnetic 17 | . . . . . 1 . . . 16 . Robot Hit Streak 40 | 3 6 16 8 6 11 40 30 . 18 3 Robot Miss Streak 5 | 1 5 4 3 4 3 3 2 . 3 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . . . . . . 4 5 . . . Max Gunslinging Chain 2 | . . . . . . 1 2 . . . Shots Hit Robots 606 | 5 41 28 46 25 104 125 129 . 94 9 Core Hits 246 | 5 16 8 21 12 33 58 58 . 31 4 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . Critical Strikes 24 | . 2 . . . 6 6 9 . 1 . Burn 20 | . . . . . 4 6 9 . 1 . Destroy 2 | . 1 . . . 1 . . . . . Blast 2 | . 1 . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11363 | 58 647 403 774 496 1951 2266 2360 . 2074 334 Guns 8410 | 58 308 176 309 391 1183 2266 2271 . 1403 45 Cannons 2881 | . 339 227 465 105 768 . 89 . 671 217 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 72 | . . . . . . . . . . 72 Kinetic 4255 | 58 647 403 774 182 1104 189 109 . 527 262 Thermal 6978 | . . . . 314 817 2077 2251 . 1519 . Explosive . | . . . . . . . . . . . Electromagnetic 58 | . . . . . 30 . . . 28 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . . . . 3 . . 10 Average Corruption 1 | . . . . . . . 1 . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 12 | . . . . . . . 11 . . 1 Message Errors 2 | . . . . . . . 1 . . 1 Matter Fused 1 | . . . . . . . 1 . . . Heat Flow Errors 3 | . . . . . . . 3 . . . Energy Discharges 2 | . . . . . . . 2 . . . Parts Fused 2 | . . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 26 | . 4 . 12 . 9 . . . . 1 Projectiles 25 | . 4 . 12 . 9 . . . . . Explosions . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Knockbacks 23 | . 4 5 4 . 1 . 7 . . 2 Impact . | . . . . . . . . . . . Kinetic 21 | . 4 4 4 . 1 . 6 . . 2 Secondary 2 | . . 1 . . . . 1 . . . Self-Inflicted Damage 31 | . . . . . . . . . . 31 Shots . | . . . . . . . . . . . Rammed 21 | . . . . . . . . . . 21 Targets Rammed 21 | . . . . . . . . . . 21 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 440 | . 16 45 27 102 196 195 127 . 440 72 Average Temperature 76 | . 5 26 6 18 86 99 52 . 156 39 Received Heat Transfer 1801 | . 48 139 111 27 792 255 366 . . 63 Effects 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 2 | . . . . . . . . . . 2 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 3 | . . . . . . 1 2 . . . Combat Hostiles 3 | . . . . . . 1 2 . . . Parts Melted 35 | . . . . 1 3 14 17 . . . Heat Transferred 16237 | . . . . 629 1998 4995 5328 . 3287 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Peak Influence 446 | 20 249 141 251 242 407 446 415 117 40 45 Initial 145 | . 13 96 . 55 102 145 144 117 40 . Average 179 | 7 127 112 117 184 268 229 221 117 21 17 Maximum Alert Level 2 | . 1 . 1 1 2 2 2 . . . Low Security (%) 51 | 100 71 100 83 28 16 35 31 100 100 100 Level 1 46 | . 28 . 16 71 82 58 66 . . . Level 2 1 | . . . . . 1 6 2 . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 1 . . 1 1 5 3 . . 1 Investigation 2 | . . . . . . 1 1 . . . Extermination 3 | . . . . . . 1 2 . . . Reinforcement 6 | . 1 . . 1 1 3 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Distress Signals 9 | . 1 1 . . 5 1 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 13 3 11 9 17 18 22 . 6 7 Peak Tracking Total 8 | . 3 2 4 6 8 4 7 . 3 6 Tactical Retreats 3 | . . . 1 1 1 . . . . . Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Traps Triggered 5 | . . . . . 1 . 3 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Machines Disabled 1 | . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Machines Accessed 8 | . 1 . 1 . 3 2 1 . . . Terminals 5 | . 1 . 1 . 2 1 . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 16 | . 3 . 1 . 5 6 1 . . . Successful 5 | . . . 1 . 3 1 . . . . Failed 11 | . 3 . . . 2 5 1 . . . Catastrophic 1 | . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 10 | . 3 . 1 . 3 3 . . . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . . 2 3 . . . . Terminal Hacks 4 | . . . 1 . 2 1 . . . . Open Door 1 | . . . . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . 1 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . 1 . 1 . . 2 . . . . Full Trace Events 2 | . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 27 | . . . 27 . . . . . . . Total Damage 218 | . . . 218 . . . . . . . Kills 4 | . . . 4 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Turns Passed 4394 | 84 252 401 579 289 611 800 1035 61 186 96 Spaces Moved 2244 | 56 120 143 317 144 251 392 619 39 116 47 Core 117 | 4 . . . . . . . . 82 31 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 2127 | 52 120 143 317 144 251 392 619 39 34 16 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 140 140 145 140 120 125 140 50 50 Average Speed 128 | 89 92 140 143 145 146 129 127 140 76 78 Slowest Speed 350 | 95 140 140 145 145 155 155 150 140 160 350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 5 24 43 32 17 46 12 20 2 69 2 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 6 | . . . . . . . . . 1 5 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . . . . 1 5 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Sto Fac Fac Fac Was Fac Total 3144 | 81 187 306 379 198 384 559 762 43 152 93 Wait 318 | . 5 136 6 3 30 78 60 . . . Move 2235 | 55 119 142 316 143 250 391 618 39 115 47 Hop . | . . . . . . . . . . . Pick Up 112 | 14 8 8 13 14 19 10 15 1 5 5 Fast Attach 11 | 1 1 . 1 3 2 . 2 . 1 . Attach 59 | 5 1 1 2 3 12 8 8 2 8 9 Detach 1 | . . . . . . . . . 1 . Swap 36 | . 4 . 4 4 9 9 6 . . . Drop 77 | 1 10 . 8 15 15 11 14 . 2 1 Fire 274 | 5 39 19 29 13 47 52 39 1 20 10 Melee . | . . . . . . . . . . . Ram 21 | . . . . . . . . . . 21 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 337 | -10/Materials | Entered Mines 338 | -10/Mines | Assembled infested the area 338 | -10/Mines | Learned location of Storage (-8) 343 | -10/Mines | Assisted by a Guerilla fighting off Assembled 726 | -10/Mines | Discovered new exit (range 9) 734 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 738 | -10/Mines | Entered Materials 738 | -9/Materials | Accompanied by 3 allies 738 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 975 | -9/Materials | Discovered new exit (range 17) 1082 | -9/Materials | Discovered new exit (range 16) 1112 | -9/Materials | Build established: Scavenger-Tank 1212 | -9/Materials | Discovered new exit (range 3) 1317 | -9/Materials | Entered another Materials area 1317 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1386 | -8/Materials | Discovered new exit (range 15) 1606 | -8/Materials | Entered Storage 1861 | -8/Storage | Core integrity fell below 50% 1901 | -8/Storage | Lost 10 parts (1p2n2u5w) 2072 | -8/Storage | Discovered new exit (range 16) 2149 | -8/Storage | Identified exit to Factory 2217 | -8/Storage | Entered Factory 2217 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2607 | -7/Factory | Build established: Scavenger-Gunner 2918 | -7/Factory | Discovered new exit (range 16) 3017 | -7/Factory | Entered another Factory area 3017 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3212 | -6/Factory | Build established: Gunner 3347 | -6/Factory | Lost 3 parts (1p1n1u) 3368 | -6/Factory | Destroyed 7 combat bots 3624 | -6/Factory | Build established: Tank 4018 | -6/Factory | Discovered new exit (range 15) 4029 | -6/Factory | Lost 3 parts (1u2w) 4052 | -6/Factory | Entered another Factory area 4052 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4113 | -5/Factory | Sucked down chute 4113 | -5/Factory | Entered Waste 4126 | -5/Waste | Spotted C-40 Crusher 4168 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4171 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4176 | -5/Waste | Destroyed C-40 Crusher 4193 | -5/Waste | Spotted C-40 Crusher 4202 | -5/Waste | Spotted C-40 Crusher 4206 | -5/Waste | Destroyed C-40 Crusher 4209 | -5/Waste | Spotted C-40 Crusher 4218 | -5/Waste | Spotted C-40 Crusher 4226 | -5/Waste | Crushed by Compactor (1 part destroyed) 4229 | -5/Waste | Crushed by Compactor (1 part destroyed) 4232 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4234 | -5/Waste | Destroyed C-40 Crusher 4239 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4242 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4248 | -5/Waste | Crushed by Compactor (1 part destroyed) 4248 | -5/Waste | Crushed by Compactor (1 part destroyed) 4251 | -5/Waste | Crushed by Compactor (1 part destroyed) 4251 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4254 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4254 | -5/Waste | Crushed by Compactor (1 part destroyed) 4274 | -5/Waste | Spotted C-40 Crusher 4285 | -5/Waste | Lost 13 parts (3p2u8w) 4291 | -5/Waste | Discovered new exit (range 16) 4299 | -5/Waste | Entered Factory 4329 | -5/Factory | Garrison activated, responded to threat 4348 | -5/Factory | Core integrity fell below 50% 4373 | -5/Factory | Lost 5 parts (1p1n3w) 4374 | -5/Factory | Core integrity fell below 20% 4385 | -5/Factory | System corruption reached 10% 4395 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04361_ Slammed into S-27 Virus. 04362_ Destabilizing: System corrupted (+1). 04363_ Slammed into S-27 Virus. 04364_ Slug penetrates Wall. 04365_ Slammed into S-27 Virus. 04377_ TPMZ=>RW8,#6M7ED%FF MLSZ: 04377_ Slammed into S-27 Virus. 04381_ Destroyed VTOL Module. 04381_ S-27 Virus system corrupted by crushing effect. 04382_ S-27 Virus system terminally corrupted. 04382_ Lgt. Nuclear Core fried. 04382_ VTOL Module fried. 04382_ Acquired 30 matter. 04383_ Acquired Corrupted Autogun. 04384_ Integrated Corrupted Autogun (+9). 04389_ Slug penetrates Construction Platform. 04392_ Construction Platform disabled. 04393_ Slug penetrates Construction Platform. 04393_ S-27 Virus destroyed. 04395_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#############????????????? | | ????????????????????????#*[h Y #????????????? | | ????????????????????????#%""""""" #????????????? | | ????????????????????????#@""""""" #??? #??????? | | ????????????????????????# """"""" ! #?? #??????? | | ????????????????????????# """""" #?? +??????? | | ????????????????????????# h #? #??????? | | ????????????????????????# # #??????? | | ??????????????????????#########+##### #??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# #??????? | | ??????????????????????# ##+##??? | | ??????????????????????# ^ ??? | | ??????????????????????# ??? | | ??????????????????????# ??? | | ??????????????????????# " "? ?? | | ??????????????????????# % % " " ?# | | ??????????????????????######"###"##"# ""G"" ? | | ???????????????????????# ! # ?? | | ???????????????????????# !! %# ????? | | ???????????????????????# ! # ##?????? | | ???????????????????????# !! # #??????? | | ???????????????????????# + #??????? | | ???????????????????????# # #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 65 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 50 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed StructuralIntegratedBarrier Manual? 0 Play Time 00:55:31 Cumulative 69.4 hours Start 2025.03.26 @ 12:00:39 End 2025.03.26 @ 12:54:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 41x27 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f15a551c-f1e7-4f47-9692-647433247348