Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.16 @ 10:19:23 Player: StaticNoob Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (102) 510 Value Destroyed (2924) 2924 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (803) 803 TOTAL SCORE: 8117 Bonus ------- Follower Combat Kills 60 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -57 Cogmind --------- Core Integrity 0/850 Matter 19/300 Energy 87/100 System Corruption 2% Temperature Cool (9) Movement Flying (274) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- VTOL Module Nuclear Pulse Thruster > --- UTILITY (6) ------ High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Xenon Bombardment Thruster High-capacity Matter Pod (0) Improved Transmission Jammer ECM Suite Hardlight Generator A0-MCA's Component Scanner Heavy Plasma Cannon Improved Light Cannon Improved Light Cannon Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Mini Fusion Reactor > --- PROPULSION ------- Light Treads Light Treads Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Experimental Terrain Scanner Improved Heavy Armor Plating Hardlight Generator > --- WEAPON ----------- Proton Cannon Flak Gun > --- INVENTORY -------- Improved Ion Engine Flight Unit VTOL Module VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster High-capacity Matter Pod ECM Suite A0-MCA's Component Scanner Heavy Plasma Cannon Autogun Flak Gun Flak Gun Coil Gun Improved Light Cannon Improved Light Cannon Rocket Launcher Long-range Missile Launcher Plasma Cutter Katana [Rating: 67] Favorites ----------- Power Mini Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 4 | . . . 1 . . . 3 Utility 4 | . . . 1 . . . 3 Weapon . | . . . . . . . . Parts Attached 73 | 7 4 . 16 10 . . 36 Power 9 | 1 1 . 2 1 . . 4 Engine 6 | 1 . . 2 . . . 3 Core 1 | . 1 . . . . . . Reactor 2 | . . . . 1 . . 1 Propulsion 24 | 2 . . 7 5 . . 10 Treads 13 | 2 . . 3 5 . . 3 Leg 3 | . . . 3 . . . . Wheel 4 | . . . 1 . . . 3 Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 20 | 2 2 . 2 3 . . 11 Device 9 | 1 1 . . 1 . . 6 Storage 3 | 1 1 . . 1 . . . Processor 3 | . . . 1 . . . 2 Hackware . | . . . . . . . . Protection 5 | . . . 1 1 . . 3 Artifact . | . . . . . . . . Weapon 20 | 2 1 . 5 1 . . 11 Energy Gun . | . . . . . . . . Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 13 | 2 1 . 4 . . . 6 Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 2 | . . . . 1 . . 1 Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Parts Lost 47 | . 1 . 12 4 . . 30 Power 6 | . . . 2 1 . . 3 Propulsion 16 | . . . 5 2 . . 9 Utility 11 | . . . 2 1 . . 8 Weapon 14 | . 1 . 3 . . . 10 Highest Loss Streak 14 | . 1 . 8 2 . . 14 To Critical Strikes . | . . . . . . . . Average Backups 14 | 1 3 5 9 18 20 19 18 Power . | . 1 1 . . . . . Propulsion 3 | . . . 1 5 6 3 4 Utility 3 | . 1 3 2 4 5 5 3 Weapon 6 | . . 1 4 7 8 8 8 Tool/Special . | . . . . . . . . Unused Backups 14 | . . . . 1 . 5 8 Power . | . . . . . . . . Propulsion 8 | . . . . 1 . 4 3 Utility 4 | . . . . . . . 4 Weapon 2 | . . . . . . 1 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 99 100 93 92 100 100 78 Engine 3 | . 10 . 7 4 . . 2 Core 1 | . 3 14 3 . . . . Reactor 4 | . . . . . 11 11 3 Treads 23 | . 28 28 14 16 33 33 15 Leg 3 | . . . 13 16 . . . Wheel 1 | . . . 1 . . . 7 Device 8 | . 14 14 12 . . . 17 Storage 10 | . 14 14 11 11 11 11 6 Processor 6 | . . . 5 11 11 11 3 Protection 7 | . . . 2 10 11 11 7 Ballistic Gun 14 | . 27 28 19 10 11 11 8 Ballistic Cannon 5 | . . . 2 11 11 11 1 Peak Build Rating 67 | 9 9 9 15 24 24 26 67 Average Rating 24 | 5 7 9 12 16 24 24 48 On Entrance 14 | . 9 9 9 15 24 24 26 Naked Turns . | . . . . . . . . Heaviest Build 84 | 15 30 29 33 60 60 60 84 Greatest Support 100 | 40 40 40 63 60 60 60 100 Greatest Overweight (x) 17 | . . . 2 5 . . 17 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 Average Capacity 18 | 7 12 15 15 19 20 20 20 Most Carried 20 | 2 5 5 15 20 20 20 20 Average Carried 14 | 1 3 5 9 18 20 19 18 Final Capacity 20 | 8 15 15 15 20 20 20 20 Final Carried 20 | 2 5 5 15 20 20 20 11 Class Distribution -------------------- 79% | Mutant 12% | Scavenger-Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 2807 | 235 366 128 610 355 160 . 953 Remotely . | . . . . . . . . Salvage Created 3334 | 113 655 19 907 511 46 . 1083 Parts 183 | 5 42 2 50 27 6 . 51 Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 3 | . . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 79 | . 14 1 22 12 1 . 29 Guns 58 | . 14 1 22 2 . . 19 Cannons 7 | . . . . 3 1 . 3 AOE 14 | . . . . 7 . . 7 Classes Destroyed 12 | 2 4 . 1 1 . . 4 Worker 4 | . 1 . 3 . . . . Builder 3 | . . . . . . . 3 Tunneler 2 | 2 . . . . . . . Hauler 2 | . . . . 2 . . . Recycler 7 | 1 2 . 1 3 . . . Operator 1 | . . . . . . . 1 Watcher 4 | . 2 . 1 1 . . . Swarmer 30 | . 6 1 8 7 . . 8 Grunt 27 | . 8 . 10 1 . . 8 Sentry 13 | . . . 4 4 1 . 4 Hunter 5 | . . . . . . . 5 Programmer 4 | . . . . . . . 4 Best Kill Streak 9 | 2 5 1 7 9 1 . 7 Combat Bots Only 6 | . 3 1 6 6 1 . 5 Max Kills in Single Turn 3 | 1 2 1 2 3 1 . 3 Gunslinging 1 | . 1 . 1 . . . 1 Exploded 3 | . . . . 3 . . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 800 | . 65 1 134 41 4 . 555 Missed 236 | . 20 . 35 9 2 . 170 Hits 564 | . 45 1 99 32 2 . 385 Projectile 564 | . 45 1 99 32 2 . 385 Critical Strikes 6 | . . . . . . . 6 Damage Taken 7163 | . 537 50 1184 419 65 . 4908 Core 1195 | . 107 9 206 15 . . 858 Absorbed by Shields 803 | . . . . . . . 803 Core Remaining (%) 65 | 100 . 53 . . . 44 . Volleys Fired 297 | 7 48 3 78 45 1 . 115 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 90 | 40 40 40 56 56 56 . 90 Shots Fired 543 | 14 94 6 156 81 2 . 190 Gun 454 | 14 94 6 153 34 1 . 152 Cannon 72 | . . . 3 43 1 . 25 Launcher 17 | . . . . 4 . . 13 Special . | . . . . . . . . Kinetic 509 | 14 94 6 156 77 2 . 160 Thermal 7 | . . . . . . . 7 Explosive 17 | . . . . 4 . . 13 Electromagnetic 10 | . . . . . . . 10 Robot Hit Streak 16 | 7 10 3 11 7 1 . 16 Robot Miss Streak 14 | 2 4 3 6 2 1 . 14 Penetration Max . | . . . . . . . . Secondary Targets 13 | . 2 . 8 . . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 Shots Hit Robots 365 | 9 62 2 90 47 1 . 154 Core Hits 226 | 4 28 1 45 21 1 . 126 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . 1 Critical Strikes 6 | . 2 . . 3 . . 1 Destroy 3 | . 2 . . . . . 1 Blast 3 | . . . . 3 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7614 | 114 830 27 1144 1360 24 . 4115 Guns 4697 | 114 830 27 1126 396 . . 2204 Cannons 866 | . . . . 497 24 . 345 Explosions 1993 | . . . . 467 . . 1526 Melee . | . . . . . . . . Ramming 58 | . . . 18 . . . 40 Kinetic 5302 | 114 830 27 1126 893 24 . 2288 Thermal 31 | . . . . . . . 31 Explosive 1993 | . . . . 467 . . 1526 Electromagnetic 230 | . . . . . . . 230 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 4 4 . 2 Average Corruption 3 | . . . 3 4 4 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 64 | . . . 12 18 24 . 10 Message Errors 13 | . . . 3 5 3 . 2 Matter Fused 19 | . . . 3 4 7 . 5 Heat Flow Errors 5 | . . . . 2 3 . . Energy Discharges 10 | . . . 1 2 6 . 1 Data Loss (minor) 7 | . . . 2 1 3 . 1 Data Loss (major) 3 | . . . 1 . 2 . . Misfires 5 | . . . 1 3 . . 1 Alerts 2 | . . . 1 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 33 | . . . . 16 . . 17 Projectiles . | . . . . . . . . Explosions 33 | . . . . 16 . . 17 Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 205 | . . . . . . . 205 Shots 8 | . . . . . . . 8 Rammed 7 | . . . . . . . 7 Targets Rammed 8 | . . . 1 . . . 7 Kicked 1 | . . . 1 . . . . Crushed . | . . . . . . . . Highest Temperature 255 | . 8 4 8 255 252 . 126 Average Temperature 45 | . 3 3 4 57 94 . 25 Received Heat Transfer 1648 | . 228 . 444 123 27 . 826 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 50 | . . . . . . . 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 84 | 100 100 100 47 72 100 . 91 Level 1 15 | . . . 52 27 . . 8 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 326 | 5 110 58 281 260 70 . 326 Initial 74 | . . 29 6 74 22 . . Average 81 | 1 48 13 166 145 14 . 76 Influence Increases 2745 | 15 406 94 654 415 203 . 958 Destroy 0b10 Robot/C 1620 | . 280 60 440 240 20 . 580 Destroy 0b10 Robot/NC 115 | 15 25 . 25 30 . . 20 Destroy Leader 402 | . 64 20 102 66 . . 150 Allied During Kill 8 | . . 8 . . . . . Successful Hack 146 | . 36 6 12 23 3 . 66 Select Force Hacks 180 | . . . . . 180 . . Disable Machine 60 | . . . . 15 . . 45 Destroy Structure 94 | . 1 . . 41 . . 52 Lose Combat Pursuer 120 | . . . 75 . . . 45 Influence Decreases 2455 | 15 330 152 494 536 260 . 668 Entered New Map 198 | . . 47 12 104 35 . . Time Decay 1814 | 15 320 105 362 392 225 . 395 Lost Part 443 | . 10 . 120 40 . . 273 Squads Dispatched 19 | . 2 . 2 1 . . 14 Investigation 6 | . 1 . . 1 . . 4 Extermination 2 | . . . . . . . 2 Reinforcement 6 | . 1 . 2 . . . 3 Assault . | . . . . . . . . Garrison 5 | . . . . . . . 5 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 8 | . 2 . 2 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 127 | . 22 3 38 17 3 . 44 Peak Tracking Total 7 | . 5 2 6 7 1 . 6 Tactical Retreats 6 | . . . 3 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered 7 | . 2 . 2 1 . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 4 | . . . . 1 . . 3 Max in Single Turn 1 | . . . . 1 . . 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 47 | . 7 2 5 12 11 . 10 Terminals 33 | . 7 1 5 10 5 . 5 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 10 | . . . . 1 6 . 3 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 Total Hacks 118 | . 20 3 8 34 24 . 29 Successful 57 | . 10 3 2 18 14 . 10 Failed 59 | . 9 . 6 15 10 . 19 Catastrophic 10 | . . . 4 1 . . 5 Database Lockouts 2 | . 1 . . 1 . . . Manual 78 | . 18 2 8 21 17 . 12 Terminals 92 | . 20 2 8 30 14 . 18 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units 19 | . . . . 2 10 . 7 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 Terminal Hacks 23 | . 6 3 1 9 1 . 3 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 10 | . 2 2 . 4 1 . 1 Open Door 4 | . . 1 . 3 . . . Branch Access Points 2 | . . . 1 . . . 1 Terminal Index 1 | . 1 . . . . . . Locate Traps 2 | . 1 . . 1 . . . Zone Layout 3 | . 1 . . 1 . . 1 Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 . . Retrieve Components 2 | . . . . 1 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 30 | . 4 . 1 7 12 . 6 Terminals 20 | . 4 . 1 7 6 . 2 Track 1 | . . . . . . . 1 Botnet 4 | . 1 . . 1 1 . 1 Skim 15 | . 3 . 1 6 5 . . Fabricators 1 | . . . . . . . 1 Fabnet 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 9 | . . . . . 6 . 3 Tunnel 6 | . . . . . 6 . . Fedlink 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . 1 Used 1 | . . . . 1 . . . Hacking Detections 35 | . 6 1 5 8 5 . 10 Full Trace Events 3 | . 1 . . 1 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 106 | . . . . . . . 106 Total Part Build Rating 12 | . . . . . . . 12 Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . . . 5 1 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies 3 | . . 3 . . . . . Largest Group 3 | . . 3 . . . . . Highest-Rated Group 40 | . . 40 . . . . . Highest-Rated Ally 16 | . . 16 . . . . . Total Orders . | . . . . . . . . Ally Attacks 7 | . . 7 . . . . . Total Damage 60 | . . 60 . . . . . Kills 2 | . . 2 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 7236 | 8 840 416 937 934 954 1471 1676 Optics 4028 | . . . 494 934 954 1471 175 Sensors 1039 | . . . . . . . 1039 Terrain 2084 | 8 60 . 348 . . . 1668 Seismic 1926 | . 780 416 730 . . . . Jamming 55 | . . . . . . . 55 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 7420 | 104 840 416 937 934 954 1471 1764 Spaces Moved 3889 | 46 404 236 418 436 593 911 845 Core 5 | 2 . . . . . . 3 Treads 3006 | 44 404 236 178 262 593 911 378 Legs 374 | . . . 200 174 . . . Wheels 490 | . . . 40 . . . 450 Hover . | . . . . . . . . Flight 14 | . . . . . . . 14 Fastest Speed 50 | 50 160 160 115 160 160 160 109 Average Speed 156 | 155 160 160 154 173 160 160 138 Slowest Speed 900 | 160 160 160 260 470 160 160 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 4 76 62 42 91 96 83 30 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 8 | . . . . . 7 . 1 Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 4 | . . . . . . 4 . Spaces Dug 6 | . . . . . . . 6 Terrain Destroyed 99 | . . . . 36 . . 63 Melee . | . . . . . . . . Projectile 10 | . . . . 3 . . 7 AOE 89 | . . . . 33 . . 56 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 4717 | 61 505 269 562 538 598 930 1254 Wait 326 | . 42 31 32 28 3 . 190 Move 3882 | 45 403 235 417 435 592 910 845 Hop . | . . . . . . . . Pick Up 54 | 2 4 . 13 10 1 10 14 Fast Attach 33 | 7 2 . 10 3 . . 11 Attach 33 | . 2 . 6 3 . . 22 Detach 3 | . 1 . . 1 . . 1 Swap 27 | . 1 . 3 7 . . 16 Drop 32 | . 2 . 2 6 1 10 11 Fire 297 | 7 48 3 78 45 1 . 115 Melee . | . . . . . . . . Ram 4 | . . . . . . . 4 Kick 1 | . . . 1 . . . . Crush 3 | . . . . . . . 3 Escape Stasis 20 | . . . . . . . 20 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 2 | . . . . . . . 2 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: [*Mat] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 105 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 371 | -10/Materials | Discovered new exit (range 12) 379 | -10/Materials | Central database locked down 469 | -10/Materials | Discovered new exit (range 6) 584 | -10/Materials | Discovered new exit (range 5) 882 | -10/Materials | Discovered new exit (range 9) 945 | -10/Materials | Entered Mines 963 | -10/Mines | Learned Materials stockpile data 1053 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1218 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1309 | -10/Mines | Discovered new exit (range 6) 1361 | -10/Mines | Entered Materials 1361 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1362 | -9/Materials | Identified exit to Storage 1693 | -9/Materials | Discovered new exit (range 3) 1935 | -9/Materials | Lost 8 parts (1p4n3w) 2060 | -9/Materials | Discovered new exit (range 19) 2092 | -9/Materials | Core integrity fell below 50% 2118 | -9/Materials | Identified exit to Mines 2207 | -9/Materials | Build established: Scavenger-Mutant 2298 | -9/Materials | Entered Storage 2861 | -9/Storage | Met 01-MTF 2929 | -9/Storage | Discovered new exit (range 6) 3123 | -9/Storage | Build established: Mutant 3136 | -9/Storage | Central database locked down 3195 | -9/Storage | Learned location of 3 exits from Materials 3218 | -9/Storage | Discovered new exit (range 7) 3232 | -9/Storage | Entered Recycling 3232 | -9/Recycling | Accompanied by 1 ally (01-MTF) 3553 | -9/Recycling | Discovered new exit (range 19) 3965 | -9/Recycling | Learned Materials interactive machine intel 4011 | -9/Recycling | Identified exit to Scraptown 4049 | -9/Recycling | Learned Materials emergency access door positions 4076 | -9/Recycling | Learned location of Zion (-7) 4110 | -9/Recycling | Scanned before Scraplab entrance 4119 | -9/Recycling | Learned Materials trap positions 4165 | -9/Recycling | Entered Scraplab 4186 | -9/Recycling | Entered Scraptown 4186 | -9/Scraptown | System corruption cleaned by C-Scrubber 4396 | -9/Scraptown | Visited UFD Registry 4396 | -9/Scraptown | Registered with UFD as "Steelgunner" 4409 | -9/Scraptown | Visited Scrapoid Research Area 4425 | -9/Scraptown | Visited Cave Peace 4458 | -9/Scraptown | Visited CPS Storage 4485 | -9/Scraptown | Visited Symbiants 4996 | -9/Scraptown | Visited LU-1G1's Boring Crew 5047 | -9/Scraptown | Visited Derelict Rescue Squad 5085 | -9/Scraptown | Visited Curators Association 5122 | -9/Scraptown | Visited DA-N13 Charitable Foundation 5128 | -9/Scraptown | Found DCF Scrap (30 items) 5183 | -9/Scraptown | Visited Scrap Suit Storage 5207 | -9/Scraptown | Visited Infowarlord's Domain 5217 | -9/Scraptown | Found Exp. Terrain Scanner 5376 | -9/Scraptown | Visited Science Guys 5408 | -9/Scraptown | Visited Junk Repository 5480 | -9/Scraptown | Visited A0-MCA Data Center 5490 | -9/Scraptown | Given an A- rating by A0-MCA 5495 | -9/Scraptown | Found A0-MCA's Component Scanner 5568 | -9/Scraptown | Met Optimus 5568 | -9/Scraptown | Accepted into 0bPrime 5653 | -9/Scraptown | Discovered new exit (range 3) 5657 | -9/Scraptown | Entered Factory 5657 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 6124 | -6/Factory | Garrison activated, responded to threat 6316 | -6/Factory | Lost 3 parts (1n2u) 6735 | -6/Factory | Lost 5 parts (1p2n2w) 6778 | -6/Factory | Loaded intel: 8 recycling unit locations 6955 | -6/Factory | Identified exit to Lower Caves 7008 | -6/Factory | Fabricated Imp. Transmission Jammer (x2) 7141 | -6/Factory | Learned location of Protoforge (-2) 7253 | -6/Factory | Build established: Skirmisher 7321 | -6/Factory | Garrison activated, responded to threat 7348 | -6/Factory | Core integrity fell below 50% 7378 | -6/Factory | Core integrity fell below 20% 7416 | -6/Factory | Lost 14 parts (2p2n4u6w) 7421 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07406_ Field strength at 90. 07407_ K-01 Serf collects debris. 07407_ Field strength at 85. 07408_ Field strength at 80. 07409_ Field strength at 70. 07410_ Field strength at 65. 07411_ System corrupted: Energy discharge (-18). 07411_ K-01 Serf collects debris. 07411_ Field strength at 55. 07412_ Field strength at 50. 07413_ Field strength at 40. 07414_ Critical hit (Burn: +27). 07414_ Field strength at 30. 07415_ K-01 Serf collects debris. 07415_ Field strength at 20. 07416_ Field strength at 15. 07417_ Nuclear Pulse Thruster destroyed. 07417_ Field strength at 5. 07418_ Stasis field depleted. 07418_ Nuclear Pulse Thruster destroyed. 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"""" ! #???#???#??###???? | | #????#??#? "?"" !*! ##### #????#???????????? | | ???? ????? ? !*! ##??# #????????????##?## | | ??#?? ???? *!! #?### #?#??????????????? | | #???? ??? ? #?#?# #?????????????#??? | | ???? ?? ? ##??# #??#???????? ????? | | ### ??? ? ?? ####???? ???#????????????" | | ? ????? ? ##???#??? ??#????? ???? ?? | | "?? ??"?"???" ????????? T ?#???#????????"??? | | ""??"???"???"????? ??????? ????#?#?????? ???? | | ""? ?"??""??" ?#??"??????????#?????? ???"???? | | ??? ? ?? ? ??? ???" ?#???##?#???#? ?????? ? | | ? ???????? ?? ? ?"??????????#????#????????? | | ????????""???#? ?? ? ????? #????#??#????????#? | | ???#??###??? ???? #??????#?? ?#??????#?????????? | | ?????#???????"?? #?#????#?#????#??#???????????? | | ????????#?##????? #???????????#???????#????????? | | ? ????#??###?#?? ##???#????????? ?????????????? | | ?? ??##???#???#? ##??????????#???????????????#? | | ? ? ?????#??????? #??????#?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 30 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 750 Evasion (%) 55 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Transmission Jammer | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DroneChainRedistributor Manual? 0 Play Time 00:47:14 Cumulative 181.9 hours Start 2025.08.16 @ 09:34:24 End 2025.08.16 @ 10:19:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 150 Adventurer 0 Explorer 0 Win Type - Total 5 Types 3/0/1/1/0/0/0/0/0/0 Lore% 77 Gallery% 71 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7bb36e83-3225-47e4-a441-8047333a02de