Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.25 @ 12:49:59 Player: Mouse Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (132) 660 Value Destroyed (4380) 4380 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-1432) -1432 TOTAL SCORE: 6588 Bonus ------- High Alert Combat Kills 26 Follower Combat Kills 90 Entered Garrisons 200 Friendly Fire -1748 Cogmind --------- Core Integrity 0/700 Matter 35/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (4) ---- Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Advanced Weight Redist. System Armor Integrity Analyzer Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Lightning Gun Gauss Cannon Advanced EMP Blaster Mini Grenade Launcher > --- INVENTORY -------- Cooled Ion Engine Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon [Rating: 42] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Light Armor Plating Device Heat Sink Processor Armor Integrity Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Slots Evolved 7 | . 1 2 2 . 2 . Power 1 | . . 1 . . . . Propulsion 2 | . . . 2 . . . Utility 2 | . . 1 . . 1 . Weapon 2 | . 1 . . . 1 . Parts Attached 85 | 7 8 11 8 32 14 5 Power 12 | 1 3 2 . 4 2 . Engine 10 | 1 3 . . 4 2 . Core 2 | . . 2 . . . . Reactor . | . . . . . . . Propulsion 22 | 2 2 3 5 9 1 . Treads 5 | . . . . 5 . . Leg 13 | 2 2 3 5 1 . . Wheel . | . . . . . . . Hover 3 | . . . . 2 1 . Flight 1 | . . . . 1 . . Utility 17 | 2 1 2 1 5 5 1 Device 7 | . . 1 1 1 3 1 Storage . | . . . . . . . Processor 2 | . . . . 1 1 . Hackware . | . . . . . . . Protection 8 | 2 1 1 . 3 1 . Artifact . | . . . . . . . Weapon 34 | 2 2 4 2 14 6 4 Energy Gun 8 | . . . 1 4 2 1 Energy Cannon 7 | . 1 . 1 1 3 1 Ballistic Gun 9 | 2 1 4 . 2 . . Ballistic Cannon 3 | . . . . 1 1 1 Launcher 7 | . . . . 6 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 10 | . . 1 1 7 . 1 Parts Lost 34 | . . . 1 13 7 13 Power 3 | . . . . 1 . 2 Propulsion 7 | . . . . 4 2 1 Utility 11 | . . . 1 4 2 4 Weapon 13 | . . . . 4 3 6 Highest Loss Streak 9 | . . . 1 9 3 9 Average Slot Usage (%) 87 | . 97 90 95 87 81 34 Engine 10 | . 11 6 . 13 14 3 Core 3 | . . 6 16 1 . . Treads 8 | . . . . 23 . . Leg 11 | . 24 20 30 2 . . Hover 2 | . . . . 2 13 1 Device 5 | . . 4 4 7 9 11 Processor 2 | . . . . 4 6 7 Protection 15 | . 25 23 18 10 9 . Energy Gun 2 | . . . 1 4 4 1 Energy Cannon 5 | . 10 7 3 3 2 3 Ballistic Gun 10 | . 24 21 19 . . . Ballistic Cannon 1 | . . . . . 6 7 Launcher 5 | . . . . 10 14 . Naked Turns . | . . . . . . . Heaviest Build 48 | 9 12 33 31 36 48 40 Greatest Support 80 | 20 20 23 60 80 39 20 Greatest Overweight (x) 5 | . . 1 1 5 2 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 2 4 4 4 Average Carried 2 | . 2 2 . 2 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | . 3 . 1 4 2 1 Class Distribution -------------------- 45% | Hacker-Tank 21% | Hacker-Mutant 18% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Gar Matter Collected 2456 | 238 281 249 229 875 488 96 Remotely . | . . . . . . . Salvage Created 4252 | 51 267 632 343 1776 1030 153 Parts 252 | 5 17 51 12 93 64 10 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 4 | . . . . 1 3 . Parts Field Recycled 13 | . . 13 . . . . Retrieved Matter 108 | . . 108 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Combat Hostiles Destroyed 91 | 1 8 14 5 39 17 7 Guns 25 | 1 4 8 4 5 2 1 Cannons 29 | . 4 6 1 9 6 3 AOE 36 | . . . . 24 9 3 Classes Destroyed 13 | 2 2 1 2 5 1 . Worker 8 | 1 . . . 2 5 . Builder 7 | . . . . 2 5 . Hauler 1 | . . . . 1 . . Recycler 4 | . . . 1 . 3 . Drone 10 | . . . . 10 . . Watcher 11 | . 3 4 . 2 2 . Swarmer 15 | . 4 2 . 4 . 5 Grunt 46 | 1 4 9 . 18 12 2 Brawler 3 | . . . . 3 . . Duelist 2 | . . . . 2 . . Sentry 19 | . . 3 2 11 3 . Hunter 5 | . . . 3 1 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | 1 3 5 3 7 6 6 Combat Bots Only 7 | 1 2 2 2 7 5 6 Max Kills in Single Turn 11 | 1 1 1 2 11 5 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . 2 2 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Gar Damage Taken 4804 | 19 195 294 278 1938 1184 896 Core 1054 | . 13 9 23 308 324 377 Absorbed by Shields . | . . . . . . . Core Remaining (%) 82 | 100 94 97 . 39 . . Volleys Fired 279 | 6 34 39 16 104 42 38 Largest 4 | 2 3 3 3 3 4 3 Hottest 192 | 40 100 103 148 160 184 192 Shots Fired 555 | 9 92 115 48 158 84 49 Gun 286 | 9 68 86 43 53 19 8 Cannon 178 | . 24 29 5 41 41 38 Launcher 91 | . . . . 64 24 3 Special . | . . . . . . . Kinetic 287 | 9 68 86 42 30 27 25 Thermal 151 | . 24 29 5 57 15 21 Explosive 57 | . . . . 39 15 3 Electromagnetic 60 | . . . 1 32 27 . Robot Hit Streak 64 | 8 18 22 64 33 23 7 Robot Miss Streak 2 | . 1 1 . 1 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 388 | 8 66 91 42 96 51 34 Core Hits 243 | 4 22 27 11 99 63 17 Critical Hits 12 | . 1 3 2 2 4 . Critical Kills 6 | . . 1 1 2 2 . Critical Parts Destroyed 5 | . 1 2 . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11098 | 55 584 1205 542 5097 2797 818 Guns 2694 | 55 376 872 432 675 214 70 Cannons 2461 | . 208 333 100 738 713 369 Explosions 5925 | . . . . 3684 1870 371 Melee . | . . . . . . . Ramming 18 | . . . 10 . . 8 Kinetic 2905 | 55 376 872 412 447 518 225 Thermal 2764 | . 208 333 100 1551 358 214 Explosive 2771 | . . . . 1363 1037 371 Electromagnetic 2640 | . . . 20 1736 884 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 1 . . 8 8 8 Average Corruption 6 | . 1 . . 7 5 8 Corruption Purged . | . . . . . . . Effects 102 | . . . . 79 18 5 Message Errors 20 | . . . . 18 2 . Matter Fused 23 | . . . . 18 4 1 Heat Flow Errors 10 | . . . . 9 . 1 Energy Discharges 9 | . . . . 9 . . Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 10 | . . . . 9 1 . Data Loss (major) 8 | . . . . 6 2 . Misfires 7 | . . . . 4 2 1 Targeting Errors 13 | . . . . 6 6 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 255 | . 3 6 . 134 69 43 Projectiles 44 | . 3 6 . . 35 . Explosions 211 | . . . . 134 34 43 Melee . | . . . . . . . Knockbacks 10 | . . . . 3 5 2 Impact . | . . . . . . . Kinetic 10 | . . . . 3 5 2 Secondary . | . . . . . . . Self-Inflicted Damage 199 | . . . . 116 21 62 Shots 11 | . . . . 7 2 2 Rammed 7 | . . . . . . 7 Targets Rammed 8 | . . . 1 . . 7 Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 672 | 12 385 336 259 504 672 392 Average Temperature 144 | 9 112 84 100 145 232 179 Received Heat Transfer 1554 | 18 81 177 27 576 447 228 Effects 53 | . 1 6 . 13 32 1 Shutdowns 18 | . . . . 7 11 . Energy Bleed 11 | . 1 2 . 2 6 . Interference 10 | . . 3 . 2 4 1 Matter Decay 5 | . . 1 . 2 2 . Short Circuit 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Damage (major) 5 | . . . . . 5 . Damage (core) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 6 | . . . . 5 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 4 . . Heat Transferred 4790 | . 444 703 148 2555 533 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 12 | . . . . 8 4 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Peak Influence 475 | 25 171 181 234 475 441 371 Average Influence 109 | 6 63 69 110 132 141 269 Maximum Alert Level 2 | . . . 1 2 2 1 Low Security (%) 87 | 100 100 100 86 81 80 25 Level 1 9 | . . . 13 9 17 74 Level 2 3 | . . . . 8 2 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . . 1 3 6 7 . Investigation 2 | . . 1 . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 10 | . . . 3 4 3 . Assault 2 | . . . . 2 . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded 4 | . . . . 2 2 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Distress Signals 5 | . 1 . 1 1 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 146 | 1 14 22 9 55 25 20 Peak Tracking Total 11 | 1 5 3 2 9 5 11 Tactical Retreats 16 | . . 3 . 7 4 2 Traps | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Traps Triggered 6 | . 4 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 3 | . . 3 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Gar Machines Disabled 22 | . 3 . . 14 4 1 Max in Single Turn 2 | . 2 . . 2 2 1 Garrison Access 1 | . . . . 1 . . Garrison Relay 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Machines Accessed 24 | . 8 6 1 6 3 . Terminals 17 | . 6 5 1 3 2 . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 2 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 72 | . 26 22 3 14 7 . Successful 67 | . 25 21 3 12 6 . Failed 5 | . 1 1 . 2 1 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 50 | . 20 16 3 6 5 . Fabricators . | . . . . . . . Repair Stations 6 | . 2 . . 4 . . Recycling Units 4 | . 4 . . . . . Scanalyzers 6 | . . 6 . . . . Garrison Access 6 | . . . . 4 2 . Terminal Hacks 47 | . 19 15 3 5 5 . Record 16 | . 8 5 2 1 . . Part Schematic 3 | . . . . 2 1 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . . 1 . . 1 . Open Door 2 | . . . . 2 . . Emergency Access Points 2 | . 1 . . . 1 . Alert Level 6 | . 3 2 . . 1 . Unreport Threat 1 | . 1 . . . . . Locate Traps 4 | . 1 3 . . . . Disarm Traps 1 | . . 1 . . . . Dispatch Records 2 | . 2 . . . . . Recall Assault 1 | . . 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Prototypes 1 | . . . . . 1 . Zone Layout 4 | . 2 1 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . . 4 . . Scan Component 3 | . 1 . . 2 . . Repair 3 | . 1 . . 2 . . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 2 | . 2 . . . . . Scanalyzer 6 | . . 6 . . . . Insert Component 3 | . . 3 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks 4 | . . . . 3 1 . Unlock Access 2 | . . . . 1 1 . Seal Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 5 2 . 1 2 . Full Trace Events 4 | . 1 1 . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 3 . 2 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . 2 . . Time 96 | . 26 . . 70 . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 23 | . 23 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 5 | . . . . . . 5 Machine Destruction 5 | . . . . . . 5 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Gar Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 26 | . . . . 26 . . Total Damage 382 | . . . . 382 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 16 | . . . . 16 . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Gar Turns Passed 6607 | 124 1060 1367 515 2408 935 198 Spaces Moved 4013 | 101 732 758 326 1363 639 94 Core 119 | 34 . . . 14 . 71 Treads 892 | . . . . 892 . . Legs 1954 | 67 732 758 326 71 . . Wheels . | . . . . . . . Hover 896 | . . . . 234 639 23 Flight 152 | . . . . 152 . . Fastest Speed 40 | 50 120 120 120 40 45 50 Average Speed 124 | 96 120 130 124 135 105 96 Slowest Speed 300 | 120 120 150 150 300 170 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . . 4 . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 41 | 9 79 48 18 95 16 28 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 19 | . . . . 13 6 . Terrain Destroyed 451 | . 23 . 1 295 101 31 Melee . | . . . . . . . Projectile 8 | . . . 1 . 5 2 AOE 443 | . 23 . . 295 96 29 Actions | -11 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Gar Total 5214 | 120 854 1065 400 1792 827 156 Wait 674 | . 64 229 36 234 109 2 Move 3999 | 100 731 757 325 1355 637 94 Hop 3 | . . . . 3 . . Pick Up 92 | 7 14 14 9 36 5 7 Fast Attach 6 | . . . . 1 5 . Attach 76 | 7 8 10 8 28 7 8 Detach 2 | . . . . 1 1 . Swap 6 | . . 1 . 3 2 . Drop 46 | . 3 15 5 18 5 . Fire 279 | 6 34 39 16 104 42 38 Melee . | . . . . . . . Ram 7 | . . . . . . 7 Kick 1 | . . . 1 . . . Crush . | . . . . . . . Escape Stasis 14 | . . . . . 14 . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous 8 | . . . . 8 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -8/Storage -7/Factory -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 95 | -11/Scrapyard | Identified exit to Materials 95 | -11/Scrapyard | Discovered exit to Materials (range 8) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Weapon x1 425 | -10/Materials | Identified exit to Mines 425 | -10/Materials | Discovered exit to Mines (range 8) 526 | -10/Materials | Build established: Hacker-Tank 642 | -10/Materials | Identified exit to Materials 642 | -10/Materials | Discovered exit to Materials (range 15) 1003 | -10/Materials | Repaired Lgt. Ion Engine 1018 | -10/Materials | Discovered exit to Materials (range 12) 1167 | -10/Materials | Discovered exit to Materials (range 10) 1185 | -10/Materials | Entered another Materials area 1185 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1329 | -9/Materials | Identified exit to Materials 1329 | -9/Materials | Discovered exit to Materials (range 16) 1345 | -9/Materials | Identified exit to Mines 1345 | -9/Materials | Discovered exit to Mines (range 16) 2537 | -9/Materials | Discovered exit to Materials (range 10) 2552 | -9/Materials | Entered another Materials area 2552 | -8/Materials | Evolved 2 slots: Propulsion x2 2931 | -8/Materials | Identified exit to Storage 2931 | -8/Materials | Discovered exit to Storage (range 16) 3067 | -8/Materials | Entered Storage 3087 | -8/Storage | Met a pair of Derelict thieves 3170 | -8/Storage | Repaired Carbon-fiber Leg 3285 | -8/Storage | Lost 9 parts (1p3n2u3w) 3574 | -8/Storage | Identified exit to Garrison 3673 | -8/Storage | Core integrity fell below 50% 4398 | -8/Storage | Repaired Mni. Grenade Launcher 4457 | -8/Storage | Build established: Scavenger-Mutant 5029 | -8/Storage | Destroyed 7 combat bots 5461 | -8/Storage | Identified exit to Factory 5461 | -8/Storage | Discovered exit to Factory (range 8) 5475 | -8/Storage | Entered Factory 5475 | -7/Factory | Accompanied by 5 allies 5475 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5788 | -7/Factory | Crushed by falling debris 5819 | -7/Factory | Lost 3 parts (1n1u1w) 5903 | -7/Factory | Build established: Hacker-Mutant 6223 | -7/Factory | Garrison activated, responded to threat 6311 | -7/Factory | Lost 3 parts (1u2w) 6398 | -7/Factory | Identified exit to Garrison 6410 | -7/Factory | Entered Garrison 6436 | -7/Garrison | Triggered checkpoint 6456 | -7/Garrison | Core integrity fell below 50% 6497 | -7/Garrison | Lost 9 parts (2p1n2u4w) 6511 | -7/Garrison | Garrison Relay disabled 6599 | -7/Garrison | Triggered checkpoint 6602 | -7/Garrison | Core integrity fell below 20% 6608 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Mni. Assault Cannon temporarily disabled. Acquired Relay Coupler [Demolisher]. Relay Coupler [Demolisher] fries itself. Acquired Relay Coupler [Sentry]. Relay Coupler [Sentry] fries itself. Acquired Relay Coupler [Demolisher]. Relay Coupler [Demolisher] fries itself. Acquired Imp. Heat Sink. G-47 Trooper destroyed. [Achievement: Oops] Imp. Heat Sink destroyed. Acquired 17 matter. Adv. Beam Cannon destroyed. Particle Gun destroyed. System corrupted: Matter fused (-6). Beams of light sweep through the air. An alarm sounds. Slammed into S-27 Virus. Adv. Weight Redist. System destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ?????????????????##""??## ##????????????????????? | | ?????????????????? ? #????????????????????? | | ????????????????? ?? ????????????????????? | | ?????????????? ??? ? ????????????????????? | | ?????????????# ?# ^ ?# #????????????????????? | | ?????????????# ## ## #????????????????????? | | ?????????????" "????????????????????? | | ?????????????" "????????????????????? | | ?????????????? "????????????????????? | | ???????????????? ? "?????? ?????????????? | | ?????????????# ???# ?# #?????? ?????????????? | | ?????????????# ## ## #######+##???????????? | | ?????????????# #???????????? | | ?????????????# s Y #???????????? | | ?????????????# s ###+### #???????????? | | ?????????????## ## ##ss##?# #?# #???????????? | | ??????????????????# ??# #??# ### #???????????? | | ??????????????????###???#@ #?? ?+ #???????????? | | ????????????????????????#s #?? #### ##??????????? | | ????????????????????????# #?? ?## #######?????? | | ????????????????????????# #?? ?# # #?????? | | ????????????????????????#s #?? ?## [ #?????? | | ????????????????????????# ####### [ ######## | | ????????????????????????+^^ | | ????????????????????????# | | ????????????????????????########### # ##### | | ??????????????????????????????????#" #### ##???# | | ????????????????????????????????### ##"###????# | | ????????????????????????????????# "#??????# | | ????????????????????????????????# !"#??????# | | ????????????????????????????????# "#??????# | | ????????????????????????????????### ##!#??????# | | ??????????????????????????????????# #?##??????# | | ??????????????????????????????????#^^#?????????# | | ??????????????????????????????????# ^#?????????### | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????# #???????????? | | ??????????????????????????????????####???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 375 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Evasion (%) 62 Armor Integrity Analysis 33 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Med. Matter Pod | -9/Materials | Scanalyzed Beam Cannon | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Electrolaser | -8/Storage | Hacked Imp. Hardlight Generator | -8/Storage | Hacked Imp. System Backup Module | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Collateral Damage Crack Shot Everything Is Under Control First Step to Greatness I Spy Let's See Who's Tougher Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Power Corrupts Release The Drones! Remodeling Risk Taker Shopping List Troublemaker Uninvited Guest Unlikely Earthworm Challenges ------------ None Game ------ Seed PrecisionCombatFalx Manual? 0 Play Time 01:41:12 Cumulative 3.6 hours Start 2020.01.25 @ 11:04:18 End 2020.01.25 @ 12:49:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 2 Rogue 1 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 99ed5063-7b31-4774-8fe7-c81c2e6ffcf1