Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.18 @ 16:25:34

Player: MadWulf

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (77)      385
Value Destroyed (2489)     2489
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5954

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     248/300
Energy                     2/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (4) ---
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
    Medium Storage Unit
    Medium Battery
  Advanced Visual Processing Unit
           Shock Absorption System
>          --- WEAPON (4) -------
           Particle Gun
           Particle Gun
           Particle Gun
           Magnetic Acceleration Cannon
>          --- INVENTORY (10) ---
           Power Amplifier
    Medium Matter Pod (100)
  Advanced Visual Processing Unit
           ECM Suite
  Advanced ECM Suite
     Heavy Laser

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
           Fission Core
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
           Targeting Computer
   Layered Light Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Gatling Laser
           EM Pulse Cannon
           Assault Rifle
>          --- INVENTORY --------
    Medium Battery
    Medium Matter Pod
  Advanced Visual Processing Unit
           ECM Suite
  Advanced ECM Suite
           Shock Absorption System
           Particle Gun
           Particle Gun
           Particle Gun
[Rating: 31]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Shock Absorption System
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Light EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Slots Evolved              9    | .   1   2   2   2   2   
  Power                    3    | .   1   .   1   1   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   2    | .   .   1   1   .   .   
Parts Attached             41   | 7   2   5   5   12  10  
  Power                    7    | 1   1   1   2   1   1   
    Engine                 6    | 1   1   1   2   1   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   4   2   
    Treads                 7    | 2   .   .   .   3   2   
    Leg                    1    | .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   .   1   .   2   3   
    Device                 1    | .   .   .   .   .   1   
    Storage                2    | 1   .   .   .   .   1   
    Processor              2    | .   .   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | 1   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   1   3   3   5   4   
    Energy Gun             9    | 1   .   2   .   3   3   
    Energy Cannon          4    | .   1   1   1   1   .   
    Ballistic Gun          3    | 1   .   .   1   1   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   .   .   
Parts Lost                 21   | .   .   .   .   13  8   
  Power                    4    | .   .   .   .   3   1   
  Propulsion               4    | .   .   .   .   3   1   
  Utility                  4    | .   .   .   .   2   2   
  Weapon                   9    | .   .   .   .   5   4   
  Highest Loss Streak      7    | .   .   .   .   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   96  99  100 72  54  
  Engine                   18   | .   21  20  25  17  3   
  Treads                   12   | .   25  20  16  7   1   
  Storage                  8    | .   12  10  8   7   6   
  Processor                2    | .   .   .   .   3   9   
  Protection               11   | .   12  20  16  8   4   
  Energy Gun               12   | .   12  19  13  10  11  
  Energy Cannon            8    | .   8   10  13  5   4   
  Ballistic Gun            4    | .   2   .   2   7   4   
  Launcher                 1    | .   .   .   2   2   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             50   | 18  28  38  50  46  47  
  Greatest Support         60   | 40  40  40  40  60  40  
  Greatest Overweight (x)  14   | 1   .   .   1   14  6   
  Average Overweight (x)   1    | .   .   .   1   4   2   
Largest Inventory Capacity 10   | 10  10  10  10  10  10  
  Average Capacity         9    | 8   10  10  10  10  10  
  Most Carried             10   | 4   9   8   10  10  10  
  Average Carried          7    | 2   6   7   8   7   8   
  Final Capacity           10   | 10  10  10  10  10  10  
  Final Carried            10   | 2   9   8   10  10  6   

 Class Distribution 
--------------------
 45% | Hacker-Tank
 27% | Hacker-Gunner
 25% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
   Hacker-Tank | -9/Materials
   Hacker-Tank | -8/Materials
 Hacker-Gunner | -7/Factory
 Hacker-Gunner | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac 
Matter Collected           1059 | 256 135 50  102 409 107 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2908 | .   307 698 627 972 304 
  Parts                    171  | .   22  54  33  54  8   
Haulers Intercepted        1    | .   .   1   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  51   | .   7   13  9   17  5   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     27   | .   2   7   4   13  1   
  Cannons                  15   | .   3   4   3   3   2   
  AOE                      4    | .   1   1   1   1   .   
Classes Destroyed          11   | .   3   4   2   2   .   
  Worker                   5    | .   .   1   1   3   .   
  Builder                  4    | .   .   1   2   1   .   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   1   .   .   .   
  Operator                 2    | .   .   .   1   1   .   
  Watcher                  13   | .   3   3   4   3   .   
  Swarmer                  6    | .   2   2   2   .   .   
  Grunt                    31   | .   5   8   4   10  4   
  Sentry                   7    | .   .   3   2   1   1   
  Hunter                   2    | .   .   .   1   1   .   
  Programmer               4    | .   .   .   .   4   .   
  Thug                     1    | .   .   .   .   1   .   
Best Kill Streak           6    | .   2   6   6   4   2   
  Combat Bots Only         4    | .   2   4   2   3   2   
Max Kills in Single Turn   2    | .   1   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   1   1   1   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Damage Taken               2999 | .    126  154  261  1135 1323 
  Core                     1013 | .    18   11   32   96   856  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  50   | .    11   4    19   16   .    
  Regen/Repaired (Parts)   171  | .    .    40   31   .    100  
Core Remaining (%)         93   | 100  92   97   94   86   .    
Volleys Fired              143  | .    21   30   22   57   13   
  Largest                  4    | .    2    3    4    4    4    
  Hottest                  248  | .    96   136  192  213  248  
Shots Fired                355  | .    41   78   70   133  33   
  Gun                      225  | .    28   48   35   91   23   
  Cannon                   123  | .    13   30   34   36   10   
  Launcher                 7    | .    .    .    1    6    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  53   | .    7    .    8    34   4    
  Thermal                  102  | .    .    18   13   53   18   
  Explosive                7    | .    .    .    1    6    .    
  Electromagnetic          193  | .    34   60   48   40   11   
  Robot Hit Streak         32   | .    27   15   12   32   24   
  Robot Miss Streak        3    | .    1    2    1    3    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           282  | .    36   55   51   109  31   
  Core Hits                150  | .    12   26   28   62   22   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    1    1    
    Burn                   1    | .    .    .    .    .    1    
    Corrupt                2    | .    1    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6050 | .    737  1161 1263 2185 704  
  Guns                     2967 | .    393  452  375  1312 435  
  Cannons                  2122 | .    205  526  573  580  238  
  Explosions               930  | .    139  183  315  293  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  31   | .    .    .    .    .    31   
  Kinetic                  582  | .    91   .    98   286  107  
  Thermal                  2124 | .    139  289  364  970  362  
  Explosive                357  | .    .    .    64   293  .    
  Electromagnetic          2956 | .    507  872  737  636  204  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    1    4    .    
  Average Corruption       2    | .    .    .    1    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  35   | .    .    .    9    26   .    
    Message Errors         7    | .    .    .    2    5    .    
    Matter Fused           12   | .    .    .    3    9    .    
    Heat Flow Errors       5    | .    .    .    1    4    .    
    Energy Discharges      3    | .    .    .    .    3    .    
    Data Loss (minor)      3    | .    .    .    1    2    .    
    Misfires               5    | .    .    .    2    3    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            113  | .    .    15   4    73   21   
  Projectiles              97   | .    .    15   4    57   21   
  Explosions               16   | .    .    .    .    16   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      151  | .    .    24   58   64   5    
  Shots                    6    | .    .    1    2    3    .    
  Rammed                   15   | .    .    .    .    .    15   
Targets Rammed             19   | .    .    .    .    .    19   
  Kicked                   4    | .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        633  | .    196  409  480  565  633  
  Average Temperature      156  | .    56   104  147  185  252  
  Received Heat Transfer   1590 | .    81   87   63   660  699  
  Effects                  66   | .    .    2    8    39   17   
    Shutdowns              20   | .    .    .    3    15   2    
    Energy Bleed           9    | .    .    .    1    4    4    
    Interference           8    | .    .    1    4    3    .    
    Matter Decay           4    | .    .    .    .    3    1    
    Short Circuit          7    | .    .    1    .    5    1    
    Damage (minor)         4    | .    .    .    .    4    .    
    Damage (major)         12   | .    .    .    .    5    7    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           3    | .    1    1    1    .    .    
  Combat Hostiles          3    | .    1    1    1    .    .    
  Parts Fried              16   | .    2    4    7    1    2    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             3    | .    .    .    .    3    .    
  Heat Transferred         4243 | .    200  500  500  2125 918  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      9    | .    2    4    3    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Peak Influence             379  | .   131 379 221 155 94  
  Initial                  91   | .   .   20  91  36  .   
  Average                  61   | .   72  165 90  33  12  
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         93   | 100 100 66  86  100 100 
  Level 1                  6    | .   .   33  13  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          18   | .   4   2   1   7   4   
  Investigation            9    | .   4   1   1   2   1   
  Extermination            4    | .   .   .   .   3   1   
  Reinforcement            3    | .   .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Distress Signals           2    | .   .   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   15  20  18  26  6   
  Peak Tracking Total      4    | .   2   2   4   3   3   
  Tactical Retreats        2    | .   .   2   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Traps Triggered            5    | .   2   1   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac 
Machines Disabled          3    | .   .   .   2   .   1   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Machines Accessed          25   | .   7   3   8   6   1   
  Terminals                16   | .   6   2   4   4   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   1   1   .   1   
  Recycling Units          4    | .   1   .   2   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                77   | .   26  9   23  14  5   
  Successful               62   | .   22  6   21  10  3   
  Failed                   15   | .   4   3   2   4   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   1   .   
  Terminals                49   | .   21  6   13  9   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          15   | .   .   3   7   .   5   
  Recycling Units          11   | .   5   .   2   4   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             40   | .   17  3   12  8   .   
  Record                   17   | .   6   2   3   6   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Open DSF                 2    | .   .   .   .   2   .   
  Emergency Access Points  5    | .   4   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              5    | .   3   .   2   .   .   
  Unreport Threat          1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Maintenance Status       2    | .   1   .   1   .   .   
  Assault Status           1    | .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   3   7   .   3   
  Scan Component           8    | .   .   2   4   .   2   
  Repair                   5    | .   .   1   3   .   1   
Recycling Unit Hacks       8    | .   5   .   1   2   .   
  Recycle Component        1    | .   1   .   .   .   .   
  Process                  3    | .   1   .   1   1   .   
  Report Inventory         2    | .   1   .   .   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         22   | .   7   3   8   3   1   
  Full Trace Events        14   | .   5   2   4   2   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             5    | .   .   1   3   .   1   
  Time                     169  | .   .   26  111 .   32  
Parts Recycled             1    | .   1   .   .   .   .   
  Recycled Matter          241  | .   20  .   6   215 .   
  Retrieved Matter         20   | .   20  .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  
Turns Passed               6398 | 193  945  586  1512 2558 604  
Spaces Moved               2397 | 115  545  300  595  672  170  
  Core                     192  | 7    .    .    .    170  15   
  Treads                   1947 | 108  545  300  595  369  30   
  Legs                     258  | .    .    .    .    133  125  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  240  160  120  
  Average Speed            243  | 154  160  160  240  351  303  
  Slowest Speed            750  | 160  160  160  240  750  400  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       25   | 7    60   26   42   14   3    
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          89   | .    7    12   29   41   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      89   | .    7    12   29   41   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac 
Total                      2647 | 130 577 340 630 752 218 
  Wait                     5    | .   .   3   2   .   .   
  Move                     2392 | 114 544 299 594 671 170 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  46   | 9   10  2   7   12  6   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   38   | 7   2   2   5   12  10  
  Detach                   .    | .   .   .   .   .   .   
  Swap                     3    | .   .   3   .   .   .   
  Drop                     .    | .   .   .   .   .   .   
  Fire                     143  | .   21  30  22  57  13  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      15   | .   .   .   .   .   15  
  Kick                     4    | .   .   .   .   .   4   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Identified exit to Materials
   22 | -11/Scrapyard | Discovered exit to Materials (range 16)
  194 | -11/Scrapyard | Entered Materials
  194 | -10/Materials | Evolved 1 slot: Power x1
  309 | -10/Materials | Build established: Hacker-Mutant
  790 | -10/Materials | Identified exit to Mines
  790 | -10/Materials | Discovered exit to Mines (range 7)
 1124 | -10/Materials | Identified exit to Materials
 1124 | -10/Materials | Discovered exit to Materials (range 5)
 1139 | -10/Materials | Entered another Materials area
 1139 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1444 | -9/Materials  | Build established: Hacker-Tank
 1449 | -9/Materials  | Repaired EM Pulse Gun
 1697 | -9/Materials  | Identified exit to Materials
 1697 | -9/Materials  | Discovered exit to Materials (range 8)
 1725 | -9/Materials  | Entered another Materials area
 1725 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2826 | -8/Materials  | Repaired Broken Deuterium Engine
 2826 | -8/Materials  | Repaired Lgt. EM Pulse Cannon
 2852 | -8/Materials  | Repaired EM Pulse Gun
 3107 | -8/Materials  | Identified exit to Factory
 3107 | -8/Materials  | Discovered exit to Factory (range 16)
 3165 | -8/Materials  | Identified exit to Garrison
 3237 | -8/Materials  | Entered Factory
 3237 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 4123 | -7/Factory    | P-60 Hacker assimilated allied 3S-DCR(g)
 4179 | -7/Factory    | Lost 4 parts (1n2u1w)
 4449 | -7/Factory    | Build established: Hacker-Gunner
 4625 | -7/Factory    | Lost 3 parts (1p1n1w)
 4871 | -7/Factory    | Build established: Hacker-Mutant
 5204 | -7/Factory    | Build established: Hacker-Gunner
 5719 | -7/Factory    | Identified exit to Factory
 5719 | -7/Factory    | Discovered exit to Factory (range 15)
 5795 | -7/Factory    | Entered another Factory area
 5795 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6198 | -6/Factory    | Repaired Broken Hvy. Ion Engine
 6212 | -6/Factory    | Garrison activated, responded to threat
 6264 | -6/Factory    | Core integrity fell below 50%
 6285 | -6/Factory    | Lost 7 parts (1p1n1u4w)
 6293 | -6/Factory    | Core integrity fell below 20%
 6399 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
06320_ Acquired 5 matter.
06327_ Acquired Lgt. Treads.
06328_ Acquired 23 matter.
06335_ Acquired Lgt. Treads.
06344_ Acquired Power Amplifier.
06350_ Acquired Magnetic Acceleration Cannon.
06365_ Acquired 4 matter.
06367_ Acquired 2 matter.
06370_ Acquired 4 matter.
06372_ Acquired 3 matter.
06373_ G-50 Soldier suffers critical hit (Burn).
06373_ G-50 Soldier destroyed.
06377_ Acquired 2 matter.
06380_ Acquired Hvy. Laser.
06383_ Acquired 2 matter.
06384_ Acquired 5 matter.
06393_ Matter Pump disabled. <x2>
06397_ P-60 Hacker knocked back.
06399_ Destroyed Shock Rifle.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          33
Energy Capacity            635
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             60
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
It's Just You
Librarian
Novice Programmer

 Challenges 
------------
None

 Game 
------
Seed              SniperLayeredTorch
  Manual?         0
Play Time         01:01:56
  Cumulative      6.1 hours
  Start           2022.03.17 @ 19:59:34
  End             2022.03.18 @ 16:25:34
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          10
  Rogue           3
  Adventurer      4
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b3cce4f0-e3d7-47b5-abd1-a45c2b2ca2e1