Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.18 @ 16:25:34 Player: MadWulf Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2489) 2489 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5954 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 248/300 Energy 2/250 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (4) ------ Medium Storage Unit Medium Battery Advanced Visual Processing Unit Shock Absorption System > --- WEAPON (4) ------- Particle Gun Particle Gun Particle Gun Magnetic Acceleration Cannon > --- INVENTORY (10) --- Power Amplifier Medium Matter Pod (100) Advanced Visual Processing Unit ECM Suite Advanced ECM Suite Heavy Laser Peak State ------------ > --- POWER ------------ Heavy Ion Engine Fission Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Shock Rifle Gatling Laser EM Pulse Cannon Assault Rifle > --- INVENTORY -------- Medium Battery Medium Matter Pod Advanced Visual Processing Unit ECM Suite Advanced ECM Suite Shock Absorption System Particle Gun Particle Gun Particle Gun [Rating: 31] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Shock Absorption System Storage Medium Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 3 | . 1 . 1 1 . Propulsion 2 | . . . . 1 1 Utility 2 | . . 1 . . 1 Weapon 2 | . . 1 1 . . Parts Attached 41 | 7 2 5 5 12 10 Power 7 | 1 1 1 2 1 1 Engine 6 | 1 1 1 2 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 . . . 4 2 Treads 7 | 2 . . . 3 2 Leg 1 | . . . . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 . 1 . 2 3 Device 1 | . . . . . 1 Storage 2 | 1 . . . . 1 Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 3 | 1 . 1 . 1 . Artifact . | . . . . . . Weapon 18 | 2 1 3 3 5 4 Energy Gun 9 | 1 . 2 . 3 3 Energy Cannon 4 | . 1 1 1 1 . Ballistic Gun 3 | 1 . . 1 1 . Ballistic Cannon 1 | . . . . . 1 Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . 1 . . . . Parts Lost 21 | . . . . 13 8 Power 4 | . . . . 3 1 Propulsion 4 | . . . . 3 1 Utility 4 | . . . . 2 2 Weapon 9 | . . . . 5 4 Highest Loss Streak 7 | . . . . 4 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 83 | . 96 99 100 72 54 Engine 18 | . 21 20 25 17 3 Treads 12 | . 25 20 16 7 1 Storage 8 | . 12 10 8 7 6 Processor 2 | . . . . 3 9 Protection 11 | . 12 20 16 8 4 Energy Gun 12 | . 12 19 13 10 11 Energy Cannon 8 | . 8 10 13 5 4 Ballistic Gun 4 | . 2 . 2 7 4 Launcher 1 | . . . 2 2 . Naked Turns . | . . . . . . Heaviest Build 50 | 18 28 38 50 46 47 Greatest Support 60 | 40 40 40 40 60 40 Greatest Overweight (x) 14 | 1 . . 1 14 6 Average Overweight (x) 1 | . . . 1 4 2 Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 Most Carried 10 | 4 9 8 10 10 10 Average Carried 7 | 2 6 7 8 7 8 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 10 | 2 9 8 10 10 6 Class Distribution -------------------- 45% | Hacker-Tank 27% | Hacker-Gunner 25% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1059 | 256 135 50 102 409 107 Remotely . | . . . . . . Salvage Created 2908 | . 307 698 627 972 304 Parts 171 | . 22 54 33 54 8 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 51 | . 7 13 9 17 5 Melee 1 | . . . . . 1 Guns 27 | . 2 7 4 13 1 Cannons 15 | . 3 4 3 3 2 AOE 4 | . 1 1 1 1 . Classes Destroyed 11 | . 3 4 2 2 . Worker 5 | . . 1 1 3 . Builder 4 | . . 1 2 1 . Tunneler 1 | . . . . 1 . Hauler 1 | . . 1 . . . Operator 2 | . . . 1 1 . Watcher 13 | . 3 3 4 3 . Swarmer 6 | . 2 2 2 . . Grunt 31 | . 5 8 4 10 4 Sentry 7 | . . 3 2 1 1 Hunter 2 | . . . 1 1 . Programmer 4 | . . . . 4 . Thug 1 | . . . . 1 . Best Kill Streak 6 | . 2 6 6 4 2 Combat Bots Only 4 | . 2 4 2 3 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . 1 1 1 1 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 2999 | . 126 154 261 1135 1323 Core 1013 | . 18 11 32 96 856 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . 11 4 19 16 . Regen/Repaired (Parts) 171 | . . 40 31 . 100 Core Remaining (%) 93 | 100 92 97 94 86 . Volleys Fired 143 | . 21 30 22 57 13 Largest 4 | . 2 3 4 4 4 Hottest 248 | . 96 136 192 213 248 Shots Fired 355 | . 41 78 70 133 33 Gun 225 | . 28 48 35 91 23 Cannon 123 | . 13 30 34 36 10 Launcher 7 | . . . 1 6 . Special . | . . . . . . Kinetic 53 | . 7 . 8 34 4 Thermal 102 | . . 18 13 53 18 Explosive 7 | . . . 1 6 . Electromagnetic 193 | . 34 60 48 40 11 Robot Hit Streak 32 | . 27 15 12 32 24 Robot Miss Streak 3 | . 1 2 1 3 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 282 | . 36 55 51 109 31 Core Hits 150 | . 12 26 28 62 22 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . . 1 1 Burn 1 | . . . . . 1 Corrupt 2 | . 1 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6050 | . 737 1161 1263 2185 704 Guns 2967 | . 393 452 375 1312 435 Cannons 2122 | . 205 526 573 580 238 Explosions 930 | . 139 183 315 293 . Melee . | . . . . . . Ramming 31 | . . . . . 31 Kinetic 582 | . 91 . 98 286 107 Thermal 2124 | . 139 289 364 970 362 Explosive 357 | . . . 64 293 . Electromagnetic 2956 | . 507 872 737 636 204 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 1 4 . Average Corruption 2 | . . . 1 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 35 | . . . 9 26 . Message Errors 7 | . . . 2 5 . Matter Fused 12 | . . . 3 9 . Heat Flow Errors 5 | . . . 1 4 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 3 | . . . 1 2 . Misfires 5 | . . . 2 3 . Overload Shots . | . . . . . . Overflow Damage 113 | . . 15 4 73 21 Projectiles 97 | . . 15 4 57 21 Explosions 16 | . . . . 16 . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 151 | . . 24 58 64 5 Shots 6 | . . 1 2 3 . Rammed 15 | . . . . . 15 Targets Rammed 19 | . . . . . 19 Kicked 4 | . . . . . 4 Crushed . | . . . . . . Highest Temperature 633 | . 196 409 480 565 633 Average Temperature 156 | . 56 104 147 185 252 Received Heat Transfer 1590 | . 81 87 63 660 699 Effects 66 | . . 2 8 39 17 Shutdowns 20 | . . . 3 15 2 Energy Bleed 9 | . . . 1 4 4 Interference 8 | . . 1 4 3 . Matter Decay 4 | . . . . 3 1 Short Circuit 7 | . . 1 . 5 1 Damage (minor) 4 | . . . . 4 . Damage (major) 12 | . . . . 5 7 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 3 | . 1 1 1 . . Combat Hostiles 3 | . 1 1 1 . . Parts Fried 16 | . 2 4 7 1 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . . . . 3 . Heat Transferred 4243 | . 200 500 500 2125 918 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 2 4 3 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 379 | . 131 379 221 155 94 Initial 91 | . . 20 91 36 . Average 61 | . 72 165 90 33 12 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 93 | 100 100 66 86 100 100 Level 1 6 | . . 33 13 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 4 2 1 7 4 Investigation 9 | . 4 1 1 2 1 Extermination 4 | . . . . 3 1 Reinforcement 3 | . . 1 . 2 . Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 15 20 18 26 6 Peak Tracking Total 4 | . 2 2 4 3 3 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . 2 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 3 | . . . 2 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 25 | . 7 3 8 6 1 Terminals 16 | . 6 2 4 4 . Fabricators . | . . . . . . Repair Stations 3 | . . 1 1 . 1 Recycling Units 4 | . 1 . 2 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . 1 . . Total Hacks 77 | . 26 9 23 14 5 Successful 62 | . 22 6 21 10 3 Failed 15 | . 4 3 2 4 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . . 1 . Terminals 49 | . 21 6 13 9 . Fabricators . | . . . . . . Repair Stations 15 | . . 3 7 . 5 Recycling Units 11 | . 5 . 2 4 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . 1 . . Terminal Hacks 40 | . 17 3 12 8 . Record 17 | . 6 2 3 6 . Prototype ID Bank 2 | . 1 . 1 . . Open DSF 2 | . . . . 2 . Emergency Access Points 5 | . 4 . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 5 | . 3 . 2 . . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . 1 . . Maintenance Status 2 | . 1 . 1 . . Assault Status 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 13 | . . 3 7 . 3 Scan Component 8 | . . 2 4 . 2 Repair 5 | . . 1 3 . 1 Recycling Unit Hacks 8 | . 5 . 1 2 . Recycle Component 1 | . 1 . . . . Process 3 | . 1 . 1 1 . Report Inventory 2 | . 1 . . 1 . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 22 | . 7 3 8 3 1 Full Trace Events 14 | . 5 2 4 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 1 3 . 1 Time 169 | . . 26 111 . 32 Parts Recycled 1 | . 1 . . . . Recycled Matter 241 | . 20 . 6 215 . Retrieved Matter 20 | . 20 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 6398 | 193 945 586 1512 2558 604 Spaces Moved 2397 | 115 545 300 595 672 170 Core 192 | 7 . . . 170 15 Treads 1947 | 108 545 300 595 369 30 Legs 258 | . . . . 133 125 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 240 160 120 Average Speed 243 | 154 160 160 240 351 303 Slowest Speed 750 | 160 160 160 240 750 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 7 60 26 42 14 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 89 | . 7 12 29 41 . Melee . | . . . . . . Projectile . | . . . . . . AOE 89 | . 7 12 29 41 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2647 | 130 577 340 630 752 218 Wait 5 | . . 3 2 . . Move 2392 | 114 544 299 594 671 170 Hop . | . . . . . . Pick Up 46 | 9 10 2 7 12 6 Fast Attach . | . . . . . . Attach 38 | 7 2 2 5 12 10 Detach . | . . . . . . Swap 3 | . . 3 . . . Drop . | . . . . . . Fire 143 | . 21 30 22 57 13 Melee . | . . . . . . Ram 15 | . . . . . 15 Kick 4 | . . . . . 4 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Identified exit to Materials 22 | -11/Scrapyard | Discovered exit to Materials (range 16) 194 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Evolved 1 slot: Power x1 309 | -10/Materials | Build established: Hacker-Mutant 790 | -10/Materials | Identified exit to Mines 790 | -10/Materials | Discovered exit to Mines (range 7) 1124 | -10/Materials | Identified exit to Materials 1124 | -10/Materials | Discovered exit to Materials (range 5) 1139 | -10/Materials | Entered another Materials area 1139 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1444 | -9/Materials | Build established: Hacker-Tank 1449 | -9/Materials | Repaired EM Pulse Gun 1697 | -9/Materials | Identified exit to Materials 1697 | -9/Materials | Discovered exit to Materials (range 8) 1725 | -9/Materials | Entered another Materials area 1725 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2826 | -8/Materials | Repaired Broken Deuterium Engine 2826 | -8/Materials | Repaired Lgt. EM Pulse Cannon 2852 | -8/Materials | Repaired EM Pulse Gun 3107 | -8/Materials | Identified exit to Factory 3107 | -8/Materials | Discovered exit to Factory (range 16) 3165 | -8/Materials | Identified exit to Garrison 3237 | -8/Materials | Entered Factory 3237 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4123 | -7/Factory | P-60 Hacker assimilated allied 3S-DCR(g) 4179 | -7/Factory | Lost 4 parts (1n2u1w) 4449 | -7/Factory | Build established: Hacker-Gunner 4625 | -7/Factory | Lost 3 parts (1p1n1w) 4871 | -7/Factory | Build established: Hacker-Mutant 5204 | -7/Factory | Build established: Hacker-Gunner 5719 | -7/Factory | Identified exit to Factory 5719 | -7/Factory | Discovered exit to Factory (range 15) 5795 | -7/Factory | Entered another Factory area 5795 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6198 | -6/Factory | Repaired Broken Hvy. Ion Engine 6212 | -6/Factory | Garrison activated, responded to threat 6264 | -6/Factory | Core integrity fell below 50% 6285 | -6/Factory | Lost 7 parts (1p1n1u4w) 6293 | -6/Factory | Core integrity fell below 20% 6399 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 06320_ Acquired 5 matter. 06327_ Acquired Lgt. Treads. 06328_ Acquired 23 matter. 06335_ Acquired Lgt. Treads. 06344_ Acquired Power Amplifier. 06350_ Acquired Magnetic Acceleration Cannon. 06365_ Acquired 4 matter. 06367_ Acquired 2 matter. 06370_ Acquired 4 matter. 06372_ Acquired 3 matter. 06373_ G-50 Soldier suffers critical hit (Burn). 06373_ G-50 Soldier destroyed. 06377_ Acquired 2 matter. 06380_ Acquired Hvy. Laser. 06383_ Acquired 2 matter. 06384_ Acquired 5 matter. 06393_ Matter Pump disabled. 06397_ P-60 Hacker knocked back. 06399_ Destroyed Shock Rifle. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#+#+##########????????????????????? | | ???????????????# %#????????????????????? | | ???????????????# =%%##############???????? | | ????????????"" + % + % #???????? | | ???????????????# # %% #???????? | | ???????????????# ! # * #???????? | | ???????????????# # #???????? | | ????????????+### #%= """" #???????? | | ???????? t #%% """" #???????? | | ???????? p @ #%! """" #???????? | | ???????? "%" "%% """ +%""" """" #???????? | | ????????? """ """ """ # "R* """" #???????? | | ????????? """ """ """ # """ """" #???????? | | ????????#!! # """ #???????? | | ?????????????? """ """ """ # #???????? | | ????????????????"" """ """%%##+##################? | | ?????????????? """ """ """! #???# #? | | ????????# #???# """ #? | | ?????????????? """ """ """ #???# """"" #? | | ???????????????""" """ """ #???# """"" #? | | ????????? """ """ """ """ #???# #? | | ????????# ##### """ #? | | ?????????????? """ # """"" #? | | ?????????????? """ # """"" #? | | ?????????????? """ + #? | | ??????????? "" "" # #? | | ????????? ""G"" # #? | | ?????????##+################## # #? | | ?????????????????????????????# #####+########? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | | ?????????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 33 Energy Capacity 635 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club It's Just You Librarian Novice Programmer Challenges ------------ None Game ------ Seed SniperLayeredTorch Manual? 0 Play Time 01:01:56 Cumulative 6.1 hours Start 2022.03.17 @ 19:59:34 End 2022.03.18 @ 16:25:34 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 3 Adventurer 4 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3cce4f0-e3d7-47b5-abd1-a45c2b2ca2e1