Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.28 @ 21:23:19 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (14) 70 Value Destroyed (224) 224 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1300) 1300 TOTAL SCORE: 10054 Bonus ------- Triggered Max Security 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 1360/1600 Matter 21/300 Energy 9/100 System Corruption 1% Temperature Cool (1) Movement Flying (34) Location -1/Access Parts ------- > --- POWER (3) -------- Fusion Compressor > --- PROPULSION (10) -- Biomechanical Wings Electron Diverter Improved Q-thruster > --- UTILITY (10) ----- Advanced Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Q-thruster Advanced Transmission Jammer Phase Shifter Improved Cloaking Device Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Biomechanical Wings Field Propulsion Drive Q-thruster Electron Diverter Improved Q-thruster > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Makeshift Hacking Suite > --- WEAPON ----------- (None) > --- INVENTORY -------- Fusion Compressor Light Quantum Reactor Q-thruster Advanced Transmission Jammer Phase Shifter Improved Cloaking Device Improved Utility Shielding Advanced Hacking Suite Advanced Corruption Screen Dual-blade Saw [Rating: 65] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fusion Compressor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Makeshift Hacking Suite Protection Improved Utility Shielding Weapon Bore Cannon Energy Gun EM Pulse Gun Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Impact Weapon Heavy Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Slots Evolved 18 | . . . . . 4 2 . . 2 2 . . 2 2 2 . 2 Power 2 | . . . . . . . . . 1 . . . . 1 . . . Propulsion 8 | . . . . . 2 2 . . 1 . . . . 1 1 . 1 Utility 8 | . . . . . 2 . . . . 2 . . 2 . 1 . 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 66 | 2 3 . 3 8 17 13 5 . 3 1 7 . . 2 . 1 1 Power 8 | . . . . 1 2 1 1 . 1 . 1 . . . . . 1 Engine 7 | . . . . 1 2 1 1 . 1 . 1 . . . . . . Core 1 | . . . . . . . . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 30 | 2 2 . . . 6 10 2 . 1 1 3 . . 2 . 1 . Treads 1 | . . . . . 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . . . Hover 3 | . . . . . 3 . . . . . . . . . . . . Flight 24 | . 2 . . . 2 10 2 . 1 1 3 . . 2 . 1 . Utility 13 | . 1 . 1 . 4 2 1 . 1 . 3 . . . . . . Device 7 | . 1 . . . 3 1 . . . . 2 . . . . . . Storage 2 | . . . . . 1 1 . . . . . . . . . . . Processor 1 | . . . 1 . . . . . . . . . . . . . . Hackware 1 | . . . . . . . . . 1 . . . . . . . . Protection 2 | . . . . . . . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 15 | . . . 2 7 5 . 1 . . . . . . . . . . Energy Gun 2 | . . . 1 . 1 . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . . . . . Ballistic Gun 1 | . . . . . 1 . . . . . . . . . . . . Ballistic Cannon 9 | . . . . 7 2 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 1 . . . 1 . . . 1 . 1 . Parts Lost 18 | . . . . . 2 1 . . 1 1 2 . . 4 2 . 5 Power 2 | . . . . . . . . . . . 1 . . . 1 . . Propulsion 12 | . . . . . 1 1 . . 1 1 1 . . 2 1 . 4 Utility 4 | . . . . . 1 . . . . . . . . 2 . . 1 Weapon . | . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . . . . . 2 1 . . 1 1 2 . . 3 2 . 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 67 | . 59 57 57 59 87 83 74 92 86 70 81 88 78 66 49 45 40 Engine 5 | . . . . . 9 7 7 7 13 11 10 11 10 9 7 4 2 Hover 2 | . . . . . 17 . . . . . . . . . . . . Flight 29 | . 24 28 28 28 12 44 39 46 45 35 38 41 36 31 29 28 26 Device 7 | . 11 14 8 . 17 7 . . . . 7 11 10 8 4 4 4 Storage 10 | . 14 14 14 14 9 14 15 15 13 11 11 11 10 8 4 4 3 Processor 5 | . . . 5 14 9 7 7 7 6 5 5 5 5 3 . . . Hackware 1 | . . . . . . . . . 5 5 5 5 5 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 33 | 8 10 7 7 8 28 25 27 26 33 31 32 31 31 31 27 18 18 Greatest Support 47 | 20 20 8 8 8 24 31 30 30 35 31 40 38 38 44 44 47 47 Greatest Overweight (x) 2 | . 2 . . . 1 1 1 . . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 7 8 8 8 8 10 10 10 10 10 10 10 7 10 10 10 10 10 Average Carried 8 | 6 7 8 7 7 7 9 9 10 9 9 7 7 9 9 9 9 9 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 8 7 8 10 10 10 10 10 10 7 7 10 9 10 9 4 Class Distribution -------------------- 54% | Sprinter 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -2/Research Sprinter | -2/Testing Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Matter Collected 819 | 200 50 . . 159 260 . 79 . 2 . 63 . . . . . 6 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 425 | . . . . 141 284 . . . . . . . . . . . . Parts 30 | . . . . 3 27 . . . . . . . . . . . . Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . . . . . . 1 . . . . . Prevented 1 | . . . . . . . . . . . . 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Combat Hostiles Destroyed 10 | . . . . . 10 . . . . . . . . . . . . Guns 4 | . . . . . 4 . . . . . . . . . . . . Cannons 6 | . . . . . 6 . . . . . . . . . . . . Classes Destroyed 6 | . . . . 1 5 . . . . . . . . . . . . Worker 1 | . . . . . 1 . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . . . . . . Swarmer 7 | . . . . . 7 . . . . . . . . . . . . Grunt 2 | . . . . . 2 . . . . . . . . . . . . Sentry 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 4 | . . . . 1 4 . . . . . . . . . . . . Combat Bots Only 4 | . . . . . 4 . . . . . . . . . . . . Max Kills in Single Turn 2 | . . . . 1 2 . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Damage Taken 2224 | . 44 52 . 63 479 73 77 . 141 141 152 . . 317 118 27 540 Core 783 | . 44 28 . 63 69 22 32 . 34 63 38 . . 97 26 27 240 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 88 | 100 . . . 46 87 . . 92 96 . . 89 100 92 . 96 . Volleys Fired 46 | . . . . 13 33 . . . . . . . . . . . . Largest 2 | . . . . 1 2 . . . . . . . . . . . . Hottest 77 | . . . . 57 77 . . . . . . . . . . . . Shots Fired 56 | . . . . 13 43 . . . . . . . . . . . . Gun 14 | . . . . . 14 . . . . . . . . . . . . Cannon 42 | . . . . 13 29 . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 52 | . . . . 13 39 . . . . . . . . . . . . Thermal 4 | . . . . . 4 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 5 | . . . . 5 5 . . . . . . . . . . . . Robot Miss Streak 7 | . . . . 7 4 . . . . . . . . . . . . Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 26 | . . . . 6 20 . . . . . . . . . . . . Core Hits 18 | . . . . 3 15 . . . . . . . . . . . . Critical Kills 3 | . . . . 1 2 . . . . . . . . . . . . Critical Parts Destroyed 5 | . . . . 2 3 . . . . . . . . . . . . Critical Strikes 8 | . . . . 3 5 . . . . . . . . . . . . Destroy 8 | . . . . 3 5 . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 501 | . . . . 95 406 . . . . . . . . . . . . Guns 122 | . . . . . 122 . . . . . . . . . . . . Cannons 376 | . . . . 95 281 . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ramming 3 | . . . . . 3 . . . . . . . . . . . . Kinetic 445 | . . . . 95 350 . . . . . . . . . . . . Thermal 53 | . . . . . 53 . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . 1 1 1 2 . 2 2 2 . . . . . . 1 1 1 Average Corruption 1 | . 1 1 1 1 . 1 2 2 . . . . . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 12 | . 2 1 4 2 . . 1 . . . . . . . 1 1 . Message Errors 1 | . 1 . . . . . . . . . . . . . . . . Matter Fused 4 | . . . 2 1 . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . 1 . . . . . . . . . . . . . . Energy Discharges 1 | . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 3 | . 1 . . 1 . . 1 . . . . . . . . . . Data Loss (major) 2 | . . 1 . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 3 | . . . . . 3 . . . . . . . . . . . . Projectiles 3 | . . . . . 3 . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . 2 1 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . 2 1 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . 2 . . . . . . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 301 | . . . 220 40 73 301 110 75 142 224 270 153 138 130 66 21 6 Average Temperature 60 | . . . 113 15 27 102 21 42 51 72 88 66 53 39 23 9 3 Received Heat Transfer 273 | . 24 . . . 135 6 9 . 18 9 27 . . . 27 9 9 Effects 1 | . . . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 111 | . . . . . 111 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Peak Influence 1615 | . 30 1 . 38 268 143 . . 74 44 . . 82 242 280 1615 1235 Initial 1100 | . . 1 . . 14 21 . . 50 11 . . 63 42 135 157 1100 Average 200 | . 13 1 . 30 81 88 . . 35 29 . . 69 96 168 1547 1120 Maximum Alert Level 5 | . . . . . 1 . . . . . . . . 1 1 5 4 Low Security (%) 84 | 100 100 100 . 100 88 100 . . 100 100 . . 100 95 93 3 . Level 1 3 | . . . . . 11 . . . . . . . . 4 6 . . Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 11 | . . . . . . . . . . . . . . . . . 100 Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . 96 . Squads Dispatched 15 | . 3 . . . 2 3 . . . 2 . . . . 2 . 3 Investigation 8 | . . . . . 1 2 . . . 1 . . . . 2 . 2 Extermination 1 | . . . . . . . . . . . . . . . . . 1 Reinforcement 6 | . 3 . . . 1 1 . . . 1 . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Distress Signals 9 | . 2 . . . 3 . . . . . . . . 1 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 134 | . 11 1 . . 24 4 5 1 6 7 14 . . 14 18 6 23 Peak Tracking Total 18 | . 9 1 . . 11 4 7 1 6 7 9 . 1 6 18 6 14 Tactical Retreats 20 | . . . . . 1 4 1 . 1 . 4 . . 4 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Traps Triggered 7 | . 1 . . 1 1 1 . . . . . . . 1 . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 3 | . 3 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Machines Disabled . | . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Machines Accessed 28 | . 2 . 5 . 1 5 . . 1 3 . . 1 2 5 . 3 Terminals 17 | . 2 . . . 1 2 . . 1 3 . . 1 2 4 . 1 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 Total Hacks 113 | . 4 . 50 . 3 17 . . 4 9 . . 5 3 11 . 7 Successful 89 | . 3 . 50 . 3 12 . . 4 4 . . 2 1 7 . 3 Failed 24 | . 1 . . . . 5 . . . 5 . . 3 2 4 . 4 Catastrophic 8 | . . . . . . 1 . . . 2 . . . 2 1 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 38 | . 1 . 1 . 4 8 . . 3 7 . . 5 3 4 . 2 Terminals 48 | . 4 . . . 3 7 . . 4 9 . . 5 3 10 . 3 Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . 1 . . Recycling Units 6 | . . . . . . 6 . . . . . . . . . . . Scanalyzers 3 | . . . . . . 3 . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . 4 Terminal Hacks 72 | . 3 . 50 . 2 . . . 3 3 . . 2 1 5 . 3 Record 51 | . . . 49 . . . . . . . . . . . . . 2 Open DSF 1 | . . . . . . . . . . . . . . . 1 . . Level Access Points 3 | . . . . . . . . . 1 . . . 1 . 1 . . Emergency Access Points 2 | . . . . . 1 . . . . . . . . . 1 . . Unreport Threat 2 | . 1 . . . . . . . 1 . . . . . . . . Locate Traps 9 | . 1 . . . . . . . 1 3 . . 1 1 1 . 1 Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . 1 . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . 6 . . . . . . . . . . . Process 1 | . . . . . . 1 . . . . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . . . . Retrieve Matter 4 | . . . . . . 4 . . . . . . . . . . . Scanalyzer 3 | . . . . . . 3 . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . 1 3 . . 1 1 . . . . 2 . . Terminals 7 | . . . . . 1 2 . . 1 1 . . . . 2 . . Botnet 7 | . . . . . 1 2 . . 1 1 . . . . 2 . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 1 . . . . 4 . . 1 3 . . 1 2 2 . 3 Full Trace Events 7 | . . . . . . 2 . . . 1 . . . . 2 . 2 Feedback Events 2 | . . . . . . 1 . . . . . . . . 1 . . Corruption 2 | . . . . . . 1 . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . 3 1 1 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 1 . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Turns Passed 2877 | 6 199 160 223 254 414 281 100 10 123 129 108 33 52 326 164 26 269 Spaces Moved 6190 | 1 228 83 541 562 456 699 380 46 201 326 488 134 196 854 297 93 605 Core 1 | . 1 . . . . . . . . . . . . . . . . Treads 5 | . . . . . 5 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 25 | 1 24 . . . . . . . . . . . . . . . . Hover 217 | . . . . . 215 2 . . . . . . . . . . . Flight 5942 | . 203 83 541 562 236 697 380 46 201 326 488 134 196 854 297 93 605 Fastest Speed 17 | 80 37 37 37 37 31 20 20 20 17 20 19 19 19 19 19 19 19 Average Speed 26 | 80 43 37 37 37 50 21 23 20 17 21 19 19 19 20 20 21 22 Slowest Speed 240 | 80 150 37 37 37 240 95 95 20 20 95 22 19 19 26 23 23 35 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 80 | . 1 5 . 4 . 8 2 . 2 12 2 . . 7 10 3 24 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 2 49 15 92 93 30 23 61 11 6 11 80 9 8 31 8 19 20 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . . 1 . . . 1 . . . 1 . . . . . . Known Exits Taken 4 | . . . . . 1 . . . 1 . . . 1 . . 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 1 . 1 1 1 . 1 1 . . Scrap Searched 5 | . . . . 1 . . 3 . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 35 | . . . . 13 22 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile 35 | . . . . 13 22 . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -3 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Fac Fac Upp Upp Fac Res Res Tes Acc Total 7275 | 6 330 206 564 594 601 828 386 45 286 372 496 140 210 1006 393 95 717 Wait 928 | . 80 129 15 6 68 104 . . 81 52 1 7 10 140 102 5 128 Move 6021 | . 225 72 540 553 455 682 375 45 196 302 483 133 195 840 278 88 559 Hop 72 | . 1 5 . 4 . 8 2 . 2 11 2 . . 6 8 1 22 Pick Up 56 | . 9 . 1 1 10 10 1 . 2 3 2 . 4 9 3 . 1 Fast Attach 16 | . 3 . 3 1 5 . 3 . . 1 . . . . . . . Attach 31 | . . . . 7 7 5 . . 2 . 6 . . 2 . 1 1 Detach 22 | 1 3 . . 8 6 1 1 . 1 . 1 . . . . . . Swap 19 | 2 . . . . 5 8 2 . 1 . 1 . . . . . . Drop 62 | 3 9 . 5 1 10 10 2 . 1 3 . . 1 9 2 . 6 Fire 46 | . . . . 13 33 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 4 exits: Acc x3 / [*Tes]) -2/Testing -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Discovered new exit (range 13) 83 | -10/Materials | Met 8R-AWN 189 | -10/Materials | Discovered new exit (range 13) 206 | -10/Materials | Entered Mines 207 | -10/Mines | Assembled infested the area 207 | -10/Mines | Followed 8R-AWN into the Mines 300 | -10/Mines | Build established: Mutant 350 | -10/Mines | Learned location of 1 exit from Materials 360 | -10/Mines | Discovered new exit (range 5) 366 | -10/Mines | Entered Exiles 375 | -10/Exiles | Welcomed by 8R-AWN 382 | -10/Exiles | Met EX-HEX 405 | -10/Exiles | Met EX-DEC 420 | -10/Exiles | Visited The Gauntlet 470 | -10/Exiles | Learned location of Zion (-6) 477 | -10/Exiles | Met EX-BIN 483 | -10/Exiles | Aligned with FarCom system 484 | -10/Exiles | Given EX-Vault access code 503 | -10/Exiles | Opened EX-Vault 505 | -10/Exiles | Found Prototype Processor 505 | -10/Exiles | Identified 0b10 Alert Chip 512 | -10/Exiles | Found AWS/Thermal 515 | -10/Exiles | Found YOLO Cannon 525 | -10/Exiles | Warned to stay clear of 0b10 Research branches 585 | -10/Exiles | Discovered new exit (range 12) 589 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 589 | -10/Exiles | Entered Mines 613 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 685 | -9/Mines | Met a Derelict bent on vengeance 708 | -9/Mines | Learned Materials interactive machine intel 728 | -9/Mines | Core integrity fell below 50% 802 | -9/Mines | Discovered new exit (range 10) 843 | -9/Mines | Entered Materials 843 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 844 | -8/Materials | Identified exit to Factory 845 | -8/Materials | Loaded intel: 19 interactive machine locations 1257 | -8/Materials | Entered Factory 1257 | -7/Factory | Evolved 2 slots: Propulsion x2 1512 | -7/Factory | Discovered new exit (range 15) 1538 | -7/Factory | Entered Lower Caves 1556 | -7/Lower Caves | Spotted B-75 Beast 1566 | -7/Lower Caves | Build established: Sprinter 1636 | -7/Lower Caves | Discovered new exit (range 9) 1638 | -7/Lower Caves | Entered another Lower Caves area 1644 | -7/Lower Caves | Discovered new exit (range 15) 1648 | -7/Lower Caves | Entered Factory 1648 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1723 | -6/Factory | Identified exit to Factory 1771 | -6/Factory | Entered another Factory area 1771 | -5/Factory | Evolved 2 slots: Utility x2 1782 | -5/Factory | Discovered new exit (range 5) 1897 | -5/Factory | Discovered new exit (range 8) 1900 | -5/Factory | Entered Upper Caves 1912 | -5/Upper Caves | Attracted the attention of an 0b10 base 1930 | -5/Upper Caves | Encountered a Warlord checkpoint 1961 | -5/Upper Caves | Learned location of Armory (-3) 2008 | -5/Upper Caves | Discovered new exit (range 4) 2008 | -5/Upper Caves | Entered another Upper Caves area 2017 | -5/Upper Caves | Discovered new exit (range 8) 2041 | -5/Upper Caves | Entered Factory 2041 | -4/Factory | Evolved 2 slots: Utility x2 2071 | -4/Factory | Identified exit to Research 2093 | -4/Factory | Entered Research 2093 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 2397 | -3/Research | Lost 3 parts (1n2u) 2403 | -3/Research | Discovered new exit (range 11) 2419 | -3/Research | Entered another Research area 2419 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2432 | -2/Research | Identified exit to Access 2564 | -2/Research | Discovered new exit (range 15) 2583 | -2/Research | Entered Testing 2584 | -2/Testing | Maximum security lockdown engaged 2603 | -2/Testing | Discovered exit to Access (range 15) 2609 | -2/Testing | Entered Access 2609 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2874 | -1/Access | Spotted B-99 Colossus 2878 | -1/Access | Self-destructed Last Messages --------------- 02837_ Wave Collapse Detector explodes. 02837_ G-73 Enforcer destroyed. 02857_ Mak. Hacking Suite destroyed. 02859_ ALERT: Rogue bot located, Programmers report to Access Zone 6V. 02859_ Dropped Dual-blade Saw. 02860_ Dropped Lgt. Quantum Reactor. 02860_ Dropped Adv. Corruption Screen. 02861_ Dropped Adv. Hacking Suite. 02861_ Dropped Imp. Utility Shielding. 02862_ Dropped Med. Storage Unit. 02863_ Imp. VTOL Module destroyed. 02875_ Q-thruster destroyed. 02875_ Critical hit (Blast). 02875_ Acquired 6 matter. 02876_ Connecting with Garrison Access... 02876_ ALERT: Suspicious activity at Garrison Access A001. Dispatching Investigation squad. 02877_ Slug penetrates Garrison Access. 02878_ Penetrated by Slug. 02878_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????????????????????????# # " " #? | | ????????????????????????# # #? | | ????????????????????????# ^ # #? | | ????????????????????????# # | ! #? | | ????????????????????????# #] * #? | | ??????????????????????### /#############? | | ?????????????????# #?????????? | | ?????????????????# #?????????? | | ?????????????????# ! #?????????? | | ?????????????????+ [%= ########### | | ?????????????????? " = # | | ?????????????????? """ = # | | ?????????????????? """ # " | | ???????????????? " uu # "" | | ?????????????? w # "" | | ?????????????? u ! k + "" | | ????????????? + "" | | ????????????? " # "" | | ???????????? """ ] # "" | | ???????????? """ h # " | | ???????????? " h h + | | ??????????? A " " # | | ??????????? " " ########### | | ?????????? ""G""g BB#???????? | | ?????????? A BB#???????? | | ?????????? @ k ##????????? | | ?????????? s s #?????????? | | ?????????????#+####################+#######??????? | | ?????????????????????????????# s #??????? | | ?????????????????????????????# s s #??????? | | ?????????????????????????????# """""" #??????? | | ?????????????????????????????# """""" !#??????? | | ?????????????????????????????# """""" p######## | | ?????????????????????????????# """""" / | | ?????????????????????????????# """""" ######## | | ?????????????????????????????# #??# ]] | | ?????????????????????????????# #??# ]] | | ?????????????????????????????# "" #??# ]] | | ?????????????????????????????# ""T""" #??# | | ?????????????????????????????#?? """"" #??# | | ????????????????????????????????###########??# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????##### | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Utility Shielding 66 Evasion (%) 76 Recoil Reduction 1 Offensive Hacking 11 Item Schematics ----------------- Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Dodgeball, But With Guns Challenges ------------ None Game ------ Seed WardroneCargoCannon Manual? 0 Play Time 02:07:11 Cumulative 41.1 hours Start 2022.03.28 @ 18:41:47 End 2022.03.28 @ 21:23:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 33 Achievement% 29 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eba00768-c449-4153-8896-bfb720abd84c