Cogmind - Beta 13 *** ADVENTURER MODE // 2024.03.31 @ 10:38:52 Player: Bloket Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (72) 360 Value Destroyed (1924) 1924 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 4054 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 89/100 System Corruption 0% Temperature Cool (10) Movement Walking (125) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg Armored Leg > --- UTILITY (3) ------ Improved Targeting Computer Hacking Suite System Shield > --- WEAPON (3) ------- Particle Gun Flamer Makeshift Hammer > --- INVENTORY (5) ---- Light Nuclear Core Improved Medium Treads Hacking Drone Bay Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Armored Leg > --- UTILITY ---------- Improved Targeting Computer Hacking Suite System Shield > --- WEAPON ----------- Particle Gun Heavy Assault Rifle Bore Cannon > --- INVENTORY -------- Light Nuclear Core Makeshift Flight Unit Hacking Drone Bay Particle Gun Self-destruct Interrupter [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Makeshift Flight Unit Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Matter Pod Processor Improved Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Flamer Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 74 | 6 11 4 25 8 1 19 Power 10 | 1 1 1 1 . . 6 Engine 2 | 1 1 . . . . . Core 5 | . . 1 1 . . 3 Reactor 3 | . . . . . . 3 Propulsion 20 | 3 3 . 8 2 . 4 Treads 7 | . 1 . 5 1 . . Leg 7 | 2 2 . . . . 3 Wheel 2 | 1 . . 1 . . . Hover 3 | . . . 2 1 . . Flight 1 | . . . . . . 1 Utility 14 | . 4 . 5 2 . 3 Device 2 | . . . 1 . . 1 Storage 4 | . 2 . 2 . . . Processor 3 | . 1 . 1 1 . . Hackware 2 | . . . . . . 2 Protection 3 | . 1 . 1 1 . . Artifact . | . . . . . . . Weapon 30 | 2 3 3 11 4 1 6 Energy Gun 3 | . . . . . . 3 Energy Cannon 3 | . . 1 2 . . . Ballistic Gun 11 | 2 2 . 5 2 . . Ballistic Cannon 2 | . . . . . 1 1 Launcher 7 | . 1 2 3 1 . . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . . 1 Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes . | . . . . . . . Parts Lost 13 | . 1 . 2 5 . 5 Power 3 | . . . . 1 . 2 Propulsion 3 | . . . 1 1 . 1 Utility 2 | . . . 1 . . 1 Weapon 5 | . 1 . . 3 . 1 Highest Loss Streak 5 | . 1 . 2 5 . 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 98 100 88 86 88 90 Engine 3 | . 14 4 . . . . Core 3 | . . 9 10 3 . 2 Treads 11 | . 3 14 12 19 22 2 Leg 11 | . 24 14 2 . . 19 Storage 2 | . 9 . 4 5 . . Processor 16 | . 12 14 18 22 22 12 Hackware 3 | . . . . . . 15 Protection 6 | . 4 14 5 5 11 1 Energy Gun 1 | . . . . . . 9 Ballistic Gun 16 | . 21 14 10 12 22 13 Ballistic Cannon 2 | . . . . . 6 3 Launcher 6 | . 6 12 12 10 4 . Naked Turns . | . . . . . . . Heaviest Build 27 | 6 12 12 19 16 13 27 Greatest Support 40 | 20 26 20 40 40 40 40 Greatest Overweight (x) 2 | . . . 2 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 5 5 5 25 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 1 4 5 5 5 5 4 Class Distribution -------------------- 40% | Mutant 31% | Scavenger-Gunner 9% | Hacker-Mutant 7% | Gunner 4% | Scavenger-Mutant 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 2258 | 292 409 195 494 288 10 570 Remotely . | . . . . . . . Salvage Created 2108 | 57 144 236 848 119 . 704 Parts 136 | 1 16 21 64 9 . 25 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 24 | . . . . . . 24 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 51 | 1 8 9 16 . . 17 Guns 23 | 1 2 5 4 . . 11 Cannons 9 | . . 1 3 . . 5 AOE 18 | . 6 3 9 . . . Classes Destroyed 13 | 2 2 2 7 . . . Worker 6 | 1 3 . 2 . . . Builder 5 | . . 2 2 1 . . Tunneler 2 | . . . 1 1 . . Hauler 1 | . . . 1 . . . Recycler 2 | . . . 1 1 . . Mechanic 1 | . . . 1 . . . Operator 1 | . . . 1 . . . Watcher 4 | . 2 . 2 . . . Swarmer 15 | . 6 3 . . . 6 Grunt 26 | 1 2 5 8 . . 10 Brawler 2 | . . . 1 . . 1 Sentry 7 | . . . 7 . . . Assembled 1 | . . 1 . . . . Best Kill Streak 5 | 1 5 5 5 1 . 5 Combat Bots Only 5 | 1 3 3 2 . . 5 Max Kills in Single Turn 3 | 1 2 3 3 1 . 2 Gunslinging 1 | . . . . . . 1 Exploded 2 | . 2 1 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 292 | 10 26 35 68 21 . 132 Missed 90 | 2 9 11 26 3 . 39 Damage Taken 2658 | 66 179 212 496 505 . 1200 Core 488 | 8 41 35 73 108 . 223 Absorbed by Shields . | . . . . . . . Redirected to Shielding 52 | . . 17 35 . . . Ignored by Resistances 762 | 22 56 69 142 142 . 331 Regen/Repaired (Parts) 149 | . 41 . 108 . . . Core Remaining (%) 81 | 96 . 66 . . . . Volleys Fired 152 | 8 16 18 40 7 . 63 Largest 3 | 2 2 2 3 2 . 3 Hottest 165 | 40 50 80 123 53 . 165 Shots Fired 312 | 16 29 36 92 9 . 130 Gun 221 | 16 20 23 53 7 . 102 Cannon 45 | . . 6 14 . . 25 Launcher 43 | . 9 7 25 2 . . Special 3 | . . . . . . 3 Kinetic 209 | 16 20 23 53 7 . 90 Thermal 60 | . . 6 14 . . 40 Explosive 43 | . 9 7 25 2 . . Electromagnetic . | . . . . . . . Robot Hit Streak 81 | 7 4 9 29 20 . 81 Robot Miss Streak 3 | 2 3 2 3 . . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 . . . 2 Max Gunslinging Chain 1 | . . 1 . . . 1 Shots Hit Robots 253 | 12 13 25 76 11 . 116 Core Hits 136 | 3 16 20 42 7 . 48 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . . . 3 Critical Strikes 10 | . . . . 1 . 9 Burn 4 | . . . . . . 4 Destroy 3 | . . . . . . 3 Blast 2 | . . . . . . 2 Sever 1 | . . . . 1 . . Melee Attacks 2 | . . . . 2 . . Impact . | . . . . . . . Slashing 2 | . . . . 2 . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5492 | 136 631 698 1848 270 . 1909 Guns 2566 | 136 73 204 672 106 . 1375 Cannons 745 | . . 35 208 . . 502 Explosions 2037 | . 558 450 968 61 . . Melee 103 | . . . . 103 . . Ramming 9 | . . 9 . . . . Kinetic 2577 | 136 73 204 672 106 . 1386 Thermal 766 | . . 35 208 . . 523 Explosive 2037 | . 558 450 968 61 . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 103 | . . . . 103 . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . 15 . . . . Projectiles . | . . . . . . . Explosions 15 | . . 15 . . . . Melee . | . . . . . . . Knockbacks 8 | . . 1 . . . 7 Impact 1 | . . 1 . . . . Kinetic 7 | . . . . . . 7 Secondary . | . . . . . . . Self-Inflicted Damage 96 | . 21 24 51 . . . Shots 6 | . 2 1 3 . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 542 | 6 2 180 126 72 . 542 Average Temperature 107 | 6 2 69 37 33 . 146 Received Heat Transfer 1366 | 48 24 90 237 140 . 827 Effects 13 | . . . . . . 13 Shutdowns 1 | . . . . . . 1 Energy Bleed 2 | . . . . . . 2 Interference 3 | . . . . . . 3 Matter Decay 2 | . . . . . . 2 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 5 | . . . . . . 5 Heat Transferred 2324 | . . 74 444 . . 1806 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 558 | 25 209 166 558 140 . . Initial 117 | . 13 7 . 117 . . Average 93 | 8 82 68 166 72 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 85 | 100 79 100 66 100 . . Level 1 12 | . 20 . 24 . . . Level 2 1 | . . . 8 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 2 . 4 . . . Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 75 | 1 12 9 23 6 . 24 Peak Tracking Total 6 | 1 4 3 4 6 . 4 Tactical Retreats 6 | . . . . . . 6 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 2 | . . . . 2 2 . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . 1 . 2 . . . Max in Single Turn 1 | . 1 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 12 | . 7 . 4 1 . . Terminals 7 | . 4 . 2 1 . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . 2 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 46 | . 21 . 20 5 . . Successful 33 | . 14 . 15 4 . . Failed 13 | . 7 . 5 1 . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals 27 | . 14 . 8 5 . . Fabricators . | . . . . . . . Repair Stations 14 | . 2 . 12 . . . Recycling Units 5 | . 5 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 9 . 7 4 . . Record 16 | . 6 . 6 4 . . Prototype ID Bank 1 | . . . 1 . . . Alert Level 2 | . 2 . . . . . Recall Investigation 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 2 . 8 . . . Scan Component 6 | . 1 . 5 . . . Repair 4 | . 1 . 3 . . . Recycling Unit Hacks 3 | . 3 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 6 . 4 1 . . Full Trace Events 5 | . 3 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . 1 . 3 . . . Time 122 | . 26 . 96 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 9 | . 9 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . 1 . 3 . . Largest Group 3 | . . 1 1 3 3 3 Highest-Rated Group 40 | . . 31 31 40 40 40 Highest-Rated Ally 31 | . . 31 31 16 16 16 Total Orders . | . . . . . . . Ally Attacks 18 | . . . 3 . . 15 Total Damage 189 | . . . 20 . . 169 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 2 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6332 | 132 1159 935 821 584 1370 1331 Spaces Moved 3832 | 92 838 470 378 354 844 856 Core 16 | 16 . . . . . . Treads 2148 | . 192 470 328 266 844 48 Legs 1527 | 73 646 . . . . 808 Wheels 3 | 3 . . . . . . Hover 138 | . . . 50 88 . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 116 140 160 125 Average Speed 144 | 106 129 160 162 155 160 128 Slowest Speed 200 | 120 160 160 200 160 160 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 63 | 6 98 77 42 65 74 85 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . 2 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 6 | . . . . . 3 3 Spaces Dug . | . . . . . . . Terrain Destroyed 374 | . 73 93 202 3 . 3 Melee . | . . . . . . . Projectile 3 | . . . . . . 3 AOE 371 | . 73 93 202 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4339 | 111 887 618 499 378 867 979 Wait 184 | . 1 118 38 . 7 20 Move 3826 | 91 837 469 377 353 843 856 Hop . | . . . . . . . Pick Up 53 | 6 15 4 5 4 8 11 Fast Attach 22 | . . 1 13 4 . 4 Attach 23 | 5 4 . 4 3 . 7 Detach 3 | . . . 3 . . . Swap 29 | 1 7 3 8 1 1 8 Drop 44 | . 7 4 11 4 8 10 Fire 152 | 8 16 18 40 7 . 63 Melee 2 | . . . . 2 . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 73 | -11/Scrapyard | Discovered new exit (range 8) 133 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Repaired Assault Rifle? 306 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 15) 534 | -10/Materials | Discovered new exit (range 13) 642 | -10/Materials | Discovered new exit (range 3) 1089 | -10/Materials | Discovered new exit (range 5) 1292 | -10/Materials | Entered Mines 1294 | -10/Mines | Met a Derelict bent on vengeance 1345 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1502 | -10/Mines | Discovered new exit (range 14) 1681 | -10/Mines | Learned Materials stockpile data 1713 | -10/Mines | Excavation squad dispatched 1713 | -10/Mines | A large section of the Mines collapsed 2173 | -10/Mines | Received a Mining Laser from a helpful Derelict 2227 | -10/Mines | Entered Materials 2227 | -9/Materials | Accompanied by 1 ally 2227 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2349 | -9/Materials | Repaired Lgt. Nuclear Core 2376 | -9/Materials | Repaired Assault Rifle 2681 | -9/Materials | Repaired Rocket Launcher 3012 | -9/Materials | Discovered new exit (range 12) 3048 | -9/Materials | Entered Mines 3049 | -9/Mines | Learned location of Storage (-7) 3068 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3089 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3149 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3149 | -9/Mines | Discovered new exit (range 5) 3184 | -9/Mines | Assembled infested the area 3248 | -9/Mines | Lost 5 parts (1p1n3w) 3260 | -9/Mines | Found a hidden stash of uninstalled traps 3367 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3491 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3504 | -9/Mines | Discovered new exit (range 9) 3632 | -9/Mines | Entered Zion 3632 | -7/Zion | Accompanied by 3 allies 3672 | -7/Zion | Build established: Scavenger-Gunner 3779 | -7/Zion | Identified exit to Proximity Caves 3786 | -7/Zion | Learned location of 2 exits from Factory 3958 | -7/Zion | Learned Factory emergency access door positions 4297 | -7/Zion | Given the Hacking Drone Bay 4298 | -7/Zion | Found Prototype Device 4510 | -7/Zion | Received a hallucinogenic algorithm 4980 | -7/Zion | Given A8's code to call for help 5002 | -7/Zion | Entered Proximity Caves 5002 | -6/Proximity Caves | Accompanied by 3 allies 5111 | -6/Proximity Caves | Lost 3 allies 5117 | -6/Proximity Caves | Core integrity fell below 50% 5181 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 5466 | -6/Proximity Caves | Spotted B-75 Beast 5490 | -6/Proximity Caves | Core integrity fell below 20% 5561 | -6/Proximity Caves | Identified exit to Factory 5658 | -6/Proximity Caves | Learned Factory emergency access door positions 6050 | -6/Proximity Caves | Build established: Hacker-Mutant 6331 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6333 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- S-27 Virus destroyed. Autogun fries itself beyond repair. Searching scrap... Found Flamer. Found 42 Matter. Dropped Broken Hvy. Assault Rifle. Dropped Broken Bore Cannon. Dropped Broken Particle Gun. Acquired Flamer. Acquired 10 matter. Acquired Mak. Hammer. Acquired 10 matter. G-50 Soldier suffers critical hit (Burn). G-50 Soldier heat damages Adv. Heat Sink. Destroyed Adv. Heat Sink. G-50 Soldier destroyed. Carbon-fiber Leg fries itself beyond repair. Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????# ???????????????????????????????? | | ?????????# #???????????????????????????????? | | ???????### #????????????????????????????????? | | ?????### #?????????????????????????????????? | | ?????# #?????????????????????????????????? | | ??????# ##????????????????????????????????? | | ???????# #?????##?????????????????????????? | | #???????# #??? ???????????????????????? | | ######### #?? ???????????????????????? | | ## ??????????????????????? | | ??????????????????????? | | ######### ??????????????????????? | | ????????# ??????????????????????? | | ????????# #### ??????????????????????? | | ????????# #???### ???????????????????????? | | ??????### #??????? ???????????????????????? | | ?????## ##?????? ## ????????????????????????? | | ????## #?????# #???????????????????????????? | | ???## ##?????# #???????????????????????????? | | #### #####?????## #???????????????????????????? | | # ##?????????# ##??????????????????????????? | | #######????## ##?????????????????????????? | | #### ###### ####??????????????????????? | | ###??????