Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.19 @ 13:58:15

Player: Olafz

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (39)      195
Value Destroyed (1072)     1072
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (82)                 82
              TOTAL SCORE: 3029

 Bonus
-------
High Alert Combat Kills    82

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Ion Engine
          Light Nuclear Core
  High-capacity Storage Unit
                Particle Charger
       Improved Utility Shielding

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
          Heavy EM Shotgun
                Beam Rifle
>               --- INVENTORY --------
          Light Ion Engine
       Improved Ion Engine
          Light Nuclear Core
                Aluminum Leg
                VSS Leg
       Improved Heat Sink
       Improved Heat Sink
  High-capacity Storage Unit
                Particle Charger
         Medium Laser
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 6   2   10  28  
  Power                    6    | 1   .   2   3   
    Engine                 6    | 1   .   2   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 2   .   2   8   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   .   1   3   
    Wheel                  .    | .   .   .   .   
    Hover                  6    | .   .   1   5   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 1   2   2   9   
    Device                 9    | .   .   2   7   
    Storage                2    | 1   1   .   .   
    Processor              2    | .   1   .   1   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | 2   .   4   8   
    Energy Gun             12   | 2   .   4   6   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   2   
  Corrupted Parts          2    | .   .   1   1   
    System Corruption      3    | .   .   2   1   
Parts Lost                 19   | .   .   .   19  
  Power                    2    | .   .   .   2   
  Propulsion               8    | .   .   .   8   
  Utility                  6    | .   .   .   6   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      10   | .   .   .   10  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   90  97  81  
  Engine                   10   | .   14  11  8   
  Leg                      16   | .   28  22  4   
  Hover                    8    | .   .   .   21  
  Device                   11   | .   .   19  7   
  Storage                  10   | .   14  11  8   
  Processor                9    | .   4   11  11  
  Energy Gun               20   | .   28  22  15  
Naked Turns                11   | .   .   .   11  
Heaviest Build             29   | 14  19  27  29  
  Greatest Support         32   | 20  20  20  32  
  Greatest Overweight (x)  2    | 1   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 6   8   10  9   
  Most Carried             10   | 1   6   10  10  
  Average Carried          7    | .   3   9   8   
  Final Capacity           10   | 8   10  10  5   
  Final Carried            10   | 1   6   10  5   

 Class Distribution 
--------------------
 89% | Mutant
  6% | Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           658  | 55  28  297 278 
  Remotely                 .    | .   .   .   .   
Salvage Created            1287 | .   79  403 805 
  Parts                    87   | .   16  38  33  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   .   1   2   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  32   | .   3   10  19  
  Guns                     27   | .   2   10  15  
  Cannons                  2    | .   .   .   2   
  AOE                      2    | .   1   .   1   
Classes Destroyed          9    | .   4   3   2   
  Worker                   1    | .   1   .   .   
  Builder                  1    | .   .   1   .   
  Operator                 2    | .   1   1   .   
  Watcher                  3    | .   1   1   1   
  Swarmer                  14   | .   3   5   6   
  Grunt                    11   | .   .   3   8   
  Brawler                  1    | .   .   .   1   
  Sentry                   5    | .   .   2   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           7    | .   4   7   7   
  Combat Bots Only         7    | .   3   6   7   
Max Kills in Single Turn   2    | .   1   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        256  | .    23   42   191  
  Missed                   64   | .    10   9    45   
Damage Taken               2608 | .    104  376  2128 
  Core                     705  | .    7    135  563  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         87   | 100  97   66   .    
Volleys Fired              118  | .    10   29   79   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    90   101  136  
Shots Fired                216  | .    20   51   145  
  Gun                      200  | .    20   51   129  
  Cannon                   16   | .    .    .    16   
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  173  | .    10   29   134  
  Explosive                .    | .    .    .    .    
  Electromagnetic          43   | .    10   22   11   
  Robot Hit Streak         13   | .    3    5    13   
  Robot Miss Streak        6    | .    5    4    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           130  | .    9    30   91   
  Core Hits                72   | .    6    21   45   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         12   | .    .    4    8    
    Burn                   12   | .    .    4    8    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2316 | .    207  547  1562 
  Guns                     1872 | .    131  547  1194 
  Cannons                  224  | .    .    .    224  
  Explosions               206  | .    76   .    130  
  Melee                    .    | .    .    .    .    
  Ramming                  14   | .    .    .    14   
  Kinetic                  .    | .    .    .    .    
  Thermal                  1793 | .    140  246  1407 
  Explosive                .    | .    .    .    .    
  Electromagnetic          509  | .    67   301  141  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         9    | .    .    3    9    
  Average Corruption       6    | .    .    2    7    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  20   | .    .    3    17   
    Message Errors         6    | .    .    .    6    
    Matter Fused           5    | .    .    1    4    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      2    | .    .    1    1    
    Data Loss (major)      1    | .    .    .    1    
    Misfires               2    | .    .    1    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      6    | .    .    .    6    
  Shots                    .    | .    .    .    .    
  Rammed                   3    | .    .    .    3    
Targets Rammed             3    | .    .    .    3    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        652  | .    240  57   652  
  Average Temperature      156  | .    102  28   177  
  Received Heat Transfer   1098 | .    .    135  963  
  Effects                  19   | .    1    .    18   
    Shutdowns              2    | .    .    .    2    
    Energy Bleed           1    | .    1    .    .    
    Interference           4    | .    .    .    4    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         1    | .    .    .    1    
    Damage (major)         8    | .    .    .    8    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             10   | .    .    1    9    
  Heat Transferred         5147 | .    335  888  3924 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | .    1    1    3    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             616  | .   142 365 616 
  Initial                  72   | .   .   59  72  
  Average                  228  | .   34  170 404 
Maximum Alert Level        2    | .   .   1   2   
  Low Security (%)         55   | 100 100 73  12  
  Level 1                  19   | .   .   26  25  
  Level 2                  24   | .   .   .   62  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   .   1   7   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   1   2   
  Assault                  1    | .   .   .   1   
  Garrison                 3    | .   .   .   3   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              52   | .   5   11  36  
  Peak Tracking Total      8    | .   3   3   8   
  Tactical Retreats        4    | .   .   .   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   .   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          4    | .   1   1   2   
  Max in Single Turn       1    | .   1   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   1   2   .   
  Terminals                3    | .   1   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   3   6   .   
  Successful               2    | .   1   1   .   
  Failed                   7    | .   2   5   .   
    Catastrophic           3    | .   1   2   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   .   6   .   
  Terminals                9    | .   3   6   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   1   1   .   
  Level Access Points      1    | .   1   .   .   
  Branch Access Points     1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   2   .   
  Full Trace Events        1    | .   .   1   .   
  Feedback Events          1    | .   .   1   .   
    Corruption             1    | .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1283 | 63  241 475 504 
Spaces Moved               710  | 46  171 206 287 
  Core                     35   | 3   .   .   32  
  Treads                   .    | .   .   .   .   
  Legs                     456  | 43  171 206 36  
  Wheels                   .    | .   .   .   .   
  Hover                    219  | .   .   .   219 
  Flight                   .    | .   .   .   .   
  Fastest Speed            38   | 50  120 120 38  
  Average Speed            119  | 116 120 178 75  
  Slowest Speed            260  | 120 120 260 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 4   42  23  24  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          25   | .   2   2   21  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      25   | .   2   2   21  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      934  | 52  186 265 431 
  Wait                     9    | .   .   1   8   
  Move                     707  | 45  170 205 287 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 1   4   8   7   
  Fast Attach              24   | 6   1   7   10  
  Attach                   15   | .   .   1   14  
  Detach                   9    | .   .   2   7   
  Swap                     7    | .   1   2   4   
  Drop                     22   | .   .   10  12  
  Fire                     118  | .   10  29  79  
  Melee                    .    | .   .   .   .   
  Ram                      3    | .   .   .   3   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   64 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Identified exit to Materials
  305 | -10/Materials | Entered another Materials area
  305 | -9/Materials  | Evolved 2 slots: Utility x2
  307 | -9/Materials  | Build established: Mutant
  420 | -9/Materials  | Discovered new exit (range 15)
  677 | -9/Materials  | Discovered new exit (range 8)
  691 | -9/Materials  | Identified exit to Materials
  753 | -9/Materials  | Identified exit to Mines
  780 | -9/Materials  | Entered another Materials area
  780 | -8/Materials  | Evolved 2 slots: Propulsion x2
  896 | -8/Materials  | Destroyed 7 combat bots
  933 | -8/Materials  | Garrison activated, responded to threat
 1090 | -8/Materials  | Lost 4 parts (1p3n)
 1180 | -8/Materials  | First assault squad dispatched
 1228 | -8/Materials  | Core integrity fell below 50%
 1270 | -8/Materials  | Core integrity fell below 20%
 1284 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Imp. Heat Sink destroyed.
G-47 Trooper heat spikes uncontrollably.
Aluminum Leg melted.
Particle Gun melted.
G-47 Trooper destroyed.
Imp. Ion Engine destroyed.
Critical hit (Burn: +37).
Broken Adv. Beam Cannon destroyed.
Aluminum Leg destroyed.
Dropped Med. Storage Unit.
Dropped Beam Rifle.
Slammed into M-28 Smith.
System corrupted: Matter fused (-6).
Acquired 61 matter.
Critical hit (Burn: +37).
Acquired 31 matter.
Overheating: System interference.
Imp. Sensor Array temporarily disabled.
Imp. Sensor Array destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ???????????????????????#??????????????             |
| ???????????????????????# ????########?             |
| ???????????????######### #####      #?             |
| ???????????????#       u @          #?             |
| ???????????????+                 Y  #?             |
| ???????????????#                    #?             |
| ???????????????+                    #?             |
| ???????????????## ############      #?             |
| ???????????????????????#########  ###?             |
| ???????????????????????#     #?#  #???             |
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| ???????????????????????#[    ##    #??             |
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|  " !  [      #######         #?#  #???             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                57
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketResetUnit
  Manual?         0
Play Time         00:16:15
  Cumulative      149.8 hours
  Start           2024.07.19 @ 13:39:00
  End             2024.07.19 @ 13:58:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          249
  Rogue           247
  Adventurer      2
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             40
Gallery%          61
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 24dcf4cc-03ab-49c7-b85c-a7e9364caca5