Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.25 @ 14:24:19 Player: Michael Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (54) 270 Value Destroyed (1553) 1553 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2402) 2402 TOTAL SCORE: 7925 Bonus ------- Simple Hacker 2402 Cogmind --------- Core Integrity 29/1000 Matter 230/300 Energy 214/240 System Corruption 18% Temperature Cool (28) Movement Flying (40) Location -5/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (3) --- Nuclear Pulse Array > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Medium Storage Unit Long-range Sensor Array Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Wheel Wheel Wheel > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Propulsion Shielding > --- WEAPON ----------- Lightning Gun Variable Charge Gun Variable Charge Gun Variable Charge Gun > --- INVENTORY -------- Improved Ion Engine Nuclear Core Micro Nuclear Core Wheel Improved Cooling System Advanced Cooling System Medium Storage Unit Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating Variable Charge Gun Coil Gun Heavy Machine Gun Advanced Assault Cannon Improved Grenade Launcher [Rating: 61] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Advanced Targeting Computer Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Lightning Gun Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 7 | . . 1 1 2 1 2 Weapon 2 | . . 1 1 . . . Parts Attached 117 | 6 13 19 10 25 10 34 Power 12 | 1 2 1 1 4 . 3 Engine 5 | 1 2 . . 1 . 1 Core 7 | . . 1 1 3 . 2 Reactor . | . . . . . . . Propulsion 19 | 2 2 5 1 3 1 5 Treads . | . . . . . . . Leg 3 | 2 . 1 . . . . Wheel 15 | . 2 4 1 3 1 4 Hover . | . . . . . . . Flight 1 | . . . . . . 1 Utility 53 | 1 6 7 6 11 7 15 Device 30 | . 3 4 3 6 4 10 Storage 6 | 1 2 . 1 . 1 1 Processor 9 | . 1 1 . 3 1 3 Hackware . | . . . . . . . Protection 8 | . . 2 2 2 1 1 Artifact . | . . . . . . . Weapon 33 | 2 3 6 2 7 2 11 Energy Gun 15 | 1 . 3 1 4 1 5 Energy Cannon . | . . . . . . . Ballistic Gun 12 | 1 3 3 1 1 . 3 Ballistic Cannon 3 | . . . . . 1 2 Launcher 3 | . . . . 2 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 27 | . . 5 . 4 2 16 Power 2 | . . . . . . 2 Propulsion 6 | . . 1 . . . 5 Utility 2 | . . . . . . 2 Weapon 17 | . . 4 . 4 2 7 Highest Loss Streak 13 | . . 3 . 3 2 13 Average Slot Usage (%) 95 | . 98 97 100 91 100 92 Engine 2 | . 14 2 . . . . Core 5 | . . 8 9 6 6 4 Leg 2 | . 17 2 . . . . Wheel 16 | . 10 19 18 14 20 14 Device 10 | . 12 13 10 7 12 8 Storage 12 | . 14 11 15 15 13 9 Processor 18 | . . 8 9 22 20 28 Energy Gun 14 | . 5 8 27 14 25 11 Ballistic Gun 9 | . 22 22 9 4 . 6 Naked Turns . | . . . . . . . Heaviest Build 78 | 13 26 31 44 49 73 78 Greatest Support 30 | 20 20 20 20 20 30 30 Greatest Overweight (x) 3 | . 1 2 2 3 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 18 | 6 10 10 14 14 18 18 Average Capacity 13 | 4 7 10 12 14 14 16 Most Carried 18 | 4 10 10 14 14 16 18 Average Carried 11 | 3 6 7 11 13 12 14 Final Capacity 18 | 6 10 10 14 14 18 4 Final Carried 16 | 4 10 10 14 13 16 4 Class Distribution -------------------- 49% | Skirmisher 32% | Mutant 5% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1965 | 250 288 475 172 193 75 512 Remotely . | . . . . . . . Salvage Created 2205 | . 278 558 314 368 75 612 Parts 147 | . 25 29 24 26 7 36 Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 31 | . 9 7 2 5 1 7 Guns 28 | . 8 7 2 5 1 5 Cannons 1 | . . . . . . 1 AOE 2 | . 1 . . . . 1 Classes Destroyed 12 | . 4 4 1 2 . 1 Worker 9 | . 1 4 1 1 . 2 Builder 1 | . . 1 . . . . Tunneler 1 | . . . . . . 1 Hauler 2 | . . . 2 . . . Recycler 3 | . . 1 . 1 . 1 Mechanic 1 | . . 1 . . . . Watcher 6 | . 2 1 2 . . 1 Swarmer 6 | . 6 . . . . . Grunt 10 | . 3 5 . 2 . . Sentry 6 | . . 2 2 . 1 1 Hunter 3 | . . . . 1 . 2 Programmer 6 | . . . . 2 . 4 Best Kill Streak 4 | . 4 3 2 4 1 4 Combat Bots Only 3 | . 3 2 1 2 1 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 4291 | . 376 698 70 498 234 2415 Core 1266 | . 73 74 13 117 18 971 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 70 81 97 83 97 . Volleys Fired 159 | . 32 46 11 22 5 43 Largest 4 | . 2 3 4 4 4 4 Hottest 280 | . 60 113 158 220 220 280 Shots Fired 384 | . 64 118 39 64 10 89 Gun 365 | . 64 118 39 62 7 75 Cannon 14 | . . . . . 3 11 Launcher 5 | . . . . 2 . 3 Special . | . . . . . . . Kinetic 223 | . 61 103 6 17 3 33 Thermal 24 | . . . . . . 24 Explosive 5 | . . . . 2 . 3 Electromagnetic 132 | . 3 15 33 45 7 29 Robot Hit Streak 22 | . 6 11 17 20 20 22 Robot Miss Streak 4 | . 3 3 4 2 1 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 244 | . 39 71 22 49 5 58 Core Hits 105 | . 16 23 9 26 3 28 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4016 | . 529 846 432 494 106 1609 Guns 3386 | . 501 806 340 477 85 1177 Cannons 63 | . . . . . . 63 Explosions 546 | . 28 40 92 17 . 369 Melee . | . . . . . . . Ramming 21 | . . . . . 21 . Kinetic 1639 | . 464 625 12 173 . 365 Thermal 633 | . 28 40 92 . . 473 Explosive 386 | . . . . 17 . 369 Electromagnetic 1337 | . 37 181 328 304 85 402 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 18 | . 4 . . 2 . 18 Average Corruption 3 | . 3 . . 1 . 3 Corruption Purged . | . . . . . . . Effects 27 | . 10 . . . . 17 Message Errors 2 | . . . . . . 2 Matter Fused 4 | . 3 . . . . 1 Heat Flow Errors 2 | . 1 . . . . 1 Energy Discharges 4 | . 1 . . . . 3 Data Loss (minor) 3 | . 3 . . . . . Data Loss (major) 4 | . . . . . . 4 Misdirections 4 | . . . . . . 4 Targeting Errors 4 | . 2 . . . . 2 Overload Shots 6 | . . . . . . 6 Overflow Damage 21 | . . . 21 . . . Projectiles . | . . . . . . . Explosions 21 | . . . 21 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 91 | . 23 . 16 37 10 5 Shots 4 | . 1 . 1 1 . 1 Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 320 | . 271 75 252 264 60 320 Average Temperature 72 | . 112 13 98 92 30 78 Received Heat Transfer 774 | . 108 351 18 72 81 144 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . . 2 Heat Transferred 818 | . 50 50 100 . . 618 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . 1 1 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 224 | . 137 177 224 206 105 186 Initial 101 | . . 2 74 101 31 . Average 69 | . 48 74 119 104 44 56 Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 93 | 100 100 100 86 69 100 100 Level 1 6 | . . . 13 30 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 2 . 4 2 7 Investigation 3 | . . . . 1 1 1 Extermination 5 | . . . . 2 1 2 Reinforcement 8 | . 1 2 . 1 . 4 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 1 2 . 2 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 78 | . 13 15 4 9 4 33 Peak Tracking Total 10 | . 5 5 1 5 4 10 Tactical Retreats 8 | . . 2 . 1 . 5 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 8 | . 3 . . 3 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 3 | . 1 . . . . 2 Max in Single Turn 1 | . 1 . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 34 | . 3 4 6 4 8 9 Terminals 23 | . 3 3 4 3 4 6 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . 1 1 Recycling Units 6 | . . 1 2 . 2 1 Scanalyzers 2 | . . . . 1 1 . Garrison Access . | . . . . . . . Total Hacks 84 | . 4 14 13 14 17 22 Successful 46 | . 3 7 4 11 11 10 Failed 38 | . 1 7 9 3 6 12 Catastrophic 5 | . . . 1 2 1 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 55 | . 4 12 9 6 8 16 Fabricators 2 | . . . . . . 2 Repair Stations 4 | . . . . . 2 2 Recycling Units 12 | . . 2 4 . 4 2 Scanalyzers 11 | . . . . 8 3 . Garrison Access . | . . . . . . . Terminal Hacks 27 | . 3 6 2 3 5 8 Record 1 | . . . . . . 1 Branch Access Points 2 | . . 1 . . 1 . Emergency Access Points 4 | . 1 2 . 1 . . Terminal Index 2 | . . 1 . . . 1 Repair Station Index 1 | . . . . . . 1 Recycling Unit Index 1 | . . . . . 1 . Garrison Index 1 | . . . . . . 1 Unreport Threat 1 | . 1 . . . . . Locate Traps 7 | . . . 2 1 2 2 Patrol Status 2 | . . . . . 1 1 Recall Reinforcements 1 | . . . . . . 1 Hauler Manifests 2 | . 1 . . 1 . . Zone Layout 2 | . . 2 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks 7 | . . 1 2 . 2 2 Process 4 | . . . 2 . 1 1 Retrieve Matter 2 | . . . . . 1 1 Retrieve Components 1 | . . 1 . . . . Scanalyzer 10 | . . . . 8 2 . Insert Component 5 | . . . . 4 1 . Analyze 5 | . . . . 4 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . . 3 5 4 7 6 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . 4 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 26 | . . . . . 26 . Parts Recycled . | . . . . . . . Recycled Matter 20 | . . . 1 . 12 7 Retrieved Matter 19 | . . . . . 12 7 Retrieved Components 3 | . . 3 . . . . Parts Scanalyzed 5 | . . . . 4 1 . Part Schematics Acquired 5 | . . . . 4 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4393 | 56 468 658 376 788 819 1228 Spaces Moved 3318 | 39 317 434 273 638 660 957 Core 121 | 6 . . . . . 115 Treads . | . . . . . . . Legs 207 | 33 174 . . . . . Wheels 2904 | . 143 434 273 638 660 756 Hover . | . . . . . . . Flight 86 | . . . . . . 86 Fastest Speed 40 | 50 80 90 90 90 90 40 Average Speed 93 | 109 102 91 95 96 90 88 Slowest Speed 120 | 120 120 100 100 110 100 100 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . . . 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 59 35 29 31 16 27 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 20 | . . . . 10 2 8 Terrain Destroyed 60 | . 3 2 11 10 2 32 Melee . | . . . . . . . Projectile 12 | . . . . . 2 10 AOE 48 | . 3 2 11 10 . 22 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 4301 | 49 396 596 362 763 871 1264 Wait 611 | 1 19 79 53 63 185 211 Move 3309 | 38 316 433 272 637 660 953 Hop 2 | . . . . . . 2 Pick Up 47 | 4 6 8 9 6 7 7 Fast Attach 28 | 6 4 5 1 10 1 1 Attach 30 | . . 6 2 5 2 15 Detach 15 | . 2 4 1 3 1 4 Swap 59 | . 9 8 7 10 7 18 Drop 40 | . 8 7 6 7 2 10 Fire 159 | . 32 46 11 22 5 43 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 16) 524 | -10/Materials | Identified exit to Materials 525 | -10/Materials | Entered another Materials area 525 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 563 | -9/Materials | Discovered new exit (range 17) 672 | -9/Materials | Lost 3 parts (1n2w) 705 | -9/Materials | Identified exit to Storage 1096 | -9/Materials | Identified exit to Mines 1133 | -9/Materials | Discovered new exit (range 13) 1183 | -9/Materials | Identified exit to Materials 1183 | -9/Materials | Entered another Materials area 1183 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1468 | -8/Materials | Discovered new exit (range 10) 1544 | -8/Materials | Build established: Skirmisher 1558 | -8/Materials | Identified exit to Factory 1559 | -8/Materials | Entered Factory 1559 | -7/Factory | Evolved 2 slots: Utility x2 1920 | -7/Factory | Lost 3 parts (3w) 2339 | -7/Factory | Discovered new exit (range 8) 2345 | -7/Factory | Identified exit to Factory 2347 | -7/Factory | Entered another Factory area 2347 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3013 | -6/Factory | Discovered new exit (range 12) 3088 | -6/Factory | Identified exit to Lower Caves 3088 | -6/Factory | Identified exit to Extension 3122 | -6/Factory | Repaired Hcp. Storage Unit 3158 | -6/Factory | Identified exit to Factory 3166 | -6/Factory | Entered another Factory area 3166 | -5/Factory | Evolved 2 slots: Utility x2 3587 | -5/Factory | Discovered new exit (range 19) 3637 | -5/Factory | Identified exit to Upper Caves 4175 | -5/Factory | Build established: Mutant 4250 | -5/Factory | System corruption reached 10% 4272 | -5/Factory | Core integrity fell below 50% 4295 | -5/Factory | Core integrity fell below 20% 4315 | -5/Factory | Lost 13 parts (2p4n1u6w) 4394 | -5/Factory | Self-destructed Last Messages --------------- 04296_ K-01 Serf collects debris. 04314_ System corrupted: Substantial component data lost. 04319_ K-01 Serf cleans the Nuclear Reactor. 04329_ System corrupted: Substantial component data lost. 04337_ W-25 Informer sends out distress signal. 04344_ Acquired Nuclear Pulse Array. 04347_ System corrupted: Substantial component data lost. 04364_ System corrupted: Heat flow error (+202). 04370_ K-01 Serf cleans the Garrison Access. 04377_ Connecting with Terminal... >>Index(Terminals) Found 19 terminals. Downloaded coordinate data. >>Traps(Locate) Found 11 traps in 2 arrays: 6x Stasis Trap 5x Proton Bomb Trap Map updated. 04383_ Acquired Neutrino Core. 04384_ System corrupted: Energy discharge (-84). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? ?? | | ????????????????????????????????????????????? ? ?? | | ???????????????????????????????????? ???? ??? ?? | | ???????????????????????????????????? #??????###?## | | ???????????????????????????????????? ? ???###### | | ????????????????????????????????????? ??? # | | ??????????????????????????????????? ??!/ ??# """ | | ???????????????????????????????????? ??/ ? # """ | | ???????????????????????????????????? !? ? # """ | | ??????????????????????????????????"" # """ | | ????????????????????????????????? "" """ #! | | ??????????????????????????????????"T """ ?# """ | | ????????????????????????????????????? """ # """ | | ?????????????????###???????????? 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"""??# ""T"" # """ """ !## | | #+#???? ? ?"?" ?"???# """"" # """ """ ## | | # ###?? ?? ? ?? ??# # """ """ ## | | # #######?###+##############+### #####+ | | # ######### """ " " | | # """ "G" | | """ """ | | | | ########### | | #####?#######+##############+#############+####### | | ##??###?? ? ? ? ?# #?##?# # | | #####?#? ?? ?? ## ##?### # | | #####?## ? ? ? ?# ####?# # | | #??#? ? ?? ?? ?# ###?## # | | ###?? ?? ?? ##""" """ ####?# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 210 Propulsion Shielding 33 Evasion (%) 62 Targeting Accuracy 16 Item Schematics ----------------- Propulsion Shielding | -7/Factory | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Imp. Terrain Scanner | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Coil Gun | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Simple Hacker Game ------ Seed MyomerHardenedMicroactuators Manual? 0 Play Time 01:26:22 Cumulative 291.9 hours Start 2020.11.24 @ 21:47:11 End 2020.11.25 @ 14:24:19 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 85 Adventurer 36 Explorer 0 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fb81900f-2dc2-4cb3-93e8-9bbd97f8cb1f