Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.24 @ 08:32:57 Player: YA-B01 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (278) 1390 Value Destroyed (9905) 9905 Prototype IDs (55) 1100 Alien Tech Used (5) 1000 Bonus (9969) 9969 TOTAL SCORE: 32364 Bonus ------- High Alert Combat Kills 408 Follower Combat Kills 2419 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Friendly Fire -1258 Cogmind --------- Core Integrity 0/1450 Matter 14/300 Energy 90/100 System Corruption 24% Temperature Cool (9) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- Compact Tesla Bomb Launcher > --- INVENTORY (5) ---- Heavy Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Armored Heavy Treads Centrium Heavy Treads > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Improved Signal Interpreter 0b10 Decoder Chip [Scout] Experimental Target Analyzer Centrium Light Armor Plating Experimental Thermal Shield Advanced Remote Shield > --- WEAPON ----------- Gamma Rifle Plasma Rifle Tactical Quantum Warhead Ionic Axe > --- INVENTORY -------- Advanced Medium Treads Makeshift Transmission Jammer Transdimensional Reconstructor Hypervelocity Railgun Heavy Proton Missile Launcher [Rating: 158] Favorites ----------- Power Fusion Reactor Engine Improved Deuterium Engine Power Core Fission Core Reactor Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Cooled Gravmag System Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Phasing Sabre Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Enhanced Flamer Slashing Weapon Phasing Sabre Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Slots Evolved 16 | . . . 2 . . . 6 . . . . 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . . 2 . . . . . . . . 1 . . . . 2 . . . . . . . . Utility 8 | . . . . . . . 4 . . . . 1 . . . . . . . . . 1 . . 2 Weapon 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Parts Attached 303 | 9 10 6 34 9 5 12 26 9 9 2 9 21 1 14 10 3 . 9 5 10 7 32 33 3 15 Power 27 | 1 1 . 4 1 . . 2 . 1 . . 5 . 1 . . . . . 1 . 5 4 . 1 Engine 7 | 1 1 . 4 1 . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . . . 2 . 1 . . 3 . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . 2 . 1 . . . . . 1 . 5 4 . 1 Propulsion 80 | 4 3 . 16 . . 1 7 2 . . 1 7 . 4 2 . . 1 . 3 3 12 6 1 7 Treads 49 | . 3 . 15 . . 1 6 2 . . . 2 . . . . . 1 . . . 10 6 1 2 Leg 14 | . . . 1 . . . 1 . . . 1 2 . 3 2 . . . . . 3 1 . . . Wheel 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . 3 . 1 . . . . . 3 . 1 . . 5 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 91 | 2 2 2 7 6 . 4 9 . 4 . 2 3 . 5 5 . . 6 4 6 . 8 12 1 3 Device 40 | 1 1 2 2 3 . 1 5 . 2 . 1 1 . 3 1 . . 5 . 1 . 4 6 . 1 Storage 4 | 1 1 . . . . . . . . . . . . . . . . . . 2 . . . . . Processor 8 | . . . . . . . 1 . 1 . 1 1 . . 2 . . . 1 . . . . . 1 Hackware 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Protection 38 | . . . 5 3 . 3 2 . 1 . . 1 . 2 2 . . 1 3 3 . 4 6 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 105 | 2 4 4 7 2 5 7 8 7 4 2 6 6 1 4 3 3 . 2 1 . 4 7 11 1 4 Energy Gun 31 | 1 3 1 3 . 2 2 2 . . . . 4 . . 1 1 . 1 . . 4 3 3 . . Energy Cannon 5 | . . . 1 1 . . . . . . . . . 1 . 1 . . . . . . . . 1 Ballistic Gun 11 | 1 1 1 3 . . . 1 1 . . . . . . . . . . . . . 2 1 . . Ballistic Cannon 9 | . . . . . 2 1 2 3 . . . . . . 1 . . . . . . . . . . Launcher 30 | . . 2 . 1 1 2 . 2 2 . 4 . 1 2 . 1 . 1 1 . . 2 5 . 3 Special Weapon 3 | . . . . . . 1 2 . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . . 1 1 1 2 1 2 1 . 1 . . . . . . . . 2 1 . Piercing Weapon 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . . . 1 . . . 1 1 . 3 5 . . . . 4 . 1 10 1 . Parts Lost 62 | . 2 2 5 . . 2 7 . . . 7 3 1 6 . 1 . 1 . . 6 2 6 5 6 Power 3 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . Propulsion 24 | . . . 3 . . . 4 . . . 4 . . 3 . 1 . 1 . . 2 1 . 2 3 Utility 15 | . . 1 . . . 1 2 . . . 1 . . 2 . . . . . . . 1 5 . 2 Weapon 20 | . 2 1 1 . . 1 1 . . . 2 3 1 1 . . . . . . 4 . . 2 1 Highest Loss Streak 6 | . 2 1 4 . . 1 2 . . . 6 1 1 5 . 1 . 1 . . 2 1 3 2 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 87 | . 99 98 98 100 100 98 76 81 93 93 48 72 78 82 94 97 84 82 84 88 89 95 87 52 49 Engine 3 | . 14 14 10 11 11 11 1 . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 4 6 6 6 2 2 . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . 1 5 4 5 5 5 5 5 5 5 8 8 5 5 Treads 19 | . 18 28 41 44 44 44 22 26 26 26 9 4 5 . . . . 3 5 5 5 12 22 18 6 Leg 6 | . . . 1 . . . . . . . 1 11 17 18 27 26 21 15 15 15 13 14 . . . Hover 1 | . . . . . . . . . . . . 7 . 3 . . . . . 4 15 3 . . 1 Device 7 | . 14 12 2 4 . 4 17 13 3 . . 5 5 9 10 5 5 8 6 5 10 11 11 . 3 Storage 4 | . 14 14 11 11 11 11 6 6 6 6 2 . . . . . . . . . . . . . . Processor 10 | . . . . . . . 3 6 12 13 12 15 17 17 21 23 21 21 24 25 21 19 18 9 11 Protection 5 | . . . 8 6 11 6 3 6 9 13 4 3 5 5 4 11 10 6 5 4 5 5 5 4 6 Energy Gun 5 | . 24 10 5 2 5 8 4 3 . . . 7 2 . 1 2 . 1 . . 2 11 8 1 . Energy Cannon 1 | . . . 2 6 5 . . . . . . . . 1 . 2 5 5 5 5 4 . . . 3 Ballistic Gun 2 | . 3 14 12 11 1 . 1 1 6 6 2 . . . . . . . . . . 1 2 1 . Ballistic Cannon 3 | . . . . . 9 11 2 5 13 13 4 . . . 2 5 5 5 5 5 . . . . . Launcher 1 | . . 3 . 1 . . . 2 2 . 3 . 4 . . 3 5 3 5 5 . . 4 5 4 Slashing Weapon 3 | . . . . . . 1 1 1 3 2 2 5 5 10 11 7 5 5 5 5 5 2 2 3 3 Peak Build Rating 158 | 8 8 9 22 26 31 33 69 68 62 62 58 95 97 86 91 91 86 94 92 109 114 138 158 139 153 Average Rating 64 | 5 7 8 15 24 29 30 58 64 60 60 31 79 93 66 80 88 86 90 89 94 100 122 144 111 107 On Entrance 64 | . 8 8 9 22 26 31 30 68 59 62 62 18 90 92 66 90 86 86 92 88 109 114 136 139 87 Naked Turns 70 | . . . . . . . . . . . . . . . . . . . . . . . . . 70 Heaviest Build 209 | 15 30 32 40 44 50 50 67 72 77 77 77 45 45 39 53 60 60 60 53 53 53 76 180 175 209 Greatest Support 230 | 32 40 40 92 92 92 97 104 98 93 93 93 46 70 60 90 90 75 75 60 60 70 208 230 230 110 Greatest Overweight (x) 3 | . 1 . . . . . . . . . 1 2 . 1 . . . 1 . . 1 3 . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 14 15 15 15 15 15 15 15 15 15 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 4 5 5 5 5 5 5 3 5 Average Carried 9 | 5 13 14 14 14 14 14 13 14 14 15 9 4 4 3 4 4 4 4 4 4 4 4 4 3 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 5 4 5 4 4 5 5 5 4 5 3 3 1 Class Distribution -------------------- 42% | Mutant 18% | Derelict-Assassin 8% | Gunner 6% | Scavenger-Assassin 5% | Scavenger-Tank 4% | Scavenger-Mutant 4% | Scavenger-Gunner 3% | Commander-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Commander-Assassin | -5/Warlord Derelict-Assassin | -4/Proximity Caves Derelict-Assassin | -4/Factory Derelict-Assassin | -4/Upper Caves Derelict-Assassin | -4/Upper Caves Derelict-Assassin | -4/Zhirov Derelict-Assassin | -3/Proximity Caves Scavenger-Assassin | -3/Research Scavenger-Assassin | -3/Armory Alien-Mutant | -3/Lab Scavenger-Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Matter Collected 7278 | 377 97 106 713 206 50 158 319 231 327 . 264 767 951 342 14 262 . 215 60 . 208 485 615 . 511 Remotely 10 | . . . . . . . . . 10 . . . . . . . . . . . . . . . . Salvage Created 11520 | 277 514 310 1473 168 . 65 1384 315 763 . 445 461 731 495 . 353 . 701 . . 367 1067 1240 . 391 Parts 624 | 19 47 16 112 9 . 1 59 18 45 . 22 32 20 20 . 15 . 19 . . 11 55 62 . 42 Haulers Intercepted 9 | . 2 . 3 . . . 2 . . . . 1 . . . . . . . . . 1 . . . Recyclers Shooed 4 | 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 87 | . . . . . . 15 . 4 30 . 15 . 1 11 . 5 . 5 . . 1 . . . . Prevented 102 | . . . . . . 8 . 13 10 . 3 . 16 6 . 19 . 18 . . 9 . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Combat Hostiles Destroyed 188 | . 14 8 23 8 . 1 20 5 18 . 18 3 9 9 . 4 . 8 . . 8 15 13 . 4 Melee 8 | . . . 1 . . . 2 . . . 1 2 . 2 . . . . . . . . . . . Guns 64 | . 13 1 17 1 . . 16 . . . 1 1 . . . . . . . . 4 8 2 . . Cannons 17 | . . . 3 3 . . 1 1 4 . 2 . . . . . . 2 . . 1 . . . . AOE 82 | . 1 7 2 4 . . 1 3 12 . 14 . 5 7 . 2 . 5 . . 3 7 5 . 4 Classes Destroyed 23 | 3 6 . 3 1 . . 1 1 1 . 1 . . . . . . . . . 1 . 5 . . Worker 20 | 2 1 . 2 . . . 3 . . . . 4 . . . . . . . . . . . . 8 Builder 17 | . 2 1 2 . . . 1 . . . . 1 . . . . . . . . . 2 . . 8 Tunneler 12 | 7 . 3 1 . . . . . . . . 1 . . . . . . . . . . . . . Hauler 9 | . 2 . 3 . . . 2 . . . . 1 . . . . . . . . . 1 . . . Recycler 5 | 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 Minesweeper 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Mechanic 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Operator 6 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . . 1 . 1 Drone 3 | . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Watcher 17 | . 3 . 4 . . . 3 . . . . 3 . . . . . . . . . 2 1 . 1 Swarmer 54 | . 12 6 . . . . 3 . 8 . 8 1 . 4 . . . . . . 4 5 . . 3 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Grunt 75 | . 2 2 16 4 . 1 7 2 7 . 5 . 8 3 . 2 . 9 . . 3 4 . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Duelist 10 | . . . 1 . . . 1 . 2 . 2 . . 1 . . . . . . . . 3 . . Sentry 17 | . . . 6 . . . 4 1 1 . 1 . 1 . . 1 . . . . . . 2 . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Hunter 4 | . . . . . . . . 2 . . . . . . . 1 . . . . . . . . 1 Programmer 15 | . . . . . . . 5 . . . . 2 . 1 . . . . . . . 6 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Armor Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Assembled 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | 3 4 3 5 3 . 1 5 2 7 . 8 3 5 4 . 3 . 3 . . 4 10 5 . 11 Combat Bots Only 8 | . 3 3 3 3 . 1 5 2 7 . 8 1 5 4 . 2 . 3 . . 4 8 5 . 3 Max Kills in Single Turn 6 | 1 1 3 3 1 . 1 2 1 4 . 5 1 1 2 . 1 . 2 . . 1 6 2 . 5 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Exploded 5 | . 1 3 2 1 . . 1 1 4 . 5 . 1 2 . 1 . 2 . . 1 4 1 . 3 Melee 1 | . . . 1 . . . 1 . . . 1 1 . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Hostile Shots Fired 1470 | . 52 19 116 22 . 32 185 41 50 . 77 55 18 41 28 4 . 28 2 . 80 98 237 105 180 Missed 488 | . 15 9 32 9 . 13 68 15 20 . 26 17 8 12 7 1 . 9 . . 29 33 82 34 49 Damage Taken 19918 | . 333 164 1393 215 . 355 1513 310 661 . 1227 910 240 1069 286 102 . 452 37 . 983 1510 3137 1843 3178 Core 3359 | . 52 6 289 12 . 16 92 16 33 . 467 125 10 141 8 11 . 23 . . 143 90 324 27 1474 Absorbed by Shields 435 | . . . . . . . . . . . . . . . 101 . . . . . . . 334 . . Redirected to Shielding 243 | . . . . . . . . . . . . 38 13 192 . . . . . . . . . . . Ignored by Resistances 282 | . . . . . . . . . . . . . . . . . . . . . . . 56 . 226 Regen/Repaired (Parts) 162 | . . . . . . . . . . . . . . . 162 . . . . . . . . . . Core Remaining (%) 62 | 100 . 76 . . . 20 . . . . 28 . . . . 70 . . . . 85 . . 61 . Volleys Fired 507 | 29 44 23 93 18 . 9 37 13 24 . 12 6 17 8 . 18 . 20 . . 28 24 63 1 20 Largest 4 | 2 2 2 2 2 . 1 4 1 2 . 4 2 1 1 . 1 . 3 . . 3 4 3 2 1 Hottest 284 | 60 80 60 91 79 . 57 250 250 81 . 144 130 46 46 . 57 . 195 . . 209 284 209 115 88 Shots Fired 831 | 58 82 43 183 29 . 9 55 14 28 . 23 9 17 8 . 18 . 24 . . 44 71 94 2 20 Gun 570 | 58 82 40 173 11 . . 36 3 4 . 5 9 . . . . . 1 . . 28 66 52 2 . Cannon 69 | . . . 8 11 . 4 11 3 5 . 5 . . . . 2 . 6 . . 8 . . . 6 Launcher 184 | . . 3 2 7 . 5 . 8 19 . 13 . 17 8 . 16 . 17 . . 8 5 42 . 14 Special 8 | . . . . . . . 8 . . . . . . . . . . . . . . . . . . Kinetic 274 | 29 8 20 127 11 . 4 17 3 9 . 10 . . . . 2 . 3 . . . 15 15 1 . Thermal 196 | . . . 54 . . . 38 3 . . . . . . . . . 3 . . 21 41 35 1 . Explosive 34 | . . 3 2 7 . . . . 4 . 8 . . 4 . . . . . . . . 1 . 5 Electromagnetic 308 | 29 74 20 . 11 . 5 . 8 15 . 5 9 17 4 . 16 . 17 . . 8 12 43 . 15 Entropic 19 | . . . . . . . . . . . . . . . . . . 1 . . 15 3 . . . Robot Hit Streak 13 | 6 8 9 12 6 . 2 13 8 10 . 10 2 2 2 . 3 . 6 . . 6 8 10 . 3 Robot Miss Streak 10 | 2 2 3 3 2 . 4 6 7 5 . 10 2 3 1 . 2 . 2 . . 4 2 3 . 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 9 | . 3 . 2 . . . . . . . . . . . . . . . . . . 3 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . 1 1 . . Shots Hit Robots 539 | 38 49 24 123 16 . 2 57 9 14 1 13 28 6 18 . 5 . 8 . . 23 47 49 4 5 Core Hits 513 | 11 22 20 60 13 . 6 77 10 41 . 46 11 20 18 . 7 . 14 . . 18 35 43 . 41 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 . . Critical Parts Destroyed 11 | . . . . . . . 1 1 . . . . . . . . . . . . . 5 4 . . Critical Strikes 31 | . 1 . 2 2 . . 3 1 . . . 5 . 3 . . . . . . 1 8 5 . . Burn 3 | . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Destroy 13 | . . . . . . . 1 1 . . . . . . . . . . . . . 6 5 . . Corrupt 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Sever 10 | . . . . . . . 2 . . . . 5 . 2 . . . . . . 1 . . . . Impale 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Melee Attacks 167 | . . . . . . . 21 . 2 1 5 52 6 24 . 1 . 2 . . 13 23 5 12 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 155 | . . . . . . . 21 . 2 . 5 48 4 19 . 1 . 2 . . 13 23 5 12 . Piercing 11 | . . . . . . . . . . . . 4 2 5 . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . 1 1 . 8 . . . . . . . . . 3 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . 2 . 5 . . . . . . . . . . . Damage Inflicted 27229 | 569 776 616 2207 688 . 265 3635 394 1429 . 1795 1516 1119 1336 . 693 . 922 . . 1197 2385 2861 341 2485 Guns 8523 | 501 654 263 1760 82 . . 2799 35 55 . 73 108 . . . . . 43 . . 713 925 512 . . Cannons 1048 | . . . 166 231 . 23 140 65 72 . 111 . . . . 31 . 66 . . 31 . . . 112 Explosions 13582 | 68 96 311 231 326 . 242 184 294 1222 . 1465 . 1050 500 . 620 . 813 . . 370 1118 2349 . 2323 Melee 3630 | . . . . . . . 398 . 80 . 146 1408 69 836 . 42 . . . . 83 342 . 226 . Ramming 403 | . 26 42 50 49 . . 71 . . . . . . . . . . . . . . . . 115 50 Kinetic 2756 | 227 65 88 1363 82 . 23 304 65 127 . 184 . . . . 31 . . . . . 102 95 . . Thermal 6453 | 68 96 57 651 . . . 2840 35 330 . 65 . 55 . . 107 . 66 . . 182 923 978 . . Explosive 4294 | . . 254 47 326 . . . . 276 . 1106 . . 310 . . . . . . . 191 152 . 1632 Electromagnetic 8926 | 274 589 175 96 231 . 242 22 294 616 . 294 108 995 190 . 513 . 813 . . 370 665 1636 . 803 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3469 | . . . . . . . 398 . 80 . 146 1365 69 718 . 42 . . . . 83 342 . 226 . Piercing 161 | . . . . . . . . . . . . 43 . 118 . . . . . . . . . . . Entropic 767 | . . . . . . . . . . . . . . . . . . 43 . . 562 162 . . . Highest Corruption 24 | . . . 1 1 1 . 3 3 4 4 4 . . . 2 3 . 1 . . . 11 23 23 24 Average Corruption 4 | . . . 1 1 1 . 1 3 3 4 4 . . . 1 2 . 1 . . . 7 13 12 20 Corruption Purged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption Blocked 6 | . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . Effects 246 | . . . 16 12 . . 12 30 41 3 9 . . . . 9 . 1 . . . 41 53 14 5 Message Errors 50 | . . . 5 2 . . 1 7 7 1 3 . . . . 1 . . . . . 7 13 2 1 Matter Fused 55 | . . . 3 1 . . 4 8 12 1 1 . . . . 2 . . . . . 8 12 3 . Heat Flow Errors 28 | . . . 1 3 . . 1 3 5 . 1 . . . . . . . . . . 7 6 1 . Energy Discharges 30 | . . . 2 2 . . 1 2 7 . 1 . . . . 4 . . . . . 5 5 1 . Parts Rejected 6 | . . . . . . . . 1 . . . . . . . . . . . . . . 2 3 . Parts Fused 4 | . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 . . Data Loss (minor) 28 | . . . 3 2 . . 1 4 4 1 2 . . . . . . . . . . 5 4 2 . Data Loss (major) 15 | . . . 1 1 . . 1 1 4 . 1 . . . . 1 . 1 . . . 1 2 . 1 Misfires 8 | . . . 1 . . . 1 1 . . . . . . . . . . . . . 4 1 . . Alerts 10 | . . . . . . . 2 3 1 . . . . . . 1 . . . . . 2 1 . . Misdirections 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 3 Weapon Failures 5 | . . . . . . . . . . . . . . . . . . . . . . 1 4 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 835 | . . 58 27 15 . . 44 . 3 . 65 199 15 99 . 12 . 30 . . . 82 46 . 140 Projectiles 19 | . . . 10 . . . . . . . . . . . . . . . . . . . . . 9 Explosions 458 | . . 58 17 15 . . 38 . 3 . 65 . 15 . . 12 . 30 . . . 28 46 . 131 Melee 358 | . . . . . . . 6 . . . . 199 . 99 . . . . . . . 54 . . . Knockbacks 17 | . 1 . . 1 . . 5 . 4 . 5 . . . . . . . . . . . . 1 . Impact 3 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . 1 . Kinetic 14 | . . . . . . . 5 . 4 . 5 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1093 | . 35 63 41 57 . . . . 138 . 4 . 27 43 . 37 . 40 . . . 94 305 . 209 Shots 37 | . 1 2 1 1 . . . . 4 . 2 . 4 1 . 2 . 2 . . . 1 11 . 5 Rammed 63 | . 7 10 12 7 . . 7 . . . . . . . . . . . . . . . . 14 6 Targets Rammed 69 | . 9 11 15 7 . . 7 . . . . . . . . . . . . . . . . 14 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 579 | 20 144 82 176 257 . 36 224 183 217 . 212 123 28 7 . 64 . 239 2 . 234 192 579 213 372 Average Temperature 68 | 20 38 30 47 89 . 14 24 61 59 . 97 47 6 4 . 25 . 70 2 . 74 60 144 89 123 Received Heat Transfer 3418 | . 36 30 453 75 . 57 504 93 63 . 297 39 81 225 16 9 . 90 21 . 175 39 525 . 590 Effects 14 | . . . . . . . . . . . . . . . . . . . . . . . 11 . 3 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Interference 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 22 | . 2 . . . . 1 1 1 2 . . . 4 . . 2 . 2 . . . . 7 . . Combat Hostiles 17 | . . . . . . 1 . 1 2 . . . 4 . . 2 . 1 . . . . 6 . . Parts Fried 57 | 1 9 . . 2 . 1 1 1 1 . . 1 8 . . 1 . 7 . . 6 4 12 . 2 Impact Corruptions 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 20 | . . . 1 . . . 11 . . . . . . . . . . 2 . . . 3 3 . . Heat Transferred 9327 | 100 100 50 1593 . . . 4070 50 350 . 100 . 50 . . 100 . 100 . . 311 1270 1083 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 25 | 2 2 1 1 . . . . 1 6 . 1 . 2 . . 1 . . . . . 1 6 . 1 Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Peak Influence 1037 | 50 320 198 333 163 . . 371 . . . . 281 . . . . 663 . . . . 407 1037 . 858 Initial 663 | . 32 46 29 129 . . . . . . . 257 . . . . 663 . . . . 20 204 . . Average 192 | 19 135 68 204 70 . . 173 . . . . 202 . . . . 663 . . . . 156 498 . 344 Maximum Alert Level 3 | . 1 . 1 . . . 1 . . . . 1 . . . . 2 . . . . 2 3 . 3 Low Security (%) 58 | 100 84 100 46 100 . . 51 . . . . 34 . . . . . . . . . 60 5 . 25 Level 1 32 | . 15 . 53 . . . 48 . . . . 65 . . . . . . . . . 24 44 . 45 Level 2 5 | . . . . . . . . . . . . . . . . . 100 . . . . 14 19 . 20 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . 30 . 9 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . . 3 1 . . 8 . 1 . 1 3 . . . . . . . . . 4 7 . 8 Investigation 4 | . . . 1 1 . . 1 . . . . . . . . . . . . . . 1 . . . Extermination 13 | . . . . . . . 3 . . . . 3 . . . . . . . . . 3 2 . 2 Reinforcement 12 | . . . 2 . . . 3 . . . . . . . . . . . . . . . 4 . 3 Assault 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . 1 . . Garrison 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Distress Signals 13 | . 1 . 2 2 . . 2 . . . . . . . 1 1 . . . . . 1 2 . 1 Communications Jammed 33 | . . . . . . . 6 . . . . . . . . . . . . . . . 27 . . Distress Signals 33 | . . . . . . . 6 . . . . . . . . . . . . . . . 27 . . Times Spotted 375 | . 23 8 38 18 . 10 28 5 19 . 24 18 12 11 13 5 . 6 2 . 14 28 40 1 52 Peak Tracking Total 23 | . 4 3 4 6 . 3 5 2 7 . 8 4 5 4 13 2 . 3 3 . 4 8 6 1 23 Tactical Retreats 36 | . 1 . 1 6 . 1 . . 2 . 2 2 3 2 1 5 . 2 . . 4 2 1 . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Traps Triggered 18 | . . . 1 . . . 2 . . . . . . . . . . . . . . 1 13 . 1 Indirectly 8 | . . . . . . . . . . . . . . . . . . . . . . . 7 . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . Triggered 22 | . 1 . . . . . . . 1 . . . . 1 17 1 . . . . . . 1 . . Most Traps Carried 4 | . . 4 4 3 . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Disabled 36 | . 2 1 1 . . . 6 . 2 . . 2 1 . . . . . . . . 2 9 1 9 Max in Single Turn 3 | . 1 1 1 . . . 2 . 1 . . . 1 . . . . . . . . 1 3 1 3 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Machines Accessed 48 | . 10 . 6 1 . . 4 2 2 4 . 3 1 . 3 . . 1 1 6 . 1 . 2 1 Terminals 13 | . 8 . 3 . . . 1 . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . . . . . . 2 . . . . . . . . . 1 . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Total Hacks 178 | . 37 . 39 1 . . 6 3 2 31 . 11 1 . 4 . . 1 1 18 . 2 . 20 1 Successful 146 | . 20 . 33 1 . . 3 3 2 31 . 7 1 . 4 . . 1 1 18 . . . 20 1 Failed 31 | . 16 . 6 . . . 3 . . . . 4 . . . . . . . . . 2 . . . Catastrophic 4 | . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 92 | . 24 . 6 . 3 . 14 . . 1 . 15 . . 1 . . . . . . 6 10 2 10 Terminals 44 | . 31 . 11 . . . 1 . . . . . . . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . Recycling Units 18 | . 6 . 2 . . . . . . . . 8 . . . . . . . . . 2 . . . Scanalyzers 26 | . . . 26 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Terminal Hacks 98 | . 8 . 6 1 . . 1 3 2 31 . . 1 . 4 . . 1 1 18 . . . 20 1 Record 43 | . . . . . . . . 2 . 11 . . 1 . 2 . . . . 7 . . . 20 . Part Schematic 16 | . 2 . . . . . . . . 11 . . . . . . . . . 3 . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 13 | . 4 . 2 . . . . . . 3 . . . . . . . . . 4 . . . . . Open Door 8 | . . . . 1 . . . 1 2 . . . . . 2 . . 1 1 . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 Alert Level 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Scan Component 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . . . . . . . . 3 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 4 | . 2 . . . . . . . . . . 2 . . . . . . . . . . . . . Scanalyzer 25 | . . . 25 . . . . . . . . . . . . . . . . . . . . . . Insert Component 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . Analyze 14 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 10 . 2 . . . . . . . . 3 . . . . . . . . . . . . . Terminals 9 | . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 6 | . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 3 . . . . . . . . . . 3 . . . . . . . . . . . . . Monitor 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Reject 3 | . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Recyclers 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 9 . 5 . . . 3 . . . . 3 . . . . . . . . . 1 . . . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 3 . . . . 6 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 42 | . 2 . 11 . 15 . . . . 11 . . . . . . . . . 3 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 11 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . 2 . . . . . 5 . 1 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Total Allies 45 | . . . 1 . 4 . . . 2 . 1 4 . . 5 . 1 . . . . 2 7 . 18 Largest Group 9 | . . . 1 . 4 4 . . 1 . 1 4 . . 5 . 1 1 . . . 2 3 . 9 Highest-Rated Group 589 | . . . 10 . 151 151 . . 29 . 96 241 . . 265 . 47 47 . . . 206 309 . 589 Highest-Rated Ally 269 | . . . 10 . 39 39 . . 29 . 96 70 . . 65 . 47 47 . . . 103 103 . 269 Zionite Dispatches 12 | . . . . . . . . . . . . 2 . . . . . . . . . 2 3 . 5 Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 Light 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 263 | . . . . . . 38 . . 2 . 3 38 . . 8 . . 7 . . . 8 81 . 78 Total Damage 11153 | . . . . . . 912 . . 38 . 92 658 . . 329 . . 188 . . . 741 5000 . 3195 Kills 56 | . . . . . . 8 . . . . . 6 . . . . . . . . . 3 18 . 21 Allies Corrupted 3 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . 1 Allies Melted 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 15 | . . 2 . . 1 2 . 2 1 . 2 . 3 . . 2 . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decoded 0b10 Intel 55 | . . . . . . . . . . . . . . . . . . . . . . 24 19 . 12 Traps 35 | . . . . . . . . . . . . . . . . . . . . . . 14 10 . 11 Emergency Access 18 | . . . . . . . . . . . . . . . . . . . . . . 8 9 . 1 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Zionite Intel Received 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . Branch Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Prototype Stockpiles 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Turns Passed 27332 | 248 1394 1106 1402 1440 1946 1231 1844 1327 1741 150 518 1476 1364 756 1148 718 54 1231 474 203 1876 1440 1068 290 887 Spaces Moved 17584 | 148 883 632 572 829 1197 738 910 748 1022 94 660 993 1179 605 821 514 45 989 450 177 1370 905 520 131 452 Core 700 | 2 . . . . . . . . . . 558 . . . . . . . . . . . . . 140 Treads 8715 | . 513 632 572 829 1197 738 910 748 1022 94 102 95 168 . . . . . . . . 148 520 131 296 Legs 7366 | . . . . . . . . . . . . 627 1011 605 821 514 45 989 450 177 1370 757 . . . Wheels 516 | 146 370 . . . . . . . . . . . . . . . . . . . . . . . . Hover 287 | . . . . . . . . . . . . 271 . . . . . . . . . . . . 16 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 160 160 160 160 160 156 156 156 156 50 100 100 90 108 107 107 103 103 103 103 113 150 148 50 Average Speed 132 | 85 130 160 160 160 160 160 159 156 156 156 67 126 108 110 109 108 107 113 103 103 105 129 152 173 175 Slowest Speed 330 | 100 240 160 160 160 160 160 160 156 156 156 232 270 160 185 112 110 107 170 103 103 180 330 157 232 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 64 | 7 99 98 60 99 90 79 24 74 98 75 69 22 96 58 84 63 1 86 54 62 95 19 43 96 25 Regions Visited 25 Branch Regions 18 Pre-discovered Areas 24 | . . 1 . 1 . . 9 . . 1 . 9 . . . . . . . 3 . . . . . Known Exits Taken 17 | . . . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 27 | . . 1 . 1 3 2 . 2 2 . 2 . 2 2 . 1 . 2 5 . 2 . . . . Spaces Dug 109 | . . . . 28 . . 7 . 1 . . 17 11 . . . . 2 . . 15 18 10 . . Terrain Destroyed 739 | 6 6 34 26 65 . 4 60 9 47 . 50 17 19 67 . 19 . 6 . . 23 43 84 . 154 Melee 58 | . . . . . . . 7 . 1 . . 17 2 . . . . 2 . . 11 18 . . . Projectile 29 | . . . . . . 4 4 2 . . . . . . . 1 . 4 . . 12 1 1 . . AOE 652 | 6 6 34 26 65 . . 49 7 46 . 50 . 17 67 . 18 . . . . . 24 83 . 154 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Total 20414 | 207 1039 684 873 909 1232 777 1152 891 1137 96 708 1136 1239 654 1067 654 50 1071 461 196 1734 1089 685 162 511 Wait 1426 | 13 68 . 127 31 13 9 126 118 9 . 12 58 38 4 200 115 . 44 . 1 315 76 43 . 6 Move 17555 | 147 882 631 571 828 1196 737 909 747 1021 93 659 988 1178 604 820 513 44 988 449 176 1369 904 519 130 452 Hop 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Pick Up 94 | 8 12 7 9 6 6 5 12 1 2 . 1 5 1 1 3 1 . 2 1 1 2 4 2 . 2 Fast Attach 157 | 6 4 . 7 . 3 1 13 2 3 . 3 19 . 9 9 . . 5 5 9 2 17 26 4 10 Attach 57 | 1 1 2 5 . 1 1 10 4 . . 2 2 1 5 . 1 . 2 . 1 4 5 4 . 5 Detach 32 | . 2 . . . 1 . 5 . . . 3 1 . 3 2 . . 2 . 1 . 5 3 . 4 Swap 94 | 2 5 4 22 9 1 10 3 3 6 2 4 . . 1 1 2 . 2 . 1 1 10 4 1 . Drop 172 | 1 12 6 24 7 11 5 9 3 7 . 7 10 . 2 8 2 . 4 6 6 . 21 15 . 6 Fire 507 | 29 44 23 93 18 . 9 37 13 24 . 12 6 17 8 . 18 . 20 . . 28 24 63 1 20 Melee 151 | . . . . . . . 21 . 2 1 5 45 4 17 . 1 . 2 . . 13 23 5 12 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 69 | . 9 11 15 7 . . 7 . . . . . . . . . . . . . . . . 14 6 Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 93 | . . . . . . . . . 63 . . . . . 24 . 6 . . . . . . . . Trap 4 | . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat x2] / *Min) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp / Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 249 | -11/Scrapyard | Entered Materials 266 | -10/Materials | Discovered new exit (range 5) 307 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 14) 893 | -10/Materials | Discovered new exit (range 14) 1002 | -10/Materials | Central database locked down 1086 | -10/Materials | Discovered new exit (range 6) 1430 | -10/Materials | Discovered new exit (range 15) 1643 | -10/Materials | Entered Mines 1658 | -10/Mines | Learned location of 1 exit from Materials 1871 | -10/Mines | Found a hidden stash of uninstalled traps 2408 | -10/Mines | Discovered new exit (range 7) 2442 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2489 | -10/Mines | Discovered new exit (range 10) 2749 | -10/Mines | Entered Materials 2749 | -9/Materials | Evolved 2 slots: Propulsion x2 2750 | -9/Materials | Identified exit to Mines 3049 | -9/Materials | Core integrity fell below 50% 3086 | -9/Materials | Lost 4 parts (3n1w) 3595 | -9/Materials | Discovered new exit (range 3) 3618 | -9/Materials | Build established: Scavenger-Mutant 3876 | -9/Materials | Discovered new exit (range 18) 4151 | -9/Materials | Entered Mines 4183 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4209 | -9/Mines | Learned location of Storage (-7) 4226 | -9/Mines | Build established: Mutant 4310 | -9/Mines | Met a Derelict shopkeep closing up shop 4530 | -9/Mines | Assembled infested the area 4535 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4643 | -9/Mines | Discovered new exit (range 15) 4651 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4871 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5032 | -9/Mines | Discovered new exit (range 12) 5053 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5053 | -9/Mines | Discovered new exit (range 5) 5591 | -9/Mines | Entered Zion 5673 | -7/Zion | Discovered new exit (range 13) 5785 | -7/Zion | Found Prototype Energy Gun 5818 | -7/Zion | System corruption cleaned by Quarantine Array 6150 | -7/Zion | Learned Factory terminal intel 6895 | -7/Zion | Met Imprinter 6962 | -7/Zion | Imprinted 6964 | -7/Zion | Declared Zion's savior 7537 | -7/Zion | Entered Proximity Caves 7537 | -6/Proximity Caves | Accompanied by 4 allies 7667 | -6/Proximity Caves | Learned 8 Factory zone layouts 8134 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 8212 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8324 | -6/Proximity Caves | Discovered new exit (range 7) 8627 | -6/Proximity Caves | Spotted B-75 Beast 8768 | -6/Proximity Caves | Entered Factory 8768 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 8770 | -6/Factory | Loaded intel: 26 terminal locations 8771 | -6/Factory | Identified Storm Laser 9086 | -6/Factory | Discovered new exit (range 16) 9525 | -6/Factory | Garrison activated, responded to threat 9652 | -6/Factory | Build established: Gunner 9835 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 10198 | -6/Factory | Build established: Scavenger-Gunner 10231 | -6/Factory | Retrieved Zion intel report: Branch Access 10231 | -6/Factory | Identified exit to Lower Caves 10305 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10336 | -6/Factory | Terminal network hard line cut 10585 | -6/Factory | Discovered new exit (range 5) 10612 | -6/Factory | Entered Lower Caves 10613 | -6/Lower Caves | Identified exit to Lower Caves 10623 | -6/Lower Caves | Learned location of 1 exit from Factory 10803 | -6/Lower Caves | Build established: Gunner 11211 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 11337 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11939 | -6/Lower Caves | Entered another Lower Caves area 11974 | -6/Lower Caves | Discovered new exit (range 9) 11997 | -6/Lower Caves | Learned 8 Factory zone layouts 12048 | -6/Lower Caves | Encountered a Warlord checkpoint 12105 | -6/Lower Caves | Found Prototype Device 12143 | -6/Lower Caves | Identified exit to Factory 12450 | -6/Lower Caves | Build established: Scavenger-Gunner 12700 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 12746 | -6/Lower Caves | Destroyed 7 combat bots 13125 | -6/Lower Caves | Build established: Scavenger-Tank 13502 | -6/Lower Caves | Discovered new exit (range 16) 13524 | -6/Lower Caves | Identified exit to Data Miner 13680 | -6/Lower Caves | Entered Data Miner 13680 | -6/Data Miner | Discovered new exit (range 6) 13710 | -6/Data Miner | Met Data Miner 13764 | -6/Data Miner | Learned location of Section 7 (-2) 13764 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13791 | -6/Data Miner | Received God Mode back door access code from Data Miner 13827 | -6/Data Miner | Identified exit to Proximity Caves 13830 | -6/Data Miner | Entered Proximity Caves 13833 | -5/Proximity Caves | Spotter reported a threat 13993 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 14036 | -5/Proximity Caves | Destroyed 8 combat bots 14047 | -5/Proximity Caves | Identified Heart of Steel 14072 | -5/Proximity Caves | Lost 6 parts (4n1u1w) 14092 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14121 | -5/Proximity Caves | Core integrity fell below 50% 14268 | -5/Proximity Caves | Learned Factory interactive machine intel 14336 | -5/Proximity Caves | Build established: Mutant 14348 | -5/Proximity Caves | Entered Factory 14348 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14349 | -5/Factory | Identified exit to Extension 14350 | -5/Factory | Identified exit to Factory 14351 | -5/Factory | Loaded intel: 54 interactive machine locations 14362 | -5/Factory | Zion Kinetic Resupply teleported in 14819 | -5/Factory | Discovered new exit (range 9) 14830 | -5/Factory | Identified exit to Upper Caves 14981 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 14982 | -5/Factory | Zion Light squad teleported in 15518 | -5/Factory | Found Prototype Protection 15575 | -5/Factory | Terminal network hard line cut 15576 | -5/Factory | Discovered exit to Factory (range 10) 15824 | -5/Factory | Entered Upper Caves 15914 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 16156 | -5/Upper Caves | Found Alien Artifact 16535 | -5/Upper Caves | Discovered new exit (range 14) 16554 | -5/Upper Caves | Identified exit to Upper Caves 16589 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16675 | -5/Upper Caves | Learned 4 Factory zone layouts 16864 | -5/Upper Caves | Learned 8 Factory zone layouts 17188 | -5/Upper Caves | Entered another Upper Caves area 17189 | -5/Upper Caves | Identified exit to Warlord 17208 | -5/Upper Caves | Discovered exit to Factory (range 6) 17261 | -5/Upper Caves | Identified Zio. Weapon Casing 17262 | -5/Upper Caves | Identified Dimensional Node Initializer 17262 | -5/Upper Caves | Initialized slip node 17298 | -5/Upper Caves | Lost 5 parts (2n2u1w) 17912 | -5/Upper Caves | Build established: Scavenger-Assassin 17944 | -5/Upper Caves | Entered Warlord 17976 | -5/Warlord | Discovered new exit (range 15) 18200 | -5/Warlord | Rebuked by Warlord 18225 | -5/Warlord | Warlord's base attacked by MAIN.C 18385 | -5/Warlord | Opened Warlord's prototype stash 18399 | -5/Warlord | Found Prototype Processor 18399 | -5/Warlord | Identified Exp. Targeting Computer 18406 | -5/Warlord | Found Prototype Device 18406 | -5/Warlord | Identified Exp. Focal Shield 18409 | -5/Warlord | Found Prototype Processor 18409 | -5/Warlord | Identified Exp. Target Analyzer 18449 | -5/Warlord | Build established: Commander-Assassin 18575 | -5/Warlord | Warlord forces counterattacked 18683 | -5/Warlord | Found Prototype Energy Gun 18687 | -5/Warlord | Found Prototype Energy Gun 18687 | -5/Warlord | Identified Vortex Rifle (x2) 18900 | -5/Warlord | Warlord base infiltrated, sounded retreat 19026 | -5/Warlord | Opened side exit 19059 | -5/Warlord | Spotted Striker 19071 | -5/Warlord | Spotted Executioner 19091 | -5/Warlord | Identified exit to Proximity Caves 19092 | -5/Warlord | Entered Proximity Caves 19116 | -4/Proximity Caves | Lost 7 allies 19175 | -4/Proximity Caves | Spotter reported a threat 19220 | -4/Proximity Caves | Spotter reported a threat 19272 | -4/Proximity Caves | Spotter reported a threat 19325 | -4/Proximity Caves | Spotter reported a threat 19366 | -4/Proximity Caves | Build established: Derelict-Assassin 19623 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 19810 | -4/Proximity Caves | Entered Factory 19810 | -4/Factory | Evolved 2 slots: Propulsion x2 19811 | -4/Factory | Identified exit to Upper Caves 19864 | -4/Factory | Entered Upper Caves 19864 | -4/Upper Caves | Accompanied by 1 ally 20133 | -4/Upper Caves | Found DCF Scrap (13 items) 21053 | -4/Upper Caves | Discovered new exit (range 15) 21069 | -4/Upper Caves | Identified exit to Upper Caves 21095 | -4/Upper Caves | Entered another Upper Caves area 21239 | -4/Upper Caves | Encountered a Warlord checkpoint 21520 | -4/Upper Caves | Discovered new exit (range 8) 21539 | -4/Upper Caves | Identified exit to Zhirov 21569 | -4/Upper Caves | Entered Zhirov 21569 | -4/Zhirov | Discovered new exit (range 3) 21572 | -4/Zhirov | Identified exit to Proximity Caves 21611 | -4/Zhirov | Learned location of Quarantine (-2) 21611 | -4/Zhirov | Learned location of Testing (-3) 21611 | -4/Zhirov | Learned location of Command (-1) 21659 | -4/Zhirov | Found Alien Artifact 21659 | -4/Zhirov | Identified Integrated Dissipator 21659 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 21734 | -4/Zhirov | Found Alien Artifact 21772 | -4/Zhirov | Entered Proximity Caves 22412 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22830 | -3/Proximity Caves | Spotted B-86 Titan 23622 | -3/Proximity Caves | Discovered new exit (range 3) 23624 | -3/Proximity Caves | Identified exit to Research 23648 | -3/Proximity Caves | Entered Research 23648 | -3/Research | Evolved 2 slots: Power x1, Utility x1 24206 | -3/Research | Build established: Scavenger-Assassin 24362 | -3/Research | Zion Recon squad teleported in 24504 | -3/Research | Found Prototype Launcher 24504 | -3/Research | Identified Tesla Bomb Launcher 24518 | -3/Research | System corruption reached 10% 24554 | -3/Research | Destroyed 8 combat bots 24607 | -3/Research | Incoming investigation squad redirected 24852 | -3/Research | Build established: Scavenger-Skirmisher 24853 | -3/Research | Discovered new exit (range 6) 24860 | -3/Research | Identified exit to Armory 24919 | -3/Research | Zion Heavy squad teleported in 25088 | -3/Research | Entered Armory 25088 | -3/Armory | Accompanied by 2 allies 25089 | -3/Armory | Met VL-GR5, who suggested a friendly competition 25238 | -3/Armory | Found Prototype Launcher 25238 | -3/Armory | Identified Tactical Quantum Warhead 25393 | -3/Armory | Found Prototype Device 25393 | -3/Armory | Identified Exp. Thermal Shield 25434 | -3/Armory | Build established: Scavenger-Assassin 25547 | -3/Armory | Zion Heavy squad teleported in 25675 | -3/Armory | Lost 3 allies 25809 | -3/Armory | Zion Light squad teleported in 25838 | -3/Armory | First assault squad dispatched 25866 | -3/Armory | Incoming assault squad redirected 25954 | -3/Armory | Found Prototype Launcher 25954 | -3/Armory | Identified Com. Tesla Bomb Launcher 25957 | -3/Armory | Found Com. Tesla Bomb Launcher 25998 | -3/Armory | Zion Heavy squad teleported in 26014 | -3/Armory | Spotted Armor Guard 26014 | -3/Armory | Spotted Armor Guard 26028 | -3/Armory | Allies destroyed Armor Guard 26054 | -3/Armory | Lost 3 parts (1p2u) 26060 | -3/Armory | Allies destroyed Armor Guard 26077 | -3/Armory | Found Superdense Plating 26089 | -3/Armory | Spotted Armor Guard 26089 | -3/Armory | Spotted Armor Guard 26102 | -3/Armory | Destroyed Armor Guard 26109 | -3/Armory | Destroyed Armor Guard 26155 | -3/Armory | Identified Transdimensional Reconstructor 26155 | -3/Armory | Warped through subspace to slip node 26155 | -3/Armory | Discovered new exit (range 1) 26156 | -3/Armory | Entered Lab 26156 | -3/Lab | Discovered new exit (range 9) 26175 | -3/Lab | Unable to decrypt terminal 26176 | -3/Lab | Unable to decrypt terminal 26176 | -3/Lab | Opened the door to a hidden lab 26177 | -3/Lab | Gained access to the hidden lab's interior 26181 | -3/Lab | Unable to decrypt terminal 26190 | -3/Lab | Found Alien Artifact 26190 | -3/Lab | Identified Core Reset Matrix 26190 | -3/Lab | Used Core Reset Matrix 26194 | -3/Lab | Sensed 3 artifacts in vicinity 26199 | -3/Lab | Unable to decrypt terminal 26199 | -3/Lab | Unable to decrypt terminal 26212 | -3/Lab | Detected by scanners 26221 | -3/Lab | Confronted by A5 26225 | -3/Lab | Found Integrated Reactor 26225 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 26303 | -3/Lab | Unable to decrypt terminal 26303 | -3/Lab | Unable to decrypt terminal 26433 | -3/Lab | Discovered new exit (range 6) 26446 | -3/Lab | Entered Research 26446 | -2/Research | Evolved 2 slots: Utility x2 26598 | -2/Research | Zion Light squad teleported in 26604 | -2/Research | Build established: Alien-Mutant 26846 | -2/Research | Zion Heavy squad teleported in 27044 | -2/Research | Build established: Scavenger-Mutant 27189 | -2/Research | Intercept squad dispatched 27209 | -2/Research | Spotted Tracker 27209 | -2/Research | Spotted Tracker 27215 | -2/Research | Allies destroyed Tracker 27238 | -2/Research | Allies destroyed Tracker 27240 | -2/Research | Spotted Combat Programmer 27248 | -2/Research | Spotted B-90 Cyclops 27255 | -2/Research | System corruption reached 10% 27261 | -2/Research | Released all parts (9) 27269 | -2/Research | Spotted Combat Programmer 27282 | -2/Research | Zion Hacker squad teleported in 27290 | -2/Research | Lost 5 parts (2n2u1w) 27302 | -2/Research | Core integrity fell below 50% 27307 | -2/Research | Zion Experimental squad teleported in 27315 | -2/Research | Emitted hypermatrix ping 27317 | -2/Research | Zion Hover Resupply teleported in 27320 | -2/Research | Assembled emerged from beneath the floor 27327 | -2/Research | Core integrity fell below 20% 27333 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 27315_ Emitted hypermatrix ping. 27316_ Detected hypermatrix ping. 27316_ Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Infowar Resupply ] [ 2 : Recon ] [ 3 : Hover Resupply ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 27316_ S-43 Plague destroyed. 27317_ EMDS Slug penetrates Z-Experimental. 27317_ B-74 Champion sneak attacks. 27318_ Z-Experimental system terminally corrupted. 27331_ Identified Med. Treads. 27333_ Penetrated by EMDS Slug. 27333_ Med. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????+#?????????????????????? | | ???????????????????????### ####??????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????#gg g#????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ??????????????#######??# #????????????????????? | | ??????????????# = ?# #????????????????????? | | ??????????????? ?# @ g#????????????????????? | | ??????????????? """ # w #????????????????????? | | ??????????????# """ # #????????????????????? | | ??????????????# """ + #????????????????????? | | ??????????????# """ # #????????????????????? | | ???????????????! """ !# #????????????????????? | | ??????????????? ?# #????????????????????? | | ??????????????# = ?# ^ #????????????????????? | | ?????????????########### s#????????????????????? | | ?????????????# # #????????????????????? | | ?????????????# + s/ ???????????????????? | | ?????????????# """ # # ??????????????????? | | ?????????????#? """" # # ?????????????????? | | ?????????????????"""" ?# s#? "????????????????? | | ?????????????????""" ?# #############????????? | | ????????????????? ??# # #????????? | | ???????????????? ! ??# # #????????? | | ????????????????####???# / """ #????????? | | ???????????????????????# # """ #????????? | | ???????????????????????# # """ #????????? | | ?????????????????? ???# # #????????? | | ????????????????? ??# # #????????? | | ????????????????? # #####+#######????????? | | ?????????????????? # ##### ##?????????????? | | ??????????????????? + #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 65 Energy Generation 55 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Block 8 Armor Coverage 2200 Resistance: KI 25 Propulsion Shielding 90 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 8 Target Analysis 10 Recoil Reduction 7 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Achievements -------------- Anyone Home? Charge!!! Friend Of Zion Ooh, Shiny! Reappropriation Tank Challenges ------------ None Game ------ Seed DeliveryPlasmaDetector Manual? 0 Play Time 04:30:25 Cumulative 157.6 hours Start 2024.12.10 @ 07:24:14 End 2024.12.24 @ 08:32:57 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 97 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 59 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e229a3ae-ff29-4764-b6ee-3b8165730419