Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 14:46:51 Player: Joel Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (44) 220 Value Destroyed (1487) 1487 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (79) 79 TOTAL SCORE: 3646 Bonus ------- High Alert Combat Kills 79 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (2) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Small Storage Unit Medium Storage Unit > --- WEAPON (4) ------- Heavy EM Shotgun Heavy Assault Rifle Minigun > --- INVENTORY (10) --- Ion Engine Nuclear Core Carbon-fiber Leg Armored Huge Wheel Hardened Medium Armor Plating Shock Rifle Assault Rifle Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Heavy Assault Rifle Autogun Autogun > --- INVENTORY -------- Ion Engine Nuclear Core Carbon-fiber Leg Armored Huge Wheel Hardened Medium Armor Plating Shock Rifle Assault Rifle Minigun Improved Grenade Launcher [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 2 | . . 2 . . Parts Attached 69 | 6 7 19 . 37 Power 9 | 1 1 2 . 5 Engine 9 | 1 1 2 . 5 Core . | . . . . . Reactor . | . . . . . Propulsion 16 | 2 3 4 . 7 Treads 11 | . 1 4 . 6 Leg 4 | 2 2 . . . Wheel 1 | . . . . 1 Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 . . 8 Device . | . . . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 8 | . . . . 8 Artifact . | . . . . . Weapon 34 | 2 2 13 . 17 Energy Gun 18 | 2 1 9 . 6 Energy Cannon . | . . . . . Ballistic Gun 16 | . 1 4 . 11 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 22 | . 2 . 1 19 Power 2 | . . . . 2 Propulsion 4 | . 1 . . 3 Utility 4 | . . . . 4 Weapon 12 | . 1 . 1 10 Highest Loss Streak 5 | . 2 . 1 5 Average Slot Usage (%) 92 | . 90 98 95 89 Engine 9 | . 14 11 11 7 Treads 14 | . . 21 22 13 Leg 3 | . 26 . . . Storage 19 | . 23 22 22 18 Protection 9 | . . . . 16 Energy Gun 14 | . 16 21 18 11 Ballistic Gun 19 | . 8 21 22 20 Naked Turns . | . . . . . Heaviest Build 48 | 10 20 31 31 48 Greatest Support 40 | 20 20 40 40 40 Greatest Overweight (x) 13 | . 1 1 . 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 Most Carried 10 | 4 7 10 10 10 Average Carried 8 | 2 5 8 10 9 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 4 7 10 10 9 Class Distribution -------------------- 43% | Scavenger-Tank 14% | Gunner 14% | Mutant 13% | Scavenger-Gunner 9% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1374 | 166 63 196 20 929 Remotely . | . . . . . Salvage Created 1862 | . 42 240 20 1560 Parts 105 | . 4 16 . 85 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 38 | . 1 5 1 31 Guns 37 | . 1 5 1 30 AOE 1 | . . . . 1 Classes Destroyed 7 | . 2 1 1 3 Worker 3 | . . . . 3 Recycler 1 | . . . . 1 Watcher 2 | . 1 . . 1 Swarmer 8 | . . . 1 7 Grunt 18 | . 1 3 . 14 Sentry 11 | . . 2 . 9 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 1 2 1 7 Combat Bots Only 7 | . 1 2 1 7 Max Kills in Single Turn 3 | . 1 1 1 3 Gunslinging 1 | . . . . 1 Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 4433 | . 251 133 106 3943 Core 639 | . 63 14 . 562 Absorbed by Shields . | . . . . . Core Remaining (%) 90 | 100 74 . 96 . Volleys Fired 101 | . 14 10 5 72 Largest 4 | . 2 4 4 4 Hottest 143 | . 80 136 136 143 Shots Fired 301 | . 18 40 15 228 Gun 301 | . 18 40 15 228 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 202 | . 2 20 10 170 Thermal 2 | . 2 . . . Explosive . | . . . . . Electromagnetic 97 | . 14 20 5 58 Robot Hit Streak 26 | . 5 14 1 26 Robot Miss Streak 8 | . 1 6 8 6 Penetration Max . | . . . . . Secondary Targets 11 | . . . . 11 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 196 | . 12 21 2 161 Core Hits 88 | . 3 11 1 73 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3214 | . 231 271 42 2670 Guns 2863 | . 183 256 42 2382 Cannons . | . . . . . Explosions 322 | . 48 . . 274 Melee . | . . . . . Ramming 29 | . . 15 . 14 Kinetic 1675 | . 7 48 27 1593 Thermal 332 | . 58 . . 274 Explosive . | . . . . . Electromagnetic 1178 | . 166 208 15 789 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Effects 5 | . . . . 5 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 11 | . . . . 11 Projectiles . | . . . . . Explosions 11 | . . . . 11 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 90 | . 18 . . 72 Shots 3 | . 1 . . 2 Rammed 5 | . . 2 . 3 Targets Rammed 6 | . . 2 . 4 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 616 | . 120 283 71 616 Average Temperature 181 | . 68 103 31 206 Received Heat Transfer 1398 | . 78 51 . 1269 Effects 28 | . . . . 28 Shutdowns 6 | . . . . 6 Energy Bleed 1 | . . . . 1 Interference 9 | . . . . 9 Matter Decay 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 4 | . . . . 4 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 5 | . . 1 . 4 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 275 | . 125 . . 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 1 . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 504 | . 51 255 109 504 Average Influence 203 | . 27 122 100 289 Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 48 | 100 100 69 100 21 Level 1 39 | . . 30 . 58 Level 2 11 | . . . . 20 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . 2 . 7 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . . 2 . 4 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 6 11 3 46 Peak Tracking Total 9 | . 3 2 3 9 Tactical Retreats 4 | . 3 . 1 . Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 5 | . 1 2 . 2 Terminals 5 | . 1 2 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . 2 2 . 3 Successful 6 | . 2 2 . 2 Failed 1 | . . . . 1 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 7 | . 2 2 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 2 . 2 Prototype ID Bank 1 | . . 1 . . Alert Level 1 | . . . . 1 Locate Traps 3 | . 1 1 . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 1934 | 65 213 399 138 1119 Spaces Moved 890 | 49 130 203 77 431 Core 19 | 9 . . . 10 Treads 650 | . 1 203 77 369 Legs 169 | 40 129 . . . Wheels 52 | . . . . 52 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 110 Average Speed 158 | 107 121 160 160 175 Slowest Speed 700 | 120 160 180 160 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 4 25 18 18 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . . . . 10 Melee . | . . . . . Projectile . | . . . . . AOE 10 | . . . . 10 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1196 | 58 164 252 81 641 Wait 84 | . 11 . . 73 Move 886 | 48 129 202 76 431 Hop . | . . . . . Pick Up 25 | 4 2 10 . 9 Fast Attach 23 | 6 3 4 . 10 Attach 12 | . 1 2 . 9 Detach . | . . . . . Swap 34 | . 3 13 . 18 Drop 25 | . 1 9 . 15 Fire 101 | . 14 10 5 72 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 6 | . . 2 . 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 8) 279 | -10/Materials | Entered another Materials area 279 | -9/Materials | Evolved 2 slots: Weapon x2 557 | -9/Materials | Discovered new exit (range 9) 678 | -9/Materials | Entered Mines 715 | -9/Mines | Met a Derelict bent on vengeance 807 | -9/Mines | Discovered new exit (range 7) 816 | -9/Mines | Entered Materials 816 | -8/Materials | Evolved 2 slots: Utility x2 901 | -8/Materials | Garrison activated, responded to threat 1095 | -8/Materials | Destroyed 7 combat bots 1213 | -8/Materials | Lost 3 parts (2n1w) 1536 | -8/Materials | Build established: Scavenger-Tank 1559 | -8/Materials | Lost 3 parts (1p1u1w) 1785 | -8/Materials | Core integrity fell below 50% 1888 | -8/Materials | Core integrity fell below 20% 1935 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 01904_ Switching to secondary target: H-55 Commando. 01905_ Acquired 60 matter. 01905_ Penetrated by Slug. 01908_ Imp. Ion Engine destroyed. 01911_ Slug penetrates Wall. 01912_ Acquired 52 matter. 01916_ Hrd. Medium Armor Plating destroyed. 01917_ Slug penetrates Wall. 01917_ G-47 Trooper destroyed. 01920_ Slug penetrates Wall. 01920_ Arm. Huge Wheel destroyed. 01920_ Dropped Broken Autogun. 01922_ Acquired 51 matter. 01922_ Hrd. Light Armor Plating destroyed. 01927_ Acquired 36 matter. 01929_ Autogun destroyed. 01931_ System corrupted: Hvy. Assault Rifle jammed. 01932_ Acquired 4 matter. 01935_ Acquired 7 matter. 01935_ Penetrated by Slug. 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