Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 14:46:51

Player: Joel

Result: Destroyed by H-55 Commando with Gauss Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1487)     1487
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (79)                 79
              TOTAL SCORE: 3646

 Bonus
-------
High Alert Combat Kills    79

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (2)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Small Storage Unit
    Medium Storage Unit
>          --- WEAPON (4) -------
     Heavy EM Shotgun
     Heavy Assault Rifle
           Minigun
>          --- INVENTORY (10) ---
           Ion Engine
           Nuclear Core
           Carbon-fiber Leg
   Armored Huge Wheel
  Hardened Medium Armor Plating
           Shock Rifle
           Assault Rifle
  Improved Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
   Armored Huge Wheel
>          --- UTILITY ----------
     Small Storage Unit
    Medium Storage Unit
  Hardened Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Heavy EM Shotgun
     Heavy Assault Rifle
           Autogun
           Autogun
>          --- INVENTORY --------
           Ion Engine
           Nuclear Core
           Carbon-fiber Leg
   Armored Huge Wheel
  Hardened Medium Armor Plating
           Shock Rifle
           Assault Rifle
           Minigun
  Improved Grenade Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   2    | .   .   2   .   .   
Parts Attached             69   | 6   7   19  .   37  
  Power                    9    | 1   1   2   .   5   
    Engine                 9    | 1   1   2   .   5   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               16   | 2   3   4   .   7   
    Treads                 11   | .   1   4   .   6   
    Leg                    4    | 2   2   .   .   .   
    Wheel                  1    | .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  10   | 1   1   .   .   8   
    Device                 .    | .   .   .   .   .   
    Storage                2    | 1   1   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             8    | .   .   .   .   8   
    Artifact               .    | .   .   .   .   .   
  Weapon                   34   | 2   2   13  .   17  
    Energy Gun             18   | 2   1   9   .   6   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          16   | .   1   4   .   11  
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 22   | .   2   .   1   19  
  Power                    2    | .   .   .   .   2   
  Propulsion               4    | .   1   .   .   3   
  Utility                  4    | .   .   .   .   4   
  Weapon                   12   | .   1   .   1   10  
  Highest Loss Streak      5    | .   2   .   1   5   
Average Slot Usage (%)     92   | .   90  98  95  89  
  Engine                   9    | .   14  11  11  7   
  Treads                   14   | .   .   21  22  13  
  Leg                      3    | .   26  .   .   .   
  Storage                  19   | .   23  22  22  18  
  Protection               9    | .   .   .   .   16  
  Energy Gun               14   | .   16  21  18  11  
  Ballistic Gun            19   | .   8   21  22  20  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             48   | 10  20  31  31  48  
  Greatest Support         40   | 20  20  40  40  40  
  Greatest Overweight (x)  13   | .   1   1   .   13  
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  
  Average Capacity         9    | 5   8   10  10  10  
  Most Carried             10   | 4   7   10  10  10  
  Average Carried          8    | 2   5   8   10  9   
  Final Capacity           10   | 6   10  10  10  10  
  Final Carried            10   | 4   7   10  10  9   

 Class Distribution 
--------------------
 43% | Scavenger-Tank
 14% | Gunner
 14% | Mutant
 13% | Scavenger-Gunner
  9% | Scavenger-Mutant
  5% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
   Scavenger-Tank | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  
Matter Collected           1374 | 166  63   196  20   929  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1862 | .    42   240  20   1560 
  Parts                    105  | .    4    16   .    85   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  38   | .   1   5   1   31  
  Guns                     37   | .   1   5   1   30  
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          7    | .   2   1   1   3   
  Worker                   3    | .   .   .   .   3   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  2    | .   1   .   .   1   
  Swarmer                  8    | .   .   .   1   7   
  Grunt                    18   | .   1   3   .   14  
  Sentry                   11   | .   .   2   .   9   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           7    | .   1   2   1   7   
  Combat Bots Only         7    | .   1   2   1   7   
Max Kills in Single Turn   3    | .   1   1   1   3   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               4433 | .    251  133  106  3943 
  Core                     639  | .    63   14   .    562  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         90   | 100  74   .    96   .    
Volleys Fired              101  | .    14   10   5    72   
  Largest                  4    | .    2    4    4    4    
  Hottest                  143  | .    80   136  136  143  
Shots Fired                301  | .    18   40   15   228  
  Gun                      301  | .    18   40   15   228  
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  202  | .    2    20   10   170  
  Thermal                  2    | .    2    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          97   | .    14   20   5    58   
  Robot Hit Streak         26   | .    5    14   1    26   
  Robot Miss Streak        8    | .    1    6    8    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        11   | .    .    .    .    11   
    Max Gunslinging Chain  1    | .    .    .    .    1    
Shots Hit Robots           196  | .    12   21   2    161  
  Core Hits                88   | .    3    11   1    73   
  Critical Hits            1    | .    .    .    .    1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3214 | .    231  271  42   2670 
  Guns                     2863 | .    183  256  42   2382 
  Cannons                  .    | .    .    .    .    .    
  Explosions               322  | .    48   .    .    274  
  Melee                    .    | .    .    .    .    .    
  Ramming                  29   | .    .    15   .    14   
  Kinetic                  1675 | .    7    48   27   1593 
  Thermal                  332  | .    58   .    .    274  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1178 | .    166  208  15   789  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  5    | .    .    .    .    5    
    Heat Flow Errors       1    | .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    2    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            11   | .    .    .    .    11   
  Projectiles              .    | .    .    .    .    .    
  Explosions               11   | .    .    .    .    11   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      90   | .    18   .    .    72   
  Shots                    3    | .    1    .    .    2    
  Rammed                   5    | .    .    2    .    3    
Targets Rammed             6    | .    .    2    .    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    .    1    
Highest Temperature        616  | .    120  283  71   616  
  Average Temperature      181  | .    68   103  31   206  
  Received Heat Transfer   1398 | .    78   51   .    1269 
  Effects                  28   | .    .    .    .    28   
    Shutdowns              6    | .    .    .    .    6    
    Energy Bleed           1    | .    .    .    .    1    
    Interference           9    | .    .    .    .    9    
    Matter Decay           4    | .    .    .    .    4    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         4    | .    .    .    .    4    
    Damage (major)         2    | .    .    .    .    2    
    Damage (core)          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              5    | .    .    1    .    4    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         275  | .    125  .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    1    .    .    3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             504  | .   51  255 109 504 
  Average Influence        203  | .   27  122 100 289 
Maximum Alert Level        2    | .   .   1   .   2   
  Low Security (%)         48   | 100 100 69  100 21  
  Level 1                  39   | .   .   30  .   58  
  Level 2                  11   | .   .   .   .   20  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   .   2   .   7   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            6    | .   .   2   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              66   | .   6   11  3   46  
  Peak Tracking Total      9    | .   3   2   3   9   
  Tactical Retreats        4    | .   3   .   1   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          5    | .   1   2   .   2   
  Terminals                5    | .   1   2   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   2   2   .   3   
  Successful               6    | .   2   2   .   2   
  Failed                   1    | .   .   .   .   1   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   2   2   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   2   2   .   2   
  Prototype ID Bank        1    | .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   
  Locate Traps             3    | .   1   1   .   1   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  
Turns Passed               1934 | 65   213  399  138  1119 
Spaces Moved               890  | 49   130  203  77   431  
  Core                     19   | 9    .    .    .    10   
  Treads                   650  | .    1    203  77   369  
  Legs                     169  | 40   129  .    .    .    
  Wheels                   52   | .    .    .    .    52   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  110  
  Average Speed            158  | 107  121  160  160  175  
  Slowest Speed            700  | 120  160  180  160  700  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       20   | 4    25   18   18   38   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          10   | .    .    .    .    10   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      10   | .    .    .    .    10   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1196 | 58  164 252 81  641 
  Wait                     84   | .   11  .   .   73  
  Move                     886  | 48  129 202 76  431 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  25   | 4   2   10  .   9   
  Fast Attach              23   | 6   3   4   .   10  
  Attach                   12   | .   1   2   .   9   
  Detach                   .    | .   .   .   .   .   
  Swap                     34   | .   3   13  .   18  
  Drop                     25   | .   1   9   .   15  
  Fire                     101  | .   14  10  5   72  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    6    | .   .   2   .   4   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 14)
   66 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 8)
  279 | -10/Materials | Entered another Materials area
  279 | -9/Materials  | Evolved 2 slots: Weapon x2
  557 | -9/Materials  | Discovered new exit (range 9)
  678 | -9/Materials  | Entered Mines
  715 | -9/Mines      | Met a Derelict bent on vengeance
  807 | -9/Mines      | Discovered new exit (range 7)
  816 | -9/Mines      | Entered Materials
  816 | -8/Materials  | Evolved 2 slots: Utility x2
  901 | -8/Materials  | Garrison activated, responded to threat
 1095 | -8/Materials  | Destroyed 7 combat bots
 1213 | -8/Materials  | Lost 3 parts (2n1w)
 1536 | -8/Materials  | Build established: Scavenger-Tank
 1559 | -8/Materials  | Lost 3 parts (1p1u1w)
 1785 | -8/Materials  | Core integrity fell below 50%
 1888 | -8/Materials  | Core integrity fell below 20%
 1935 | -8/Materials  | Destroyed by H-55 Commando with Gauss Rifle

 Last Messages 
---------------
01904_ Switching to secondary target: H-55 Commando.
01905_ Acquired 60 matter.
01905_ Penetrated by Slug. <x2>
01908_ Imp. Ion Engine destroyed.
01911_ Slug penetrates Wall.
01912_ Acquired 52 matter.
01916_ Hrd. Medium Armor Plating destroyed.
01917_ Slug penetrates Wall.
01917_ G-47 Trooper destroyed.
01920_ Slug penetrates Wall.
01920_ Arm. Huge Wheel destroyed.
01920_ Dropped Broken Autogun.
01922_ Acquired 51 matter.
01922_ Hrd. Light Armor Plating destroyed.
01927_ Acquired 36 matter.
01929_ Autogun destroyed.
01931_ System corrupted: Hvy. Assault Rifle jammed.
01932_ Acquired 4 matter.
01935_ Acquired 7 matter.
01935_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????#   #???????????????########    #?#    """ |
| ????????#   #??????????????????????#  * #?#        |
| ????????#   #??????????????????????#    #?#        |
| ????????#   ???????????????????????######?#        |
| ???????^#   ??????????????????????????????##+##### |
| ?????????   ???????????????????????????????# #     |
| ???????????????????????????????????######### #     |
| ??????????????????????#######???#            # =   |
| ??????????  ###########     #???????######   #[[   |
| ???????????                 #????????????#   #  =  |
| ????????????            %=  #????????????#  %+%    |
| ?????????????????     [=![= #????????????#   #     |
| ??????????????????????#%=!! #????????????#%  #     |
| ??????????????????????##%!=##????????????#   #     |
| ???????????????????????#a [#?????????????#   ##### |
| ???????????????????????#   #?????????????#   # """ |
| ???????????????????????#   #?????#########   # """ |
| ???????????????????????#   #?????# =]]!!##   # """ |
| ???????????????????????# k #?????#==]]!!##   #     |
| ??????????????????????##   ##????#===   ##   #     |
| ???????????############     ###### !    ##   #     |
| ??????????                      w            ##+## |
| ??????????                                         |
| ??????????            u  =g                  ##### |
| ???????????# ########## =!h #######   #########    |
| ????????????????????#####@#####???#   #???????#/   |
| ????????????????????#   ! [   #???#   #???????#    |
| ????????????????????#   !![   #???#   #???????#    |
| ????????????????????#  [!     #???#   #???????#    |
| ????????????????????#  !!     #???#   #???????#    |
| ????????????????????#     """ #???#   #???????#    |
| ????????????????????#     """ #???#   #???????#    |
| ????????????????????#     """ #???#   #???????#  ! |
| ????????????????????# [       #???#   #???????#### |
| ????????????????????###########????   #??????????? |
| ???????????????????????????????????? ????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MeleeAlertHumpback
  Manual?         0
Play Time         00:26:26
  Cumulative      21.7 hours
  Start           2019.12.29 @ 14:23:49
  End             2019.12.29 @ 14:46:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          38
  Rogue           38
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2f00c3b6-b984-4e6c-aea0-12f441a8452f