Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 00:21:34 Player: Coronach Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (151) 755 Value Destroyed (6104) 6104 Prototype IDs (60) 1200 Alien Tech Used (4) 800 Bonus (7943) 7943 TOTAL SCORE: 25202 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 1276 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -18 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (45) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Spectral Analyzer Experimental Signal Interpreter Improved Salvage Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Drive Precision Phase Gun Z-bomb Delivery System Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Diametric Drive Electron Diverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Advanced Weight Redist. System Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Advanced ECM Suite Improved Cloaking Device Zionite Weapon Casing Improved Medium Armor Plating Experimental Shield Generator Advanced Component Analysis Suite > --- WEAPON ----------- Zionite Phaser-M Ionic Axe > --- INVENTORY -------- Light Antimatter Reactor Cooled Impulse Thruster Zionite Biocell Advanced Matter Compressor Spectral Analyzer Improved Salvage Targeting Computer Improved Particle Charger Heavy Quantum Rifle Z-bomb Delivery System Phasing Sabre [Rating: 151] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Micro Antimatter Reactor Propulsion Compact Wheel Treads Heavy Treads Leg Armored Leg Wheel Compact Wheel Flight Unit Impulse Thruster Array Utility Advanced Targeting Computer Device Makeshift Transmission Jammer Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Omega Cannon Launcher Precision Grenade Launcher Special Weapon Remote Datajack Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Slots Evolved 16 | . . . 2 . 2 2 2 . . . . 2 . . . . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . . . 1 . . . . . 1 . . . . . . 2 . . . Utility 11 | . . . 2 . 2 1 2 . . . . . . . . . 2 . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 450 | 3 3 6 18 7 18 34 17 34 4 14 15 61 20 20 13 12 5 24 56 49 14 3 Power 41 | . . 1 3 1 1 2 3 2 . 1 1 6 1 1 1 . . 1 6 8 1 1 Engine 19 | . . 1 3 1 1 2 2 2 . 1 1 . 1 1 . . . 1 2 . . . Core 7 | . . . . . . . 1 . . . . 6 . . . . . . . . . . Reactor 15 | . . . . . . . . . . . . . . . 1 . . . 4 8 1 1 Propulsion 66 | 3 . . 2 2 2 5 3 5 . . 5 7 . . 1 2 . 5 9 8 6 1 Treads 11 | 1 . . 1 . 1 1 1 1 . . 1 2 . . 1 1 . . . . . . Leg 12 | . . . . . . . . 3 . . 4 5 . . . . . . . . . . Wheel 21 | 2 . . 1 2 1 4 2 1 . . . . . . . 1 . 1 2 . 3 1 Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . . . . . . . . . . . . . . . . . . 4 7 8 3 . Utility 240 | . 2 1 8 3 3 18 9 17 2 3 5 46 16 17 6 6 3 14 31 24 5 1 Device 155 | . . . 2 1 1 10 7 11 1 2 4 38 11 12 4 6 3 9 21 12 . . Storage 24 | . . . 1 2 . 1 1 1 . . . 4 1 2 1 . . 3 3 4 . . Processor 25 | . 1 . 2 . 1 3 . 2 . . . 2 . 2 . . . . 3 4 5 . Hackware 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 Protection 34 | . 1 1 3 . 1 3 1 3 1 1 1 2 4 1 1 . . 2 4 4 . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 103 | . 1 4 5 1 12 9 2 10 2 10 4 2 3 2 5 4 2 4 10 9 2 . Energy Gun 47 | . . 1 1 . 2 6 2 7 2 1 3 2 2 . 3 2 2 1 7 2 1 . Energy Cannon 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Ballistic Gun 20 | . 1 3 4 1 5 . . . . 1 . . . 2 1 1 . . 1 . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Launcher 15 | . . . . . 2 1 . . . 6 1 . 1 . 1 1 . . . 2 . . Special Weapon 5 | . . . . . . . . 2 . . . . . . . . . . 2 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 13 | . . . . . 2 1 . 1 . 2 . . . . . . . 3 . 3 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 23 | . . . 2 . 1 2 1 . . 3 . 1 2 . 5 . . 1 2 1 . 2 Corrupted Parts 5 | . . . . . . . . 1 . . 4 . . . . . . . . . . . System Corruption 16 | . . . . . . . . 10 . . 6 . . . . . . . . . . . Parts Lost 110 | . . 1 3 4 2 7 5 19 1 . 2 1 1 7 . 1 . 13 4 27 4 8 Power 15 | . . . . 1 . . 1 2 . . . . . 2 . . . 1 1 7 . . Propulsion 26 | . . . 2 . 1 3 2 3 . . . . . . . 1 . 3 . 6 1 4 Utility 60 | . . . 1 3 . 4 1 11 1 . 1 1 1 5 . . . 8 3 14 3 3 Weapon 9 | . . 1 . . 1 . 1 3 . . 1 . . . . . . 1 . . . 1 Highest Loss Streak 15 | . . 1 2 4 2 3 1 15 1 . 2 1 1 7 . 1 . 12 2 12 2 3 To Critical Strikes 2 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Average Slot Usage (%) 89 | . 95 97 94 84 99 98 99 76 99 99 99 90 82 81 73 84 93 80 90 82 73 49 Engine 5 | . 14 14 11 7 9 7 6 5 6 6 6 2 1 5 5 5 5 3 1 . . . Treads 4 | . . . 2 9 2 13 1 5 . . . 4 11 11 11 11 10 7 . . . . Leg 6 | . . . . . . . . 1 20 20 19 14 . . . . . . . . . . Wheel 3 | . 28 28 19 12 15 7 17 1 . . . . . . . 2 5 3 . . 13 6 Flight 2 | . . . . . . . . . . . . . . . . . . 1 23 16 9 3 Device 23 | . . . 5 6 9 21 27 28 25 26 31 23 20 19 25 23 30 21 21 23 7 2 Storage 10 | . 14 14 11 19 27 10 11 13 13 13 13 5 5 5 5 5 5 5 3 5 4 2 Processor 12 | . 5 . 16 2 8 14 11 11 13 13 7 11 11 12 17 17 15 15 15 10 26 26 Protection 5 | . 7 14 6 3 8 5 7 1 5 5 5 5 7 8 2 5 5 7 5 7 . . Energy Gun 7 | . 14 8 2 . 3 13 12 4 12 8 11 10 8 8 . 4 9 7 3 2 . . Ballistic Gun 1 | . 10 17 19 22 5 . . . . . . . . 2 . . . . . . . . Slashing Weapon 1 | . . . . . 4 . . . . 4 . . . . . . . . 4 4 8 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 10 14 17 27 32 42 107 112 113 110 116 116 135 139 139 127 127 126 137 50 58 27 12 Greatest Support 140 | 32 32 32 32 32 41 51 48 56 56 56 56 140 140 140 140 140 100 100 57 57 48 15 Greatest Overweight (x) 8 | . . . 1 1 1 6 3 6 1 2 2 2 . . . 1 1 8 . 1 . . Average Overweight (x) 1 | . . . . . . 3 2 3 1 1 1 . . . . . 1 1 . . . . Largest Inventory Capacity 25 | 8 8 8 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 10 10 5 5 Average Capacity 21 | 8 8 8 9 10 10 20 25 25 25 25 25 25 25 25 25 25 25 22 9 9 5 5 Most Carried 25 | 7 8 8 10 10 10 21 25 25 25 25 25 25 25 25 24 25 24 25 10 10 5 5 Average Carried 18 | 5 7 7 9 9 9 13 23 18 24 23 24 24 24 22 22 23 22 20 9 8 4 4 Final Capacity 25 | 8 8 8 10 10 10 25 25 25 25 25 25 25 25 25 25 25 25 5 10 5 5 5 Final Carried 25 | 7 8 8 10 9 10 21 25 24 25 25 25 25 25 19 21 23 23 4 10 5 3 5 Class Distribution -------------------- 41% | Mutant 28% | Derelict-Mutant 16% | Scavenger-Mutant 5% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Derelict-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/DSF Scavenger-Sprinter | -3/Research Scavenger-Sprinter | -3/Testing Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Matter Collected 7015 | 230 . 95 358 55 307 325 190 585 251 173 298 842 460 259 163 151 93 88 1266 393 306 127 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8404 | 83 . 80 719 50 767 1271 559 700 178 . 89 776 621 502 256 88 . 136 967 268 167 127 Parts 366 | 3 . 10 54 4 38 62 26 16 7 . 2 19 25 14 7 5 . 3 36 24 8 3 Haulers Intercepted 11 | . . . 4 . 2 1 1 . . . . . . . . . . . 2 . 1 . Recyclers Shooed 11 | 1 . . . . . . 4 . . . . 3 . . . . . . 3 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . . 14 8 . 3 . 26 14 5 5 . . . . . . Prevented 16 | . . . . . . . . . . . 16 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Combat Hostiles Destroyed 115 | . . 6 11 . 10 24 8 11 3 . 1 10 10 7 . 1 . 2 4 6 1 . Melee 14 | . . . . . 2 . . 3 . . . . . . . . . 1 2 5 1 . Guns 91 | . . 4 11 . 4 24 8 7 3 . 1 8 10 7 . 1 . 1 2 . . . Cannons 1 | . . . . . 1 . . . . . . . . . . . . . . . . . AOE 8 | . . 2 . . 3 . . . . . . 2 . . . . . . . 1 . . Classes Destroyed 18 | 1 . 1 5 . 2 4 . 2 . . . . . 1 . . . 1 . . 1 . Worker 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Builder 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . Tunneler 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Hauler 11 | . . . 4 . 2 1 1 . . . . . . . . . . . 2 . 1 . Recycler 13 | 1 . . 1 1 2 2 . . . . . 2 . . . . . . 3 . . 1 Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 5 | . . . 1 . 1 . . . . . . . . . . . . . 2 . 1 . Swarmer 28 | . . 6 4 . 4 10 . 1 1 . . . . . . . . . . 2 . . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 31 | . . . 2 . 1 6 4 6 1 . . 4 4 3 . . . . . . . . Brawler 3 | . . . . . . . . 1 . . 1 . . 1 . . . . . . . . Duelist 8 | . . . . . . 2 . 1 . . . 1 4 . . . . . . . . . Sentry 22 | . . . 5 . 5 3 2 1 1 . . 1 1 . . 1 . . 1 1 . . Specialist 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Hunter 3 | . . . . . . . . . . . . . . 2 . . . . 1 . . . Programmer 15 | . . . . . . 3 2 . . . . 4 1 . . . . . 2 3 . . Behemoth 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Best Kill Streak 10 | 1 . 6 5 1 8 10 3 3 2 . 1 4 9 3 . 1 . 1 2 2 3 1 Combat Bots Only 9 | . . 6 4 . 2 8 3 3 2 . 1 3 9 3 . 1 . 1 2 2 1 . Max Kills in Single Turn 3 | 1 . 2 1 1 3 2 2 1 1 . 1 3 2 2 . 1 . 1 1 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . 1 1 . . . . . . . . Exploded 2 | . . 2 . . 2 . . . . . . 2 . . . . . . . 1 . . Melee 1 | . . . . . 1 . . 1 . . . . . . . . . 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Damage Taken 18344 | . . 131 695 677 350 1202 549 2162 208 . 363 851 510 2099 . 164 . 1743 764 3553 726 1597 Core 3558 | . . 17 150 195 15 154 85 219 23 . . 19 . 77 . 21 . 170 61 902 212 1238 Absorbed by Shields 18 | . . . . . . . . . . . . . . . . 18 . . . . . . Reduced by Siege Mode 306 | . . . . . . . . . . . . . 35 248 . . . 23 . . . . Redirected to Shielding 694 | . . . . . . . . . . . . . 28 110 . 23 . 135 17 381 . . Core Remaining (%) 70 | 100 . 93 . 13 97 78 . . . . 61 . . . . 88 . 79 . 25 . . Volleys Fired 545 | 4 . 7 38 3 44 74 53 31 4 1 8 47 18 57 7 12 11 12 65 47 2 . Largest 2 | 1 . 2 2 1 2 2 2 2 2 1 2 2 2 2 1 2 1 2 1 1 1 . Hottest 120 | 40 . 60 83 23 73 120 120 120 120 60 120 120 120 120 60 120 60 120 73 73 94 . Shots Fired 814 | 4 . 13 76 3 62 120 81 56 11 1 14 77 35 90 8 16 11 22 65 47 2 . Gun 775 | 4 . 13 76 3 42 119 81 52 11 1 12 77 35 90 8 14 11 22 58 44 2 . Cannon 12 | . . . . . 12 . . . . . . . . . . . . . . . . . Launcher 16 | . . . . . 8 1 . . . . 2 . . . . 2 . . . 3 . . Special 11 | . . . . . . . . 4 . . . . . . . . . . 7 . . . Kinetic 123 | . . 7 69 3 26 . . . . . . . . 16 1 . . . 1 . . . Thermal 362 | . . . 7 . . 119 81 52 11 1 12 74 3 . . . . . . . 2 . Explosive 7 | . . . . . . . . . . . 2 . . . . 2 . . . 3 . . Electromagnetic 47 | 4 . 6 . . 36 1 . . . . . . . . . . . . . . . . Phasic 264 | . . . . . . . . . . . . 3 32 74 7 14 11 22 57 44 . . Robot Hit Streak 50 | 3 . 5 24 6 11 14 19 20 19 . 31 50 17 35 10 11 . 8 6 . 2 . Robot Miss Streak 4 | 1 . 1 3 . 3 4 1 2 . . . 1 1 3 . . . 2 1 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 21 | . . 1 3 . . 6 1 3 . . . 2 4 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . 1 1 1 . . . 1 1 1 . . . . . . . . Shots Hit Robots 535 | 3 . 9 58 3 50 70 45 52 7 . 12 53 30 52 7 1 . 16 43 16 7 1 Core Hits 232 | 2 . 7 27 2 19 38 21 19 5 . 5 22 15 14 3 1 . 3 14 11 3 1 Critical Kills 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Critical Strikes 38 | . . . . . . 3 3 . . . . 4 2 8 3 1 . 3 6 4 1 . Burn 10 | . . . . . . 3 3 . . . . 4 . . . . . . . . . . Destroy 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Sever 8 | . . . . . . . . . . . . . . . . . . . 3 4 1 . Intensify 17 | . . . . . . . . . . . . . 2 5 3 1 . 3 3 . . . Melee Attacks 246 | . . . . . 9 8 . 9 . 1 . . . . . . . 2 102 102 10 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 246 | . . . . . 9 8 . 9 . 1 . . . . . . . 2 102 102 10 3 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 16 | . . . . . 3 2 . . . . . . . . . . . 1 8 . 1 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18142 | 37 . 154 906 44 1349 2458 1723 1494 250 . 440 2116 986 1601 302 42 . 683 1934 1138 368 117 Guns 13221 | 37 . 94 906 44 537 2318 1688 1268 250 . 355 1719 986 1601 302 42 . 558 462 . 54 . Cannons 183 | . . . . . 183 . . . . . . . . . . . . . . . . . Explosions 1274 | . . 60 . . 300 8 35 . . . 85 397 . . . . . . . 389 . . Melee 3447 | . . . . . 329 132 . 223 . . . . . . . . . 125 1472 749 314 103 Ramming 17 | . . . . . . . . 3 . . . . . . . . . . . . . 14 Kinetic 1374 | . . 38 806 44 271 . . . . . . . . 215 . . . . . . . . Thermal 7896 | . . 60 100 . 22 2318 1688 1268 250 . 355 1686 95 . . . . . . . 54 . Explosive 871 | . . . . . . . . . . . 85 397 . . . . . . . 389 . . Electromagnetic 863 | 37 . 56 . . 727 8 35 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 3447 | . . . . . 329 132 . 223 . . . . . . . . . 125 1472 749 314 103 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 3674 | . . . . . . . . . . . . 33 891 1386 302 42 . 558 462 . . . Highest Corruption 25 | . . . 2 13 2 3 7 25 25 25 6 2 2 6 6 6 . . 1 4 . 9 Average Corruption 13 | . . . 1 9 2 1 5 23 25 25 5 1 2 3 6 6 . . 1 2 . 3 Corruption Purged 5 | . . . . . . 4 1 . . . . . . . . . . . . . . . Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . 20 . . Effects 407 | . . . 1 5 4 3 12 206 92 4 1 5 14 14 9 13 . . 8 15 . 1 Message Errors 104 | . . . 1 3 1 2 4 50 19 1 . 1 4 6 . 5 . . 1 6 . . Matter Fused 102 | . . . . . . . 4 52 22 . . 3 5 3 2 3 . . 4 3 . 1 Heat Flow Errors 50 | . . . . . . . 2 26 13 . . . 2 1 2 1 . . . 3 . . Energy Discharges 54 | . . . . . . . 1 25 18 2 . . 1 1 2 . . . 1 3 . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (minor) 40 | . . . . . 1 1 . 27 7 . 1 . . . 1 . . . 2 . . . Data Loss (major) 25 | . . . . . . . 1 15 7 . . . 2 . . . . . . . . . Misfires 12 | . . . . . . . . 3 3 . . 1 . 1 1 3 . . . . . . Alerts 14 | . . . . . 1 . . 7 3 1 . . . . 1 1 . . . . . . Misdirections 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Weapon Failures 4 | . . . . . 1 . . 1 . . . . . 2 . . . . . . . . Overload Shots 247 | . . . . . . 79 73 24 6 1 8 53 3 . . . . . . . . . Effects 11 | . . . . . . 4 3 2 . . . 2 . . . . . . . . . . Energy Bleed 7 | . . . . . . 3 1 2 . . . 1 . . . . . . . . . . Heat Surge 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . Short Circuit 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . Overflow Damage 397 | . . 24 . . 104 47 . . . . . 16 . . . . . 13 123 70 . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 106 | . . 24 . . 4 . . . . . . 16 . . . . . . . 62 . . Melee 291 | . . . . . 100 47 . . . . . . . . . . . 13 123 8 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 642 | . . 37 . . 5 . 79 . . . . 52 . . . 83 . . . 380 . 6 Shots 9 | . . 1 . . 1 . 2 . . . . 1 . . . 2 . . . 2 . . Rammed 4 | . . . . . . . . 1 . . . . . . . . . . . . . 3 Targets Rammed 4 | . . . . . . . . 1 . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 417 | . . 70 112 2 137 75 213 254 249 . 32 265 417 324 276 207 100 198 101 278 . . Average Temperature 68 | . . 29 29 1 49 25 73 94 90 . 15 58 145 105 116 80 34 93 16 63 . . Received Heat Transfer 3530 | . . . 270 200 108 285 192 573 63 . 48 108 221 261 . 18 . 546 95 443 9 90 Effects 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Siege Activations 7 | . . . . . . . . . . . . 1 1 3 . 1 . 1 . . . . Total Turns 148 | . . . . . . . . . . . . 5 37 85 . 3 . 18 . . . . Longest Duration 52 | . . . . . . . . . . . . 5 37 52 . 3 . 18 . . . . Robots Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | 1 . . . . 8 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Parts Melted 38 | . . . . . . 8 11 6 2 . . 10 . . . . . . 1 . . . Heat Transferred 11982 | . . 150 222 . 50 3475 2485 1914 337 . 498 2677 100 . . . . . . . 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . 2 . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Peak Influence 1452 | 5 3 157 443 108 342 375 394 . . . . 223 . . . . 15 35 765 1452 821 501 Initial 748 | . 3 . 61 108 10 98 183 . . . . . . . . . . 10 13 399 748 450 Average 306 | 2 3 145 276 45 137 179 267 . . . . 54 . . . . 4 10 295 1113 758 478 Maximum Alert Level 4 | . . . 2 . 1 1 1 . . . . 1 . . . . . . 3 4 3 2 Low Security (%) 54 | 100 100 100 21 100 69 65 19 . . . . 95 . . . . 100 100 51 . . . Level 1 23 | . . . 67 . 30 34 80 . . . . 4 . . . . . . 14 . . . Level 2 7 | . . . 10 . . . . . . . . . . . . . . . 29 8 3 100 Level 3 6 | . . . . . . . . . . . . . . . . . . . 3 35 96 . Level 4 7 | . . . . . . . . . . . . . . . . . . . . 56 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . . 1 1 . . 5 2 . . . . 1 . . . . . 1 9 4 2 4 Investigation 8 | . . 1 . . . 1 1 . . . . . . . . . . . 1 1 . 3 Extermination 8 | . . . . . . 3 1 . . . . 1 . . . . . . 2 1 . . Reinforcement 11 | . . . 1 . . 1 . . . . . . . . . . . 1 4 1 2 1 Assault 3 | . . . . . . . . . . . . . . . . . . . 2 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Distress Signals 12 | . . . 1 . 3 1 . . . . . . . . . . . . 2 3 1 1 Communications Jammed 59 | . . . . . . 7 26 . . . . 18 . . . . . . 5 3 . . Distress Signals 58 | . . . . . . 6 26 . . . . 18 . . . . . . 5 3 . . Times Spotted 328 | . . 6 17 13 16 28 12 11 3 . 7 14 12 7 . 1 . 8 42 94 18 19 Peak Tracking Total 15 | . . 3 5 12 4 5 3 6 2 . 3 3 8 5 . 1 . 3 7 11 9 15 Tactical Retreats 37 | . . . 1 1 . . 1 . . . . . . . . . . 1 6 23 3 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Traps Triggered 8 | . . . 2 . 2 1 1 . . . . . . . . . . . 1 . . 1 Indirectly 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Machines Disabled 27 | . . . . . 1 2 6 . . 1 . 4 . . . . . . 1 11 . 1 Max in Single Turn 4 | . . . . . 1 1 2 . . 1 . 4 . . . . . . 1 1 . 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Machines Accessed 37 | . 1 1 2 . 5 5 6 . . . . 1 1 . 9 . 1 . 1 1 . 3 Terminals 20 | . 1 . 2 . 3 4 5 . . . . 1 . . . . 1 . 1 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . Total Hacks 110 | . 3 1 3 . 16 13 14 . . . . 1 1 . 48 . 1 . 1 3 . 5 Successful 81 | . 1 1 2 . 8 3 11 . . . . 1 1 . 48 . 1 . 1 1 . 2 Failed 29 | . 2 . 1 . 8 10 3 . . . . . . . . . . . . 2 . 3 Catastrophic 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 85 | . . . 3 . 11 10 6 . . . . 12 . . . . . . 20 16 4 3 Terminals 41 | . 3 . 3 . 8 11 11 . . . . 1 . . . . 1 . 1 . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . . 2 . . . . . . . . . . . . . . . 3 Recycling Units 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . 3 . . . . . . . . . . . . . . 3 . . Terminal Hacks 62 | . 1 1 1 . . . 5 . . . . 1 1 . 48 . 1 . 1 . . 2 Record 37 | . . . . . . . . . . . . . . . 36 . . . . . . 1 Part Schematic 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 5 | . 1 . . . . . . . . . . . . . 4 . . . . . . . Open Door 3 | . . 1 . . . . . . . . . . 1 . . . . . . . . 1 Open DSF 5 | . . . . . . . 2 . . . . 1 . . . . 1 . 1 . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . 1 . 6 2 4 . . . . . . . . . . . . 1 . . Terminals 9 | . . . 1 . 2 2 4 . . . . . . . . . . . . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 8 | . . . 1 . 2 2 3 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 . 2 . 4 5 5 . . . . . . . . . . . . 1 . 2 Full Trace Events 3 | . . . . . . 1 1 . . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . . 14 . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . . . 3 . . . parse_system 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . 7 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Total Allies 31 | . . . . 3 . . . 2 . 4 . 5 . . . . . . 15 . 2 . Largest Group 8 | . . . . 2 . . . 2 2 4 4 4 4 . . . . . 8 . 2 . Highest-Rated Group 611 | . . . . 23 . . . 52 52 157 157 170 166 . . . . . 611 . 162 . Highest-Rated Ally 103 | . . . . 16 . . . 32 32 40 40 85 85 . . . . . 103 . 81 . Zionite Dispatches 9 | . . . . . . . . . . . . 2 . . . . . . 6 . 1 . Heavy 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . Light 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Fire 3 | . . . . . . . . . . . . 1 . . . . . . 2 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 8 | . . . . . . . . . . . . 6 . . . . . . 2 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . DROP 1 | . . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 1 | . . . . . . . . . . . . 1 . . . . . . . . . . RETURN 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Ally Attacks 163 | . . . . 6 . . . 2 4 . 27 10 13 . . . . . 94 . 7 . Total Damage 5910 | . . . . 42 . . . 126 120 . 1211 407 398 . . . . . 3475 . 131 . Kills 31 | . . . . . . . . . 2 . 6 4 2 . . . . . 17 . . . Allies Corrupted 6 | . . . . . . . . . . . 1 . 1 . . . . . 4 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 11 | . . 1 . . . . . 3 2 1 2 . 1 1 . . . . . . . . Drone Launches 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Drone Recoveries 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Decoded 0b10 Intel 116 | . . . . . . . . . . . . 39 . . . . 7 6 32 30 2 . Traps 13 | . . . . . . . . . . . . 4 . . . . 1 1 5 2 . . Emergency Access 12 | . . . . . . . . . . . . . . . . . . . 7 5 . . Items 68 | . . . . . . . . . . . . 26 . . . . 4 5 16 16 1 . Machines 6 | . . . . . . . . . . . . 3 . . . . 2 . 1 . . . Patrols 8 | . . . . . . . . . . . . 1 . . . . . . . 7 . . Guards 9 | . . . . . . . . . . . . 5 . . . . . . 3 . 1 . Zionite Intel Received 7 | . . . . . . . . . . . . 2 . . . . . . 1 4 . . Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/0 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Turns Passed 20198 | 24 121 175 463 162 565 1598 906 4469 2002 2140 806 1411 670 816 313 486 199 191 1328 1065 155 133 Spaces Moved 11529 | 9 109 135 257 131 291 710 392 1179 1009 888 272 538 353 404 171 225 69 64 2041 1846 188 248 Core 113 | . . . . . . . . . . . . . . . . . . 4 . . . 109 Treads 2273 | . . . 10 . . 58 . 700 . . . 243 353 404 171 225 69 40 . . . . Legs 2589 | . . . . . . . . 125 1009 888 272 295 . . . . . . . . . . Wheels 2383 | 9 109 135 247 131 291 652 392 354 . . . . . . . . . 4 . . 59 . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 4171 | . . . . . . . . . . . . . . . . . . 16 2041 1846 129 139 Fastest Speed 23 | 100 100 100 100 100 100 115 130 145 196 196 196 160 160 160 160 160 240 31 23 28 32 42 Average Speed 141 | 100 100 100 108 111 111 159 134 357 196 235 265 203 160 160 160 189 240 174 28 31 56 47 Slowest Speed 480 | 100 100 100 240 115 115 232 145 480 196 266 266 266 160 160 160 240 240 240 41 98 90 50 Overloaded Moves 48 | . . . . . . . . . . . . . . . . . . . . 20 28 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . . 1 . . . . . . . . 6 11 9 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 42 | 2 14 26 24 41 31 20 11 98 97 91 50 14 64 48 62 47 3 64 38 97 7 35 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 15 | . . 1 . . . . . 1 . 2 . 5 . . 3 . . . . 3 . . Known Exits Taken 9 | . 1 . 1 . . . 1 . . . . 1 . . . 1 1 . 1 1 1 . Unknown Exits Taken 12 | 1 . 1 . 1 1 1 . 1 1 1 1 . 1 1 1 . . . . . . . Scrap Searched 19 | . . 1 . . . . . 4 2 3 3 . 2 2 . 2 . . . . . . Spaces Dug 339 | . . . . . 2 24 24 1 . . . 18 1 22 . 11 11 2 107 113 3 . Terrain Destroyed 444 | . . 4 . . 2 28 37 2 . . 18 32 6 36 1 28 11 5 112 119 3 . Melee 152 | . . . . . 2 6 . . . . . . . . . . . . 72 69 3 . Projectile 221 | . . . . . . 22 29 2 . . 1 19 6 36 1 13 11 5 40 36 . . AOE 71 | . . 4 . . . . 8 . . . 17 13 . . . 15 . . . 14 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac DSF Res Tes Res Qua Total 14281 | 20 123 166 372 141 453 1042 696 1361 1030 944 345 782 429 498 208 276 92 130 2584 2126 206 257 Wait 921 | . . . 32 . 61 157 205 82 . . 24 80 12 11 1 8 . 1 225 20 2 . Move 11446 | 8 108 134 256 130 290 709 391 1178 1008 885 271 537 352 403 170 224 68 63 2028 1823 170 240 Hop 30 | . . . . . . . . . . 1 . . . . . . . . 6 11 8 4 Pick Up 286 | 1 6 10 11 1 15 28 18 19 9 15 13 20 12 4 4 11 5 3 41 40 . . Fast Attach 118 | 1 2 1 6 2 2 12 3 2 . 9 1 14 2 . 5 . . 7 25 9 11 4 Attach 148 | . 1 3 5 3 4 11 11 22 4 1 2 6 2 7 5 5 2 14 14 25 1 . Detach 63 | 2 1 . 2 . 2 2 2 4 . 3 . 4 1 . 7 2 . 11 10 7 1 2 Swap 187 | 2 . 2 7 2 12 11 3 10 . 4 12 41 16 13 4 7 3 4 17 15 2 . Drop 283 | 2 5 9 15 . 14 22 10 3 4 24 14 33 14 3 5 7 3 13 51 29 1 2 Fire 545 | 4 . 7 38 3 44 74 53 31 4 1 8 47 18 57 7 12 11 12 65 47 2 . Melee 241 | . . . . . 9 8 . 9 . 1 . . . . . . . 2 102 100 8 2 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Upp / DSF) -4/DSF -3/Research -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 2) 25 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 16) 123 | -10/Materials | Identified exit to Mines 146 | -10/Materials | Entered Mines 191 | -10/Mines | Learned location of Zion (-6) 210 | -10/Mines | Met a Derelict shopkeep closing up shop 290 | -10/Mines | Discovered new exit (range 14) 321 | -10/Mines | Entered Materials 321 | -9/Materials | Evolved 2 slots: Utility x2 332 | -9/Materials | Build established: Mutant 656 | -9/Materials | Discovered new exit (range 16) 732 | -9/Materials | Discovered new exit (range 15) 746 | -9/Materials | Identified exit to Mines 784 | -9/Materials | Build established: Scavenger-Mutant 784 | -9/Materials | Entered Mines 785 | -9/Mines | Assembled infested the area 790 | -9/Mines | Assisted by a Guerilla fighting off Assembled 803 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 809 | -9/Mines | Met a Derelict bent on vengeance 821 | -9/Mines | Core integrity fell below 50% 858 | -9/Mines | System corruption reached 10% 862 | -9/Mines | Core integrity fell below 20% 888 | -9/Mines | Lost 4 parts (1p3u) 937 | -9/Mines | Discovered new exit (range 9) 946 | -9/Mines | Entered Materials 946 | -8/Materials | Evolved 2 slots: Utility x2 1290 | -8/Materials | Discovered new exit (range 16) 1511 | -8/Materials | Entered Factory 1511 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1645 | -7/Factory | Build established: Mutant 1934 | -7/Factory | Lost 3 parts (1n2u) 1971 | -7/Factory | Build established: Scavenger-Mutant 2274 | -7/Factory | Build established: Mutant 2850 | -7/Factory | Destroyed 8 combat bots 3073 | -7/Factory | Discovered new exit (range 17) 3109 | -7/Factory | Entered another Factory area 3109 | -6/Factory | Evolved 2 slots: Utility x2 3114 | -6/Factory | Identified exit to DSF 3562 | -6/Factory | Identified exit to Lower Caves 4015 | -6/Factory | Entered Lower Caves 4320 | -6/Lower Caves | Discovered new exit (range 5) 4407 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4433 | -6/Lower Caves | System corruption reached 10% 4508 | -6/Lower Caves | Lost 15 parts (2p2n8u3w) 4830 | -6/Lower Caves | Spotted B-75 Beast 4842 | -6/Lower Caves | Destroyed B-75 Beast 4872 | -6/Lower Caves | Lost 4 parts (1n3u) 6790 | -6/Lower Caves | Learned Factory emergency access door positions 7073 | -6/Lower Caves | Learned location of 2 exits from Factory 8484 | -6/Lower Caves | Entered another Lower Caves area 8484 | -6/Lower Caves | Accompanied by 2 allies 8512 | -6/Lower Caves | Discovered new exit (range 4) 8558 | -6/Lower Caves | Build established: Derelict-Mutant 8719 | -6/Lower Caves | Learned Factory garrison access intel 9093 | -6/Lower Caves | Discovered new exit (range 11) 9336 | -6/Lower Caves | Attracted the attention of an 0b10 base 9740 | -6/Lower Caves | Encountered a Warlord checkpoint 10486 | -6/Lower Caves | Entered Zion 10522 | -6/Zion | Found GAL Module 10561 | -6/Zion | System corruption cleaned by Quarantine Array 10639 | -6/Zion | Learned location of Quarantine (-2) 10668 | -6/Zion | Learned 8 Factory zone layouts 11043 | -6/Zion | Imprinted 11045 | -6/Zion | Declared Zion's savior 11176 | -6/Zion | Given the Hacking Drone Bay 11176 | -6/Zion | Found Prototype Device 11177 | -6/Zion | Identified Hacking Drone Bay 12418 | -6/Zion | Found Prototype Launcher 12418 | -6/Zion | Identified Gui. Missile Launcher 12505 | -6/Zion | Discovered new exit (range 14) 12626 | -6/Zion | Entered Proximity Caves 12626 | -5/Proximity Caves | Accompanied by 4 allies 12803 | -5/Proximity Caves | Spotted B-75 Beast 12824 | -5/Proximity Caves | Allies destroyed B-75 Beast 12969 | -5/Proximity Caves | Learned Factory stockpile data 13131 | -5/Proximity Caves | Learned Factory terminal intel 13366 | -5/Proximity Caves | Discovered new exit (range 12) 13432 | -5/Proximity Caves | Entered Factory 13432 | -5/Factory | Accompanied by 2 allies 13432 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 13433 | -5/Factory | Identified exit to Factory 13437 | -5/Factory | Loaded intel: 26 terminal locations 13438 | -5/Factory | Loaded intel: 3 garrison access locations 13993 | -5/Factory | Build established: Scavenger-Mutant 14466 | -5/Factory | Retrieved Zion intel report: Branch Access 14466 | -5/Factory | Identified exit to Upper Caves 14654 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14655 | -5/Factory | Zion Heavy squad teleported in 14805 | -5/Factory | Zion Fire squad teleported in 14843 | -5/Factory | Entered Upper Caves 14843 | -5/Upper Caves | Accompanied by 4 allies 14988 | -5/Upper Caves | Build established: Mutant 15044 | -5/Upper Caves | Learned 4 Factory zone layouts 15141 | -5/Upper Caves | Encountered a Warlord checkpoint 15239 | -5/Upper Caves | Found Prototype Protection 15239 | -5/Upper Caves | Identified Zio. Heavy Carapace 15248 | -5/Upper Caves | Found Prototype Protection 15248 | -5/Upper Caves | Identified Zio. Weapon Casing 15277 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15334 | -5/Upper Caves | Destroyed 9 combat bots 15473 | -5/Upper Caves | Discovered new exit (range 9) 15513 | -5/Upper Caves | Entered another Upper Caves area 15537 | -5/Upper Caves | Spotted B-75 Beast 15616 | -5/Upper Caves | Build established: Messiah-Mutant 15764 | -5/Upper Caves | Destroyed B-75 Beast 15786 | -5/Upper Caves | Learned Factory emergency access door positions 15924 | -5/Upper Caves | Build established: Scavenger-Mutant 16151 | -5/Upper Caves | Lost 7 parts (2p5u) 16285 | -5/Upper Caves | Discovered new exit (range 4) 16329 | -5/Upper Caves | Entered Zhirov 16329 | -5/Zhirov | Discovered new exit (range 3) 16359 | -5/Zhirov | Met Zhirov 16390 | -5/Zhirov | Learned location of Testing (-3) 16390 | -5/Zhirov | Learned location of Command (-1) 16423 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16452 | -5/Zhirov | Found Alien Artifact 16471 | -5/Zhirov | Identified Integrated Reactor 16471 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16475 | -5/Zhirov | Found Alien Artifact 16642 | -5/Zhirov | Entered Proximity Caves 16877 | -4/Proximity Caves | Spotted B-86 Titan 16898 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17109 | -4/Proximity Caves | Discovered exit to Factory (range 7) 17128 | -4/Proximity Caves | Entered Factory 17128 | -4/Factory | Evolved 2 slots: Utility x2 17129 | -4/Factory | Identified exit to Upper Caves 17324 | -4/Factory | Identified exit to DSF 17327 | -4/Factory | Entered DSF 17343 | -4/DSF | Found Hvy. Insulated Plating 17348 | -4/DSF | Found Hvy. Insulated Plating 17369 | -4/DSF | Additional patrols routed to DSF 17470 | -4/DSF | Identified Transdimensional Reconstructor 17470 | -4/DSF | Warped through subspace 17488 | -4/DSF | Discovered new exit (range 15) 17513 | -4/DSF | Lost 12 parts (1p3n7u1w) 17518 | -4/DSF | Entered Research 17518 | -3/Research | Evolved 2 slots: Propulsion x2 17973 | -3/Research | Retrieved Zion intel report: Guard Positions 17974 | -3/Research | Zion Light squad teleported in 18154 | -3/Research | Zion Fire squad teleported in 18264 | -3/Research | Found Prototype Device 18296 | -3/Research | Identified Exp. Thermal Defense Suite 18365 | -3/Research | Found Zio. Weapon Casing 18377 | -3/Research | Found Zio. Weapon Casing 18429 | -3/Research | Zion Light squad teleported in 18448 | -3/Research | Zion Heavy Resupply teleported in 18476 | -3/Research | Zion Heavy squad teleported in 18509 | -3/Research | Zion Fire squad teleported in 18514 | -3/Research | Found Prototype Launcher 18531 | -3/Research | Identified Tactical Quantum Warhead 18611 | -3/Research | Build established: Scavenger-Sprinter 18653 | -3/Research | P-80 Master assimilated allied HM-9WG(i) 18671 | -3/Research | Found Quantum Capacitor 18768 | -3/Research | First assault squad dispatched 18804 | -3/Research | Discovered new exit (range 14) 18845 | -3/Research | Identified exit to Testing 18846 | -3/Research | Entered Testing 18990 | -3/Testing | Lost 3 parts (1p2u) 19039 | -3/Testing | Found Prototype Launcher 19045 | -3/Testing | Identified Z-bomb Delivery System 19150 | -3/Testing | Found Prototype Device 19164 | -3/Testing | Identified Exp. Shield Generator 19199 | -3/Testing | Retrieved Zion intel report: Active Terminals 19228 | -3/Testing | Lost 3 parts (1p1n1u) 19249 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 19251 | -3/Testing | Found Prototype Device 19288 | -3/Testing | Identified Exp. Thermal Shield 19323 | -3/Testing | Found Prototype Processor 19346 | -3/Testing | First assault squad dispatched 19362 | -3/Testing | Identified Exp. Signal Interpreter 19396 | -3/Testing | Discovered new exit (range 13) 19414 | -3/Testing | Identified exit to Research 19457 | -3/Testing | Retrieved Zion intel report: Active Garrisons 19534 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 19554 | -3/Testing | Found Prototype Processor 19556 | -3/Testing | Identified Spectral Analyzer 19596 | -3/Testing | Search patrols dispatched 19642 | -3/Testing | Spotted Striker 19643 | -3/Testing | Found Prototype Device 19649 | -3/Testing | Identified Adv. EM Disruption Field 19653 | -3/Testing | Spotted Striker 19685 | -3/Testing | Found Prototype Ballistic Cannon 19687 | -3/Testing | Identified Omega Cannon 19775 | -3/Testing | Core integrity fell below 50% 19800 | -3/Testing | Lost 12 parts (2p3n7u) 19846 | -3/Testing | Search patrols dispatched 19855 | -3/Testing | Lost 3 parts (1p1n1u) 19911 | -3/Testing | Entered Research 19911 | -2/Research | Evolved 2 slots: Utility x2 19947 | -2/Research | Zion Hacker squad teleported in 19965 | -2/Research | Discovered new exit (range 24) 20056 | -2/Research | Identified exit to Quarantine 20066 | -2/Research | Entered Quarantine 20076 | -2/Quarantine | Found Alien Reactor 20076 | -2/Quarantine | Identified Matter Drive 20122 | -2/Quarantine | Found Alien Artifact 20122 | -2/Quarantine | Identified Core Reset Matrix 20122 | -2/Quarantine | Used Core Reset Matrix 20126 | -2/Quarantine | Detected hypermatrix surge 20126 | -2/Quarantine | Sensed 2 artifacts in vicinity 20128 | -2/Quarantine | Lost 3 parts (1n1u1w) 20129 | -2/Quarantine | Met incapacitated Sigix Warrior 20129 | -2/Quarantine | Lockdown squad dispatched 20176 | -2/Quarantine | Lost 3 parts (2n1u) 20186 | -2/Quarantine | Spotted Lightning 20186 | -2/Quarantine | Spotted Lightning 20186 | -2/Quarantine | Spotted Lightning 20190 | -2/Quarantine | Core integrity fell below 50% 20196 | -2/Quarantine | Core integrity fell below 20% 20199 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 20187_ Penetrated by Slug. 20187_ EMDS Slug penetrates Wall. 20189_ Penetrated by EMDS Slug. 20190_ Penetrated by Slug. 20190_ Critical hit (Destroy). 20190_ Centrium Wheel destroyed. 20191_ EMDS Slug penetrates Wall. 20191_ Penetrated by EMDS Slug. 20193_ Penetrated by Slug. 20193_ Slug penetrates Wall. 20195_ Penetrated by EMDS Slug. 20196_ Slug penetrates Wall. 20196_ Slug penetrates K-01 Serf. 20196_ K-01 Serf destroyed. 20197_ Penetrated by EMDS Slug. 20199_ Slammed into K-01 Serf. 20199_ K-01 Serf destroyed. 20199_ Hacking Suite destroyed. 20199_ Critical hit (Burn: +37). 20199_ EMDS Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | ] #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ! #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | """ #????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####################????????????????????????? | | ## #????????????????????????? | | ## ! ######### ? | | ## """"""""" % /@ k kc u h A ? | | ## """ """ ig = ######### g ? | | ## gghh #????????????????????????? | | %## h = #????????????????????????? | | ###+## h % #????????????????????????? | | # x #????????????????????????? | | """"%####;###;#+###########??????????????????????? | | """" #??# #?# + ! T #??????????????????????? | | "" #??# #?# # #??????????????????????? | | " #??# #?# # #??????????????????????? | | " #??# #?# + #??????????????????????? | | #?? #?# # #??????????????????????? | | #??###?# #= """ #??????????????????????? | | ############# # """ #??????????????????????? | | # """ #??????????????????????? | | # ! #??????????????????????? | | ##########??????????????????????? | | ^ #???????????????????????????????? | | ######+######+########???????????????????????????? | | ???? ??# #???????????????????????????? | | ??#! # #???????????????????????????? | | ??# """" =# #???????????????????????????? | | ??# """" # #???????????????????????????? | | ??# """" # " "" #???????????????????????????? | | ??# """" # "R"" #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 65 Energy Generation 59 Energy Capacity 840 Matter Stores 591 Matter Capacity 700 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Additional Mass Support 9 EM Shielding 2 Corruption Block 8 Armor Coverage 2400 Resistance: TH 30 Resistance: EM 30 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 74 Targeting Accuracy 16 Melee Accuracy 22 Target Analysis 12 Core Analysis 6 Recoil Reduction 4 Energy Filtering 30 Particle Charging 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Matter Drive Core Reset Matrix Achievements -------------- What Is This Thing? Challenges ------------ None Game ------ Seed StealthIntegrityPropulsion Manual? 0 Play Time 10:48:51 Cumulative 195.3 hours Start 2022.04.01 @ 19:04:58 End 2022.04.03 @ 00:21:34 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 63 Adventurer 0 Explorer 3 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 44 Gallery% 63 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 098d5852-d2e1-4fa0-968a-7c92beda7818