Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.13 @ 00:05:59 Player: jes Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (91) 455 Value Destroyed (3792) 3792 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1454) 1454 TOTAL SCORE: 9541 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 210 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 90/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Signal Interpreter Core Analyzer Relay Coupler [NC] (12) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Advanced Terrain Scanner Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Gravmag System > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Terrain Scan Processor Improved Targeting Computer Core Analyzer Relay Coupler [NC] Improved System Restoration Module > --- WEAPON ----------- Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Angular Momentum Engine Matter Compressor Improved Sensor Array Advanced Terrain Scanner Core Analyzer EM Shotgun Advanced Assault Cannon Advanced Assault Cannon Remote Datajack Hammer [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Terrain Scan Processor Device Improved Sensor Array Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Slots Evolved 8 | . . . . 4 . . 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . 2 . . . . . Utility 5 | . . . . 2 . . 2 . 1 Weapon . | . . . . . . . . . . Parts Attached 101 | 6 6 1 2 10 20 25 3 7 21 Power 15 | 1 . . 1 1 3 2 1 3 3 Engine 10 | 1 . . . 1 2 1 . 3 2 Core 5 | . . . 1 . 1 1 1 . 1 Reactor . | . . . . . . . . . . Propulsion 30 | 2 2 . . 3 6 10 . 2 5 Treads 12 | . 2 . . . 1 7 . 2 . Leg 10 | 2 . . . 2 4 1 . . 1 Wheel 4 | . . . . . . 1 . . 3 Hover 1 | . . . . . . . . . 1 Flight 3 | . . . . 1 1 1 . . . Utility 28 | 1 2 . . 3 7 6 2 1 6 Device 14 | . 1 . . 2 4 3 . . 4 Storage 3 | 1 . . . . 1 . 1 . . Processor 7 | . 1 . . 1 . 2 1 1 1 Hackware 2 | . . . . . . 1 . . 1 Protection 2 | . . . . . 2 . . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 2 1 1 3 4 7 . 1 7 Energy Gun 5 | 1 1 . . 2 . . . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 1 1 . . . 4 7 . . 1 Ballistic Cannon 5 | . . . . . . . . 1 4 Launcher 1 | . . . . 1 . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 1 | . . . 1 . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 42 | . . . 1 5 5 5 . 4 22 Power 7 | . . . . 1 1 . . 2 3 Propulsion 17 | . . . . 2 2 4 . 1 8 Utility 5 | . . . . . 1 1 . . 3 Weapon 13 | . . . 1 2 1 . . 1 8 Highest Loss Streak 14 | . . . 1 3 1 2 . 2 14 To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 8 | 2 7 7 7 6 9 9 9 8 8 Power 1 | . 1 1 1 1 . . 1 . 1 Propulsion . | . 2 2 2 . . . 1 1 . Utility 3 | . 2 1 1 1 5 4 3 3 2 Weapon 2 | 1 1 2 2 2 1 3 4 3 3 Tool/Special . | . . . . . . . . . . Unused Backups 21 | . 6 . . 4 3 4 . 1 3 Power 9 | . . . . 3 3 1 . 1 1 Propulsion 2 | . 1 . . . . 1 . . . Utility 5 | . 3 . . . . . . . 2 Weapon 5 | . 2 . . 1 . 2 . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 97 100 99 85 97 96 93 99 91 Engine 7 | . 14 14 7 . 8 4 . 4 9 Core 2 | . . . 7 7 . 4 7 2 1 Treads 15 | . 11 28 28 8 3 17 30 30 19 Leg 11 | . 16 . . 18 28 13 . . . Device 10 | . 1 14 14 13 11 10 15 9 8 Storage 8 | . 14 14 14 9 9 9 7 7 5 Processor 13 | . 9 . . 9 9 11 16 27 23 Hackware 1 | . . . . . . 3 . . 4 Protection 1 | . . . . . 6 . . . . Energy Gun 2 | . 5 13 5 1 4 . . . . Ballistic Gun 11 | . 22 14 21 13 8 17 15 10 2 Ballistic Cannon 2 | . . . . . . . . 3 8 Impact Weapon 1 | . . . . 1 5 . . . . Peak Build Rating 51 | 6 10 9 10 23 23 33 39 39 51 Average Rating 25 | 4 8 8 9 14 19 25 37 37 43 On Entrance 18 | . 6 8 9 10 23 20 33 39 37 Avg Prop Armor Cover (%) 7 | . . . . 10 6 9 . . 2 Naked Turns . | . . . . . . . . . . Heaviest Build 46 | 14 16 16 16 22 28 25 25 29 46 Greatest Support 80 | 20 40 40 40 40 40 80 80 80 80 Greatest Overweight (x) 5 | 3 . . . . 1 1 . . 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Average Capacity 9 | 7 8 8 8 8 9 10 10 10 9 Most Carried 10 | 5 8 8 8 8 10 10 10 10 10 Average Carried 8 | 2 7 7 7 6 9 9 9 8 8 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 5 Final Carried 10 | 4 7 8 8 8 10 10 9 10 2 Class Distribution -------------------- 47% | Mutant 31% | Scavenger-Mutant 12% | Skirmisher 4% | Scavenger-Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Matter Collected 3528 | 250 83 171 67 290 562 709 . 389 1007 Remotely 241 | . . . . . . . . . 241 Salvage Created 3243 | . 124 . 139 388 611 753 . 412 816 Parts 185 | . 10 . 11 12 26 55 . 33 38 Haulers Intercepted 2 | . . . . . . 2 . . . Recyclers Shooed 3 | . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . 5 . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Combat Hostiles Destroyed 74 | . 4 . 5 7 15 15 . 9 19 Melee 1 | . . . . . 1 . . . . Guns 45 | . 4 . 5 4 12 15 . 3 2 Cannons 21 | . . . . . . . . 6 15 AOE 4 | . . . . 3 . . . . 1 Classes Destroyed 15 | . 3 . 1 2 1 4 . 3 1 Worker 4 | . . . . . . 1 . . 3 Builder 3 | . . . . . . 2 . . 1 Hauler 2 | . . . . . . 2 . . . Recycler 2 | . . . . 1 . 1 . . . Watcher 6 | . 2 . . 2 . 1 . . 1 Swarmer 18 | . 3 . 3 . 4 8 . . . Grunt 25 | . 1 . . 4 6 1 . 5 8 Brawler 1 | . . . . . . 1 . . . Duelist 3 | . . . . . . . . 1 2 Sentry 11 | . . . . 3 3 4 . . 1 Specialist 3 | . . . . . . . . 2 1 Hunter 5 | . . . . . 2 1 . . 2 Programmer 5 | . . . . . . . . . 5 Heavy 1 | . . . . . . . . 1 . Subdweller 2 | . . . 2 . . . . . . Best Kill Streak 7 | . 3 . 3 3 4 5 . 7 6 Combat Bots Only 7 | . 3 . 3 3 4 3 . 7 4 Max Kills in Single Turn 2 | . 1 . 1 2 1 2 . 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 2 . . . . 1 Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Hostile Shots Fired 614 | . 15 2 29 45 86 115 . 75 247 Missed 169 | . 3 1 6 11 26 28 . 13 81 Hits 445 | . 12 1 23 34 60 87 . 62 166 Melee 6 | . . . . . . . . . 6 Projectile 439 | . 12 1 23 34 60 87 . 62 160 Critical Strikes 15 | . . . . 1 2 1 . 6 5 Damage Taken 7422 | . 135 10 352 529 856 1022 . 1399 3119 Core 1398 | . 23 . 48 66 133 138 . 139 851 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 248 | . . . . . . 248 . . . Core Remaining (%) 72 | 100 . . 71 . . 38 . 80 . Volleys Fired 327 | . 13 1 12 40 61 68 . 35 97 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 132 | . 70 65 65 83 132 53 . 62 84 Shots Fired 558 | . 24 2 20 62 99 135 . 70 146 Gun 421 | . 24 2 20 55 99 135 . 48 38 Cannon 117 | . . . . . . . . 22 95 Launcher 7 | . . . . 7 . . . . . Special 13 | . . . . . . . . . 13 Kinetic 481 | . 19 1 18 44 67 135 . 70 127 Thermal 44 | . 1 . . 11 32 . . . . Explosive 7 | . . . . 7 . . . . . Electromagnetic 13 | . 4 1 2 . . . . . 6 Robot Hit Streak 19 | . 6 1 19 17 10 13 . 15 19 Robot Miss Streak 6 | . 4 2 2 1 4 6 . 2 4 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 1 . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . Shots Hit Robots 403 | . 15 2 18 51 64 85 . 57 111 Core Hits 173 | . 8 . 9 25 27 38 . 21 45 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . 1 . . 1 1 Critical Strikes 10 | . . . . . 2 . . 2 6 Burn 1 | . . . . . 1 . . . . Destroy 2 | . . . . . 1 . . 1 . Blast 5 | . . . . . . . . 1 4 Smash 2 | . . . . . . . . . 2 Melee Attacks 87 | . . 1 1 4 63 8 . . 10 Impact 85 | . . . 1 4 63 7 . . 10 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . 1 . 1 . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7263 | . 184 14 214 889 1072 1092 . 1093 2705 Guns 4201 | . 184 14 199 487 1012 1092 . 685 528 Cannons 2419 | . . . . . . . . 408 2011 Explosions 342 | . . . . 342 . . . . . Melee 297 | . . . 15 60 60 . . . 162 Ramming 4 | . . . . . . . . . 4 Kinetic 5924 | . 140 14 167 334 623 1092 . 1093 2461 Thermal 542 | . . . . 153 389 . . . . Explosive 342 | . . . . 342 . . . . . Electromagnetic 154 | . 44 . 32 . . . . . 78 Impact 297 | . . . 15 60 60 . . . 162 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . 2 Average Corruption 1 | . . . . . . 2 . . 1 Corruption Purged 2 | . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . . . 11 . . 7 Message Errors 6 | . . . . . . 2 . . 4 Matter Fused 7 | . . . . . . 4 . . 3 Heat Flow Errors 1 | . . . . . . 1 . . . Alerts 4 | . . . . . . 4 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 95 | . . . . . 15 . . . 80 Projectiles 46 | . . . . . . . . . 46 Explosions . | . . . . . . . . . . Melee 49 | . . . . . 15 . . . 34 Knockbacks 26 | . . . 1 . . . . 4 21 Impact 1 | . . . 1 . . . . . . Kinetic 23 | . . . . . . . . 4 19 Secondary 2 | . . . . . . . . . 2 Self-Inflicted Damage 1 | . . . . . . . . . 1 Shots . | . . . . . . . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . 3 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 330 | . 9 3 . 124 330 205 . 111 110 Average Temperature 56 | . 3 2 . 40 113 43 . 34 28 Received Heat Transfer 2226 | . . . 36 234 333 216 . 459 948 Effects 3 | . . . . . 3 . . . . Energy Bleed 1 | . . . . . 1 . . . . Interference 2 | . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . . . 1 Combat Hostiles 2 | . . . . . 1 . . . 1 Parts Fried 2 | . . . . . . . . . 2 Impact Corruptions 3 | . . . . . 1 . . . 2 Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1184 | . . . . 333 851 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Maximum Alert Level 3 | . . . . . 3 1 . . . Low Security (%) 86 | 100 100 100 . 100 41 90 100 100 100 Level 1 6 | . . . . . 20 9 . . . Level 2 6 | . . . . . 33 . . . . Level 3 . | . . . . . 4 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Peak Influence 704 | . 85 109 . 96 704 345 47 185 156 Initial 343 | . . . . 20 5 343 47 . 96 Average 120 | . 16 39 . 23 304 152 13 94 65 Influence Increases 2772 | . 137 139 70 236 769 516 . 225 680 Destroy 0b10 Robot/C 1640 | . 80 100 60 140 400 300 . 180 380 Destroy 0b10 Robot/NC 85 | . 10 . . 15 . 35 . . 25 Destroy Leader 326 | . 24 20 10 44 20 96 . 30 82 Allied During Kill 30 | . . 19 . . 11 . . . . Trap Triggered on 0b10 10 | . . . . . . . . . 10 Successful Hack 58 | . 8 . . 11 . 34 . . 5 Disable Machine 60 | . . . . . 15 15 . . 30 Anti-Garrison Action 250 | . . . . . 250 . . . . Destroy Structure 103 | . . . . 26 58 6 . . 13 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 195 | . 15 . . . 15 30 . 15 120 Influence Decreases 2660 | . 137 80 89 268 73 1115 105 40 753 Entered New Map 562 | . . . 31 20 3 361 58 . 89 Time Decay 1500 | . 137 80 50 198 . 534 47 . 454 Lost Part 400 | . . . . 50 50 50 . 40 210 Lost Ally 48 | . . . 8 . 20 20 . . . Purge Threat 150 | . . . . . . 150 . . . Squads Dispatched 15 | . 3 . . 2 . 3 . 2 5 Investigation 2 | . 1 . . 1 . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 10 | . 2 . . . . 3 . 2 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Distress Signals 7 | . 1 . . 2 . . . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 10 5 5 12 20 19 . 10 41 Peak Tracking Total 8 | . 3 3 3 4 3 5 . 5 8 Tactical Retreats 10 | . 1 . . . 1 2 . 1 5 Traps | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Traps Triggered 6 | . 2 . . . . 1 . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts 3 | . . . . 3 . . . . . Triggered 1 | . . . . 1 . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Machines Disabled 7 | . . . . . 4 1 . . 2 Max in Single Turn 1 | . . . . . 1 1 . . 1 Garrison Relay 3 | . . . . . 3 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Machines Accessed 25 | . 6 . . 4 1 9 1 . 4 Terminals 18 | . 5 . . 3 1 6 1 . 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 1 | . . . . . . 1 . . . Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers 2 | . . . . . . 2 . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 53 | . 16 . . 8 1 21 1 . 6 Successful 27 | . 7 . . 3 1 10 1 . 5 Failed 25 | . 9 . . 5 . 10 . . 1 Catastrophic 5 | . 1 . . 2 . 2 . . . Database Lockouts 1 | . . . . . . 1 . . . Manual . | . . . . . . . . . . Terminals 42 | . 14 . . 7 1 16 1 . 3 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . . . . . 2 . . . Recycling Units 4 | . 2 . . . . . . . 2 Scanalyzers 3 | . . . . . . 3 . . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 19 | . 5 . . 2 1 7 1 . 3 Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 1 | . . . . . 1 . . . . Open DSF 2 | . . . . . . . 1 . 1 Branch Access Points 1 | . . . . 1 . . . . . Emergency Access Points 3 | . 1 . . . . 1 . . 1 Unreport Threat 1 | . . . . . . 1 . . . Locate Traps 2 | . 1 . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 Hauler Manifests 2 | . 1 . . 1 . . . . . Zone Layout 4 | . 1 . . . . 3 . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 3 | . 2 . . . . . . . 1 Report Inventory 2 | . 1 . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . Retrieve Study 1 | . . . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 5 . . 4 . 7 . . 2 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . Parts Repaired 1 | . . . . . . 1 . . . Time 38 | . . . . . . 38 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 7 | . 7 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Used RIF Installer 1 | . . . . . 1 . . . . Robots Hacked 9 | . . 1 . . . . . . 8 Non-combat 7 | . . . . . . . . . 7 Combat 2 | . . 1 . . . . . . 1 Robot Hacks Applied 11 | . . 1 . . . . . . 10 parse_system 2 | . . 1 . . . . . . 1 map_walls 1 | . . . . . . . . . 1 map_earth 1 | . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . 1 ignore_parts 3 | . . . . . . . . . 3 reprogram_traps 1 | . . . . . . . . . 1 overload_power 1 | . . . . . . . . . 1 amplify_resonance 1 | . . . . . . . . . 1 Relay Couplers Released 13 | . . . . . 13 . . . . Machine Destruction 13 | . . . . . 13 . . . . Attached 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Total Allies 5 | . . 3 . . 2 . . . . Largest Group 3 | . . 3 3 . 2 1 . . . Highest-Rated Group 70 | . . 40 40 . 70 31 . . . Highest-Rated Ally 39 | . . 16 16 . 39 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 40 | . . 17 5 . 13 5 . . . Total Damage 417 | . . 128 14 . 209 66 . . . Kills 10 | . . 5 . . 5 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Active Infowar (turns) 5543 | . 516 328 217 605 809 1398 195 303 1172 Optics 443 | . 443 . . . . . . . . Sensors 2403 | . . . . . . 806 195 303 1099 IFF 18 | . . . . . . . . . 18 Terrain 2908 | . 73 328 217 605 163 799 195 95 433 Structural 3 | . . . . . . 3 . . . Traps 799 | . . . . 322 477 . . . . T.N.C. 33 | . . . . . . 33 . . . Jamming 382 | . . . . . 382 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Turns Passed 6744 | 73 647 328 217 605 1261 1503 195 303 1612 Spaces Moved 3270 | 46 425 190 106 304 592 742 110 99 656 Core 64 | 3 . . . . . . . . 61 Treads 1731 | . 148 190 106 123 21 385 110 99 549 Legs 1431 | 43 277 . . 181 571 357 . . 2 Wheels 44 | . . . . . . . . . 44 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 120 120 105 170 167 50 Average Speed 143 | 131 133 160 160 136 130 138 170 168 156 Slowest Speed 300 | 200 160 160 160 160 240 250 170 170 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 3 52 32 8 29 46 51 2 87 11 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 15 | . . . . . 8 4 . . 3 Terrain Destroyed 52 | . . . . 25 11 6 . . 10 Melee 14 | . . . . . 8 4 . . 2 Projectile 11 | . . . . . 3 . . . 8 AOE 25 | . . . . 25 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Min Sub Mat Gar Mat Fac DSF Fac Total 4642 | 56 483 211 133 428 866 1090 118 175 1082 Wait 623 | . 17 15 8 46 86 180 2 27 242 Move 3261 | 45 424 189 105 303 591 741 109 98 656 Hop . | . . . . . . . . . . Pick Up 70 | 5 11 2 2 8 11 16 . 4 11 Fast Attach 45 | 5 3 . . 4 8 10 2 1 12 Attach 33 | 1 1 . 1 7 2 3 1 3 14 Detach 15 | . 1 . . 2 2 3 1 . 6 Swap 98 | . 4 2 2 7 24 32 1 4 22 Drop 77 | . 9 1 2 4 18 29 2 3 9 Fire 327 | . 13 1 12 40 61 68 . 35 97 Melee 87 | . . 1 1 4 63 8 . . 10 Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 3 | . . . . 3 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: Sto / DSF) -7/DSF -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 10) 721 | -10/Materials | Entered Mines 723 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 725 | -10/Mines | Learned Materials emergency access door positions 926 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1031 | -10/Mines | Discovered new exit (range 6) 1049 | -10/Mines | Entered Subcaves 1049 | -10/Subcaves | Accompanied by 3 allies 1050 | -10/Subcaves | Approached by a straggling Scientist 1143 | -10/Subcaves | Lost 4 allies 1229 | -10/Subcaves | Discovered new exit (range 5) 1244 | -10/Subcaves | Learned 4 Materials zone layouts 1266 | -10/Subcaves | Entered Materials 1266 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1741 | -8/Materials | Garrison activated, responded to threat 1837 | -8/Materials | Lost 3 parts (1p2w) 1850 | -8/Materials | Identified exit to Garrison 1871 | -8/Materials | Entered Garrison 2057 | -8/Garrison | Triggered checkpoint 2078 | -8/Garrison | Garrison Relay disabled 2140 | -8/Garrison | Garrison Relay disabled 2331 | -8/Garrison | Build established: Scavenger-Mutant 2367 | -8/Garrison | Triggered checkpoint 2455 | -8/Garrison | Triggered checkpoint 2621 | -8/Garrison | Triggered checkpoint 2751 | -8/Garrison | Rescued a captive Derelict 2759 | -8/Garrison | Rescued a captive Derelict 2777 | -8/Garrison | Discovered new exit (range 12) 3065 | -8/Garrison | Garrison Relay disabled 3085 | -8/Garrison | Installed Relay Interface Framework 3132 | -8/Garrison | Entered Materials 3132 | -8/Materials | Accompanied by 1 ally 3547 | -8/Materials | Central database locked down 3706 | -8/Materials | Core integrity fell below 50% 4257 | -8/Materials | Discovered new exit (range 16) 4314 | -8/Materials | Repaired Arm. Treads 4358 | -8/Materials | Identified exit to Factory 4635 | -8/Materials | Entered Factory 4635 | -7/Factory | Evolved 2 slots: Utility x2 4636 | -7/Factory | Identified exit to Storage 4829 | -7/Factory | Identified exit to DSF 4830 | -7/Factory | Entered DSF 4862 | -7/DSF | Additional patrols routed to DSF 5051 | -7/DSF | Sterilization system engaged 5054 | -7/DSF | Destroyed 7 combat bots 5071 | -7/DSF | Ambient heat levels rising (+10) 5086 | -7/DSF | Ambient heat levels rising (+10) 5101 | -7/DSF | Ambient heat levels rising (+10) 5102 | -7/DSF | Discovered new exit (range 15) 5116 | -7/DSF | Ambient heat levels rising (+10) 5131 | -7/DSF | Ambient heat levels rising (+10) 5131 | -7/DSF | Identified exit to Factory 5133 | -7/DSF | Entered Factory 5133 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5431 | -6/Factory | Build established: Skirmisher 5821 | -6/Factory | Build established: Mutant 6495 | -6/Factory | Cargo convoy interrupted 6662 | -6/Factory | Lost 14 parts (3p5n3u3w) 6687 | -6/Factory | Core integrity fell below 50% 6709 | -6/Factory | Core integrity fell below 20% 6745 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06699_ Acquired Com. Wheel. 06700_ G-50 Soldier misfires. 06703_ Acquired 1 matter. 06705_ Acquired 14 matter. 06706_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 06707_ Slammed into G-50 Soldier. 06711_ G-50 Soldier knocked back. 06716_ Critical hit (Burn: +37). 06717_ G-50 Soldier knocked back. 06718_ Com. Wheel destroyed. 06721_ G-50 Soldier destroyed. 06724_ Adv. Assault Cannon destroyed. 06726_ Acquired 32 matter. 06727_ Acquired Carbon-fiber Leg. 06731_ Carbon-fiber Leg destroyed. 06733_ Acquired 7 matter. 06736_ Acquired 3 matter. 06740_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 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"""""" # ### | | ?############"""" # ### """""" # ### | | ?############"""" + ### """""" # T## | | ?############"""" # ### """""" + ## | | ?############"""" # ### # ### | | ?############ # ################ ### | | ?############ # ### # ### | | ?###################### ### # ### | | ???????#?????####?##?## ### # ### | | ????????#???##?###?#### ### """ """ # | | ???????#?#??########### #?# """ """ # | | ??????#?????# !# ### """ """ + """""" | | ????????????# """ # ### # """""" | | ?????????#?## """ # ### """ """ # """""" | | ????????????# """ //! # ### """ """ # """""" | | ???????????## "" //![# #?# """ """ #/ | | ??????????#?# "" //!=# ### # !"""""" | | ??????????### + ### # ="""""" | | ????????????# # ###########+#### """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 17% | -8/Materials Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Goods Hydra Satisfying Challenges ------------ None Game ------ Seed SurgeLinkedDissipator Manual? 0 Play Time 02:25:23 Cumulative 68.2 hours Start 2025.11.12 @ 20:35:39 End 2025.11.13 @ 00:05:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee08107d-f491-4dfa-9746-196d919c4e5b