Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.12 @ 15:09:11 Player: VVRLD_D35TR0YER Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (6) 3000 Regions Visited (21) 4200 Robots Destroyed (228) 1140 Value Destroyed (8855) 8855 Prototype IDs (33) 660 Alien Tech Used (1) 200 Bonus (2469) 2469 TOTAL SCORE: 20524 Bonus ------- High Alert Combat Kills 680 Follower Combat Kills 689 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 266/315 System Corruption 0% Temperature Cool (24) Movement Treading (160) Location -3/Proximity Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Spiked Heavy Treads Spiked Heavy Treads > --- UTILITY (10) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Improved Armor Integrity Analyzer Thermal Shield Improved Remote Shield > --- WEAPON (4) ------- Barrage Gun Barrage Gun (fused) Barrage Gun Railgun > --- INVENTORY (20) --- Particle Reactor Spiked Heavy Treads Scrap Suit Advanced Cryofiber Web Compact Battery (200) Compact Battery (200) Experimental Terrain Scanner Dispersion Rifle Dispersion Rifle Dispersion Rifle Dispersion Rifle Quantum Rifle Heavy Neutron Cannon Railgun Railgun Railgun Railgun Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Heavy Treads Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Cooling System Huge Storage Unit Improved Targeting Computer Improved Target Analyzer Advanced Transmission Jammer Improved Medium Armor Plating Force Field Advanced Hacking Suite > --- WEAPON ----------- Overtuned Coil Gun Overtuned Coil Gun Hypervelocity Mass Driver Kinetic Spear > --- INVENTORY -------- Heavy Antimatter Reactor Scrap Suit High-capacity Matter Pod Matter Compressor Experimental Terrain Scanner Improved Targeting Computer Advanced Recoil Stabilizer Precision Matter Filter Improved Kinecellerator Improved Weapon Cycler Improved Phase Shifter Medium Reactive Plating Insulated Plating Focal Shield Improved Hardlight Generator Coil Gun KE Penetrator Slug Cannon Mini Assault Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Rocket Launcher Precision Grenade Launcher [Rating: 111] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Neutrino Core Reactor Heavy Antimatter Reactor Propulsion Armored Wheel Treads Spiked Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Gravmag System Flight Unit Nuclear Pulse Thruster Utility Improved Targeting Computer Device Improved Weapon Cycler Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Great Maul Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Slots Evolved 12 | . . . 2 . 2 2 . . . 4 . . . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . Utility 8 | . . . 1 . 2 1 . . . 2 . . . . 2 . . . . . . Weapon 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . Parts Attached 135 | 8 2 1 20 1 7 7 6 2 3 11 2 5 6 3 8 2 27 11 . . 3 Power 12 | 2 . . 1 1 2 1 . . 1 1 . . 1 . . . . 1 . . 1 Engine 7 | 2 . . 1 . 2 1 . . 1 . . . . . . . . . . . . Core 4 | . . . . 1 . . . . . 1 . . . . . . . 1 . . 1 Reactor 1 | . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 31 | 2 . . 6 . 2 . . . 1 1 1 1 3 1 1 . 10 2 . . . Treads 9 | . . . 3 . . . . . . . . 1 . . . . 3 2 . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . Wheel 16 | . . . 3 . 2 . . . 1 1 1 . . 1 1 . 6 . . . . Hover 3 | . . . . . . . . . . . . . 3 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . . . Utility 50 | 2 2 1 5 . 1 1 3 2 1 6 . 3 2 2 3 1 12 1 . . 2 Device 20 | 1 . 1 . . . . 1 . . 1 . 3 1 2 1 1 6 . . . 2 Storage 5 | 1 2 . 1 . . . . . . . . . . . . . . 1 . . . Processor 10 | . . . 1 . . . . . 1 1 . . . . 2 . 5 . . . . Hackware 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . Protection 13 | . . . 3 . . 1 2 2 . 4 . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 . . 8 . 2 5 3 . . 3 1 1 . . 4 1 5 7 . . . Energy Gun 6 | 2 . . 3 . 1 . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . 1 . 1 . . . . . . . . . . . 3 . . . . Ballistic Gun 21 | . . . 2 . . 5 1 . . 2 . . . . 3 . 1 7 . . . Ballistic Cannon 3 | . . . . . . . . . . . 1 1 . . . 1 . . . . . Launcher 4 | . . . 2 . . . . . . 1 . . . . . . 1 . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . 3 . 1 1 1 . . 2 1 . 4 . 1 . 1 . . . . Corrupted Parts 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . System Corruption 2 | 1 . . . 1 . . . . . . . . . . . . . . . . . Parts Lost 32 | . . . 4 . 1 . 1 . . 1 . . . 1 . 1 23 . . . . Power 1 | . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 10 | . . . 1 . 1 . . . . . . . . . . . 8 . . . . Utility 13 | . . . 1 . . . 1 . . 1 . . . . . 1 9 . . . . Weapon 8 | . . . 1 . . . . . . . . . . 1 . . 6 . . . . Highest Loss Streak 12 | . . . 2 . 1 . 1 . . 1 . . . 1 . 1 12 . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . Average Backups 20 | 3 6 9 15 25 24 22 24 25 24 23 24 23 22 23 23 24 16 10 16 18 17 Power 1 | . 1 1 1 1 1 3 5 5 4 1 1 . . 1 1 1 . . 1 1 1 Propulsion 1 | 2 3 2 . 4 4 4 4 4 3 2 1 1 1 . . . . . 1 1 1 Utility 9 | . 1 5 6 7 8 8 7 8 9 12 13 13 13 14 14 15 10 3 5 6 5 Weapon 7 | . 1 1 6 12 8 5 7 8 7 7 8 8 8 7 7 8 5 6 9 10 10 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 51 | . 2 . 6 . 9 . 1 . 3 3 . 2 . . 1 . 9 . . 1 14 Power 5 | . . . 2 . . . . . 2 . . . . . . . . . . . 1 Propulsion 3 | . 2 . . . . . . . . . . . . . . . . . . . 1 Utility 23 | . . . 3 . 2 . . . . 2 . 2 . . 1 . 7 . . 1 5 Weapon 20 | . . . 1 . 7 . 1 . 1 1 . . . . . . 2 . . . 7 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 100 99 100 99 95 100 99 100 99 100 99 79 93 84 82 73 76 89 89 89 Engine 5 | . 14 14 10 11 8 6 7 7 7 2 . 4 5 5 5 5 3 . . . . Core 1 | . . . . . . . . . . 2 5 . . . . . . . 5 5 5 Treads 3 | . . . 12 . . . . . . . . . 2 5 4 5 4 8 10 10 10 Leg 1 | . 28 28 1 . . . . . . . . . . . . . . . . . . Wheel 14 | . . . 18 33 27 23 23 23 23 22 23 21 16 11 5 5 4 . . . . Device 8 | . 14 14 4 . 8 7 7 7 7 4 . 8 11 11 14 19 15 10 10 10 15 Storage 6 | . 14 14 11 11 9 7 7 7 7 5 5 5 5 5 5 5 3 4 5 5 5 Processor 15 | . . . 9 11 9 7 7 7 13 15 17 17 17 17 15 13 19 36 36 36 31 Hackware 3 | . . . . . 8 7 7 7 7 5 5 5 5 5 5 5 3 . . . . Protection 7 | . . . 7 11 9 13 15 14 8 13 17 7 5 5 5 1 . . . . . Energy Gun 4 | . 28 28 18 22 13 . . . . . . . . . . . . . . . . Ballistic Gun 15 | . . . 1 . . 17 22 23 23 22 20 17 . 22 20 14 10 15 21 21 21 Peak Build Rating 111 | 7 7 8 19 21 29 37 46 48 50 68 67 74 80 84 104 108 111 105 104 104 106 Average Rating 59 | 5 7 7 14 19 26 34 40 45 49 65 65 67 60 83 99 106 85 86 102 103 105 On Entrance 54 | . 7 7 8 19 21 29 37 45 48 50 66 66 68 80 83 104 106 43 102 104 104 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 14 48 18 96 96 103 115 117 121 121 132 132 132 119 123 131 132 136 71 71 71 80 Greatest Support 150 | 20 20 20 60 30 34 34 34 34 36 48 48 70 70 70 70 20 70 150 150 150 150 Greatest Overweight (x) 9 | 2 2 . 5 3 3 3 3 3 3 2 2 5 9 5 6 6 6 4 . . . Average Overweight (x) 2 | . . . 1 3 2 3 3 3 3 2 2 2 3 4 5 6 2 . . . . Largest Inventory Capacity 25 | 8 20 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 Average Capacity 22 | 7 10 10 18 25 25 25 25 25 25 25 25 25 25 25 25 25 18 17 20 20 20 Most Carried 25 | 6 9 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 18 20 20 20 Average Carried 21 | 4 6 9 15 25 24 22 24 25 24 24 24 24 24 24 24 25 17 12 18 19 19 Final Capacity 25 | 8 10 10 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 20 20 20 20 Final Carried 25 | 6 9 10 25 25 25 24 25 25 25 25 25 25 24 24 25 25 5 18 20 20 20 Class Distribution -------------------- 24% | Mutant 22% | Gunner 12% | Derelict-Gunner 11% | Scavenger-Scrapper 8% | Commander-Gunner 8% | Tank 6% | Commander-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Storage Commander-Tank | -7/Recycling Commander-Gunner | -7/Scraptown Gunner | -5/Factory Gunner | -5/Upper Caves Gunner | -5/Upper Caves Mutant | -5/Zhirov Gunner | -4/Proximity Caves Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -4/Waste Scavenger-Scrapper | -4/Factory Derelict-Gunner | -4/Upper Caves Derelict-Gunner | -4/Upper Caves Derelict-Gunner | -4/Warlord Derelict-Gunner | -3/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Matter Collected 8885 | 271 41 38 701 . 100 114 1008 159 70 1454 124 455 . 618 999 . 1991 234 98 . 410 Remotely 130 | . . . . . . . . . . . . . . . . . 130 . . . . Salvage Created 11263 | 125 125 . 1428 . 573 228 1037 504 . 1963 . 226 . 436 1383 . 2234 326 . . 675 Parts 567 | 4 8 . 94 . 35 16 55 23 . 89 . 7 . 24 76 . 90 11 . . 35 Haulers Intercepted 13 | . 1 . 4 . 1 1 1 . . 2 . . . . 1 . 2 . . . . Recyclers Shooed 10 | . . . 1 . 3 . 1 2 . . . . . . 2 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . . . . . 7 . 24 . . . . . . 39 Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Combat Hostiles Destroyed 160 | . 2 . 27 . 6 5 14 2 . 33 . 4 . 10 17 . 31 . . . 9 Melee 4 | . . . 2 . . . . . . . . . . . . . 2 . . . . Guns 103 | . 2 . 20 . 2 2 11 2 . 15 . 2 . 10 11 . 17 . . . 9 Cannons 4 | . . . . . 2 . . . . . . 2 . . . . . . . . . AOE 48 | . . . 5 . 1 3 3 . . 18 . . . . 6 . 12 . . . . Classes Destroyed 18 | 2 2 . 7 . 1 . . 1 . 1 . . . . . . 2 1 . . 1 Worker 10 | . . . 1 . . . 2 . . 3 . . . . . . 4 . . . . Builder 14 | . . . 1 . . . 1 1 . 4 . . . . 5 . 2 . . . . Tunneler 3 | 2 . . . . 1 . . . . . . . . . . . . . . . . Hauler 13 | . 1 . 4 . 1 1 1 . . 2 . . . . 1 . 2 . . . . Recycler 18 | 1 . . 1 . 2 . 2 5 . 3 . . . . 2 . 2 . . . . Mechanic 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . Watcher 8 | . . . 2 . 1 . 1 . . 1 . . . . . . 3 . . . . Swarmer 39 | . . . 10 . . . . . . 14 . . . 4 5 . 5 . . . 1 Grunt 68 | . 2 . 10 . 2 4 8 . . 13 . 3 . 2 3 . 16 . . . 5 Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . . . . . . . . . 1 Sentry 26 | . . . 7 . 3 1 6 1 . 1 . . . 1 1 . 3 . . . 2 Demolisher 2 | . . . . . . . . . . . . . . . . . 2 . . . . Hunter 13 | . . . . . 1 . . . . 2 . . . 2 6 . 2 . . . . Programmer 9 | . . . . . . . . 1 . 2 . 1 . 1 2 . 2 . . . . Packrat 2 | . . . . . . . . . . . . . . . . . . 2 . . . Samaritan 5 | . . . . . . . . . . . . . . . . . . 5 . . . Assembled 1 | . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 15 | 3 2 . 9 . 3 5 5 5 . 7 . 3 . 4 15 . 8 . . . 5 Combat Bots Only 7 | . 1 . 6 . 2 3 3 2 . 6 . 3 . 4 7 . 7 . . . 5 Max Kills in Single Turn 5 | 1 1 . 3 . 1 1 2 2 . 5 . 1 . 1 4 . 4 1 . . 1 Gunslinging 1 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . Exploded 4 | . . . 3 . 1 1 1 . . 4 . . . . 4 . 4 . . . . Melee 1 | . . . 1 . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Hostile Shots Fired 1049 | . 4 . 108 . 45 40 163 22 . 137 . 18 . 45 100 1 328 . . . 38 Missed 331 | . . . 32 . 17 19 63 7 . 36 . 4 . 8 29 1 108 . . . 7 Hits 718 | . 4 . 76 . 28 21 100 15 . 101 . 14 . 37 71 . 220 . . . 31 Melee 4 | . . . . . . . . . . . . . . . . . 4 . . . . Projectile 714 | . 4 . 76 . 28 21 100 15 . 101 . 14 . 37 71 . 216 . . . 31 AOE 5 | . . . . . . . . . . . . . . . . . 5 . . . . Critical Strikes 23 | . . . 1 . 3 . . . . . . . . 1 1 . 15 . . . 2 Damage Taken 10229 | . 42 . 894 . 362 155 763 106 . 1471 . 274 . 556 845 230 4069 . . . 462 Core 1578 | . . . 114 . 61 12 111 9 . 74 . 21 . 25 55 79 993 . . . 24 Absorbed by Shields 2020 | . . . . . . . 129 42 . 323 . . . 159 475 27 795 . . . 70 Reduced by Siege Mode 57 | . . . . . . . . . . . . . . 3 10 . 24 . . . 20 Ignored by Resistances 238 | . . . . . . . . . . . . . . . . . 121 . . . 117 Regen/Repaired (Parts) 1268 | . . . . . . . 111 . 570 . . . . . 452 . 94 . . 41 . Core Remaining (%) 88 | 100 . 100 . 71 88 . . . 81 . . . . 88 . . . . . . . Volleys Fired 445 | 12 7 . 80 . 32 13 43 10 . 57 1 7 . 19 40 10 77 18 . . 19 Largest 4 | 2 2 . 2 . 2 3 3 3 . 4 4 4 . 4 4 4 4 4 . . 4 Hottest 130 | 80 80 . 90 . 108 79 89 84 . 117 117 129 . 104 127 127 130 119 . . 119 Shots Fired 1262 | 24 14 . 160 . 60 36 127 30 . 195 4 26 . 76 139 35 215 43 2 . 76 Gun 1162 | 24 14 . 156 . 40 30 121 30 . 178 4 22 . 76 132 32 191 34 2 . 76 Cannon 41 | . . . . . 20 . . . . . . 4 . . . 3 5 9 . . . Launcher 59 | . . . 4 . . 6 6 . . 17 . . . . 7 . 19 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 964 | . . . 27 . . 30 121 30 . 178 4 26 . 76 132 35 193 34 2 . 76 Thermal 12 | . . . . . . . . . . . . . . . . . 3 9 . . . Explosive 59 | . . . 4 . . 6 6 . . 17 . . . . 7 . 19 . . . . Electromagnetic 227 | 24 14 . 129 . 60 . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 5 2 . 18 . 10 8 13 6 . 9 . 13 . 9 7 12 16 13 8 . 20 Robot Miss Streak 6 | 3 4 . 5 . 2 2 3 2 . 5 . 2 . 5 4 1 6 5 . . 1 Penetration Max 1 | . . . . . . . 1 1 . 1 . . . 1 1 . 1 . . . 1 Secondary Targets 21 | . . . 5 . . . 1 . . 4 . . . 3 1 . 7 . . . . Max Gunslinging Chain 2 | . . . 1 . . . 1 . . 1 . . . 1 1 . 2 . . . . Shots Hit Robots 812 | 12 6 . 106 . 46 24 79 20 . 102 . 20 . 45 78 31 154 29 1 . 59 Core Hits 487 | 3 3 . 56 . 23 11 45 11 . 93 . 9 . 23 52 4 112 16 . . 26 Critical Kills 21 | . . . . . . . 3 . . . . 2 . 1 8 . 5 . . . 2 Critical Parts Destroyed 19 | . . . . . . . 1 . . . . 1 . . 4 . 11 . 1 . 1 Critical Strikes 50 | . . . . . . . 5 . . . . 3 . 1 12 4 21 . 1 . 3 Destroy 45 | . . . . . . . 5 . . . . 2 . 1 12 4 17 . 1 . 3 Smash 1 | . . . . . . . . . . . . 1 . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . . . 4 . . . . Melee Attacks 35 | . . . . . . . 1 . . . . 2 . . . 6 26 . . . . Impact 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 32 | . . . . . . . . . . . . . . . . 6 26 . . . . Sneak Attacks 9 | . . . . . . . . . . . . 1 . . . . 8 . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24378 | 201 79 . 1940 . 1005 642 1880 460 . 4154 . 526 . 1004 2583 783 7047 830 15 . 1229 Guns 15929 | 177 79 . 1553 . 545 363 1439 460 . 2136 . 366 . 1004 1872 745 3473 473 15 . 1229 Cannons 871 | . . . . . 285 . . . . . . 88 . . . 38 169 291 . . . Explosions 6151 | 24 . . 290 . 175 279 441 . . 2018 . . . . 711 . 2147 66 . . . Melee 1325 | . . . . . . . . . . . . 72 . . . . 1253 . . . . Ramming 102 | . . . 97 . . . . . . . . . . . . . 5 . . . . Kinetic 13976 | . . . 232 . . 363 1439 460 . 2136 . 454 . 1004 1872 783 3516 473 15 . 1229 Thermal 841 | 24 . . 225 . 175 . . . . . . . . . . . 126 291 . . . Explosive 5661 | . . . 65 . . 279 441 . . 2018 . . . . 711 . 2147 . . . . Electromagnetic 2473 | 177 79 . 1321 . 830 . . . . . . . . . . . . 66 . . . Impact 72 | . . . . . . . . . . . . 72 . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . Piercing 1253 | . . . . . . . . . . . . . . . . . 1253 . . . . Highest Corruption 20 | 1 1 1 . 1 . . . . . 3 3 4 4 5 1 19 20 20 20 20 . Average Corruption 8 | 1 1 1 . 1 . . . . . 2 3 3 4 4 1 10 19 20 20 20 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 166 | . 2 2 . . . . . . . 15 7 12 8 18 3 9 50 22 15 3 . Message Errors 33 | . 1 1 . . . . . . . 2 1 1 1 6 2 2 9 4 2 1 . Matter Fused 37 | . . . . . . . . . . 3 3 2 3 2 . 1 12 7 3 1 . Heat Flow Errors 17 | . . . . . . . . . . 3 . 2 . 3 . 1 5 1 2 . . Energy Discharges 24 | . . 1 . . . . . . . 2 3 3 3 2 . . 5 2 2 1 . Parts Rejected 4 | . . . . . . . . . . . . . . . . 1 3 . . . . Parts Fused 2 | . 1 . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 18 | . . . . . . . . . . 1 . 3 1 2 1 . 5 3 2 . . Data Loss (major) 8 | . . . . . . . . . . 2 . . . 1 . 1 1 3 . . . Misfires 7 | . . . . . . . . . . 2 . 1 . 1 . . 1 . 2 . . Alerts 4 | . . . . . . . . . . . . . . . . 1 2 . 1 . . Misdirections 1 | . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 11 | . . . . . . . . . . . . . . 1 . 2 6 2 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 267 | . . . 22 . . . 4 . . 22 . 72 . . . . 75 72 . . . Projectiles 72 | . . . . . . . . . . . . . . . . . . 72 . . . Explosions 104 | . . . 22 . . . 4 . . 22 . . . . . . 56 . . . . Melee 91 | . . . . . . . . . . . . 72 . . . . 19 . . . . Knockbacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . 1 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 242 | . . . 40 . . . . . . 36 . . . . 75 . 91 . . . . Shots 7 | . . . . . . . . . . 1 . . . . 2 . 4 . . . . Rammed 8 | . . . 7 . . . . . . . . . . . . . 1 . . . . Targets Rammed 10 | . . . 9 . . . . . . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 2 . . . . . . . . . . . . . . . . . . Highest Temperature 571 | 108 84 . 129 . 170 117 182 74 . 273 39 532 . 263 369 571 234 103 120 . 6 Average Temperature 71 | 40 37 . 39 . 63 37 50 33 . 57 22 240 . 76 136 274 77 77 69 . 6 Received Heat Transfer 2137 | . 24 . 303 . 153 39 304 24 . 258 . 81 . 42 72 . 707 . . . 130 Effects 8 | . . . . . . . . . . . . 5 . . . 3 . . . . . Energy Bleed 2 | . . . . . . . . . . . . 1 . . . 1 . . . . . Interference 4 | . . . . . . . . . . . . 3 . . . 1 . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations 15 | . . . . . . . . . . . . 1 . 3 3 1 5 . . . 2 Total Turns 196 | . . . . . . . . . . . . 11 . 20 57 8 54 . . . 46 Longest Duration 26 | . . . . . . . . . . . . 11 . 10 20 8 18 . . . 26 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Fried 13 | 2 . . 7 . 4 . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . Heat Transferred 450 | 50 . . 250 . 150 . . . . . . . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 4 . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | 1 . . 4 . 2 . . . . . . . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Maximum Alert Level 3 | . . . 2 . . . 2 1 . 3 . . . . 1 . 3 . . . . Low Security (%) 51 | 100 100 100 34 100 100 100 29 23 . 29 . . . . 90 100 15 . . . . Level 1 23 | . . . 38 . . . 64 76 . 20 . . . . 9 . 14 . . . . Level 2 14 | . . . 26 . . . 6 . . 28 . . . . . . 21 . . . . Level 3 10 | . . . . . . . . . . 21 . . . . . . 49 . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1069 | 10 33 8 484 184 145 173 427 372 . 747 . . . . 396 136 1069 . . . . Initial 184 | . . 8 . 184 55 65 74 160 . . . . . . . 134 36 . . . . Average 269 | 1 8 . 284 164 30 118 245 251 . 434 . . . . 102 94 602 . . . . Influence Increases 6955 | 15 88 . 1036 . 324 158 641 342 . 1284 . 100 . 245 808 18 1706 . . . 190 Destroy 0b10 Robot/C 3540 | . 40 . 600 . 120 100 320 60 . 760 . 80 . 200 380 . 700 . . . 180 Destroy 0b10 Robot/NC 350 | 15 5 . 55 . 25 5 35 30 . 65 . . . . 50 . 65 . . . . Destroy Leader 712 | . 2 . 162 . 54 22 84 . . 106 . 20 . 30 82 . 140 . . . 10 Allied During Kill 207 | . . . 4 . . . 48 42 . 36 . . . . 24 . 53 . . . . Successful Hack 96 | . 11 . 29 . 8 . 29 . . . . . . . 3 . 16 . . . . Select Force Hacks 210 | . . . . . . . . 210 . . . . . . . . . . . . . Disable Machine 645 | . 15 . 60 . 60 15 90 . . 90 . . . . 165 . 150 . . . . Destroy Structure 655 | . . . 36 . 42 16 35 . . 122 . . . . 104 18 282 . . . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . 30 . . . . Lose Combat Pursuer 510 | . 15 . 90 . 15 . . . . 105 . . . 15 . . 270 . . . . Influence Decreases 6943 | 15 65 23 563 329 323 140 393 457 296 582 451 327 24 245 424 350 724 598 234 202 178 Entered New Map 2379 | . . 15 . 289 89 80 89 251 296 . 261 49 24 . . 250 16 384 84 202 . Time Decay 3924 | 15 65 8 503 40 224 60 254 206 . 512 190 278 . 235 344 70 398 214 150 . 158 Lost Part 320 | . . . 40 . 10 . 10 . . 10 . . . 10 . 10 230 . . . . Lost Ally 320 | . . . 20 . . . 40 . . 60 . . . . 80 20 80 . . . 20 Squads Dispatched 42 | . 2 . 2 . 2 1 4 . . 6 . . . . 5 . 19 . . . 1 Investigation 13 | . . . 1 . 1 . 2 . . 1 . . . . 2 . 6 . . . . Extermination 4 | . . . . . . . . . . 2 . . . . 1 . 1 . . . . Reinforcement 20 | . 2 . 1 . 1 1 2 . . 3 . . . . 2 . 8 . . . . Assault 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Garrison 3 | . . . . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 1 . . . . 2 . 2 . . . . Haulers Reinforced 5 | . . . . . . 1 2 . . 1 . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Distress Signals 24 | . . . 4 . 4 . 3 . . 1 . . . . 3 . 2 . . . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 288 | . 4 . 47 . 14 5 18 3 . 54 . 4 . 11 22 6 84 . . . 16 Peak Tracking Total 17 | . 2 . 6 . 5 3 4 2 . 7 . 3 . 3 5 5 17 . . . 5 Tactical Retreats 19 | . 1 . 6 . 1 . . . . 4 . . . 1 . . 6 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Traps Triggered 4 | . . . . . 1 . 1 . . . . . . . 1 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Machines Disabled 43 | . 1 . 4 . 4 1 6 . . 6 . . . . 11 . 10 . . . . Max in Single Turn 2 | . 1 . 2 . 2 1 2 . . 2 . . . . 2 . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Machines Accessed 44 | . 2 . 6 . 3 . 4 8 3 1 1 . 4 . 4 . 6 1 . 1 . Terminals 20 | . 2 . 5 . 3 . 3 1 . . . . . . 2 . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . Recycling Units 11 | . . . . . . . . 7 . 1 . . . . 1 . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Total Hacks 112 | . 6 . 19 . 6 . 17 9 11 1 1 . 17 . 9 . 14 1 . 1 . Successful 71 | . 3 . 10 . 5 . 7 7 11 1 1 . 17 . 5 . 2 1 . 1 . Failed 40 | . 3 . 8 . 1 . 10 2 . . . . . . 4 . 12 . . . . Catastrophic 7 | . . . 1 . . . 1 1 . . . . . . 2 . 2 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . Manual 59 | . 3 . 13 . 5 . 11 9 . 1 . . . . 5 . 12 . . . . Terminals 55 | . 6 . 16 . 6 . 12 2 . . . . . . 4 . 9 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 12 | . . . 3 . . . 5 . . . . . . . 4 . . . . . . Recycling Units 14 | . . . . . . . . 7 . 1 . . . . 1 . 5 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 52 | . 3 . 8 . 5 . 4 . 11 . 1 . 17 . . . 1 1 . 1 . Record 13 | . . . . . 1 . . . 7 . . . 5 . . . . . . . . Part Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 9 | . . . . . 1 . . . 4 . . . 4 . . . . . . . . Prototype ID Bank 7 | . . . 2 . 1 . . . . . . . 4 . . . . . . . . Open Door 3 | . . . . . . . . . . . 1 . . . . . . 1 . 1 . Level Access Points 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 . 1 . 1 . . . . . . . . . . . . . . Zone Layout 6 | . 2 . 3 . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 1 . . . . . . . . . . . 4 . . . . . . Scan Component 3 | . . . 1 . . . . . . . . . . . 2 . . . . . . Repair 2 | . . . . . . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 14 | . . . 1 . . . 3 7 . 1 . . . . 1 . 1 . . . . Terminals 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . Botnet 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . Skim 1 | . . . . . . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . 1 . . 1 . . . . . . . . . . . Patch 1 | . . . . . . . 1 . . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . . 7 . . . . . . 1 . 1 . . . . Tunnel 7 | . . . . . . . . 7 . . . . . . . . . . . . . Fedlink 1 | . . . . . . . . . . 1 . . . . . . . . . . . Scrapoids 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 4 . 2 . 3 1 . . . . . . 3 . 6 . . . . Full Trace Events 8 | . . . 2 . . . . 1 . . . . . . 1 . 4 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . 4 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . 2 . . . . . . Time 106 | . . . . . . . . . . . . . . . 106 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Total Allies 24 | . . 2 . . . . 10 . . . . . . . 5 1 5 . . . 1 Largest Group 10 | . . 2 2 . . . 10 7 6 4 . . . . 5 1 5 . . . 1 Highest-Rated Group 238 | . . 43 43 . . . 173 125 109 77 . . . . 238 47 235 . . . 64 Highest-Rated Ally 64 | . . 31 31 . . . 29 29 29 29 . . . . 50 47 47 . . . 64 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 194 | . . . 18 . . . 25 9 . 30 . . . . 40 15 56 . . . 1 Total Damage 3398 | . . . 248 . . . 279 156 . 311 . . . . 805 274 1295 . . . 30 Kills 27 | . . . 3 . . . 3 1 . 5 . . . . 3 1 11 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Active Infowar (turns) 3137 | 7 238 366 529 . 587 139 234 . . . . 552 258 33 153 . 41 . . . . Structural 1221 | . . 107 154 . 587 139 234 . . . . . . . . . . . . . . Seismic 1033 | 7 238 259 529 . . . . . . . . . . . . . . . . . . Jamming 1037 | . . . . . . . . . . . . 552 258 33 153 . 41 . . . . Robot Analysis Total 9 | . . . . . 1 . . . 4 . . . 4 . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 1 . . . . . . 1 1 . 2 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Turns Passed 12630 | 122 238 366 1612 97 592 139 543 430 1295 1448 398 600 258 754 973 155 942 456 300 360 552 Spaces Moved 7882 | 60 156 303 1008 74 358 61 251 300 915 978 322 440 157 394 449 88 601 285 187 225 270 Core 347 | 11 . . . . . . . . . . . . . . . . 248 88 . . . Treads 1235 | . . . 222 . . . . . . . . 2 1 30 49 . 52 197 187 225 270 Legs 554 | 49 156 303 46 . . . . . . . . . . . . . . . . . . Wheels 5740 | . . . 740 74 358 61 251 300 915 978 322 438 151 364 400 88 300 . . . . Hover 5 | . . . . . . . . . . . . . 5 . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . . . Fastest Speed 50 | 50 120 120 95 125 116 131 131 131 131 120 120 120 105 150 130 130 50 50 160 160 160 Average Speed 129 | 114 132 120 115 125 125 131 131 131 133 120 120 122 141 170 148 130 103 131 160 160 160 Slowest Speed 515 | 150 260 120 160 125 131 131 131 131 135 120 120 240 515 240 240 130 385 250 160 160 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . 4 . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 44 | 5 33 69 55 16 45 4 44 72 65 28 57 71 60 60 13 76 26 58 48 37 36 Regions Visited 21 Branch Regions 13 Pre-discovered Areas 12 | . . 1 . . . . . 7 . . . . 3 1 . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 . . . . . 1 1 1 1 1 1 1 . . 1 1 1 1 . Scrap Searched 14 | . . 1 . 1 . . . . 1 . 2 4 . 2 . . . 1 2 . . Spaces Dug 31 | . . . 16 . . . . . . . . 1 . . . 6 8 . . . . Terrain Destroyed 487 | . . . 46 . 44 21 34 . . 62 . 2 . 8 45 11 204 4 . . 6 Melee 15 | . . . . . . . . . . . . 1 . . . 6 8 . . . . Projectile 133 | . . . . . . . 2 . . 4 . 1 . 8 19 5 84 4 . . 6 AOE 338 | . . . 46 . 44 21 32 . . 58 . . . . 25 . 112 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Sto Rec Scr Fac Upp Upp Zhi Pro Fac Was Fac Upp Upp War Pro Total 9442 | 85 173 305 1295 78 447 92 367 315 989 1120 330 479 195 445 714 108 808 332 188 226 351 Wait 558 | . 1 1 108 4 17 5 39 . 58 42 . 11 . 23 183 1 37 . . . 28 Move 7862 | 59 155 302 1007 73 357 60 250 299 914 977 321 439 156 393 449 86 601 284 186 224 270 Hop . | . . . . . . . . . . . . . . . . . . . . . . Pick Up 134 | 6 5 1 38 . 16 2 8 . 5 11 2 3 2 2 8 . 7 13 2 1 2 Fast Attach 84 | 7 . . 5 . 2 1 3 1 1 3 . 4 16 1 7 1 23 7 . . 2 Attach 37 | . . . 7 . 3 4 1 . . 4 . . 1 1 3 . 9 3 . . 1 Detach 25 | . . . 6 . . 1 1 . . 1 . . . 1 5 . 5 2 . . 3 Swap 97 | 1 2 1 13 1 4 4 10 2 3 16 4 5 2 3 8 3 10 5 . . . Drop 129 | . 3 . 22 . 16 2 9 3 8 9 2 8 18 2 11 . 13 . . 1 2 Fire 445 | 12 7 . 80 . 32 13 43 10 . 57 1 7 . 19 40 10 77 18 . . 19 Melee 35 | . . . . . . . 1 . . . . 2 . . . 6 26 . . . . Ram 6 | . . . 6 . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . 3 . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . 1 . . . . . Rewire 24 | . . . . . . . . . . . . . . . . . . . . . 24 Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . . . 2 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min x2) -9/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -7/Scraptown -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 17 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 14) 318 | -10/Materials | Discovered new exit (range 17) 361 | -10/Materials | Entered Mines 371 | -10/Mines | Met a Derelict bent on vengeance 422 | -10/Mines | Learned location of Storage (-7) 622 | -10/Mines | Discovered new exit (range 9) 727 | -10/Mines | Entered Materials 727 | -9/Materials | Accompanied by 2 allies 727 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 732 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 780 | -9/Materials | Discovered new exit (range 12) 1081 | -9/Materials | Identified exit to Materials 1082 | -9/Materials | Identified exit to Mines 1770 | -9/Materials | Central database locked down 2339 | -9/Materials | Entered Mines 2398 | -9/Mines | Learned location of 1 exit from Materials 2402 | -9/Mines | Discovered exit to Materials (range 11) 2436 | -9/Mines | Entered Materials 2436 | -8/Materials | Evolved 2 slots: Utility x2 2437 | -8/Materials | Identified exit to Factory 3028 | -8/Materials | Entered Factory 3028 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3029 | -7/Factory | Identified exit to Storage 3167 | -7/Factory | Entered Storage 3324 | -7/Storage | Build established: Tank 3581 | -7/Storage | Identified exit to Recycling 3583 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3688 | -7/Storage | Used back door to open Recycling access 3707 | -7/Storage | Lost 3 allies 3710 | -7/Storage | Entered Recycling 3710 | -7/Recycling | Accompanied by 7 allies 3890 | -7/Recycling | Build established: Commander-Tank 4107 | -7/Recycling | Scanned before Scraplab entrance 4125 | -7/Recycling | Entered Scraplab 4136 | -7/Recycling | Discovered new exit (range 3) 4140 | -7/Recycling | Entered Scraptown 4140 | -7/Scraptown | Accompanied by 6 allies 4408 | -7/Scraptown | Visited UFD Registry 4408 | -7/Scraptown | Registered with UFD as "Deathcircuit" 4444 | -7/Scraptown | Visited CR-KLE's Repair Center 4453 | -7/Scraptown | CR-KLE repaired 9 parts 4478 | -7/Scraptown | Visited Fellowship of the Rings 4504 | -7/Scraptown | Visited Awakened 4526 | -7/Scraptown | Visited SPCMW 4551 | -7/Scraptown | Visited Supply Room 4584 | -7/Scraptown | Visited Cyclists 4595 | -7/Scraptown | Entered Cyclist Reading Room 4636 | -7/Scraptown | Build established: Commander-Gunner 4712 | -7/Scraptown | Visited Derelict Rescue Squad 4735 | -7/Scraptown | Visited Abandonware Association 4757 | -7/Scraptown | Learned abandonware demo "REPAIR.EXE" 4757 | -7/Scraptown | Learned abandonware demo "MELTYB.EXE" 4796 | -7/Scraptown | Visited Scrapoid Research Area 4821 | -7/Scraptown | Visited Infowarlord's Domain 4835 | -7/Scraptown | Found Exp. Terrain Scanner 4858 | -7/Scraptown | Visited Observation Area 4904 | -7/Scraptown | Visited Scrapoid Pod Storage 4923 | -7/Scraptown | Visited LU-1G1's Boring Crew 4940 | -7/Scraptown | Visited Analyses Database 5138 | -7/Scraptown | Found Scrap Suit 5140 | -7/Scraptown | Found Scrap Suit 5215 | -7/Scraptown | Met Optimus 5215 | -7/Scraptown | Accepted into 0bPrime 5289 | -7/Scraptown | Discovered new exit (range 3) 5393 | -7/Scraptown | Civil war broke out across Scraptown 5435 | -7/Scraptown | Entered Factory 5435 | -5/Factory | Accompanied by 4 allies 5435 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5655 | -5/Factory | Lost 3 allies 5735 | -5/Factory | Build established: Tank 6010 | -5/Factory | Discovered new exit (range 6) 6146 | -5/Factory | Build established: Gunner 6674 | -5/Factory | Loaded intel: 8 recycling unit locations 6883 | -5/Factory | Entered Upper Caves 7193 | -5/Upper Caves | Entered a destroyed Warlord outpost 7205 | -5/Upper Caves | Learned Factory emergency access door positions 7266 | -5/Upper Caves | Discovered new exit (range 8) 7281 | -5/Upper Caves | Entered another Upper Caves area 7281 | -5/Upper Caves | Discovered new exit (range 11) 7403 | -5/Upper Caves | Learned Factory terminal intel 7818 | -5/Upper Caves | Discovered new exit (range 5) 7881 | -5/Upper Caves | Entered Zhirov 7883 | -5/Zhirov | Discovered new exit (range 3) 7905 | -5/Zhirov | Met Zhirov 7933 | -5/Zhirov | Found Alien Artifact 7933 | -5/Zhirov | Identified Integrated Reactor 7933 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8070 | -5/Zhirov | Learned location of Testing (-2) 8070 | -5/Zhirov | Learned location of Command (-1) 8079 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8139 | -5/Zhirov | Entered Proximity Caves 8170 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8611 | -4/Proximity Caves | Learned Research security intel 8875 | -4/Proximity Caves | Discovered new exit (range 12) 8893 | -4/Proximity Caves | Entered Factory 8893 | -4/Factory | Evolved 2 slots: Utility x2 8895 | -4/Factory | Loaded intel: 28 terminal locations 8962 | -4/Factory | Scrapoid reinforcements arrived 9096 | -4/Factory | Lost 4 allies 9153 | -4/Factory | Found Scrap Suit 9252 | -4/Factory | Discovered new exit (range 6) 9444 | -4/Factory | Build established: Scavenger-Scrapper 9575 | -4/Factory | Repaired Hvy. Treads 9627 | -4/Factory | Repaired Force Field 9840 | -4/Factory | Destroyed 7 combat bots 9866 | -4/Factory | Sucked down chute 9866 | -4/Factory | Entered Waste 9866 | -4/Waste | Met up with 1 ally sucked down the chute earlier 9878 | -4/Waste | Spotted C-40 Crusher 9881 | -4/Waste | EMP discharged 9889 | -4/Waste | Spotted C-40 Crusher 9901 | -4/Waste | Allies destroyed C-40 Crusher 9901 | -4/Waste | Spotted C-40 Crusher 9946 | -4/Waste | Spotted C-40 Crusher 9946 | -4/Waste | Spotted C-40 Crusher 9978 | -4/Waste | Crushed by falling debris 9979 | -4/Waste | System corruption reached 10% 9981 | -4/Waste | EMP discharged 9986 | -4/Waste | Spotted C-40 Crusher 10001 | -4/Waste | Discovered new exit (range 16) 10021 | -4/Waste | Entered Factory 10186 | -4/Factory | Identified exit to Research 10286 | -4/Factory | Scrapoids reinforcements arrived? 10303 | -4/Factory | Assembled infested ambush trap array 10351 | -4/Factory | Lost 5 allies 10429 | -4/Factory | Garrison activated, responded to threat 10520 | -4/Factory | Destroyed 7 combat bots 10521 | -4/Factory | First assault squad dispatched 10601 | -4/Factory | Spotted B-86 Titan 10686 | -4/Factory | Lost 12 parts (2n5u5w) 10703 | -4/Factory | Spotted B-86 Titan 10704 | -4/Factory | Core integrity fell below 50% 10776 | -4/Factory | Discovered new exit (range 16) 10846 | -4/Factory | Core integrity fell below 20% 10880 | -4/Factory | Lost 3 parts (3n) 10960 | -4/Factory | Cargo convoy interrupted 10963 | -4/Factory | Entered Upper Caves 10991 | -4/Upper Caves | Lost 3 parts (2n1u) 11338 | -4/Upper Caves | Build established: Derelict-Gunner 11409 | -4/Upper Caves | Discovered new exit (range 5) 11419 | -4/Upper Caves | Entered another Upper Caves area 11700 | -4/Upper Caves | Discovered new exit (range 13) 11719 | -4/Upper Caves | Entered Warlord 11775 | -4/Warlord | System corruption cleaned by Quarantine Array 11967 | -4/Warlord | Opened side exit 12060 | -4/Warlord | Discovered new exit (range 12) 12079 | -4/Warlord | Entered Proximity Caves 12246 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 12599 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12631 | -3/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 12419_ Dropped Neutrino Core. 12420_ Acquired Neutrino Core. 12422_ Dropped Neutrino Core. 12422_ Acquired 10 matter. 12425_ Acquired Quantum Rifle. 12430_ Discarded Adv. Melee Analysis Suite. 12430_ Acquired Adv. Heat Sink. 12438_ Acquired 10 matter. 12598_ Penetrated by Slug. 12599_ Y-72 Warden: "INTERCEPTING UNREGISTERED DERELICT." 12600_ Slug penetrates Wall. 12603_ Y-72 Warden suffers critical hit (Destroy). 12603_ Y-72 Warden destroyed. 12607_ Railgun fries itself beyond repair. 12610_ Med. Treads fries itself beyond repair. 12612_ Ended siege mode. 12612_ Quantum Rifle fries itself beyond repair. 12613_ Adv. Heat Sink fries itself beyond repair. 12620_ Particle Reactor fries itself beyond repair. 12620_ Acquired 34 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????#???? ????????????????????? | | ???????????????????? #??? #????????????????????? | | ???????????????? #?? ##??###??????????????? | | ??????????????# ?? ### #????????????? | | ????????????## ?? g ????????????? | | ??????????## ?? g ?????????????? | | ?????????# ?? g ??????????????? | | ?????????# ## g???????????????? | | ???????? ????????????????? | | ????????? ?????????????????? | | ????????? ? ??????????????????? | | ?????##??? #?# #???????????????????? | | #??????### ##?# ### #????????????????????? | | #??????## ## ### ## #?????????????????????? | | ##????### @#??????????????????????? | | ##????## #??????????????????????? | | ##????## #; ;#### #??????????????????????? | | ####?## ### ### ##?????????????????????? | | ### ## #?????????????????????? | | ##### ### #?????????????????????? | | # ##???## ## #?????????????????????? | | #######?????# ###### % #?????????????????????? | | ????????????###????# #????????????????????? | | ???????????????????# ##????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????#########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 900 Resistance: KI 30 Resistance: TH 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 12 Melee Accuracy 24 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Treads | 32% | -4/Factory Force Field | 50% | -4/Factory Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonTiamatSubcomponent Manual? 0 Play Time 01:53:18 Cumulative 208.0 hours Start 2025.05.09 @ 18:23:54 End 2025.05.12 @ 15:09:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 215 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 69 Achievement% 66 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: b854c395-ce23-447e-b829-ae79c9ad1991