Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 02:05:29 // Halloween2020/ForbiddenLore Player: Rumbl3 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (88) 440 Value Destroyed (1998) 1998 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (718) 718 TOTAL SCORE: 7496 Bonus ------- High Alert Combat Kills 77 Follower Combat Kills 341 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 100/100 System Corruption 9% Temperature Cool (2) Movement Walking (180) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (7) ------ Improved Coolant Injector High-capacity Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Improved Targeting Computer Improved Core Analyzer Microactuators > --- WEAPON (3) ------- Heavy Riot Gun Heavy Mace Chainsword > --- INVENTORY (12) --- Medium Battery (200) Advanced Sensor Array Improved Targeting Computer Improved Core Analyzer Wave Gun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Wheel Compact Wheel > --- UTILITY ---------- Cooling System Improved Coolant Injector High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON ----------- Power Sword Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY -------- Light Fission Core Compact Wheel Compact Wheel Advanced Sensor Array Drone Bay Heavy Riot Gun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Advanced EMP Blaster Chainsword [Rating: 53] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Aerolev Unit Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Impact Weapon Heavy Flail Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 . . 4 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 5 | . . 1 1 . . 3 . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 127 | 7 10 34 18 22 . 6 . 2 1 27 Power 18 | . 2 8 2 3 . 1 . . . 2 Engine 11 | . 2 5 1 1 . 1 . . . 1 Core 7 | . . 3 1 2 . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 29 | 5 2 2 9 5 . . . . . 6 Treads 1 | . . . . 1 . . . . . . Leg 3 | . . . . . . . . . . 3 Wheel 23 | 5 2 2 7 4 . . . . . 3 Hover 2 | . . . 2 . . . . . . . Flight . | . . . . . . . . . . . Utility 28 | 1 1 9 4 2 . 4 . . . 7 Device 15 | 1 . 5 4 1 . 1 . . . 3 Storage 6 | . 1 2 . 1 . . . . . 2 Processor 6 | . . 2 . . . 2 . . . 2 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 52 | 1 5 15 3 12 . 1 . 2 1 12 Energy Gun 18 | 1 2 5 2 6 . . . . 1 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 15 | . 2 7 1 2 . . . 1 . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . 1 . 1 . . . 1 . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 5 | . . . . 3 . . . . . 2 Slashing Weapon 9 | . 1 2 . . . 1 . . . 5 Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . 2 2 6 . . . . . . Parts Lost 35 | . . 8 4 3 . . . 1 . 19 Power 5 | . . 1 . . . . . . . 4 Propulsion 14 | . . 2 2 3 . . . . . 7 Utility 6 | . . 2 . . . . . . . 4 Weapon 10 | . . 3 2 . . . . 1 . 4 Highest Loss Streak 11 | . . 4 2 1 . . . 1 . 11 Average Slot Usage (%) 93 | . 98 93 97 97 100 96 100 99 100 71 Engine 9 | . 13 3 5 2 9 13 13 13 13 7 Core 1 | . . 6 3 6 . . . . . . Wheel 19 | . 28 20 25 24 27 20 20 20 20 6 Device 16 | . 14 7 18 18 18 16 20 20 20 12 Storage 7 | . 14 11 9 9 9 6 6 6 6 4 Processor 11 | . . 10 9 9 9 13 13 13 13 13 Protection 3 | . . . . . . 6 6 6 6 2 Energy Gun 9 | . 17 11 10 15 18 13 13 6 6 3 Ballistic Gun 6 | . 6 17 15 6 . . . 4 6 2 Launcher 2 | . . . . . . . . 5 6 2 Impact Weapon 1 | . . . . 4 9 1 . . . 1 Slashing Weapon 2 | . 2 2 . . . 4 6 . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 68 | 14 19 29 33 53 53 64 64 68 68 68 Greatest Support 36 | 26 24 24 34 30 30 30 30 30 30 36 Greatest Overweight (x) 7 | . . 1 3 1 1 2 2 2 2 7 Average Overweight (x) 1 | . . . . . 1 2 2 2 2 1 Largest Inventory Capacity 12 | 6 8 12 10 12 12 12 12 12 12 12 Average Capacity 10 | 6 6 8 10 10 12 12 12 12 12 9 Most Carried 12 | 6 6 9 10 10 12 11 12 12 12 12 Average Carried 9 | 5 5 7 9 9 11 9 10 11 11 7 Final Capacity 12 | 6 8 10 10 12 12 12 12 12 12 12 Final Carried 12 | 6 6 9 10 10 12 10 12 12 12 9 Class Distribution -------------------- 40% | Mutant 34% | Scavenger-Mutant 10% | Skirmisher 6% | Scavenger-Skirmisher 3% | Gunner 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Commander-Skirmisher | -8/Storage Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Matter Collected 1969 | 270 15 691 354 228 30 14 34 67 . 266 Remotely . | . . . . . . . . . . . Salvage Created 3518 | 151 51 1117 659 390 326 14 . 69 . 741 Parts 190 | 17 10 70 41 13 11 . . 5 . 23 Haulers Intercepted 6 | . . 2 1 3 . . . . . . Recyclers Shooed 1 | . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . . 15 Prevented 15 | . . . . . . . 1 4 . 10 Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 53 | . 3 24 15 2 1 . . 1 . 7 Melee 4 | . . . . . . . . . . 4 Guns 43 | . 3 24 13 2 1 . . . . . AOE 4 | . . . 2 . . . . . . 2 Classes Destroyed 14 | 2 1 6 1 . 1 . . 1 . 2 Worker 7 | . . 1 5 . . 1 . . . . Tunneler 5 | 5 . . . . . . . . . . Hauler 6 | . . 2 1 3 . . . . . . Recycler 9 | 1 . 1 . 1 4 . . . . 2 Operator 1 | . . . 1 . . . . . . . Drone 1 | . . . . . 1 . . . . . Watcher 7 | . . 4 1 2 . . . . . . Swarmer 19 | . 3 8 8 . . . . . . . Grunt 17 | . . 11 4 1 . . . . . 1 Brawler 3 | . . 1 1 . . . . . . 1 Duelist 1 | . . . . . . . . . . 1 Sentry 8 | . . 4 2 1 . . . . . 1 Hunter 3 | . . . . . . . . 1 . 2 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 10 | 4 3 7 10 2 5 1 . 1 . 2 Combat Bots Only 9 | . 3 6 9 1 1 . . 1 . 2 Max Kills in Single Turn 3 | 1 1 1 3 1 1 1 . 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 2 | . . . 2 . . . . . . 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Damage Taken 4521 | . 141 1345 494 213 . . . 191 . 2137 Core 1210 | . 18 239 67 31 . . . . . 855 Absorbed by Shields 55 | . . . . . . . . . . 55 Core Remaining (%) 78 | 100 92 40 . . 82 . . . . . Volleys Fired 173 | 9 7 76 44 10 12 . . 8 . 7 Largest 3 | 2 2 3 3 3 2 . . 1 . 2 Hottest 150 | 90 90 150 124 129 95 . . 36 . 64 Shots Fired 423 | 18 14 189 131 28 23 . . 8 . 12 Gun 405 | 18 14 186 131 28 23 . . . . 5 Cannon . | . . . . . . . . . . . Launcher 18 | . . 3 . . . . . 8 . 7 Special . | . . . . . . . . . . . Kinetic 201 | . . 119 67 11 . . . . . 4 Thermal 104 | 9 7 41 37 10 . . . . . . Explosive 3 | . . 3 . . . . . . . . Electromagnetic 115 | 9 7 26 27 7 23 . . 8 . 8 Robot Hit Streak 12 | 4 3 9 10 12 6 . . 7 . 1 Robot Miss Streak 10 | 2 2 10 4 2 7 . . 5 . 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 10 | . . 7 3 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 301 | 10 6 130 82 20 16 1 . 3 . 33 Core Hits 165 | 7 3 83 39 8 9 . . 1 . 15 Critical Hits 2 | . . . . . . . . . . 2 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Melee Attacks 67 | . 2 10 . 7 . 8 . . . 40 Impact 15 | . . . . 7 . 7 . . . 1 Slashing 38 | . 2 10 . . . 1 . . . 25 Piercing 14 | . . . . . . . . . . 14 Sneak Attacks 8 | . . . . 3 . 1 . . . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . 6 Damage Inflicted 5550 | 135 44 1634 1142 387 327 84 . 132 . 1665 Guns 3148 | 135 44 1393 966 222 327 . . . . 61 Cannons . | . . . . . . . . . . . Explosions 777 | . . 215 176 . . . . 132 . 254 Melee 1625 | . . 26 . 165 . 84 . . . 1350 Ramming . | . . . . . . . . . . . Kinetic 1154 | . . 647 412 34 . . . . . 61 Thermal 994 | 39 . 423 426 106 . . . . . . Explosive 187 | . . 187 . . . . . . . . Electromagnetic 1590 | 96 44 351 304 82 327 . . 132 . 254 Impact 354 | . . . . 165 . 84 . . . 105 Slashing 922 | . . 26 . . . . . . . 896 Piercing 349 | . . . . . . . . . . 349 Highest Corruption 9 | . . 7 . . . . . . . 9 Average Corruption 7 | . . 7 . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . Effects 31 | . . 19 . . . . . . . 12 Message Errors 6 | . . 3 . . . . . . . 3 Matter Fused 4 | . . 3 . . . . . . . 1 Heat Flow Errors 5 | . . 3 . . . . . . . 2 Data Loss (minor) 4 | . . . . . . . . . . 4 Misfires 1 | . . . . . . . . . . 1 Targeting Errors 10 | . . 9 . . . . . . . 1 Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 330 | . . 8 . 96 . 44 . . . 182 Projectiles . | . . . . . . . . . . . Explosions 8 | . . 8 . . . . . . . . Melee 322 | . . . . 96 . 44 . . . 182 Knockbacks 3 | . . . . 1 . 1 . . . 1 Impact 3 | . . . . 1 . 1 . . . 1 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 84 | . . 23 37 . . . . 24 . . Shots 3 | . . 1 1 . . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 450 | 150 210 450 30 5 . . . . . 153 Average Temperature 90 | 77 108 100 10 3 . . . . . 75 Received Heat Transfer 813 | . 36 321 108 72 . . . . . 276 Effects 1 | . . 1 . . . . . . . . Matter Decay 1 | . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 17 | . . . . 6 2 1 . 3 . 5 Impact Corruptions 6 | . . . . 3 . 2 . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . . Heat Transferred 1800 | 111 . 625 842 222 . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 1 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Peak Influence 948 | 30 118 494 461 728 346 948 . . . . Initial 894 | . 19 55 45 143 283 894 . . . . Average 408 | 17 85 311 317 486 320 929 . . . . Maximum Alert Level 3 | . . 2 2 3 1 3 . . . . Low Security (%) 21 | 100 100 24 14 9 . . . . . . Level 1 33 | . . 39 41 22 100 . . . . . Level 2 27 | . . 35 43 54 . . . . . . Level 3 17 | . . . . 13 . 100 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . 4 3 5 . 2 . . . . Investigation 5 | . . . 2 1 . 2 . . . . Extermination . | . . . . . . . . . . . Reinforcement 8 | . . 4 1 3 . . . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Distress Signals 10 | . . 6 1 3 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 104 | . 7 36 22 20 5 . . 1 . 13 Peak Tracking Total 8 | . 4 8 7 4 3 . . 1 . 6 Tactical Retreats 8 | . 1 1 1 2 . . . . . 3 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 6 | . 1 . . 1 . . . . . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 4 | . . . 1 2 . . . . . 1 Max in Single Turn 1 | . . . 1 1 . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 28 | . 1 4 4 6 5 4 1 . 1 2 Terminals 15 | . 1 4 2 5 2 1 . . . . Fabricators 2 | . . . . . . 1 . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units 5 | . . . . . 3 1 . . . 1 Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 3 | . . . 1 1 . 1 . . . . Total Hacks 88 | . 3 13 14 19 14 13 1 . 7 4 Successful 50 | . 2 9 8 6 11 5 1 . 7 1 Failed 38 | . 1 4 6 13 3 8 . . . 3 Catastrophic 10 | . . 2 2 4 . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 43 | . 2 7 6 11 9 8 . . . . Terminals 52 | . 3 13 7 15 8 6 . . . . Fabricators 3 | . . . . . . 1 . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units 11 | . . . . . 6 3 . . . 2 Scanalyzers 5 | . . . 5 . . . . . . . Garrison Access 9 | . . . 2 4 . 3 . . . . Terminal Hacks 27 | . 1 6 2 3 5 2 1 . 7 . Part Schematic 7 | . . . . . . . . . 7 . Prototype ID Bank 5 | . . . . . 5 . . . . . Open Door 2 | . . . . 1 . . 1 . . . Level Access Points 2 | . 1 1 . . . . . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . Alert Level 1 | . . 1 . . . . . . . . Unreport Threat 3 | . . 3 . . . . . . . . Locate Traps 2 | . . . 1 1 . . . . . . Recall Investigation 1 | . . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 3 1 . . . . Retrieve Components 4 | . . . . . 3 1 . . . . Scanalyzer 4 | . . . 4 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 2 | . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 13 | . 1 3 2 2 3 2 . . . . Terminals 10 | . 1 3 2 2 1 1 . . . . Botnet 9 | . 1 2 2 2 1 1 . . . . Operators 1 | . . 1 . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . Download 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Mask 2 | . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 1 4 4 7 4 3 . . . 2 Full Trace Events 4 | . . . 2 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 10 | . . . 2 . . 1 . . 7 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . . 2 2 . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Total Allies 10 | . . . . 10 . . . . . . Largest Group 10 | . . . . 10 . . . . . . Highest-Rated Group 173 | . . . . 173 . . . . . . Highest-Rated Ally 29 | . . . . 29 . . . . . . Total Orders 1 | . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . . . . 1 Ally Attacks 94 | . . . . 94 . . . . . . Total Damage 1252 | . . . . 1252 . . . . . . Kills 16 | . . . . 16 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 2 2 2 2 Drone Launches 1 | . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Turns Passed 4864 | 95 145 683 516 331 225 368 409 428 889 775 Spaces Moved 3819 | 46 111 388 358 258 208 330 409 405 882 424 Core 46 | . . . . . . . . . . 46 Treads . | . . . . . . . . . . . Legs 127 | . . . . . . . . . . 127 Wheels 3643 | 46 111 388 355 258 208 330 409 405 882 251 Hover 3 | . . . 3 . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 80 80 90 83 80 90 100 100 100 100 50 Average Speed 98 | 81 86 91 88 89 90 100 100 100 100 120 Slowest Speed 400 | 90 90 100 180 90 90 100 100 100 100 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . Exploration Rate (%) 43 | 2 23 40 38 60 57 6 68 50 84 45 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . . 1 1 2 . Known Exits Taken 7 | . 1 1 . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 . 1 . . . . . Scrap Searched 6 | . . . . . . . 1 1 2 2 Spaces Dug 13 | . 1 5 . 1 . 6 . . . . Terrain Destroyed 49 | . 1 29 12 1 . 6 . . . . Melee 13 | . 1 5 . 1 . 6 . . . . Projectile . | . . . . . . . . . . . AOE 36 | . . 24 12 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro Total 4503 | 90 148 553 468 328 223 352 409 419 890 623 Wait 166 | 16 3 12 19 6 . 4 . . 1 105 Move 3809 | 45 110 387 357 257 207 329 408 404 881 424 Hop . | . . . . . . . . . . . Pick Up 62 | 5 6 15 12 4 3 3 1 2 3 8 Fast Attach 52 | 1 2 10 8 13 . 1 . 1 . 16 Attach 26 | 2 2 8 5 1 . 3 . . . 5 Detach 10 | . . 1 1 4 . . . . . 4 Swap 49 | 4 6 16 5 8 . 2 . 1 1 6 Drop 85 | 8 10 18 17 15 1 2 . 2 4 8 Fire 173 | 9 7 76 44 10 12 . . 8 . 7 Melee 60 | . 2 10 . 7 . 8 . . . 33 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . 7 Rewire 4 | . . . . 3 . . . 1 . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 96 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Identified exit to Materials 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 609 | -9/Materials | Identified exit to Materials 644 | -9/Materials | Discovered new exit (range 8) 649 | -9/Materials | Crushed by falling debris 712 | -9/Materials | Lost 4 parts (1p1n1u1w) 807 | -9/Materials | Core integrity fell below 50% 924 | -9/Materials | Entered another Materials area 924 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1130 | -8/Materials | Destroyed 9 combat bots 1221 | -8/Materials | Discovered new exit (range 9) 1273 | -8/Materials | Build established: Skirmisher 1339 | -8/Materials | Discovered new exit (range 14) 1422 | -8/Materials | Discovered new exit (range 5) 1440 | -8/Materials | Entered Storage 1449 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1588 | -8/Storage | Garrison activated, responded to threat 1741 | -8/Storage | Identified exit to Recycling 1767 | -8/Storage | Used back door to open Recycling access 1771 | -8/Storage | Entered Recycling 1800 | -8/Recycling | Spotter reported a threat 1813 | -8/Recycling | Spotter reported a threat 1824 | -8/Recycling | Spotter reported a threat 1831 | -8/Recycling | Spotter reported a threat 1847 | -8/Recycling | Spotter reported a threat 1969 | -8/Recycling | Discovered new exit (range 16) 1996 | -8/Recycling | Entered Factory 1996 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 2006 | -6/Factory | Identified exit to Lower Caves 2019 | -6/Factory | Build established: Mutant 2364 | -6/Factory | Entered Lower Caves 2383 | -6/Lower Caves | Encountered a Warlord checkpoint 2670 | -6/Lower Caves | Discovered new exit (range 9) 2727 | -6/Lower Caves | Learned Factory emergency access door positions 2772 | -6/Lower Caves | Identified exit to Lower Caves 2773 | -6/Lower Caves | Entered another Lower Caves area 2873 | -6/Lower Caves | Learned location of Zion (-6) 2972 | -6/Lower Caves | Discovered new exit (range 5) 2978 | -6/Lower Caves | Learned Factory interactive machine intel 3147 | -6/Lower Caves | Build established: Scavenger-Mutant 3200 | -6/Lower Caves | Identified exit to Zion 3201 | -6/Lower Caves | Entered Zion 3219 | -6/Zion | Found CR-A16's Pointy Stick 3275 | -6/Zion | Discovered new exit (range 16) 3485 | -6/Zion | Learned location of Extension (-5) 3617 | -6/Zion | Learned Factory emergency access door positions 3682 | -6/Zion | Learned location of Warlord (-5) 3781 | -6/Zion | Given the Hacking Drone Bay 4089 | -6/Zion | Identified exit to Proximity Caves 4090 | -6/Zion | Entered Proximity Caves 4241 | -5/Proximity Caves | Learned Factory emergency access door positions 4332 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 4386 | -5/Proximity Caves | Spotted B-75 Beast 4431 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 4434 | -5/Proximity Caves | Core integrity fell below 50% 4439 | -5/Proximity Caves | Destroyed B-75 Beast 4448 | -5/Proximity Caves | Lost 11 parts (2p5n3u1w) 4485 | -5/Proximity Caves | Core integrity fell below 20% 4547 | -5/Proximity Caves | Build established: Mutant 4620 | -5/Proximity Caves | Lost 4 parts (1p1u2w) 4864 | -5/Proximity Caves | Discovered new exit (range 16) 4865 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Rating: 2 Time: 31 Matter: 124 (INSUFFICIENT) Initiate build sequence. 04811_ System corrupted: FCS attempts to trigger Hvy. Riot Gun. 04811_ System corrupted: Hvy. Riot Gun misfires. 04815_ Connecting with Recycling Unit... 04837_ Acquired Imp. Targeting Computer. 04842_ Acquired Imp. Core Analyzer. 04846_ 4B7 #8,05BKGEOA PC2 04848_ Acquired Imp. Targeting Computer. 04854_ Acquired Imp. Core Analyzer. 04864_ EXIT=FOUND 04864_ Triggered Alarm Trap. 04864_ An alarm sounds. 04864_ ALERT: Alarm triggered, dispatching investigation squad. 04864_ S-27 Virus springs to life. 04865_ Imp. Deuterium Engine destroyed. 04865_ Penetrated by Slug. 04865_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########################???####?????????????????? | | " " " #! !!!!#??!!!!??????????????????? | | " " " # #?? ???????????????????? | | " " " ?# !!#? !!????????????????????? | | " " " ## #####+######;##### "??????????? | | " " " @ s ????????? | | " u s < ????????? | | " ????????? | | " ## ###### ###h###### ""?????????? | | # #?h ??????? "??????????? | | # # ????????? "??????????? | | # # ?????????? "??????????? | | # + # # ????????????"##??????????? | | # # " "# # ?????????????????????????? | | # # # "Y"# # ??????????????????????????? | | # # # """# # ??????????????????????????? | | ## # ########### ###??????????????????????????? | | ?# # """ #???? ????????????????????????????? | | ?# # ""F""#???? ????????????????????????????? | | ?# # "" ""#???? ????????????????????????????? | | ?# #!! #????? ????????????????????????????? | | ?# ########## "???????????????????????????????? | | ?# "???????????????????????????????? | | ?# "???????????????????????????????? | | ?# ########## "???????????????????????????????? | | ## #####?????????????????????????????????????????? | | #?????????????????????????????????????????? | | % ##????????????????????????????????????????? | | ^% #????????????????????????????????????????? | | ##????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 23 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 8 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Nuclear Pulse Array | -6/Factory | Downloaded Beamcaster | -6/Zion | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Plasma Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RiotHeavyVibroblade Manual? 0 Play Time 01:23:43 Cumulative 432.7 hours Start 2020.11.02 @ 22:06:48 End 2020.11.03 @ 02:05:29 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 167 Rogue 167 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/1/1/2/0/0/0/0/0 Lore% 90 Gallery% 88 Achievement% 72 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a6b54b8-16f2-4cc8-999c-41c6f0b7909b