Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.03 @ 02:05:29 // Halloween2020/ForbiddenLore

Player: Rumbl3

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (88)      440
Value Destroyed (1998)     1998
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (718)                718
              TOTAL SCORE: 7496

 Bonus
-------
High Alert Combat Kills    77
Follower Combat Kills      341
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     274/300
Energy                     100/100
System Corruption          9%
Temperature                Cool (2)
Movement                   Walking (180) Ox2
Location                   -5/Proximity Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                Carbon-fiber Leg
>               --- UTILITY (7) ------
       Improved Coolant Injector
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Improved Targeting Computer
       Improved Core Analyzer
                Microactuators
>               --- WEAPON (3) -------
          Heavy Riot Gun
          Heavy Mace
                Chainsword
>               --- INVENTORY (12) ---
         Medium Battery (200)
       Advanced Sensor Array
       Improved Targeting Computer
       Improved Core Analyzer
                Wave Gun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
          Light Deuterium Engine
>               --- PROPULSION -------
                Flexi-carbon Leg
                Wheel
        Compact Wheel
>               --- UTILITY ----------
                Cooling System
       Improved Coolant Injector
  High-capacity Storage Unit
       Advanced Sensor Array
       Advanced Signal Interpreter
       Advanced Terrain Scan Processor
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Power Sword
                Phasing Sabre
                CR-A16's Pointy Stick
>               --- INVENTORY --------
          Light Fission Core
        Compact Wheel
        Compact Wheel
       Advanced Sensor Array
                Drone Bay
          Heavy Riot Gun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
       Advanced EMP Blaster
                Chainsword
[Rating: 53]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Cooling System
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Hardened Light Armor Plating
Weapon                     Heavy EM Shotgun
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Gauss Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Heavy Flail
  Slashing Weapon          Power Sword
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Slots Evolved              8    | .   .   2   2   .   .   4   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   1   .   .   3   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             127  | 7   10  34  18  22  .   6   .   2   1   27  
  Power                    18   | .   2   8   2   3   .   1   .   .   .   2   
    Engine                 11   | .   2   5   1   1   .   1   .   .   .   1   
    Core                   7    | .   .   3   1   2   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 5   2   2   9   5   .   .   .   .   .   6   
    Treads                 1    | .   .   .   .   1   .   .   .   .   .   .   
    Leg                    3    | .   .   .   .   .   .   .   .   .   .   3   
    Wheel                  23   | 5   2   2   7   4   .   .   .   .   .   3   
    Hover                  2    | .   .   .   2   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  28   | 1   1   9   4   2   .   4   .   .   .   7   
    Device                 15   | 1   .   5   4   1   .   1   .   .   .   3   
    Storage                6    | .   1   2   .   1   .   .   .   .   .   2   
    Processor              6    | .   .   2   .   .   .   2   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 1   5   15  3   12  .   1   .   2   1   12  
    Energy Gun             18   | 1   2   5   2   6   .   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | .   2   7   1   2   .   .   .   1   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   1   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   3   .   .   .   .   .   2   
    Slashing Weapon        9    | .   1   2   .   .   .   1   .   .   .   5   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   2   2   6   .   .   .   .   .   .   
Parts Lost                 35   | .   .   8   4   3   .   .   .   1   .   19  
  Power                    5    | .   .   1   .   .   .   .   .   .   .   4   
  Propulsion               14   | .   .   2   2   3   .   .   .   .   .   7   
  Utility                  6    | .   .   2   .   .   .   .   .   .   .   4   
  Weapon                   10   | .   .   3   2   .   .   .   .   1   .   4   
  Highest Loss Streak      11   | .   .   4   2   1   .   .   .   1   .   11  
Average Slot Usage (%)     93   | .   98  93  97  97  100 96  100 99  100 71  
  Engine                   9    | .   13  3   5   2   9   13  13  13  13  7   
  Core                     1    | .   .   6   3   6   .   .   .   .   .   .   
  Wheel                    19   | .   28  20  25  24  27  20  20  20  20  6   
  Device                   16   | .   14  7   18  18  18  16  20  20  20  12  
  Storage                  7    | .   14  11  9   9   9   6   6   6   6   4   
  Processor                11   | .   .   10  9   9   9   13  13  13  13  13  
  Protection               3    | .   .   .   .   .   .   6   6   6   6   2   
  Energy Gun               9    | .   17  11  10  15  18  13  13  6   6   3   
  Ballistic Gun            6    | .   6   17  15  6   .   .   .   4   6   2   
  Launcher                 2    | .   .   .   .   .   .   .   .   5   6   2   
  Impact Weapon            1    | .   .   .   .   4   9   1   .   .   .   1   
  Slashing Weapon          2    | .   2   2   .   .   .   4   6   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             68   | 14  19  29  33  53  53  64  64  68  68  68  
  Greatest Support         36   | 26  24  24  34  30  30  30  30  30  30  36  
  Greatest Overweight (x)  7    | .   .   1   3   1   1   2   2   2   2   7   
  Average Overweight (x)   1    | .   .   .   .   .   1   2   2   2   2   1   
Largest Inventory Capacity 12   | 6   8   12  10  12  12  12  12  12  12  12  
  Average Capacity         10   | 6   6   8   10  10  12  12  12  12  12  9   
  Most Carried             12   | 6   6   9   10  10  12  11  12  12  12  12  
  Average Carried          9    | 5   5   7   9   9   11  9   10  11  11  7   
  Final Capacity           12   | 6   8   10  10  12  12  12  12  12  12  12  
  Final Carried            12   | 6   6   9   10  10  12  10  12  12  12  9   

 Class Distribution 
--------------------
 40% | Mutant
 34% | Scavenger-Mutant
 10% | Skirmisher
  6% | Scavenger-Skirmisher
  3% | Gunner
  3% | Commander-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
           Skirmisher | -8/Materials
 Commander-Skirmisher | -8/Storage
               Mutant | -8/Recycling
               Mutant | -6/Factory
               Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Lower Caves
     Scavenger-Mutant | -6/Zion
               Mutant | -5/Proximity Caves

 Resources                      | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  
Matter Collected           1969 | 270  15   691  354  228  30   14   34   67   .    266  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3518 | 151  51   1117 659  390  326  14   .    69   .    741  
  Parts                    190  | 17   10   70   41   13   11   .    .    5    .    23   
Haulers Intercepted        6    | .    .    2    1    3    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    .    .    .    .    15   
  Prevented                15   | .    .    .    .    .    .    .    1    4    .    10   

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Combat Hostiles Destroyed  53   | .   3   24  15  2   1   .   .   1   .   7   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   4   
  Guns                     43   | .   3   24  13  2   1   .   .   .   .   .   
  AOE                      4    | .   .   .   2   .   .   .   .   .   .   2   
Classes Destroyed          14   | 2   1   6   1   .   1   .   .   1   .   2   
  Worker                   7    | .   .   1   5   .   .   1   .   .   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   2   1   3   .   .   .   .   .   .   
  Recycler                 9    | 1   .   1   .   1   4   .   .   .   .   2   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  7    | .   .   4   1   2   .   .   .   .   .   .   
  Swarmer                  19   | .   3   8   8   .   .   .   .   .   .   .   
  Grunt                    17   | .   .   11  4   1   .   .   .   .   .   1   
  Brawler                  3    | .   .   1   1   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   4   2   1   .   .   .   .   .   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           10   | 4   3   7   10  2   5   1   .   1   .   2   
  Combat Bots Only         9    | .   3   6   9   1   1   .   .   1   .   2   
Max Kills in Single Turn   3    | 1   1   1   3   1   1   1   .   1   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  
Damage Taken               4521 | .    141  1345 494  213  .    .    .    191  .    2137 
  Core                     1210 | .    18   239  67   31   .    .    .    .    .    855  
  Absorbed by Shields      55   | .    .    .    .    .    .    .    .    .    .    55   
Core Remaining (%)         78   | 100  92   40   .    .    82   .    .    .    .    .    
Volleys Fired              173  | 9    7    76   44   10   12   .    .    8    .    7    
  Largest                  3    | 2    2    3    3    3    2    .    .    1    .    2    
  Hottest                  150  | 90   90   150  124  129  95   .    .    36   .    64   
Shots Fired                423  | 18   14   189  131  28   23   .    .    8    .    12   
  Gun                      405  | 18   14   186  131  28   23   .    .    .    .    5    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 18   | .    .    3    .    .    .    .    .    8    .    7    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  201  | .    .    119  67   11   .    .    .    .    .    4    
  Thermal                  104  | 9    7    41   37   10   .    .    .    .    .    .    
  Explosive                3    | .    .    3    .    .    .    .    .    .    .    .    
  Electromagnetic          115  | 9    7    26   27   7    23   .    .    8    .    8    
  Robot Hit Streak         12   | 4    3    9    10   12   6    .    .    7    .    1    
  Robot Miss Streak        10   | 2    2    10   4    2    7    .    .    5    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        10   | .    .    7    3    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           301  | 10   6    130  82   20   16   1    .    3    .    33   
  Core Hits                165  | 7    3    83   39   8    9    .    .    1    .    15   
  Critical Hits            2    | .    .    .    .    .    .    .    .    .    .    2    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              67   | .    2    10   .    7    .    8    .    .    .    40   
  Impact                   15   | .    .    .    .    7    .    7    .    .    .    1    
  Slashing                 38   | .    2    10   .    .    .    1    .    .    .    25   
  Piercing                 14   | .    .    .    .    .    .    .    .    .    .    14   
  Sneak Attacks            8    | .    .    .    .    3    .    1    .    .    .    4    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        6    | .    .    .    .    .    .    .    .    .    .    6    
Damage Inflicted           5550 | 135  44   1634 1142 387  327  84   .    132  .    1665 
  Guns                     3148 | 135  44   1393 966  222  327  .    .    .    .    61   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               777  | .    .    215  176  .    .    .    .    132  .    254  
  Melee                    1625 | .    .    26   .    165  .    84   .    .    .    1350 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1154 | .    .    647  412  34   .    .    .    .    .    61   
  Thermal                  994  | 39   .    423  426  106  .    .    .    .    .    .    
  Explosive                187  | .    .    187  .    .    .    .    .    .    .    .    
  Electromagnetic          1590 | 96   44   351  304  82   327  .    .    132  .    254  
  Impact                   354  | .    .    .    .    165  .    84   .    .    .    105  
  Slashing                 922  | .    .    26   .    .    .    .    .    .    .    896  
  Piercing                 349  | .    .    .    .    .    .    .    .    .    .    349  
Highest Corruption         9    | .    .    7    .    .    .    .    .    .    .    9    
  Average Corruption       7    | .    .    7    .    .    .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  31   | .    .    19   .    .    .    .    .    .    .    12   
    Message Errors         6    | .    .    3    .    .    .    .    .    .    .    3    
    Matter Fused           4    | .    .    3    .    .    .    .    .    .    .    1    
    Heat Flow Errors       5    | .    .    3    .    .    .    .    .    .    .    2    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    4    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       10   | .    .    9    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            330  | .    .    8    .    96   .    44   .    .    .    182  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               8    | .    .    8    .    .    .    .    .    .    .    .    
  Melee                    322  | .    .    .    .    96   .    44   .    .    .    182  
Knockbacks                 3    | .    .    .    .    1    .    1    .    .    .    1    
  Impact                   3    | .    .    .    .    1    .    1    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      84   | .    .    23   37   .    .    .    .    24   .    .    
  Shots                    3    | .    .    1    1    .    .    .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        450  | 150  210  450  30   5    .    .    .    .    .    153  
  Average Temperature      90   | 77   108  100  10   3    .    .    .    .    .    75   
  Received Heat Transfer   813  | .    36   321  108  72   .    .    .    .    .    276  
  Effects                  1    | .    .    1    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              17   | .    .    .    .    6    2    1    .    3    .    5    
  Impact Corruptions       6    | .    .    .    .    3    .    2    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    .    3    .    .    .    .    .    .    
  Heat Transferred         1800 | 111  .    625  842  222  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    1    2    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Peak Influence             948  | 30  118 494 461 728 346 948 .   .   .   .   
  Initial                  894  | .   19  55  45  143 283 894 .   .   .   .   
  Average                  408  | 17  85  311 317 486 320 929 .   .   .   .   
Maximum Alert Level        3    | .   .   2   2   3   1   3   .   .   .   .   
  Low Security (%)         21   | 100 100 24  14  9   .   .   .   .   .   .   
  Level 1                  33   | .   .   39  41  22  100 .   .   .   .   .   
  Level 2                  27   | .   .   35  43  54  .   .   .   .   .   .   
  Level 3                  17   | .   .   .   .   13  .   100 .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   4   3   5   .   2   .   .   .   .   
  Investigation            5    | .   .   .   2   1   .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   .   4   1   3   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Distress Signals           10   | .   .   6   1   3   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   7   36  22  20  5   .   .   1   .   13  
  Peak Tracking Total      8    | .   4   8   7   4   3   .   .   1   .   6   
  Tactical Retreats        8    | .   1   1   1   2   .   .   .   .   .   3   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Traps Triggered            6    | .   1   .   .   1   .   .   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Machines Disabled          4    | .   .   .   1   2   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Machines Accessed          28   | .   1   4   4   6   5   4   1   .   1   2   
  Terminals                15   | .   1   4   2   5   2   1   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   1   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   3   1   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   .   1   .   .   .   .   
Total Hacks                88   | .   3   13  14  19  14  13  1   .   7   4   
  Successful               50   | .   2   9   8   6   11  5   1   .   7   1   
  Failed                   38   | .   1   4   6   13  3   8   .   .   .   3   
    Catastrophic           10   | .   .   2   2   4   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   43   | .   2   7   6   11  9   8   .   .   .   .   
  Terminals                52   | .   3   13  7   15  8   6   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   1   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   .   .   .   6   3   .   .   .   2   
  Scanalyzers              5    | .   .   .   5   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   2   4   .   3   .   .   .   .   
Terminal Hacks             27   | .   1   6   2   3   5   2   1   .   7   .   
  Part Schematic           7    | .   .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        5    | .   .   .   .   .   5   .   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   .   .   
  Level Access Points      2    | .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   3   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   1   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   .   3   1   .   .   .   .   
  Retrieve Components      4    | .   .   .   .   .   3   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   2   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   2   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   1   3   2   2   3   2   .   .   .   .   
  Terminals                10   | .   1   3   2   2   1   1   .   .   .   .   
    Botnet                 9    | .   1   2   2   2   1   1   .   .   .   .   
    Operators              1    | .   .   1   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
    Download               1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   1   4   4   7   4   3   .   .   .   2   
  Full Trace Events        4    | .   .   .   2   1   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   2   .   .   1   .   .   7   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   .   2   2   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  
Total Allies               10   | .    .    .    .    10   .    .    .    .    .    .    
  Largest Group            10   | .    .    .    .    10   .    .    .    .    .    .    
  Highest-Rated Group      173  | .    .    .    .    173  .    .    .    .    .    .    
  Highest-Rated Ally       29   | .    .    .    .    29   .    .    .    .    .    .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    1    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    1    
Ally Attacks               94   | .    .    .    .    94   .    .    .    .    .    .    
  Total Damage             1252 | .    .    .    .    1252 .    .    .    .    .    .    
  Kills                    16   | .    .    .    .    16   .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   .   .   .   .   2   2   2   2   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
-------------              Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Turns Passed               4864 | 95  145 683 516 331 225 368 409 428 889 775 
Spaces Moved               3819 | 46  111 388 358 258 208 330 409 405 882 424 
  Core                     46   | .   .   .   .   .   .   .   .   .   .   46  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     127  | .   .   .   .   .   .   .   .   .   .   127 
  Wheels                   3643 | 46  111 388 355 258 208 330 409 405 882 251 
  Hover                    3    | .   .   .   3   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 80  80  90  83  80  90  100 100 100 100 50  
  Average Speed            98   | 81  86  91  88  89  90  100 100 100 100 120 
  Slowest Speed            400  | 90  90  100 180 90  90  100 100 100 100 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   1   .   .   .   .   .   .   .   .   
Exploration Rate (%)       43   | 2   23  40  38  60  57  6   68  50  84  45  
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     4    | .   .   .   .   .   .   .   1   1   2   .   
  Known Exits Taken        7    | .   1   1   .   1   .   1   1   1   1   .   
  Unknown Exits Taken      3    | 1   .   .   1   .   1   .   .   .   .   .   
Scrap Searched             6    | .   .   .   .   .   .   .   1   1   2   2   
Spaces Dug                 13   | .   1   5   .   1   .   6   .   .   .   .   
Terrain Destroyed          49   | .   1   29  12  1   .   6   .   .   .   .   
  Melee                    13   | .   1   5   .   1   .   6   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   
  AOE                      36   | .   .   24  12  .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Sto Rec Fac Low Low Zio Pro 
Total                      4503 | 90  148 553 468 328 223 352 409 419 890 623 
  Wait                     166  | 16  3   12  19  6   .   4   .   .   1   105 
  Move                     3809 | 45  110 387 357 257 207 329 408 404 881 424 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  62   | 5   6   15  12  4   3   3   1   2   3   8   
  Fast Attach              52   | 1   2   10  8   13  .   1   .   1   .   16  
  Attach                   26   | 2   2   8   5   1   .   3   .   .   .   5   
  Detach                   10   | .   .   1   1   4   .   .   .   .   .   4   
  Swap                     49   | 4   6   16  5   8   .   2   .   1   1   6   
  Drop                     85   | 8   10  18  17  15  1   2   .   2   4   8   
  Fire                     173  | 9   7   76  44  10  12  .   .   8   .   7   
  Melee                    60   | .   2   10  .   7   .   8   .   .   .   33  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            7    | .   .   .   .   .   .   .   .   .   .   7   
  Rewire                   4    | .   .   .   .   3   .   .   .   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 3 exits: [*Fac x2] / *Sto)
-8/Storage
-8/Recycling
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location           | Event
   19 | -11/Scrapyard      | Discovered new exit (range 3)
   96 | -11/Scrapyard      | Entered Materials
  108 | -10/Materials      | Identified exit to Materials
  241 | -10/Materials      | Entered another Materials area
  241 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  609 | -9/Materials       | Identified exit to Materials
  644 | -9/Materials       | Discovered new exit (range 8)
  649 | -9/Materials       | Crushed by falling debris
  712 | -9/Materials       | Lost 4 parts (1p1n1u1w)
  807 | -9/Materials       | Core integrity fell below 50%
  924 | -9/Materials       | Entered another Materials area
  924 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1130 | -8/Materials       | Destroyed 9 combat bots
 1221 | -8/Materials       | Discovered new exit (range 9)
 1273 | -8/Materials       | Build established: Skirmisher
 1339 | -8/Materials       | Discovered new exit (range 14)
 1422 | -8/Materials       | Discovered new exit (range 5)
 1440 | -8/Materials       | Entered Storage
 1449 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
 1588 | -8/Storage         | Garrison activated, responded to threat
 1741 | -8/Storage         | Identified exit to Recycling
 1767 | -8/Storage         | Used back door to open Recycling access
 1771 | -8/Storage         | Entered Recycling
 1800 | -8/Recycling       | Spotter reported a threat
 1813 | -8/Recycling       | Spotter reported a threat
 1824 | -8/Recycling       | Spotter reported a threat
 1831 | -8/Recycling       | Spotter reported a threat
 1847 | -8/Recycling       | Spotter reported a threat
 1969 | -8/Recycling       | Discovered new exit (range 16)
 1996 | -8/Recycling       | Entered Factory
 1996 | -6/Factory         | Evolved 4 slots: Power x1, Utility x3
 2006 | -6/Factory         | Identified exit to Lower Caves
 2019 | -6/Factory         | Build established: Mutant
 2364 | -6/Factory         | Entered Lower Caves
 2383 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2670 | -6/Lower Caves     | Discovered new exit (range 9)
 2727 | -6/Lower Caves     | Learned Factory emergency access door positions
 2772 | -6/Lower Caves     | Identified exit to Lower Caves
 2773 | -6/Lower Caves     | Entered another Lower Caves area
 2873 | -6/Lower Caves     | Learned location of Zion (-6)
 2972 | -6/Lower Caves     | Discovered new exit (range 5)
 2978 | -6/Lower Caves     | Learned Factory interactive machine intel
 3147 | -6/Lower Caves     | Build established: Scavenger-Mutant
 3200 | -6/Lower Caves     | Identified exit to Zion
 3201 | -6/Lower Caves     | Entered Zion
 3219 | -6/Zion            | Found CR-A16's Pointy Stick
 3275 | -6/Zion            | Discovered new exit (range 16)
 3485 | -6/Zion            | Learned location of Extension (-5)
 3617 | -6/Zion            | Learned Factory emergency access door positions
 3682 | -6/Zion            | Learned location of Warlord (-5)
 3781 | -6/Zion            | Given the Hacking Drone Bay
 4089 | -6/Zion            | Identified exit to Proximity Caves
 4090 | -6/Zion            | Entered Proximity Caves
 4241 | -5/Proximity Caves | Learned Factory emergency access door positions
 4332 | -5/Proximity Caves | Entered a huge 0b10 base via the front door
 4386 | -5/Proximity Caves | Spotted B-75 Beast
 4431 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick
 4434 | -5/Proximity Caves | Core integrity fell below 50%
 4439 | -5/Proximity Caves | Destroyed B-75 Beast
 4448 | -5/Proximity Caves | Lost 11 parts (2p5n3u1w)
 4485 | -5/Proximity Caves | Core integrity fell below 20%
 4547 | -5/Proximity Caves | Build established: Mutant
 4620 | -5/Proximity Caves | Lost 4 parts (1p1u2w)
 4864 | -5/Proximity Caves | Discovered new exit (range 16)
 4865 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
    Rating: 2
    Time: 31
    Matter: 124 (INSUFFICIENT)
  Initiate build sequence.
04811_ System corrupted: FCS attempts to trigger Hvy. Riot Gun.
04811_ System corrupted: Hvy. Riot Gun misfires.
04815_ Connecting with Recycling Unit...
04837_ Acquired Imp. Targeting Computer.
04842_ Acquired Imp. Core Analyzer.
04846_ 4B7 #8,05BKGEOA PC2 
04848_ Acquired Imp. Targeting Computer.
04854_ Acquired Imp. Core Analyzer.
04864_ EXIT=FOUND
04864_ Triggered Alarm Trap.
04864_ An alarm sounds.
04864_ ALERT: Alarm triggered, dispatching investigation squad.
04864_ S-27 Virus springs to life.
04865_ Imp. Deuterium Engine destroyed.
04865_ Penetrated by Slug.
04865_ Carbon-fiber Leg destroyed.

 Map 
-----
+----------------------------------------------------+
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| " " "           ?#    !!#? !!????????????????????? |
| " " "     ##  #####+######;#####      "??????????? |
| " " "                    @     s         ????????? |
| "                  u           s       < ????????? |
| "                                        ????????? |
| "      ##   ######  ###h######        ""?????????? |
|                  #  #?h ???????       "??????????? |
|                  #  #   ?????????     "??????????? |
|                  #  #   ??????????    "??????????? |
|    #        +    #  #   ????????????"##??????????? |
|    #        # " "#  #   ?????????????????????????? |
|  # #        # "Y"#  #  ??????????????????????????? |
|  # #        # """#  #  ??????????????????????????? |
| ## #   ###########  ###??????????????????????????? |
| ?# #    """ #????    ????????????????????????????? |
| ?# #   ""F""#????    ????????????????????????????? |
| ?# #   "" ""#????    ????????????????????????????? |
| ?# #!!      #?????   ????????????????????????????? |
| ?# ##########    "???????????????????????????????? |
| ?#               "???????????????????????????????? |
| ?#               "???????????????????????????????? |
| ?# ##########    "???????????????????????????????? |
| ## #####?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
|    %   ##????????????????????????????????????????? |
|     ^%  #????????????????????????????????????????? |
|        ##????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          80
Energy Generation          23
Energy Capacity            490
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             150
Melee Speed Boost          20
Evasion (%)                50
Targeting Accuracy         6
Core Analysis              8

 Item Schematics 
-----------------
           Imp. Sensor Array | -8/Materials | Scanalyzed
       Mni. Grenade Launcher | -8/Materials | Scanalyzed
         Nuclear Pulse Array | -6/Factory   | Downloaded
                  Beamcaster | -6/Zion      | Free
                    Riot Gun | -6/Zion      | Free
               Hvy. Riot Gun | -6/Zion      | Free
               Battle Cannon | -6/Zion      | Free
                      Flamer | -6/Zion      | Free
               Plasma Flamer | -6/Zion      | Free
 Tactical Coordination Suite | -6/Zion      | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RiotHeavyVibroblade
  Manual?         0
Play Time         01:23:43
  Cumulative      432.7 hours
  Start           2020.11.02 @ 22:06:48
  End             2020.11.03 @ 02:05:29
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          167
  Rogue           167
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           9/1/1/2/0/0/0/0/0
Lore%             90
Gallery%          88
Achievement%      72
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Dina
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a6b54b8-16f2-4cc8-999c-41c6f0b7909b