Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.21 @ 13:41:02 Player: Zoe Result: Destroyed by H-77 Assassin via exploding Antiparticle Reservoir Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (195) 975 Value Destroyed (6889) 6889 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (1329) 1329 TOTAL SCORE: 17353 Bonus ------- High Alert Combat Kills 729 Met Data Miner 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 219/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Medium Storage Unit Gamma Rifle Gamma Rifle Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Spiked Heavy Treads Improved Heavy Siege Treads Improved Heavy Siege Treads > --- UTILITY ---------- Advanced Power Amplifier Medium Storage Unit Enhanced Optical Array Makeshift Sensor Array Improved Targeting Computer Particle Accelerator Improved Weapon Cycler Experimental Utility Shielding Advanced Hacking Suite > --- WEAPON ----------- Matter Neutralizer Coil Gun Railgun > --- INVENTORY -------- Fusion Reactor Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Compact HERF Cannon [Rating: 142] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Fusion Reactor Propulsion Medium Treads Treads Medium Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Utility Enhanced Optical Array Device Seismic Detector Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . 2 . 2 2 . . . . 2 2 . . . . 2 Power 2 | . . . . . . . 1 . . . . . 1 . . . . . Propulsion 4 | . . 1 . 1 . . . . . . . . . . . . . 2 Utility 7 | . . 1 . 1 . 2 1 . . . . 1 1 . . . . . Weapon 1 | . . . . . . . . . . . . 1 . . . . . . Parts Attached 243 | 6 5 4 . 2 27 23 53 7 14 . 14 20 8 4 . 12 11 33 Power 18 | 1 . 1 . . 2 . 4 . 1 . . 1 1 . . 1 1 5 Engine 8 | 1 . 1 . . 2 . 2 . . . . 1 1 . . . . . Core 3 | . . . . . . . 2 . 1 . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . 1 1 5 Propulsion 52 | 2 2 1 . 1 7 4 9 . 1 . . 3 1 . . 3 4 14 Treads 35 | . 2 1 . 1 7 3 9 . 1 . . 3 1 . . . 1 6 Leg 16 | 2 . . . . . . . . . . . . . . . 3 3 8 Wheel 1 | . . . . . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Utility 87 | 1 1 1 . 1 7 10 21 4 5 . 5 8 6 1 . 7 3 6 Device 45 | . 1 . . 1 2 4 10 2 3 . 2 4 5 . . 4 1 6 Storage 3 | 1 . . . . . . 1 . . . . . . . . 1 . . Processor 3 | . . 1 . . . . 1 . . . . . . . . . 1 . Hackware 1 | . . . . . . . . . . . . . . . . 1 . . Protection 35 | . . . . . 5 6 9 2 2 . 3 4 1 1 . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 86 | 2 2 1 . . 11 9 19 3 7 . 9 8 . 3 . 1 3 8 Energy Gun 38 | . . . . . 3 5 8 1 2 . 5 7 . 2 . . . 5 Energy Cannon 19 | . . 1 . . 4 1 6 1 2 . 1 . . . . 1 . 2 Ballistic Gun 10 | 2 . . . . 2 1 2 . . . . . . . . . 2 1 Ballistic Cannon 3 | . 2 . . . . . 1 . . . . . . . . . . . Launcher 16 | . . . . . 2 2 2 1 3 . 3 1 . 1 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 1 . . 6 1 . . 1 . . . . . . 6 . . Corrupted Parts 3 | . . . . . . . 1 . . . . 1 . . . . . 1 System Corruption 8 | . . . . . . . 5 . . . . 2 . . . . . 1 Parts Lost 70 | . . . . . 4 . 3 . 2 . 2 16 . 13 . . 2 28 Power 12 | . . . . . . . 1 . 1 . 1 2 . 1 . . . 6 Propulsion 22 | . . . . . 2 . 1 . . . . 5 . 3 . . . 11 Utility 23 | . . . . . 1 . 1 . 1 . 1 4 . 5 . . 1 9 Weapon 13 | . . . . . 1 . . . . . . 5 . 4 . . 1 2 Highest Loss Streak 18 | . . . . . 1 . 1 . 1 . 1 9 . 9 . . 2 18 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 88 | . 94 100 100 100 97 89 97 99 95 100 94 76 75 37 5 41 77 74 Engine 5 | . 14 11 11 9 9 7 11 6 2 . . 2 . 1 . . . . Core 1 | . . . . . . . . 6 6 13 7 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . 3 5 11 Treads 20 | . 10 33 33 36 35 17 21 26 26 26 26 18 13 5 . . 1 9 Leg 1 | . 17 . . . . . . . . . . . . . . 10 13 5 Wheel 1 | . . . . . . 5 2 . . . . . . . . . . . Device 14 | . 8 11 11 18 7 15 18 12 12 13 7 11 24 11 . 11 21 16 Storage 6 | . 14 11 11 9 9 7 6 6 6 6 6 5 5 2 . 2 5 3 Processor 6 | . . 11 11 9 9 7 3 6 6 6 6 5 5 5 5 5 7 7 Protection 12 | . . . . . 8 10 16 20 20 20 24 14 10 5 . 2 7 2 Energy Gun 5 | . . . . . 1 8 6 3 5 6 7 9 15 4 . . . 1 Energy Cannon 4 | . . 5 11 9 14 . 3 5 4 . 2 1 . . . 2 5 4 Ballistic Gun 1 | . 2 . . . . 4 1 . . . . . . . . . 2 4 Ballistic Cannon 1 | . 25 16 11 9 1 . . . . . . . . . . . . . Peak Build Rating 142 | 6 9 17 16 19 31 43 60 59 67 63 66 74 68 68 7 79 110 142 Average Rating 51 | 4 7 14 16 18 22 34 50 57 59 63 61 52 62 31 6 50 88 116 On Entrance 39 | . 6 9 16 16 19 28 36 55 59 63 63 57 46 68 6 7 79 110 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 11 15 21 21 22 32 39 65 60 66 57 60 70 44 47 . 45 70 84 Greatest Support 225 | 20 46 69 69 92 92 84 112 112 112 112 112 112 75 75 3 90 110 225 Greatest Overweight (x) 2 | 1 . . . . . 1 1 . . . . . . 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 5 10 10 10 Average Capacity 9 | 6 8 8 8 8 8 8 9 10 10 10 10 10 10 7 5 7 10 9 Most Carried 10 | . 5 5 4 3 8 8 10 9 10 10 10 9 9 9 5 5 6 10 Average Carried 6 | . 2 3 4 2 5 7 8 8 9 10 9 5 7 7 4 2 . 6 Final Capacity 10 | 8 8 8 8 8 8 8 10 10 10 10 10 10 10 5 5 10 10 5 Final Carried 10 | . 5 4 4 2 8 8 9 9 10 10 9 5 9 5 5 1 4 5 Class Distribution -------------------- 63% | Mutant 20% | Scavenger-Mutant 7% | Scavenger-Tank 3% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Derelict-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Matter Collected 4118 | 240 48 177 55 . 357 552 791 214 367 . 184 265 26 170 . . 304 368 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 8192 | . 139 158 54 . 1695 1081 1962 261 420 . 461 771 40 137 . . 121 892 Parts 410 | . 17 9 6 . 96 65 86 10 21 . 13 19 9 3 . . 5 51 Haulers Intercepted 6 | . . 1 . . 2 1 1 . 1 . . . . . . . . . Recyclers Shooed 10 | . . . . . 2 . 4 . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 5 18 . 8 . . 3 . . 3 . Prevented 3 | . . . . . . . . 2 1 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 137 | . 3 3 . . 30 15 24 7 12 . 14 10 . 6 . . 3 10 Melee 7 | . . . . . 2 1 . . . . . 1 . 3 . . . . Guns 36 | . . . . . 1 5 6 2 1 . 4 7 . 2 . . . 8 Cannons 41 | . 3 3 . . 22 1 8 . 1 . . 1 . . . . 2 . AOE 45 | . . . . . 3 7 9 4 9 . 10 1 . 1 . . 1 . Classes Destroyed 14 | . 4 3 . . 4 1 1 . . . 1 . . . . . . . Worker 11 | . . . . . 4 3 2 . . . . . 1 . . . . 1 Builder 10 | . 1 . 1 . . 6 . . . . . . 1 . . . . 1 Tunneler 4 | . 1 . 1 . . 1 1 . . . . . . . . . . . Hauler 6 | . . 1 . . 2 1 1 . 1 . . . . . . . . . Recycler 15 | . 1 . . . 3 3 5 . . . . 2 . . . . . 1 Mechanic 3 | . . . . . 1 1 1 . . . . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 8 | . . 1 . . 2 2 3 . . . . . . . . . . . Swarmer 41 | . 3 1 . . 8 3 8 4 4 . 5 . . 3 . . 1 1 Grunt 50 | . . . . . 14 7 8 3 5 . 4 8 . 1 . . . . Brawler 2 | . . . . . . . . . . . 2 . . . . . . . Sentry 19 | . . 2 . . 8 3 4 . . . 1 . . . . . . 1 Hunter 9 | . . . . . . . 1 . 2 . 2 . . . . . 2 2 Programmer 16 | . . . . . . 2 3 . 1 . . 2 . 2 . . . 6 Best Kill Streak 12 | . 3 2 2 . 12 10 7 4 6 . 5 7 1 3 . . 2 5 Combat Bots Only 10 | . 3 2 . . 10 5 6 4 5 . 5 5 . 3 . . 2 3 Max Kills in Single Turn 8 | . 1 1 1 . 5 8 5 4 5 . 5 3 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 3 3 3 4 5 . 5 1 . 1 . . 1 . Melee 1 | . . . . . 1 1 . . . . . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Hostile Shots Fired 1439 | . 7 21 . . 131 253 212 39 35 . 60 94 . 126 8 . 63 390 Missed 481 | . 2 2 . . 40 105 69 5 9 . 20 23 . 45 4 . 21 136 Damage Taken 15653 | . 36 286 . . 1195 1435 1265 642 543 . 720 1475 . 1678 99 . 775 5504 Core 2486 | . 7 18 . . 42 144 72 58 32 . 66 162 . 314 99 . 156 1316 Absorbed by Shields 488 | . . . . . . . 488 . . . . . . . . . . . Reduced by Siege Mode 116 | . . . . . . . . . . . . . . . . . . 116 Redirected to Shielding 237 | . . . . . 34 . . . 4 . 7 4 . 24 . . 142 22 Ignored by Resistances 348 | . . . . . . . 33 . . . 64 85 . . . . . 166 Regen/Repaired (Parts) 489 | . . . . . 17 77 395 . . . . . . . . . . . Core Remaining (%) 83 | 100 97 . 95 . 92 79 . . . . 73 83 . . . . 46 . Volleys Fired 443 | . 10 15 3 . 90 54 86 15 17 . 19 42 9 12 . . 16 55 Largest 3 | . 2 2 2 . 2 2 2 2 2 . 2 3 1 1 . . 2 3 Hottest 263 | . 70 91 91 . 136 129 140 140 140 . 156 231 65 65 . . 135 263 Shots Fired 774 | . 20 30 6 . 173 86 168 30 26 . 32 69 9 12 . . 19 94 Gun 416 | . . . . . 17 76 108 26 13 . 26 60 9 11 . . 3 67 Cannon 336 | . 20 30 6 . 154 7 57 3 9 . 1 8 . . . . 14 27 Launcher 22 | . . . . . 2 3 3 1 4 . 5 1 . 1 . . 2 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 147 | . 20 23 3 . 24 20 33 . . . . . . . . . 3 21 Thermal 341 | . . . . . 101 19 52 16 21 . 26 49 . . . . 14 43 Explosive 22 | . . . . . 2 3 3 1 4 . 5 1 . 1 . . 2 . Electromagnetic 264 | . . 7 3 . 46 44 80 13 1 . 1 19 9 11 . . . 30 Robot Hit Streak 19 | . 3 19 4 . 12 8 11 16 4 . 7 9 4 4 . . 3 11 Robot Miss Streak 11 | . 3 3 1 . 4 5 5 1 11 . 6 4 4 8 . . 9 2 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 538 | . 11 21 3 . 117 65 121 25 14 . 23 47 6 8 . . 7 70 Core Hits 413 | . 6 7 2 . 55 70 93 15 45 . 42 35 2 10 . . 7 24 Critical Kills 3 | . . . . . 3 . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . 3 . . . 1 . . 2 . . . . . 1 Burn 3 | . . . . . . . . . 1 . . 2 . . . . . . Meltdown 3 | . . . . . 3 . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18967 | . 179 395 77 . 2767 2425 4090 797 1516 . 1560 1639 86 556 . . 475 2405 Guns 7076 | . . . . . 172 1265 1580 536 170 . 441 970 86 138 . . . 1718 Cannons 5356 | . 179 395 77 . 2232 102 1133 . 125 . . 169 . . . . 281 663 Explosions 6393 | . . . . . 342 1024 1358 261 1221 . 1119 491 . 383 . . 194 . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 142 | . . . . . 21 34 19 . . . . 9 . 35 . . . 24 Kinetic 1781 | . 179 251 32 . 258 266 337 . . . . . . . . . . 458 Thermal 6778 | . . . . . 1192 525 1432 311 263 . 441 978 . 191 . . 281 1164 Explosive 5259 | . . . . . 342 781 855 261 1221 . 1119 294 . 192 . . 194 . Electromagnetic 5007 | . . 144 45 . 954 819 1447 225 32 . . 358 86 138 . . . 759 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . 9 9 10 10 10 8 . 5 5 5 5 18 Average Corruption 7 | . . . . . . . 4 9 9 10 10 5 . 4 5 5 5 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 195 | . . . . . . . 52 32 26 6 24 8 . 6 2 3 17 19 Message Errors 42 | . . . . . . . 8 11 6 1 6 4 . . . 1 2 3 Matter Fused 41 | . . . . . . . 12 2 2 3 5 2 . 4 1 . 3 7 Heat Flow Errors 26 | . . . . . . . 8 6 4 . 2 1 . 1 . 1 2 1 Energy Discharges 25 | . . . . . . . 6 4 4 . 5 1 . 1 . 1 2 1 Parts Rejected 5 | . . . . . . . . 1 . . 2 . . . . . 2 . Parts Fused 4 | . . . . . . . 3 . . 1 . . . . . . . . Data Loss (minor) 26 | . . . . . . . 7 3 5 . 4 . . . . . 5 2 Data Loss (major) 10 | . . . . . . . 1 4 1 1 . . . . 1 . . 2 Misfires 6 | . . . . . . . 2 . 3 . . . . . . . 1 . Alerts 3 | . . . . . . . 2 1 . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . . 3 . 1 . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 218 | . . 10 . . . 12 66 6 11 . 5 . . 72 . . . 36 Projectiles 83 | . . 10 . . . . 26 . 11 . . . . . . . . 36 Explosions 135 | . . . . . . 12 40 6 . . 5 . . 72 . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 14 | . 1 . 1 . 7 . 5 . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . Kinetic 10 | . 1 . 1 . 5 . 3 . . . . . . . . . . . Secondary 3 | . . . . . 2 . 1 . . . . . . . . . . . Self-Inflicted Damage 524 | . . . . . . 101 146 . 107 . 44 51 . 47 . . 24 4 Shots 17 | . . . . . . 3 5 . 4 . 2 1 . 1 . . 1 . Rammed 41 | . . . . . 9 8 1 . . . . 4 . 14 . . . 5 Targets Rammed 50 | . . . . . 11 9 1 . . . . 5 . 17 . . . 7 Kicked 2 | . . . . . . . . . . . . . . . . . . 2 Crushed 7 | . . . . . 2 1 . . . . . 1 . 3 . . . . Highest Temperature 513 | . 36 114 48 . 513 104 248 242 199 . 335 140 . 158 . 119 245 239 Average Temperature 96 | . 14 41 21 . 149 29 53 105 85 . 113 26 . 40 . 96 68 85 Received Heat Transfer 2752 | . . 108 . . 594 342 265 213 30 . 126 558 . 255 30 . . 231 Effects 18 | . . . . . 13 . . . . . 5 . . . . . . . Shutdowns 2 | . . . . . 2 . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . Interference 10 | . . . . . 5 . . . . . 5 . . . . . . . Damage (minor) 5 | . . . . . 5 . . . . . . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . 2 Total Turns 42 | . . . . . . . . . . . . . . . . . . 42 Longest Duration 22 | . . . . . . . . . . . . . . . . . . 22 Robots Corrupted 7 | . . . . . . 2 2 1 . . . . . . . . . 2 Combat Hostiles 5 | . . . . . . 1 1 1 . . . . . . . . . 2 Parts Fried 39 | . . . . . 7 7 12 2 . . . 3 . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 3 . . . 1 . . . . . . . . . Combat Hostiles 3 | . . . . . 2 . . . 1 . . . . . . . . . Parts Melted 18 | . . . . . 6 1 . 4 2 . 2 1 . . . . . 2 Heat Transferred 10384 | . . . . . 2294 831 1836 700 561 . 794 1688 . 200 . . 222 1258 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . . . . 5 6 . . . . 2 . 1 . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Peak Influence 1017 | . 115 233 100 39 700 578 580 . . . . 1017 250 . . . . 904 Initial 900 | . . 48 90 39 16 273 282 . . . . 806 242 . . . . 900 Average 370 | . 48 107 98 39 397 256 357 . . . . 800 172 . . . . 667 Maximum Alert Level 3 | . . 1 . . 3 2 2 . . . . 3 1 . . . . 3 Low Security (%) 21 | 100 100 89 100 100 7 23 8 . . . . . 37 . . . . . Level 1 41 | . . 10 . . 41 69 59 . . . . . 62 . . . . 12 Level 2 25 | . . . . . 46 6 32 . . . . 36 . . . . . 42 Level 3 10 | . . . . . 4 . . . . . . 63 . . . . . 44 Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . . . . . 6 5 9 . . . . 5 1 . 1 . . 7 Investigation 3 | . . . . . 1 1 . . . . . 1 . . . . . . Extermination 11 | . . . . . . 1 5 . . . . 1 1 . . . . 3 Reinforcement 6 | . . . . . 2 1 2 . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . . 1 . . . Garrison 13 | . . . . . 3 2 2 . . . . 3 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . 2 . . . . . 3 Construction Impeded 2 | . . . . . . 1 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Distress Signals 9 | . . . . . 2 4 1 . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 254 | . 5 6 . . 41 26 35 8 12 . 20 11 . 14 7 . 12 57 Peak Tracking Total 24 | . 4 5 . . 8 6 5 4 5 . 7 4 1 8 9 . 3 24 Tactical Retreats 21 | . . 1 . . 3 2 3 1 . . . 1 . 2 4 . . 4 Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Traps Triggered . | . . . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Disabled 8 | . . . . . 3 . 2 . . . . 2 . . . . . 1 Max in Single Turn 1 | . . . . . 1 . 1 . . . . 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Accessed 24 | . . . . . 6 3 3 1 . 4 . 1 1 . . 4 . 1 Terminals 7 | . . . . . 3 1 1 . . . . . 1 . . . . 1 Fabricators 2 | . . . . . . 1 . . . . . 1 . . . . . . Repair Stations 4 | . . . . . 2 1 1 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Total Hacks 78 | . . . . . 13 6 8 1 . 28 . 2 2 . . 16 . 2 Successful 62 | . . . . . 4 3 5 1 . 28 . 2 2 . . 16 . 1 Failed 16 | . . . . . 9 3 3 . . . . . . . . . . 1 Catastrophic 5 | . . . . . 1 1 2 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 7 | . . . . . 1 2 2 . . . . . 1 . . . . 1 Terminals 14 | . . . . . 6 2 2 . . . . . 2 . . . . 2 Fabricators 3 | . . . . . . 1 . . . . . 2 . . . . . . Repair Stations 12 | . . . . . 5 3 4 . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 2 . . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 49 | . . . . . 1 . . 1 . 28 . . 2 . . 16 . 1 Record 17 | . . . . . . . . . . 11 . . . . . 5 . 1 Part Schematic 11 | . . . . . . . . . . 8 . . . . . 3 . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . 4 . . Open Door 2 | . . . . . 1 . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . 2 . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 8 | . . . . . 2 2 4 . . . . . . . . . . . Scan Component 4 | . . . . . 1 1 2 . . . . . . . . . . . Repair 4 | . . . . . 1 1 2 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . 4 2 2 . . . . 1 1 . . . . 1 Full Trace Events 3 | . . . . . 1 1 . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . 8 . . . . . 3 . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . 117 . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 1 1 2 . . . . . . . . . . . Time 140 | . . . . . 26 38 76 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total Allies 1 | . . . . . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . . . . . 1 Highest-Rated Group 64 | . . . . . . . . . . . . . . . . . . 64 Highest-Rated Ally 64 | . . . . . . . . . . . . . . . . . . 64 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . . . . . . . 3 Total Damage 166 | . . . . . . . . . . . . . . . . . . 166 Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 9 | . . . 1 . . . . 2 3 . 1 . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Turns Passed 11271 | 61 328 315 171 52 1205 1135 2344 973 688 135 549 630 645 262 113 154 622 889 Spaces Moved 5932 | 49 215 157 102 32 475 644 1015 571 387 85 277 170 257 258 223 165 393 457 Core 645 | 12 . . . . . . . . . . . . . 205 223 89 . 116 Treads 4205 | . 68 157 102 32 475 238 1015 571 387 85 277 170 257 53 . . 113 205 Legs 676 | 37 147 . . . . . . . . . . . . . . 76 280 136 Wheels 406 | . . . . . . 406 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 152 100 160 160 160 160 160 160 160 50 50 50 120 50 Average Speed 144 | 106 132 160 160 160 156 126 181 160 160 160 160 160 161 75 50 82 131 126 Slowest Speed 320 | 120 160 160 160 160 160 240 240 160 160 160 160 160 163 250 50 120 160 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 38 | 3 30 15 38 6 81 13 23 73 72 75 50 3 5 49 46 63 59 20 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 5 | . . . 1 . . . . . . 1 . . . . . 3 . . Known Exits Taken 4 | . . . . . . . . 1 . . 1 1 1 . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . 1 1 . . . 1 1 1 1 . Scrap Searched 11 | . . . . . . . . 3 1 . 1 . . 1 1 . 4 . Spaces Dug 14 | . . . . . . . 2 . . . . . . . . . 5 7 Terrain Destroyed 694 | . . . . . 88 56 111 25 101 . 157 26 . 53 . . 66 11 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 30 | . . . . . . . 5 1 1 . . 1 . . . . 11 11 AOE 664 | . . . . . 88 56 106 24 100 . 157 25 . 53 . . 55 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total 7816 | 54 235 191 104 33 749 872 1346 597 420 84 341 460 475 304 224 178 474 675 Wait 1040 | . 1 11 . . 129 131 168 3 . . 30 222 196 5 . . 49 95 Move 5914 | 48 214 156 101 31 474 643 1014 570 386 84 276 169 256 257 222 164 392 457 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 51 | . 5 3 . . 10 3 9 2 1 . 1 1 4 1 1 . 4 6 Fast Attach 59 | 6 1 . . . 4 4 . . 3 . 2 6 4 . . 10 7 12 Attach 46 | . . 2 . 2 1 1 6 2 . . 1 8 2 1 . 4 4 12 Detach 17 | . . . . . . 1 . . . . . 1 1 2 . . 2 10 Swap 140 | . 4 2 . . 22 18 47 5 11 . 11 6 2 3 . . . 9 Drop 46 | . . 2 . . 8 8 15 . 2 . 1 . . 6 1 . . 3 Fire 443 | . 10 15 3 . 90 54 86 15 17 . 19 42 9 12 . . 16 55 Melee . | . . . . . . . . . . . . . . . . . . . Ram 6 | . . . . . . 2 . . . . . . . 1 . . . 3 Kick 2 | . . . . . . . . . . . . . . . . . . 2 Crush 42 | . . . . . 11 7 1 . . . . 5 . 16 . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . . . . 1 . . . . 9 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 15) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -9/Materials | Discovered new exit (range 12) 705 | -9/Materials | Entered Mines 715 | -9/Mines | Discovered new exit (range 10) 828 | -9/Mines | Discovered new exit (range 14) 865 | -9/Mines | Learned location of Storage (-8) 876 | -9/Mines | Entered Materials 876 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 878 | -8/Materials | Discovered new exit (range 14) 928 | -8/Materials | Entered Storage 998 | -8/Storage | Garrison activated, responded to threat 1093 | -8/Storage | Destroyed 10 combat bots 1650 | -8/Storage | Repaired Seismic Detector 1900 | -8/Storage | Found Prototype Launcher 1900 | -8/Storage | Identified Scatter Rocket Array 2114 | -8/Storage | Discovered new exit (range 14) 2133 | -8/Storage | Entered Factory 2133 | -7/Factory | Evolved 2 slots: Utility x2 2549 | -7/Factory | Repaired Hrd. Medium Armor Plating 3117 | -7/Factory | Garrison activated, responded to threat 3137 | -7/Factory | Build established: Scavenger-Mutant 3197 | -7/Factory | Discovered new exit (range 15) 3268 | -7/Factory | Entered another Factory area 3268 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4117 | -6/Factory | Repaired Hrd. Medium Armor Plating 4157 | -6/Factory | Repaired Imp. Light Armor Plating 4758 | -6/Factory | Build established: Mutant 5075 | -6/Factory | Discovered new exit (range 7) 5478 | -6/Factory | Garrison activated, responded to threat 5612 | -6/Factory | Entered Lower Caves 6049 | -6/Lower Caves | Encountered a Warlord checkpoint 6499 | -6/Lower Caves | Identified exit to Lower Caves 6585 | -6/Lower Caves | Entered another Lower Caves area 6615 | -6/Lower Caves | Found Imp. Powered Armor 6643 | -6/Lower Caves | Encountered a Warlord checkpoint 6744 | -6/Lower Caves | System corruption reached 10% 7009 | -6/Lower Caves | Learned location of 1 exit from Factory 7038 | -6/Lower Caves | Identified exit to Factory 7243 | -6/Lower Caves | Discovered new exit (range 12) 7273 | -6/Lower Caves | Entered Data Miner 7273 | -6/Data Miner | Discovered new exit (range 6) 7294 | -6/Data Miner | Met Data Miner 7342 | -6/Data Miner | Learned location of Section 7 (-3) 7342 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7371 | -6/Data Miner | Received God Mode back door access code from Data Miner 7408 | -6/Data Miner | Entered Proximity Caves 7522 | -5/Proximity Caves | Spotter reported a threat 7568 | -5/Proximity Caves | Spotter reported a threat 7586 | -5/Proximity Caves | Spotter reported a threat 7630 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7639 | -5/Proximity Caves | Spotter reported a threat 7873 | -5/Proximity Caves | Spotter reported a threat 7898 | -5/Proximity Caves | Learned Factory stockpile data 7937 | -5/Proximity Caves | Discovered exit to Factory (range 12) 7957 | -5/Proximity Caves | Entered Factory 7957 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7958 | -5/Factory | Identified exit to Upper Caves 7959 | -5/Factory | Identified exit to Factory 8180 | -5/Factory | Garrison activated, responded to threat 8209 | -5/Factory | Lost 9 parts (3n3u3w) 8243 | -5/Factory | Discovered exit to Factory (range 5) 8257 | -5/Factory | Search patrols dispatched 8405 | -5/Factory | Lost 7 parts (2p2n1u2w) 8488 | -5/Factory | Build established: Scavenger-Mutant 8557 | -5/Factory | Search patrols dispatched 8587 | -5/Factory | Entered another Factory area 8587 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8707 | -4/Factory | Found Quantum Capacitor 8778 | -4/Factory | Identified exit to Upper Caves 8792 | -4/Factory | Build established: Scavenger-Tank 9232 | -4/Factory | Entered Upper Caves 9299 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9371 | -4/Upper Caves | Lost 9 parts (1p1n3u4w) 9410 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9417 | -4/Upper Caves | Learned Research stockpile data 9470 | -4/Upper Caves | Learned 8 Research zone layouts 9490 | -4/Upper Caves | Discovered new exit (range 7) 9494 | -4/Upper Caves | Entered another Upper Caves area 9526 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9606 | -4/Upper Caves | Discovered new exit (range 4) 9607 | -4/Upper Caves | Entered Zhirov 9607 | -4/Zhirov | Discovered new exit (range 3) 9617 | -4/Zhirov | Met Zhirov 9618 | -4/Zhirov | Build established: Mutant 9628 | -4/Zhirov | Learned location of Quarantine (-3) 9628 | -4/Zhirov | Learned location of Testing (-2) 9628 | -4/Zhirov | Learned location of Command (-1) 9635 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9643 | -4/Zhirov | Found Alien Artifact 9643 | -4/Zhirov | Identified Integrated Dissipator 9643 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9699 | -4/Zhirov | Found Alien Artifact 9699 | -4/Zhirov | Identified Transdimensional Reconstructor 9699 | -4/Zhirov | Warped through subspace 9761 | -4/Zhirov | Entered Proximity Caves 9848 | -3/Proximity Caves | Spotter reported a threat 9849 | -3/Proximity Caves | Spotter reported a threat 9901 | -3/Proximity Caves | Spotter reported a threat 9902 | -3/Proximity Caves | Spotter reported a threat 9955 | -3/Proximity Caves | Spotter reported a threat 10059 | -3/Proximity Caves | Spotter reported a threat 10071 | -3/Proximity Caves | Core integrity fell below 50% 10112 | -3/Proximity Caves | Spotter reported a threat 10114 | -3/Proximity Caves | Spotter reported a threat 10165 | -3/Proximity Caves | Spotter reported a threat 10178 | -3/Proximity Caves | Spotter reported a threat 10223 | -3/Proximity Caves | Spotter reported a threat 10371 | -3/Proximity Caves | Discovered new exit (range 10) 10383 | -3/Proximity Caves | Entered Research 10383 | -3/Research | Evolved 2 slots: Propulsion x2 10620 | -3/Research | Build established: Derelict-Gunner 10671 | -3/Research | Search patrols dispatched 10877 | -3/Research | Garrison activated, responded to threat 10912 | -3/Research | Search patrols dispatched 10958 | -3/Research | System corruption reached 10% 11020 | -3/Research | Lost 6 parts (3p1n2u) 11163 | -3/Research | Search patrols dispatched 11216 | -3/Research | Core integrity fell below 50% 11251 | -3/Research | Lost 18 parts (3p9n5u1w) 11263 | -3/Research | Core integrity fell below 20% 11272 | -3/Research | Destroyed by H-77 Assassin via exploding Antiparticle Reservoir Last Messages --------------- 11258_ Slug penetrates Wall. 11258_ Biometal Leg destroyed. 11258_ Penetrated by Slug. 11259_ C-30 ARC bursts open, deploying its payload. 11259_ S-43 Plague unfolds itself. 11259_ K-01 Serf destroyed. 11260_ Extracted 22 matter. 11261_ Slug penetrates A-15 Conveyor. 11262_ K-01 Serf cleans the Subatomic Condenser. 11263_ Slammed into R-10 Processor. 11266_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 11268_ Slug penetrates Wall. 11268_ Penetrated by Slug. 11268_ Slug penetrates Wall. 11271_ System corrupted: Substantial component data lost. 11272_ Antiparticle Reservoir explodes. 11272_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????? ????????????????????? | | ???????????? ?????????? ????????????????????? | | ?? ?????????????????????? | | ?? u ??????????????????????? | | # ######/#####??????????????????? | | # ## @ #??????????????????? | | # """ """ ### ??????????????????? | | # """ """ "" ##?????????????????? | | # """ """ "" % #?????????????????? | | # "" %[ ##?????????????????? | | # T #?????????????????? | | # "" Y #?????????????????? | | # """ """ "" % ?????????? ? ???? | | # """ """ ""# = % ?????? ???? | | # """ """ ## # p #### #?? | | + %" sh s ? | | # " s hs p ? | | # s u t ? | | # """ """ #######/### ###+####??? | | # """ """ p#?????? ??#####?????????? | | # """ """ #?????? #???????????????? | | # p#??????? #???????????????? | | # " p#??????? #???????????????? | | # "% !%#??????? #???????????????? | | # " ==#???????? #???????????????? | | # ################# #???????? #???????????????? | | # # #???# #?????????#???????????????? | | ?????????????????????# #?????????????????????????? | | +??????????!?????????# #?????????????????????????? | | # ???????????????????# #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 72 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 19 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 875 Resistance: TH 25 Resistance: EM 15 Utility Shielding 90 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Imp. Heavy Treads | -6/Data Miner | Free Imp. System Guard | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed HackingConstructDoomcannon Manual? 0 Play Time 01:40:21 Cumulative 75.7 hours Start 2025.03.20 @ 18:30:25 End 2025.03.21 @ 13:41:02 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 52 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6fc7e442-b2c9-451d-8457-f8994b3e5d4a