Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.10 @ 16:30:27 // Halloween2020/ForbiddenLore Player: sentrybuster Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (60) 300 Value Destroyed (2108) 2108 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6768 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 62/100 System Corruption 17% Temperature Cool (13) Movement Walking (120) Location -5/Upper Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink Advanced Terrain Scanner Improved Target Analyzer Improved Transmission Jammer > --- WEAPON (4) ------- Gauss Rifle Gauss Rifle Great Axe > --- INVENTORY (4) ---- Wave Gun Gauss Rifle Power Sword Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Compact Wheel Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Advanced Sensor Array Targeting Computer Phase Shifter > --- WEAPON ----------- Gauss Rifle Gauss Rifle Heavy Flak Cannon > --- INVENTORY -------- Improved Transmission Jammer System Shield Precision Shock Rifle Precision Shock Rifle Pulse Rifle Force Rifle Heavy Flak Cannon Proton Missile Launcher Datajack Power Sword [Rating: 56] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 4 | . . 1 1 . 1 . . 1 . Utility 4 | . . 1 1 1 1 . . . . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 98 | 6 5 2 19 4 18 . . 44 . Power 10 | 1 1 . 2 . 2 . . 4 . Engine 5 | 1 1 . 1 . 1 . . 1 . Core 5 | . . . 1 . 1 . . 3 . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 1 4 2 2 . . 13 . Treads 5 | . . . . . . . . 5 . Leg 2 | . . . . . . . . 2 . Wheel 17 | 2 . 1 4 2 2 . . 6 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 1 1 1 6 1 8 . . 9 . Device 15 | . . 1 5 1 3 . . 5 . Storage 2 | 1 . . 1 . . . . . . Processor 7 | . 1 . . . 4 . . 2 . Hackware 1 | . . . . . . . . 1 . Protection 2 | . . . . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 37 | 2 3 . 7 1 6 . . 18 . Energy Gun 14 | 2 2 . 1 . 2 . . 7 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 7 | . . . . . 2 . . 5 . Ballistic Cannon 6 | . 1 . 2 1 1 . . 1 . Launcher 4 | . . . 2 . . . . 2 . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 2 . 1 . . . . Slashing Weapon 3 | . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . 1 . Parts Lost 46 | . 1 . 5 . 5 . . 34 1 Power 3 | . . . 1 . . . . 2 . Propulsion 17 | . . . 3 . 2 . . 12 . Utility 9 | . . . . . 3 . . 6 . Weapon 17 | . 1 . 1 . . . . 14 1 Highest Loss Streak 12 | . 1 . 3 . 2 . . 12 1 Average Slot Usage (%) 78 | . 86 88 92 95 82 80 80 62 55 Engine 2 | . 14 11 7 . . 6 6 . . Core 2 | . . . . 7 5 . . 2 . Treads 1 | . . . . . . . . 3 . Wheel 18 | . 28 31 32 27 19 13 13 7 . Device 14 | . . 2 17 22 13 20 20 12 17 Storage 6 | . 14 11 9 7 6 6 6 3 . Processor 9 | . . 11 9 7 12 13 13 8 5 Protection 1 | . . . . . 4 . . 1 . Energy Gun 5 | . 24 11 6 7 2 6 6 3 . Ballistic Gun 4 | . . . . . 7 6 6 6 14 Ballistic Cannon 7 | . 3 11 6 13 8 6 6 4 . Naked Turns 52 | . . . . . . . . 52 . Heaviest Build 54 | 11 12 13 36 39 48 47 47 54 18 Greatest Support 72 | 20 20 36 52 50 72 44 44 56 40 Greatest Overweight (x) 12 | . . . 3 1 2 1 1 12 . Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 12 | 6 6 6 12 10 10 10 10 10 4 Average Capacity 8 | 5 6 6 10 10 10 10 10 8 4 Most Carried 10 | 4 6 6 10 10 10 10 10 10 3 Average Carried 7 | 2 5 5 8 9 9 9 10 6 3 Final Capacity 10 | 6 6 6 10 10 10 10 10 4 4 Final Carried 10 | 4 6 6 10 10 10 10 10 3 3 Class Distribution -------------------- 40% | Mutant 19% | Scavenger-Skirmisher 17% | Skirmisher 11% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Matter Collected 2228 | 180 145 48 165 212 406 2 . 1070 . Remotely . | . . . . . . . . . . Salvage Created 2637 | . 108 114 295 74 511 . . 1535 . Parts 142 | . 12 8 20 6 31 . . 65 . Haulers Intercepted 2 | . . . . . . . . 2 . Recyclers Shooed 8 | . 1 . . . 1 . . 6 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 30 | . 2 1 4 1 10 . . 12 . Melee 7 | . . . . . . . . 7 . Guns 14 | . 2 1 . . 8 . . 3 . Cannons 7 | . . . 4 1 . . . 2 . AOE 2 | . . . . . 2 . . . . Classes Destroyed 12 | . 3 2 3 1 2 . . 1 . Worker 8 | . 1 . . 2 1 . . 4 . Builder 3 | . . . 2 . . . . 1 . Hauler 2 | . . . . . . . . 2 . Recycler 9 | . . 1 1 . 1 . . 6 . Operator 2 | . . . 1 . 1 . . . . Watcher 6 | . 1 1 2 . 1 . . 1 . Swarmer 2 | . . . . . 1 . . 1 . Grunt 5 | . 2 . . . 3 . . . . Brawler 1 | . . . . . 1 . . . . Sentry 6 | . . 1 3 . . . . 2 . Hunter 7 | . . . 1 . 3 . . 3 . Programmer 9 | . . . . 1 2 . . 6 . Best Kill Streak 6 | . 2 1 4 1 4 . . 6 . Combat Bots Only 4 | . 1 1 3 1 4 . . 2 . Max Kills in Single Turn 2 | . 2 1 2 1 2 . . 2 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Damage Taken 6549 | . 109 87 431 120 1548 . . 4072 182 Core 1321 | . 22 14 88 10 182 . . 919 86 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 91 | 100 91 96 84 98 . . 78 . . Volleys Fired 149 | . 16 11 27 6 40 . . 49 . Largest 4 | . 2 2 2 3 3 . . 4 . Hottest 206 | . 100 85 94 151 151 . . 206 . Shots Fired 338 | . 30 22 33 16 106 1 . 130 . Gun 193 | . 25 11 9 6 63 1 . 78 . Cannon 136 | . 5 11 19 10 43 . . 48 . Launcher 9 | . . . 5 . . . . 4 . Special . | . . . . . . . . . . Kinetic 227 | . 5 11 19 10 92 1 . 89 . Thermal 88 | . 25 11 9 6 7 . . 30 . Explosive 5 | . . . 5 . . . . . . Electromagnetic 18 | . . . . . 7 . . 11 . Robot Hit Streak 23 | . 5 8 7 4 8 5 . 23 . Robot Miss Streak 11 | . 4 5 6 11 8 . . 6 . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 232 | . 16 13 22 6 54 1 . 120 . Core Hits 166 | . 6 4 24 5 42 . . 85 . Critical Hits 3 | . . . . . . . . 3 . Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . 2 . Melee Attacks 47 | . . . 4 . 4 . . 39 . Impact 8 | . . . 4 . 4 . . . . Slashing 39 | . . . . . . . . 39 . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . . 1 . . . . 3 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6584 | . 193 201 497 283 1855 20 . 3535 . Guns 2202 | . 135 111 62 39 775 20 . 1060 . Cannons 2178 | . 58 90 272 96 561 . . 1101 . Explosions 947 | . . . 100 148 501 . . 198 . Melee 1218 | . . . 63 . . . . 1155 . Ramming 39 | . . . . . 18 . . 21 . Kinetic 3225 | . 58 90 272 96 1091 20 . 1598 . Thermal 1111 | . 135 111 62 187 99 . . 517 . Explosive 601 | . . . 100 . 501 . . . . Electromagnetic 390 | . . . . . 146 . . 244 . Impact 63 | . . . 63 . . . . . . Slashing 1155 | . . . . . . . . 1155 . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . 3 . 11 11 11 17 17 Average Corruption 9 | . . . 2 . 9 11 11 12 17 Corruption Purged . | . . . . . . . . . . Effects 90 | . . . 5 . 28 15 3 36 3 Message Errors 17 | . . . 2 . 4 3 1 6 1 Matter Fused 16 | . . . . . 6 3 . 6 1 Heat Flow Errors 9 | . . . . . 3 . 1 5 . Energy Discharges 10 | . . . 2 . 2 3 . 2 1 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 8 | . . . 1 . 2 . 1 4 . Data Loss (major) 4 | . . . . . 1 . . 3 . Misfires 1 | . . . . . . 1 . . . Alerts 1 | . . . . . . 1 . . . Misdirections 10 | . . . . . 3 4 . 3 . Targeting Errors 12 | . . . . . 7 . . 5 . Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 205 | . . . 35 . 86 . . 84 . Projectiles 31 | . . . 5 . 15 . . 11 . Explosions 93 | . . . 7 . 71 . . 15 . Melee 81 | . . . 23 . . . . 58 . Knockbacks 45 | . 2 1 9 1 10 . . 22 . Impact . | . . . . . . . . . . Kinetic 45 | . 2 1 9 1 10 . . 22 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 245 | . . . 37 77 58 . . 73 . Shots 6 | . . . 1 1 1 . . 3 . Rammed 7 | . . . . . 3 . . 4 . Targets Rammed 7 | . . . . . 3 . . 4 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 306 | . 284 78 . 78 257 . 195 306 . Average Temperature 89 | . 112 29 . 29 71 . 109 123 . Received Heat Transfer 477 | . 60 27 108 12 72 . . 162 36 Effects 3 | . . . . . 3 . . . . Interference 3 | . . . . . 3 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . 2 . . . . 1 . Impact Corruptions 1 | . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 2334 | . 395 333 185 224 222 . . 975 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Peak Influence 318 | . 67 155 225 257 318 . . 187 . Initial 125 | . . 27 65 71 125 . . 65 . Average 126 | . 38 89 136 152 214 . . 69 . Maximum Alert Level 1 | . . . 1 1 1 . . . . Low Security (%) 83 | 100 100 100 97 80 47 . . 100 . Level 1 16 | . . . 2 19 52 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . 1 . 2 2 2 . . 10 . Investigation 2 | . . . 1 . . . . 1 . Extermination 6 | . . . . 1 2 . . 3 . Reinforcement 5 | . 1 . 1 1 . . . 2 . Assault . | . . . . . . . . . . Garrison 4 | . . . . . . . . 4 . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Distress Signals 2 | . . . . 1 1 . . . . Communications Jammed 6 | . . . . 4 2 . . . . Distress Signals 6 | . . . . 4 2 . . . . Times Spotted 83 | . 5 5 14 6 18 . . 28 7 Peak Tracking Total 8 | . 2 3 4 4 4 . . 5 8 Tactical Retreats 8 | . . 1 . 3 1 . . 3 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Traps Triggered 1 | . . . 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Machines Disabled 13 | . . . 2 7 3 . . 1 . Max in Single Turn 5 | . . . 1 5 2 . . 1 . Garrison Access 1 | . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Machines Accessed 7 | . . 1 3 . 1 . . 2 . Terminals 3 | . . 1 1 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Total Hacks 22 | . . 3 13 . 3 . . 3 . Successful 11 | . . 2 6 . 2 . . 1 . Failed 11 | . . 1 7 . 1 . . 2 . Catastrophic 1 | . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . Manual 8 | . . 1 5 . 2 . . . . Terminals 12 | . . 3 6 . 3 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . Scanalyzers 5 | . . . 5 . . . . . . Garrison Access 4 | . . . 2 . . . . 2 . Terminal Hacks 3 | . . 1 . . 2 . . . . Alert Level 1 | . . . . . 1 . . . . Zone Layout 2 | . . 1 . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . 1 . Scanalyzer 4 | . . . 4 . . . . . . Insert Component 1 | . . . 1 . . . . . . Analyze 3 | . . . 3 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 2 | . . 1 1 . . . . . . Terminals 2 | . . 1 1 . . . . . . Assimilate 1 | . . . 1 . . . . . . Operators 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . 1 2 . 1 . . 1 . Full Trace Events 3 | . . 1 1 . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Turns Passed 4621 | 63 150 206 588 597 1040 292 92 1511 82 Spaces Moved 3420 | 51 97 176 441 484 763 265 84 990 69 Core 135 | 1 . . . . . . . 134 . Treads 43 | . . . . . . . . 43 . Legs 254 | . . . . . . . . 185 69 Wheels 2988 | 50 97 176 441 484 763 265 84 628 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 82 82 96 110 110 50 120 Average Speed 98 | 79 80 85 87 85 100 110 110 107 120 Slowest Speed 650 | 80 80 86 110 95 120 110 110 650 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 23 | 3 28 27 42 16 22 41 15 22 17 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 27 | . . . 17 . 3 . . 7 . Terrain Destroyed 206 | . . . 37 70 57 . . 42 . Melee 13 | . . . 3 . 3 . . 7 . Projectile 7 | . . . . . 6 . . 1 . AOE 186 | . . . 34 70 48 . . 34 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Upp Total 4310 | 70 139 210 601 655 953 266 83 1264 69 Wait 503 | 10 12 18 93 155 96 . . 119 . Move 3411 | 50 96 175 440 483 762 264 83 989 69 Hop . | . . . . . . . . . . Pick Up 41 | 4 5 2 7 2 11 1 . 9 . Fast Attach 62 | 6 4 2 9 1 12 . . 28 . Attach 22 | . . . 5 2 2 . . 13 . Detach 12 | . . . 5 1 3 . . 3 . Swap 14 | . 1 . 5 1 4 . . 3 . Drop 40 | . 5 2 6 4 16 1 . 6 . Fire 149 | . 16 11 27 6 40 . . 49 . Melee 47 | . . . 4 . 4 . . 39 . Ram 7 | . . . . . 3 . . 4 . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . . 2 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 14) 214 | -10/Materials | Entered another Materials area 214 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 397 | -9/Materials | Discovered new exit (range 15) 420 | -9/Materials | Entered another Materials area 420 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 858 | -8/Materials | Lost 3 parts (2n1w) 991 | -8/Materials | Discovered new exit (range 15) 1008 | -8/Materials | Entered Factory 1008 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1601 | -7/Factory | Discovered new exit (range 4) 1605 | -7/Factory | Entered another Factory area 1605 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1655 | -6/Factory | Build established: Skirmisher 1956 | -6/Factory | Spotted B-75 Beast 2081 | -6/Factory | Crushed by falling debris 2372 | -6/Factory | System corruption reached 10% 2523 | -6/Factory | Discovered new exit (range 8) 2645 | -6/Factory | Entered Lower Caves 2654 | -6/Lower Caves | Identified exit to Lower Caves 2841 | -6/Lower Caves | Encountered a Warlord checkpoint 2854 | -6/Lower Caves | Learned Factory trap positions 2937 | -6/Lower Caves | Entered another Lower Caves area 2943 | -6/Lower Caves | Build established: Mutant 3023 | -6/Lower Caves | Discovered new exit (range 6) 3029 | -6/Lower Caves | Entered Factory 3029 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3030 | -5/Factory | Loaded intel: 85 trap records 3349 | -5/Factory | Lost 3 parts (2n1w) 3482 | -5/Factory | Garrison activated, responded to threat 3582 | -5/Factory | Lost 5 parts (1p1n1u2w) 3956 | -5/Factory | Lost 9 parts (3n3u3w) 4040 | -5/Factory | Garrison activated, responded to threat 4053 | -5/Factory | System corruption reached 10% 4066 | -5/Factory | Released all parts (4) 4096 | -5/Factory | Lost 12 parts (4n2u6w) 4106 | -5/Factory | Discovered new exit (range 9) 4166 | -5/Factory | Core integrity fell below 50% 4214 | -5/Factory | Core integrity fell below 20% 4540 | -5/Factory | Entered Upper Caves 4585 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4621 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 4622 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04457_ Acquired 60 matter. 04458_ System corrupted: Energy discharge (-14). 04478_ System corrupted: Substantial component data lost. 04493_ System corrupted: Component data lost. 04502_ Discarded Adv. System Shield. 04510_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 04555_ System corrupted: Matter fused (-5). 04580_ System corrupted: Energy discharge (-30). 04584_ Slug penetrates Wall. 04585_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 04587_ Penetrated by Slug. 04587_ Hvy. Assault Rifle destroyed. 04590_ Slug penetrates Wall. 04603_ IME3,ZFI>PD:ZJR1/ :E 04619_ Slug penetrates Wall. 04621_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." 04621_ S-27 Virus springs to life. 04622_ Slug penetrates Wall. 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Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevForceReplicator Manual? 0 Play Time 00:47:59 Cumulative 76.7 hours Start 2020.11.08 @ 15:30:30 End 2020.11.10 @ 16:30:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 150 Rogue 146 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 62 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 380d1718-6a0c-4e17-8037-e076f801d941