Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 10:49:02 Player: Not_Jesus8 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (3889) 3889 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (790) 790 TOTAL SCORE: 7979 Bonus ------- High Alert Combat Kills 445 Follower Combat Kills 145 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 100/100 System Corruption 12% Temperature Warning (309) Movement Core (900) Ox17 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved VSS Leg > --- UTILITY (6) ------ Medium Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON (2) ------- Flak Gun Advanced Assault Cannon > --- INVENTORY (10) --- Experimental Sensor Array Improved Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Greatsword Tiamat Bomb Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved VSS Leg Improved Hover Unit > --- UTILITY ---------- Medium Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Experimental Sensor Array Improved Light Armor Plating Improved Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Greatsword Tiamat Bomb Trap [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 4 | . . 2 . 1 1 . Weapon . | . . . . . . . Parts Attached 84 | 9 4 10 4 20 9 28 Power 8 | 1 1 1 . 2 1 2 Engine 6 | 1 1 1 . 1 1 1 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 23 | 4 . 3 2 6 . 8 Treads 9 | 2 . 1 . 5 . 1 Leg 8 | 2 . . . . . 6 Wheel 5 | . . 2 2 1 . . Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 30 | 2 1 4 . 8 4 11 Device 5 | 1 . 1 . 2 1 . Storage 2 | 1 1 . . . . . Processor 8 | . . 2 . 1 . 5 Hackware . | . . . . . . . Protection 15 | . . 1 . 5 3 6 Artifact . | . . . . . . . Weapon 23 | 2 2 2 2 4 4 7 Energy Gun 1 | . . . . . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 1 1 1 2 1 4 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . 1 1 1 . . Special Weapon . | . . . . . . . Impact Weapon 4 | . 1 . . 1 2 . Slashing Weapon 2 | . . . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 42 | . . 2 4 9 6 21 Power 4 | . . . . 1 . 3 Propulsion 15 | . . . 2 2 3 8 Utility 14 | . . 1 1 3 3 6 Weapon 9 | . . 1 1 3 . 4 Highest Loss Streak 7 | . . 1 2 5 4 7 To Critical Strikes 1 | . . . . . . 1 Average Backups 8 | 1 6 8 9 8 9 7 Power . | . . . . . . . Propulsion 1 | 1 1 2 1 1 1 . Utility 4 | . 1 1 4 5 5 5 Weapon 2 | . 4 5 3 2 1 1 Tool/Special . | . . . . . . . Unused Backups 17 | 1 . 3 . 1 2 10 Power . | . . . . . . . Propulsion 4 | 1 . 3 . . . . Utility 13 | . . . . 1 2 10 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 100 92 97 91 86 67 Engine 6 | . 14 11 11 1 7 3 Core 1 | . . . . 5 . . Treads 16 | . 28 15 . 24 24 4 Leg 2 | . . . . . . 8 Wheel 2 | . . 6 20 2 . . Device 5 | . 14 12 . 6 5 . Storage 8 | . 14 11 11 9 7 7 Processor 10 | . . 3 22 14 10 10 Protection 12 | . . 10 10 11 17 16 Ballistic Gun 10 | . 27 21 19 7 3 5 Impact Weapon 2 | . . . . 7 4 . Slashing Weapon 1 | . . . . . 2 2 Peak Build Rating 49 | 7 8 12 13 33 46 49 Average Rating 25 | 4 7 9 11 27 36 33 On Entrance 13 | . 7 8 12 11 31 25 Avg Prop Armor Cover (%) 3 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 65 | 12 20 25 23 30 53 65 Greatest Support 82 | 40 40 40 32 62 82 64 Greatest Overweight (x) 18 | . . 1 2 2 1 18 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 Most Carried 10 | 3 9 10 10 10 10 10 Average Carried 8 | 1 6 8 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 2 8 10 10 10 9 10 Class Distribution -------------------- 64% | Mutant 26% | Scavenger-Mutant 9% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 2401 | 52 143 444 132 805 279 546 Remotely . | . . . . . . . Salvage Created 4139 | 30 142 573 296 1281 1125 692 Parts 208 | 8 9 45 33 44 30 39 Haulers Intercepted 3 | . . 2 . 1 . . Recyclers Shooed 2 | . . . . 2 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 102 | . 3 11 16 30 24 18 Melee 18 | . . . . 2 14 2 Guns 58 | . 3 8 7 21 5 14 Cannons 1 | . . . . . . 1 AOE 16 | . . 3 9 3 . 1 Classes Destroyed 15 | 1 2 6 . . 5 1 Worker 2 | . . 1 . 1 . . Builder 1 | . . . . . 1 . Tunneler 3 | 2 . . 1 . . . Hauler 3 | . . 2 . 1 . . Recycler 6 | . . 1 . 2 3 . Mechanic 1 | . . 1 . . . . Operator 2 | . 1 1 . . . . Swarmer 37 | . . 4 11 7 7 8 Grunt 39 | . 3 4 5 16 9 2 Brawler 3 | . . . . . 2 1 Duelist 1 | . . . . . 1 . Sentry 14 | . . 3 . 7 1 3 Specialist 2 | . . . . . . 2 Hunter 2 | . . . . . 2 . Programmer 4 | . . . . . 2 2 Best Kill Streak 8 | 2 2 5 8 7 8 6 Combat Bots Only 7 | . 2 5 7 7 6 6 Max Kills in Single Turn 3 | 1 1 2 3 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 3 | . . 2 3 1 . 1 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 837 | . 11 50 54 224 185 313 Missed 223 | . 3 21 10 60 40 89 Hits 614 | . 8 29 44 164 145 224 Melee 10 | . . . . . 6 4 Projectile 604 | . 8 29 44 164 139 220 AOE 1 | . . . . . 1 . Critical Strikes 22 | . 2 . . 9 5 6 Damage Taken 8418 | . 147 363 450 2397 2183 2878 Core 1252 | . 15 28 42 454 252 461 Absorbed by Shields 60 | . . . . . . 60 Regen/Repaired (Parts) 311 | . . 62 . 249 . . Core Remaining (%) 73 | 100 94 . 82 17 . . Volleys Fired 303 | 2 9 43 25 110 39 75 Largest 2 | 2 2 2 2 2 1 2 Hottest 113 | 40 40 43 43 50 25 113 Shots Fired 403 | 4 18 75 41 126 39 100 Gun 363 | 4 18 71 34 112 39 85 Cannon 15 | . . . . . . 15 Launcher 25 | . . 4 7 14 . . Special . | . . . . . . . Kinetic 364 | 4 18 71 34 112 39 86 Thermal 14 | . . . . . . 14 Explosive 25 | . . 4 7 14 . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 2 6 21 6 17 11 21 Robot Miss Streak 14 | . 2 2 3 3 5 14 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . . . 2 1 . 3 Max Gunslinging Chain 1 | . . . 1 1 . 1 Shots Hit Robots 388 | 2 13 50 30 137 73 83 Core Hits 201 | 2 8 27 22 61 27 54 Critical Kills 3 | . . . . 1 2 . Critical Parts Destroyed 13 | . . . . 4 9 . Critical Strikes 22 | . . . . 5 15 2 Destroy 1 | . . . . 1 . . Smash 15 | . . . . 4 11 . Sever 6 | . . . . . 4 2 Melee Attacks 127 | . 4 . . 45 68 10 Impact 82 | . 4 . . 45 33 . Slashing 45 | . . . . . 35 10 Piercing . | . . . . . . . Sneak Attacks 8 | . . . . 2 6 . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . 3 . Damage Inflicted 10158 | 24 202 851 839 3292 3117 1833 Guns 4773 | 24 202 671 291 1465 601 1519 Cannons 129 | . . . . . . 129 Explosions 1191 | . . 180 548 463 . . Melee 4053 | . . . . 1358 2515 180 Ramming 12 | . . . . 6 1 5 Kinetic 4576 | 24 202 671 291 1465 601 1322 Thermal 326 | . . . . . . 326 Explosive 1191 | . . 180 548 463 . . Electromagnetic . | . . . . . . . Impact 2525 | . . . . 1358 1167 . Slashing 1528 | . . . . . 1348 180 Piercing . | . . . . . . . Highest Corruption 12 | . 1 . . . 3 12 Average Corruption 6 | . 1 . . . 1 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 45 | . 1 . . . 2 42 Message Errors 10 | . . . . . . 10 Matter Fused 11 | . . . . . . 11 Heat Flow Errors 5 | . . . . . . 5 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 7 | . 1 . . . 1 5 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Alerts 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 1078 | . . . 34 302 740 2 Projectiles 2 | . . . . . . 2 Explosions 34 | . . . 34 . . . Melee 1042 | . . . . 302 740 . Knockbacks 11 | . . . . 8 2 1 Impact 9 | . . . . 7 2 . Kinetic 1 | . . . . . . 1 Secondary 1 | . . . . 1 . . Self-Inflicted Damage 81 | . . 29 33 19 . . Shots 6 | . . 1 2 3 . . Rammed 6 | . . . . 4 1 1 Targets Rammed 7 | . . . . 4 1 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 521 | . 28 3 25 37 22 521 Average Temperature 135 | . 14 2 10 13 7 199 Received Heat Transfer 2406 | . 108 99 132 1080 528 459 Effects 9 | . . . . . . 9 Shutdowns 4 | . . . . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 9 | . . . . 4 5 . Combat Hostiles 9 | . . . . 4 5 . Parts Fried 11 | . . . . 4 7 . Impact Corruptions 28 | . . . . 13 15 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 1 2 Heat Transferred 750 | . . . . . . 750 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Maximum Alert Level 3 | . . . 1 2 3 3 Low Security (%) 35 | 100 100 100 95 7 26 . Level 1 19 | . . . 4 65 19 . Level 2 32 | . . . . 27 53 57 Level 3 11 | . . . . . . 42 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 985 | 5 60 124 288 519 700 985 Initial 483 | . . . 19 111 235 483 Average 359 | . 4 80 87 343 360 697 Influence Increases 3697 | 10 124 338 489 1020 994 722 Destroy 0b10 Robot/C 2120 | . 60 220 320 600 480 440 Destroy 0b10 Robot/NC 100 | 10 5 30 5 20 20 10 Destroy Leader 446 | . 20 64 50 152 130 30 Allied During Kill 17 | . . . . . . 17 Trap Triggered on 0b10 20 | . . . . . . 20 Successful Hack 112 | . 36 . . 28 48 . Disable Machine 135 | . . . . 15 60 60 Anti-Garrison Action 300 | . . . . . 200 100 Destroy Structure 162 | . 3 24 39 70 11 15 Lose Combat Pursuer 285 | . . . 75 135 45 30 Influence Decreases 2742 | 10 124 288 251 789 822 458 Entered New Map 700 | . . . 31 177 284 208 Time Decay 1502 | 10 64 268 160 522 478 . Lost Part 420 | . . 20 40 90 60 210 Lost Ally 60 | . . . 20 . . 40 Purge Threat 60 | . 60 . . . . . Squads Dispatched 23 | . 3 2 1 4 13 . Investigation 8 | . 1 . . 3 4 . Extermination 2 | . . . . . 2 . Reinforcement 8 | . 2 2 . 1 3 . Assault 3 | . . . 1 . 2 . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 9 | . 1 1 . 5 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 160 | . 5 14 22 47 44 28 Peak Tracking Total 13 | . 2 6 6 8 13 6 Tactical Retreats 12 | . . . 2 6 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 9 | . 2 . . . 1 6 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 2 | . . . . . . 2 Traps Extracted . | . . . . . . . Installed 2 | . . . . . . 2 Triggered 2 | . . . . . . 2 Most Traps Carried 3 | . . . . . . 3 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 9 | . . . . 1 4 4 Max in Single Turn 1 | . . . . 1 1 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 25 | . 6 1 2 5 10 1 Terminals 17 | . 6 . 1 4 5 1 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . 1 . 1 1 . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . . . 2 . Total Hacks 83 | . 20 2 5 30 24 2 Successful 34 | . 13 2 2 9 8 . Failed 49 | . 7 . 3 21 16 2 Catastrophic 11 | . 3 . . 4 4 . Database Lockouts . | . . . . . . . Manual 57 | . 20 . . 22 15 . Terminals 60 | . 20 . 4 22 12 2 Fabricators 1 | . . . . . 1 . Repair Stations 11 | . . 2 . 8 1 . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . . . 3 . Garrison Access 7 | . . . . . 7 . Terminal Hacks 11 | . 6 . 2 2 1 . Open Door 1 | . . . 1 . . . Branch Access Points 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Repair Station Index 2 | . . . . 1 1 . Unreport Threat 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 5 | . . 2 . 3 . . Scan Component 3 | . . 1 . 2 . . Repair 2 | . . 1 . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 15 | . 7 . . 4 4 . Terminals 14 | . 7 . . 4 3 . Track 1 | . 1 . . . . . Botnet 13 | . 6 . . 4 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Jam 1 | . . . . . 1 . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 23 | . 6 . 1 5 10 1 Full Trace Events 7 | . 1 . . 4 2 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . . 1 . 1 . . Time 64 | . . 26 . 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies 3 | . . . 1 . . 2 Largest Group 2 | . . . 1 . . 2 Highest-Rated Group 124 | . . . 31 . . 124 Highest-Rated Ally 62 | . . . 31 . . 62 Total Orders . | . . . . . . . Ally Attacks 17 | . . . 1 . . 16 Total Damage 632 | . . . 22 . . 610 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Active Infowar (turns) 3575 | 35 683 601 335 1458 463 . Terrain 1694 | . . 129 . 1102 463 . Seismic 1290 | 35 683 572 . . . . T.N.C. 838 | . . 147 335 356 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 6142 | 141 683 601 335 1459 1225 1698 Spaces Moved 2631 | 79 281 305 279 462 564 661 Core 14 | 5 . . . . . 9 Treads 1677 | 69 281 167 . 402 564 194 Legs 461 | 5 . . . . . 456 Wheels 477 | . . 138 279 60 . . Hover 2 | . . . . . . 2 Flight . | . . . . . . . Fastest Speed 50 | 50 160 100 80 80 161 120 Average Speed 161 | 150 160 132 93 156 162 208 Slowest Speed 950 | 160 160 160 115 170 250 950 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 58 22 49 43 21 71 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 27 | . 3 . . 13 11 . Terrain Destroyed 169 | . 3 22 49 82 11 2 Melee 19 | . 3 . . 5 11 . Projectile 2 | . . . . . . 2 AOE 148 | . . 22 49 77 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 3922 | 95 488 426 314 1010 733 856 Wait 638 | . 183 48 2 352 30 23 Move 2626 | 78 280 304 278 461 564 661 Hop . | . . . . . . . Pick Up 48 | 3 5 9 3 7 7 14 Fast Attach 58 | 9 . 6 1 14 5 23 Attach 23 | . . 2 3 4 8 6 Detach 3 | . . . . . 2 1 Swap 14 | . 5 4 1 4 . . Drop 50 | 3 2 10 1 9 12 13 Fire 303 | 2 9 43 25 110 39 75 Melee 124 | . 4 . . 45 65 10 Ram 1 | . . . . . . 1 Kick 1 | . . . . . . 1 Crush 5 | . . . . 4 1 . Escape Stasis 21 | . . . . . . 21 Rewire 5 | . . . . . . 5 Trap 2 | . . . . . . 2 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Met a group of wandering Federalists 318 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 13) 503 | -10/Materials | Discovered new exit (range 16) 694 | -10/Materials | Discovered new exit (range 5) 825 | -10/Materials | Entered another Materials area 825 | -9/Materials | Evolved 2 slots: Utility x2 1054 | -9/Materials | Repaired Lgt. Armor Plating 1332 | -9/Materials | Discovered new exit (range 16) 1364 | -9/Materials | Discovered new exit (range 16) 1426 | -9/Materials | Entered Mines 1442 | -9/Mines | Build established: Scavenger-Mutant 1462 | -9/Mines | Found the Drone Emporium 1470 | -9/Mines | Found Prototype Device 1484 | -9/Mines | Learned Materials interactive machine intel 1570 | -9/Mines | Learned location of Zion (-7) 1621 | -9/Mines | Met a Derelict testing a Signal Generator 1647 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1649 | -9/Mines | Found Prototype Device 1741 | -9/Mines | Discovered new exit (range 6) 1761 | -9/Mines | Entered Materials 1761 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1762 | -8/Materials | Loaded intel: 19 interactive machine locations 1770 | -8/Materials | Destroyed 7 combat bots 1957 | -8/Materials | Lost 5 parts (1p1n1u2w) 2201 | -8/Materials | Build established: Mutant 2371 | -8/Materials | Discovered new exit (range 9) 2455 | -8/Materials | Core integrity fell below 50% 2686 | -8/Materials | Repaired Arm. Treads 3097 | -8/Materials | Discovered new exit (range 13) 3202 | -8/Materials | Core integrity fell below 20% 3220 | -8/Materials | Entered Factory 3220 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3223 | -7/Factory | Destroyed 7 combat bots 3618 | -7/Factory | Garrison activated, responded to threat 4145 | -7/Factory | Build established: Gladiator 4420 | -7/Factory | First assault squad dispatched 4445 | -7/Factory | Identified exit to Garrison 4445 | -7/Factory | Entered Garrison 4463 | -7/Garrison | Lost 4 parts (2n2u) 4721 | -7/Garrison | Triggered checkpoint 4734 | -7/Garrison | Core integrity fell below 50% 4737 | -7/Garrison | Build established: Mutant 4825 | -7/Garrison | Triggered checkpoint 4828 | -7/Garrison | Triggered checkpoint 4870 | -7/Garrison | Lost 3 parts (1u2w) 4953 | -7/Garrison | Triggered checkpoint 4996 | -7/Garrison | Core integrity fell below 20% 5023 | -7/Garrison | Lost 4 parts (3n1w) 5043 | -7/Garrison | Build established: Scavenger-Mutant 5060 | -7/Garrison | Discovered new exit (range 12) 5259 | -7/Garrison | Triggered checkpoint 5274 | -7/Garrison | System corruption reached 10% 5306 | -7/Garrison | Lost 7 parts (1p1n4u1w) 5341 | -7/Garrison | Triggered checkpoint 5360 | -7/Garrison | Found embedded Infiltrators 5419 | -7/Garrison | Triggered checkpoint 5482 | -7/Garrison | Discovered new exit (range 12) 5559 | -7/Garrison | Build established: Mutant 5859 | -7/Garrison | Triggered checkpoint 6093 | -7/Garrison | Triggered checkpoint 6099 | -7/Garrison | Build established: Scavenger-Mutant 6143 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06111_ Power failure, Lgt. Nuclear Core shutdown. 06112_ Overheating: System interference. 06112_ Adv. Assault Cannon temporarily disabled. [Achievement: Well Done] 06122_ Overheating: System interference. 06122_ Flak Gun temporarily disabled. 06124_ System corrupted: Lyr. Medium Armor Plating rejected. 06126_ Power failure, Lgt. Nuclear Core shutdown. 06127_ Acquired 4 matter. 06129_ Lgt. Treads destroyed. 06131_ Overheating: System interference. 06131_ Adv. Assault Cannon temporarily disabled. 06142_ Lgt. Nuclear Core destroyed. 06142_ Slammed into S-27 Virus. 06142_ Adv. Assault Cannon broken. 06142_ Destabilizing: Short circuit. 06143_ Imp. Hover Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????######???????????????? | | ?????????????? ? #???????????????? | | ?????????????? ? #???????????????? | | ?????????????? #?# #???????????????? | | ?????????????# #?# #????#??????????? | | ?????????????# #?# ###? #??????????? | | ?????????????# #?# s%## #??????????? | | ?????????????# #?# ! ;@s#??????????? | | ?????????????# #?# % ####??????????? | | ?????????????# #?# ###?????????????? | | ?????????????# #?# #???????????????? | | ?????????????# #?# #???????????????? | | ?????????????# #?# ###?????????????? | | ?????????????# #?# #"#?????????????? | | ?????????????# ### "#?????????????? | | ############## % ##T "#?????????????? | | = % ### "#?????????????? | | %== # " #"#?????????????? | | %*==* " # ###?????????????? | | #######################???????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1125 Resistance: EM 15 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 31% | -9/Materials Arm. Treads | 17% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Hammer Time Well Done Challenges ------------ None Game ------ Seed SapperHypertargetingClaws Manual? 0 Play Time 00:45:57 Cumulative 17.0 hours Start 2025.10.29 @ 00:15:35 End 2025.10.29 @ 10:49:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 23 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21b273e1-bdbf-453a-ba75-23477f31d8c1