Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 18:56:56 Player: Olafz Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1517) 1517 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3372 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 205/300 Energy 80/100 System Corruption 0% Temperature Cool (1) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (25) --- Light Ion Engine Light Ion Engine Improved Ion Engine Light Treads Aluminum Leg Titanium Leg Titanium Leg Cooling System Huge Storage Unit Advanced Weight Redist. System Weapon Shielding Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Storage] Authchip [Armor] Small Laser Beam Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Cooling System Huge Storage Unit Weight Redist. System Advanced Visual Processing Unit > --- WEAPON ----------- Particle Gun Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Titanium Leg Titanium Leg Huge Storage Unit Advanced Weight Redist. System Weapon Shielding Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Propulsion] Authchip [Storage] Authchip [Armor] High-powered Tractor Beam Small Laser Beam Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Compact Wheel Utility Huge Storage Unit Device Weight Redist. System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 74 | . 20 26 28 Power 12 | . 2 8 2 Engine 9 | . 1 7 1 Core 3 | . 1 1 1 Reactor . | . . . . Propulsion 31 | . 10 11 10 Treads 14 | . 5 2 7 Leg 11 | . 1 7 3 Wheel 6 | . 4 2 . Hover . | . . . . Flight . | . . . . Utility 13 | . 4 2 7 Device 8 | . 3 1 4 Storage 1 | . 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . . 1 2 Artifact . | . . . . Weapon 18 | . 4 5 9 Energy Gun 6 | . 2 1 3 Energy Cannon 2 | . . . 2 Ballistic Gun 10 | . 2 4 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 30 | . 1 12 17 Power 6 | . . 4 2 Propulsion 9 | . 1 3 5 Utility 6 | . . 2 4 Weapon 9 | . . 3 6 Highest Loss Streak 12 | . 1 3 12 To Critical Strikes . | . . . . Average Slot Usage (%) 89 | . 91 81 93 Engine 7 | . 10 5 6 Core 3 | . 3 4 1 Treads 8 | . 10 4 9 Leg 17 | . 3 19 24 Wheel 5 | . 11 7 . Device 9 | . 9 6 11 Storage 11 | . 16 11 9 Processor 3 | . . . 7 Protection 2 | . . 1 4 Energy Gun 4 | . 7 1 4 Ballistic Gun 15 | . 16 20 12 Naked Turns . | . . . . Heaviest Build 98 | 11 91 96 98 Greatest Support 94 | 20 40 68 94 Greatest Overweight (x) 29 | . 29 9 26 Average Overweight (x) 2 | . 2 2 1 Largest Inventory Capacity 25 | . 25 25 25 Average Capacity 24 | . 22 25 25 Most Carried 25 | . 19 25 25 Average Carried 20 | . 12 21 23 Final Capacity 25 | 8 25 25 25 Final Carried 24 | 6 19 24 21 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1417 | 200 151 430 636 Remotely 242 | . . . 242 Salvage Created 2016 | . 465 691 860 Parts 126 | . 30 51 45 Haulers Intercepted 1 | . 1 . . Recyclers Shooed 4 | . . 3 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 40 | . 10 16 14 Guns 39 | . 10 16 13 Cannons 1 | . . . 1 Classes Destroyed 10 | . 5 3 2 Worker 3 | . . 2 1 Hauler 1 | . 1 . . Recycler 2 | . 1 1 . Operator 1 | . 1 . . Swarmer 7 | . 3 4 . Grunt 19 | . 7 8 4 Duelist 3 | . . 2 1 Sentry 8 | . . 2 6 Specialist 2 | . . . 2 Hunter 1 | . . . 1 Best Kill Streak 5 | . 3 4 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | . 2 1 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 443 | . 62 190 191 Missed 120 | . 19 62 39 Damage Taken 5016 | . 516 1667 2833 Core 1016 | . 83 380 553 Absorbed by Shields . | . . . . Core Remaining (%) 57 | 100 66 5 . Volleys Fired 252 | . 65 90 97 Largest 2 | . 2 2 2 Hottest 140 | . 60 43 140 Shots Fired 454 | . 98 169 187 Gun 440 | . 98 169 173 Cannon 14 | . . . 14 Launcher . | . . . . Special . | . . . . Kinetic 376 | . 74 169 133 Thermal 61 | . 7 . 54 Explosive . | . . . . Electromagnetic 17 | . 17 . . Robot Hit Streak 20 | . 20 13 18 Robot Miss Streak 5 | . 4 5 2 Penetration Max . | . . . . Secondary Targets 5 | . 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 330 | . 68 118 144 Core Hits 109 | . 29 38 42 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 1 2 Critical Strikes 6 | . . 1 5 Burn 3 | . . . 3 Destroy 3 | . . 1 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3765 | . 624 1176 1965 Guns 3503 | . 624 1164 1715 Cannons 250 | . . . 250 Explosions . | . . . . Melee . | . . . . Ramming 12 | . . 12 . Kinetic 2775 | . 371 1164 1240 Thermal 757 | . 32 . 725 Explosive . | . . . . Electromagnetic 221 | . 221 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | . . 4 . Kicked 4 | . . 4 . Crushed . | . . . . Highest Temperature 465 | . 94 7 465 Average Temperature 109 | . 34 4 138 Received Heat Transfer 1431 | . 261 504 666 Effects 5 | . . . 5 Energy Bleed 2 | . . . 2 Matter Decay 2 | . . . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . . 5 Heat Transferred 1814 | . 75 . 1739 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 270 | . 154 187 270 Initial 25 | . . 25 . Average 70 | . 57 85 68 Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | . 100 100 93 Level 1 2 | . . . 6 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 3 1 4 Investigation 4 | . 2 1 1 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 10 | . 1 6 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 16 25 20 Peak Tracking Total 6 | . 4 6 6 Tactical Retreats 3 | . . 2 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 3 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 11 | . 4 5 2 Terminals 11 | . 4 5 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 27 | . 10 10 7 Successful 11 | . 4 6 1 Failed 16 | . 6 4 6 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 25 | . 10 10 5 Terminals 27 | . 10 10 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 1 4 . Terminal Index 1 | . . 1 . Unreport Threat 4 | . 1 3 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 3 2 1 Terminals 6 | . 3 2 1 Botnet 6 | . 3 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 3 2 Full Trace Events 4 | . 2 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2820 | . 766 849 1205 Spaces Moved 1016 | 1 335 294 386 Core 2 | . 1 . 1 Treads 169 | . 43 27 99 Legs 493 | 1 81 125 286 Wheels 352 | . 210 142 . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 135 156 Average Speed 193 | 120 170 186 219 Slowest Speed 1500 | 120 1500 480 1350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 2 51 31 33 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | . . . 4 Melee . | . . . . Projectile 4 | . . . 4 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1472 | . 443 448 581 Wait 70 | . 9 15 46 Move 1013 | . 334 293 386 Hop . | . . . . Pick Up 25 | . 8 11 6 Fast Attach 27 | . 8 11 8 Attach 30 | . 7 10 13 Detach 17 | . 7 4 6 Swap 17 | . 5 5 7 Drop 16 | . . 5 11 Fire 252 | . 65 90 97 Melee . | . . . . Ram . | . . . . Kick 4 | . . 4 . Crush . | . . . . Escape Stasis . | . . . . Rewire 1 | . . . 1 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 15 | -10/Materials | Discovered new exit (range 16) 364 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 15) 767 | -10/Materials | Entered another Materials area 767 | -9/Materials | Evolved 2 slots: Propulsion x2 914 | -9/Materials | Discovered new exit (range 7) 1006 | -9/Materials | Lost 3 parts (1p2n) 1306 | -9/Materials | Core integrity fell below 50% 1440 | -9/Materials | Discovered new exit (range 10) 1476 | -9/Materials | Core integrity fell below 20% 1508 | -9/Materials | Lost 3 parts (1p2w) 1616 | -9/Materials | Entered another Materials area 1616 | -8/Materials | Evolved 2 slots: Utility x2 1984 | -8/Materials | Lost 3 parts (1u2w) 2756 | -8/Materials | Core integrity fell below 50% 2814 | -8/Materials | Core integrity fell below 20% 2821 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- H-61 Shepherd calls for reinforcements. ALERT: Hostile activity reported, dispatching reinforcements to area. Enh. Autogun destroyed. Nuclear Core destroyed. Critical hit (Blast). Imp. Treads destroyed. Hrd. Medium Armor Plating destroyed. Knocked back. U-05 Engineer builds a Wall. Hvy. Particle Cannon destroyed. Knocked back. Acquired 13 matter. U-05 Engineer builds a Wall. Lgt. Assault Rifle destroyed. Knocked back. R-06 Scavenger collects Beam Rifle. R-06 Scavenger collects Heat Sink. Knocked back. Acquired 2 matter. R-06 Scavenger collects Lgt. Nuclear Core. 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