Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.22 @ 02:35:52 Player: AlexBrymm Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (3305) 3305 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 8130 Bonus ------- High Alert Combat Kills 65 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Improved Hardlight Generator Advanced Force Field Phasing AFG Improved Heavy Machine Gun Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite Makeshift ECM Suite Improved Reaction Control System Phase Shifter Advanced Force Field > --- WEAPON ----------- Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Improved VSS Leg Improved VSS Leg Advanced Force Field Phasing AFG Improved Heavy Machine Gun Improved Heavy Machine Gun Improved Heavy Machine Gun Heavy Rocket Launcher Ripper [Rating: 77] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Disposable Heat Sink Device Disposable Heat Sink Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun Heavy Beamcaster Ballistic Gun Heavy Battle Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . . . 3 . . Weapon 1 | . . . . . . 1 . . Parts Attached 126 | 6 4 26 4 7 10 65 4 . Power 14 | 1 . 3 . . 2 7 1 . Engine 6 | 1 . 3 . . . 1 1 . Core 7 | . . . . . 2 5 . . Reactor 1 | . . . . . . 1 . . Propulsion 39 | 2 2 10 2 . 1 21 1 . Treads 12 | . . 9 2 . 1 . . . Leg 24 | 2 . . . . . 21 1 . Wheel 3 | . 2 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 2 7 2 2 1 15 . . Device 9 | . 1 . . 1 . 7 . . Storage 5 | 1 . 1 2 . . 1 . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 15 | . 1 6 . 1 1 6 . . Artifact . | . . . . . . . . . Weapon 43 | 2 . 6 . 5 6 22 2 . Energy Gun 8 | 2 . 2 . 2 1 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 24 | . . 4 . 2 3 13 2 . Ballistic Cannon 3 | . . . . 1 . 2 . . Launcher 5 | . . . . . 2 3 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . . . 3 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . 1 . . Corrupted Parts 1 | . . . . . . 1 . . System Corruption 3 | . . . . . . 3 . . Parts Lost 44 | . . 1 . . 1 31 4 7 Power 7 | . . . . . . 5 . 2 Propulsion 13 | . . . . . . 9 3 1 Utility 15 | . . 1 . . 1 11 . 2 Weapon 9 | . . . . . . 6 1 2 Highest Loss Streak 9 | . . 1 . . 1 9 2 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 99 99 100 84 68 49 Engine 7 | . 14 11 11 11 2 . 6 5 Core 3 | . . . . . 8 6 6 5 Treads 21 | . . 30 32 33 33 . . . Leg 6 | . 13 . . . . 21 15 5 Wheel 1 | . 14 1 . . . . . . Device 12 | . 10 11 11 11 11 19 13 11 Storage 9 | . 14 11 11 11 11 5 6 6 Processor 1 | . . . . . . 4 . . Protection 7 | . 1 10 11 11 11 3 . . Energy Gun 5 | . 28 2 22 8 5 3 . . Ballistic Gun 13 | . . 19 . 12 15 9 19 12 Naked Turns . | . . . . . . . . . Heaviest Build 78 | 14 15 32 62 67 71 78 59 55 Greatest Support 69 | 20 24 69 69 69 69 69 60 15 Greatest Overweight (x) 4 | 4 1 . . . 1 2 3 4 Average Overweight (x) . | 1 . . . . . . . 2 Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 10 10 Average Capacity 13 | 7 8 9 15 20 20 10 10 10 Most Carried 20 | 2 8 10 11 20 20 20 9 6 Average Carried 10 | . 7 8 9 14 19 7 6 6 Final Capacity 20 | 8 8 10 20 20 20 10 10 10 Final Carried 20 | 2 8 10 10 20 20 10 6 6 Class Distribution -------------------- 74% | Mutant 11% | Scavenger-Mutant 7% | Scavenger-Tank 6% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Data Miner Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Matter Collected 2711 | 144 206 981 30 50 191 1038 71 . Remotely . | . . . . . . . . . Salvage Created 3941 | . 143 1442 93 . 289 1974 . . Parts 243 | . 15 113 4 . 14 97 . . Haulers Intercepted 5 | . 1 4 . . . . . . Recyclers Shooed 5 | . 1 . . . . 4 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 5 | . . . . . 5 . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Combat Hostiles Destroyed 81 | . 2 34 2 . 12 31 . . Melee 11 | . . . . . . 11 . . Guns 48 | . 2 34 1 . 1 10 . . AOE 20 | . . . . . 11 9 . . Classes Destroyed 16 | . 4 6 1 . 2 3 . . Worker 6 | . . 3 . . . 3 . . Builder 6 | . . 2 . . . 4 . . Tunneler 2 | . . 2 . . . . . . Hauler 5 | . 1 4 . . . . . . Recycler 3 | . . . . . . 3 . . Operator 3 | . 1 2 . . . . . . Watcher 6 | . 3 2 . . . 1 . . Swarmer 29 | . 2 15 . . 4 8 . . Grunt 31 | . . 10 1 . 7 13 . . Brawler 2 | . . 1 . . . 1 . . Duelist 1 | . . . 1 . . . . . Sentry 9 | . . 8 . . . 1 . . Specialist 2 | . . . . . . 2 . . Hunter 4 | . . . . . 1 3 . . Programmer 3 | . . . . . . 3 . . Decomposer 1 | . . . . . 1 . . . Samaritan 1 | . . . . . 1 . . . Best Kill Streak 8 | . 3 5 2 . 8 8 . . Combat Bots Only 8 | . 2 4 2 . 8 5 . . Max Kills in Single Turn 4 | . 1 2 1 . 2 4 . . Gunslinging 1 | . . 1 . . . . . . Exploded 4 | . . . . . 2 4 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Damage Taken 7353 | . 52 1176 227 . 636 4156 313 793 Core 1192 | . 8 152 69 . 73 525 32 333 Absorbed by Shields 596 | . . . . . . 331 220 45 Core Remaining (%) 74 | 100 96 . . . 26 . . . Volleys Fired 237 | . 16 116 7 2 25 71 . . Largest 3 | . 2 2 2 1 2 3 . . Hottest 156 | . 100 126 126 81 114 156 . . Shots Fired 455 | . 32 232 14 2 38 136 . 1 Gun 433 | . 32 232 14 2 26 126 . 1 Cannon 2 | . . . . . . 2 . . Launcher 20 | . . . . . 12 8 . . Special . | . . . . . . . . . Kinetic 352 | . . 222 . . 24 105 . 1 Thermal 78 | . 32 10 14 2 2 18 . . Explosive 20 | . . . . . 12 8 . . Electromagnetic 5 | . . . . . . 5 . . Robot Hit Streak 15 | . 5 13 10 . 4 15 . . Robot Miss Streak 5 | . 3 5 2 . 2 4 . . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 3 | . . 2 . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . Shots Hit Robots 333 | . 19 149 11 . 18 136 . . Core Hits 187 | . 9 71 2 . 29 76 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . 1 . . . 1 . . Critical Strikes 14 | . 2 1 . . . 11 . . Burn 4 | . 2 . . . . 2 . . Destroy 3 | . . 1 . . . 2 . . Sever 7 | . . . . . . 7 . . Melee Attacks 61 | . . . . . . 61 . . Impact . | . . . . . . . . . Slashing 61 | . . . . . . 61 . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . . . . 4 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9946 | . 236 2440 204 . 1921 5145 . . Guns 5166 | . 236 2425 204 . 212 2089 . . Cannons . | . . . . . . . . . Explosions 2799 | . . . . . 1709 1090 . . Melee 1904 | . . . . . . 1904 . . Ramming 77 | . . 15 . . . 62 . . Kinetic 4180 | . . 2339 . . 188 1653 . . Thermal 874 | . 236 86 204 . 24 324 . . Explosive 2799 | . . . . . 1709 1090 . . Electromagnetic 112 | . . . . . . 112 . . Impact . | . . . . . . . . . Slashing 1904 | . . . . . . 1904 . . Piercing . | . . . . . . . . . Highest Corruption 17 | . . . . . . 17 17 17 Average Corruption 14 | . . . . . . 13 17 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 81 | . . . . . . 63 12 6 Message Errors 14 | . . . . . . 10 2 2 Matter Fused 21 | . . . . . . 18 3 . Heat Flow Errors 7 | . . . . . . 4 2 1 Energy Discharges 4 | . . . . . . 4 . . Parts Rejected 3 | . . . . . . 3 . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 13 | . . . . . . 10 3 . Data Loss (major) 5 | . . . . . . 4 1 . Misfires 3 | . . . . . . 2 . 1 Alerts 2 | . . . . . . 2 . . Misdirections 8 | . . . . . . 6 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 233 | . . . . . 72 161 . . Projectiles . | . . . . . . . . . Explosions 93 | . . . . . 72 21 . . Melee 140 | . . . . . . 140 . . Knockbacks 2 | . . 1 . . . 1 . . Impact 2 | . . 1 . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 71 | . . . . . . 71 . . Shots 2 | . . . . . . 2 . . Rammed 2 | . . 2 . . . . . . Targets Rammed 9 | . . 2 . . . 7 . . Kicked 7 | . . . . . . 7 . . Crushed . | . . . . . . . . . Highest Temperature 207 | . 177 138 199 84 126 207 177 70 Average Temperature 73 | . 76 24 127 46 45 104 78 52 Received Heat Transfer 1526 | . . 249 . . 168 1045 64 . Effects 3 | . . . . . . 3 . . Interference 3 | . . . . . . 3 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . . Combat Hostiles 2 | . . . 1 . . 1 . . Parts Melted 8 | . 4 . 1 . . 3 . . Heat Transferred 2183 | . 851 185 444 . 37 666 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Peak Influence 682 | . 150 682 294 . . 340 . . Initial 244 | . . 63 244 . . . . . Average 250 | . 68 374 291 . . 138 . . Maximum Alert Level 2 | . . 2 1 . . 1 . . Low Security (%) 41 | 100 100 16 . . . 63 . . Level 1 39 | . . 45 100 . . 36 . . Level 2 18 | . . 38 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 2 . . . 5 . . Investigation 1 | . . 1 . . . . . . Extermination 3 | . . . . . . 3 . . Reinforcement 3 | . . 1 . . . 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Distress Signals 6 | . 1 5 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 8 56 1 . 12 55 12 3 Peak Tracking Total 6 | . 4 6 1 . 4 6 4 3 Tactical Retreats 14 | . . 5 . . . 6 3 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Traps Triggered 6 | . . 5 . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Machines Disabled 3 | . . 1 . . . 1 . 1 Max in Single Turn 1 | . . 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Machines Accessed 13 | . 3 3 . . . 3 1 3 Terminals 6 | . 3 2 . . . 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 46 | . 11 6 . . . 6 2 21 Successful 28 | . 2 2 . . . 1 2 21 Failed 18 | . 9 4 . . . 5 . . Catastrophic 3 | . . . . . . 3 . . Database Lockouts . | . . . . . . . . . Manual 14 | . 10 4 . . . . . . Terminals 18 | . 11 5 . . . 2 . . Fabricators 3 | . . . . . . 3 . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 26 | . 2 1 . . . . 2 21 Record 8 | . 1 . . . . . 2 5 Part Schematic 11 | . 1 . . . . . . 10 Robot Schematic 3 | . . . . . . . . 3 Prototype ID Bank 3 | . . . . . . . . 3 Registered Components 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . Monitor 1 | . . 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . 1 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 3 3 . . . 3 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . 3 . . . 3 Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 26 | . 1 . . 15 . . . 10 Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 128 | . . . . . . 128 . . Total Part Build Rating 16 | . . . . . . 16 . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Jun Mat Mat Min Zio Pro Fac Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 2 . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Turns Passed 7212 | 62 380 2143 181 1352 979 1684 250 181 Spaces Moved 3712 | 32 300 1048 96 829 441 755 153 58 Core 21 | 13 . . . . . 5 . 3 Treads 2337 | . . 956 96 829 441 15 . . Legs 1087 | 19 125 . . . . 735 153 55 Wheels 267 | . 175 92 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 90 160 160 160 100 105 190 Average Speed 157 | 160 102 153 160 160 202 140 161 313 Slowest Speed 330 | 250 120 160 160 160 240 320 330 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 44 74 28 84 58 21 21 69 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . 1 . Scrap Searched 5 | . . . 1 3 1 . . . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 217 | . . . . . 103 114 . . Melee 2 | . . . . . . 2 . . Projectile 9 | . . . . . 1 8 . . AOE 206 | . . . . . 102 104 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Jun Mat Mat Min Zio Pro Fac Low Dat Total 4569 | 39 341 1353 110 853 489 1168 158 58 Wait 275 | . 4 112 . . . 158 1 . Move 3704 | 31 299 1047 95 828 440 754 152 58 Hop . | . . . . . . . . . Pick Up 76 | 2 11 19 1 9 6 28 . . Fast Attach 53 | 6 3 12 1 5 . 26 . . Attach 29 | . . 3 . . 1 21 4 . Detach 3 | . . . . 3 . . . . Swap 44 | . 1 11 3 2 9 18 . . Drop 76 | . 7 31 3 4 6 24 1 . Fire 237 | . 16 116 7 2 25 71 . . Melee 61 | . . . . . . 61 . . Ram . | . . . . . . . . . Kick 7 | . . . . . . 7 . . Crush 2 | . . 2 . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 35 | -11/Junkyard | Discovered new exit (range 15) 63 | -11/Junkyard | Entered Materials 320 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 15) 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 710 | -9/Materials | Discovered new exit (range 3) 779 | -9/Materials | Discovered new exit (range 16) 1456 | -9/Materials | Discovered new exit (range 16) 2586 | -9/Materials | Entered Mines 2599 | -9/Mines | Core integrity fell below 50% 2761 | -9/Mines | Discovered new exit (range 8) 2765 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2767 | -9/Mines | Entered Zion 2871 | -7/Zion | Discovered new exit (range 12) 3102 | -7/Zion | Learned location of 1 exit from Factory 3697 | -7/Zion | Learned Factory security intel 3765 | -7/Zion | Found Prototype Device 3765 | -7/Zion | Identified Phasing AFG 4119 | -7/Zion | Entered Proximity Caves 4256 | -6/Proximity Caves | Destroyed 8 combat bots 4691 | -6/Proximity Caves | Learned 12 Factory zone layouts 4903 | -6/Proximity Caves | Discovered new exit (range 9) 5098 | -6/Proximity Caves | Entered Factory 5098 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5099 | -6/Factory | Identified exit to Factory 5100 | -6/Factory | Identified exit to Lower Caves 5213 | -6/Factory | Lost 9 parts (1p4n3u1w) 5285 | -6/Factory | Lost 4 parts (1p1u2w) 5533 | -6/Factory | System corruption reached 10% 5542 | -6/Factory | Build established: Derelict-Mutant 5577 | -6/Factory | Lost 4 parts (1p1n1u1w) 5726 | -6/Factory | Core integrity fell below 50% 5767 | -6/Factory | Lost 4 parts (1p1n2u) 6243 | -6/Factory | Fabricated Adv. Force Field (x2) 6495 | -6/Factory | Build established: Scavenger-Mutant 6782 | -6/Factory | Entered Lower Caves 6808 | -6/Lower Caves | Lost 6 parts (1p1n2u2w) 6978 | -6/Lower Caves | Learned Factory emergency access door positions 6988 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7032 | -6/Lower Caves | Entered Data Miner 7032 | -6/Data Miner | Discovered new exit (range 6) 7095 | -6/Data Miner | Met Data Miner 7150 | -6/Data Miner | Data Conduit disabled 7205 | -6/Data Miner | Core integrity fell below 20% 7213 | -6/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- serve as allies. While useful for obtaining emergency reinforcements, with an estimated chance of unassisted success of 20% this hack is only available to exceptional hackers. >>Intel "Recycling Access" MAIN.C eventually caught on to the high level of Derelict traffic moving through Recycling and, as expected, put stronger protective measures in place. This is actually quite beneficial, as it creates a false sense of security despite the fact that I've already installed a traceless back door that allows any Derelicts who know the access code to come and go freely: \\IAMDERELICT. However, safe travel still requires the means to avoid or neutralize the handful of Sentries posted to the area, and the wits to spot intentionally damaged robots sometimes lying in wait among the junk for a chance to ambush looters. 07194_ Lgt. Angular Momentum Engine destroyed. 07194_ Adv. Force Field destroyed. 07200_ Mak. ECM Suite destroyed. 07200_ Mic. Fission Core destroyed. 07201_ System corrupted: Heat flow error (+107). 07206_ Carbon-fiber Leg destroyed. 07207_ Imp. Heavy Machine Gun destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????### | | ??????????###########??????????????### | | ?????????"""""""""""######?#??????## | | ????????""""" """"""""# ######## < # | | ???????"""""" | | ??????"""" | | ???????""" | | ??????""" | | ???????""" | | ???????""" """""""""""""""" | | ???????"""" """"############## | | ???????"""" ggg"""""###????????????? | | ????????""""" @ "#####??????????????? | | ????????####"## "#??????????????????? | | ???????????#??## "#??????????????????? | | ??????????????## "#??????????????????? | | ??????????????# #??????????????????? | | ?????????????## "#??????????????????? | | ?????????????# "#??????????????????? | | ?????????????##" "#??????????????????? | | ??????????????## "##?????????????????? | | ??????????????## ""#?????????????????? | | ???????????#?## "#?????????????????? | | ??????????##"#"X "#?????????????????? | | ??????????""""" "####??????????????? | | ??????????""""" X"""""??????????????? | | ??????????##"#"X "##"#??????????????? | | ???????????#?## X""""#??????????????? | | ??????????????## "##"#??????????????? | | ???????????????#######?????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 650 Resistance: TH 10 Power Shielding 33 Phase Shifting 5 Evasion (%) 65 Melee Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Mak. Armor Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Coil Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Wave Gun | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Imp. Component Analysis Suite | -6/Data Miner | Free Adv. Reaction Control System | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive B-60 Warrior | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Adv. Force Field | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpShockChainsword Manual? 0 Play Time 00:52:36 Cumulative 51.3 hours Start 2023.10.22 @ 01:42:35 End 2023.10.22 @ 02:35:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af1bd398-8d42-458c-9392-de1a17222880