Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.01.29 @ 17:01:01

Player: Luigi Panache

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (35)      175
Value Destroyed (1059)     1059
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (33)                 33
              TOTAL SCORE: 4267

 Bonus
-------
High Alert Combat Kills    33

 Cogmind 
---------
Core Integrity             0/700
Matter                     129/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Ion Engine
           Aluminum Leg
  Advanced Beam Rifle
           Katana

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
         Light Treads
         Light Treads
               Aluminum Leg
>              --- UTILITY ----------
               Humpback
               System Shield
>              --- WEAPON -----------
               Electrolaser
      Advanced Beam Rifle
>              --- INVENTORY --------
               Ion Engine
         Light Nuclear Core
               Aluminum Leg
         Large Matter Pod
        Medium Laser
         Small Laser
               Particle Gun
         Heavy Assault Rifle
         Heavy Assault Rifle
  High-powered Shotgun
               Grenade Launcher
               Katana
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Humpback
  Storage                  Humpback
  Processor                Seismic Analyzer
  Hackware                 System Shield
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             28   | .   2   1   3   5   16  .   1   
  Power                    4    | .   .   .   .   2   2   .   .   
    Engine                 1    | .   .   .   .   1   .   .   .   
    Core                   3    | .   .   .   .   1   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | .   2   .   2   .   4   .   .   
    Treads                 4    | .   2   .   .   .   2   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   
    Wheel                  3    | .   .   .   2   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  3    | .   .   1   1   .   1   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   
    Storage                1    | .   .   .   1   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   13   | .   .   .   .   3   9   .   1   
    Energy Gun             7    | .   .   .   .   2   5   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   
Parts Lost                 10   | .   .   .   .   .   2   .   8   
  Power                    1    | .   .   .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   2   .   3   
  Utility                  2    | .   .   .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   .   .   2   
  Highest Loss Streak      8    | .   .   .   .   .   2   .   8   
Average Slot Usage (%)     81   | .   85  98  94  85  67  61  32  
  Engine                   8    | .   14  14  14  10  .   .   .   
  Core                     3    | .   .   .   .   3   8   7   3   
  Treads                   16   | .   6   28  19  .   13  15  8   
  Leg                      2    | .   22  .   .   .   3   .   .   
  Wheel                    7    | .   .   .   8   28  9   7   4   
  Storage                  11   | .   14  14  14  14  9   7   5   
  Processor                5    | .   .   12  8   .   .   .   .   
  Hackware                 2    | .   .   .   .   .   4   7   4   
  Energy Gun               20   | .   28  28  28  20  11  15  6   
  Launcher                 1    | .   .   .   .   7   3   .   .   
Naked Turns                17   | .   .   .   .   .   .   .   17  
Heaviest Build             253  | 11  11  11  246 251 253 252 252 
  Greatest Support         40   | 20  40  40  40  26  40  16  16  
  Greatest Overweight (x)  79   | .   .   .   9   9   15  15  79  
  Average Overweight (x)   4    | .   .   .   2   9   12  15  27  
Largest Inventory Capacity 34   | .   7   7   34  34  34  34  34  
  Average Capacity         21   | .   7   7   16  34  34  34  26  
  Most Carried             14   | .   6   7   8   10  14  12  12  
  Average Carried          8    | .   6   6   7   8   11  12  10  
  Final Capacity           34   | 7   7   7   34  34  34  34  4   
  Final Carried            12   | 6   6   7   8   10  12  12  4   

 Class Distribution 
--------------------
 55% | Hauler-Mutant
 44% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac Low 
Matter Collected           469  | 198 22  10  30  90  119 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1117 | .   .   92  .   274 672 .   79  
  Parts                    58   | .   .   4   .   10  41  .   3   
Haulers Intercepted        2    | .   .   .   .   .   2   .   .   
Recyclers Shooed           2    | .   .   1   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      3    | .   .   .   .   .   .   .   3   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Combat Hostiles Destroyed  22   | .   .   2   .   5   13  .   2   
  Guns                     6    | .   .   1   .   1   2   .   2   
  AOE                      16   | .   .   1   .   4   11  .   .   
Classes Destroyed          9    | .   .   2   .   1   5   .   1   
  Worker                   3    | .   .   1   .   .   2   .   .   
  Builder                  4    | .   .   .   .   .   4   .   .   
  Hauler                   2    | .   .   .   .   .   2   .   .   
  Recycler                 2    | .   .   .   .   1   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   
  Swarmer                  1    | .   .   .   .   .   .   .   1   
  Grunt                    20   | .   .   2   .   5   12  .   1   
  Duelist                  1    | .   .   .   .   .   1   .   .   
Best Kill Streak           9    | .   .   2   .   3   9   .   2   
  Combat Bots Only         4    | .   .   2   .   3   4   .   2   
Max Kills in Single Turn   3    | .   .   1   .   3   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   3   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  
Damage Taken               1991 | .    .    .    .    279  363  .    1349 
  Core                     831  | .    .    .    .    10   110  .    711  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         92   | 100  .    .    .    96   80   .    .    
Volleys Fired              58   | .    .    2    .    13   33   2    8    
  Largest                  2    | .    .    2    .    2    2    2    2    
  Hottest                  128  | .    .    80   .    80   128  124  124  
Shots Fired                97   | .    .    4    .    25   50   4    14   
  Gun                      79   | .    .    4    .    24   34   4    13   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 18   | .    .    .    .    1    16   .    1    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    .    4    .    .    
  Thermal                  61   | .    .    2    .    12   30   4    13   
  Explosive                18   | .    .    .    .    1    16   .    1    
  Electromagnetic          14   | .    .    2    .    12   .    .    .    
  Robot Hit Streak         8    | .    .    1    .    5    8    1    5    
  Robot Miss Streak        6    | .    .    2    .    3    2    2    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           53   | .    .    1    .    15   28   1    8    
  Core Hits                79   | .    .    2    .    12   58   .    7    
  Critical Hits            .    | .    .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2332 | .    .    82   .    353  1662 .    235  
  Guns                     708  | .    .    28   .    155  396  .    129  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1520 | .    .    40   .    131  1264 .    85   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  104  | .    .    14   .    67   2    .    21   
  Kinetic                  42   | .    .    .    .    .    42   .    .    
  Thermal                  631  | .    .    40   .    108  354  .    129  
  Explosive                1448 | .    .    .    .    99   1264 .    85   
  Electromagnetic          107  | .    .    28   .    79   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    .    .    .    10   
  Average Corruption       8    | .    .    .    .    .    .    .    8    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      98   | .    .    .    .    38   50   .    10   
  Shots                    4    | .    .    .    .    1    3    .    .    
  Rammed                   6    | .    .    2    .    1    1    .    2    
Targets Rammed             7    | .    .    3    .    1    1    .    2    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    
Highest Temperature        303  | .    .    36   .    240  243  84   303  
  Average Temperature      102  | .    .    20   .    106  91   42   154  
  Received Heat Transfer   768  | .    .    .    .    129  189  .    450  
  Effects                  3    | .    .    .    .    .    1    .    2    
    Energy Bleed           2    | .    .    .    .    .    1    .    1    
    Interference           1    | .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    1    .    1    
  Heat Transferred         1361 | .    .    100  .    225  777  .    259  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Peak Influence             436  | .   15  55  .   155 436 151 .   
  Initial                  127  | .   .   5   .   .   60  127 .   
  Average                  126  | .   .   17  .   102 241 136 .   
Maximum Alert Level        2    | .   .   .   .   .   2   .   .   
  Low Security (%)         68   | .   100 100 .   100 24  100 .   
  Level 1                  26   | .   .   .   .   .   63  .   .   
  Level 2                  5    | .   .   .   .   .   12  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   2   2   .   
  Investigation            1    | .   .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   2   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low 
Distress Signals           4    | .   .   .   .   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              42   | .   1   3   .   5   26  1   6   
  Peak Tracking Total      8    | .   1   3   .   3   8   .   4   
  Tactical Retreats        1    | .   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low 
Machines Disabled          2    | .   .   .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low 
Machines Accessed          2    | .   .   .   1   .   .   1   .   
  Terminals                1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                6    | .   .   .   1   .   .   5   .   
  Successful               3    | .   .   .   1   .   .   2   .   
  Failed                   3    | .   .   .   .   .   .   3   .   
    Catastrophic           2    | .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   .   1   .   .   2   .   
  Record                   1    | .   .   .   1   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  
Turns Passed               2141 | .    141  535  444  151  677  124  69   
Spaces Moved               964  | 1    111  327  252  58   162  48   5    
  Core                     1    | .    .    .    .    .    .    .    1    
  Treads                   550  | .    15   327  177  .    31   .    .    
  Legs                     97   | 1    96   .    .    .    .    .    .    
  Wheels                   316  | .    .    .    75   58   131  48   4    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  160  160  180  180  250  250  
  Average Speed            199  | 120  125  160  173  180  339  250  1000 
  Slowest Speed            4000 | 120  160  160  760  180  760  250  4000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 2    27   53   53   15   18   2    3    
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    1    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          62   | .    .    1    .    9    43   .    9    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    .    .    1    
  AOE                      61   | .    .    1    .    9    43   .    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low 
Total                      1089 | .   112 333 260 78  232 49  25  
  Wait                     13   | .   .   .   .   .   4   .   9   
  Move                     957  | .   110 326 251 57  161 47  5   
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  11   | .   .   1   4   .   6   .   .   
  Fast Attach              10   | .   .   1   1   2   6   .   .   
  Attach                   4    | .   .   .   .   .   4   .   .   
  Detach                   5    | .   .   .   1   .   4   .   .   
  Swap                     14   | .   2   .   2   3   6   .   1   
  Drop                     10   | .   .   .   1   2   7   .   .   
  Fire                     58   | .   .   2   .   13  33  2   8   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   1   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    4    | .   .   3   .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Discovered new exit (range 0)
    1 | -11/Scrapyard  | Entered Materials
   88 | -10/Materials  | Discovered new exit (range 14)
  142 | -10/Materials  | Entered Mines
  317 | -10/Mines      | Build established: Mutant
  398 | -10/Mines      | Discovered new exit (range 7)
  407 | -10/Mines      | Escorted by a lone wolf Derelict
  433 | -10/Mines      | Learned location of Storage (-8)
  549 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  549 | -10/Mines      | Discovered new exit (range 5)
  601 | -10/Mines      | Discovered new exit (range 7)
  677 | -10/Mines      | Entered Exiles
  677 | -10/Exiles     | Accompanied by 1 ally
  698 | -10/Exiles     | Discovered new exit (range 15)
  717 | -10/Exiles     | Met 8R-AWN
  809 | -10/Exiles     | Met EX-HEX
  893 | -10/Exiles     | Met EX-DEC
 1048 | -10/Exiles     | Learned location of Zion (-7)
 1098 | -10/Exiles     | Discovered new exit (range 14)
 1121 | -10/Exiles     | Entered Mines
 1260 | -9/Mines       | Build established: Hauler-Mutant
 1267 | -9/Mines       | Discovered new exit (range 5)
 1272 | -9/Mines       | Entered Materials
 1272 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 1899 | -8/Materials   | Discovered new exit (range 15)
 1949 | -8/Materials   | Entered Factory
 1949 | -7/Factory     | Evolved 2 slots: Utility x2
 2060 | -7/Factory     | Discovered new exit (range 5)
 2073 | -7/Factory     | Entered Lower Caves
 2083 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2126 | -7/Lower Caves | System corruption reached 10%
 2130 | -7/Lower Caves | Core integrity fell below 50%
 2139 | -7/Lower Caves | Core integrity fell below 20%
 2142 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02101_ Autogun fries itself beyond repair.
02106_ Overheating: System interference.
02106_ Grenade Launcher temporarily disabled.
02106_ Aluminum Leg fries itself beyond repair.
02107_ Nuclear Core destroyed.
02109_ Grenade Launcher destroyed.
02112_ Lgt. Treads destroyed.
02115_ System Shield destroyed.
02115_ System corrupted by crushing effect (+5).
02116_ Slammed into B-48 Gladiator.
02116_ Lgt. Treads destroyed.
02118_ Slammed into B-48 Gladiator.
02119_ Com. Wheel destroyed.
02120_ Knocked back.
02125_ Humpback destroyed.
02125_ System corrupted by crushing effect (+5).
02128_ Knocked back.
02131_ The unstable cave ceiling collapses. <x2>
02132_ Knocked back.
02138_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       60
Evasion (%)                55
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Proton Cannon | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChainAutogunLance
  Manual?         0
Play Time         00:11:24
  Cumulative      255.5 hours
  Start           2021.01.29 @ 16:48:02
  End             2021.01.29 @ 17:01:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           116
  Adventurer      68
  Explorer        69
Win Type          -
  Total           17
  Types           14/0/2/1/0/0/0/0/0
Lore%             74
Gallery%          83
Achievement%      65
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/TerminusBold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6de22475-30e7-4a4b-8287-04601957a9fe