Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.17 @ 15:05:59 Player: Momo Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (176) 880 Value Destroyed (6566) 6566 Prototype IDs (57) 1140 Alien Tech Used (3) 600 Bonus (2517) 2517 TOTAL SCORE: 21003 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 890 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 428 Scanned by Researcher 500 Friendly Fire -1567 Cogmind --------- Core Integrity 0/1300 Matter 241/600 Energy 188/842 System Corruption 18% Temperature Critical (778) Movement Walking (85) Location -3/Testing Parts ------- > --- POWER (2) -------- Multi-Antimatter Reactor > --- PROPULSION (4) --- Myomer-Siege Exoskeleton > --- UTILITY (12) ----- Experimental Energy Well Improved Matter Compressor Advanced Launcher Guidance Computer Experimental Cloaking Device System Mapper Advanced Component Analysis Suite > --- WEAPON (3) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Huge Storage Unit Superbattery (1500) Experimental Armor Integrity Analyzer Improved Remote Force Field Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Armored Scrap Engine Experimental Cloaking Device System Mapper Wardrone Bay > --- WEAPON ----------- Thermal Phase Construct/C > --- INVENTORY -------- Experimental Energy Well Superbattery Improved Matter Compressor Experimental Armor Integrity Analyzer Transdimensional Reconstructor [Rating: 185] Favorites ----------- Power Multi-Antimatter Reactor Engine Backup Power III Power Core Nuclear Core Reactor Multi-Antimatter Reactor Propulsion Myomer-Siege Exoskeleton Treads Light Treads Leg Myomer-Siege Exoskeleton Hover Unit Combat Airjet Flight Unit Flight Unit Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Hardened Light Armor Plating Weapon Laser Phase Construct/C Energy Gun Precision Beam Rifle Energy Cannon Laser Phase Construct/C Ballistic Gun Autogun Ballistic Cannon Antimatter Cannon Launcher Improved Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Makeshift Sword Piercing Weapon Vortex Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . . . 1 2 . . . . 1 . . . . 1 . . . . 2 . . . . 2 . Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 194 | 3 2 4 3 4 4 6 11 12 9 1 . 6 22 3 2 3 . 5 1 4 13 3 25 3 4 6 5 25 5 Power 10 | . . . . . . 1 1 . 1 . . . . . . . . . . . 1 1 . . 2 . 2 1 . Engine 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . . . 1 . 1 . . . . . . . . . . . 1 1 . . 1 . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Propulsion 19 | 2 . . . 2 2 1 2 . . 1 . 1 3 . . . . . . . . . . . . . . 5 . Treads 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 9 | . . . . . 2 . . . . 1 . 1 . . . . . . . . . . . . . . . 5 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . 1 . . 2 . . . . . 3 . . . . . . . . . . . . . . . . Flight 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 121 | . 1 2 1 2 2 2 5 6 5 . . 4 9 2 2 3 . 5 1 4 11 1 22 3 . 6 3 17 2 Device 69 | . . . . 2 . 2 . 2 3 . . 2 8 1 1 2 . 2 1 3 8 . 14 3 . 4 2 9 . Storage 12 | . . 1 . . 2 . . . . . . 1 . . . . . . . . 2 . 1 . . 1 1 2 1 Processor 13 | . 1 1 1 . . . . . 1 . . . 1 . . . . 2 . . . . 3 . . . . 3 . Hackware 9 | . . . . . . . . 3 . . . . . . . . . . . . . . 2 . . . . 3 1 Protection 18 | . . . . . . . 5 1 1 . . 1 . 1 1 1 . 1 . 1 1 1 2 . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 44 | 1 1 2 2 . . 2 3 6 3 . . 1 10 1 . . . . . . 1 1 3 . 2 . . 2 3 Energy Gun 7 | . . . . . . . . 3 2 . . . . . . . . . . . . . . . . . . . 2 Energy Cannon 5 | . . . . . . . 1 . . . . . 2 . . . . . . . . . 1 . . . . . 1 Ballistic Gun 5 | 1 . . 1 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Launcher 16 | . 1 2 1 . . . . 2 1 . . 1 2 1 . . . . . . . 1 1 . 2 . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . 1 1 . . . . 3 . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 2 . . 1 . . . 3 1 . . 1 . . . . 5 . 2 . . 3 . 5 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Parts Lost 64 | . . 2 2 . . 3 4 7 2 . . 5 4 . . . 1 . . . . 2 5 . 1 . 8 10 8 Power 8 | . . . . . . . . . 1 . . . . . . . . . . . . 1 2 . 1 . 2 1 . Propulsion 11 | . . . 1 . . 1 . 2 . . . 1 . . . . . . . . . . . . . . 1 5 . Utility 28 | . . 1 . . . 1 4 3 . . . 2 4 . . . . . . . . 1 2 . . . 3 1 6 Weapon 17 | . . 1 1 . . 1 . 2 1 . . 2 . . . . 1 . . . . . 1 . . . 2 3 2 Highest Loss Streak 5 | . . 2 2 . . 2 3 3 2 . . 4 2 . . . 1 . . . . 1 3 . 1 . 4 5 5 To Critical Strikes 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 2 Average Slot Usage (%) 68 | . 52 47 48 63 69 76 90 77 64 64 69 66 68 71 73 73 71 65 70 70 71 66 65 63 67 72 67 54 73 Core 2 | . . . . . . . 8 4 1 . . . 5 6 6 6 6 5 5 5 3 3 . . 3 . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 1 4 4 . . 5 8 3 4 Treads 1 | . 28 28 19 4 . . . . . . . . . . . . . . . . . . . . . . . . 2 Leg 4 | . . . . . 15 22 18 15 9 8 15 7 2 . . 1 6 5 1 . 1 5 5 5 5 3 . 7 4 Hover 2 | . . . . 10 11 3 10 8 . . . . 12 . . . . . . . . . . . . . 5 1 . Flight 1 | . . . . 6 3 3 6 . . . . 2 . 6 6 4 . . 3 5 3 . . . . . . . . Device 17 | . . . . 10 3 2 2 10 16 15 15 14 19 23 20 20 20 16 16 17 22 29 24 18 21 20 19 15 23 Storage 6 | . . . . . 14 16 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 6 5 5 5 7 9 Processor 7 | . 8 13 19 20 11 11 9 . 5 7 7 7 8 6 6 6 6 11 11 11 5 . 8 10 10 10 10 2 4 Hackware 3 | . . . . . . . . 7 2 . . . . . . . . . . . . . 4 10 10 10 10 8 12 Protection 2 | . . . . . . . 9 7 3 7 7 5 . . 6 6 6 5 5 5 5 4 3 . . . . . . Energy Gun 2 | . . . . . . . . 11 6 7 . . 1 5 . . . 2 6 5 4 . 1 5 5 5 . . . Energy Cannon 3 | . . . . . . . 8 . . . 7 7 2 6 6 6 8 4 4 5 5 5 4 . . . . . 3 Ballistic Gun 1 | . 2 . 6 11 11 12 6 . . . . . . . 3 5 3 . . . . . . . . . . . . Launcher 3 | . 12 5 2 . . . . . 5 7 . 2 2 5 6 6 6 5 5 5 4 3 . . . 5 3 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 3 1 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 155 | 1 3 4 7 7 27 27 51 49 32 45 48 54 59 64 64 58 60 63 61 61 135 138 155 93 120 122 144 99 60 Greatest Support 134 | 20 3 3 3 9 60 60 60 60 60 49 49 49 72 42 42 42 42 42 83 83 134 134 134 134 134 134 99 90 54 Greatest Overweight (x) 16 | . . 1 2 2 1 . . . . 9 . 2 2 1 1 1 1 1 1 . 1 1 1 . . 1 1 16 1 Average Overweight (x) . | . . . . . . . . . . . . 1 . 1 1 1 1 1 . . . . . . . . 1 . . Largest Inventory Capacity 25 | 5 5 25 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 5 Average Capacity 16 | 5 5 5 5 5 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 23 25 25 25 25 25 25 7 5 Most Carried 25 | 1 5 5 5 5 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 23 25 25 25 22 5 Average Carried 15 | . 3 4 4 4 5 7 13 14 14 13 14 14 13 14 14 14 15 14 14 14 22 24 24 22 23 24 24 6 4 Final Capacity 25 | 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 5 5 Final Carried 25 | 1 5 5 4 5 6 15 15 15 14 14 15 14 14 14 14 15 15 15 14 15 25 25 23 23 25 25 22 5 4 Class Distribution -------------------- 34% | Construct 31% | Mutant 19% | Hacker-Mutant 10% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Mutant | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Upper Caves Hacker-Assassin | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Matter Collected 5105 | 228 26 495 . 117 . 126 175 135 186 67 . 165 308 44 99 52 140 164 22 42 501 63 198 335 138 . 213 843 223 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7020 | . 128 72 82 41 . 34 421 610 381 24 . 338 1163 357 445 . 504 792 . 61 258 453 262 91 42 . 163 75 223 Parts 330 | . 9 5 2 4 . 5 26 30 16 5 . 17 47 23 22 . 18 28 . 4 7 8 18 4 2 . 8 9 13 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . . . . . 6 4 . 13 . 19 16 1 20 . . . . 9 . . 4 . 4 . . Prevented 6 | . . . . . . . . . 1 . . . . . 4 . 1 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Combat Hostiles Destroyed 143 | . 4 3 3 3 . 2 13 8 13 3 . 13 14 8 8 . 9 5 . . 4 8 6 . 5 . 5 3 3 Melee 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 1 2 Guns 22 | . . . . 3 . 2 4 3 2 . . . 1 4 1 . 1 . . . 1 . . . . . . . . Cannons 40 | . . . . . . . 8 . . . . 6 2 3 5 . 3 4 . . 2 2 4 . . . . . 1 AOE 62 | . 4 3 3 . . . . 4 10 3 . 7 3 1 2 . 5 1 . . . 4 2 . 5 . 3 2 . Classes Destroyed 20 | . 3 1 1 1 . . 1 4 2 . . 1 1 1 . . . . . . 1 . 1 1 . . 1 . . Worker 9 | . 1 . . . . . 1 . . . . . 2 . . . . 3 . . . . 1 . . . . 1 . Builder 9 | . . . 1 . . . 1 . . . . . 6 . . . . . . . . . 1 . . . . . . Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Recycler 5 | . . . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Operator 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Watcher 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Swarmer 52 | . . . . 3 . 2 7 3 6 3 . 8 . 6 4 . 3 . . . . . 2 . 5 . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Grunt 49 | . 4 2 3 . . . 4 3 . . . 3 11 . 2 . 2 3 . . 3 6 . . . . . . 3 Brawler 2 | . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Duelist 5 | . . . . . . . . . . . . 1 1 . 1 . . . . . . 2 . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Sentry 9 | . . . . . . . 2 1 1 . . 1 . 1 . . 1 1 . . . . 1 . . . . . . Hunter 7 | . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . 4 . . Programmer 10 | . . . . . . . . . 1 . . . 2 . 1 . 2 . . . . . 1 . . . . 3 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Samaritan 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Savage 6 | . . . . . . . . . 3 . . . . 1 1 . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 2 4 3 . 2 10 8 7 3 . 4 12 3 4 . 3 4 . . 3 3 4 . 5 . 2 2 2 Combat Bots Only 8 | . 2 2 3 3 . 2 8 4 7 3 . 4 7 3 4 . 3 2 . . 3 3 4 . 5 . 2 2 2 Max Kills in Single Turn 3 | . 1 2 2 1 . 1 2 3 2 2 . 2 2 1 2 . 2 3 . 1 1 2 2 1 3 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 2 . . . . 3 2 2 . 2 1 1 2 . 2 1 . . . 1 2 . 3 . 1 1 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Damage Taken 17371 | . 128 112 348 144 . 390 636 725 668 129 . 965 904 190 270 . 636 480 55 105 229 428 1864 . 39 . 2609 2629 2688 Core 3175 | . 25 19 132 46 . 106 88 79 71 7 . 187 268 27 12 . 65 66 13 . . 72 389 . . . 177 383 943 Absorbed by Shields 1181 | . . . . 35 . 20 102 . . . . . . . . . . . . . . 161 54 . . . 809 . . Regen/Repaired (Parts) 633 | . . . . . . . . . . . . . . . . 589 . . . . 44 . . . . . . . . Core Remaining (%) 66 | 100 . 82 . . . 29 84 . . . . 50 . . . . 56 . . . . 84 . . . . 50 . . Volleys Fired 472 | . 19 5 5 9 4 12 23 23 20 10 . 22 22 11 19 3 24 34 5 2 56 23 63 3 5 . 15 11 24 Largest 3 | . 1 1 1 1 1 1 2 2 2 1 . 2 2 2 3 1 3 2 1 2 3 1 2 1 1 . 2 1 2 Hottest 260 | . 30 33 33 23 23 23 88 122 91 61 . 126 124 124 167 31 134 136 81 136 179 260 260 81 49 . 130 76 183 Shots Fired 626 | . 19 5 5 9 4 12 43 38 25 11 . 27 28 20 40 3 51 47 5 3 73 23 65 3 5 . 17 10 35 Gun 171 | . . . 1 9 4 12 20 32 13 8 . . 4 9 5 3 10 18 . 1 15 . 2 3 . . 1 1 . Cannon 320 | . . . . . . . 23 . . . . 20 9 9 31 . 35 26 5 2 56 9 60 . . . . . 35 Launcher 135 | . 19 5 4 . . . . 6 12 3 . 7 15 2 4 . 6 3 . . 2 14 3 . 5 . 16 9 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 78 | . . . 1 9 4 12 20 . . . . . 4 9 15 . . 2 . . . . 2 . . . . . . Thermal 367 | . . . . . . . . 32 13 8 . 20 9 9 18 3 45 26 5 2 56 23 63 . . . . . 35 Explosive 80 | . 19 5 4 . . . . . 12 3 . 7 . . . . . . . . . . . . 5 . 16 9 . Electromagnetic 97 | . . . . . . . 23 6 . . . . 15 2 7 . 6 19 . 1 17 . . . . . . 1 . Entropic 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . Robot Hit Streak 23 | . 6 3 3 7 . 3 10 18 23 6 . 15 15 14 15 . 16 9 . 4 5 7 10 . 2 . 3 4 2 Robot Miss Streak 7 | . 1 1 2 3 . 3 4 3 1 3 . 4 2 1 3 . 3 2 . . 7 2 5 . 1 . 2 3 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 375 | . 8 4 3 6 . 6 38 31 23 6 . 20 30 14 24 . 35 33 . 2 22 14 14 2 2 . 12 7 19 Core Hits 294 | . 13 6 7 3 . 4 19 20 25 5 . 31 28 12 12 . 16 15 . 2 19 17 10 2 6 . 10 7 5 Critical Kills 2 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . . . . . . 3 5 1 . . 1 1 . . . 1 2 . . 2 . . . . . 1 . 2 Burn 10 | . . . . . . . . 5 1 . . 1 . . . . 1 2 . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Smash 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Melee Attacks 76 | . . . . . . . 8 2 5 . . . 26 . . . . . . . . . 2 2 2 . 6 3 20 Impact 32 | . . . . . . . 8 2 5 . . . 17 . . . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Piercing 30 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . 3 20 Entropic 12 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 . 6 . . Sneak Attacks 7 | . . . . . . . . . . . . . 2 . . . . . . . . . 1 2 . . . . 2 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Damage Inflicted 20541 | . 502 202 376 104 . 51 972 1194 1314 248 . 1072 2323 559 944 . 1468 1487 . 60 1563 1510 846 300 573 . 1471 716 686 Guns 2495 | . . . . 99 . 51 370 510 225 87 . . 52 218 105 . 223 162 . 24 257 . 77 . . . . 35 . Cannons 5417 | . . . . . . . 407 . . . . 333 224 186 531 . 997 1115 . 36 651 169 514 . . . . . 254 Explosions 10537 | . 502 202 369 . . . . 684 894 161 . 739 1670 155 308 . 248 210 . . 655 1341 70 . 573 . 1145 611 . Melee 2049 | . . . . . . . 195 . 195 . . . 377 . . . . . . . . . 185 300 . . 326 39 432 Ramming 43 | . . . 7 5 . . . . . . . . . . . . . . . . . . . . . . . 31 . Kinetic 1206 | . . . . 99 . 51 370 . . . . . 52 218 324 . . 15 . . . . 77 . . . . . . Thermal 7598 | . . . 70 . . . . 510 225 87 . 333 412 245 329 . 1220 1115 . 36 668 1510 584 . . . . . 254 Explosive 5515 | . 502 202 299 . . . . 389 894 161 . 739 . . . . . . . . . . . . 573 . 1145 611 . Electromagnetic 4130 | . . . . . . . 407 295 . . . . 1482 96 291 . 248 357 . 24 895 . . . . . . 35 . Impact 606 | . . . . . . . 195 . 195 . . . 216 . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 632 | . . . . . . . . . . . . . 161 . . . . . . . . . . . . . . 39 432 Entropic 811 | . . . . . . . . . . . . . . . . . . . . . . . 185 300 . . 326 . . Highest Corruption 18 | . . 9 . . . . . . 2 2 2 2 6 . . . 4 3 3 3 5 5 6 6 6 6 1 18 18 Average Corruption 5 | . . 9 . . . . . . 1 2 2 2 4 . . . 3 2 3 2 5 5 4 6 6 3 1 13 18 Corruption Purged 14 | . . . . . . . . . . . . . 6 . . . . . . 3 . . . . . 5 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 178 | . . 6 . . . . . . 2 9 . 18 5 . . . 4 1 6 4 1 7 1 17 25 12 13 33 14 Message Errors 31 | . . 1 . . . . . . . 2 . 3 1 . . . . . 1 . . . . 6 2 1 4 8 2 Matter Fused 51 | . . 3 . . . . . . 2 2 . 5 . . . . 1 1 4 . . . 1 5 5 4 2 10 6 Heat Flow Errors 32 | . . 1 . . . . . . . 2 . 2 2 . . . 1 . . 2 1 4 . 1 5 2 1 6 2 Energy Discharges 29 | . . . . . . . . . . . . 3 . . . . . . . 2 . 2 . 2 7 4 3 3 3 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 Data Loss (minor) 18 | . . 1 . . . . . . . 2 . 3 1 . . . 2 . 1 . . . . 2 2 . 1 3 . Data Loss (major) 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 . Misfires 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . Alerts 6 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 . 1 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 957 | . 13 . 62 . . . 51 3 30 . . 5 96 6 20 . 99 69 . . 70 32 160 . . . 51 38 152 Projectiles 209 | . . . . . . . . . . . . . . 6 6 . 99 69 . . 14 . 15 . . . . . . Explosions 290 | . 13 . 62 . . . . 3 5 . . 5 11 . 14 . . . . . 56 32 . . . . 51 38 . Melee 458 | . . . . . . . 51 . 25 . . . 85 . . . . . . . . . 145 . . . . . 152 Knockbacks 4 | . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1034 | . 42 38 173 . . . . 119 94 19 . 233 78 . 27 . 1 . . . 27 . . . 27 . 156 . . Shots 42 | . 3 1 5 . . . . 7 5 1 . 5 6 . 1 . 1 . . . 1 . . . 1 . 5 . . Rammed 4 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . 1 . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 821 | . 5 104 3 . . . 425 457 30 190 . 240 216 164 418 . 117 242 138 224 281 200 211 71 237 82 218 271 821 Average Temperature 117 | . 5 54 3 . . . 178 190 11 46 . 101 83 66 113 . 9 53 69 93 132 126 65 38 103 44 54 124 266 Received Heat Transfer 2286 | . 51 21 87 24 . . 246 261 78 . . 96 204 12 108 . 72 45 . 12 18 134 325 . . . 242 111 139 Effects 34 | . . . . . . . 7 1 . . . 3 . . . . . . . . 1 6 . . . . . . 16 Shutdowns 6 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . 3 Energy Bleed 6 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . 3 Interference 14 | . . . . . . . 4 . . . . 3 . . . . . . . . . 5 . . . . . . 2 Matter Decay 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Damage (core) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Combat Hostiles 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Parts Fried 22 | . . . . . . . 1 1 2 . . . 15 . 2 . . . . . 1 . . . . . . . . Impact Corruptions 9 | . . . . . . . 4 . 1 . . . 4 . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . . . . . . Combat Hostiles 4 | . . . . . . . . 1 . . . . . . . . . . . . 1 2 . . . . . . . Parts Melted 19 | . . . . . . . . 4 2 . . 1 . . . . 3 2 . . 3 3 . . . . . . 1 Heat Transferred 8933 | . . . 50 . . . . 1480 518 185 . 625 224 50 50 . 740 962 . 50 700 2360 680 . . . . . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . 1 . . . . 1 1 1 . . . . . 1 . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Peak Influence 552 | . 386 255 340 262 . 60 470 366 . . . . 487 . . . . 192 . . . . 552 . . . . 442 187 Initial 160 | . . 150 99 132 . . 23 131 . . . . 44 . . . . . . . . . 160 . . . . . 8 Average 217 | . 199 194 179 217 . 24 313 249 . . . . 206 . . . . 86 . . . . 370 . . . . 218 110 Maximum Alert Level 2 | . 1 1 1 1 . . 2 1 . . . . 2 . . . . . . . . . 2 . . . . 2 . Low Security (%) 48 | 100 44 65 60 31 . 100 21 30 . . . . 58 . . . . 100 . . . . 9 . . . . 30 100 Level 1 35 | . 55 34 39 68 . . 38 69 . . . . 17 . . . . . . . . . 50 . . . . 60 . Level 2 15 | . . . . . . . 39 . . . . . 23 . . . . . . . . . 40 . . . . 8 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 . 1 1 . . 4 1 . . . . 6 . . . . 3 . . . 1 9 . . . . 5 4 Investigation 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . Extermination 5 | . . . . . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 . Reinforcement 20 | . 2 . 1 . . . 1 1 . . . . 3 . . . . 1 . . . . 5 . . . . 3 3 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 . Garrison 6 | . . . . . . . 3 . . . . . 1 . . . . 1 . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . Construction Impeded 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Distress Signals 11 | . 1 . . . . . 2 2 . . . . 1 . . . . . . . 1 . 4 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 334 | . 10 6 14 7 . 8 21 21 12 7 . 14 28 8 7 . 9 6 5 1 39 19 43 . 4 . 12 24 9 Peak Tracking Total 11 | . 4 2 9 5 9 5 8 9 5 4 . 4 8 3 3 . 3 3 7 1 11 8 11 . 4 . 6 7 5 Tactical Retreats 33 | . . 2 . 2 . 2 1 . . . . . 7 . 1 . . 1 . 1 2 4 9 . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Traps Triggered 5 | . . . . . . . . . . . . . 3 . . . . . . . . . 1 . . . . 1 . Indirectly 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . 2 . . . . . . . 1 . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . 1 . . . . . . . . . . . 4 . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time Bombs Activated 5 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 2 . . Exploded 5 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . 2 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Machines Disabled 23 | . 3 . 2 . 1 . 2 2 1 . . . 1 . . . . . 1 . 2 1 1 . 1 . . 1 4 Max in Single Turn 2 | . 1 . 2 . 1 . 1 2 1 . . . 1 . . . . . 1 . 1 1 1 . 1 . . 1 1 Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Machines Accessed 54 | . 3 . 1 1 . . 4 5 1 . 4 . 6 1 1 . . 2 . 1 1 . 11 . 2 5 . 5 . Terminals 24 | . 3 . 1 . . . 3 5 . . . . 4 . . . . 1 . . . . 3 . 1 . . 3 . Fabricators 6 | . . . . . . . . . . . . . 1 . . . . . . . . . 4 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . Total Hacks 160 | . 11 . 2 1 . . 14 13 1 . 29 . 14 1 1 . . 4 . 1 1 . 35 . 2 18 . 12 . Successful 102 | . 5 . 2 1 . . 6 7 1 . 29 . 5 1 1 . . 1 . 1 1 . 15 . 2 18 . 6 . Failed 58 | . 6 . . . . . 8 6 . . . . 9 . . . . 3 . . . . 20 . . . . 6 . Catastrophic 8 | . 2 . . . . . 1 1 . . . . 2 . . . . . . . . . 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 42 | . 10 . . . 1 . 8 3 . . . . 5 . . 1 . 2 . . 1 . 6 . . . . 5 . Terminals 71 | . 11 . 2 . . . 13 13 . . . . 9 . . . . 2 . . . . 11 . 1 . . 9 . Fabricators 11 | . . . . . . . . . . . . . 2 . . . . . . . . . 8 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . . . 1 . . . . . . . . . . . . . . . 8 . . . . . . Garrison Access 15 | . . . . . . . . . . . . . 3 . . . . 2 . . . . 8 . . . . 2 . Terminal Hacks 77 | . 2 . 2 1 . . 3 6 1 . 29 . 1 1 1 . . . . 1 1 . 5 . 2 18 . 3 . Record 19 | . . . . . . . . . . . 11 . . . . . . . . . . . . . 2 6 . . . Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . . . . . . . . 4 . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 9 | . 1 . . . . . 1 . . . 3 . . . . . . . . . . . . . . 4 . . . Open Door 6 | . . . . 1 . . . . 1 . . . . 1 1 . . . . 1 1 . . . . . . . . Branch Access Points 4 | . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . Emergency Access Points 3 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . Locate Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Build 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 1 . . . . . . . . . . . . . . . 5 . . . . . . Insert Component 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Unauthorized Hacks 14 | . 3 . . . . . 2 1 . . . . 2 . . . . 1 . . . . 3 . . . . 2 . Terminals 12 | . 3 . . . . . 2 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . . . . . 2 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 3 . 1 . . . 3 5 . . . . 5 . . . . 2 . . . . 8 . 1 . . 5 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . . . . . . . . . 10 . . . . 15 . . . . . . . . . 4 . . . Parts Built 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 395 | . . . . . . . . . . . . . 128 . . . . . . . . . 139 . . . . 128 . Total Part Build Rating 25 | . . . . . . . . . . . . . 8 . . . . . . . . . 9 . . . . 8 . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Total Allies 4 | . 1 . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . Largest Group 2 | . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Highest-Rated Group 90 | . 10 . . . . . . . . . . . . . . . . 90 . . . . . . . . . . . Highest-Rated Ally 49 | . 10 . . . . . . . . . . . . . . . . 49 . . . . . . . . . . . Total Orders 22 | . . . . . . . . . . . . . . . . . . . . . 9 . 7 . . . . 6 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . EXPLORE 13 | . . . . . . . . . . . . . . . . . . . . . 7 . 6 . . . . . . RETURN 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 6 . Ally Attacks 57 | . . . . . . . . . . . . 1 . . . . . 9 . . . . . . . . . 47 . Total Damage 5282 | . . . . . . . . . . . . 45 . . . . . 217 . . . . . . . . . 5020 . Kills 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 8 | . . 1 . . . . . . 1 2 . 1 . . 1 1 1 . . . . . . . . . . . . Drone Launches 90 | . . . . . . . . . . . . . . . . . . . . . 60 . 23 . . . . 7 . Drone Recoveries 18 | . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . 6 . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Traps 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Turns Passed 16615 | 28 176 381 51 188 225 392 463 404 385 498 86 1133 1195 469 408 1765 438 368 398 337 919 231 922 513 750 618 1441 1059 374 Spaces Moved 14144 | 38 243 628 70 241 268 364 370 327 332 488 80 500 1061 417 314 1153 337 233 407 399 831 381 1425 490 645 193 1059 659 191 Core 998 | 35 243 628 70 17 . . . . . 1 . . . . . . . . . . . . . . . . . 4 . Treads 189 | 3 . . . . . . . . . . . . . . . . . . 31 . . . . . . . . . 155 Legs 7917 | . . . . . 154 364 370 327 332 487 80 477 314 . . 464 337 233 119 . 186 381 1425 490 645 150 . 546 36 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2167 | . . . . 224 114 . . . . . . . 611 . . . . . . . 7 . . . . 43 1059 109 . Flight 2873 | . . . . . . . . . . . . 23 136 417 314 689 . . 257 399 638 . . . . . . . . Fastest Speed 43 | 50 50 50 50 50 60 90 90 90 90 90 105 105 63 103 103 83 107 107 67 67 43 43 43 77 77 77 100 100 119 Average Speed 90 | 58 50 51 52 63 77 90 90 90 90 95 105 212 93 103 103 103 107 107 81 67 75 43 48 77 77 98 118 136 119 Slowest Speed 850 | 160 50 100 150 150 120 90 90 90 90 500 105 281 232 103 103 107 107 107 107 67 107 83 117 77 77 124 124 850 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 3 54 99 18 54 60 81 32 13 44 68 70 70 23 59 45 85 65 7 46 55 95 62 47 50 67 60 87 23 12 Regions Visited 29 Branch Regions 21 Pre-discovered Areas 5 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . 3 . . . Known Exits Taken 10 | . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 1 1 . Unknown Exits Taken 19 | 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 1 . . . . . . . Scrap Searched 21 | . . 1 . 2 . . . . . 3 . . . 1 1 3 1 . 1 1 . 3 . 1 1 . 2 . . Spaces Dug 151 | . 25 . . . . . . 2 . . . . 13 . . . . . 4 1 7 4 41 4 1 . 33 2 14 Terrain Destroyed 949 | . 84 28 38 . . . . 19 71 30 . 48 22 12 20 . 5 3 4 1 21 40 58 6 82 . 230 112 15 Melee 27 | . . . . . . . . 2 . . . . 13 . . . . . . . . . 1 . 1 . 2 2 6 Projectile 113 | . . . . . . . . . . . . . 3 5 11 . 5 3 4 1 13 5 47 6 . . 1 . 9 AOE 809 | . 84 28 38 . . . . 17 71 30 . 48 6 7 9 . . . . . 8 35 10 . 81 . 227 110 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Total 17200 | 41 278 684 78 266 282 416 443 395 382 508 83 542 1193 436 360 1721 365 304 466 464 1061 426 1591 620 890 621 1223 801 260 Wait 1971 | . 8 43 . 3 . 25 16 17 12 1 1 3 33 1 25 553 5 10 54 58 104 8 26 119 231 412 119 70 14 Move 14113 | 37 242 627 70 240 267 363 369 326 331 487 79 499 1060 416 313 1152 336 232 406 398 827 380 1424 489 644 192 1058 658 191 Hop 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Pick Up 137 | 1 5 1 . 2 4 9 9 7 2 6 . 4 9 2 . 3 . 2 . . 20 4 20 2 3 3 8 11 . Fast Attach 102 | 3 1 1 2 3 2 5 5 4 1 1 . 4 10 1 . 3 . 1 . 2 7 1 14 . 2 5 2 18 4 Attach 61 | . 1 3 1 1 2 . 6 5 4 . . . 11 1 . . . 1 . . 3 2 5 . 2 1 2 9 1 Detach 26 | . 1 3 . 1 . . . . 2 . 2 . 7 1 . 1 . . . 1 2 2 1 . 1 . . 1 . Swap 36 | . . . . . . 1 . 4 4 . . 2 1 1 2 . . 3 1 2 3 . 6 3 . 1 1 . 1 Drop 172 | . 1 1 . 2 3 1 7 7 1 3 1 7 16 2 1 6 . 3 . 1 32 5 29 2 . 7 10 19 5 Fire 472 | . 19 5 5 9 4 12 23 23 20 10 . 22 22 11 19 3 24 34 5 2 56 23 63 3 5 . 15 11 24 Melee 74 | . . . . . . . 8 2 5 . . . 24 . . . . . . . . . 2 2 2 . 6 3 20 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Crush 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 18 | . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . Trap 8 | . . . . 2 . . . . . . . 1 . . . . . . . . 1 1 1 . . . 2 . . Miscellaneous 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 29 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 10) 115 | -10/Materials | Discovered new exit (range 15) 201 | -10/Materials | Discovered new exit (range 10) 205 | -10/Materials | Entered Mines 214 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 233 | -10/Mines | Assembled infested the area 312 | -10/Mines | Build established: Mutant 395 | -10/Mines | Discovered new exit (range 9) 451 | -10/Mines | Discovered new exit (range 7) 509 | -10/Mines | Learned Materials emergency access door positions 586 | -10/Mines | Entered Materials 586 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 604 | -9/Materials | Identified exit to Mines 604 | -9/Materials | Identified exit to Storage 637 | -9/Materials | Entered Mines 644 | -9/Mines | Met a Derelict shopkeep closing up shop 748 | -9/Mines | Met a Derelict bent on vengeance 760 | -9/Mines | Found a hidden stash of uninstalled traps 781 | -9/Mines | Discovered new exit (range 7) 791 | -9/Mines | Met a Derelict testing a Signal Generator 796 | -9/Mines | Found Signal Generator 806 | -9/Mines | Discovered new exit (range 7) 823 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 823 | -9/Mines | Discovered new exit (range 5) 825 | -9/Mines | Entered Exiles 841 | -9/Exiles | Met 8R-AWN 850 | -9/Exiles | Met EX-HEX 868 | -9/Exiles | Met EX-BIN 875 | -9/Exiles | Aligned with FarCom system 875 | -9/Exiles | Given EX-Vault access code 890 | -9/Exiles | Opened EX-Vault 892 | -9/Exiles | Found Prototype Storage 892 | -9/Exiles | Identified Superbattery 896 | -9/Exiles | Found Prototype Leg 897 | -9/Exiles | Identified Potential Leg 899 | -9/Exiles | Found Potential Leg 902 | -9/Exiles | Found Prototype Processor 929 | -9/Exiles | Warned to stay clear of 0b10 Research branches 955 | -9/Exiles | Met EX-DEC 1021 | -9/Exiles | Attacked by the Exiles 1038 | -9/Exiles | Discovered new exit (range 14) 1050 | -9/Exiles | Stole three prototypes: Superbattery, Potential Leg, Modified TNC 1050 | -9/Exiles | Entered Mines 1105 | -8/Mines | P1-3CE came to Exiles' defense 1191 | -8/Mines | Core integrity fell below 50% 1414 | -8/Mines | Discovered new exit (range 7) 1436 | -8/Mines | Discovered new exit (range 6) 1442 | -8/Mines | Entered Materials 1442 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1545 | -8/Materials | Garrison activated, responded to threat 1598 | -8/Materials | Destroyed 8 combat bots 1606 | -8/Materials | Lost 3 parts (3u) 1628 | -8/Materials | Discovered new exit (range 16) 1720 | -8/Materials | Identified Modified TNC 1905 | -8/Materials | Entered Factory 1905 | -7/Factory | Evolved 2 slots: Utility x2 1905 | -7/Factory | Found Scrap Engine 1922 | -7/Factory | Identified exit to Lower Caves 2136 | -7/Factory | Lost 3 parts (2u1w) 2209 | -7/Factory | Discovered new exit (range 11) 2309 | -7/Factory | Entered Lower Caves 2338 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2416 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2466 | -7/Lower Caves | Destroyed 7 combat bots 2633 | -7/Lower Caves | Discovered new exit (range 15) 2653 | -7/Lower Caves | Encountered a Warlord checkpoint 2694 | -7/Lower Caves | Entered another Lower Caves area 2717 | -7/Lower Caves | Encountered a Warlord checkpoint 2992 | -7/Lower Caves | Learned Factory stockpile data 3009 | -7/Lower Caves | Learned Factory trap positions 3009 | -7/Lower Caves | Spotted N8-PPJ(f) 3010 | -7/Lower Caves | Encountered a Master Thief 3010 | -7/Lower Caves | Spotted UC-GRE(f) 3011 | -7/Lower Caves | Encountered a Master Thief 3011 | -7/Lower Caves | Spotted 78-YQ0(f) 3011 | -7/Lower Caves | Spotted T8-UH6(f) 3012 | -7/Lower Caves | Encountered a Master Thief 3012 | -7/Lower Caves | Encountered a Master Thief 3014 | -7/Lower Caves | Adv. Heat Sink stolen by Master Thief 3016 | -7/Lower Caves | Signal Generator stolen by Master Thief 3016 | -7/Lower Caves | Mak. Terrain Scan Processor stolen by Master Thief 3017 | -7/Lower Caves | Matter Filter stolen by Master Thief 3059 | -7/Lower Caves | Discovered new exit (range 8) 3192 | -7/Lower Caves | Entered Data Miner 3195 | -7/Data Miner | Discovered new exit (range 6) 3215 | -7/Data Miner | Met Data Miner 3233 | -7/Data Miner | Learned location of Section 7 (-2) 3233 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3252 | -7/Data Miner | Received God Mode back door access code from Data Miner 3278 | -7/Data Miner | Entered Proximity Caves 3285 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3667 | -6/Proximity Caves | Escorted by Enhanced Grunt 3731 | -6/Proximity Caves | Found Prototype Device 3731 | -6/Proximity Caves | Identified Exp. Thermal Shield 4277 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 4322 | -6/Proximity Caves | Discovered new exit (range 5) 4411 | -6/Proximity Caves | Entered Factory 4411 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4412 | -6/Factory | Identified exit to Extension 4413 | -6/Factory | Loaded intel: 105 trap records 4640 | -6/Factory | Discovered new exit (range 7) 4647 | -6/Factory | Identified exit to Lower Caves 4880 | -6/Factory | Fabricated Nova Cannon? 5081 | -6/Factory | Discovered exit to Lower Caves (range 4) 5103 | -6/Factory | Garrison activated, responded to threat 5104 | -6/Factory | Crushed by falling debris 5182 | -6/Factory | Destroyed 7 combat bots 5369 | -6/Factory | Discovered new exit (range 5) 5606 | -6/Factory | Entered Lower Caves 5639 | -6/Lower Caves | Build established: Construct 5697 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5922 | -6/Lower Caves | Encountered a Warlord checkpoint 5943 | -6/Lower Caves | Discovered new exit (range 5) 6075 | -6/Lower Caves | Entered another Lower Caves area 6102 | -6/Lower Caves | Learned location of Zion (-6) 6418 | -6/Lower Caves | Discovered new exit (range 6) 6483 | -6/Lower Caves | Entered Zion 6529 | -6/Zion | Visited the Megawrench Repair Shop 6531 | -6/Zion | Megawrench repaired 9 parts 7081 | -6/Zion | Discovered new exit (range 15) 7242 | -6/Zion | Found Prototype Device 7242 | -6/Zion | Identified Bomb Factory No. 2 7283 | -6/Zion | Received a visual enhancement algorithm 7342 | -6/Zion | Learned Factory scanalyzer intel 7460 | -6/Zion | Learned Factory security intel 7805 | -6/Zion | Found CR-A16's Pointy Stick 8248 | -6/Zion | Entered Proximity Caves 8324 | -5/Proximity Caves | Learned Factory emergency access door positions 8455 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8679 | -5/Proximity Caves | Discovered new exit (range 8) 8686 | -5/Proximity Caves | Entered Factory 8686 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8689 | -5/Factory | Loaded intel: 4 scanalyzer locations 8943 | -5/Factory | Discovered new exit (range 19) 8988 | -5/Factory | Identified exit to Upper Caves 9033 | -5/Factory | Garrison activated, responded to threat 9054 | -5/Factory | Entered Upper Caves 9449 | -5/Upper Caves | Discovered new exit (range 6) 9452 | -5/Upper Caves | Entered another Upper Caves area 9457 | -5/Upper Caves | Spotted B-75 Beast 9469 | -5/Upper Caves | Discovered new exit (range 17) 9774 | -5/Upper Caves | Discovered new exit (range 9) 9789 | -5/Upper Caves | Entered Warlord 10058 | -5/Warlord | Found Signal Generator 10114 | -5/Warlord | Found Prototype Device 10114 | -5/Warlord | Identified Minesniffer Drone Bay 10126 | -5/Warlord | Found Minesniffer Drone Bay 10179 | -5/Warlord | Found Prototype Device 10228 | -5/Warlord | Visited the Vortex Lab 10240 | -5/Warlord | Found Prototype Piercing Weapon 10245 | -5/Warlord | Warlord's base attacked by MAIN.C 10298 | -5/Warlord | Met Warlord 10313 | -5/Warlord | Opened Warlord's prototype stash 10331 | -5/Warlord | Found Prototype Device 10331 | -5/Warlord | Identified Thermal Barrier 10344 | -5/Warlord | Found Prototype Device 10344 | -5/Warlord | Identified Exp. Cloaking Device 10350 | -5/Warlord | Found Prototype Processor 10356 | -5/Warlord | Found Prototype Hackware 10559 | -5/Warlord | Warlord forces counterattacked 10643 | -5/Warlord | Spotted Executioner 10663 | -5/Warlord | Identified Vortex Lance 10703 | -5/Warlord | Discovered new exit (range 14) 10708 | -5/Warlord | Entered Proximity Caves 10735 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 10798 | -4/Proximity Caves | Spotted B-86 Titan 10919 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10934 | -4/Proximity Caves | Discovered new exit (range 11) 10939 | -4/Proximity Caves | Entered Factory 10939 | -4/Factory | Evolved 2 slots: Utility x2 10942 | -4/Factory | Discovered new exit (range 6) 11092 | -4/Factory | Identified exit to Research 11163 | -4/Factory | Identified System Mapper 11163 | -4/Factory | Identified Wardrone Bay 11163 | -4/Factory | Identified Exp. Armor Integrity Analyzer 11189 | -4/Factory | First assault squad dispatched 11211 | -4/Factory | Incoming assault squad redirected 11221 | -4/Factory | Found Prototype Device 11221 | -4/Factory | Identified Adv. EM Disruption Field 11247 | -4/Factory | Discovered exit to Research (range 21) 11249 | -4/Factory | Spotted B-86 Titan 11250 | -4/Factory | Build established: Mutant 11315 | -4/Factory | Spotted B-86 Titan 11493 | -4/Factory | Incoming investigation squad redirected 11532 | -4/Factory | Identified exit to Upper Caves 11688 | -4/Factory | Fabricated Centrium Leg? 11689 | -4/Factory | Search patrols dispatched 11861 | -4/Factory | Entered Upper Caves 11883 | -4/Upper Caves | Lost 3 parts (2p1w) 12129 | -4/Upper Caves | Build established: Hacker-Assassin 12307 | -4/Upper Caves | Discovered new exit (range 10) 12374 | -4/Upper Caves | Identified exit to Upper Caves 12374 | -4/Upper Caves | Entered another Upper Caves area 12386 | -4/Upper Caves | Discovered exit to Research (range 7) 12658 | -4/Upper Caves | Found Alien Artifact 13085 | -4/Upper Caves | Discovered new exit (range 16) 13115 | -4/Upper Caves | Identified exit to Zhirov 13124 | -4/Upper Caves | Entered Zhirov 13124 | -4/Zhirov | Discovered new exit (range 3) 13138 | -4/Zhirov | Met Zhirov 13155 | -4/Zhirov | Learned location of Quarantine (-2) 13155 | -4/Zhirov | Learned location of Testing (-3) 13155 | -4/Zhirov | Learned location of Command (-1) 13161 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13177 | -4/Zhirov | Found Alien Artifact 13177 | -4/Zhirov | Identified Integrated Reactor 13177 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13491 | -4/Zhirov | Found Alien Artifact 13741 | -4/Zhirov | Identified exit to Proximity Caves 13742 | -4/Zhirov | Entered Proximity Caves 13944 | -3/Proximity Caves | Spotted B-86 Titan 14047 | -3/Proximity Caves | Build established: Hacker-Mutant 14871 | -3/Proximity Caves | Destroyed B-86 Titan 14887 | -3/Proximity Caves | Lost 4 parts (1p1u2w) 15084 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15174 | -3/Proximity Caves | Discovered exit to Research (range 11) 15183 | -3/Proximity Caves | Entered Research 15183 | -3/Research | Evolved 2 slots: Utility x2 15207 | -3/Research | Lost 3 parts (1p1n1u) 15266 | -3/Research | Identified exit to Armory 15266 | -3/Research | Identified exit to Testing 15311 | -3/Research | Spotted B-86 Titan 15359 | -3/Research | Incoming assault squad redirected 15363 | -3/Research | Lost 4 parts (1p3n) 15367 | -3/Research | Allies destroyed B-86 Titan 15553 | -3/Research | Identified Transdimensional Reconstructor 15553 | -3/Research | Warped through subspace 15630 | -3/Research | Found Prototype Hackware 15630 | -3/Research | Identified Exp. Hacking Suite 15711 | -3/Research | Fabricated Antigrav Array? 15732 | -3/Research | System corruption reached 10% 15761 | -3/Research | Found Prototype Launcher 15761 | -3/Research | Identified Adv. Micro-nuke Launcher 15837 | -3/Research | Found Enh. Force Lance 15841 | -3/Research | Lost 5 parts (2n3w) 16242 | -3/Research | Entered Testing 16283 | -3/Testing | Found System Mapper 16461 | -3/Testing | Found Prototype Energy Gun 16461 | -3/Testing | Identified Hyp. EM Gauss Rifle 16486 | -3/Testing | Found Prototype Energy Gun 16486 | -3/Testing | Identified Tachyon Dispersion Ray 16587 | -3/Testing | Scanned by Researcher 16594 | -3/Testing | Garrison activated, responded to threat 16602 | -3/Testing | Core integrity fell below 50% 16608 | -3/Testing | Lost 3 parts (3u) 16612 | -3/Testing | Core integrity fell below 20% 16615 | -3/Testing | Identified Dimensional Node Initializer 16615 | -3/Testing | Initialized slip node 16616 | -3/Testing | Core destroyed Last Messages --------------- 16612_ Penetrated by Slug. 16612_ Broken Adv. Transmission Jammer destroyed. 16612_ Held in stasis. 16612_ C-55 Analyst is analyzing... 16613_ Power failure, Multi-Antimatter Reactor shutdown. 16614_ Penetrated by Slug. 16614_ Critical hit (Destroy). 16614_ Thermal Phase Construct/C destroyed. 16614_ Slug penetrates Wall. 16614_ Critical hit (Destroy). 16614_ Laser Phase Construct/C destroyed. 16614_ Penetrated by Slug. 16615_ Overheating: Core damaged (-130). 16615_ Penetrated by Slug. 16615_ Slug penetrates Wall. 16615_ Penetrated by Slug. 16615_ Identified Dimensional Node Initializer. 16615_ Initializer activates and latches into the ground. 16616_ Slug penetrates Dimensional Slip Node. 16616_ Dimensional Slip Node implodes. Map ----- +----------------------------------------------------+ | ???????????????+?????????????????????????????????? | | ???????????????# ????????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# ?????? ???????????????????????? | | ???????????????# ????? ??????????????????????? | | ???????????????# ######/########??????????????? | | ???????????????# +??????????????? | | ???????????????# % #??????????????? | | ???????????????# +??????????????? | | ???????????????# #??????????????? | | ????????????????## ### ##### #??????????????? | | ???????????????????????# #???# #??????????????? | | ???????????????????????# #???# #??????????????? | | ???????????????????????# #???# #??????????????? | | ?????????????????????###+##### #??????????????? | | ?????????????????????# # !#??????????????? | | ?????????????????????# """ # !%#??????????????? | | ?????????????????????# " " # R #??????????????? | | ?????????????????????# " # ##?????????????? | | ????????????######???# # ##?????????????? | | ????????????#"" "#???# " #h ######?????????? | | ????????????#" ""#?# "" ; # """#?????????? | | ????????????#"" " #?# "" c h# # " "##???????? | | ????????????#" " ### "" h/ " " " #???????? | | ????????????#"" ""#### h# # #???????? | | ????????????## ##"## @ # # "##???????? | | ????????????####+#"########### # "#?????????? | | ????????????# ##"#######?????? | | ????????????# # #?????? | | ????????????# # !#?????? | | ????????????# # #?????? | | ????????????####+######+######### # #?????? | | ?????????????? ??# #?# # #?????? | | ????????????#" #?# T """ ### #####+####?????? | | ????????????#""" #?# """ ##* #?# #??????? | | ????????????#" "#?# """ ### ###/ #??????? | | ????????????##""""#### #?# [ ! #??????? | | ??????????????# #"# " #?# ### #??????? | | ??????????????###""" " ### #?# #??????? | | ????????????????### ## +=[=#?#######??????? | | ??????????????????#### #####??????????????? | | ?????????????????????##########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 49 Energy Capacity 2400 Matter Stores 314 Matter Capacity 600 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 135 Jamming Range 16 Cloak Strength 4 Corruption Block 20 Armor Coverage 600 Resistance: TH 50 Evasion (%) 71 Targeting Accuracy 8 Launcher Accuracy 40 Recoil Reduction 4 Matter Filtering 30 Particle Charging 27 Offensive Hacking 56 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free Adv. Sensor Array | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Mak. Cloaking Device | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Phase Gun | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Remote Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -6/Zion | Archive B-48 Gladiator | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive Fabricated ------------ Nova Cannon | x1 | -6/Factory | Preloaded Centrium Leg | x1 | -4/Factory | Preloaded Antigrav Array | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed StormAssembledSlayer Manual? 0 Play Time 04:34:50 Cumulative 363.6 hours Start 2022.09.17 @ 10:24:29 End 2022.09.17 @ 15:05:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 170 Adventurer 0 Explorer 4 Win Type - Total 19 Types 5/1/2/4/1/2/3/0/1 Lore% 83 Gallery% 87 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 660dbfbd-0837-4728-88cf-fbd21b56e99f