Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.25 @ 13:30:03

Player: Sardaukar

Result: Destroyed by P-70 Sage with High-powered Shock Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (148)     740
Value Destroyed (4724)     4724
Prototype IDs (18)         360
Alien Tech Used (2)        400
Bonus (383)                383
              TOTAL SCORE: 11807

 Bonus
-------
High Alert Combat Kills    83
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     94/300
Energy                     89/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -4/Factory

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (8) ------
    Quantum Capacitor
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    VTOL Module

 Peak State 
------------
>            --- POWER ------------
             Fusion Reactor
>            --- PROPULSION -------
    Improved Heavy Siege Treads
    Improved Heavy Siege Treads
    Improved Heavy Siege Treads
>            --- UTILITY ----------
    Improved Cryofiber Web
      Medium Storage Unit
             Energy Well
             Structural Scanner
    Enhanced Optical Array
             Particle Accelerator
             Focal Shield
>            --- WEAPON -----------
             Gauss Rifle
    Enhanced Coil Gun
  Long-range Missile Launcher
>            --- INVENTORY --------
       Light Angular Momentum Engine
    Improved Thermal Shield
    Advanced Hacking Suite
        Mini Drone Bay
             Battle Cannon
             Battle Cannon
             Battle Cannon
             Battle Cannon
             Shock Bomb Launcher
[Rating: 104]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Heavy Siege Treads
  Treads                   Improved Heavy Siege Treads
  Leg                      Titanium Leg
  Wheel                    Armored Wheel
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Improved Cryofiber Web
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Advanced Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Battle Cannon
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Impact Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   .   1   .   .   .   .   .   
  Utility                  6    | .   .   .   2   1   1   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   
Parts Attached             138  | 5   4   18  19  10  38  13  8   3   2   6   12  
  Power                    17   | 1   .   4   1   .   4   1   1   2   1   .   2   
    Engine                 8    | 1   .   4   .   .   2   .   .   .   .   .   1   
    Core                   5    | .   .   .   1   .   .   1   1   2   .   .   .   
    Reactor                4    | .   .   .   .   .   2   .   .   .   1   .   1   
  Propulsion               37   | 2   .   10  5   5   7   6   1   .   .   .   1   
    Treads                 16   | 2   .   6   4   .   .   3   1   .   .   .   .   
    Leg                    15   | .   .   .   .   5   7   3   .   .   .   .   .   
    Wheel                  5    | .   .   4   1   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  49   | .   4   1   9   3   18  3   5   1   1   1   3   
    Device                 17   | .   1   1   1   .   8   .   1   1   1   1   2   
    Storage                7    | .   2   .   1   .   2   1   1   .   .   .   .   
    Processor              7    | .   1   .   1   .   4   1   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             17   | .   .   .   6   3   4   1   3   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 2   .   3   4   2   9   3   1   .   .   5   6   
    Energy Gun             8    | .   .   .   .   .   4   .   .   .   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | 2   .   3   4   .   .   3   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   1   .   .   2   2   
    Launcher               4    | .   .   .   .   .   1   .   .   .   .   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   2   3   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   2   1   .   .   4   .   .   
Parts Lost                 36   | .   .   1   5   1   7   1   3   1   .   10  7   
  Power                    3    | .   .   1   .   .   1   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   2   .   .   .   1   .   .   3   .   
  Utility                  18   | .   .   .   3   1   6   1   1   1   .   3   2   
  Weapon                   9    | .   .   .   .   .   .   .   1   .   .   4   4   
  Highest Loss Streak      7    | .   .   1   2   1   2   1   3   1   .   7   4   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     84   | .   87  92  96  94  97  87  81  81  80  66  10  
  Engine                   2    | .   14  9   6   .   1   .   .   .   .   .   1   
  Core                     2    | .   .   .   1   7   .   1   4   5   3   .   .   
  Reactor                  1    | .   .   .   .   .   4   3   .   .   1   3   .   
  Treads                   10   | .   28  22  1   5   .   11  17  17  17  11  .   
  Leg                      10   | .   .   .   .   26  32  11  .   .   .   .   .   
  Wheel                    5    | .   .   15  33  1   .   .   .   .   .   .   .   
  Device                   9    | .   1   11  10  .   8   14  7   12  15  17  1   
  Storage                  6    | .   7   .   1   .   6   11  11  11  11  9   .   
  Processor                8    | .   7   11  10  7   12  7   10  5   5   4   .   
  Protection               7    | .   .   .   11  29  8   5   9   9   5   2   .   
  Energy Gun               3    | .   .   .   .   .   8   8   3   .   .   .   2   
  Ballistic Gun            9    | .   28  22  18  6   .   7   11  11  11  6   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   5   5   4   2   
  Slashing Weapon          2    | .   .   .   .   8   9   .   .   .   .   .   .   
Naked Turns                197  | .   .   .   .   .   .   .   .   .   .   54  143 
Heaviest Build             52   | 8   12  14  19  22  51  52  44  44  49  51  23  
  Greatest Support         225  | 40  40  80  60  85  88  225 225 225 225 225 4   
  Greatest Overweight (x)  7    | .   .   3   .   5   .   3   .   .   .   .   7   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   5   5   5   5   10  10  10  10  10  10  5   
  Average Capacity         8    | 5   5   5   5   5   9   10  10  10  10  9   5   
  Most Carried             10   | 1   5   5   5   5   10  10  10  9   10  10  4   
  Average Carried          7    | .   3   4   4   4   8   9   9   8   9   8   .   
  Final Capacity           10   | 5   5   5   5   5   10  10  10  10  10  5   5   
  Final Carried            10   | 1   5   5   5   5   10  10  8   9   10  5   1   

 Class Distribution 
--------------------
 32% | Mutant
 18% | Scavenger-Mutant
 15% | Scavenger-Gunner
 13% | Scavenger-Tank
  7% | Gunner
  6% | Tank
  4% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
       Skirmisher | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Gunner | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
             Tank | -5/Zhirov
           Gunner | -4/Proximity Caves
           Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Matter Collected           3299 | 250  141  643  437  .    571  337  457  218  .    136  109  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5901 | .    241  648  982  81   1935 504  804  431  .    173  102  
  Parts                    330  | .    18   58   59   5    98   24   35   18   .    8    7    
Haulers Intercepted        6    | .    .    1    2    .    2    1    .    .    .    .    .    
Recyclers Shooed           5    | .    3    1    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      60   | .    .    .    .    .    .    .    39   16   .    5    .    
  Prevented                2    | .    .    .    .    .    .    .    1    .    .    1    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Combat Hostiles Destroyed  99   | .   3   13  14  2   23  9   18  8   .   7   2   
  Melee                    11   | .   .   .   .   2   9   .   .   .   .   .   .   
  Guns                     76   | .   3   13  14  .   12  9   16  7   .   .   2   
  Cannons                  3    | .   .   .   .   .   .   .   2   1   .   .   .   
  AOE                      9    | .   .   .   .   .   2   .   .   .   .   7   .   
Classes Destroyed          14   | .   5   4   2   .   2   .   .   .   .   1   .   
  Worker                   15   | .   2   1   3   .   9   .   .   .   .   .   .   
  Builder                  10   | .   .   1   1   .   7   1   .   .   .   .   .   
  Tunneler                 3    | .   1   .   .   .   .   1   .   .   .   .   1   
  Hauler                   6    | .   .   1   2   .   2   1   .   .   .   .   .   
  Recycler                 9    | .   2   1   2   .   4   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   1   3   .   .   .   1   .   .   .   .   .   
  Swarmer                  32   | .   3   7   3   .   2   .   5   6   .   5   1   
  Grunt                    36   | .   .   3   4   2   13  5   8   1   .   .   .   
  Duelist                  3    | .   .   .   2   .   .   .   1   .   .   .   .   
  Sentry                   16   | .   .   3   5   .   5   .   2   1   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   2   .   .   .   2   .   
  Programmer               7    | .   .   .   .   .   2   2   2   .   .   .   1   
  Packrat                  2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | .   3   7   11  2   11  5   10  5   .   5   2   
  Combat Bots Only         10   | .   3   4   5   2   4   5   10  5   .   5   2   
Max Kills in Single Turn   4    | .   2   2   2   1   4   1   2   1   .   3   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   1   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Damage Taken               9754  | .    12   447  783  124  1903 1069 1691 389  .    1601 1735 
  Core                     2447  | .    .    76   109  24   267  319  77   31   .    383  1161 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    340   | .    .    .    .    .    .    79   261  .    .    .    .    
  Redirected to Shielding  108   | .    .    .    10   10   88   .    .    .    .    .    .    
  Regen/Repaired (Parts)   93    | .    .    93   .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77    | 100  100  81   80   96   68   .    .    .    .    15   .    
Volleys Fired              266   | .    25   49   54   .    35   26   32   15   .    17   13   
  Largest                  3     | .    2    2    2    .    3    3    3    3    .    3    2    
  Hottest                  230   | .    40   46   46   .    230  178  133  97   .    106  148  
Shots Fired                590   | .    50   98   108  .    79   73   86   47   .    30   19   
  Gun                      536   | .    50   98   108  .    75   73   81   31   .    8    12   
  Cannon                   38    | .    .    .    .    .    .    .    5    16   .    10   7    
  Launcher                 16    | .    .    .    .    .    4    .    .    .    .    12   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  435   | .    50   98   108  .    .    37   70   47   .    18   7    
  Thermal                  136   | .    .    .    .    .    75   36   16   .    .    .    9    
  Explosive                8     | .    .    .    .    .    .    .    .    .    .    8    .    
  Electromagnetic          11    | .    .    .    .    .    4    .    .    .    .    4    3    
  Robot Hit Streak         39    | .    8    11   20   .    24   39   25   27   .    8    7    
  Robot Miss Streak        9     | .    2    2    3    .    3    9    4    1    .    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    1    .    
  Secondary Targets        14    | .    1    3    3    .    .    1    6    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    1    1    .    .    .    .    
Shots Hit Robots           491   | .    35   59   82   3    120  54   72   30   .    20   16   
  Core Hits                382   | .    15   28   40   2    119  76   60   16   .    19   7    
  Critical Kills           2     | .    .    1    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 7     | .    1    .    .    .    1    .    3    .    .    .    2    
  Critical Strikes         18    | .    1    1    .    .    8    .    4    1    .    1    2    
    Destroy                9     | .    1    1    .    .    .    .    4    1    .    .    2    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Sever                  7     | .    .    .    .    .    7    .    .    .    .    .    .    
Melee Attacks              70    | .    .    .    .    4    66   .    .    .    .    .    .    
  Impact                   4     | .    .    .    .    .    4    .    .    .    .    .    .    
  Slashing                 66    | .    .    .    .    4    62   .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11    | .    .    .    .    .    11   .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        8     | .    .    .    .    .    8    .    .    .    .    .    .    
Damage Inflicted           13885 | .    359  886  1258 130  5362 1367 1954 718  .    1435 416  
  Guns                     8712  | .    359  814  1255 .    1957 1367 1875 603  .    172  310  
  Cannons                  436   | .    .    .    .    .    .    .    79   115  .    165  77   
  Explosions               1964  | .    .    72   .    .    794  .    .    .    .    1098 .    
  Melee                    2741  | .    .    .    .    130  2611 .    .    .    .    .    .    
  Ramming                  32    | .    .    .    3    .    .    .    .    .    .    .    29   
  Kinetic                  5509  | .    359  814  1255 .    .    550  1399 718  .    337  77   
  Thermal                  3569  | .    .    .    .    .    1957 817  555  .    .    .    240  
  Explosive                1606  | .    .    .    .    .    700  .    .    .    .    906  .    
  Electromagnetic          428   | .    .    72   .    .    94   .    .    .    .    192  70   
  Impact                   81    | .    .    .    .    .    81   .    .    .    .    .    .    
  Slashing                 2660  | .    .    .    .    130  2530 .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    .    .    .    7    2    3    3    3    3    7    
  Average Corruption       3     | .    .    .    .    .    5    1    2    3    3    3    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  72    | .    .    .    .    .    34   2    12   12   7    4    1    
    Message Errors         19    | .    .    .    .    .    11   1    1    4    1    1    .    
    Matter Fused           15    | .    .    .    .    .    4    .    3    2    4    1    1    
    Heat Flow Errors       8     | .    .    .    .    .    4    .    2    1    .    1    .    
    Energy Discharges      8     | .    .    .    .    .    2    1    3    .    1    1    .    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    7    .    1    2    .    .    .    
    Data Loss (major)      3     | .    .    .    .    .    2    .    .    1    .    .    .    
    Misfires               5     | .    .    .    .    .    1    .    2    2    .    .    .    
    Alerts                 3     | .    .    .    .    .    2    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            372   | .    .    .    .    .    346  .    .    .    .    26   .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               33    | .    .    .    .    .    7    .    .    .    .    26   .    
  Melee                    339   | .    .    .    .    .    339  .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    .    .    .    1    .    3    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    1    .    2    2    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    1    1    
Self-Inflicted Damage      202   | .    .    36   1    .    78   .    .    .    .    74   13   
  Shots                    7     | .    .    2    .    .    2    .    .    .    .    3    .    
  Rammed                   8     | .    .    .    1    .    .    .    .    .    .    .    7    
Targets Rammed             8     | .    .    .    1    .    .    .    .    .    .    .    7    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        826   | .    .    6    29   .    506  826  508  129  24   44   120  
  Average Temperature      171   | .    .    4    8    .    160  393  208  55   5    17   30   
  Received Heat Transfer   2318  | .    .    117  342  90   719  126  540  153  .    192  39   
  Effects                  32    | .    .    .    .    .    7    21   4    .    .    .    .    
    Shutdowns              2     | .    .    .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           9     | .    .    .    .    .    4    5    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    3    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    1    2    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         5     | .    .    .    .    .    1    4    .    .    .    .    .    
    Damage (major)         6     | .    .    .    .    .    .    6    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          5     | .    .    .    .    .    .    1    4    .    .    .    .    
  Total Turns              100   | .    .    .    .    .    .    20   80   .    .    .    .    
  Longest Duration         41    | .    .    .    .    .    .    20   41   .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    .    .    .    3    .    .    .    .    .    .    
  Heat Transferred         3061  | .    .    .    .    .    1730 590  445  .    .    .    296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Peak Influence             453  | .   124 318 398 240 453 288 .   .   .   .   365 
  Initial                  154  | .   .   44  114 154 101 129 .   .   .   .   .   
  Average                  183  | .   85  127 163 159 262 148 .   .   .   .   149 
Maximum Alert Level        2    | .   .   1   1   1   2   1   .   .   .   .   1   
  Low Security (%)         60   | 100 100 85  62  94  27  81  .   .   .   .   60  
  Level 1                  35   | .   .   14  37  5   60  18  .   .   .   .   39  
  Level 2                  4    | .   .   .   .   .   11  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   1   .   2   4   3   .   .   .   1   1   
  Investigation            2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Extermination            4    | .   .   .   .   1   2   1   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   1   1   2   .   .   .   .   1   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   1   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Distress Signals           7    | .   .   3   3   1   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              171  | .   6   18  21  7   32  11  21  8   .   21  26  
  Peak Tracking Total      11   | .   3   4   8   8   5   6   10  5   .   11  11  
  Tactical Retreats        18   | .   .   1   .   1   7   .   1   .   .   2   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Traps Triggered            4    | .   1   .   1   .   1   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   6   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Machines Disabled          16   | .   .   2   .   .   12  1   1   .   .   .   .   
  Max in Single Turn       4    | .   .   1   .   .   4   1   1   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Machines Accessed          22   | .   3   2   7   .   2   .   1   .   6   .   1   
  Terminals                9    | .   2   1   5   .   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   1   .   .   .   .   .   1   
Total Hacks                55   | .   6   5   18  .   2   .   6   .   15  .   3   
  Successful               48   | .   5   5   14  .   2   .   6   .   15  .   1   
  Failed                   7    | .   1   .   4   .   .   .   .   .   .   .   2   
    Catastrophic           2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   2   .   4   .   .   .   .   .   .   .   .   
  Terminals                26   | .   4   1   15  .   .   .   6   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   1   .   .   .   .   .   3   
Terminal Hacks             36   | .   3   1   11  .   .   .   6   .   15  .   .   
  Record                   9    | .   .   .   .   .   .   .   6   .   3   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Robot Analysis           7    | .   .   .   3   .   .   .   .   .   4   .   .   
  Prototype ID Bank        5    | .   .   .   1   .   .   .   .   .   4   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   1   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   1   .   1   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   2   1   5   .   .   .   1   .   .   .   1   
  Full Trace Events        2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   .   1   .   .   .   .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   .   .   .   .   .   
  Time                     52   | .   .   52  .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp Zhi Pro Fac 
Robot Analysis Total       7    | .   .   .   3   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   1   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Turns Passed               6999 | 58   361  619  755  287  1731 643  830  612  359  402  342  
Spaces Moved               3918 | 36   176  297  556  184  958  237  366  310  192  272  334  
  Core                     430  | 6    .    3    .    2    .    .    .    .    .    108  311  
  Treads                   1614 | 30   176  150  22   44   .    160  366  310  192  164  .    
  Legs                     1173 | .    .    .    .    138  958  77   .    .    .    .    .    
  Wheels                   678  | .    .    144  534  .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   23   | .    .    .    .    .    .    .    .    .    .    .    23   
  Fastest Speed            50   | 50   160  90   90   130  118  116  180  180  180  50   50   
  Average Speed            133  | 141  160  126  92   139  123  162  180  180  180  128  85   
  Slowest Speed            400  | 160  160  200  160  300  130  330  180  180  180  180  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       31   | 4    28   27   39   5    29   7    60   53   63   55   8    
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    1    .    1    .    .    
  Known Exits Taken        5    | .    1    1    1    1    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    .    .    .    .    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    .    .    .    .    .    1    3    .    .    .    
Spaces Dug                 3    | .    .    .    .    1    2    .    .    .    .    .    .    
Terrain Destroyed          197  | .    .    6    .    1    46   12   31   13   .    88   .    
  Melee                    3    | .    .    .    .    1    2    .    .    .    .    .    .    
  Projectile               56   | .    .    .    .    .    .    12   31   13   .    .    .    
  AOE                      138  | .    .    6    .    .    44   .    .    .    .    88   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  Zhi  Pro  Fac  
Total                      5039 | 41   210  446  687  209  1337 439  470  330  206  294  370  
  Wait                     528  | .    .    61   39   .    223  147  55   .    3    .    .    
  Move                     3907 | 35   175  296  555  183  957  236  365  309  191  271  334  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  46   | 1    5    6    7    3    12   3    4    1    4    .    .    
  Fast Attach              71   | 5    1    8    10   8    18   8    2    3    3    .    5    
  Attach                   30   | .    1    1    3    2    5    3    4    .    1    3    7    
  Detach                   3    | .    .    .    .    .    .    .    .    .    .    .    3    
  Swap                     39   | .    2    9    6    .    15   2    2    .    .    3    .    
  Drop                     87   | .    1    16   12   9    22   14   6    2    4    .    1    
  Fire                     266  | .    25   49   54   .    35   26   32   15   .    17   13   
  Melee                    54   | .    .    .    .    4    50   .    .    .    .    .    .    
  Ram                      8    | .    .    .    1    .    .    .    .    .    .    .    7    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory

 History 
---------
 Turn | Location           | Event
   24 | -11/Scrapyard      | Discovered new exit (range 16)
   59 | -11/Scrapyard      | Entered Materials
  205 | -10/Materials      | Discovered new exit (range 16)
  243 | -10/Materials      | Identified exit to Mines
  253 | -10/Materials      | Identified exit to Materials
  317 | -10/Materials      | Build established: Mutant
  420 | -10/Materials      | Entered another Materials area
  420 | -9/Materials       | Evolved 2 slots: Propulsion x2
  688 | -9/Materials       | Repaired Lgt. Treads
  715 | -9/Materials       | Repaired Lgt. Treads
  986 | -9/Materials       | Discovered new exit (range 15)
 1038 | -9/Materials       | Identified exit to Materials
 1039 | -9/Materials       | Entered another Materials area
 1039 | -8/Materials       | Evolved 2 slots: Utility x2
 1387 | -8/Materials       | Build established: Skirmisher
 1770 | -8/Materials       | Discovered new exit (range 15)
 1792 | -8/Materials       | Identified exit to Factory
 1794 | -8/Materials       | Entered Factory
 1794 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1907 | -7/Factory         | Build established: Scavenger-Mutant
 1990 | -7/Factory         | Discovered new exit (range 6)
 1995 | -7/Factory         | Identified exit to Factory
 2081 | -7/Factory         | Entered another Factory area
 2081 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2213 | -6/Factory         | Build established: Mutant
 2491 | -6/Factory         | Spotted B-75 Beast
 3161 | -6/Factory         | Build established: Scavenger-Mutant
 3458 | -6/Factory         | Garrison activated, responded to threat
 3570 | -6/Factory         | Build established: Scavenger-Gunner
 3803 | -6/Factory         | Discovered new exit (range 9)
 3812 | -6/Factory         | Entered another Factory area
 3812 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4419 | -5/Factory         | Discovered new exit (range 19)
 4455 | -5/Factory         | Entered Upper Caves
 4991 | -5/Upper Caves     | Build established: Scavenger-Tank
 5037 | -5/Upper Caves     | Learned Factory security intel
 5110 | -5/Upper Caves     | Lost 3 parts (1n1u1w)
 5120 | -5/Upper Caves     | Destroyed 10 combat bots
 5193 | -5/Upper Caves     | Learned 6 Proximity Caves zone layouts
 5193 | -5/Upper Caves     | Learned Armory trap positions
 5199 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 5215 | -5/Upper Caves     | Discovered new exit (range 9)
 5285 | -5/Upper Caves     | Entered another Upper Caves area
 5702 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5771 | -5/Upper Caves     | Learned Factory emergency access door positions
 5874 | -5/Upper Caves     | Discovered new exit (range 13)
 5897 | -5/Upper Caves     | Entered Zhirov
 5897 | -5/Zhirov          | Discovered new exit (range 3)
 5930 | -5/Zhirov          | Met Zhirov
 5982 | -5/Zhirov          | Learned location of Quarantine (-3)
 6000 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6008 | -5/Zhirov          | Build established: Tank
 6071 | -5/Zhirov          | Found Alien Artifact
 6073 | -5/Zhirov          | Identified Integrated Reactor
 6073 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 6100 | -5/Zhirov          | Found Alien Artifact
 6100 | -5/Zhirov          | Identified Transdimensional Reconstructor
 6100 | -5/Zhirov          | Warped through subspace
 6256 | -5/Zhirov          | Entered Proximity Caves
 6257 | -4/Proximity Caves | Identified exit to Factory
 6482 | -4/Proximity Caves | Lost 3 parts (1n1u1w)
 6532 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost
 6546 | -4/Proximity Caves | Core integrity fell below 50%
 6604 | -4/Proximity Caves | Released all parts (6)
 6613 | -4/Proximity Caves | Core integrity fell below 20%
 6635 | -4/Proximity Caves | Lost 7 parts (2n2u3w)
 6656 | -4/Proximity Caves | Learned 4 Research zone layouts
 6658 | -4/Proximity Caves | Entered Factory
 6658 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 6786 | -4/Factory         | Lost 4 parts (2u2w)
 6816 | -4/Factory         | Spotted B-86 Titan
 6884 | -4/Factory         | Core integrity fell below 50%
 6991 | -4/Factory         | Core integrity fell below 20%
 6999 | -4/Factory         | Found Quantum Capacitor
 7000 | -4/Factory         | Destroyed by P-70 Sage with High-powered Shock Rifle

 Last Messages 
---------------
>>Seal
Access door sealed.
06948_ Penetrated by Slug.
06958_ Acquired 21 matter.
06966_ Acquired 5 matter.
06966_ Slug penetrates Wall.
06967_ Penetrated by Slug.
06978_ Acquired Lgt. Antimatter Reactor.
06990_ Slug penetrates Wall. <x2>
06990_ G-67 Veteran suffers critical hit (Destroy).
06990_ Destroyed Flexi-carbon Leg.
06993_ Slug penetrates Wall.
06993_ Hpw. Shock Rifle destroyed.
06994_ Dispersion Rifle destroyed.
06994_ G-67 Veteran IFF system glitched.
06995_ System corrupted: Matter fused (-6).
06995_ P-70 Sage resets G-67 Veteran, system corruption cleaned.
06996_ Slug penetrates Wall. <x2>
06997_ Lgt. Antimatter Reactor destroyed.
06999_ Acquired Quantum Capacitor.

 Map 
-----
+----------------------------------------------------+
|                        #      #     # """"""    !# |
|                        #      #     # """""      # |
|                        #      #     #            # |
|                        #      #     #            # |
|                        #      #     ############## |
|                        #      #                    |
|                        #      #                    |
|                        #      +                    |
|                        #      #                    |
|                        #      #                    |
|                        #      ## ##+###+########## |
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|                        ######p## #            #??? |
|                        #       # #            #??? |
|                        #       # #            #??? |
|                        #!!!    # #######+######??? |
|                        #!!!    # #?????# #???????? |
|                        #!@     # #?????# #???????? |
|                        #    ! g# #?????# #???????? |
|                        #      g/ #?????# #???????? |
|                        # """  p# #?????# #???????  |
|                        # "T    # #?????# #???????? |
|                        # """   # #?#####/##??????? |
|                        #       # #?#      #??????? |
|                        #### #### ###  """ #??????? |
|                        ???###      /  """ #??????? |
|                        ?????#    ###  """ #??????? |
|                        ?????#    #?#      #??????? |
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|                        ?????#               +????? |
|                        ?????##########   ####????? |
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|                        ???????????????# ########## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          33
Energy Capacity            645
Matter Stores              500
Matter Capacity            500
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
Power Amplification        20
Base Temperature (-)       150
Armor Coverage             600
Resistance: KI             40
Resistance: TH             45
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                55
Melee Accuracy             8
Target Analysis            6
Recoil Reduction           6
Particle Charging          30
Offensive Hacking          24

 Item Schematics 
-----------------
         Arm. Wheel | -8/Materials | Scanalyzed
  Assault Drone Bay | -5/Zhirov    | Free
     Exp. Heat Sink | -5/Zhirov    | Free
 Exp. Optical Array | -5/Zhirov    | Free
   Imp. Arc Thrower | -5/Zhirov    | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixPulseRedirector
  Manual?         0
Play Time         01:53:05
  Cumulative      193.7 hours
  Start           2022.05.14 @ 19:22:57
  End             2022.06.25 @ 13:30:03
Sessions          30
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          45
  Rogue           0
  Adventurer      39
  Explorer        6
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             52
Gallery%          66
Achievement%      48
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/Terminus
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eeaee539-699b-4e3d-b3af-6ca4f028a0c2