Cogmind - Beta 9.5 *** ADVENTURER MODE // 2020.04.09 @ 12:35:39

Player: HALFCOOL

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (16)       3200
Robots Destroyed (233)     1165
Value Destroyed (11250)    11250
Prototype IDs (26)         520
Alien Tech Used (3)        600
Bonus (9621)               9621
              TOTAL SCORE: 30356

 Bonus
-------
High Alert Combat Kills    895
Follower Combat Kills      873
Used Core Reset Matrix     3000
Hacked Protovariant        500
Scanned by Researcher      500
Acquired SGEMP             2000
Met Sigix                  2000
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             0/1450
Matter                     279/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Quarantine

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (7) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (6) -------
        (None)
>   --- INVENTORY (4) ----
    Sigix Containment Pod

 Peak State 
------------
>              --- POWER ------------
        Cooled Antimatter Reactor
         Light Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
      Advanced Heavy Treads
      Improved Heavy Siege Treads
      Improved Heavy Siege Treads
               Biometal Leg
>              --- UTILITY ----------
  Experimental Cooling System
  Experimental Energy Well
  Experimental Matter Compressor
  Experimental Target Analyzer
      Advanced Phase Shifter
               Centrium Light Armor Plating
               Centrium Light Armor Plating
>              --- WEAPON -----------
               Plasma Rifle
               Coil Gun
               Omega Cannon
               Core Stripper
>              --- INVENTORY --------
         Heavy Siege Treads
               Plasma Rifle
               KE Penetrator
[Rating: 212]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Titanium Leg
  Treads                   Advanced Heavy Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Experimental Target Analyzer
  Hackware                 Hacking Suite
  Protection               Centrium Light Armor Plating
Weapon                     Plasma Rifle
  Energy Gun               Plasma Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Stasis Beam
  Impact Weapon            Core Stripper
  Piercing Weapon          Kinetic Spear

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Tes Res Qua 
Slots Evolved              16   | .   .   .   2   2   2   2   .   .   2   .   .   2   2   .   2   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   .   .   1   .   .   1   .   .   2   .   .   .   .   
  Utility                  5    | .   .   .   1   .   1   1   .   .   .   .   .   .   2   .   .   .   
  Weapon                   4    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             245  | 7   4   7   19  10  10  16  2   10  29  5   .   17  23  54  4   28  
  Power                    32   | 1   1   .   1   3   1   2   .   1   3   1   .   .   4   7   1   6   
    Engine                 7    | 1   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   3   
    Core                   12   | .   .   .   1   3   1   1   .   1   3   .   .   .   2   .   .   .   
    Reactor                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   7   1   3   
  Propulsion               46   | 2   .   1   5   .   1   2   1   2   9   .   .   4   4   6   1   8   
    Treads                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   1   1   
    Leg                    32   | 2   .   1   5   .   1   2   1   2   9   .   .   2   .   2   .   5   
    Wheel                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  62   | 2   .   1   2   1   3   7   1   1   4   2   .   6   8   20  .   4   
    Device                 36   | 1   .   .   .   1   2   5   1   1   3   1   .   4   4   10  .   3   
    Storage                15   | 1   .   1   .   .   1   1   .   .   .   1   .   1   2   6   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             9    | .   .   .   2   .   .   1   .   .   1   .   .   1   2   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | 2   3   5   11  6   5   5   .   6   13  2   .   7   7   21  2   10  
    Energy Gun             29   | 1   1   2   4   .   .   1   .   3   3   .   .   1   2   8   1   2   
    Energy Cannon          7    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   1   
    Ballistic Gun          28   | 1   1   1   3   3   1   1   .   1   4   1   .   1   1   3   .   6   
    Ballistic Cannon       19   | .   .   .   1   .   1   3   .   .   3   1   .   4   .   5   1   .   
    Launcher               18   | .   1   2   3   1   3   .   .   2   1   .   .   1   3   1   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  29   | .   .   .   3   .   .   .   .   .   2   .   .   .   1   18  1   4   
Parts Lost                 59   | .   .   1   .   .   2   2   .   2   4   .   .   14  10  8   .   16  
  Power                    6    | .   .   .   .   .   .   .   .   1   .   .   .   1   3   .   .   1   
  Propulsion               18   | .   .   .   .   .   .   .   .   .   2   .   .   6   .   3   .   7   
  Utility                  15   | .   .   .   .   .   1   1   .   .   1   .   .   4   3   3   .   2   
  Weapon                   20   | .   .   1   .   .   1   1   .   1   1   .   .   3   4   2   .   6   
  Highest Loss Streak      9    | .   .   1   .   .   1   1   .   1   1   .   .   7   9   3   .   7   
Average Slot Usage (%)     87   | .   100 100 98  100 98  99  100 99  97  100 100 77  45  79  82  66  
  Engine                   2    | .   14  14  4   .   .   4   6   3   .   1   5   4   .   .   .   .   
  Core                     7    | .   .   .   6   18  15  7   6   8   15  15  11  7   3   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   13  13  10  
  Treads                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   13  15  13  10  
  Leg                      19   | .   28  28  32  27  23  26  26  26  28  29  29  27  .   1   4   4   
  Device                   14   | .   14  14  11  9   15  20  20  20  17  23  23  15  7   11  4   5   
  Storage                  7    | .   14  14  11  9   11  7   6   6   5   5   5   4   6   6   8   6   
  Protection               3    | .   .   .   11  9   2   3   6   6   4   .   .   .   3   3   8   6   
  Energy Gun               5    | .   14  11  11  3   .   .   6   6   2   5   5   5   2   8   8   5   
  Energy Cannon            2    | .   .   .   .   10  14  5   .   .   2   .   .   .   .   1   4   3   
  Ballistic Gun            5    | .   9   13  5   12  9   6   6   4   5   10  11  1   .   2   4   3   
  Ballistic Cannon         4    | .   .   .   2   .   .   10  13  13  5   .   .   5   .   2   4   3   
  Launcher                 2    | .   4   2   3   .   4   1   .   1   3   5   5   2   2   .   .   .   
Naked Turns                102  | .   .   .   .   .   .   .   .   .   .   .   .   76  6   .   .   20  
Heaviest Build             113  | 13  16  20  24  44  48  104 97  99  95  87  84  98  84  99  106 113 
  Greatest Support         250  | 20  20  20  51  51  51  66  74  74  96  82  82  132 250 250 220 220 
  Greatest Overweight (x)  1    | .   .   .   1   .   .   1   1   1   1   1   1   1   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   6   8   8   8   8   12  12  12  12  12  12  12  4   4   4   4   
  Average Capacity         8    | 5   6   7   8   8   8   10  12  12  12  12  12  10  4   4   4   4   
  Most Carried             12   | 6   6   8   8   8   8   12  12  12  12  12  11  12  4   4   4   4   
  Average Carried          7    | 3   5   7   7   7   7   10  11  11  11  11  11  9   3   3   2   3   
  Final Capacity           12   | 6   6   8   8   8   8   12  12  12  12  12  12  12  4   4   4   4   
  Final Carried            12   | 5   6   8   8   8   8   12  12  12  12  11  11  10  3   4   4   2   

 Class Distribution 
--------------------
 39% | Scavenger-Tank
 20% | Mutant
  7% | Tank
  7% | Scavenger-Gunner
  6% | Scavenger-Executioner
  6% | Gunner
  4% | Generator-Tank

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -9/Materials
                  Tank | -8/Materials
                Gunner | -7/Factory
        Scavenger-Tank | -6/Factory
        Scavenger-Tank | -6/Waste
        Scavenger-Tank | -6/Factory
        Generator-Tank | -5/Factory
        Scavenger-Tank | -5/Upper Caves
        Scavenger-Tank | -5/Upper Caves
        Scavenger-Tank | -4/Factory
                Mutant | -3/Research
        Scavenger-Tank | -3/Testing
 Scavenger-Executioner | -2/Research
 Scavenger-Executioner | -2/Quarantine

 Resources                       | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   
-----------                Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  
Matter Collected           6755  | 239  153  108  115  406  328  293  391  126  964  230  82   341  366  1582 50   981  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10438 | 30   281  158  399  547  830  293  .    204  1772 56   137  478  635  3557 50   1011 
  Parts                    499   | 3    19   9    33   28   43   15   .    10   81   1    2    22   18   163  .    52   
Haulers Intercepted        8     | .    .    .    2    1    2    .    .    .    1    .    .    .    .    2    .    .    
Recyclers Shooed           7     | .    1    .    .    .    .    .    .    1    3    .    .    .    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3     | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Tes Res Qua 
Combat Hostiles Destroyed  178  | .   5   7   14  8   13  5   .   4   36  1   4   12  12  46  1   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     80   | .   3   5   6   3   5   1   .   2   9   .   3   4   5   28  .   6   
  Cannons                  58   | .   .   .   .   5   4   4   .   2   14  .   .   7   .   17  1   4   
  AOE                      38   | .   2   2   8   .   4   .   .   .   13  1   1   1   6   .   .   .   
Classes Destroyed          19   | 1   4   1   3   1   2   .   .   1   2   .   .   1   .   3   .   .   
  Worker                   13   | .   2   .   .   .   2   .   .   .   4   .   .   1   1   3   .   .   
  Builder                  10   | .   .   .   1   .   1   1   .   .   3   .   .   .   .   4   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   2   1   2   .   .   .   1   .   .   .   .   2   .   .   
  Recycler                 8    | .   1   .   .   .   2   .   .   1   2   .   .   .   .   1   .   1   
  Operator                 2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Watcher                  5    | .   1   .   .   2   1   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  32   | .   .   3   7   .   .   .   .   2   12  .   1   2   .   5   .   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Grunt                    70   | .   5   4   6   2   8   2   .   .   11  .   1   4   8   19  .   .   
  Brawler                  7    | .   .   .   1   .   .   .   .   1   3   .   .   1   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   4   
  Sentry                   17   | .   .   .   .   6   .   3   .   .   .   1   1   1   3   1   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Hunter                   20   | .   .   .   .   .   3   .   .   .   2   .   .   2   .   7   .   6   
  Programmer               20   | .   .   .   .   .   2   .   .   .   6   .   1   2   .   7   .   2   
  Lightning                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Protovariant P           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           14   | 1   6   3   13  3   7   2   .   2   9   1   4   3   3   14  1   5   
  Combat Bots Only         11   | .   4   3   10  2   5   1   .   1   6   1   4   3   3   11  1   4   
Max Kills in Single Turn   7    | 1   2   2   7   2   3   1   .   2   6   1   2   2   2   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 6    | .   1   2   6   .   1   .   .   .   4   1   1   1   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  
Damage Taken               16924 | .    143  143  120  263  707  239  .    299  1238 15   206  2496 2891 2870 90   5204 
  Core                     3282  | .    9    33   17   35   62   8    .    17   66   .    51   1059 237  223  .    1465 
  Absorbed by Shields      1811  | .    .    .    .    .    .    .    .    .    18   5    76   192  .    1520 .    .    
  Reduced by Siege Mode    265   | .    .    .    .    .    .    .    .    .    .    .    .    .    34   172  .    59   
Core Remaining (%)         79    | 100  .    83   95   93   91   .    .    97   .    .    88   7    .    64   .    .    
Volleys Fired              449   | 1    10   16   15   23   36   24   .    8    48   2    7    32   50   122  2    53   
  Largest                  5     | 2    2    2    2    3    4    4    .    4    4    4    4    4    2    4    5    5    
  Hottest                  330   | 60   95   95   95   143  187  194  .    211  280  203  203  279  94   300  330  330  
Shots Fired                1282  | 2    20   30   29   62   85   63   .    27   166  8    28   108  54   438  10   152  
  Gun                      790   | 2    13   25   21   36   35   21   .    12   79   6    21   47   31   336  6    99   
  Cannon                   403   | .    .    .    .    26   38   42   .    13   71   .    .    55   .    101  4    53   
  Launcher                 85    | .    7    5    8    .    12   .    .    2    16   2    7    6    19   1    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
  Kinetic                  577   | 1    3    11   6    30   42   48   .    17   105  4    14   55   .    149  4    88   
  Thermal                  479   | 1    10   14   15   32   31   15   .    8    45   2    7    47   31   151  6    64   
  Explosive                84    | .    7    5    8    .    12   .    .    2    16   2    7    6    19   .    .    .    
  Electromagnetic          137   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    137  .    .    
  Robot Hit Streak         80    | 2    4    7    12   24   19   22   .    8    23   7    10   18   22   76   80   22   
  Robot Miss Streak        4     | .    2    2    1    1    3    4    .    3    4    1    1    3    1    2    1    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    .    1    
  Secondary Targets        5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Shots Hit Robots           898   | 2    10   18   16   43   62   48   .    17   106  7    19   81   43   314  9    103  
  Core Hits                527   | 1    16   12   23   17   37   21   .    10   101  4    12   47   51   119  3    53   
  Critical Hits            59    | .    .    .    .    1    2    1    .    .    5    .    .    .    .    38   1    11   
  Critical Kills           27    | .    .    .    .    1    .    .    .    .    3    .    .    .    .    15   .    8    
  Critical Parts Destroyed 29    | .    .    .    .    .    2    1    .    .    2    .    .    .    .    20   1    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           30709 | 25   545  400  776  889  2306 979  .    342  5356 109  641  2930 2843 8513 432  3623 
  Guns                     12438 | 25   122  229  213  382  409  208  .    128  1733 75   413  974  826  4977 137  1587 
  Cannons                  10794 | .    .    .    .    507  695  771  .    148  1708 .    .    1516 .    3202 295  1952 
  Explosions               7129  | .    423  171  563  .    1189 .    .    60   1847 34   228  396  1898 320  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  348   | .    .    .    .    .    13   .    .    6    68   .    .    44   119  14   .    84   
  Kinetic                  11963 | 14   .    50   47   295  552  650  .    148  2302 44   312  1516 .    3689 260  2084 
  Thermal                  9609  | 11   122  179  166  594  552  329  .    128  1139 31   101  974  826  2830 172  1455 
  Explosive                6809  | .    423  171  563  .    1189 .    .    60   1847 34   228  396  1898 .    .    .    
  Electromagnetic          1980  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1980 .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    1    .    .    .    1    1    1    13   .    16   .    20   
  Average Corruption       6     | .    .    .    .    .    1    .    .    .    1    1    1    7    .    12   .    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  176   | .    .    .    .    .    2    .    .    .    2    4    1    19   .    137  .    11   
    Message Errors         31    | .    .    .    .    .    .    .    .    .    2    3    .    2    .    21   .    3    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    11   .    2    
    Heat Flow Errors       11    | .    .    .    .    .    .    .    .    .    .    .    .    4    .    7    .    .    
    Energy Discharges      13    | .    .    .    .    .    1    .    .    .    .    1    .    2    .    9    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
    Data Loss (minor)      12    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    8    .    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Misfires               5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   .    .    
    Targeting Errors       62    | .    .    .    .    .    1    .    .    .    .    .    1    4    .    53   .    3    
    Weapon Failures        8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            908   | .    .    .    27   .    63   .    .    .    215  .    .    34   102  190  .    277  
  Projectiles              480   | .    .    .    .    .    .    .    .    .    48   .    .    31   .    124  .    277  
  Explosions               405   | .    .    .    27   .    63   .    .    .    144  .    .    3    102  66   .    .    
  Melee                    23    | .    .    .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    
Knockbacks                 69    | .    .    .    .    .    1    6    .    1    13   .    .    24   1    15   .    8    
  Impact                   3     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    1    
  Kinetic                  59    | .    .    .    .    .    1    5    .    1    12   .    .    20   .    13   .    7    
  Secondary                7     | .    .    .    .    .    .    1    .    .    .    .    .    4    .    2    .    .    
Self-Inflicted Damage      927   | .    23   .    24   .    5    .    .    .    66   .    14   351  285  142  .    17   
  Shots                    22    | .    1    .    2    .    1    .    .    .    3    .    1    4    8    2    .    .    
  Rammed                   55    | .    .    .    .    .    .    .    .    .    .    .    .    6    27   2    .    20   
Targets Rammed             62    | .    .    .    .    .    2    .    .    1    3    .    .    7    27   2    .    20   
  Kicked                   7     | .    .    .    .    .    2    .    .    1    3    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        664   | .    117  174  213  370  339  269  .    .    222  .    68   664  291  300  251  6    
  Average Temperature      104   | .    38   63   90   107  160  87   .    .    87   .    29   192  109  60   127  4    
  Received Heat Transfer   2481  | .    60   63   6    117  306  93   .    51   159  6    36   444  774  285  27   54   
  Effects                  20    | .    .    .    .    2    2    .    .    .    1    .    .    14   1    .    .    .    
    Shutdowns              2     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
    Interference           8     | .    .    .    .    1    .    .    .    .    1    .    .    6    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          4     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          13    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    1    3    
  Total Turns              209   | .    .    .    .    .    .    .    .    .    .    .    .    .    28   133  20   28   
  Longest Duration         34    | .    .    .    .    .    .    .    .    .    .    .    .    .    18   34   20   16   
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    
  Impact Corruptions       3     | .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             20    | .    .    1    .    3    .    1    .    2    .    .    .    .    1    11   .    1    
  Heat Transferred         12952 | 25   296  444  370  999  777  518  .    248  784  37   111  1427 1073 4035 274  1534 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  
Peak Influence             1119 | 5    174  234  405  408  441  221  33   821  1119 .    .    292  319  737  391  308  
  Average Influence        268  | 1    119  150  161  281  254  138  25   255  582  .    .    114  169  384  364  161  
Maximum Alert Level        4    | .    .    1    2    2    2    1    .    3    4    .    .    1    1    3    1    1    
  Low Security (%)         27   | 100  100  67   61   13   30   69   100  63   .    .    .    95   54   13   .    59   
  Level 1                  49   | .    .    32   21   76   61   30   .    5    36   .    .    4    45   47   100  40   
  Level 2                  21   | .    .    .    17   10   8    .    .    14   37   .    .    .    .    36   .    .    
  Level 3                  1    | .    .    .    .    .    .    .    .    17   22   .    .    .    .    2    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          58   | .    1    .    1    1    3    1    .    9    9    .    .    7    3    12   .    11   
  Investigation            7    | .    1    .    1    1    .    .    .    .    1    .    .    1    .    2    .    .    
  Extermination            15   | .    .    .    .    .    1    .    .    2    3    .    .    2    2    3    .    2    
  Reinforcement            25   | .    .    .    .    .    2    1    .    3    2    .    .    4    1    3    .    9    
  Assault                  5    | .    .    .    .    .    .    .    .    1    3    .    .    .    .    1    .    .    
  Garrison                 6    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       10   | .    .    .    .    .    2    .    .    2    1    .    .    3    .    1    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Tes Res Qua 
Distress Signals           10   | .   1   .   .   .   .   1   .   1   1   .   .   3   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              334  | .   9   7   15  15  17  7   .   30  58  1   4   34  23  64  1   49  
  Peak Tracking Total      18   | .   5   2   7   3   4   3   .   5   6   1   3   11  6   9   1   18  
  Tactical Retreats        26   | .   1   .   .   .   3   3   .   .   3   .   .   3   1   7   .   5   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Tes Res Qua 
Traps Triggered            14   | .   1   .   1   .   .   1   .   2   3   .   .   2   .   3   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Tes Res Qua 
Machines Disabled          42   | .   .   1   2   .   6   1   .   6   8   .   .   5   2   9   .   2   
  Max in Single Turn       4    | .   .   1   1   .   4   1   .   1   2   .   .   4   1   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Tes Res Qua 
Machines Accessed          38   | .   2   1   1   4   2   2   .   3   5   1   .   3   .   6   1   7   
  Terminals                31   | .   2   1   1   3   2   2   .   2   3   .   .   2   .   5   1   7   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                89   | .   5   2   3   9   6   4   .   6   16  1   .   10  .   14  1   12  
  Successful               57   | .   4   2   2   8   5   1   .   4   10  1   .   6   .   6   1   7   
  Failed                   31   | .   1   .   1   1   1   3   .   2   5   .   .   4   .   8   .   5   
    Catastrophic           6    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   6    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   1   2   
  Terminals                78   | .   5   2   3   7   6   4   .   4   12  .   .   9   .   13  1   12  
  Fabricators              5    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   4   2   2   6   5   1   .   2   7   1   .   5   .   5   1   7   
  Record                   18   | .   .   .   .   2   4   .   .   .   6   .   .   1   .   .   1   4   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Level Access Points      6    | .   .   1   1   1   .   .   .   1   .   .   .   1   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Alert Level              4    | .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Status          2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Protovariant Controls    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   2   .   1   2   2   2   .   1   4   .   .   2   .   6   1   6   
  Full Trace Events        4    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              6    | .   .   .   .   .   .   .   .   2   2   .   .   .   .   2   .   .   
    Matter                 702  | .   .   .   .   .   .   .   .   146 278 .   .   .   .   278 .   .   
    Time                   211  | .   .   .   .   .   .   .   .   73  69  .   .   .   .   69  .   .   
  Total Part Build Rating  42   | .   .   .   .   .   .   .   .   6   18  .   .   .   .   18  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Tes Res Qua 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  
Total Allies               26   | .    .    .    .    .    .    .    20   .    .    .    .    .    .    .    .    6    
  Largest Group            20   | .    .    .    .    .    .    .    20   20   8    .    .    .    .    .    .    6    
  Highest-Rated Group      780  | .    .    .    .    .    .    .    780  780  346  .    .    .    .    .    .    86   
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    50   50   50   .    .    .    .    .    .    15   
Total Orders               10   | .    .    .    .    .    .    .    .    .    7    .    .    3    .    .    .    .    
  GOTO                     2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  ROAM                     2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  EXPLORE                  2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Ally Attacks               143  | .    .    .    .    .    .    .    .    117  20   .    .    .    .    .    .    6    
  Total Damage             4667 | .    .    .    .    .    .    .    .    4204 403  .    .    .    .    .    .    60   
  Kills                    34   | .    .    .    .    .    .    .    .    31   3    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -2  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Upp Upp Fac Res Tes Res Qua 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   
-------------              Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  
Turns Passed               12536 | 81   342  448  329  659  983  666  522  1010 1609 837  113  1027 764  1895 184  1067 
Spaces Moved               7003  | 54   234  315  196  387  525  360  327  576  954  626  58   643  327  747  86   588  
  Core                     457   | 12   .    .    .    .    .    .    .    .    .    .    .    241  11   .    .    193  
  Treads                   1513  | .    .    .    .    .    .    .    .    .    .    .    .    .    316  747  86   364  
  Legs                     5004  | 42   234  315  196  387  525  360  327  576  954  626  58   374  .    .    .    30   
  Wheels                   29    | .    .    .    .    .    .    .    .    .    .    .    .    28   .    .    .    1    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  130  130  127  155  155  122  122  152  50   50   145  168  50   
  Average Speed            135   | 104  120  120  122  130  130  146  155  155  127  128  152  101  158  162  168  127  
  Slowest Speed            210   | 120  120  120  150  130  130  157  155  155  157  152  152  152  180  168  168  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35    | 4    43   59   27   33   16   8    96   21   34   87   15   23   9    69   3    55   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    1    1    1    .    .    .    1    1    1    .    1    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    .    .    .    1    .    .    .    .    .    1    .    1    1    1    .    
Scrap Searched             6     | .    .    3    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 39    | .    .    19   10   .    .    .    .    .    7    .    .    .    .    1    .    2    
Terrain Destroyed          841   | .    47   33   37   .    86   2    .    20   196  23   75   89   168  44   .    21   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               86    | .    .    .    .    .    .    2    .    4    22   1    2    13   .    21   .    21   
  AOE                      755   | .    47   33   37   .    86   .    .    16   174  22   73   76   168  23   .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -2   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  Upp  Upp  Fac  Res  Tes  Res  Qua  
Total                      9112 | 74   277  355  260  499  757  457  347  677  1228 652  64   947  488  1131 119  780  
  Wait                     1065 | 5    20   8    5    61   171  31   9    73   152  15   .    232  53   148  25   57   
  Move                     6988 | 53   233  314  195  386  524  360  326  575  953  625  57   642  326  746  85   588  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  110  | 8    5    4    10   9    8    12   4    4    15   2    .    3    5    15   1    5    
  Fast Attach              113  | 4    .    1    4    .    .    5    .    .    10   1    .    7    16   41   2    22   
  Attach                   50   | 3    .    1    2    2    3    4    .    2    8    .    .    4    7    6    1    7    
  Detach                   9    | .    .    .    .    .    .    .    .    .    3    .    .    .    2    .    .    4    
  Swap                     84   | .    4    5    13   8    7    7    2    8    11   4    .    6    .    7    1    1    
  Drop                     171  | .    5    3    16   10   6    14   6    6    25   3    .    14   2    40   2    19   
  Fire                     449  | 1    10   16   15   23   36   24   .    8    48   2    7    32   50   122  2    53   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      19   | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    13   
  Kick                     7    | .    .    .    .    .    2    .    .    1    3    .    .    1    .    .    .    .    
  Crush                    36   | .    .    .    .    .    .    .    .    .    .    .    .    .    27   2    .    7    
  Escape Stasis            5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    4    
  Rewire                   6    | .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Waste
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/Testing
-2/Research
-2/Quarantine (discovered 1 exit: Acc)

 History 
---------
  Turn | Location       | Event
    12 | -11/Scrapyard  | Discovered new exit (range 15)
    82 | -11/Scrapyard  | Entered Materials
   314 | -10/Materials  | Build established: Mutant
   317 | -10/Materials  | Discovered new exit (range 6)
   424 | -10/Materials  | Entered Mines
   625 | -10/Mines      | Identified exit to Materials
   872 | -10/Mines      | Entered Materials
   872 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   979 | -9/Materials   | Identified exit to Materials
  1098 | -9/Materials   | Destroyed 10 combat bots
  1201 | -9/Materials   | Entered another Materials area
  1201 | -8/Materials   | Evolved 2 slots: Power x1, Weapon x1
  1563 | -8/Materials   | Identified exit to Factory
  1860 | -8/Materials   | Entered Factory
  1860 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  2169 | -7/Factory     | Build established: Gunner
  2310 | -7/Factory     | Discovered new exit (range 20)
  2843 | -7/Factory     | Entered another Factory area
  2843 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  3509 | -6/Factory     | Sucked down chute
  3509 | -6/Factory     | Entered Waste
  3510 | -6/Waste       | Joined by Warlord forces that had cleared the area
  3724 | -6/Waste       | Build established: Scavenger-Tank
  3748 | -6/Waste       | Discovered new exit (range 13)
  4031 | -6/Waste       | Entered Factory
  4031 | -6/Factory     | Accompanied by 20 allies
  4131 | -6/Factory     | Fabricated Titanium Leg (x2)
  4360 | -6/Factory     | Identified exit to Factory
  4731 | -6/Factory     | First assault squad dispatched
  4768 | -6/Factory     | Garrison activated, responded to threat
  5041 | -6/Factory     | Entered another Factory area
  5041 | -5/Factory     | Accompanied by 8 allies
  5041 | -5/Factory     | Evolved 2 slots: Power x1, Propulsion x1
  5072 | -5/Factory     | Build established: Tank
  5151 | -5/Factory     | Fabricated Enh. Quantum Rifle (x2)
  5285 | -5/Factory     | Identified exit to Upper Caves
  5285 | -5/Factory     | Identified exit to Extension
  5564 | -5/Factory     | Central database locked down
  5644 | -5/Factory     | P-70 Sage assimilated allied HO-0PH(m)
  5733 | -5/Factory     | Build established: Generator-Tank
  5941 | -5/Factory     | First assault squad dispatched
  6545 | -5/Factory     | Discovered new exit (range 45)
  6650 | -5/Factory     | Entered Upper Caves
  6752 | -5/Upper Caves | Build established: Scavenger-Tank
  6859 | -5/Upper Caves | Learned Factory emergency access door positions
  6879 | -5/Upper Caves | Identified exit to Upper Caves
  7169 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  7487 | -5/Upper Caves | Entered another Upper Caves area
  7487 | -5/Upper Caves | Spotted B-75 Beast
  7501 | -5/Upper Caves | Encountered a Warlord checkpoint
  7544 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
  7565 | -5/Upper Caves | Discovered new exit (range 16)
  7600 | -5/Upper Caves | Entered Factory
  7600 | -4/Factory     | Evolved 2 slots: Propulsion x2
  8059 | -4/Factory     | Identified exit to Research
  8294 | -4/Factory     | Lost 3 parts (1n2u)
  8452 | -4/Factory     | Lost 7 parts (4n2u1w)
  8494 | -4/Factory     | Core integrity fell below 50%
  8531 | -4/Factory     | System corruption reached 10%
  8620 | -4/Factory     | Core integrity fell below 20%
  8627 | -4/Factory     | Entered Research
  8627 | -3/Research    | Evolved 2 slots: Utility x2
  8655 | -3/Research    | Found Powered Armor
  8740 | -3/Research    | Build established: Mutant
  8961 | -3/Research    | Found Antimissile System
  9327 | -3/Research    | Lost 9 parts (2p3u4w)
  9353 | -3/Research    | Discovered new exit (range 10)
  9391 | -3/Research    | Entered Testing
  9471 | -3/Testing     | Fabricated Lgt. Quantum Reactor (x2)
  9582 | -3/Testing     | Spotted PP-B90GR8L79K
  9625 | -3/Testing     | Destroyed PP-B90GR8L79K
  9630 | -3/Testing     | Found Prototype Energy Gun
  9630 | -3/Testing     | Identified Enh. Gamma Rifle
  9636 | -3/Testing     | Found Prototype Reactor
  9636 | -3/Testing     | Identified Zero-point Reactor
  9639 | -3/Testing     | Lost 3 parts (1n2u)
  9658 | -3/Testing     | Found Prototype Processor
  9658 | -3/Testing     | Identified Exp. Target Analyzer
  9751 | -3/Testing     | System corruption reached 10%
  9822 | -3/Testing     | Destroyed 11 combat bots
  9934 | -3/Testing     | Build established: Scavenger-Gunner
 10029 | -3/Testing     | Spotted Striker
 10050 | -3/Testing     | Found Prototype Device
 10050 | -3/Testing     | Identified Exp. Thermal Defense Suite
 10073 | -3/Testing     | Spotted Striker
 10090 | -3/Testing     | Destroyed Striker
 10095 | -3/Testing     | Spotted Alpha 7
 10098 | -3/Testing     | Destroyed Striker
 10181 | -3/Testing     | Stole the SGEMP Prototype
 10414 | -3/Testing     | Build established: Scavenger-Tank
 10527 | -3/Testing     | Scanned by Researcher
 10563 | -3/Testing     | Found Prototype Energy Cannon
 10563 | -3/Testing     | Identified Cld. Nova Cannon
 10822 | -3/Testing     | Destroyed 8 combat bots
 10860 | -3/Testing     | Protovariant out of control (PX-SKLYQWWJWF)
 10860 | -3/Testing     | Unleashed a protovariant (PX-SKLYQWWJWF)
 10875 | -3/Testing     | Garrison activated, responded to threat
 10984 | -3/Testing     | Spotted Investigator
 10987 | -3/Testing     | Destroyed Investigator
 11032 | -3/Testing     | Found Prototype Launcher
 11032 | -3/Testing     | Identified Containment Facilitator
 11247 | -3/Testing     | Found Prototype Ballistic Cannon
 11247 | -3/Testing     | Identified Omega Cannon
 11273 | -3/Testing     | Discovered new exit (range 9)
 11286 | -3/Testing     | Entered Research
 11286 | -2/Research    | Evolved 2 slots: Weapon x2
 11372 | -2/Research    | Discovered new exit (range 12)
 11470 | -2/Research    | Entered Quarantine
 11593 | -2/Quarantine  | Build established: Scavenger-Executioner
 11897 | -2/Quarantine  | Found Alien Impact Weapon
 11897 | -2/Quarantine  | Identified Core Stripper
 11982 | -2/Quarantine  | Found Alien Artifact
 11983 | -2/Quarantine  | Identified Subatomic Replicator
 11983 | -2/Quarantine  | Used Subatomic Replicator to replicate Adv. Phase Shifter
 12079 | -2/Quarantine  | Met incapacitated Sigix Warrior
 12079 | -2/Quarantine  | Lockdown squad dispatched
 12086 | -2/Quarantine  | Acquired the access code to the Sigix quarantine chamber
 12089 | -2/Quarantine  | Unlocked Sigix quarantine chamber
 12183 | -2/Quarantine  | Spotted Lightning
 12183 | -2/Quarantine  | Spotted Lightning
 12183 | -2/Quarantine  | Spotted Lightning
 12205 | -2/Quarantine  | Destroyed Lightning
 12215 | -2/Quarantine  | Destroyed Lightning
 12243 | -2/Quarantine  | System corruption reached 10%
 12323 | -2/Quarantine  | Released all parts (11)
 12348 | -2/Quarantine  | Lost 7 parts (1p2n2u2w)
 12358 | -2/Quarantine  | Found Alien Artifact
 12358 | -2/Quarantine  | Identified Core Reset Matrix
 12358 | -2/Quarantine  | Used Core Reset Matrix
 12362 | -2/Quarantine  | Sensed 14 artifacts in vicinity
 12460 | -2/Quarantine  | Identified exit to Access
 12481 | -2/Quarantine  | Core integrity fell below 50%
 12490 | -2/Quarantine  | Emitted hypermatrix ping
 12495 | -2/Quarantine  | Assembled emerged from beneath the floor
 12526 | -2/Quarantine  | Core integrity fell below 20%
 12528 | -2/Quarantine  | Lost 3 parts (3n)
 12537 | -2/Quarantine  | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
12531_ Slug penetrates G-73 Enforcer.
12531_ Slug penetrates Wall.
12531_ KE Penetrator destroyed.
12532_ Penetrated by Slug.
12533_ Slug penetrates Wall. <x2>
12534_ Slug penetrates Suspension Chamber.
12534_ Slug penetrates Wall.
12534_ KE Penetrator destroyed.
12534_ Slug penetrates Wall.
12535_ Penetrated by Slug.
12535_ Com. Wheel destroyed.
12535_ Slug penetrates Suspension Chamber.
12536_ Slug penetrates Wall. <x2>
12537_ Acquired 68 matter.
12537_ Slug penetrates Wall. <x2>
[Achievement: 5k Club]
[Achievement: 10k Club]
[Achievement: 20k Club]
[Achievement: 30k Club]
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          73
Energy Capacity            2020
Matter Stores              479
Matter Capacity            800
Sight Range                16
Robot Scan Range           13
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    12
Base Temperature (-)       150
Armor Coverage             800
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Point Defense Rating       240
Weapon Cycling             20
Phase Shifting             15
Evasion (%)                55
Target Analysis            12
Recoil Reduction           7
Energy Filtering           30
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
         Titanium Leg | x2 | -6/Factory 
   Enh. Quantum Rifle | x2 | -5/Factory | Preloaded
 Lgt. Quantum Reactor | x2 | -3/Testing | Preloaded

 Alien Tech Used 
-----------------
Core Stripper
Subatomic Replicator
Core Reset Matrix

 Achievements 
--------------
10k Club
20k Club
30k Club
5k Club
Alien Roots
Backstab
Can't Touch This
Close Call
Dangerous Findings
Everything Is Under Control
False Reunion
Fist Fight
GoHome()
Hey, That's Mine!
Just What I Needed
Oh No You Don't!
Ooh, Shiny!
Please Form A Line
Power Corrupts
Rampage
Remodeling
Rockin' Loadout
Significant Disruption
Streaker
The More The Merrier
This Is Interesting...
Turtlemind
Ultimate Loadout
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              LobotomyDynamicShifter
  Manual?         0
Play Time         03:14:00
  Cumulative      32.6 hours
  Start           2020.04.07 @ 20:37:26
  End             2020.04.09 @ 12:35:39
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          72
  Rogue           69
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             26
Gallery%          37
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/Terminus
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16dd1e38-f238-4987-a123-01bb4fcccac6