Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.24 @ 18:44:23 Player: Najkers Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (57) 285 Value Destroyed (1633) 1633 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (459) 459 TOTAL SCORE: 4797 Bonus ------- High Alert Combat Kills 11 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -52 Cogmind --------- Core Integrity 311/550 Matter 292/300 Energy 220/220 System Corruption 0% Temperature Cool (551) Movement Hovering (66) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Airjet Combat Airjet Combat Airjet > --- UTILITY (4) ------ Lightpack 2.0 Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Particle Gun Spread Laser > --- INVENTORY (24) --- Improved Ion Engine Light Nuclear Core Light Nuclear Core Fission Core Light Treads Light Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Cooling System Large Storage Unit High-capacity Matter Pod (200) Core Shielding Light Armor Plating Beam Rifle Particle Gun Particle Gun Light Assault Rifle Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads Combat Airjet Combat Airjet > --- UTILITY ---------- Lightpack 2.0 Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Spread Laser Light Assault Rifle Katana > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Fission Core Light Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Cooling System Cooling System Large Storage Unit High-capacity Matter Pod Core Shielding Light Armor Plating Beam Rifle Particle Gun Particle Gun Particle Gun Light Assault Rifle Light Assault Rifle [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Combat Airjet Treads Light Treads Hover Unit Combat Airjet Utility Light Armor Plating Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Slots Evolved 5 | . 1 . . . 4 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 2 | . . . . . 2 . . Weapon 1 | . 1 . . . . . . Parts Attached 34 | 8 7 5 . 1 5 6 2 Power 4 | 1 . 1 . . 1 1 . Engine 2 | 1 . 1 . . . . . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 7 | 2 1 2 . . . 1 1 Treads 4 | 2 1 . . . . 1 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 3 | . . 2 . . . . 1 Flight . | . . . . . . . . Utility 9 | 3 1 . . 1 4 . . Device 1 | . . . . . 1 . . Storage 3 | 1 1 . . . 1 . . Processor 1 | . . . . . 1 . . Hackware . | . . . . . . . . Protection 4 | 2 . . . 1 1 . . Artifact . | . . . . . . . . Weapon 14 | 2 5 2 . . . 4 1 Energy Gun 5 | 2 1 . . . . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . 4 2 . . . 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 3 | . . . . . . 1 2 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 2 | . . . . . . . 2 Highest Loss Streak 2 | . . . . . . 1 2 Average Slot Usage (%) 96 | . 100 100 100 99 88 90 90 Engine 8 | . 12 12 12 12 8 1 . Core 4 | . . . . . 8 14 16 Treads 11 | . 25 15 . . . 7 . Hover 13 | . . 9 25 25 16 16 24 Storage 10 | . 12 12 12 12 8 8 8 Processor 2 | . . . . . 8 8 8 Protection 10 | . 12 12 12 11 8 8 8 Energy Gun 3 | . 10 . . . . 1 8 Ballistic Gun 30 | . 26 37 37 37 25 23 15 Naked Turns . | . . . . . . . . Heaviest Build 35 | 20 28 27 27 29 35 25 25 Greatest Support 53 | 40 40 44 44 44 44 44 53 Greatest Overweight (x) . | . . . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 30 | 8 10 10 10 10 30 24 24 Average Capacity 13 | 7 9 10 10 10 15 24 24 Most Carried 24 | 8 10 10 10 10 10 23 24 Average Carried 11 | 5 9 9 9 10 7 17 23 Final Capacity 24 | 8 10 10 10 10 24 24 24 Final Carried 23 | 7 10 10 10 10 10 23 23 Class Distribution -------------------- 59% | Hacker-Tank 28% | Scavenger-Skirmisher 10% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Tank | -10/Mines Hacker-Tank | -10/Exiles Hacker-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Matter Collected 1228 | 365 139 347 . 49 30 268 30 Remotely . | . . . . . . . . Salvage Created 2282 | 230 683 351 . 291 . 682 45 Parts 141 | 23 41 26 . 11 . 38 2 Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed 5 | . 4 . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 33 | . 9 6 . 4 . 13 1 Guns 33 | . 9 6 . 4 . 13 1 Classes Destroyed 11 | 3 4 2 . . . 2 . Worker 6 | 2 2 1 . 1 . . . Builder 1 | . . 1 . . . . . Tunneler 7 | 5 1 1 . . . . . Hauler 2 | . 2 . . . . . . Recycler 7 | 1 3 2 . 1 . . . Watcher 3 | . 3 . . . . . . Swarmer 8 | . 6 2 . . . . . Grunt 19 | . 3 2 . 4 . 10 . Duelist 2 | . . . . . . 2 . Sentry 2 | . . . . . . 1 1 Assembled 2 | . . 2 . . . . . Best Kill Streak 5 | 4 5 3 . 2 . 3 1 Combat Bots Only 3 | . 3 2 . 2 . 3 1 Max Kills in Single Turn 2 | 1 2 1 . 1 . 1 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Damage Taken 1142 | . 156 103 . 78 . 568 237 Core 279 | . 34 6 . . . 129 110 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 92 | 100 . . . 84 . . . Volleys Fired 192 | 15 40 33 . 13 . 73 18 Largest 3 | 2 3 3 . 3 . 3 3 Hottest 150 | 100 150 60 . 60 . 105 105 Shots Fired 525 | 30 120 99 . 39 . 195 42 Gun 525 | 30 120 99 . 39 . 195 42 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 427 | . 69 99 . 39 . 193 27 Thermal 98 | 30 51 . . . . 2 15 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 43 | 24 27 38 . 27 . 43 23 Robot Miss Streak 6 | . 1 6 . 2 . 3 6 Penetration Max . | . . . . . . . . Secondary Targets 10 | . 4 1 . 1 . 4 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . Shots Hit Robots 370 | 24 97 66 . 30 . 116 37 Core Hits 157 | 9 33 31 . 16 . 49 19 Critical Hits 7 | . . 5 . 1 . . 1 Critical Kills 2 | . . 2 . . . . . Critical Parts Destroyed 5 | . . 3 . 1 . . 1 Melee Attacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Slashing 2 | . . . . . . 2 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3201 | 300 857 563 . 244 . 960 277 Guns 3183 | 300 857 545 . 244 . 960 277 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 18 | . . 18 . . . . . Kinetic 2191 | . 371 545 . 244 . 960 71 Thermal 992 | 300 486 . . . . . 206 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 8 | . . 8 . . . . . Shots . | . . . . . . . . Rammed 3 | . . 3 . . . . . Targets Rammed 3 | . . 3 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 587 | 288 393 152 . 115 . 410 587 Average Temperature 133 | 94 122 50 . 41 . 143 315 Received Heat Transfer 747 | . 60 24 . 69 . 477 117 Effects 27 | 1 5 . . . . 5 16 Shutdowns 9 | . 1 . . . . 2 6 Energy Bleed 3 | . 1 . . . . 1 1 Interference 11 | 1 3 . . . . 2 5 Short Circuit 2 | . . . . . . . 2 Damage (minor) 1 | . . . . . . . 1 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | 2 . . . . . . . Heat Transferred 2586 | 888 1443 . . . . . 255 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Peak Influence 600 | 40 256 111 . 110 . 600 259 Initial 214 | . 19 6 . . . . 214 Average 153 | 22 97 58 . 82 . 343 234 Maximum Alert Level 2 | . 1 . . . . 2 1 Low Security (%) 72 | 100 94 100 . 100 100 18 . Level 1 16 | . 5 . . . . 41 100 Level 2 11 | . . . . . . 39 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 1 . . . . . 1 Investigation 1 | . 1 . . . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Distress Signals 2 | . . 1 . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 52 | . 15 12 . 4 . 14 7 Peak Tracking Total 6 | . 3 6 . 2 . 3 5 Tactical Retreats 3 | . . 2 . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Traps Triggered 6 | . . . . . . 6 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Disabled 2 | . . . . . . 2 . Max in Single Turn 1 | . . . . . . 1 . Garrison Relay 2 | . . . . . . 2 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Machines Accessed 9 | . 4 . 3 . 2 . . Terminals 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 44 | . 14 . 26 . 4 . . Successful 38 | . 10 . 26 . 2 . . Failed 6 | . 4 . . . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . 1 . . . . Terminals 14 | . 14 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 36 | . 10 . 26 . . . . Record 33 | . 7 . 26 . . . . Robot Analysis 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Recycling Unit Index 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . . 1 . . Insert Component 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . . . 2 . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 9 | . . . . . . 9 . Machine Destruction 9 | . . . . . . 9 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . 5 . . . . . Total Damage 84 | . . 84 . . . . . Kills 2 | . . 2 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Turns Passed 4005 | 224 881 812 482 422 81 987 116 Spaces Moved 3165 | 97 424 638 630 502 94 723 57 Core 2 | 2 . . . . . . . Treads 781 | 95 424 262 . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 2382 | . . 376 630 502 94 723 57 Flight . | . . . . . . . . Fastest Speed 50 | 50 160 76 76 76 76 76 65 Average Speed 100 | 157 160 110 76 76 76 94 71 Slowest Speed 160 | 160 160 160 76 76 76 96 96 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 56 | 5 76 97 90 93 11 76 6 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Total 3654 | 138 555 692 634 520 104 910 101 Wait 157 | 3 51 . . 4 . 76 23 Move 3156 | 96 423 637 629 501 93 720 57 Hop . | . . . . . . . . Pick Up 61 | 15 19 6 2 . 3 15 1 Fast Attach 3 | . . 2 . 1 . . . Attach 17 | 7 1 1 . . 5 2 1 Detach 3 | . . . . . 3 . . Swap 14 | 1 6 2 . . . 4 1 Drop 28 | 1 15 8 3 1 . . . Fire 192 | 15 40 33 . 13 . 73 18 Melee 2 | . . . . . . 2 . Ram 3 | . . 3 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 18 | . . . . . . 18 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 16) 225 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Evolved 1 slot: Weapon x1 306 | -10/Materials | Build established: Hacker-Tank 341 | -10/Materials | Identified exit to Mines 341 | -10/Materials | Discovered exit to Mines (range 15) 502 | -10/Materials | Identified exit to Materials 502 | -10/Materials | Discovered exit to Materials (range 16) 1106 | -10/Materials | Entered Mines 1173 | -10/Mines | Discovered exit to Materials (range 6) 1320 | -10/Mines | Learned 4 Materials zone layouts 1344 | -10/Mines | Found a hidden stash of uninstalled traps 1384 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1433 | -10/Mines | Received a Mining Laser from a helpful Derelict 1492 | -10/Mines | Assembled infested the area 1660 | -10/Mines | Discovered exit to Materials (range 8) 1915 | -10/Mines | Identified exit to Exiles 1915 | -10/Mines | Discovered exit to Exiles (range 5) 1918 | -10/Mines | Entered Exiles 1934 | -10/Exiles | Identified exit to Mines 1934 | -10/Exiles | Discovered exit to Mines (range 15) 1947 | -10/Exiles | Met 8R-AWN 1966 | -10/Exiles | Met EX-HEX 1991 | -10/Exiles | Met EX-BIN 2074 | -10/Exiles | Met EX-DEC 2107 | -10/Exiles | Discovered exit to Mines (range 14) 2162 | -10/Exiles | Visited The Gauntlet 2306 | -10/Exiles | Aligned with FarCom system 2307 | -10/Exiles | Given EX-Vault access code 2324 | -10/Exiles | Opened EX-Vault 2329 | -10/Exiles | Found Prototype Storage 2345 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2400 | -10/Exiles | Left Exiles lab with Lightpack 2.0 2400 | -10/Exiles | Entered Mines 2437 | -9/Mines | Met a Derelict bent on vengeance 2467 | -9/Mines | Identified exit to Materials 2467 | -9/Mines | Discovered exit to Materials (range 7) 2598 | -9/Mines | Discovered exit to Materials (range 9) 2698 | -9/Mines | Build established: Hacker-Skirmisher 2822 | -9/Mines | Entered Materials 2822 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 2873 | -8/Materials | Identified Lightpack 2.0 2900 | -8/Materials | Identified exit to Garrison 2903 | -8/Materials | Entered Garrison 2940 | -8/Garrison | Triggered checkpoint 3066 | -8/Garrison | Triggered checkpoint 3174 | -8/Garrison | Triggered checkpoint 3228 | -8/Garrison | Identified exit to Materials 3228 | -8/Garrison | Discovered exit to Materials (range 12) 3268 | -8/Garrison | Triggered checkpoint 3398 | -8/Garrison | Discovered exit to Materials (range 12) 3408 | -8/Garrison | Build established: Scavenger-Skirmisher 3413 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3514 | -8/Garrison | Triggered checkpoint 3572 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3702 | -8/Garrison | Garrison Relay disabled 3795 | -8/Garrison | Garrison Relay disabled 3877 | -8/Garrison | Discovered exit to Materials (range 15) 3890 | -8/Garrison | Entered Materials 4006 | -8/Materials | Self-destructed Last Messages --------------- 03978_ Lgt. Assault Rifle temporarily disabled. 03992_ Power failure, Lgt. Nuclear Core shutdown. 03994_ Lgt. Assault Rifle destroyed. 03995_ R-06 Scavenger collects Heat Sink. 03996_ K-01 Serf collects debris. 03998_ Cmb. Airjet permanently disabled. 03998_ Overheating: Short circuit. 03999_ Overheating: Core damaged (-110). 03999_ K-01 Serf collects debris. 03999_ R-06 Scavenger collects Lgt. Treads. 04003_ Power failure, Lgt. Nuclear Core shutdown. 04003_ Overheating: Targeting Computer damaged (-4). 04004_ Overheating: System interference. 04004_ Lgt. Assault Rifle temporarily disabled. 04004_ Spread Laser temporarily disabled. 04004_ Targeting Computer temporarily disabled. 04004_ Lgt. Assault Rifle destroyed. 04006_ Power failure, Lgt. Nuclear Core shutdown. 04006_ Particle Gun permanently disabled. 04006_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ????????????????????????????????????????? | | ????????" ????????????????#??????????????????????? | | ???????"" ?????""???????"#??????????????????????? | | ??????""" ????""???????"#??????????????????????? | | ????? ??? ?????? #??????#???????????????? | | ?????? ####+######+## #???????????????? | | ??????"" g w ??????????? | | ??????"" ##g######+##?????????????????? | | ?????""" # %g #?????????????????????? | | ????? # " #??????????w??????????? | | ??????? # T [#?????????????????????? | | ????????####????# + " #?????????????????????? | | ????????????????# #k #?????????????????????? | | ????????????????# # @ #?????????????????????? | | ????????????????# ########?????????????????????? | | ?????????######?# # #???????????????s?????? | | ?????????# # # #?????????????????????? | | ?????????# # # """ #??????????????s??????? | | ?????????# """ + + """ #?????????????????????? | | ?????????# """ # # """ #?????????????????????? | | ?????????# """ # # %#?????????????????????? | | ?????????# ?# ########?????????????????????? | | ?????????######?#####????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????w????????? | | ???????????????????????????Y?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 52 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed SpikedExplosiveCanceller Manual? 0 Play Time 00:45:30 Cumulative 14.9 hours Start 2021.01.21 @ 15:10:55 End 2021.01.24 @ 18:44:23 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 5 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 20 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f62218ee-2b45-4c31-9117-d497e8fb9a52