Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.26 @ 14:39:49 Player: Horse Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (87) 435 Value Destroyed (2520) 2520 Prototype IDs (19) 380 Alien Tech Used (1) 200 Bonus (-10) -10 TOTAL SCORE: 6025 Bonus ------- High Alert Combat Kills 11 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 187/300 Energy 115/160 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (8) ------ Improved Cooling System Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Core Analyzer Advanced ECM Suite > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon Rocket Array > --- INVENTORY (10) --- Improved Terrain Scanner Transport Network Coupler Improved Melee Analysis Suite Microactuators System Restoration Module Long-range Tractor Beam Improved Datajack Impact Mace Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Terrain Scan Processor Core Analyzer Advanced ECM Suite > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Rocket Array > --- INVENTORY -------- Improved Terrain Scanner Transport Network Coupler Improved Melee Analysis Suite Microactuators System Restoration Module Long-range Tractor Beam Improved Datajack Impact Mace Spear [Rating: 50] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Melee Analysis Suite Device Improved Terrain Scanner Storage Medium Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Spear Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Launcher Rocket Array Impact Weapon Impact Mace Slashing Weapon Axe Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion . | . . . . . . Utility 6 | . . 2 2 2 . Weapon . | . . . . . . Parts Attached 151 | 3 9 28 37 71 3 Power 11 | . 1 4 1 5 . Engine 6 | . 1 4 . 1 . Core 5 | . . . 1 4 . Reactor . | . . . . . . Propulsion 27 | 2 3 2 6 14 . Treads . | . . . . . . Leg 13 | . 1 2 6 4 . Wheel 8 | 2 2 . . 4 . Hover 6 | . . . . 6 . Flight . | . . . . . . Utility 82 | 1 3 10 24 42 2 Device 61 | . 2 7 17 33 2 Storage 3 | 1 1 . . 1 . Processor 9 | . . 3 3 3 . Hackware 2 | . . . 2 . . Protection 7 | . . . 2 5 . Artifact . | . . . . . . Weapon 31 | . 2 12 6 10 1 Energy Gun 3 | . 1 1 1 . . Energy Cannon 7 | . . 4 1 2 . Ballistic Gun 6 | . 1 3 . 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 7 | . . 4 2 1 . Piercing Weapon 5 | . . . 2 3 . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 9 | . . 3 1 4 1 Parts Lost 23 | . 1 1 2 18 1 Power 4 | . . 1 . 3 . Propulsion 5 | . 1 . . 4 . Utility 11 | . . . 2 8 1 Weapon 3 | . . . . 3 . Highest Loss Streak 9 | . 1 1 1 9 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 85 99 98 90 91 Engine 3 | . 4 11 2 . . Core 4 | . . . 6 6 7 Leg 10 | . 2 18 17 8 . Wheel 5 | . 26 3 . 3 7 Device 17 | . 10 23 12 16 21 Storage 8 | . 14 11 9 7 7 Processor 20 | . . 8 26 26 27 Protection 1 | . . . 1 3 . Energy Gun 1 | . 13 1 . . . Energy Cannon 3 | . . 5 . 1 14 Ballistic Gun 2 | . 13 2 . . . Slashing Weapon 4 | . . 12 6 1 . Piercing Weapon 5 | . . . 11 8 . Naked Turns . | . . . . . . Heaviest Build 44 | 5 18 25 29 36 44 Greatest Support 36 | 26 32 32 30 36 28 Greatest Overweight (x) 3 | . 1 1 1 3 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 Most Carried 10 | 7 10 10 10 10 10 Average Carried 9 | 4 7 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 7 10 10 10 9 9 Class Distribution -------------------- 55% | Mutant 14% | Scavenger-Skirmisher 11% | Assassin 10% | Scavenger-Assassin 6% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1912 | 178 206 286 400 786 56 Remotely . | . . . . . . Salvage Created 3658 | . 309 905 1012 1408 24 Parts 204 | . 23 39 68 72 2 Haulers Intercepted 4 | . . 2 . 2 . Recyclers Shooed 4 | . 2 . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 61 | . 6 13 22 19 1 Melee 41 | . . 9 18 14 . Guns 15 | . 6 3 1 5 . Cannons 4 | . . 1 2 . 1 AOE 1 | . . . 1 . . Classes Destroyed 13 | . 5 3 3 2 . Worker 5 | . . 3 1 1 . Builder 1 | . . . 1 . . Tunneler 1 | . 1 . . . . Hauler 4 | . . 2 . 2 . Recycler 7 | . 1 1 1 4 . Operator 1 | . . . 1 . . Watcher 7 | . 1 3 2 1 . Swarmer 16 | . 3 . 9 3 1 Grunt 25 | . 3 10 8 4 . Brawler 2 | . . . 1 1 . Sentry 11 | . . 3 4 4 . Hunter 2 | . . . . 2 . Programmer 5 | . . . . 5 . Best Kill Streak 9 | . 3 9 5 5 1 Combat Bots Only 5 | . 3 4 4 5 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee 2 | . . 1 2 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 4387 | . 265 378 552 2877 315 Core 1035 | . 65 153 105 645 67 Absorbed by Shields 785 | . . . 112 673 . Regen/Repaired (Parts) 92 | . . . 80 12 . Core Remaining (%) 78 | 100 74 61 80 . . Volleys Fired 101 | . 34 14 7 24 22 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 70 83 118 130 130 Shots Fired 194 | . 68 23 14 48 41 Gun 134 | . 68 13 7 46 . Cannon 59 | . . 10 7 2 40 Launcher 1 | . . . . . 1 Special . | . . . . . . Kinetic 89 | . 34 9 . 46 . Thermal 97 | . 34 14 7 2 40 Explosive 1 | . . . . . 1 Electromagnetic 7 | . . . 7 . . Robot Hit Streak 21 | . 21 12 3 6 2 Robot Miss Streak 4 | . 2 2 4 3 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 259 | . 51 55 54 96 3 Core Hits 97 | . 16 21 24 35 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 17 | . 3 4 3 7 . Burn 3 | . 3 . . . . Sever 6 | . . 4 . 2 . Impale 8 | . . . 3 5 . Melee Attacks 244 | . . 51 62 131 . Impact . | . . . . . . Slashing 92 | . . 51 14 27 . Piercing 152 | . . . 48 104 . Sneak Attacks 20 | . . 5 6 9 . Combat Hostiles . | . . . . . . Follow-up Attacks 15 | . . 3 6 6 . Damage Inflicted 8098 | . 649 2030 2107 3204 108 Guns 1327 | . 648 134 31 514 . Cannons 217 | . . 71 62 . 84 Explosions 95 | . . . 71 . 24 Melee 6458 | . . 1825 1943 2690 . Ramming 1 | . 1 . . . . Kinetic 935 | . 314 107 . 514 . Thermal 649 | . 334 98 133 . 84 Explosive 24 | . . . . . 24 Electromagnetic 31 | . . . 31 . . Impact . | . . . . . . Slashing 3327 | . . 1825 661 841 . Piercing 3131 | . . . 1282 1849 . Highest Corruption 4 | . . . . 4 . Average Corruption 1 | . . . . 1 . Corruption Purged 7 | . . . . 7 . Corruption Blocked . | . . . . . . Effects 18 | . . . . 18 . Message Errors 3 | . . . . 3 . Matter Fused 6 | . . . . 6 . Heat Flow Errors 3 | . . . . 3 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 4 | . . . . 4 . Overload Shots . | . . . . . . Overflow Damage 610 | . . 162 262 183 3 Projectiles 5 | . . . 2 . 3 Explosions . | . . . . . . Melee 605 | . . 162 260 183 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 30 | . . . 30 . . Shots 1 | . . . 1 . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 242 | . 132 42 177 242 48 Average Temperature 52 | . 37 14 71 111 29 Received Heat Transfer 868 | . 126 204 190 336 12 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 . 1 . . Heat Transferred 1778 | . 1184 222 261 . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 466 | . 166 341 466 267 . Initial 161 | . . 37 105 161 . Average 162 | . 74 125 256 160 . Maximum Alert Level 2 | . . 1 2 1 . Low Security (%) 60 | 100 100 74 29 59 . Level 1 36 | . . 25 58 40 . Level 2 2 | . . . 12 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 4 . 3 11 . Investigation 4 | . 2 . . 2 . Extermination 4 | . . . . 4 . Reinforcement 7 | . 2 . 3 2 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 5 | . 1 1 3 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 124 | . 17 26 35 40 6 Peak Tracking Total 6 | . 3 4 5 6 5 Tactical Retreats 11 | . 2 4 1 2 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 5 | . 2 . . 3 . Indirectly . | . . . . . . Trap Hack Attempts 36 | . . . . 36 . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 3 | . . . . 3 . Reused 2 | . . . . 2 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 37 | . 4 9 7 17 . Terminals 28 | . 3 8 5 12 . Fabricators . | . . . . . . Repair Stations 2 | . . . 1 1 . Recycling Units 4 | . 1 1 1 1 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Total Hacks 124 | . 16 37 33 38 . Successful 68 | . 7 22 21 18 . Failed 53 | . 8 14 11 20 . Catastrophic 6 | . . 1 . 5 . Database Lockouts 3 | . 1 1 1 . . Manual 68 | . 13 21 21 13 . Terminals 100 | . 14 32 26 28 . Fabricators . | . . . . . . Repair Stations 5 | . . . 3 2 . Recycling Units 14 | . 2 5 4 3 . Scanalyzers . | . . . . . . Garrison Access 5 | . . . . 5 . Terminal Hacks 33 | . 3 11 11 8 . Robot Analysis 7 | . 2 3 1 1 . Prototype ID Bank 6 | . . 3 2 1 . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . 1 . . Branch Access Points 4 | . . 1 2 1 . Terminal Index 3 | . 1 1 1 . . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . 1 . . . Locate Traps 1 | . . . . 1 . Dispatch Records 1 | . . . 1 . . Security Status 1 | . . 1 . . . Recall Reinforcements 2 | . . . 1 1 . Hauler Manifests 1 | . . 1 . . . Registered Components 2 | . . . 1 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . . . 3 2 . Scan Component 3 | . . . 2 1 . Repair 2 | . . . 1 1 . Recycling Unit Hacks 3 | . . 1 1 1 . Retrieve Components 3 | . . 1 1 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 26 | . 4 10 6 6 . Terminals 20 | . 4 7 5 4 . Track 3 | . 1 1 . 1 . Assimilate 2 | . . 1 1 . . Botnet 11 | . 2 3 3 3 . Disrupt 1 | . . 1 . . . Operators 3 | . 1 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . 3 1 1 . Reject 1 | . . 1 . . . Recyclers 1 | . . 1 . . . Mask 3 | . . 1 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Intercept 1 | . . . . 1 . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 35 | . 4 9 7 15 . Full Trace Events 2 | . . . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 1 1 . Time 82 | . . . 38 44 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 4 | . . 1 . 3 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 10 | . . 10 10 . . Highest-Rated Ally 10 | . . 10 10 . . Total Orders 4 | . . . 4 . . STAY 2 | . . . 2 . . FOLLOW 2 | . . . 2 . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 7 | . 2 3 1 1 . Derelict Logs Recovered 2 | . . . . . 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 6374 | 43 626 1244 1211 2522 728 Spaces Moved 4032 | 36 472 762 783 1507 472 Core 5 | 1 . . . 4 . Treads . | . . . . . . Legs 2195 | . . 621 783 791 . Wheels 1631 | 35 472 141 . 511 472 Hover 201 | . . . . 201 . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 90 115 Average Speed 104 | 88 93 98 109 105 115 Slowest Speed 270 | 90 100 180 180 270 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 4 77 60 69 36 39 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . . . . 2 Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 2 | . . . . . 2 Spaces Dug 54 | . . 6 6 34 8 Terrain Destroyed 85 | . . 6 11 34 34 Melee 46 | . . 6 6 34 . Projectile 16 | . . . . . 16 AOE 23 | . . . 5 . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 5630 | 45 586 1148 1032 2205 614 Wait 951 | . 62 263 120 392 114 Move 4027 | 35 471 761 782 1506 472 Hop . | . . . . . . Pick Up 65 | 7 5 15 17 20 1 Fast Attach 49 | 3 4 6 5 29 2 Attach 27 | . 3 4 5 14 1 Detach 16 | . 2 2 2 10 . Swap 77 | . 2 18 27 29 1 Drop 69 | . 2 18 16 32 1 Fire 101 | . 34 14 7 24 22 Melee 211 | . . 47 51 113 . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 36 | . . . . 36 . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 16) 150 | -10/Materials | Discovered new exit (range 7) 186 | -10/Materials | Central database locked down 234 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Build established: Mutant 661 | -10/Materials | Discovered new exit (range 10) 670 | -10/Materials | Entered another Materials area 670 | -9/Materials | Evolved 2 slots: Utility x2 700 | -9/Materials | Central database locked down 784 | -9/Materials | Discovered new exit (range 16) 1030 | -9/Materials | Discovered new exit (range 10) 1468 | -9/Materials | Discovered new exit (range 13) 1845 | -9/Materials | Discovered new exit (range 5) 1891 | -9/Materials | Identified exit to Mines 1891 | -9/Materials | Identified exit to Storage 1914 | -9/Materials | Entered another Materials area 1914 | -8/Materials | Accompanied by 1 ally 1914 | -8/Materials | Evolved 2 slots: Utility x2 2168 | -8/Materials | Central database locked down 2743 | -8/Materials | Discovered new exit (range 12) 2743 | -8/Materials | Identified exit to Factory 3027 | -8/Materials | Repaired VSS Leg 3125 | -8/Materials | Entered Factory 3125 | -7/Factory | Evolved 2 slots: Utility x2 3129 | -7/Factory | Identified exit to DSF 3318 | -7/Factory | Found Prototype Launcher 3318 | -7/Factory | Identified Rocket Array 3322 | -7/Factory | Found Rocket Array 3366 | -7/Factory | Build established: Assassin 3715 | -7/Factory | Build established: Mutant 4297 | -7/Factory | Build established: Assassin 4328 | -7/Factory | Identified exit to Lower Caves 4383 | -7/Factory | Discovered new exit (range 5) 4415 | -7/Factory | Garrison activated, responded to threat 4606 | -7/Factory | Core integrity fell below 50% 4636 | -7/Factory | Lost 9 parts (2p2n4u1w) 4997 | -7/Factory | Build established: Scavenger-Assassin 5146 | -7/Factory | Repaired System Restoration Module 5221 | -7/Factory | Core integrity fell below 20% 5252 | -7/Factory | Lost 5 parts (1p1n2u1w) 5647 | -7/Factory | Entered Lower Caves 5680 | -7/Lower Caves | Spotted B-75 Beast 5735 | -7/Lower Caves | Build established: Scavenger-Skirmisher 5797 | -7/Lower Caves | Found Alien Artifact 5797 | -7/Lower Caves | Identified Core Expander 5797 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 6375 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05750_ Acquired 32 matter. 05757_ Acquired derelict log, extracted data. World map updated: -7/Factory. 05758_ Searching scrap... 05758_ Found Wheel. 05758_ Found Lrn. Tractor Beam. 05758_ Found 24 Matter. 05759_ Acquired 24 matter. 05761_ Acquired Lrn. Tractor Beam. 05789_ C-55 Analyst: "How did you find me??? Please don't shoot, I'm a Derelict like you now! I just had to learn more about this intriguing device..." 05796_ Dropped Imp. Terrain Scanner. 05797_ Acquired Alien Artifact. 05797_ Identified Core Expander. 05797_ Core Expander installed, core expanded with Weapon slot. 05802_ Acquired Imp. Terrain Scanner. 06259_ The unstable cave ceiling collapses. 06306_ Visual Processing Unit destroyed. 06366_ Destroyed VTOL Module. 06369_ S-27 Virus destroyed. 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