Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 19:08:00

Player: june

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (40)      200
Value Destroyed (877)      877
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2737

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     201/300
Energy                     178/310
System Corruption          0%
Temperature                Critical (568)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Ion Engine
     Light Nuclear Core
>          --- PROPULSION (5) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (2) ------
           Transport Network Coupler
  Improved Light Armor Plating
>          --- WEAPON (2) -------
           Beam Cannon
           Scythe
>          --- INVENTORY (5) ----
           Airjet
           Beam Rifle
  Improved Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
           Aluminum Leg
           Airjet
>          --- UTILITY ----------
           Transport Network Coupler
  Improved Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
           Beam Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Nuclear Core
     Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Flight Unit
Utility                    Transport Network Coupler
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   2   1   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             67   | 7   15  18  27  
  Power                    9    | 1   2   2   4   
    Engine                 6    | 1   2   2   1   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               24   | 2   2   7   13  
    Treads                 4    | .   .   .   4   
    Leg                    6    | .   .   4   2   
    Wheel                  2    | 2   .   .   .   
    Hover                  6    | .   .   .   6   
    Flight                 6    | .   2   3   1   
  Utility                  4    | 2   1   .   1   
    Device                 1    | 1   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   30   | 2   10  9   9   
    Energy Gun             4    | 1   2   .   1   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          13   | 1   4   5   3   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               11   | .   4   4   3   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 22   | .   2   3   17  
  Power                    4    | .   1   .   3   
  Propulsion               12   | .   1   2   9   
  Utility                  1    | .   .   .   1   
  Weapon                   5    | .   .   1   4   
  Highest Loss Streak      14   | .   1   2   14  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   97  97  75  
  Engine                   8    | .   12  11  2   
  Core                     2    | .   .   .   5   
  Treads                   6    | .   .   .   17  
  Leg                      11   | .   .   24  8   
  Wheel                    6    | .   21  .   .   
  Hover                    2    | .   .   .   5   
  Flight                   8    | .   6   17  2   
  Device                   8    | .   14  11  1   
  Storage                  3    | .   11  .   .   
  Processor                7    | .   2   11  9   
  Protection               2    | .   .   .   5   
  Energy Gun               6    | .   13  .   4   
  Energy Cannon            2    | .   .   .   5   
  Ballistic Gun            11   | .   13  19  4   
  Launcher                 1    | .   .   2   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 11  12  14  14  
  Greatest Support         80   | 32  32  30  80  
  Greatest Overweight (x)  3    | 3   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   
  Average Capacity         5    | 7   7   5   5   
  Most Carried             8    | 7   8   5   5   
  Average Carried          5    | 5   7   4   4   
  Final Capacity           8    | 8   5   5   5   
  Final Carried            6    | 6   5   5   3   

 Class Distribution 
--------------------
 53% | Mutant
 46% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1059 | 280 167 242 370 
  Remotely                 .    | .   .   .   .   
Salvage Created            982  | 73  277 317 315 
  Parts                    80   | 13  23  19  25  
Haulers Intercepted        1    | .   .   1   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  27   | .   9   7   11  
  Melee                    1    | .   .   .   1   
  Guns                     14   | .   7   3   4   
  Cannons                  4    | .   .   .   4   
  AOE                      7    | .   2   4   1   
Classes Destroyed          11   | 1   5   4   1   
  Worker                   1    | .   .   1   .   
  Builder                  1    | .   1   .   .   
  Tunneler                 5    | 4   1   .   .   
  Hauler                   1    | .   .   1   .   
  Recycler                 2    | .   .   2   .   
  Mechanic                 1    | .   1   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  12   | .   6   .   6   
  Grunt                    10   | .   3   5   2   
  Sentry                   4    | .   .   2   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           6    | 2   4   6   6   
  Combat Bots Only         6    | .   2   3   6   
Max Kills in Single Turn   4    | 1   4   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   1   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        381  | .    51   52   278  
  Missed                   128  | .    17   16   95   
Damage Taken               2979 | .    339  563  2077 
  Core                     780  | .    77   116  587  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   31   | .    31   .    .    
Core Remaining (%)         80   | 100  69   71   .    
Volleys Fired              122  | 10   42   37   33   
  Largest                  2    | 2    2    2    2    
  Hottest                  116  | 60   70   60   116  
Shots Fired                239  | 20   84   74   61   
  Gun                      190  | 20   81   60   29   
  Cannon                   31   | .    .    .    31   
  Launcher                 18   | .    3    14   1    
  Special                  .    | .    .    .    .    
  Kinetic                  122  | 10   40   60   12   
  Thermal                  99   | 10   41   .    48   
  Explosive                18   | .    3    14   1    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | 7    8    11   9    
  Robot Miss Streak        7    | 2    7    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           134  | 11   44   42   37   
  Core Hits                71   | 5    24   28   14   
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    2    1    1    
    Burn                   2    | .    2    .    .    
    Meltdown               1    | .    .    .    1    
    Destroy                1    | .    .    1    .    
Melee Attacks              1    | .    .    .    1    
  Impact                   .    | .    .    .    .    
  Slashing                 1    | .    .    .    1    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2613 | 109  807  1040 657  
  Guns                     1375 | 109  474  591  201  
  Cannons                  337  | .    .    .    337  
  Explosions               871  | .    333  449  89   
  Melee                    30   | .    .    .    30   
  Ramming                  .    | .    .    .    .    
  Kinetic                  898  | 44   191  591  72   
  Thermal                  814  | 65   283  .    466  
  Explosive                871  | .    333  449  89   
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 30   | .    .    .    30   
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            12   | .    12   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               12   | .    12   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      80   | .    .    80   .    
  Shots                    4    | .    .    4    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        629  | 40   210  40   629  
  Average Temperature      98   | 19   71   9    184  
  Received Heat Transfer   906  | .    114  261  531  
  Effects                  15   | .    .    .    15   
    Shutdowns              4    | .    .    .    4    
    Energy Bleed           1    | .    .    .    1    
    Interference           2    | .    .    .    2    
    Short Circuit          2    | .    .    .    2    
    Damage (major)         4    | .    .    .    4    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             3    | .    3    .    .    
  Heat Transferred         2149 | 150  963  .    1036 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             242  | 20  218 242 129 
  Initial                  60   | .   13  8   60  
  Average                  79   | 6   98  100 60  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         91   | 100 94  77  100 
  Level 1                  8    | .   5   22  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   2   2   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   .   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   18  11  18  
  Peak Tracking Total      10   | .   4   4   10  
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 2    | .   2   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   2   1   
  Max in Single Turn       2    | .   .   2   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          16   | .   9   4   3   
  Terminals                11   | .   7   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   1   .   1   
  Recycling Units          2    | .   1   1   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                59   | .   37  11  11  
  Successful               32   | .   21  8   3   
  Failed                   27   | .   16  3   8   
    Catastrophic           5    | .   4   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                44   | .   32  5   7   
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   4   .   4   
  Recycling Units          3    | .   1   2   .   
  Scanalyzers              4    | .   .   4   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             23   | .   18  3   2   
  Record                   6    | .   6   .   .   
  Prototype ID Bank        2    | .   1   1   .   
  Emergency Access Points  2    | .   .   1   1   
  Terminal Index           1    | .   .   .   1   
  Alert Level              1    | .   1   .   .   
  Unreport Threat          1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Investigation Status     1    | .   1   .   .   
  Hauler Manifests         2    | .   1   1   .   
  Registered Components    1    | .   1   .   .   
  Registered Prototypes    1    | .   1   .   .   
  Zone Layout              3    | .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   2   .   1   
  Scan Component           2    | .   1   .   1   
  Repair                   1    | .   1   .   .   
Recycling Unit Hacks       2    | .   1   1   .   
  Process                  1    | .   1   .   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         15   | .   8   4   3   
  Full Trace Events        2    | .   1   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   1   .   .   
  Time                     26   | .   26  .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          63   | .   63  .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 2    | .   .   2   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1713 | 126 499 502 586 
Spaces Moved               1301 | 89  424 394 394 
  Core                     23   | 23  .   .   .   
  Treads                   150  | .   .   .   150 
  Legs                     326  | .   .   258 68  
  Wheels                   369  | 66  303 .   .   
  Hover                    176  | .   .   .   176 
  Flight                   257  | .   121 136 .   
  Fastest Speed            31   | 50  37  31  48  
  Average Speed            94   | 89  82  90  111 
  Slowest Speed            205  | 200 205 120 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       33   | 5   78  34  16  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          109  | .   18  87  4   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      109  | .   18  87  4   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1557 | 115 496 468 478 
  Wait                     10   | .   .   8   2   
  Move                     1298 | 88  423 393 394 
  Hop                      .    | .   .   .   .   
  Pick Up                  38   | 10  5   8   15  
  Fast Attach              15   | 3   4   1   7   
  Attach                   25   | 4   1   6   14  
  Detach                   1    | .   1   .   .   
  Swap                     27   | .   10  11  6   
  Drop                     20   | .   10  4   6   
  Fire                     122  | 10  42  37  33  
  Melee                    1    | .   .   .   1   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  127 | -11/Scrapyard | Entered Materials
  257 | -10/Materials | Repaired Lgt. Ion Engine?
  309 | -10/Materials | Build established: Mutant
  330 | -10/Materials | Discovered new exit (range 10)
  614 | -10/Materials | Discovered new exit (range 15)
  626 | -10/Materials | Entered another Materials area
  626 | -9/Materials  | Evolved 2 slots: Propulsion x2
  681 | -9/Materials  | Discovered new exit (range 12)
 1037 | -9/Materials  | Build established: Scavenger-Mutant
 1104 | -9/Materials  | Discovered new exit (range 5)
 1128 | -9/Materials  | Entered another Materials area
 1128 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1319 | -8/Materials  | Core integrity fell below 50%
 1351 | -8/Materials  | Lost 14 parts (1p8n1u4w)
 1704 | -8/Materials  | Core integrity fell below 20%
 1715 | -8/Materials  | Core destroyed

 Last Messages 
---------------
Overheating: Lgt. Nuclear Core damaged (-30).
K-01 Serf collects debris.
Penetrated by Slug.
Power failure, Ion Engine shutdown.
G-47 Trooper heat damages Aluminum Leg, Particle
  Gun, Imp. Heat Sink.
Beam Rifle broken.
Overheating: Short circuit.
Penetrated by Slug.
Overheating: System interference.
Beam Cannon temporarily disabled.
Aluminum Leg destroyed.
K-01 Serf collects debris.
Power failure, Lgt. Nuclear Core shutdown.
Lgt. Treads broken.
Overheating: Short circuit.
H-55 Commando destroyed.
Acquired 40 matter.
G-47 Trooper heat spikes uncontrollably.
Overheating: Core damaged (-55).

 Map 
-----
+----------------------------------------------------+
| ?????#          #????????????????????????????????? |
| ?????#          #????????????????????????????????? |
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|         *   %   #^        #??????????????????????? |
|             T   + ""  """ #??????????????????????? |
|              "  # """ "T" #??????????????????????? |
|                 # " "     #??????????????????????? |
|                 #        *#??????????????????????? |
|  ############   #     !   #??????????????????????? |
|  #???????####   #]    !   #??????????????????????? |
| ##??????????#   #    !    #??????????????????????? |
| ????????????#   ##+########??????????????????????? |
| ????????????#      ##########????????????????????? |
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| ????????????#      #    ###+#######??????????????? |
| ????????????#      +   [#[g=[     #??????????????? |
| ????????????#      #    # =   """ #??????????????? |
| ??#]] #######      ######=!!  "R" #??????????????? |
| ??#]]                   #@[! k" " #??????????????? |
| ??#]]                  %g[[       #??????????????? |
| ??#!!    ##+########## *#=        #??????????????? |
| ??#!!   ??# ?????????#u #! [      #??????????????? |
| ??###?????#??????????#  #       ! #??????????????? |
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| ?????????????????????#  #????????????????????????? |
| ?????????????????????#   ????????????????????????? |
| ?????????????????????#  #????????????????????????? |
| ?????????????????????#+##????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           4

 Item Schematics 
-----------------
     Flight Unit | -9/Materials | Scanalyzed
 Lgt. Ion Engine | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EtherialReinforcedTerrabomb
  Manual?         0
Play Time         00:34:27
  Cumulative      6.4 hours
  Start           2024.04.03 @ 18:33:36
  End             2024.04.03 @ 19:08:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          12
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1a319269-9db6-4ee1-be2c-cc3c03010721