Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.01 @ 20:00:13 Player: OccultOnion Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (99) 495 Value Destroyed (4059) 4059 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 12668 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/1600 Matter 91/300 Energy 92/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Experimental Signal Interpreter Transport Network Coupler > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Centrium Leg Hardcell Cannon Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Biometal Leg Cooled Aerolev Unit Linear Gravjet Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Medium Storage Unit Medium Storage Unit Gravity Neutralizing Apparatus Experimental Signal Interpreter Transport Network Coupler Advanced Targeting Computer Hardened Medium Armor Plating Advanced Force Field Point Defense System > --- WEAPON ----------- Advanced Plasma Rifle Advanced Plasma Rifle Micro-nuke Launcher Katana > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Micro Fission Core Micro Fission Core Antigrav System Combat Antigrav System Advanced Plasma Rifle [Rating: 114] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Improved Hover Unit Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Transport Network Coupler Device Experimental Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Falx Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Special Weapon Stasis Projector Slashing Weapon Falx Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 . . . . . . 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 . . . . . . . . 1 . 1 1 Utility 10 | . . . 1 1 1 1 . . . . . . 2 1 1 1 1 Weapon 2 | . . . . . . 1 . . . . . . . . 1 . . Parts Attached 175 | 1 . 3 8 3 9 2 . 47 5 2 2 4 45 13 7 16 8 Power 27 | . . . 1 1 2 . . 8 2 . . 1 6 . 2 2 2 Engine 12 | . . . 1 1 . . . 7 1 . . . 2 . . . . Core 12 | . . . . . 2 . . 1 1 . . 1 4 . 1 2 . Reactor 3 | . . . . . . . . . . . . . . . 1 . 2 Propulsion 59 | . . . 4 . 4 . . 20 2 . . 2 13 5 . 5 4 Treads 4 | . . . . . . . . . 1 . . . 1 1 . 1 . Leg 18 | . . . . . . . . 9 . . . 2 4 . . 1 2 Wheel 2 | . . . 1 . . . . . . . . . 1 . . . . Hover 33 | . . . 3 . 4 . . 11 1 . . . 7 4 . 3 . Flight 2 | . . . . . . . . . . . . . . . . . 2 Utility 40 | 1 . 3 2 1 3 1 . 6 1 1 1 . 13 2 4 1 . Device 21 | . . 1 2 . 2 . . 5 1 . . . 6 2 1 1 . Storage 5 | 1 . 2 . . . . . . . . . . 2 . . . . Processor 6 | . . . . . 1 1 . . . . 1 . 2 . 1 . . Hackware 2 | . . . . . . . . . . . . . 2 . . . . Protection 6 | . . . . 1 . . . 1 . 1 . . 1 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 49 | . . . 1 1 . 1 . 13 . 1 1 1 13 6 1 8 2 Energy Gun 18 | . . . 1 . . . . 4 . . . . 6 1 1 5 . Energy Cannon 9 | . . . . . . . . 3 . . . . 2 2 . 1 1 Ballistic Gun 11 | . . . . 1 . 1 . 2 . 1 . 1 3 2 . . . Ballistic Cannon 3 | . . . . . . . . 2 . . . . . . . . 1 Launcher 2 | . . . . . . . . . . . 1 . . . . 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . 2 . . . . 2 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 . 1 . . . . . . . . 2 . 1 1 . Parts Lost 137 | . . . 2 . 5 . 1 37 6 . . 2 35 13 . 32 4 Power 25 | . . . 1 . 2 . . 9 2 . . 1 4 1 . 4 1 Propulsion 39 | . . . . . 3 . . 12 1 . . 1 8 4 . 9 1 Utility 29 | . . . . . . . . 6 1 . . . 11 2 . 9 . Weapon 44 | . . . 1 . . . 1 10 2 . . . 12 6 . 10 2 Highest Loss Streak 29 | . . . 2 . 2 . 1 11 3 . . 1 15 8 . 29 3 Average Slot Usage (%) 86 | . 100 100 97 100 98 97 83 89 78 70 85 91 81 78 70 64 9 Engine 5 | . 14 14 11 18 9 . . 6 . 6 6 4 1 . . . . Core 4 | . . . . . 4 13 13 4 7 . . 4 6 7 4 3 . Treads 1 | . . . . . . . . . 3 6 6 6 3 4 . . . Leg 5 | . 28 28 2 . . . . 9 . . . 3 8 . . . . Hover 14 | . . . 29 27 29 26 19 12 15 13 13 9 5 17 19 13 . Device 13 | . . 7 20 18 15 13 13 17 19 13 13 13 10 4 4 7 . Storage 7 | . 28 20 11 9 7 6 6 6 6 6 6 6 4 10 9 5 . Processor 9 | . . . . . 7 10 13 12 6 6 11 13 13 14 9 12 8 Protection 2 | . . . . 9 7 6 . . . 4 6 6 3 . 4 5 . Energy Gun 4 | . 14 14 10 9 7 6 3 2 5 . . . 1 . 2 3 . Ballistic Gun 6 | . 14 14 11 9 7 13 13 5 . 6 6 5 4 4 . . . Slashing Weapon 2 | . . . . . . . . 3 6 6 6 6 4 3 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 15 15 24 26 33 38 42 39 60 44 38 45 52 53 45 75 86 27 Greatest Support 103 | 20 20 20 24 22 41 41 41 60 59 50 50 50 70 91 91 103 30 Greatest Overweight (x) 9 | . . 1 2 1 1 1 1 4 . . . 2 9 1 . 1 3 Average Overweight (x) . | . . . 1 1 . 1 . . . . . . 1 . . . . Largest Inventory Capacity 12 | 8 8 12 10 10 10 10 10 10 10 10 10 10 12 12 12 12 4 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 10 10 10 8 12 12 9 4 Most Carried 12 | 7 8 9 10 10 10 10 10 10 10 10 10 10 12 12 12 12 4 Average Carried 8 | 6 7 8 8 7 8 9 9 7 8 8 9 9 7 10 10 8 1 Final Capacity 12 | 8 8 10 10 10 10 10 10 10 10 10 10 10 12 12 12 4 4 Final Carried 12 | 7 8 9 8 10 10 10 10 9 9 10 9 8 11 10 12 2 3 Class Distribution -------------------- 55% | Mutant 30% | Scavenger-Mutant 4% | Machinist-Skirmisher 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Machinist-Skirmisher | -6/Factory Machinist-Skirmisher | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Mutant | -3/Research Scavenger-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 2890 | 219 . 15 169 44 136 . . 935 260 61 20 108 686 140 . 97 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3951 | 57 . 31 303 150 254 . . 1199 27 . . 169 953 407 . 401 . Parts 225 | 2 . 7 18 10 17 . . 55 2 . . 4 54 25 . 31 . Haulers Intercepted 2 | . . . 1 1 . . . . . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . 4 . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 4 . . 3 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 82 | . . 2 5 2 5 . . 23 1 . . 5 15 11 . 13 . Melee 2 | . . . . . . . . . . . . . 2 . . . . Guns 36 | . . 2 3 2 5 . . 8 1 . . . 8 4 . 3 . Cannons 25 | . . . . . . . . 14 . . . . 5 5 . 1 . AOE 18 | . . . 2 . . . . . . . . 5 . 2 . 9 . Classes Destroyed 13 | 1 . 1 4 . 2 . . 3 . . . . 2 . . . . Worker 1 | . . . . . 1 . . . . . . . . . . . . Builder 5 | . . . . . . . . . . . . . 1 3 . 1 . Hauler 2 | . . . 1 1 . . . . . . . . . . . . . Recycler 5 | 1 . . . . . . . 2 . . . . 2 . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . Watcher 3 | . . . 1 . . . . 1 . . . . 1 . . . . Swarmer 35 | . . 2 . . 2 . . 8 1 . . 2 4 8 . 8 . Grunt 19 | . . . 4 . . . . 9 . . . 2 4 . . . . Brawler 2 | . . . . . . . . 1 . . . 1 . . . . . Duelist 1 | . . . . . . . . . . . . . 1 . . . . Sentry 11 | . . . 1 2 2 . . 3 . . . . 1 1 . 1 . Hunter 3 | . . . . . . . . 1 . . . . . 2 . . . Programmer 11 | . . . . . 1 . . 1 . . . . 5 . . 4 . Best Kill Streak 9 | 1 . 2 4 2 4 . . 4 1 . . 3 4 6 . 9 . Combat Bots Only 8 | . . 2 4 2 3 . . 4 1 . . 3 4 5 . 8 . Max Kills in Single Turn 4 | 1 . 1 2 1 1 . . 1 1 . . 2 1 4 . 3 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 . . . . . . . . 2 . 2 . 3 . Melee 1 | . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 18617 | . . 53 337 60 431 . 39 3986 682 18 . 193 3700 1969 99 4913 2137 Core 5053 | . . . 76 29 85 . . 600 220 . . . 802 217 28 1390 1606 Absorbed by Shields 234 | . . . . . . . . . . . . . . . . 234 . Core Remaining (%) 66 | 100 . 100 81 94 87 . . . . . . 3 19 81 97 4 . Volleys Fired 325 | 3 . 5 23 10 15 . . 102 14 . . 4 72 43 1 27 6 Largest 3 | 2 . 2 2 2 2 . . 3 2 . . 2 3 2 1 2 1 Hottest 176 | 60 . 60 70 73 73 . . 171 117 . . 67 155 120 88 176 120 Shots Fired 573 | 6 . 10 38 20 30 . . 200 28 1 1 11 117 65 1 39 6 Gun 392 | 6 . 10 38 20 30 . . 111 14 1 . 5 91 40 1 25 . Cannon 159 | . . . . . . . . 89 14 . . . 19 25 . 6 6 Launcher 22 | . . . . . . . . . . . 1 6 7 . . 8 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 285 | 3 . 5 23 10 15 . . 130 14 1 . 5 51 26 . . 2 Thermal 184 | . . . 8 10 15 . . 51 14 . . . 25 25 1 31 4 Explosive 22 | . . . . . . . . . . . 1 6 7 . . 8 . Electromagnetic 82 | 3 . 5 7 . . . . 19 . . . . 34 14 . . . Robot Hit Streak 11 | 5 . 1 8 4 9 . . 11 2 . . 3 11 7 2 6 4 Robot Miss Streak 12 | . . 6 2 1 4 . . 10 5 . . 3 12 6 . 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 1 . . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . 1 . . . . Shots Hit Robots 367 | 5 . 2 23 15 20 . . 143 12 . . 4 82 33 2 22 4 Core Hits 264 | 2 . 2 11 7 15 . . 100 2 . . 12 49 27 . 30 7 Critical Hits 7 | . . . . . 1 . . 3 1 . . . 2 . . . . Critical Kills 4 | . . . . . 1 . . 2 . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . . . . 1 1 . . . 1 . . . . Melee Attacks 144 | . . . . . . . . 43 1 . . . 52 15 1 32 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 144 | . . . . . . . . 43 1 . . . 52 15 1 32 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 1 . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 10590 | 121 . 35 377 176 297 . . 2779 246 . . 451 2227 1298 137 2183 263 Guns 4272 | 63 . 35 247 176 297 . . 1289 95 . . 30 1159 388 29 464 . Cannons 2895 | . . . . . . . . 1410 107 . . . 541 466 . 150 221 Explosions 2836 | 58 . . 130 . . . . 80 . . . 421 236 444 . 1467 . Melee 533 | . . . . . . . . . 44 . . . 291 . 108 90 . Ramming 54 | . . . . . . . . . . . . . . . . 12 42 Kinetic 3168 | 23 . 25 151 76 138 . . 1723 107 . . 30 585 254 . . 56 Thermal 3278 | 58 . . 158 100 159 . . 679 95 . . . 755 466 29 614 165 Explosive 2433 | . . . . . . . . . . . . 421 101 444 . 1467 . Electromagnetic 1124 | 40 . 10 68 . . . . 377 . . . . 495 134 . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 533 | . . . . . . . . . 44 . . . 291 . 108 90 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . . . . . 19 19 19 19 19 9 9 . 36 15 Average Corruption 14 | . . . . . . . . 16 19 19 19 19 6 8 . 16 6 Corruption Purged 6 | . . . . . . . . . . . . . 6 . . . . Effects 295 | . . . . . . . . 90 49 15 8 48 46 14 . 24 1 Message Errors 54 | . . . . . . . . 10 9 5 2 7 13 4 . 4 . Matter Fused 38 | . . . . . . . . 9 8 1 1 7 9 . . 3 . Heat Flow Errors 18 | . . . . . . . . 4 2 . . 2 6 . . 3 1 Energy Discharges 26 | . . . . . . . . 11 1 1 1 7 4 1 . . . Parts Rejected 4 | . . . . . . . . . 1 . . 1 . 2 . . . Data Loss (minor) 18 | . . . . . . . . 5 2 1 . 3 4 2 . 1 . Data Loss (major) 4 | . . . . . . . . 3 . . . 1 . . . . . Misfires 17 | . . . . . . . . 6 3 1 1 3 1 1 . 1 . Alerts 3 | . . . . . . . . 2 1 . . . . . . . . Misdirections 49 | . . . . . . . . 7 19 5 3 14 . . . 1 . Targeting Errors 59 | . . . . . . . . 30 3 1 . 3 8 3 . 11 . Weapon Failures 5 | . . . . . . . . 3 . . . . 1 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 432 | 13 . . 27 . . . . 54 . . . 6 129 98 38 54 13 Projectiles 66 | . . . . . . . . 19 . . . . 25 9 . . 13 Explosions 328 | 13 . . 27 . . . . 35 . . . 6 104 89 . 54 . Melee 38 | . . . . . . . . . . . . . . . 38 . . Knockbacks 23 | . . . . . . . . 18 2 . . . . . . . 3 Impact 1 | . . . . . . . . . . . . . . . . . 1 Kinetic 21 | . . . . . . . . 18 2 . . . . . . . 1 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 797 | . . . 45 . . . . 240 . . . 123 185 63 . 124 17 Shots 15 | . . . 1 . . . . 5 . . . 2 2 1 . 4 . Rammed 19 | . . . . . . . . . . . . . . . . 3 16 Targets Rammed 19 | . . . . . . . . . . . . . . . . 3 16 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 578 | . . . 65 95 154 . . 321 228 . . 216 578 348 73 415 217 Average Temperature 119 | . . . 26 40 65 . . 111 116 . . 97 173 138 36 119 79 Received Heat Transfer 2272 | . . . 153 27 84 . . 867 252 9 . 18 612 138 9 49 54 Effects 25 | . . . . . . . . 8 . . . . 12 3 . 2 . Shutdowns 6 | . . . . . . . . . . . . . 3 1 . 2 . Energy Bleed 4 | . . . . . . . . 1 . . . . 1 2 . . . Interference 7 | . . . . . . . . 6 . . . . 1 . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . 1 . . . . Damage (major) 5 | . . . . . . . . . . . . . 5 . . . . Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . . . . . Parts Fried 3 | . . . . . . . . 2 . . . . 1 . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 2 . . . . . . . . . . 2 . Heat Transferred 4328 | 100 . . 174 296 444 . . 1203 185 . . . 536 446 50 783 111 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . . 1 . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 652 | 5 9 58 110 123 165 14 19 196 . . . . 229 438 178 652 267 Average Influence 95 | 4 7 43 9 85 68 14 10 90 . . . . 79 252 164 277 232 Maximum Alert Level 2 | . . . . . . . . . . . . . 1 2 . 2 1 Low Security (%) 89 | 100 100 100 100 100 100 100 100 100 . . . . 93 43 100 57 2 Level 1 6 | . . . . . . . . . . . . . 6 35 . 14 97 Level 2 3 | . . . . . . . . . . . . . . 21 . 27 . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 18 | . . . 2 . 1 1 . 5 . . . . 2 2 . 3 2 Investigation 7 | . . . 1 . . 1 . 2 . . . . . 1 . 1 1 Extermination 5 | . . . . . 1 . . 1 . . . . 2 . . 1 . Reinforcement 6 | . . . 1 . . . . 2 . . . . . 1 . 1 1 Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 3 | . . . . 1 . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 161 | . . 3 5 3 5 . 4 33 15 3 . 4 22 22 1 25 16 Peak Tracking Total 14 | . . 3 3 2 3 . 5 5 9 4 . 3 4 6 1 11 14 Tactical Retreats 19 | . . . 1 1 . . . 4 3 1 . . 3 . 1 3 2 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 3 | . . . . . . 1 . 1 . . . . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 21 | . . . 1 . . . . 8 . . . 2 5 4 . 1 . Max in Single Turn 3 | . . . 1 . . . . 3 . . . 1 2 3 . 1 . Garrison Access 3 | . . . . . . . . 1 . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 38 | . 2 1 3 4 3 2 . 9 . . . . 6 2 2 2 2 Terminals 21 | . 2 1 2 4 . 1 . 5 . . . . 3 1 1 1 . Fabricators 5 | . . . . . 2 1 . . . . . . . 1 . 1 . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . . . . . . 1 Scanalyzers 4 | . . . 1 . . . . 1 . . . . 1 . 1 . . Garrison Access 5 | . . . . . 1 . . 1 . . . . 2 . . . 1 Total Hacks 102 | . 4 5 15 12 11 4 . 20 . . . . 16 3 4 5 3 Successful 54 | . 2 2 10 9 7 . . 10 . . . . 8 1 4 1 . Failed 47 | . 2 3 4 3 4 4 . 10 . . . . 8 2 . 4 3 Catastrophic 11 | . . . . 1 1 2 . . . . . . 2 1 . 1 3 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . Manual 49 | . 4 3 6 10 . . . 11 . . . . 11 1 1 2 . Terminals 61 | . 4 5 9 12 . 2 . 12 . . . . 11 2 1 3 . Fabricators 15 | . . . . . 10 2 . . . . . . . 1 . 2 . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . . Recycling Units 2 | . . . . . . . . 1 . . . . . . . . 1 Scanalyzers 16 | . . . 6 . . . . 4 . . . . 3 . 3 . . Garrison Access 6 | . . . . . 1 . . 1 . . . . 2 . . . 2 Terminal Hacks 15 | . 1 1 4 4 . . . 2 . . . . 2 . . 1 . Record 1 | . . . . . . . . . . . . . . . . 1 . Robot Analysis 2 | . . . 1 1 . . . . . . . . . . . . . Alert Level 5 | . . . 2 1 . . . 1 . . . . 1 . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . . Zone Layout 6 | . 1 1 1 2 . . . . . . . . 1 . . . . Fabricator Hacks 8 | . . . . . 7 . . . . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . . . . . . . . . . Load Schematic 3 | . . . . . 3 . . . . . . . . . . . . Build 4 | . . . . . 3 . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . . 1 . . . . . . . . . Scanalyzer 11 | . . . 5 . . . . 1 . . . . 2 . 3 . . Insert Component 5 | . . . 2 . . . . 1 . . . . 1 . 1 . . Analyze 6 | . . . 3 . . . . . . . . . 1 . 2 . . Garrison Access Hacks 3 | . . . . . . . . 1 . . . . 2 . . . . Seal Access 3 | . . . . . . . . 1 . . . . 2 . . . . Unauthorized Hacks 14 | . 1 1 1 5 . . . 3 . . . . 2 . 1 . . Terminals 14 | . 1 1 1 5 . . . 3 . . . . 2 . 1 . . Track 3 | . . . . 2 . . . . . . . . . . 1 . . Botnet 11 | . 1 1 1 3 . . . 3 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 1 1 2 3 3 2 . 6 . . . . 4 1 2 2 2 Full Trace Events 8 | . 1 . 1 . . 1 . 2 . . . . . 1 . 1 1 Feedback Events 1 | . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . . . . . . . . . 1 . . . . Parts Built 7 | . . . . . 5 . . . . . . . . 2 . . . Matter 789 | . . . . . 533 . . . . . . . . 256 . . . Time 373 | . . . . . 245 . . . . . . . . 128 . . . Total Part Build Rating 29 | . . . . . 13 . . . . . . . . 16 . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . Time 40 | . . . . . . . . 40 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 2 . . . . 1 . . . . 1 . 1 . . Part Schematics Acquired 3 | . . . 2 . . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 2 | . . . 1 1 . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . 1 . . 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 8557 | 38 79 450 875 367 501 365 54 1468 549 219 115 724 1480 495 164 469 145 Spaces Moved 6024 | 21 66 315 322 269 241 296 73 927 668 246 131 506 818 261 229 449 186 Core 213 | . . . . . . . . . . . . . 2 . . 34 177 Treads 84 | . . . . . . . . . . . . . 78 . . 6 . Legs 1175 | 21 66 315 . . . . . 292 . . . 139 326 . . 14 2 Wheels 158 | . . . 72 . . . . . . . . . 86 . . . . Hover 4387 | . . . 250 269 241 296 73 635 668 246 131 367 326 261 229 395 . Flight 7 | . . . . . . . . . . . . . . . . . 7 Fastest Speed 40 | 120 120 120 52 116 48 108 48 52 58 86 86 86 40 40 58 50 40 Average Speed 97 | 120 120 136 111 116 72 108 71 93 73 86 86 138 122 73 58 64 51 Slowest Speed 500 | 120 120 150 121 116 116 108 116 320 86 86 86 240 500 126 58 180 280 Overloaded Moves 41 | . . . . . . . . . . . . . 41 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered 4 | . . . . . . . . 2 . . . . . 1 . 1 . Exploration Rate (%) 27 | 3 13 62 24 23 5 9 62 25 79 37 12 75 24 10 6 17 8 Regions Visited 17 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . . . . 1 . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 . . 1 1 1 1 1 . . . . . Scrap Searched 9 | . . . . . . . . . 3 2 1 3 . . . . . Spaces Dug 155 | . . . . . . . . 43 . . . . 74 14 . 24 . Terrain Destroyed 537 | 2 . . 6 . . . . 95 5 . 11 75 144 43 . 154 2 Melee 122 | . . . . . . . . 42 . . . . 42 14 . 24 . Projectile 30 | . . . . . . . . 6 5 . . . 3 10 . 4 2 AOE 385 | 2 . . 6 . . . . 47 . . 11 75 99 19 . 126 . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Low Low Zio Pro Fac Fac Res Res Acc Total 7982 | 28 66 325 803 307 539 345 76 1266 696 253 133 520 1114 479 260 543 229 Wait 997 | . . . 428 8 252 37 2 81 4 3 . . 46 123 9 4 . Move 6003 | 20 65 314 321 268 240 296 72 924 667 245 130 505 817 260 228 448 183 Hop 1 | . . . . . . . . . . . . . . . . . 1 Pick Up 218 | 3 1 2 13 11 15 6 . 51 5 3 1 5 62 13 11 11 5 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 157 | 1 . . 5 2 7 2 . 41 5 2 2 4 43 13 6 16 8 Detach 8 | . . . . . . . 1 2 . . . . 1 . . . 4 Swap 18 | . . 3 3 1 2 . . 6 . . . . 2 . 1 . . Drop 73 | 1 . 1 10 7 8 4 1 14 . . . 2 19 1 3 2 . Fire 325 | 3 . 5 23 10 15 . . 102 14 . . 4 72 43 1 27 6 Melee 144 | . . . . . . . . 43 1 . . . 52 15 1 32 . Ram 18 | . . . . . . . . . . . . . . . . 2 16 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . 2 . . . . . . . 1 . Rewire 17 | . . . . . . . . . . . . . . 11 . . 6 Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / Exi) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 2) 39 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Discovered new exit (range 14) 118 | -10/Materials | Entered Mines 304 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 306 | -10/Mines | Build established: Mutant 309 | -10/Mines | Found Prototype Device 313 | -10/Mines | Identified Exp. Sensor Array 337 | -10/Mines | Identified exit to Exiles 356 | -10/Mines | Discovered new exit (range 10) 485 | -10/Mines | Learned location of Storage (-9) 568 | -10/Mines | Entered Materials 568 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 662 | -9/Materials | Central database locked down 1343 | -9/Materials | Discovered new exit (range 16) 1413 | -9/Materials | Discovered new exit (range 8) 1443 | -9/Materials | Entered another Materials area 1443 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1784 | -8/Materials | Discovered new exit (range 16) 1810 | -8/Materials | Entered Factory 1810 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2025 | -7/Factory | Fabricated Exp. Sensor Array (x1) 2091 | -7/Factory | Fabricated Imp. Hover Unit (x2) 2229 | -7/Factory | Fabricated Imp. Hover Unit (x2) 2304 | -7/Factory | Discovered new exit (range 15) 2311 | -7/Factory | Entered another Factory area 2311 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2608 | -6/Factory | Build established: Machinist-Skirmisher 2676 | -6/Factory | Sucked down chute 2676 | -6/Factory | Entered Waste 2681 | -6/Waste | Spotted C-40 Crusher 2686 | -6/Waste | Spotted C-40 Crusher 2690 | -6/Waste | Spotted C-40 Crusher 2693 | -6/Waste | Spotted C-40 Crusher 2702 | -6/Waste | Spotted C-40 Crusher 2702 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2718 | -6/Waste | Discovered new exit (range 11) 2730 | -6/Waste | Entered Factory 2811 | -6/Factory | Repaired Exp. Sensor Array 2846 | -6/Factory | Found Prototype Launcher 3002 | -6/Factory | Lost 5 parts (2p1n1u1w) 3120 | -6/Factory | Crushed by falling debris 3121 | -6/Factory | System corruption reached 10% 3124 | -6/Factory | Crushed by falling debris 3155 | -6/Factory | Lost 5 parts (1p1n2u1w) 3278 | -6/Factory | Lost 3 parts (1p2n) 3530 | -6/Factory | Core integrity fell below 50% 3556 | -6/Factory | Lost 11 parts (1p5n1u4w) 3833 | -6/Factory | Build established: Scavenger-Mutant 4167 | -6/Factory | Discovered new exit (range 16) 4175 | -6/Factory | Lost 3 parts (2n1u) 4198 | -6/Factory | Entered Lower Caves 4212 | -6/Lower Caves | Encountered a Warlord checkpoint 4406 | -6/Lower Caves | Build established: Mutant 4651 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4684 | -6/Lower Caves | Core integrity fell below 20% 4714 | -6/Lower Caves | Lost 3 parts (1p2w) 4737 | -6/Lower Caves | Discovered new exit (range 11) 4747 | -6/Lower Caves | Entered another Lower Caves area 4954 | -6/Lower Caves | Discovered new exit (range 11) 4966 | -6/Lower Caves | Entered Zion 5049 | -6/Zion | Discovered new exit (range 16) 5062 | -6/Zion | Received a visual enhancement algorithm 5081 | -6/Zion | Entered Proximity Caves 5104 | -5/Proximity Caves | Learned 4 Factory zone layouts 5483 | -5/Proximity Caves | Learned Factory terminal intel 5788 | -5/Proximity Caves | Discovered new exit (range 12) 5805 | -5/Proximity Caves | Entered Factory 5805 | -5/Factory | Evolved 2 slots: Utility x2 5807 | -5/Factory | Loaded intel: 20 terminal locations 5995 | -5/Factory | Discovered new exit (range 10) 6097 | -5/Factory | Build established: Derelict-Mutant 6203 | -5/Factory | Lost 5 parts (1p2n2w) 6365 | -5/Factory | Lost 15 parts (3n6u6w) 6490 | -5/Factory | Found Prototype Processor 6496 | -5/Factory | Identified Exp. Signal Interpreter 6573 | -5/Factory | Lost 4 parts (1p1n1u1w) 6663 | -5/Factory | Build established: Scavenger-Mutant 6707 | -5/Factory | Core integrity fell below 50% 6870 | -5/Factory | Discovered new exit (range 15) 6905 | -5/Factory | Identified exit to Upper Caves 7009 | -5/Factory | Core integrity fell below 20% 7039 | -5/Factory | Lost 3 parts (1n2u) 7280 | -5/Factory | Discovered new exit (range 5) 7285 | -5/Factory | Identified exit to Factory 7285 | -5/Factory | Entered another Factory area 7285 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7466 | -4/Factory | Fabricated Cmb. Antigrav System (x2) 7535 | -4/Factory | Crushed by falling debris 7566 | -4/Factory | Lost 8 parts (1p3n4w) 7770 | -4/Factory | Lost 4 parts (1n1u2w) 7774 | -4/Factory | Discovered new exit (range 11) 7780 | -4/Factory | Identified exit to Research 7780 | -4/Factory | Entered Research 7780 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7841 | -3/Research | Discovered new exit (range 7) 7849 | -3/Research | Identified exit to Testing 7936 | -3/Research | Discovered new exit (range 15) 7944 | -3/Research | Identified exit to Research 7944 | -3/Research | Entered another Research area 7944 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8179 | -2/Research | Crushed by falling debris 8220 | -2/Research | System corruption reached 10% 8252 | -2/Research | Destroyed 8 combat bots 8356 | -2/Research | Core integrity fell below 50% 8375 | -2/Research | System corruption reached 30% 8397 | -2/Research | Core integrity fell below 20% 8410 | -2/Research | Discovered new exit (range 5) 8412 | -2/Research | Identified exit to Access 8413 | -2/Research | Entered Access 8413 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 8428 | -1/Access | Lost 29 parts (4p8n7u10w) 8487 | -1/Access | Core integrity fell below 50% 8493 | -1/Access | Spotted B-99 Colossus 8508 | -1/Access | Build established: Mutant 8513 | -1/Access | Lost 3 parts (1p1n1w) 8525 | -1/Access | Core integrity fell below 20% 8546 | -1/Access | System corruption reached 10% 8558 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08519_ Penetrated by Slug. 08519_ Slug penetrates Terminal. 08522_ Slug penetrates Wall. 08535_ Acquired Centrium Leg. 08544_ P-80 Master knocked back. 08548_ P-80 Master shuts down. 08548_ Attempting to rewire P-80 Master. 08548_ P-80 Master cannot be rewired. 08549_ Attempting to rewire P-80 Master. 08549_ P-80 Master cannot be rewired. 08550_ Attempting to rewire P-80 Master. 08550_ P-80 Master cannot be rewired. 08551_ Critical hit. 08551_ Hardcell Cannon destroyed. 08551_ Attempting to rewire P-80 Master. 08551_ P-80 Master cannot be rewired. 08552_ Attempting to rewire P-80 Master. 08552_ P-80 Master cannot be rewired. 08553_ Attempting to rewire P-80 Master. 08553_ P-80 Master cannot be rewired. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ???????????????????# #+#########?????????????????? | | ???????????????????? + #?????????????????? | | ?????????????????????# u ########??????????? | | ?????????????????????# # #??????????? | | ?????????????????????# # #??????????# | | ?????????????????????# p # #??????????# | | ?????????????? # # #??????????# | | ?????????????? = + # #??????????# | | ?????????????????????# # #??????????# | | ?????????? ####/###pp####+############## | | ?????????? @ p Y | | ?????????????????############# ############## | | ?????????????????????????????# #????????????# | | ?????????????????????????????+ #????????????# | | ?????????????????????????????# #????????????# | | ?????????????????????????????# #????????????# | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #???????????? | | ?????????????????????????????# #????????????# | | ?????????????????????????????# ????????????? | | ?????????????????????????????# #######???????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????# ??????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 65 Energy Generation 36 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Power Amplification 20 Additional Mass Support 12 Armor Coverage 450 Resistance: EX 25 Resistance: EM 25 Utility Shielding 66 Point Defense Rating 80 Evasion (%) 64 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 14 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Cmb. Airjet | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Imp. Hover Unit | x2 | -7/Factory Imp. Hover Unit | x2 | -7/Factory Cmb. Antigrav System | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed AbsorptionSiegeHumpback Manual? 0 Play Time 01:29:55 Cumulative 57.0 hours Start 2020.06.01 @ 16:04:10 End 2020.06.01 @ 20:00:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 134 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 49 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3318c67b-54d4-42db-aa7c-1ba400128ce4