Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.06 @ 23:22:59 Player: Yanche Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (328) 1640 Value Destroyed (16777) 16777 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (2169) 2169 TOTAL SCORE: 27986 Bonus ------- High Alert Combat Kills 1669 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 275/300 Energy 91/100 System Corruption 6% Temperature Cool (2) Movement Walking (110) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Biometal Leg > --- UTILITY (13) ----- Advanced Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Experimental Biometal Heavy Treads Improved Hacking Suite Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Improved Energy Well Small Matter Pod Structural Scanner Advanced Visual Processing Unit Advanced Target Analyzer Advanced ECM Suite Advanced Reaction Control System Improved Cloaking Device Advanced Force Field > --- WEAPON ----------- Gamma Rifle Gamma Rifle Hardcell Cannon Gamma Bomb Array > --- INVENTORY -------- Light Particle Reactor Light Particle Reactor Quantum Reactor Experimental Biometal Heavy Treads Advanced Cooling System Advanced Salvage Targeting Computer Experimental Core Analyzer Heavy Armor Plating Layered Medium Armor Plating Improved Hacking Suite Drone Bay KE Penetrator Linear Accelerator Advanced Remote Datajack [Rating: 180] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Biometal Leg Treads Advanced Treads Leg Biometal Leg Wheel Wheel Hover Unit Gravmag System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Railgun Energy Gun Gamma Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 . . 2 2 . 2 Power 3 | . 1 . 1 . . . . . . 1 . . . Propulsion 3 | . . . . . . 1 . . . . 1 . 1 Utility 11 | . . 2 1 2 1 1 1 . . 1 1 . 1 Weapon 2 | . . . . . 1 . 1 . . . . . . Parts Attached 268 | 7 2 7 28 18 24 17 8 . 1 39 62 8 47 Power 63 | 1 2 2 10 4 7 2 . . 1 8 14 2 10 Engine 13 | 1 2 . 5 3 2 . . . . . . . . Core 22 | . . 2 5 1 5 2 . . 1 4 2 . . Reactor 28 | . . . . . . . . . . 4 12 2 10 Propulsion 52 | 2 . 2 3 2 5 4 2 . . 6 14 1 11 Treads 7 | 2 . 2 . . . . . . . 1 2 . . Leg 41 | . . . 3 2 2 3 2 . . 5 12 1 11 Wheel 3 | . . . . . 2 1 . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 81 | 2 . 3 8 7 5 10 2 . . 12 20 1 11 Device 48 | . . . 6 4 3 7 1 . . 11 10 1 5 Storage 11 | 1 . 2 . 2 . . . . . . 5 . 1 Processor 14 | 1 . . 1 1 1 2 . . . 1 4 . 3 Hackware 1 | . . . . . . . . . . . 1 . . Protection 7 | . . 1 1 . 1 1 1 . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 72 | 2 . . 7 5 7 1 4 . . 13 14 4 15 Energy Gun 28 | 1 . . 1 2 1 1 2 . . 3 7 2 8 Energy Cannon 11 | . . . 3 3 2 . 1 . . 1 1 . . Ballistic Gun 16 | 1 . . 2 . 1 . . . . 5 4 2 1 Ballistic Cannon 6 | . . . . . . . 1 . . 2 . . 3 Launcher 8 | . . . 1 . 2 . . . . 2 2 . 1 Special Weapon 3 | . . . . . 1 . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 1 . . . . . . 2 . 1 Parts Lost 145 | . . . 10 2 15 2 4 . 1 17 39 4 51 Power 31 | . . . 3 . 3 . . . 1 3 10 . 11 Propulsion 18 | . . . 2 . 1 . 1 . . 2 4 . 8 Utility 42 | . . . 2 . 4 2 . . . 4 12 . 18 Weapon 54 | . . . 3 2 7 . 3 . . 8 13 4 14 Highest Loss Streak 26 | . . . 8 1 4 1 2 . 1 4 12 3 26 Average Slot Usage (%) 93 | . 98 100 95 99 83 96 95 95 94 95 88 99 90 Engine 4 | . 23 14 7 13 8 . . . . . . . . Core 7 | . . 5 13 7 5 15 13 10 9 12 2 4 . Reactor 4 | . . . . . . . . . . 4 13 12 13 Treads 2 | . 25 20 11 . . . . . . 1 3 . . Leg 9 | . . . 3 14 3 13 14 15 15 9 7 16 16 Device 17 | . . . 9 20 18 19 19 20 20 22 16 20 18 Storage 11 | . 12 20 16 14 10 5 5 5 5 4 11 20 16 Processor 14 | . 12 10 8 14 14 18 20 20 20 21 14 8 8 Protection 2 | . . 10 5 . 3 4 5 5 5 . . . . Energy Gun 4 | . 12 10 4 3 1 2 10 10 10 2 6 7 3 Energy Cannon 2 | . . . 2 7 3 . 1 5 5 1 . . . Ballistic Gun 4 | . 12 10 6 . 1 5 2 . . 7 6 8 5 Ballistic Cannon 1 | . . . . . . . 3 5 5 4 1 . 2 Launcher 1 | . . . 1 3 2 5 1 . . . 1 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 190 | 14 21 33 49 78 83 95 101 100 100 114 142 137 190 Greatest Support 166 | 40 40 44 44 33 34 64 60 60 60 81 166 130 158 Greatest Overweight (x) 27 | . . 1 10 5 27 8 2 1 1 2 2 1 18 Average Overweight (x) 1 | . . . . 2 5 1 1 1 1 1 . 1 . Largest Inventory Capacity 18 | 8 8 10 10 12 12 12 12 12 12 12 18 18 18 Average Capacity 12 | 6 8 9 10 11 12 12 12 12 12 12 14 18 16 Most Carried 18 | 1 3 9 10 12 12 12 12 12 12 12 18 18 18 Average Carried 11 | . 2 5 8 10 9 11 11 11 12 11 12 17 15 Final Capacity 18 | 8 8 10 10 12 12 12 12 12 12 12 18 18 4 Final Carried 18 | 1 3 9 8 12 12 12 12 12 12 11 18 18 4 Class Distribution -------------------- 28% | Scavenger-Gunner 26% | Hacker-Mutant 16% | Scavenger-Mutant 8% | Scavenger-Tank 7% | Hacker-Gunner 6% | Generator-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Generator-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Matter Collected 8816 | 137 214 78 467 242 302 506 234 18 59 1860 2140 361 2198 Remotely . | . . . . . . . . . . . . . . Salvage Created 17274 | . 289 128 1140 788 1277 708 834 119 188 2645 3556 1065 4537 Parts 810 | . 20 13 55 38 62 33 28 2 7 132 215 48 157 Haulers Intercepted 3 | . . . 1 . . . . . . . 2 . . Recyclers Shooed 29 | . 1 1 1 1 5 3 4 . . 2 3 . 8 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Combat Hostiles Destroyed 238 | . 6 4 20 12 19 13 6 2 5 41 51 12 47 Guns 128 | . 6 4 13 2 3 4 3 . 4 23 32 11 23 Cannons 67 | . . . 4 8 10 . 1 2 1 16 9 . 16 AOE 36 | . . . 3 1 6 9 1 . . 2 9 . 5 Classes Destroyed 16 | . 5 . 3 2 1 2 . . . . 1 1 1 Worker 24 | . 2 . 2 1 6 1 . . . . 11 . 1 Builder 26 | . . . . . 7 . . . . 8 10 . 1 Tunneler 1 | . . . . . . 1 . . . . . . . Hauler 3 | . . . 1 . . . . . . . 2 . . Recycler 19 | . 1 . 2 1 3 2 3 . . 1 . . 6 Mechanic 1 | . . . . . . . . . . . 1 . . Watcher 15 | . 1 1 2 3 2 1 1 . . 1 2 . 1 Swarmer 30 | . 4 2 4 . 2 4 . . 3 6 3 . 2 Grunt 87 | . 2 2 11 5 9 4 5 . 2 12 9 5 21 Brawler 3 | . . . . . . 1 . . . . . . 2 Duelist 4 | . . . 2 . . 1 . . . . . . 1 Researcher 1 | . . . . . . . . . . . . 1 . Sentry 20 | . . . 3 1 . 1 1 1 . 6 3 . 4 Hunter 37 | . . . . 2 4 . . . . 8 13 4 6 Programmer 51 | . . . . 4 4 2 . 1 . 9 23 3 5 Q-Series 6 | . . . . . . . . . . . . . 6 Best Kill Streak 13 | . 8 3 7 4 7 8 4 2 5 7 13 6 8 Combat Bots Only 8 | . 4 3 6 2 5 5 3 2 5 4 8 6 7 Max Kills in Single Turn 6 | . 2 1 2 1 4 4 1 1 1 3 6 2 3 Gunslinging 1 | . . . . . . . . . . . . 1 . Exploded 3 | . . . 1 1 2 3 1 . . 1 2 . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Damage Taken 21869 | . 196 53 1330 789 1528 501 729 27 258 3517 5115 971 6855 Core 3363 | . . 11 209 106 240 68 82 . 24 424 549 45 1605 Absorbed by Shields 2776 | . . . . . . . . . . . 258 368 2150 Core Remaining (%) 82 | 100 100 97 62 84 71 93 . . 90 67 . 59 . Volleys Fired 680 | . 15 13 66 61 73 24 24 3 9 101 123 26 142 Largest 4 | . 2 2 2 2 2 3 4 4 4 4 4 4 4 Hottest 322 | . 60 60 98 136 155 147 322 322 322 279 298 237 286 Shots Fired 1878 | . 30 26 107 102 117 45 76 7 36 357 405 91 479 Gun 1263 | . 30 26 90 30 37 36 56 2 18 199 328 91 320 Cannon 527 | . . . 14 71 60 . 17 5 18 147 53 . 142 Launcher 85 | . . . 3 1 19 9 3 . . 11 24 . 15 Special 3 | . . . . . 1 . . . . . . . 2 Kinetic 1052 | . 15 13 63 . 10 24 28 3 9 267 240 53 327 Thermal 444 | . . . 34 61 84 12 45 4 27 79 71 16 11 Explosive 50 | . . . 3 1 19 9 3 . . . 15 . . Electromagnetic 329 | . 15 13 7 40 3 . . . . 11 79 22 139 Robot Hit Streak 70 | . 7 16 21 10 27 29 46 24 10 34 70 46 48 Robot Miss Streak 5 | . 1 1 2 2 2 1 1 1 2 2 5 3 4 Penetration Max 1 | . . . . . . 1 1 . . 1 1 1 1 Secondary Targets 13 | . 1 1 1 . . . . . . . 4 5 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . 1 1 1 Shots Hit Robots 1501 | . 21 19 89 80 100 41 66 4 22 258 335 79 387 Core Hits 732 | . 14 6 46 30 69 33 26 3 9 123 177 27 169 Critical Hits 110 | . . . . . 2 3 8 . 1 24 20 12 40 Critical Kills 43 | . . . . . . . 3 . 1 11 9 6 13 Critical Parts Destroyed 59 | . . . . . 2 3 4 . . 12 10 6 22 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 49578 | . 533 231 1761 1931 4398 2642 2039 145 703 7783 12818 2081 12513 Guns 24791 | . 261 214 1140 371 759 777 1399 57 413 3811 6939 2081 6569 Cannons 12128 | . . . 330 1173 1320 . 426 88 290 3380 1378 . 3743 Explosions 12343 | . 268 . 283 380 2292 1848 200 . . 488 4458 . 2126 Melee . | . . . . . . . . . . . . . . Ramming 316 | . 4 17 8 7 27 17 14 . . 104 43 . 75 Kinetic 21453 | . 65 76 729 . 164 456 584 . 108 5149 5718 1128 7276 Thermal 13310 | . 268 . 729 1249 2167 899 1241 145 595 2042 2047 451 1477 Explosive 7557 | . . . 171 146 1965 1270 200 . . . 3805 . . Electromagnetic 6942 | . 196 138 124 529 75 . . . . 488 1205 502 3685 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 29 | . . . 1 3 2 . . . . 5 25 29 6 Average Corruption 7 | . . . 1 2 1 . . . . 2 13 25 5 Corruption Purged 10 | . . . . . 2 . . . . 7 1 . . Effects 298 | . . . . 14 4 . . . . 26 113 69 72 Message Errors 45 | . . . . 2 2 . . . . 3 18 7 13 Matter Fused 36 | . . . . 1 . . . . . 7 10 11 7 Heat Flow Errors 23 | . . . . 3 . . . . . 5 8 2 5 Energy Discharges 22 | . . . . 4 2 . . . . 2 9 . 5 Parts Rejected 3 | . . . . . . . . . . 1 1 . 1 Data Loss (minor) 26 | . . . . 3 . . . . . 2 11 4 6 Data Loss (major) 4 | . . . . . . . . . . . 2 1 1 Misfires 5 | . . . . . . . . . . . 4 . 1 Alerts 3 | . . . . . . . . . . . . 3 . Misdirections 31 | . . . . . . . . . . . 19 12 . Targeting Errors 84 | . . . . . . . . . . 5 27 21 31 Weapon Failures 16 | . . . . 1 . . . . . 1 4 8 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1170 | . 55 . . 23 271 198 50 . . 56 295 . 222 Projectiles 375 | . . . . 20 37 . 5 . . 54 104 . 155 Explosions 795 | . 55 . . 3 234 198 45 . . 2 191 . 67 Melee . | . . . . . . . . . . . . . . Knockbacks 88 | . . . . . 1 . 4 . 2 22 10 . 49 Impact 2 | . . . . . 1 . 1 . . . . . . Kinetic 77 | . . . . . . . 2 . 2 22 8 . 43 Secondary 9 | . . . . . . . 1 . . . 2 . 6 Self-Inflicted Damage 1108 | . 53 . 13 56 236 192 276 . . 58 24 . 200 Shots 46 | . 1 . 1 1 10 5 5 . . 5 3 . 15 Rammed 27 | . 1 4 2 . 7 2 1 . . 8 2 . . Targets Rammed 39 | . 1 4 3 1 7 2 4 . . 9 4 . 4 Kicked 11 | . . . . 1 . . 3 . . 1 2 . 4 Crushed 1 | . . . 1 . . . . . . . . . . Highest Temperature 528 | . 307 155 469 252 496 57 429 159 528 528 444 206 506 Average Temperature 145 | . 138 64 147 42 144 22 175 81 284 201 150 76 123 Received Heat Transfer 3560 | . 108 24 855 315 351 117 144 9 72 420 195 60 890 Effects 116 | . . . 11 . 7 . 5 . 4 45 29 . 15 Shutdowns 55 | . . . 5 . 3 . 3 . 4 20 13 . 7 Energy Bleed 14 | . . . 1 . 2 . . . . 10 1 . . Interference 36 | . . . 4 . 2 . 2 . . 12 10 . 6 Matter Decay 4 | . . . 1 . . . . . . . 3 . . Short Circuit 4 | . . . . . . . . . . 2 1 . 1 Damage (minor) 3 | . . . . . . . . . . 1 1 . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . 1 2 3 Combat Hostiles 5 | . . . . . . . . . . . 1 1 3 Parts Fried 33 | . . . . 3 . . . . . 3 4 4 19 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . 1 . . . . . . Combat Hostiles 2 | . . . . 1 . . 1 . . . . . . Parts Melted 29 | . . . 1 5 8 . 1 1 1 5 6 1 . Heat Transferred 17468 | . 200 . 1123 2014 3781 794 1617 174 768 2645 2578 592 1182 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 14 | . . . 1 3 1 . . . . 1 2 . 6 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Peak Influence 1051 | . 221 125 349 190 397 506 396 . . 485 732 309 1051 Initial 140 | . . 66 37 70 14 12 47 . . 73 140 130 59 Average 209 | . 103 70 114 43 155 218 215 . . 238 365 118 416 Maximum Alert Level 3 | . 1 . 1 . 2 2 1 . . 2 3 1 3 Low Security (%) 59 | 100 63 100 83 100 57 46 63 . . 41 35 89 24 Level 1 24 | . 36 . 16 . 42 43 36 . . 43 16 10 30 Level 2 12 | . . . . . . 10 . . . 14 40 . 24 Level 3 3 | . . . . . . . . . . . 7 . 20 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 53 | . . 1 3 4 7 1 2 . . 7 10 2 16 Investigation 4 | . . . 1 . . . 1 . . 1 1 . . Extermination 23 | . . . . 3 3 1 1 . . 3 6 1 5 Reinforcement 17 | . . 1 2 1 4 . . . . 2 3 1 3 Assault 2 | . . . . . . . . . . . . . 2 Garrison 7 | . . . . . . . . . . 1 . . 6 Intercept . | . . . . . . . . . . . . . . Construction Impeded 10 | . . . 1 . 2 . . . . 1 3 . 3 Haulers Reinforced 2 | . . . . 1 1 . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Distress Signals 28 | . 1 2 1 2 3 3 2 . . 5 5 . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 425 | . 8 13 32 22 37 21 15 1 5 77 80 14 100 Peak Tracking Total 10 | . 5 4 8 3 4 7 3 1 5 7 9 6 10 Tactical Retreats 49 | . . 3 1 3 8 4 1 . . 9 4 1 15 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Traps Triggered 16 | . . 1 4 3 2 1 1 . . 2 1 . 1 Indirectly 1 | . . . . . . . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 12 | . . . . 6 . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Machines Disabled 48 | . 3 . . 8 10 10 8 . . 5 1 2 1 Max in Single Turn 6 | . 3 . . 5 3 5 6 . . 1 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Machines Accessed 24 | . 3 2 3 5 1 2 1 . . 2 4 . 1 Terminals 21 | . 2 2 2 4 1 2 1 . . 2 4 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 48 | . 5 2 9 11 1 3 4 . . 2 10 . 1 Successful 34 | . 3 . 9 10 . 2 2 . . 2 5 . 1 Failed 14 | . 2 2 . 1 1 1 2 . . . 5 . . Catastrophic 2 | . 1 . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 40 | . 4 2 4 9 1 3 4 . . 2 10 . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 26 | . 2 . 4 8 . 2 2 . . 2 5 . 1 Record 10 | . . . 1 2 . 1 . . . 1 4 . 1 Prototype ID Bank 1 | . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Locate Traps 3 | . 1 . 1 1 . . . . . . . . . Disarm Traps 3 | . . . . 2 . . 1 . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . Patrol Status 2 | . 1 . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Zone Layout 3 | . . . . 2 . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . . . . . Scan Component 3 | . . . 3 . . . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 2 2 2 4 . . 1 . . . 3 . . Full Trace Events 2 | . . . 1 . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . Time 82 | . . . 82 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . 1 . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . . . 1 . . . . . . . 1 Robot Hacks Applied 2 | . . . . . 1 . . . . . . . 1 parse_system 2 | . . . . . 1 . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . . 4 . . . Programmers 4 | . . . . . . . . . . 4 . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders 10 | . . . . . . 10 . . . . . . . FOLLOW 2 | . . . . . . 2 . . . . . . . EXPLORE 4 | . . . . . . 4 . . . . . . . RETURN 4 | . . . . . . 4 . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . . Drone Launches 4 | . . . . . . 4 . . . . . . . Drone Recoveries 4 | . . . . . . 4 . . . . . . . Decoded 0b10 Intel 49 | . . . . . . . . . . 36 13 . . Traps 7 | . . . . . . . . . . 6 1 . . Emergency Access 3 | . . . . . . . . . . 2 1 . . Items 35 | . . . . . . . . . . 25 10 . . Machines 2 | . . . . . . . . . . 2 . . . Patrols 1 | . . . . . . . . . . . 1 . . Guards 1 | . . . . . . . . . . 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Turns Passed 14885 | 132 368 544 1056 2093 1807 967 691 701 227 1928 2483 555 1333 Spaces Moved 7479 | 75 195 307 493 1037 680 543 368 460 130 946 1376 313 556 Core 57 | 3 . . 6 . 41 . . . . . . . 7 Treads 1750 | 72 195 307 402 . . . . . . 241 533 . . Legs 5250 | . . . 85 1037 255 505 368 460 130 705 843 313 549 Wheels 421 | . . . . . 383 38 . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 145 145 180 100 150 150 150 150 143 110 142 50 Average Speed 160 | 155 160 155 156 180 220 158 154 150 150 156 139 142 138 Slowest Speed 1400 | 160 160 165 550 270 1400 240 180 150 150 190 190 142 950 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . . Exploration Rate (%) 26 | 5 33 24 47 26 19 29 14 69 18 28 26 24 13 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 1 | . . . . . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 932 | . 16 . 24 55 257 133 88 2 13 34 234 3 73 Melee . | . . . . . . . . . . . . . . Projectile 116 | . . . . . . 1 4 2 13 34 28 3 31 AOE 816 | . 16 . 24 55 257 132 84 . . . 206 . 42 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Tes Acc Total 8925 | 87 223 348 673 1161 834 608 432 467 139 1150 1644 360 799 Wait 172 | 5 9 5 54 16 26 . 23 1 . 10 7 4 12 Move 7466 | 74 194 306 492 1036 679 542 367 459 129 945 1375 312 556 Hop . | . . . . . . . . . . . . . . Pick Up 167 | 1 1 8 15 14 16 9 3 2 . 22 52 6 18 Fast Attach 125 | 7 2 5 14 11 9 8 4 . 1 19 20 2 23 Attach 141 | . . 2 14 5 15 8 4 . . 20 42 6 25 Detach 11 | . 1 . 4 . . 2 . . . 2 . . 2 Swap 3 | . . . . 2 . 1 . . . . . . . Drop 118 | . . 5 11 15 9 12 3 2 . 22 21 4 14 Fire 680 | . 15 13 66 61 73 24 24 3 9 101 123 26 142 Melee . | . . . . . . . . . . . . . . Ram 4 | . . . . . 4 . . . . . . . . Kick 25 | . . . . 1 3 2 4 . . 7 4 . 4 Crush 10 | . 1 4 3 . . . . . . 2 . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 3 exits: *Res / Arm / Qua) -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 31 | -11/Scrapyard | Identified exit to Materials 31 | -11/Scrapyard | Discovered exit to Materials (range 16) 133 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Evolved 1 slot: Power x1 300 | -10/Materials | Build established: Hacker-Mutant 405 | -10/Materials | Identified exit to Materials 405 | -10/Materials | Discovered exit to Materials (range 16) 501 | -10/Materials | Entered another Materials area 501 | -9/Materials | Evolved 2 slots: Utility x2 978 | -9/Materials | Identified exit to Materials 978 | -9/Materials | Discovered exit to Materials (range 16) 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1869 | -8/Materials | Lost 8 parts (3p2n1u2w) 1952 | -8/Materials | Repaired Coolant Injector 1990 | -8/Materials | Repaired Imp. Heat Sink 2030 | -8/Materials | Identified exit to Factory 2030 | -8/Materials | Discovered exit to Factory (range 5) 2101 | -8/Materials | Entered Factory 2101 | -7/Factory | Evolved 2 slots: Utility x2 2298 | -7/Factory | Build established: Scavenger-Mutant 2788 | -7/Factory | Build established: Hacker-Mutant 4180 | -7/Factory | Identified exit to Factory 4180 | -7/Factory | Discovered exit to Factory (range 9) 4194 | -7/Factory | Entered another Factory area 4194 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4769 | -6/Factory | Build established: Hacker-Skirmisher 5024 | -6/Factory | Lost 4 parts (1p1n1u1w) 5114 | -6/Factory | Lost 3 parts (1u2w) 5271 | -6/Factory | Build established: Hacker-Mutant 5860 | -6/Factory | Build established: Scavenger-Mutant 5988 | -6/Factory | Identified exit to Factory 5988 | -6/Factory | Discovered exit to Factory (range 5) 6001 | -6/Factory | Entered another Factory area 6001 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6949 | -5/Factory | Identified exit to Factory 6949 | -5/Factory | Discovered exit to Factory (range 14) 6968 | -5/Factory | Entered another Factory area 6968 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7189 | -4/Factory | Spotted B-86 Titan 7629 | -4/Factory | Identified exit to Upper Caves 7629 | -4/Factory | Discovered exit to Upper Caves (range 21) 7659 | -4/Factory | Entered Upper Caves 7734 | -4/Upper Caves | Build established: Hacker-Gunner 7941 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 8131 | -4/Upper Caves | Learned 12 Research zone layouts 8302 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 8309 | -4/Upper Caves | Identified exit to Upper Caves 8309 | -4/Upper Caves | Discovered exit to Upper Caves (range 10) 8360 | -4/Upper Caves | Entered another Upper Caves area 8573 | -4/Upper Caves | Identified exit to Research 8573 | -4/Upper Caves | Discovered exit to Research (range 10) 8587 | -4/Upper Caves | Entered Research 8587 | -3/Research | Evolved 2 slots: Power x1, Utility x1 8588 | -3/Research | Identified exit to Armory 8588 | -3/Research | Identified exit to Research 8588 | -3/Research | Identified exit to Quarantine 8642 | -3/Research | Found Gamma Bomb Array 9071 | -3/Research | Spotted B-86 Titan 9143 | -3/Research | Build established: Generator-Gunner 9367 | -3/Research | Garrison activated, responded to threat 9492 | -3/Research | Lost 4 parts (1u3w) 9864 | -3/Research | Build established: Scavenger-Gunner 9935 | -3/Research | Lost 3 parts (1p1n1u) 10515 | -3/Research | Entered another Research area 10515 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10524 | -2/Research | Build established: Scavenger-Tank 10656 | -2/Research | Found Prototype Launcher 10663 | -2/Research | Identified Adv. Micro-nuke Launcher 11040 | -2/Research | Spotted B-90 Cyclops 11089 | -2/Research | Found Gamma Bomb Array 11187 | -2/Research | Lost 3 parts (1p2u) 11331 | -2/Research | Lost 5 parts (3u2w) 11482 | -2/Research | Lost 12 parts (4p5u3w) 11628 | -2/Research | Build established: Scavenger-Gunner 12028 | -2/Research | System corruption reached 10% 12061 | -2/Research | Lost 3 parts (1p1u1w) 12177 | -2/Research | Crushed by falling debris 12202 | -2/Research | Destroyed 8 combat bots 12208 | -2/Research | Lost 8 parts (1p2n1u4w) 12510 | -2/Research | Found Quantum Capacitor 12585 | -2/Research | Spotted B-90 Cyclops 12723 | -2/Research | Lost 3 parts (2n1w) 12968 | -2/Research | Identified exit to Testing 12968 | -2/Research | Discovered exit to Testing (range 13) 12998 | -2/Research | Entered Testing 13080 | -2/Testing | Found Prototype Processor 13302 | -2/Testing | Scanned by Researcher 13362 | -2/Testing | Lost 3 parts (3w) 13491 | -2/Testing | Identified exit to Access 13491 | -2/Testing | Discovered exit to Access (range 11) 13553 | -2/Testing | Entered Access 13553 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 13617 | -1/Access | Garrison activated, responded to threat 13665 | -1/Access | Found Gamma Bomb Array 14572 | -1/Access | Garrison activated, responded to threat 14602 | -1/Access | First assault squad dispatched 14667 | -1/Access | Identified Exp. Core Analyzer 14706 | -1/Access | Lost 4 parts (1n2u1w) 14748 | -1/Access | Destroyed 7 combat bots 14755 | -1/Access | Lost 11 parts (3p1n4u3w) 14854 | -1/Access | Core integrity fell below 50% 14876 | -1/Access | Core integrity fell below 20% 14886 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Q902-l follow-up attacks with Prototype Slashing Weapon. Biometal Leg severed. Penetrated by Slug. U-05 Engineer lays Concrete. Adv. Visual Processing Unit destroyed. R-10 Processor inserts KE Penetrator into recycling unit. Recycling unit begins recycling process. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-10 Processor inserts Hvy. Machine Gun into recycling unit. Penetrated by Slug. Critical hit. Lgt. Quantum Reactor destroyed. Q902-l follow-up attacks with Prototype Slashing Weapon. Acquired Biometal Leg. R-10 Processor inserts KE Penetrator into recycling unit. U-05 Engineer lays Concrete. Penetrated by Slug. R-10 Processor inserts Hvy. Machine Gun into recycling unit. Penetrated by Slug. Map ----- +----------------------------------------------------+ | # # !! # ! #????????????????????????????? | | # # !! # #????????????????????????????? | | # # # ####?????????????????????????? | | #####+## # # ?????????????????????????? | | ?##?# ^ # # ?????????????????????????? | | ????# == +% # #?????????????????????????? | | ????# == #% # #?????????????????????????? | | ????# # % # #?????????????????????????? | | ????# #[ # #?????????????????????????? | | ????# ###### #?????????????????????????? | | ????########## #????# #?????????????????????????? | | ?????????###?# ###?## ##????????????????????????? | | ########## ### ##### #????????????????????????? | | % #????????????????????????? | | % % % #????????????????????????? | | #"""############+### #????????????????????????? | | #?# ! ## ##????????????????????????? | | "####### ## #?????????????????????????? | | % ! # ## #?????????????????????????? | | % # ## #?????????????????????????? | | % %# # ########+###??????????????? | | %%#u # ????????? | | % /*/ [Q;##### ????????? | | "###### ==%=[!!Q####???????????????????? | | "###???# %h%= #???????????????????? | | ???????#### # #= Y!%@ #???????????????????? | | ?????????# # # % #???????????????????? | | ?????????###### ## #???????????????????? | | ??????????????###### ! #???????????????????? | | ???????????????????# R #???????????????????? | | ???????????????????# ""Y"" #???????????????????? | | ??????????????????# ! """"" #???????????????????? | | ??????????????????############???????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Coolant Potential 65 Energy Generation 85 Energy Capacity 1730 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 3 Cloak Strength 3 Power Amplification 30 Additional Mass Support 16 Armor Coverage 225 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 60 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This I Spy Challenges ------------ None Game ------ Seed DirtyBombardmentRegulator Manual? 0 Play Time 04:29:25 Cumulative 34.0 hours Start 2021.12.04 @ 20:26:47 End 2021.12.06 @ 23:22:59 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 0 Adventurer 0 Explorer 10 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6c281bde-83e9-4399-bde0-aadea0a3e0b6