Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.14 @ 02:31:27 // Winter2019/RPGLIKE Player: Judas Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (74) 370 Value Destroyed (2443) 2443 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1712) 1712 TOTAL SCORE: 8225 Bonus ------- High Alert Combat Kills 312 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1100 Matter 189/300 Energy 387/390 System Corruption 0% Temperature Cool (317) Movement Hovering (116) Ox1 Location -6/Garrison Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Gravmag System Gravmag System > --- UTILITY (4) ------ Cryofiber Web Target Analyzer Energy Filter > --- WEAPON (3) ------- Plasma Rifle Plasma Rifle Gauss Cannon > --- INVENTORY (4) ---- Airjet Lightning Gun Plasma Rifle Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Airjet Gravmag System Gravmag System > --- UTILITY ---------- Cryofiber Web Target Analyzer Energy Filter > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle > --- INVENTORY -------- Airjet Lightning Gun Gauss Cannon Shock Bomb Launcher [Rating: 41] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Utility Target Analyzer Device Cryofiber Web Processor Target Analyzer Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Slots Evolved 7 | 3 . . 3 . . . . 1 Power . | . . . . . . . . . Propulsion 2 | 1 . . 1 . . . . . Utility 3 | . . . 2 . . . . 1 Weapon 2 | 2 . . . . . . . . Parts Attached 33 | 4 1 6 11 . 1 6 2 2 Power 2 | . . 1 . . . 1 . . Engine 2 | . . 1 . . . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 8 | 1 . . 5 . . 2 . . Treads . | . . . . . . . . . Leg 3 | 1 . . 2 . . . . . Wheel . | . . . . . . . . . Hover 5 | . . . 3 . . 2 . . Flight . | . . . . . . . . . Utility 8 | 1 1 1 4 . . 1 . . Device 6 | 1 . . 4 . . 1 . . Storage . | . . . . . . . . . Processor 2 | . 1 1 . . . . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 15 | 2 . 4 2 . 1 2 2 2 Energy Gun 8 | . . 3 1 . . 1 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 5 | 2 . 1 1 . 1 . . . Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . 2 . . . . . . Parts Lost 2 | . . . . . 1 . . 1 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility . | . . . . . . . . . Weapon 1 | . . . . . 1 . . . Highest Loss Streak 1 | . . . . . 1 . . 1 Average Slot Usage (%) 97 | . 100 100 93 100 99 100 100 90 Engine 11 | . 14 14 10 10 10 10 10 9 Leg 10 | . 28 28 8 . . . . . Hover 18 | . . . 22 30 30 30 30 27 Device 12 | . 8 . 9 20 20 20 20 18 Processor 10 | . 5 14 10 10 10 10 10 9 Energy Gun 18 | . . 10 27 30 27 20 20 20 Ballistic Gun 13 | . 42 31 4 . 2 4 . . Ballistic Cannon 2 | . . . . . . 5 10 6 Naked Turns . | . . . . . . . . . Heaviest Build 29 | 10 10 18 22 22 23 29 29 29 Greatest Support 36 | 20 20 20 32 32 32 36 36 36 Greatest Overweight (x) 2 | . . . 2 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 4 | . . 2 3 4 4 4 4 4 Average Capacity 2 | . . 1 2 3 4 4 4 4 Most Carried 4 | . . 2 3 3 3 4 4 4 Average Carried 2 | . . 1 2 3 2 3 3 4 Final Capacity 4 | . . 2 3 4 4 4 4 4 Final Carried 4 | . . 2 3 3 2 4 4 4 Class Distribution -------------------- 100% | Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Matter Collected 882 | 245 95 205 109 . 28 116 84 . Remotely 90 | 10 80 . . . . . . . Salvage Created 3163 | 55 141 492 1008 . 553 530 163 221 Parts 157 | 1 9 31 52 . 27 21 3 13 Haulers Intercepted 3 | . 1 1 . . . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Combat Hostiles Destroyed 62 | . 3 9 22 . 13 7 1 7 Guns 53 | . 3 9 21 . 9 6 1 4 Cannons 3 | . . . . . . . . 3 AOE 5 | . . . 1 . 3 1 . . Classes Destroyed 12 | 1 3 4 1 . 2 1 . . Worker 2 | . . 2 . . . . . . Hauler 3 | . 1 1 . . . . 1 . Recycler 2 | 1 1 . . . . . . . Carrier 1 | . . . . . 1 . . . Operator 1 | . . . . . . 1 . . Watcher 3 | . 1 2 . . . . . . Swarmer 23 | . 3 . 7 . 7 2 . 4 Grunt 24 | . . 7 9 . 3 2 . 3 Brawler 3 | . . 1 1 . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 8 | . . 1 4 . . 2 1 . Hunter 3 | . . . 1 . 1 1 . . Best Kill Streak 10 | 1 2 4 6 . 10 2 2 5 Combat Bots Only 9 | . 2 4 6 . 9 2 1 5 Max Kills in Single Turn 2 | 1 2 2 2 . 2 1 1 2 Gunslinging 1 | . . . . . 1 . . 1 Exploded 2 | . . . 1 . 2 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Damage Taken 2811 | . 177 258 496 . 710 159 45 966 Core 2236 | . 140 204 405 . 566 125 34 762 Absorbed by Shields 42 | . . . . . 42 . . . Redirected to Core 1936 | . 99 172 306 . 497 111 34 717 Core Remaining (%) 81 | 100 81 81 75 . . 68 . . Volleys Fired 133 | 1 17 26 31 . 18 17 4 19 Largest 3 | 3 3 3 3 . 3 3 3 3 Hottest 225 | 60 60 120 150 . 150 148 198 225 Shots Fired 390 | 3 51 73 93 . 54 47 12 57 Gun 356 | 3 51 73 93 . 54 33 8 41 Cannon 34 | . . . . . . 14 4 16 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 162 | 3 51 62 7 . 2 17 4 16 Thermal 49 | . . . . . . . 8 41 Explosive . | . . . . . . . . . Electromagnetic 179 | . . 11 86 . 52 30 . . Robot Hit Streak 53 | 2 11 13 11 . 53 20 5 12 Robot Miss Streak 5 | 1 5 3 3 . 4 3 1 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 10 | . 2 . 1 . 6 . . 1 Max Gunslinging Chain 2 | . 1 . 1 . 2 . . 1 Shots Hit Robots 266 | 2 27 48 59 . 50 31 8 41 Core Hits 139 | 2 9 21 37 . 32 20 4 14 Critical Hits 16 | . 1 . 5 . 4 3 1 2 Critical Kills 8 | . . . 4 . 2 1 . 1 Critical Parts Destroyed 7 | . 1 . 1 . 2 2 1 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5167 | 28 289 641 1131 . 1091 680 184 1123 Guns 4071 | 28 286 619 857 . 848 477 133 823 Cannons 482 | . . . . . . 131 51 300 Explosions 611 | . . 22 274 . 243 72 . . Melee . | . . . . . . . . . Ramming 3 | . 3 . . . . . . . Kinetic 1311 | 28 286 427 26 . 46 147 51 300 Thermal 1441 | . . 22 148 . 243 72 133 823 Explosive . | . . . . . . . . . Electromagnetic 2412 | . . 192 957 . 802 461 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 60 | . . . . . 53 . . 7 Projectiles 7 | . . . . . . . . 7 Explosions 53 | . . . . . 53 . . . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . 2 . . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . 2 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 127 | . 1 24 40 . . 62 . . Shots 3 | . . 1 1 . . 1 . . Rammed 1 | . 1 . . . . . . . Targets Rammed 1 | . 1 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 545 | 20 40 132 270 . . 185 368 545 Average Temperature 104 | 15 18 30 64 . . 63 191 292 Received Heat Transfer 504 | . . 120 135 . 30 6 24 189 Effects 3 | . . . . . . . 1 2 Energy Bleed 1 | . . . . . . . . 1 Matter Decay 2 | . . . . . . . 1 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Fried 10 | . . . 5 . 3 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . . 1 . 1 3 Heat Transferred 2400 | . . 50 150 . 300 . 300 1600 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . 1 4 . 3 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Peak Influence 887 | 5 107 370 887 403 615 631 263 344 Average Influence 313 | 3 61 191 442 403 436 446 230 240 Maximum Alert Level 3 | . . 1 3 2 2 2 1 1 Low Security (%) 29 | 100 100 38 12 . . . . 53 Level 1 36 | . . 61 34 . 55 25 100 46 Level 2 32 | . . . 42 100 44 74 . . Level 3 2 | . . . 10 . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 6 | . . 2 2 . . 2 . . Investigation 3 | . . 1 1 . . 1 . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 1 1 . . 1 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | . 4 13 30 . 16 11 1 10 Peak Tracking Total 9 | . 3 4 8 . 6 3 1 9 Tactical Retreats 8 | . . . 4 . 2 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Traps Triggered 5 | . . 1 1 . 2 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Machines Disabled 8 | . . 2 4 . . 2 . . Max in Single Turn 1 | . . 1 1 . . 1 . . Garrison Access 1 | . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Machines Accessed 4 | . . . 1 1 . 1 1 . Terminals 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . Total Hacks 5 | . . . 2 1 . 1 1 . Successful 4 | . . . 1 1 . 1 1 . Failed 1 | . . . 1 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 1 . Terminal Hacks 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 1 . Unlock Access 2 | . . . . 1 . . 1 . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . Used . | . . . . . . . . . Hacking Detections 2 | . . . 1 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Used RIF Installer 2 | . . . . . 1 . . 1 Alert ID Control 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Turns Passed 1906 | 48 252 326 389 46 203 418 64 160 Spaces Moved 1755 | 33 165 173 337 87 177 583 72 128 Core . | . . . . . . . . . Treads . | . . . . . . . . . Legs 445 | 33 165 173 74 . . . . . Wheels . | . . . . . . . . . Hover 1310 | . . . 263 87 177 583 72 128 Flight . | . . . . . . . . . Fastest Speed 52 | 120 120 120 52 52 52 52 52 52 Average Speed 69 | 120 120 120 67 52 52 52 52 52 Slowest Speed 180 | 120 120 120 180 52 52 52 52 52 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 18 | 3 33 19 30 3 30 22 3 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . 2 . . Terrain Destroyed 49 | . . 2 26 . 10 9 1 1 Melee . | . . . . . . . . . Projectile 8 | . . . . . . 6 1 1 AOE 41 | . . 2 26 . 10 3 . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Total 2156 | 37 187 241 429 87 246 660 90 179 Wait 139 | . 1 13 22 . 15 51 7 30 Move 1749 | 32 164 172 336 87 176 582 72 128 Hop . | . . . . . . . . . Pick Up 12 | . . 7 3 . . . 2 . Fast Attach 14 | 4 1 1 6 . . 2 . . Attach 2 | . . 1 . . 1 . . . Detach . | . . . . . . . . . Swap 17 | . . 4 5 . . 4 2 2 Drop 25 | . 1 8 9 . . 4 3 . Fire 133 | 1 17 26 31 . 18 17 4 19 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . 1 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 12 | . . . . . 12 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 52 | . 2 9 17 . 24 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 1 | -11/Scrapyard | Discovered new exit (range 1) 49 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Discovered new exit (range 10) 283 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Entered another Materials area 303 | -9/Materials | Reached level 2 305 | -9/Materials | Build established: Gunner 594 | -9/Materials | Discovered new exit (range 17) 606 | -9/Materials | Reached level 3 627 | -9/Materials | Entered another Materials area 629 | -8/Materials | Reached level 4 629 | -8/Materials | Upgraded with Propulsion slot (x1) 629 | -8/Materials | Upgraded with Utility slot (x1) 830 | -8/Materials | Reached level 5 908 | -8/Materials | Upgraded with Utility slot (x1) 965 | -8/Materials | Discovered new exit (range 17) 1003 | -8/Materials | Reached level 6 1016 | -8/Materials | Entered Factory 1018 | -7/Factory | Reached level 7 1062 | -7/Factory | Identified exit to Garrison 1062 | -7/Factory | Entered Garrison 1065 | -7/Garrison | Installed Relay Interface Framework 1132 | -7/Garrison | Reached level 8 1176 | -7/Garrison | Triggered checkpoint 1198 | -7/Garrison | Core integrity fell below 50% 1237 | -7/Garrison | Destroyed 9 combat bots 1259 | -7/Garrison | Discovered new exit (range 9) 1265 | -7/Garrison | Entered Factory 1370 | -7/Factory | Reached level 9 1607 | -7/Factory | Discovered new exit (range 16) 1662 | -7/Factory | Discovered new exit (range 13) 1683 | -7/Factory | Entered another Factory area 1685 | -6/Factory | Reached level 10 1717 | -6/Factory | Discovered new exit (range 10) 1747 | -6/Factory | Identified exit to Garrison 1747 | -6/Factory | Entered Garrison 1749 | -6/Garrison | Reached level 11 1750 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 1750 | -6/Garrison | Upgraded with Utility slot (x1) 1770 | -6/Garrison | Spotted B-75 Beast 1844 | -6/Garrison | Core integrity fell below 50% 1874 | -6/Garrison | Core integrity fell below 20% 1907 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 01833_ Switching to secondary target: S-27 Virus. 01833_ Lgt. Nuclear Core melted. 01833_ S-27 Virus destroyed. 01841_ G-67 Veteran destroyed. 01844_ Lgt. Angular Momentum Engine melted. 01844_ G-50 Soldier destroyed. 01847_ Slug penetrates Wall. 01856_ Power failure averted by Cryofiber Web. 01857_ Slug penetrates G-50 Soldier. 01862_ Power failure averted by Cryofiber Web. 01866_ Slug penetrates Wall. 01869_ S-27 Virus suffers critical hit. 01869_ S-27 Virus destroyed. 01873_ Overheating: Matter decay (-47). 01879_ S-27 Virus destroyed. 01883_ Protomatter-7 decays. 01883_ Destroyed Hvy. Laser. 01894_ Overheating: Energy bleed (-74). 01902_ B-75 Beast suffers critical hit. 01904_ Airjet destroyed. 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"????????? | | ????????????????????# # #???????# #????????? | | ????????????????????#[%* #???????# #????????? | | ????????????????????#= #;######### ########## | | ????????????????????#@* BB=[ [!= % | | ????????????????????# BB !=%=% %" | | ????????????????????############## ######## | | ?????????????????????????????????# #??????# | | ?????????????????????????????????# #??????# | | ?????????????????????????????????# #??????# | | ?????????????????????????????????# #??????# | | ?????????????????????????????????# #??????# | | ?????????????????????????????????# #??????# | | ?????????????????????????????????# #??????# | | ?????????????????????????????????# ####### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????########## | | ??????????????????????????????????????????? | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 8 Terrain Scan Density 110 Base Temperature (-) 100 Resistance: EX 5 Evasion (%) 54 Targeting Accuracy 5 Target Analysis 5 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Gar Levels Raised 10 | . . 2 3 1 1 1 1 1 XP Earned 19258 | 3000 420 2855 4532 1500 2482 1134 1685 1650 XP Spent 17925 | 2950 . 1550 4385 2925 . 1305 . 4810 Upgrades 53 | 7 . 7 13 6 . 9 . 11 Propulsion Slot 2 | 1 . . 1 . . . . . Utility Slot 3 | . . . 2 . . . . 1 Weapon Slot 2 | 2 . . . . . . . . Core Integrity 10 | . . 1 . . . 7 . 2 Heat Dissipation 6 | . . . 3 . . . . 3 Energy Generation 3 | . . . 1 1 . . . 1 Energy Storage 2 | . . . 2 . . . . . Mass Support 1 | . . . 1 . . . . . Inventory Capacity 4 | . . 2 1 1 . . . . Sight Range 2 | . . 1 1 . . . . . Sensor Range 4 | 1 . 2 . 1 . . . . Terrain Scan Density 1 | . . . . 1 . . . . Ranged Accuracy 5 | 1 . 1 . 1 . 1 . 1 EX Resistance % 1 | . . . . . . 1 . . KI Damage % 2 | 2 . . . . . . . . TH Damage % 3 | . . . . . . . . 3 EX Damage % 2 | . . . 1 1 . . . . Protomatter Created 524 | . 19 117 155 . 167 . . 66 Integrity Restored 1122 | . 27 195 369 . 531 . . . Core 1122 | . 27 195 369 . 531 . . . Protomatter Decayed 125 | . . 52 7 . . . . 66 Game ------ Seed SeismicCouplerGreatsword Manual? 0 Play Time 00:41:53 Cumulative 64.0 hours Start 2020.05.13 @ 23:17:46 End 2020.05.14 @ 02:31:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 116 Rogue 116 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a99ce5e0-0f77-4913-bbb0-f691af1e0194