Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.28 @ 22:07:03 Player: anung_un_rama Result: Destroyed by as-33199 with Assembled F-torch Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (119) 595 Value Destroyed (3235) 3235 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2749) 2749 TOTAL SCORE: 9879 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 555 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -428 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 99/100 System Corruption 0% Temperature Cool (66) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Biocell (600) Matter Filter Zionite Heavy Carapace Improved Shield Generator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Zionite Biocell Improved Targeting Computer > --- WEAPON ----------- Gauss Rifle Heavy Battle Rifle KE Penetrator Heavy Missile Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Neutrino Core Advanced Treads Advanced Treads Advanced Treads Advanced Treads Compact Matter Pod 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Skirmisher] Tactical Coordination Suite Matter Filter Zionite Light Carapace Improved Light Armor Plating Layered Medium Armor Plating Improved Shield Generator High-powered Tractor Beam Barrage Gun Gauss Cannon Powered Hammer Power Maul [Rating: 58] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Zionite Laser-S Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 2 | . . . 1 1 . . . . Weapon 2 | . . 1 . 1 . . . . Parts Attached 66 | 7 3 11 10 7 5 4 2 17 Power 5 | 1 . 1 . . . 1 1 1 Engine 4 | 1 . 1 . . . 1 1 . Core . | . . . . . . . . . Reactor 1 | . . . . . . . . 1 Propulsion 17 | 2 . 7 2 3 . . . 3 Treads 13 | . . 6 2 3 . . . 2 Leg 4 | 2 . 1 . . . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 2 1 1 6 1 3 1 . 8 Device 7 | 1 . . 1 . 2 . . 3 Storage 6 | 1 1 1 2 . . . . 1 Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 9 | . . . 3 . 1 1 . 4 Artifact . | . . . . . . . . . Weapon 21 | 2 2 2 2 3 2 2 1 5 Energy Gun 2 | . . . . . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 14 | 2 . 2 2 1 1 2 1 3 Ballistic Cannon 1 | . . . . 1 . . . . Launcher 3 | . 2 . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 2 . . . . . 8 Parts Lost 18 | . . 1 1 . 5 . . 11 Power 1 | . . 1 . . . . . . Propulsion 4 | . . . . . 1 . . 3 Utility 3 | . . . 1 . 1 . . 1 Weapon 10 | . . . . . 3 . . 7 Highest Loss Streak 10 | . . 1 1 . 5 . . 10 To Critical Strikes . | . . . . . . . . . Average Backups 17 | 3 9 12 17 19 17 18 19 18 Power 1 | . 1 1 1 2 2 2 2 2 Propulsion 4 | 1 2 3 5 6 5 5 4 3 Utility 7 | . 1 4 7 8 7 7 8 9 Weapon 3 | . 2 3 3 2 2 3 4 3 Tool/Special . | . . . . . . . . . Unused Backups 38 | . 1 8 8 11 1 . 2 7 Power 6 | . . 3 . 1 1 . . 1 Propulsion 9 | . 1 2 3 3 . . . . Utility 17 | . . 2 4 5 . . 1 5 Weapon 6 | . . 1 1 2 . . 1 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 99 | . 100 99 99 99 99 100 100 98 Engine 8 | . 14 10 9 7 7 7 7 6 Treads 28 | . . 28 36 30 29 30 30 29 Leg 2 | . 28 4 . . . . . . Device 8 | . 14 11 5 7 6 7 7 11 Storage 8 | . 14 11 12 7 7 7 7 7 Processor 4 | . . . . 6 7 7 7 6 Protection 5 | . . . 8 7 6 7 7 2 Ballistic Gun 20 | . 24 29 26 29 17 15 15 19 Ballistic Cannon 3 | . . . . . 7 7 7 . Launcher 4 | . 3 3 . . 2 6 7 6 Peak Build Rating 58 | 7 9 22 35 41 44 49 50 58 Average Rating 38 | 5 8 16 31 38 42 46 49 52 On Entrance 28 | . 7 8 22 33 41 43 49 50 Naked Turns 11 | . . . . . . . . 11 Heaviest Build 87 | 15 22 37 63 69 74 87 87 82 Greatest Support 88 | 20 20 66 88 88 82 82 82 84 Greatest Overweight (x) 1 | 1 1 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 20 20 20 20 20 Average Capacity 18 | 7 9 13 17 20 20 20 20 19 Most Carried 20 | 5 10 15 20 20 20 20 20 20 Average Carried 17 | 3 9 12 17 19 17 18 19 19 Final Capacity 20 | 8 10 15 20 20 20 20 20 5 Final Carried 20 | 5 10 15 20 20 16 20 19 5 Class Distribution -------------------- 69% | Gunner 12% | Tank 9% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 3402 | 324 159 763 935 104 497 167 10 443 Remotely . | . . . . . . . . . Salvage Created 4084 | 172 318 1103 1367 104 596 202 . 222 Parts 259 | 7 20 84 99 8 20 9 . 12 Haulers Intercepted 10 | . 1 5 4 . . . . . Recyclers Shooed 4 | . . 4 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . 14 7 2 . Prevented 1 | . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 82 | . 10 21 25 4 13 5 . 4 Melee 3 | . . . . . 3 . . . Guns 38 | . 2 10 17 2 2 3 . 2 Cannons 2 | . . . . . 2 . . . AOE 37 | . 8 11 8 2 5 1 . 2 Classes Destroyed 16 | 2 5 2 3 . 2 1 . 1 Worker 3 | . 1 2 . . . . . . Builder 4 | . . 2 2 . . . . . Tunneler 5 | 3 . 1 1 . . . . . Hauler 10 | . 1 5 4 . . . . . Recycler 4 | 1 . 3 . . . . . . Operator 1 | . . . 1 . . . . . Watcher 10 | . 2 4 4 . . . . . Swarmer 26 | . 3 8 8 3 4 . . . Grunt 33 | . 7 10 7 . 6 3 . . Brawler 2 | . . . 1 . 1 . . . Duelist 1 | . . . . . 1 . . . Sentry 13 | . . 3 8 1 1 . . . Hunter 2 | . . . 1 . . 1 . . Z-Light 4 | . . . . . . . . 4 Samaritan 3 | . . . . . 3 . . . Mutant 1 | . . . . . . 1 . . Best Kill Streak 9 | 2 3 8 9 3 7 3 . 2 Combat Bots Only 8 | . 3 7 8 3 7 3 . 2 Max Kills in Single Turn 4 | 1 2 4 4 3 3 1 . 1 Gunslinging 1 | . . 1 1 . . . . . Exploded 3 | . 2 2 3 2 3 1 . 1 Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 402 | . 21 32 66 49 108 8 . 118 Missed 117 | . 8 12 26 17 28 . . 26 Hits 285 | . 13 20 40 32 80 8 . 92 Melee 4 | . . . . . 3 . . 1 Projectile 281 | . 13 20 40 32 77 8 . 91 AOE 2 | . . . . 2 . . . . Critical Strikes 6 | . . 1 1 . 2 1 . 1 Damage Taken 4610 | . 153 232 490 297 1259 125 . 2054 Core 793 | . 22 13 57 . 93 . . 608 Absorbed by Shields 46 | . . . . . . . . 46 Ignored by Resistances 1302 | . 44 65 139 96 354 36 . 568 Regen/Repaired (Parts) 440 | . . . 226 . . . 214 . Core Remaining (%) 94 | 100 91 96 89 . . . . . Volleys Fired 197 | 9 25 44 55 6 20 5 . 33 Largest 4 | 2 2 3 3 4 4 4 . 4 Hottest 181 | 40 53 79 84 113 135 137 . 181 Shots Fired 559 | 18 44 115 166 24 72 18 . 102 Gun 490 | 18 35 104 162 23 48 10 . 90 Cannon 28 | . . . . . 19 5 . 4 Launcher 41 | . 9 11 4 1 5 3 . 8 Special . | . . . . . . . . . Kinetic 510 | 18 35 104 162 23 67 15 . 86 Thermal 8 | . . . . . . . . 8 Explosive 41 | . 9 11 4 1 5 3 . 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 49 | 5 5 11 28 18 43 49 . 46 Robot Miss Streak 5 | 1 5 2 3 1 2 2 . 1 Penetration Max 1 | . . . 1 . 1 . . 1 Secondary Targets 3 | . . 1 2 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 381 | 14 21 67 115 21 66 12 . 65 Core Hits 211 | 5 23 58 58 6 26 9 . 26 Critical Kills 3 | . . . 1 . 2 . . . Critical Parts Destroyed 4 | . 1 . . . 2 . . 1 Critical Strikes 11 | . 1 . 1 . 4 . . 5 Destroy 7 | . 1 . 1 . 1 . . 4 Blast 1 | . . . . . . . . 1 Smash 3 | . . . . . 3 . . . Melee Attacks 12 | . . . . . 9 3 . . Impact 12 | . . . . . 9 3 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10395 | 185 732 1903 2429 533 2001 390 . 2222 Guns 5645 | 185 201 907 1860 333 684 96 . 1379 Cannons 392 | . . . . . 306 . . 86 Explosions 3829 | . 530 951 557 200 645 196 . 750 Melee 464 | . . . . . 366 98 . . Ramming 65 | . 1 45 12 . . . . 7 Kinetic 5850 | 185 201 907 1860 333 990 96 . 1278 Thermal 187 | . . . . . . . . 187 Explosive 3734 | . 530 856 557 200 645 196 . 750 Electromagnetic 95 | . . 95 . . . . . . Impact 464 | . . . . . 366 98 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 . . . . . Average Corruption 1 | . . . 1 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 4 | . . . 4 . . . . . Message Errors 1 | . . . 1 . . . . . Data Loss (minor) 1 | . . . 1 . . . . . Misfires 1 | . . . 1 . . . . . Alerts 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 235 | . . . 28 . 163 43 . 1 Projectiles 7 | . . . . . 7 . . . Explosions 29 | . . . 28 . . . . 1 Melee 199 | . . . . . 156 43 . . Knockbacks 8 | . . 1 . . 7 . . . Impact 3 | . . 1 . . 2 . . . Kinetic 4 | . . . . . 4 . . . Secondary 1 | . . . . . 1 . . . Self-Inflicted Damage 248 | . 23 55 39 . 50 31 . 50 Shots 7 | . 1 2 1 . 1 1 . 1 Rammed 14 | . . 7 2 . . . . 5 Targets Rammed 15 | . 1 7 2 . . . . 5 Kicked 1 | . 1 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 444 | . 9 63 79 130 444 251 . 166 Average Temperature 56 | . 5 15 17 68 123 119 . 52 Received Heat Transfer 1681 | . 96 93 252 102 531 92 . 515 Effects 6 | . . . . . 6 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 3 | . . . . . 3 . . . Damage (minor) 2 | . . . . . 2 . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . . 1 1 . . Combat Hostiles 2 | . . . . . 1 1 . . Parts Fried . | . . . . . . . . . Impact Corruptions 7 | . . . . . 5 2 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 296 | . . . . . . . . 296 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Maximum Alert Level 2 | . . 1 2 . . . . . Low Security (%) 65 | 100 100 37 41 100 . . . . Level 1 33 | . . 62 54 . . . . . Level 2 1 | . . . 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 421 | 5 113 308 421 81 . . . . Initial 81 | . . 28 61 81 . . . . Average 133 | 1 41 208 217 19 . . . . Influence Increases 2433 | 20 343 723 769 127 325 126 . . Destroy 0b10 Robot/C 1600 | . 200 420 500 80 300 100 . . Destroy 0b10 Robot/NC 185 | 20 20 85 60 . . . . . Destroy Leader 360 | . 46 98 156 20 20 20 . . Allied During Kill 11 | . . . . . 5 6 . . Successful Hack 46 | . 6 21 3 16 . . . . Disable Machine 45 | . . 18 18 9 . . . . Destroy Structure 171 | . 71 66 32 2 . . . . Lose Combat Pursuer 15 | . . 15 . . . . . . Influence Decreases 2433 | 20 263 632 730 337 325 126 . . Entered New Map 291 | . . 52 110 129 . . . . Time Decay 2052 | 20 263 570 610 208 275 106 . . Lost Part 70 | . . 10 10 . 50 . . . Lost Ally 20 | . . . . . . 20 . . Squads Dispatched 6 | . 1 1 3 1 . . . . Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 7 | . . 6 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 159 | . 14 33 34 4 15 6 . 53 Peak Tracking Total 38 | . 4 10 6 3 7 4 . 38 Tactical Retreats 1 | . . 1 . . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 4 | . 1 . 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 7 | . . 2 2 1 . 1 . 1 Max in Single Turn 1 | . . 1 1 1 . 1 . . Garrison Access 2 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 26 | . 5 7 9 3 1 1 . . Terminals 19 | . 5 7 6 1 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 55 | . 8 10 26 4 6 1 . . Successful 40 | . 6 7 17 3 6 1 . . Failed 15 | . 2 3 9 1 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 41 | . 7 6 11 . . 1 16 . Terminals 34 | . 8 10 14 2 . . . . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . 9 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . 2 1 . . . . Garrison Access 2 | . . . 1 1 . . . . Terminal Hacks 14 | . 1 2 2 2 6 1 . . Record 7 | . . . . . 6 1 . . Level Access Points 1 | . . . . 1 . . . . Locate Traps 4 | . 1 1 1 1 . . . . Registered Components 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 3 | . . . 3 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . Seal Access 2 | . . . 1 1 . . . . Unauthorized Hacks 16 | . 5 5 6 . . . . . Terminals 16 | . 5 5 6 . . . . . Assimilate 1 | . . . 1 . . . . . Skim 15 | . 5 5 5 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 5 4 2 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 16 | . . . 1 . . . 15 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . Time 114 | . . . 114 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 8 | . . . . . 2 . 6 . Largest Group 7 | . . . . . 2 2 7 3 Highest-Rated Group 380 | . . . . . 52 52 380 224 Highest-Rated Ally 96 | . . . . . 32 32 96 96 Total Orders . | . . . . . . . . . Ally Attacks 112 | . . . . . 4 5 . 103 Total Damage 2878 | . . . . . 155 192 . 2531 Kills 15 | . . . . . 2 1 . 12 Allies Corrupted 1 | . . . . . . . . 1 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Active Infowar (turns) 9127 | 55 769 1152 736 897 927 1158 2544 889 Seismic 9127 | 55 769 1152 736 897 927 1158 2544 889 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 10675 | 113 769 1152 1229 897 1552 1158 2544 1261 Spaces Moved 5414 | 63 505 561 551 544 867 598 1047 678 Core 20 | 7 . . . . . . . 13 Treads 4746 | . . 474 551 544 867 598 1047 665 Legs 648 | 56 505 87 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 145 145 163 163 163 50 Average Speed 172 | 113 129 148 145 156 163 187 240 161 Slowest Speed 250 | 120 190 160 145 163 163 243 243 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 59 | 4 64 59 59 12 90 74 90 87 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 4 | . . 1 1 . 2 . . . Known Exits Taken 3 | . . 1 . . 1 1 . . Unknown Exits Taken 5 | 1 1 . 1 1 . . 1 . Scrap Searched 9 | . . . . . 3 2 4 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 397 | . 95 67 37 2 80 43 . 73 Melee . | . . . . . . . . . Projectile 14 | . . . 3 . 4 4 . 3 AOE 383 | . 95 67 34 2 76 39 . 70 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 6287 | 83 572 783 861 585 939 618 1074 772 Wait 367 | . 27 120 192 . 7 5 16 . Move 5405 | 62 504 560 550 542 866 597 1046 678 Hop . | . . . . . . . . . Pick Up 79 | 5 6 17 22 14 1 1 4 9 Fast Attach 24 | 7 . 4 1 . 1 . . 11 Attach 23 | . . 4 3 2 4 . . 10 Detach 2 | . . . . . . . . 2 Swap 62 | . 7 10 18 6 6 6 2 7 Drop 77 | . 2 17 18 15 1 1 6 17 Fire 197 | 9 25 44 55 6 20 5 . 33 Melee 12 | . . . . . 9 3 . . Ram 5 | . . . . . . . . 5 Kick 1 | . 1 . . . . . . . Crush 9 | . . 7 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire 24 | . . . . . 24 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 6 exits: Fac x4 / Sto / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 16) 420 | -10/Materials | Discovered new exit (range 3) 780 | -10/Materials | Discovered new exit (range 13) 847 | -10/Materials | Learned 2 Mines zone layouts 883 | -10/Materials | Entered another Materials area 883 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 973 | -9/Materials | Discovered new exit (range 12) 1040 | -9/Materials | Destroyed 7 combat bots 1207 | -9/Materials | Build established: Gunner 1306 | -9/Materials | Discovered new exit (range 13) 1789 | -9/Materials | Learned Storage trap positions 1839 | -9/Materials | Learned Storage emergency access door positions 1880 | -9/Materials | Identified exit to Materials 1943 | -9/Materials | Learned Storage stockpile data 1944 | -9/Materials | Learned Storage security intel 1954 | -9/Materials | Learned location of 1 exit from Recycling 1974 | -9/Materials | Learned location of Mines (-8) 2035 | -9/Materials | Entered another Materials area 2035 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2323 | -8/Materials | Build established: Tank 2323 | -8/Materials | Garrison activated, responded to threat 2622 | -8/Materials | Destroyed 8 combat bots 2969 | -8/Materials | Repaired Adv. Treads 2984 | -8/Materials | Learned location of 1 exit from Lower Caves 3009 | -8/Materials | Repaired Adv. Treads 3048 | -8/Materials | Repaired Adv. Treads 3048 | -8/Materials | Learned 4 Recycling zone layouts 3101 | -8/Materials | Learned 2 Storage zone layouts 3146 | -8/Materials | Learned Factory trap positions 3181 | -8/Materials | Learned location of Extension (-6) 3204 | -8/Materials | Learned Storage stockpile data 3217 | -8/Materials | Learned Factory emergency access door positions 3241 | -8/Materials | Learned Storage stockpile data 3255 | -8/Materials | Discovered new exit (range 5) 3264 | -8/Materials | Entered Factory 3264 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3265 | -7/Factory | Identified exit to Storage 3266 | -7/Factory | Loaded intel: 93 trap records 3331 | -7/Factory | Identified exit to Factory 3363 | -7/Factory | Discovered new exit (range 4) 3590 | -7/Factory | Build established: Scavenger-Gunner 4161 | -7/Factory | Entered Lower Caves 4162 | -7/Lower Caves | Identified exit to Lower Caves 4319 | -7/Lower Caves | Encountered a Warlord checkpoint 4383 | -7/Lower Caves | Build established: Gunner 4567 | -7/Lower Caves | Learned location of Zion (-7) 4614 | -7/Lower Caves | Learned location of 1 exit from Factory 4614 | -7/Lower Caves | Learned Research stockpile data 4614 | -7/Lower Caves | Learned Armory stockpile data 4614 | -7/Lower Caves | Learned Armory terminal intel 4702 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4792 | -7/Lower Caves | Destroyed 7 combat bots 4792 | -7/Lower Caves | Lost 5 parts (1n1u3w) 5713 | -7/Lower Caves | Entered another Lower Caves area 5713 | -7/Lower Caves | Accompanied by 2 allies 5859 | -7/Lower Caves | Discovered exit to Factory (range 13) 5964 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6097 | -7/Lower Caves | Entered a destroyed Warlord outpost 6105 | -7/Lower Caves | Identified exit to Zion 6245 | -7/Lower Caves | Learned Factory emergency access door positions 6871 | -7/Lower Caves | Entered Zion 6871 | -7/Zion | Accompanied by 1 ally 6981 | -7/Zion | Discovered new exit (range 13) 7403 | -7/Zion | Given A8's code to call for help 7457 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7661 | -7/Zion | Enhanced Grunt warped into view, answering call for help 7662 | -7/Zion | Enhanced Grunt warped into view, answering call for help 8140 | -7/Zion | Learned Factory emergency access door positions 8886 | -7/Zion | Received a hallucinogenic algorithm 8886 | -7/Zion | Ran a hallucination algorithm 8893 | -7/Zion | Ran a hallucination algorithm 8997 | -7/Zion | Met Imprinter 9041 | -7/Zion | Imprinted 9043 | -7/Zion | Declared Zion's savior 9370 | -7/Zion | Opened final containment barrier to the Deep Caves 9395 | -7/Zion | Discovered new exit (range 3) 9395 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9415 | -7/Zion | Entered Deep Caves 9415 | -7/Deep Caves | Accompanied by 7 allies 9417 | -7/Deep Caves | Met 5H-AD0 9607 | -7/Deep Caves | Z-Facility disabled 9629 | -7/Deep Caves | Attacked by Z-Imprinter 9633 | -7/Deep Caves | Allies destroyed Z-Imprinter 9685 | -7/Deep Caves | Found Prototype Protection 9685 | -7/Deep Caves | Identified Zio. Weapon Casing 9861 | -7/Deep Caves | Found Prototype Protection 9861 | -7/Deep Caves | Identified Zio. Heavy Carapace 10334 | -7/Deep Caves | Discovered new exit (range 7) 10574 | -7/Deep Caves | Spotted AG-68854 10635 | -7/Deep Caves | Allies destroyed AG-68854 10647 | -7/Deep Caves | Lost 10 parts (3n1u6w) 10656 | -7/Deep Caves | Triggered Deep Caves wall 10661 | -7/Deep Caves | Exposed GOLEM chamber 10665 | -7/Deep Caves | Released all parts (12) 10671 | -7/Deep Caves | Core integrity fell below 50% 10671 | -7/Deep Caves | Spotted AS-88750 10673 | -7/Deep Caves | Spotted AS-33878 10675 | -7/Deep Caves | Core integrity fell below 20% 10675 | -7/Deep Caves | Spotted AG-17132 10676 | -7/Deep Caves | Destroyed by as-33199 with Assembled F-torch Last Messages --------------- as-90421 destroyed. Enhanced Grunt destroyed. Enhanced Grunt system corrupted by crushing effect. Enhanced Grunt knocked back. Enhanced Grunt system terminally corrupted. GOLEM Unit springs to life. Slammed into AG-52679. AG-52679 GOLEM Unit beginning Prototype Leg integration. Slammed into as-69651. Slammed into as-15970. Penetrated by Slug. as-54699 destroyed. Slammed into as-15970. Slammed into as-87765. Penetrated by Slug. as-23876 released from Mobile Assembly Unit. as-78651 released from Mobile Assembly Unit. Critical hit (Burn: +80). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????# | | ????????????????????????????????????## | | ????????????????????????????????????#= | | ????????????????????????????????????# | | ????????????????????????????????????## | | ?????????????????????????????????????# | | ??????????? ?????????????????????? | | ????????? G ???????????????????? | | ?????????" ????????????????? | | ?????????" ??????????????? | | ?????????" ??????????????? | | ?????????" b #??????????????# | | ????????"" #?????????????## | | ??????### == ##? ??????????# | | ??""""" = l # ?????????# | | ??" A #?????????# | | ??" = #????????# | | ??" a * g ????????## | | ??" a = [ #?????????# | | ??" aaa g ##????????# | | ??" aaa [ M #????????? | | ??" A aaa @ h ** #????????? | | ??????" aaa aa #????????? | | ??????### aaaa * #????????? | | ????????""aaaa*a * #????????? | | ????????""G aaaa l #????????? | | ????????" a a =a= * #????????? | | ????????"" a* !==! ##???????? | | ????????"" a *=[!* * #???????? | | ????????# [[!!* #?####??? | | ????????" [!! l * ### ##?? | | ????????" % * "# ### | | ????????" * | | ????????""" | | ????????" ! ##### | | ????????"" ! ## ##### | | ????????" ## | | ????????"" "## | | ????????" # # ########## | | ????????" #### ## ## ##????????? | | ????????""" ###??# ## ####?????????? | | ?????????" ????#### #????????????? | | ?????????######????????#?????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 16 Energy Capacity 890 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Arm. Leg | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Robot Schematics ------------------ O-24 Administrator | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 47% | -8/Materials Adv. Treads | 54% | -8/Materials Adv. Treads | 65% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Help From High Places Let's See Who's Tougher Signs Are For Wimps That's One Door That Should Stay Closed True Hacker Challenges ------------ None Game ------ Seed CombatMissileCharger Manual? 0 Play Time 01:34:33 Cumulative 33.7 hours Start 2025.07.28 @ 15:34:36 End 2025.07.28 @ 22:07:03 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 0 Adventurer 18 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 31 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 50% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7b42329d-fc12-4324-a986-2120c5c9f142