Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.10 @ 19:53:51 Player: Manu Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (579) 579 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3489 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 172/300 Energy 100/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Deuterium Engine Aluminum Leg Improved Heat Sink Medium Armor Plating Medium Armor Plating Peak State ------------ > --- POWER ------------ Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Weapon Cycler > --- WEAPON ----------- EM Pulse Gun Small Laser Maul > --- INVENTORY -------- Ion Engine Light Ion Engine Heavy Deuterium Engine Advanced Treads Aluminum Leg Improved Heat Sink Medium Armor Plating Medium Armor Plating Light Cannon Grenade Launcher [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Protection Weapon Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Latent Energy Streamer Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 62 | 7 7 . 2 15 31 Power 12 | 1 1 . . 2 8 Engine 12 | 1 1 . . 2 8 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 . . . 6 10 Treads 3 | . . . . . 3 Leg 13 | . . . . 6 7 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 . . 2 3 Device 4 | . . . . 2 2 Storage 3 | 1 2 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 23 | 3 3 . 2 5 10 Energy Gun 6 | 2 . . . . 4 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 4 | 1 1 . . 1 1 Ballistic Cannon 4 | . 1 . . 2 1 Launcher 5 | . 1 . 1 1 2 Special Weapon 1 | . . . . . 1 Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 20 | . 1 1 . 3 15 Power 3 | . 1 . . . 2 Propulsion 6 | . . 1 . 1 4 Utility 5 | . . . . 2 3 Weapon 6 | . . . . . 6 Highest Loss Streak 15 | . 1 1 . 2 15 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 98 90 85 96 77 Engine 12 | . 13 14 14 14 8 Leg 11 | . . . . 26 22 Wheel 10 | . 28 19 14 . . Device 5 | . . . . 12 13 Storage 12 | . 14 14 14 14 8 Protection 7 | . 12 14 14 . . Energy Gun 9 | . 14 14 11 . 9 Energy Cannon 3 | . . . 2 13 . Ballistic Gun 2 | . 10 . . . . Ballistic Cannon 7 | . . 14 13 8 4 Launcher 2 | . 2 . . 5 3 Impact Weapon 1 | . . . . . 4 Naked Turns . | . . . . . . Heaviest Build 32 | 13 20 20 29 29 32 Greatest Support 33 | 20 20 20 10 23 33 Greatest Overweight (x) 8 | 4 . 1 2 8 5 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 15 | 8 15 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 9 Most Carried 10 | 2 5 6 7 9 10 Average Carried 6 | 1 3 5 6 7 9 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 7 | 2 5 6 7 7 5 Class Distribution -------------------- 59% | Mutant 16% | Scavenger-Mutant 11% | Assassin 7% | Skirmisher 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Assassin | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 721 | 249 147 22 . 212 91 Remotely . | . . . . . . Salvage Created 640 | . 197 26 . 345 72 Parts 51 | . 20 2 . 22 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 18 | . 6 3 . 8 1 Guns 4 | . 3 . . 1 . Cannons 6 | . . 3 . 3 . AOE 8 | . 3 . . 4 1 Classes Destroyed 8 | . 4 . . 2 2 Worker 1 | . . . . . 1 Builder 2 | . 1 . . . 1 Watcher 1 | . 1 . . . . Swarmer 6 | . 3 3 . . . Grunt 8 | . 3 . . 5 . Brawler 2 | . . . . 2 . Duelist 1 | . . . . 1 . Sentry 1 | . . . . . 1 Best Kill Streak 4 | . 3 3 . 4 2 Combat Bots Only 4 | . 3 3 . 4 1 Max Kills in Single Turn 2 | . 1 1 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 121 | . 24 6 . 24 67 Missed 35 | . 7 3 . 5 20 Damage Taken 2333 | . 212 23 . 296 1802 Core 701 | . 68 . . 66 567 Absorbed by Shields . | . . . . . . Redirected to Shielding 14 | . 9 2 . 3 . Core Remaining (%) 73 | 100 . . . 46 . Volleys Fired 65 | . 31 4 . 14 16 Largest 2 | . 2 2 . 2 2 Hottest 100 | . 70 75 . 95 100 Shots Fired 108 | . 60 8 . 21 19 Gun 68 | . 55 4 . 6 3 Cannon 25 | . . 4 . 15 6 Launcher 8 | . 5 . . . 3 Special 7 | . . . . . 7 Kinetic 54 | . 24 4 . 18 8 Thermal 42 | . 31 4 . . 7 Explosive 8 | . 5 . . . 3 Electromagnetic 4 | . . . . 3 1 Robot Hit Streak 12 | . 8 1 . 12 5 Robot Miss Streak 3 | . 3 1 . 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 60 | . 33 4 . 14 9 Core Hits 55 | . 17 3 . 22 13 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Blast 1 | . . . . . 1 Melee Attacks 17 | . . . . . 17 Impact 17 | . . . . . 17 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1323 | . 492 73 . 364 394 Guns 404 | . 329 . . 30 45 Cannons 264 | . . 73 . 159 32 Explosions 527 | . 163 . . 172 192 Melee 58 | . . . . . 58 Ramming 70 | . . . . 3 67 Kinetic 438 | . 118 73 . 182 65 Thermal 211 | . 211 . . . . Explosive 355 | . 163 . . . 192 Electromagnetic 191 | . . . . 179 12 Impact 58 | . . . . . 58 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 16 | . . . . 4 16 Average Corruption 5 | . . . . 2 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . . 8 7 Message Errors 9 | . . . . 5 4 Matter Fused 2 | . . . . 1 1 Energy Discharges 2 | . . . . 1 1 Data Loss (minor) 1 | . . . . 1 . Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 2 | . . . . . 2 Knockbacks 1 | . . 1 . . . Impact . | . . . . . . Kinetic 1 | . . 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 80 | . . . . . 80 Shots 3 | . . . . . 3 Rammed 24 | . . . . . 24 Targets Rammed 30 | . . . . 3 27 Kicked 6 | . . . . 3 3 Crushed . | . . . . . . Highest Temperature 119 | . 119 60 . 91 54 Average Temperature 33 | . 36 32 . 40 17 Received Heat Transfer 393 | . 105 . . 108 180 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 475 | . 475 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Latent Energy Used 149 | . . . . 149 . LE Corruption 3 | . . . . 3 . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 124 | . 124 79 . 100 123 Initial 35 | . . 19 . . 35 Average 54 | . 80 56 . 74 30 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . . . 4 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 5 | . 1 . . . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 25 | . 8 3 . 8 6 Peak Tracking Total 5 | . 3 3 . 5 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 3 | . . . . . 3 Max in Single Turn 2 | . . . . . 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 9 | . 3 . 5 . 1 Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 60 | . 8 . 50 . 2 Successful 59 | . 7 . 50 . 2 Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . 4 . . Terminals 5 | . 5 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 55 | . 5 . 50 . . Record 51 | . 2 . 49 . . Robot Analysis 2 | . 2 . . . . Hauler Manifests 1 | . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 47 | . 47 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total 2 | . 2 . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 2922 | 119 580 113 810 489 811 Spaces Moved 1920 | 100 250 113 831 221 405 Core 45 | 27 . . . 1 17 Treads 7 | . . . . . 7 Legs 601 | . . . . 220 381 Wheels 1267 | 73 250 113 831 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 190 50 Average Speed 112 | 107 80 88 97 191 126 Slowest Speed 450 | 250 80 95 110 450 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 37 | 4 47 28 93 35 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug 21 | . . . . . 21 Terrain Destroyed 111 | . 29 . . . 82 Melee 14 | . . . . . 14 Projectile 7 | . . . . . 7 AOE 90 | . 29 . . . 61 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2519 | 108 573 117 833 261 627 Wait 392 | . 278 . . . 114 Move 1915 | 99 249 112 830 220 405 Hop . | . . . . . . Pick Up 16 | 1 4 1 . 3 7 Fast Attach 23 | 7 4 . 1 3 8 Attach 12 | . 1 . . 3 8 Detach 6 | 1 1 . 1 1 2 Swap 28 | . 2 . 1 10 15 Drop 16 | . 3 . . 4 9 Fire 65 | . 31 4 . 14 16 Melee 17 | . . . . . 17 Ram 6 | . . . . . 6 Kick 6 | . . . . 3 3 Crush 17 | . . . . . 17 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 8) 300 | -10/Materials | Build established: Mutant 682 | -10/Materials | Discovered new exit (range 16) 700 | -10/Materials | Entered Mines 713 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 715 | -10/Mines | Found Prototype Device 806 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 807 | -10/Mines | Discovered new exit (range 5) 813 | -10/Mines | Entered Exiles 849 | -10/Exiles | Met 8R-AWN 872 | -10/Exiles | Met EX-HEX 985 | -10/Exiles | Met EX-DEC 1037 | -10/Exiles | Learned location of Zion (-7) 1095 | -10/Exiles | Discovered new exit (range 14) 1180 | -10/Exiles | Visited The Gauntlet 1336 | -10/Exiles | Met EX-BIN 1447 | -10/Exiles | Aligned with FarCom system 1448 | -10/Exiles | Given EX-Vault access code 1479 | -10/Exiles | Opened EX-Vault 1489 | -10/Exiles | Found Latent Energy Streamer 1513 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1623 | -10/Exiles | Left Exiles lab with Latent Energy Streamer 1623 | -10/Exiles | Entered Mines 1633 | -9/Mines | Core integrity fell below 50% 1917 | -9/Mines | Build established: Scavenger-Mutant 2098 | -9/Mines | Discovered new exit (range 3) 2108 | -9/Mines | Identified Exp. Sensor Array 2112 | -9/Mines | Entered Materials 2112 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2776 | -8/Materials | Build established: Assassin 2783 | -8/Materials | Crushed by falling debris 2783 | -8/Materials | System corruption reached 10% 2901 | -8/Materials | Core integrity fell below 50% 2916 | -8/Materials | Core integrity fell below 20% 2923 | -8/Materials | Core destroyed Last Messages --------------- 02914_ Acquired 10 matter. 02914_ Slammed into H-61 Shepherd. 02914_ Destroyed Dynamic Insulation System. 02914_ H-61 Shepherd system corrupted by crushing effect. 02915_ Critical hit (Burn: +37). 02915_ Slammed into H-61 Shepherd. 02915_ U-05 Engineer builds a Wall. 02916_ Slammed into H-61 Shepherd. 02917_ Acquired 5 matter. 02917_ Slammed into H-61 Shepherd. 02917_ Destabilizing: System corrupted (+1). 02918_ Slammed into H-61 Shepherd. 02919_ Penetrated by Slug. 02919_ Knocked back. 02921_ The unstable cave ceiling collapses. 02922_ Acquired 16 matter. 02923_ Lgt. Ion Engine destroyed. 02923_ Slammed into H-61 Shepherd. 02923_ Destabilizing: Core damaged (-22). Map ----- +----------------------------------------------------+ | ?????????????????????????????###### # #? | | ??????????????????????????????????# # """ #? | | ?????????????????????????????????## + """ #? | | ???????????????????????????? # """ #? | | ???????????????????????? # [ ! 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