Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 20:16:37 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (29) 145 Value Destroyed (782) 782 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 4634 Bonus ------- Follower Combat Kills 39 Aligned with FarCom 300 Friendly Fire -32 Cogmind --------- Core Integrity 595/700 Matter 0/300 Energy 30/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Transmission Jammer Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Armored Wheel 0b10 Alert Chip Hardlight Generator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Heavy Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Seismic Detector Transmission Jammer Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Flak Gun Flak Gun > --- INVENTORY -------- Light Ion Engine Medium Treads Armored Wheel Armored Wheel Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Experimental Sensor Array Seismic Detector 0b10 Alert Chip Targeting Computer Hardlight Generator Tractor Beam Improved Field Recycling Unit Army-in-a-Box Enhanced Autogun Gauss Rifle Flak Gun Remote Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Light Armor Plating Device Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Makeshift Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . . 4 . . Weapon 1 | . . . . . . 1 . Parts Attached 41 | 6 3 6 . 4 10 10 2 Power 4 | 1 . 1 . 1 1 . . Engine 3 | 1 . 1 . . 1 . . Core 1 | . . . . 1 . . . Reactor . | . . . . . . . . Propulsion 6 | 2 . . . 1 1 1 1 Treads 5 | 2 . . . . 1 1 1 Leg . | . . . . . . . . Wheel 1 | . . . . 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 3 . . 6 3 1 Device 7 | . . 1 . . 3 3 . Storage 6 | 1 2 1 . . 1 . 1 Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 3 | . 1 1 . . 1 . . Artifact . | . . . . . . . . Weapon 14 | 2 . 2 . 2 2 6 . Energy Gun 3 | . . 2 . 1 . . . Energy Cannon 2 | . . . . . . 2 . Ballistic Gun 5 | 2 . . . . . 3 . Ballistic Cannon 3 | . . . . 1 2 . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . Parts Lost 12 | . . 3 . 3 1 . 5 Power 4 | . . 1 . 1 1 . 1 Propulsion 2 | . . . . 1 . . 1 Utility 4 | . . . . 1 . . 3 Weapon 2 | . . 2 . . . . . Highest Loss Streak 5 | . . 2 . 2 1 . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 86 99 100 95 80 96 90 Engine 10 | . 14 13 14 10 1 7 6 Core 1 | . . . . 3 7 . . Treads 21 | . 28 28 28 25 9 12 9 Wheel 3 | . . . . 2 9 7 6 Device 7 | . . 2 . . 17 23 23 Storage 11 | . 14 14 14 14 9 7 7 Hackware 2 | . . . . . 6 7 7 Protection 8 | . 1 11 14 10 2 7 6 Energy Gun 9 | . . 5 28 18 . . . Energy Cannon 1 | . . . . . . 6 7 Ballistic Gun 9 | . 28 22 . . . 9 13 Ballistic Cannon 5 | . . . . 9 17 4 . Peak Build Rating 49 | 6 7 15 18 19 30 40 49 Average Rating 19 | 4 6 10 15 17 25 36 42 On Entrance 16 | . 6 7 12 18 19 28 39 Naked Turns . | . . . . . . . . Heaviest Build 104 | 14 22 51 51 53 102 104 101 Greatest Support 40 | 40 40 40 40 40 16 16 16 Greatest Overweight (x) 6 | . . 1 1 3 6 6 6 Average Overweight (x) 2 | . . . 1 1 3 6 5 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 Average Capacity 18 | 7 8 10 20 20 21 25 24 Most Carried 25 | 3 7 11 20 20 22 25 25 Average Carried 16 | 1 5 7 14 19 20 24 23 Final Capacity 25 | 8 10 20 20 20 25 25 5 Final Carried 25 | 3 7 11 20 20 22 25 4 Class Distribution -------------------- 75% | Mutant 18% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -7/Factory Tank | -7/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Matter Collected 1234 | 257 157 256 . 258 169 137 . Remotely . | . . . . . . . . Salvage Created 808 | 120 175 88 . 129 159 137 . Parts 57 | 9 8 4 . 10 10 16 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 24 | . 6 4 . 7 4 3 . Guns 13 | . 6 4 . 2 . 1 . Cannons 11 | . . . . 5 4 2 . Classes Destroyed 11 | 2 2 2 . . 3 2 . Builder 2 | . . . . . 1 1 . Tunneler 4 | 3 . 1 . . . . . Recycler 1 | 1 . . . . . . . Mechanic 1 | . . . . . 1 . . Swarmer 7 | . 3 . . 4 . . . Grunt 6 | . 3 . . 3 . . . Sentry 4 | . . . . . 4 . . Demolisher 1 | . . 1 . . . . . Hunter 1 | . . . . . . 1 . Programmer 2 | . . . . . . 2 . Assembled 3 | . . 3 . . . . . Best Kill Streak 3 | 2 3 2 . 2 1 1 . Combat Bots Only 3 | . 3 2 . 2 1 1 . Max Kills in Single Turn 1 | 1 1 1 . 1 1 1 . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Hostile Shots Fired 131 | . 36 17 . 39 18 17 4 Missed 28 | . 8 2 . 11 3 4 . Damage Taken 1486 | . 292 414 . 252 167 166 195 Core 319 | . 33 107 . 45 29 14 91 Absorbed by Shields 59 | . . . . . 42 17 . Core Remaining (%) 73 | 100 . . . 26 94 . . Volleys Fired 168 | 9 29 19 . 63 26 14 8 Largest 3 | 2 2 2 . 2 2 3 3 Hottest 124 | 40 40 90 . 90 88 124 124 Shots Fired 295 | 18 58 38 . 82 52 28 19 Gun 162 | 18 58 38 . 25 . 12 11 Cannon 131 | . . . . 57 52 14 8 Launcher . | . . . . . . . . Special 2 | . . . . . . 2 . Kinetic 244 | 18 58 34 . 57 52 14 11 Thermal 49 | . . 4 . 25 . 12 8 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 4 10 7 . 5 10 13 10 Robot Miss Streak 7 | 2 3 7 . 4 2 7 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 146 | 9 37 19 . 17 28 17 19 Core Hits 60 | 4 12 9 . 7 6 13 9 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | 1 . . . . . . . Critical Strikes 5 | 1 1 1 . 1 1 . . Burn 2 | . . 1 . 1 . . . Destroy 2 | 1 1 . . . . . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2713 | 125 472 308 . 323 658 379 448 Guns 1483 | 125 472 308 . 98 . 194 286 Cannons 1230 | . . . . 225 658 185 162 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2227 | 125 472 247 . 225 658 214 286 Thermal 486 | . . 61 . 98 . 165 162 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . . 8 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Energy Discharges 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 3 | . . . . 2 1 . . Impact . | . . . . . . . . Kinetic 3 | . . . . 2 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 117 | . 2 58 . 117 63 15 8 Average Temperature 31 | . 2 21 . 42 21 5 4 Received Heat Transfer 293 | . 132 40 . 60 61 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 1049 | . . 210 . 284 . 259 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Peak Influence 182 | 20 182 70 . 75 158 95 . Initial 70 | . 13 70 . . 21 15 . Average 38 | 9 78 29 . 17 87 39 . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 2 . . . . 2 . Investigation 1 | . 1 . . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 1 | . 1 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Distress Signals . | . . . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 35 | . 9 9 . 8 4 4 1 Peak Tracking Total 5 | . 4 5 . 2 2 2 1 Tactical Retreats 1 | . . . . 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Disabled 3 | . . 1 . . . 2 . Max in Single Turn 1 | . . . . . . 1 . Garrison Access 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Machines Accessed 6 | . 1 . 1 . 2 2 . Terminals 3 | . 1 . . . 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 11 | . 2 . 1 . 4 4 . Successful 5 | . 1 . 1 . 1 2 . Failed 6 | . 1 . . . 3 2 . Catastrophic 3 | . . . . . 2 1 . Database Lockouts . | . . . . . . . . Manual 7 | . 2 . 1 . 4 . . Terminals 6 | . 2 . . . 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 2 | . . . 1 . 1 . . Branch Access Points 1 | . . . . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . Process 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . Terminals 1 | . 1 . . . . . . Skim 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 1 . . . 2 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . find_chute 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Total Allies 2 | . . 2 . . . . . Largest Group 2 | . . 2 1 . . . . Highest-Rated Group 39 | . . 39 31 . . . . Highest-Rated Ally 31 | . . 31 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 21 | . . 21 . . . . . Total Damage 185 | . . 185 . . . . . Kills 6 | . . 6 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Turns Passed 4573 | 133 333 988 600 1064 482 884 89 Spaces Moved 1971 | 64 148 407 249 413 234 424 32 Core 11 | 7 . . . . . . 4 Treads 1136 | 57 148 407 249 275 . . . Legs . | . . . . . . . . Wheels 824 | . . . . 138 234 424 28 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 240 145 145 190 50 Average Speed 186 | 147 160 164 240 208 155 190 172 Slowest Speed 240 | 160 160 240 240 240 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 5 32 82 61 55 25 13 24 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug 7 | . . . . . 7 . . Terrain Destroyed 20 | . . . . . 20 . . Melee . | . . . . . . . . Projectile 20 | . . . . . 20 . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Total 2581 | 81 186 688 252 534 302 487 51 Wait 336 | . . 248 . 51 20 10 7 Move 1965 | 63 147 406 248 412 233 424 32 Hop . | . . . . . . . . Pick Up 43 | 3 5 8 4 3 6 14 . Fast Attach 19 | 6 1 . . . 7 4 1 Attach 9 | . 1 3 . 2 1 1 1 Detach 1 | . 1 . . . . . . Swap 13 | . 1 3 . 2 2 5 . Drop 27 | . 1 1 . 1 7 15 2 Fire 168 | 9 29 19 . 63 26 14 8 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Entered Mines 533 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 534 | -10/Mines | Assembled infested the area 536 | -10/Mines | Found Prototype Device 721 | -10/Mines | Identified Exp. Sensor Array 1141 | -10/Mines | Discovered new exit (range 14) 1189 | -10/Mines | Learned 4 Materials zone layouts 1233 | -10/Mines | Discovered new exit (range 10) 1262 | -10/Mines | Core integrity fell below 50% 1443 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1443 | -10/Mines | Discovered new exit (range 5) 1455 | -10/Mines | Entered Exiles 1455 | -10/Exiles | Accompanied by 1 ally 1485 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1513 | -10/Exiles | Met 8R-AWN 1554 | -10/Exiles | Met EX-HEX 1621 | -10/Exiles | Met EX-BIN 1657 | -10/Exiles | Aligned with FarCom system 1659 | -10/Exiles | Given EX-Vault access code 1715 | -10/Exiles | Opened EX-Vault 1739 | -10/Exiles | Found Army-in-a-Box 1742 | -10/Exiles | Found 0b10 Alert Chip 1801 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1870 | -10/Exiles | Met EX-DEC 2026 | -10/Exiles | Discovered new exit (range 14) 2055 | -10/Exiles | Stole two prototypes: 0b10 Alert Chip, Army-in-a-Box 2055 | -10/Exiles | Entered Mines 2086 | -9/Mines | Met a Derelict bent on vengeance 2362 | -9/Mines | Excavation squad dispatched 2362 | -9/Mines | A large section of the Mines collapsed 2612 | -9/Mines | Excavation squad dispatched 2862 | -9/Mines | Excavation squad dispatched 3078 | -9/Mines | Learned Materials terminal intel 3108 | -9/Mines | Discovered new exit (range 7) 3119 | -9/Mines | Entered Materials 3119 | -8/Materials | Evolved 4 slots: Utility x4 3121 | -8/Materials | Loaded intel: 12 terminal locations 3566 | -8/Materials | Discovered new exit (range 5) 3601 | -8/Materials | Entered Factory 3601 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3603 | -7/Factory | FarCom data flow suspended 4026 | -7/Factory | Build established: Scavenger-Tank 4214 | -7/Factory | Discovered new exit (range 16) 4485 | -7/Factory | Sucked down chute 4485 | -7/Factory | Entered Waste 4500 | -7/Waste | EMP discharged 4547 | -7/Waste | Spotted C-40 Crusher 4563 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4566 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4569 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4572 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4574 | -7/Waste | Self-destructed Last Messages --------------- 04500_ System corrupted (+8). 04503_ System corrupted: Energy discharge (-37). 04520_ Dropped Lgt. Treads. 04521_ Acquired Hvy. Treads. 04525_ System corrupted: Matter fused (-6). 04563_ Flak Gun crushed. 04563_ Critical hit (Destroy). 04563_ Lgt. Armor Plating destroyed. 04566_ Lgt. Ion Engine crushed. 04566_ Com. Wheel crushed. 04569_ Huge Storage Unit crushed. 04569_ Flak Gun crushed. 04569_ Hvy. Treads destroyed. 04572_ Tractor Beam crushed. 04572_ Imp. Cooling System crushed. 04572_ Gauss Rifle crushed. 04572_ Prototype Ballistic Gun crushed. 04572_ Seismic Detector crushed. 04572_ Adv. Beam Cannon crushed. 04572_ Hcp. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# #????????????????????? | | ?????????????????????### ###??????????????????? | | ?????????????????????? ?????????????????? | | ?????????????????????? ??????????????????? | | ??????????????????????? ???????????????????? | | ??????????????????????? ????????????????????? | | ???????????????????????# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????# #### #????????????????????? | | ?????????# #????????????????????? | | ?????????# CC[ #????????????????????? | | ?????????# [CC!!#????????????????????? | | ?????????# =![=|#????????????????????? | | ?????????# ####!@! #????????????????????? | | ?????????# #??#!= #????????????????????? | | ?????????# #??# #????????????????????? | | ?????????############??# #????????????????????? | | ?????????????????????### #????????????????????? | | ?????????????????????# = #????????????????????? | | ?????????????????????#= #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????### #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeScanCanceller Manual? 0 Play Time 00:20:22 Cumulative 222.0 hours Start 2024.08.10 @ 19:56:13 End 2024.08.10 @ 20:16:37 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 232 Rogue 196 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 59 Gallery% 80 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dfc97e52-7db5-46e9-a05f-b71c52d59d28