Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.02.13 @ 01:50:43 Player: Solomon Result: Destroyed by P-60 Hacker with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (116) 580 Value Destroyed (3417) 3417 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (222) 222 TOTAL SCORE: 6519 Bonus ------- High Alert Combat Kills 222 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 72/100 System Corruption 18% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Transmission Jammer Hardlight Generator > --- WEAPON ----------- EM Pulse Cannon Ion Cannon High-powered Shotgun > --- INVENTORY -------- Light Treads Improved Titanium Leg Targeting Computer Particle Charger Shock Rifle Beam Rifle EM Pulse Cannon Rocket Launcher Mini Grenade Launcher Katana [Rating: 34] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 2 . 1 Weapon 1 | . . . 1 . Parts Attached 96 | 6 9 25 20 36 Power 10 | 1 . 3 1 5 Engine 5 | 1 . 2 . 2 Core 5 | . . 1 1 3 Reactor . | . . . . . Propulsion 14 | 2 2 5 3 2 Treads 8 | 2 . 3 2 1 Leg 2 | . . . 1 1 Wheel 4 | . 2 2 . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 3 3 5 8 Device 9 | . . 1 3 5 Storage 3 | 1 1 . . 1 Processor 5 | . 1 . 2 2 Hackware . | . . . . . Protection 3 | . 1 2 . . Artifact . | . . . . . Weapon 52 | 2 4 14 11 21 Energy Gun 15 | 1 2 5 3 4 Energy Cannon 9 | . . . 4 5 Ballistic Gun 11 | 1 1 3 2 4 Ballistic Cannon . | . . . . . Launcher 13 | . 1 6 2 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 31 | . . 3 . 28 Power 6 | . . 1 . 5 Propulsion 4 | . . . . 4 Utility 10 | . . 1 . 9 Weapon 11 | . . 1 . 10 Highest Loss Streak 7 | . . 2 . 7 Average Slot Usage (%) 91 | . 99 84 99 82 Engine 6 | . 14 7 2 5 Core 4 | . . 2 6 5 Treads 18 | . 27 10 20 13 Leg 2 | . . . 6 2 Wheel 1 | . . 11 . . Device 6 | . . . 10 9 Storage 9 | . 14 11 9 7 Processor 12 | . 4 11 16 16 Protection 2 | . 8 8 . . Energy Gun 6 | . 13 5 6 2 Energy Cannon 6 | . . . 11 9 Ballistic Gun 5 | . 14 3 3 3 Launcher 4 | . . 11 5 2 Naked Turns . | . . . . . Heaviest Build 54 | 12 27 32 42 54 Greatest Support 62 | 40 40 40 62 62 Greatest Overweight (x) 8 | 2 1 2 1 8 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 7 | 3 5 8 9 7 Final Capacity 10 | 6 10 10 10 10 Final Carried 10 | 4 10 10 10 . Class Distribution -------------------- 66% | Mutant 16% | Skirmisher 6% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1821 | 148 159 451 469 594 Remotely 64 | . . 4 60 . Salvage Created 3777 | . 320 935 873 1649 Parts 223 | . 27 71 45 80 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 78 | . 11 26 15 26 Melee 5 | . . . . 5 Guns 26 | . 10 5 3 8 Cannons 12 | . . . 7 5 AOE 35 | . 1 21 5 8 Classes Destroyed 13 | . 3 8 1 1 Worker 5 | . . 1 1 3 Builder 15 | . . 5 . 10 Hauler 2 | . . 2 . . Recycler 7 | . . 1 2 4 Operator 1 | . . 1 . . Watcher 8 | . 1 1 4 2 Swarmer 12 | . 6 3 3 . Grunt 48 | . 5 17 8 18 Brawler 3 | . . 2 . 1 Duelist 3 | . . 1 . 2 Sentry 7 | . . 3 3 1 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 12 | . 3 11 7 12 Combat Bots Only 7 | . 3 7 4 4 Max Kills in Single Turn 7 | . 1 4 3 7 Gunslinging . | . . . . . Exploded 4 | . 1 4 3 2 Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4062 | . 237 799 319 2707 Core 901 | . 14 143 37 707 Absorbed by Shields 124 | . . . . 124 Core Remaining (%) 87 | 100 94 64 93 . Volleys Fired 156 | . 27 35 31 63 Largest 3 | . 2 2 3 3 Hottest 182 | . 60 73 182 179 Shots Fired 311 | . 54 67 67 123 Gun 163 | . 54 41 25 43 Cannon 97 | . . . 36 61 Launcher 51 | . . 26 6 19 Special . | . . . . . Kinetic 78 | . 27 15 9 27 Thermal 75 | . 13 4 19 39 Explosive 51 | . . 26 6 19 Electromagnetic 107 | . 14 22 33 38 Robot Hit Streak 62 | . 17 19 35 62 Robot Miss Streak 4 | . 2 1 1 4 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 265 | . 42 48 50 125 Core Hits 218 | . 18 57 41 102 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 25 | . . . . 25 Impact . | . . . . . Slashing 25 | . . . . 25 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9784 | . 526 2658 1796 4804 Guns 1956 | . 480 373 285 818 Cannons 1921 | . . . 761 1160 Explosions 5112 | . 46 2278 750 2038 Melee 778 | . . . . 778 Ramming 17 | . . 7 . 10 Kinetic 1083 | . 224 169 90 600 Thermal 1959 | . 163 421 345 1030 Explosive 4207 | . . 1900 637 1670 Electromagnetic 1740 | . 139 161 724 716 Impact . | . . . . . Slashing 778 | . . . . 778 Piercing . | . . . . . Highest Corruption 18 | . . . . 18 Average Corruption 5 | . . . . 5 Corruption Purged . | . . . . . Effects 31 | . . . . 31 Message Errors 5 | . . . . 5 Matter Fused 4 | . . . . 4 Heat Flow Errors 5 | . . . . 5 Energy Discharges 2 | . . . . 2 Data Loss (minor) 5 | . . . . 5 Misdirections 1 | . . . . 1 Targeting Errors 8 | . . . . 8 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 411 | . . 74 62 275 Projectiles 122 | . . . 40 82 Explosions 191 | . . 74 22 95 Melee 98 | . . . . 98 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 216 | . . 160 9 47 Shots 12 | . . 8 1 3 Rammed 4 | . . 2 . 2 Targets Rammed 4 | . . 2 . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 406 | . 78 159 329 406 Average Temperature 92 | . 31 36 85 126 Received Heat Transfer 1702 | . 108 324 171 1099 Effects 8 | . . . 4 4 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . . 1 1 Interference 4 | . . . 3 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . . 5 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . 1 . 2 Heat Transferred 2754 | . 275 500 482 1497 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | . 1 2 1 2 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 662 | . 120 662 446 442 Initial 220 | . . 30 220 154 Average 250 | . 47 408 293 303 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 34 | 100 100 34 . 18 Level 1 50 | . . 8 95 63 Level 2 14 | . . 57 4 17 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 19 | . 1 6 2 10 Investigation 5 | . 1 2 1 1 Extermination 3 | . . . . 3 Reinforcement 10 | . . 3 1 6 Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 5 | . . 1 . 4 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . . 2 . . Communications Jammed 19 | . . . 15 4 Distress Signals 19 | . . . 15 4 Times Spotted 110 | . 14 33 22 41 Peak Tracking Total 5 | . 3 5 3 4 Tactical Retreats 3 | . . . . 3 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . . 5 1 1 Max in Single Turn 2 | . . 2 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 15 | . 2 5 5 3 Terminals 7 | . 2 1 3 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . . 1 1 . Recycling Units 1 | . . 1 . . Scanalyzers 4 | . . 2 1 1 Garrison Access . | . . . . . Total Hacks 52 | . 4 23 11 14 Successful 46 | . 4 22 8 12 Failed 6 | . . 1 3 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 4 3 6 1 Fabricators 1 | . . . . 1 Repair Stations 7 | . . 5 2 . Recycling Units 5 | . . 5 . . Scanalyzers 25 | . . 10 3 12 Garrison Access . | . . . . . Terminal Hacks 12 | . 4 3 5 . Record 3 | . 1 1 1 . Emergency Access Points 1 | . 1 . . . Alert Level 2 | . . 1 1 . Locate Traps 2 | . 1 . 1 . Maintenance Status 1 | . . . 1 . Security Status 1 | . . . 1 . Zone Layout 2 | . 1 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 3 | . . 3 . . Repair 1 | . . 1 . . Recycling Unit Hacks 5 | . . 5 . . Recycle Component 1 | . . 1 . . Process 2 | . . 2 . . Report Inventory 1 | . . 1 . . Retrieve Matter 1 | . . 1 . . Scanalyzer 25 | . . 10 3 12 Insert Component 11 | . . 5 2 4 Analyze 14 | . . 5 1 8 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 4 2 3 Full Trace Events 5 | . . 3 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 9 | . . 4 1 4 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled 1 | . . 1 . . Recycled Matter 34 | . . 34 . . Retrieved Matter 34 | . . 34 . . Retrieved Components . | . . . . . Parts Scanalyzed 9 | . . 5 . 4 Part Schematics Acquired 9 | . . 4 1 4 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4197 | 118 895 502 1192 1490 Spaces Moved 2010 | 71 431 277 620 611 Core 28 | 20 . . . 8 Treads 1625 | 51 408 120 620 426 Legs 177 | . . . . 177 Wheels 180 | . 23 157 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 100 155 130 Average Speed 154 | 143 156 126 160 160 Slowest Speed 450 | 160 160 160 180 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 5 49 38 43 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 8 | . . 8 . . Terrain Destroyed 266 | . 2 160 44 60 Melee . | . . . . . Projectile . | . . . . . AOE 266 | . 2 160 44 60 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2761 | 88 597 353 756 967 Wait 389 | . 109 2 62 216 Move 2006 | 70 430 276 619 611 Hop . | . . . . . Pick Up 60 | 11 14 10 13 12 Fast Attach 3 | . . 1 2 . Attach 38 | 6 2 5 5 20 Detach . | . . . . . Swap 55 | . 7 19 13 16 Drop 25 | 1 8 3 11 2 Fire 156 | . 27 35 31 63 Melee 25 | . . . . 25 Ram . | . . . . . Kick . | . . . . . Crush 4 | . . 2 . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 119 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 14) 1007 | -10/Materials | Discovered new exit (range 4) 1011 | -10/Materials | Identified exit to Materials 1014 | -10/Materials | Entered another Materials area 1014 | -9/Materials | Evolved 2 slots: Utility x2 1149 | -9/Materials | Repaired EM Pulse Gun 1280 | -9/Materials | Destroyed 7 combat bots 1414 | -9/Materials | First assault squad dispatched 1468 | -9/Materials | Discovered new exit (range 8) 1514 | -9/Materials | Identified exit to Materials 1516 | -9/Materials | Entered another Materials area 1516 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2437 | -8/Materials | Discovered new exit (range 17) 2704 | -8/Materials | Identified exit to Factory 2708 | -8/Materials | Entered Factory 2708 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3606 | -7/Factory | Lost 3 parts (1p1n1u) 3688 | -7/Factory | Lost 7 parts (1p2n4w) 3847 | -7/Factory | Build established: Skirmisher 4003 | -7/Factory | System corruption reached 10% 4064 | -7/Factory | Core integrity fell below 50% 4099 | -7/Factory | Lost 7 parts (2p4u1w) 4150 | -7/Factory | Discovered new exit (range 13) 4188 | -7/Factory | Core integrity fell below 20% 4193 | -7/Factory | Identified exit to Lower Caves 4198 | -7/Factory | Destroyed by P-60 Hacker with Backup Laser III Last Messages --------------- 04166_ K-01 Serf collects debris. 04171_ K-01 Serf destroyed. 04172_ K-01 Serf collects debris. 04175_ Imp. Titanium Leg destroyed. 04176_ Acquired Sml. Matter Pod. 04176_ Lgt. Nuclear Core destroyed. 04176_ Katana destroyed. 04176_ K-01 Serf collects debris. 04177_ System corrupted: Matter fused (-7). 04179_ Transmission Jammer destroyed. 04179_ K-01 Serf collects debris. 04184_ Datajack destroyed. 04184_ Imp. Heat Sink destroyed. 04185_ K-01 Serf collects debris. 04191_ Sml. Matter Pod destroyed. 04191_ K-01 Serf collects debris. 04193_ EXIT=IDENTIFIED: LOWER CAVES 04195_ K-01 Serf destroyed. 04196_ K-01 Serf collects debris. 04198_ System corrupted: Energy discharge (-28). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????####????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????+ #????????????????????? | | ????????????????????????# #?###################? | | ??????????????????????### ### #? | | ??????????????????????# #"" """"""" #? | | ???????????############ #"" """"""" #? | | ?????????? ! #"T """"""" #? | | ?????????? @>o #"" """"""" #? | | ?????????? #"" #? | | ?????????????##+####### = # %% % #? | | ??????????????????????# %=! ##########+########? | | ??????????????????????## !%Y##????# % #???? | | ???????????????????????# kpm####### ##### | | ???????????????????????# k k # | | ???????????????????????# k T" # | | ???????????????????????# " # | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????#########+### # | | ??????????????????????# # # | | ??????????????????????# ### ### | | ??????????????????????# #?# #?# | | ??????????????????????# #?# #?# | | ??????????????????????# #?# #?# | | ??????????????????????# #?# #?# | | ??????????????????????# #?# #?# | | ??????????????????????# #?# #?### | | ??????????????????????# #?# #???## | | ??????????????????????# #?# ####### | | ??????????????????????# #?# | | ??????????????????????# #?# | | ??????????????????????##############?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 455 Matter Stores 313 Matter Capacity 350 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Imp. Titanium Leg | -7/Factory | Scanalyzed EM Pulse Cannon | -7/Factory | Scanalyzed Shock Rifle | -7/Factory | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed FieldRelayWarhead Manual? 0 Play Time 01:52:16 Cumulative 34.3 hours Start 2021.02.12 @ 23:30:43 End 2021.02.13 @ 01:50:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 3 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 16 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 78f45279-e6b9-46e1-b294-e573d6d6857c