Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.01 @ 16:07:01 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (93) 465 Value Destroyed (2304) 2304 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 5923 Bonus ------- High Alert Combat Kills 134 Cogmind --------- Core Integrity 555/700 Matter 290/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Rolling (130) Ox2 Location -6/Zion Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Compact Wheel > --- UTILITY (5) ------ Large Storage Unit Structural Scanner Visual Processing Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON (3) ------- Minigun Minigun Minigun > --- INVENTORY (15) --- Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod (200) Weapon Cycler Corruption Screen High-powered Tractor Beam Minigun Flak Gun Missile Launcher Precision Grenade Launcher Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Advanced Terrain Scan Processor Weapon Cycler Improved Weapon Shielding > --- WEAPON ----------- Minigun Gauss Rifle Precision Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Corruption Screen High-powered Tractor Beam Minigun Minigun Minigun Gauss Rifle Missile Launcher Katana [Rating: 45] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Weapon Shielding Weapon Minigun Energy Gun Medium Laser Ballistic Gun Minigun Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . 1 . 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 123 | 9 12 24 5 22 51 . . Power 7 | 1 1 1 . 2 2 . . Engine 7 | 1 1 1 . 2 2 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 21 | 4 4 4 1 1 7 . . Treads 7 | . 1 . . 1 5 . . Leg . | . . . . . . . . Wheel 14 | 4 3 4 1 . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 51 | 2 3 6 3 10 27 . . Device 38 | 1 2 4 2 9 20 . . Storage 2 | 1 1 . . . . . . Processor 4 | . . 1 . . 3 . . Hackware . | . . . . . . . . Protection 7 | . . 1 1 1 4 . . Artifact . | . . . . . . . . Weapon 44 | 2 4 13 1 9 15 . . Energy Gun 8 | . 2 6 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 21 | 2 1 4 1 5 8 . . Ballistic Cannon . | . . . . . . . . Launcher 9 | . . 3 . 2 4 . . Special Weapon 3 | . 1 . . 2 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . 3 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 2 . . 1 . . Parts Lost 12 | . 2 2 . 1 7 . . Power 2 | . 1 . . . 1 . . Propulsion 3 | . 1 . . . 2 . . Utility 5 | . . 2 . 1 2 . . Weapon 2 | . . . . . 2 . . Highest Loss Streak 6 | . 1 1 . 1 6 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 95 95 90 88 91 100 . Engine 9 | . 11 11 11 9 6 7 . Treads 7 | . 1 . . 2 15 23 . Wheel 17 | . 26 33 25 15 7 7 . Device 13 | . 12 12 11 16 13 15 . Storage 9 | . 14 11 11 9 7 7 . Processor 5 | . . . . . 14 15 . Protection 4 | . . 5 10 9 1 . . Energy Gun 3 | . 14 9 . . . . . Ballistic Gun 19 | . 12 11 22 26 21 23 . Naked Turns . | . . . . . . . . Heaviest Build 46 | 11 32 37 38 45 46 41 . Greatest Support 44 | 32 26 42 44 44 44 16 . Greatest Overweight (x) 2 | . 2 1 1 1 2 2 . Average Overweight (x) . | . . . . . 1 2 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 . Average Capacity 14 | 7 11 15 15 15 15 15 . Most Carried 15 | 7 13 15 15 15 15 12 . Average Carried 13 | 4 8 14 15 14 13 12 . Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 13 15 15 15 12 12 12 Class Distribution -------------------- 43% | Mutant 36% | Skirmisher 12% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -6/Zion Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Matter Collected 3207 | 238 220 377 329 614 1429 . . Remotely 609 | . . . . . 609 . . Salvage Created 3300 | 32 264 683 90 798 1433 . . Parts 223 | 7 15 64 5 43 89 . . Haulers Intercepted 7 | . . 5 . 1 1 . . Recyclers Shooed 2 | 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Combat Hostiles Destroyed 51 | . 8 14 2 11 16 . . Guns 38 | . 7 7 2 11 11 . . AOE 12 | . . 7 . . 5 . . Classes Destroyed 13 | 1 2 6 . 3 1 . . Worker 5 | . . 1 . 1 3 . . Builder 8 | . . 4 . . 4 . . Tunneler 5 | 2 . . . . 3 . . Hauler 7 | . . 5 . 1 1 . . Recycler 9 | . . . . 2 7 . . Operator 1 | . . 1 . . . . . Watcher 7 | . . 3 . 2 2 . . Swarmer 10 | . 3 7 . . . . . Grunt 29 | . 5 6 2 7 9 . . Brawler 3 | . . 1 . . 2 . . Duelist 2 | . . . . 1 1 . . Sentry 5 | . . . . 3 2 . . Programmer 2 | . . . . . 2 . . Best Kill Streak 12 | 1 3 7 2 9 12 . . Combat Bots Only 6 | . 3 6 2 6 3 . . Max Kills in Single Turn 3 | 1 2 2 1 1 3 . . Gunslinging . | . . . . . . . . Exploded 2 | . . 2 . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Damage Taken 2553 | . 431 197 50 452 1403 20 . Core 580 | . 192 73 . 170 145 . . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 189 | . . 9 21 48 111 . . Core Remaining (%) 68 | 100 23 . 81 69 . . . Volleys Fired 196 | 7 34 57 2 39 57 . . Largest 3 | 2 2 2 2 3 3 . . Hottest 100 | 40 100 81 53 100 89 . . Shots Fired 465 | 14 67 108 4 111 161 . . Gun 451 | 14 66 102 4 110 155 . . Cannon . | . . . . . . . . Launcher 12 | . . 6 . . 6 . . Special 2 | . 1 . . 1 . . . Kinetic 363 | 14 29 51 4 110 155 . . Thermal 90 | . 38 51 . 1 . . . Explosive 12 | . . 6 . . 6 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | 4 17 8 2 23 17 . . Robot Miss Streak 5 | 1 3 5 1 4 5 . . Penetration Max 1 | . . . . . 1 . . Secondary Targets 4 | . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 296 | 9 46 51 2 73 115 . . Core Hits 142 | 5 16 34 2 27 58 . . Critical Kills 3 | . . . 1 . 2 . . Critical Parts Destroyed 2 | . . . . 1 1 . . Critical Strikes 8 | . 1 2 1 1 3 . . Burn 3 | . 1 2 . . . . . Destroy 5 | . . . 1 1 3 . . Melee Attacks 9 | . . . . . 9 . . Impact . | . . . . . . . . Slashing 9 | . . . . . 9 . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . 3 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6754 | 68 533 1571 38 1259 3285 . . Guns 5035 | 68 533 885 38 1259 2252 . . Cannons . | . . . . . . . . Explosions 1535 | . . 686 . . 849 . . Melee 184 | . . . . . 184 . . Ramming . | . . . . . . . . Kinetic 4107 | 68 144 346 38 1259 2252 . . Thermal 928 | . 389 539 . . . . . Explosive 1535 | . . 686 . . 849 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 184 | . . . . . 184 . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . . 7 7 . Average Corruption 5 | . . . . . 5 7 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . 14 3 . Message Errors 3 | . . . . . 3 . . Matter Fused 2 | . . . . . 1 1 . Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 6 | . . . . . 4 2 . Data Loss (major) 1 | . . . . . 1 . . Alerts 1 | . . . . . 1 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 128 | . . 53 . . 75 . . Projectiles . | . . . . . . . . Explosions 74 | . . 53 . . 21 . . Melee 54 | . . . . . 54 . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 28 | . . 28 . . . . . Shots 1 | . . 1 . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 224 | . 224 128 . 63 113 . . Average Temperature 46 | . 89 32 . 23 31 . . Received Heat Transfer 777 | . 210 60 45 216 246 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 6 | . 6 . . . . . . Heat Transferred 2553 | . 1221 1332 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Peak Influence 690 | 10 269 690 261 462 524 . . Initial 196 | . 6 119 196 101 137 . . Average 298 | 3 172 389 216 316 343 . . Maximum Alert Level 2 | . 1 2 1 2 2 . . Low Security (%) 28 | 100 58 20 67 14 11 . . Level 1 50 | . 41 42 32 56 63 . . Level 2 20 | . . 36 . 28 24 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 13 | . 3 3 1 1 5 . . Investigation 3 | . 1 . 1 1 . . . Extermination 1 | . . . . . 1 . . Reinforcement 5 | . 2 2 . . 1 . . Assault 1 | . . 1 . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Distress Signals 6 | . 2 2 . 1 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 12 26 2 14 24 1 . Peak Tracking Total 6 | . 6 5 2 4 6 1 . Tactical Retreats 9 | . 1 . . 2 5 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Traps Triggered 7 | . 2 . . 2 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Machines Disabled 7 | . . 5 1 . 1 . . Max in Single Turn 4 | . . 4 1 . 1 . . Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Machines Accessed 17 | . 5 2 2 4 4 . . Terminals 13 | . 4 1 1 4 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 38 | . 12 3 2 13 8 . . Successful 13 | . 3 2 1 4 3 . . Failed 25 | . 9 1 1 9 5 . . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 30 | . 8 3 1 13 5 . . Terminals 33 | . 11 2 1 13 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 3 | . 1 . 1 1 . . . Robot Analysis 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 9 | . 2 2 . 3 2 . . Terminals 7 | . 1 1 . 3 2 . . Track 1 | . . . . 1 . . . Botnet 5 | . 1 1 . 2 1 . . Operators 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 1 1 . . . . . Recyclers 2 | . 1 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 14 | . 5 1 1 4 3 . . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . Programmers 3 | . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Robot Analysis Total 1 | . . . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Turns Passed 2552 | 69 373 415 219 486 886 104 . Spaces Moved 1638 | 37 279 214 203 306 518 81 . Core 8 | 8 . . . . . . . Treads 1 | . . . . . 1 . . Legs . | . . . . . . . . Wheels 1629 | 29 279 214 203 306 517 81 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 86 100 100 100 130 . Average Speed 104 | 80 87 92 100 105 118 130 . Slowest Speed 245 | 100 110 101 101 115 245 130 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 51 31 62 34 18 24 1 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug 6 | . . . . 1 5 . . Terrain Destroyed 69 | . 1 29 . 3 36 . . Melee 5 | . . . . . 5 . . Projectile 4 | . 1 . . 3 . . . AOE 60 | . . 29 . . 31 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Total 2090 | 62 345 335 215 385 668 80 . Wait 22 | . 5 5 . 5 7 . . Move 1631 | 36 278 213 202 305 517 80 . Hop . | . . . . . . . . Pick Up 51 | 9 8 14 1 7 12 . . Fast Attach 30 | 5 3 9 3 4 6 . . Attach 24 | 3 3 3 . 5 10 . . Detach 8 | 1 2 2 . 1 2 . . Swap 69 | 1 6 12 2 13 35 . . Drop 48 | . 6 20 5 6 11 . . Fire 196 | 7 34 57 2 39 57 . . Melee 9 | . . . . . 9 . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -6/Zion History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 12) 70 | -11/Scrapyard | Entered Materials 114 | -10/Materials | Discovered new exit (range 8) 232 | -10/Materials | Discovered new exit (range 8) 272 | -10/Materials | Core integrity fell below 50% 315 | -10/Materials | Build established: Mutant 443 | -10/Materials | Entered another Materials area 443 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 740 | -9/Materials | Discovered new exit (range 11) 843 | -9/Materials | First assault squad dispatched 858 | -9/Materials | Entered Mines 904 | -9/Mines | Learned Materials terminal intel 912 | -9/Mines | Met a Derelict shopkeep closing up shop 1052 | -9/Mines | Discovered new exit (range 15) 1077 | -9/Mines | Entered Materials 1077 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1078 | -8/Materials | Loaded intel: 12 terminal locations 1481 | -8/Materials | Build established: Skirmisher 1554 | -8/Materials | Discovered new exit (range 4) 1563 | -8/Materials | Entered Factory 1563 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1832 | -7/Factory | Garrison activated, responded to threat 1878 | -7/Factory | Discovered new exit (range 15) 2269 | -7/Factory | Lost 6 parts (1p2n1u2w) 2448 | -7/Factory | Identified exit to Lower Caves 2449 | -7/Factory | Entered Lower Caves 2449 | -7/Lower Caves | Spotted B-75 Beast 2545 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2552 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2552 | -7/Lower Caves | Identified exit to Zion 2553 | -7/Lower Caves | Entered Zion 2553 | -6/Zion | Self-destructed Last Messages --------------- 02313_ A-02 Transporter destroyed. 02314_ Acquired 41 matter. 02318_ Acquired Lgt. Treads. 02348_ Acquired 108 matter. 02372_ R-06 Scavenger collects Ion Engine. 02375_ R-06 Scavenger collects Greatsword. 02379_ R-06 Scavenger collects Unknown Device. 02380_ System corrupted: Component data lost. 02448_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 02465_ RX-59P(k) destroyed. 02466_ System corrupted: Component data lost. 02545_ A derelict emerges from the shadows: "Hey, you there! You look lost. Come on over to our place to get your bearings." 02547_ System corrupted: Matter fused (-10). HH-BZ5(z) disappears into a concealed tunnel. 02552_ EXIT=IDENTIFIED: ZION LOCATION=ZION GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ?????????????????????????""z??????????????????? | | ?????????????????????????"" ??????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? ##?????????????????? | | ????????????????????????? ?????????????????? | | ??????????????????????? ??????????????????? | | ??????????????????????? # ?????????????????? | | ???????????????????????## ##?????????????????? | | ???????????????????????## ###????????????????? | | ???????????????????????## ###????????????????? | | ???????????????????????# ##????????????????? | | ??????????????????????## ##????????????????? | | ?????????????????????#### ###????????????????? | | ?????????????????????### ##????????????????? | | ?????????????????????## ###????????????????? | | ?????????????????????### @z ##????????????????? | | ?????????????????????## ##????????????????? | | ?????????????????????## ###????????????????? | | ?????????????????????### ####????????????????? | | ?????????????????????########?????????????????? | | ??????????????????????######??????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldBurstLeg Manual? 0 Play Time 00:42:33 Cumulative 664.1 hours Start 2022.06.01 @ 15:24:32 End 2022.06.01 @ 16:07:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 220 Adventurer 125 Explorer 2 Win Type - Total 73 Types 63/3/4/1/1/0/0/0/1 Lore% 79 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 86919093-7f8d-4c18-a1c1-31585780b26a