Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 17:32:28 Player: acra Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2621) 2621 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7131 Bonus ------- None Cogmind --------- Core Integrity 316/1000 Matter 264/300 Energy 61/350 System Corruption 0% Temperature Critical (636) Movement Core (650) Ox12 Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Large Battery Advanced Signal Interpreter Terrain Scan Processor Layered Light Armor Plating > --- WEAPON (4) ------- Variable Charge Gun Variable Charge Gun Quantum Rifle > --- INVENTORY (10) --- Carbon-fiber Leg Compact Wheel Shock Rifle Beam Rifle Beam Rifle Advanced Plasma Cannon Flak Gun KE Penetrator Rocket Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Titanium Leg Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Battery Advanced Sensor Array Advanced Signal Interpreter Particle Charger Layered Light Armor Plating > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Quantum Rifle Quantum Rifle > --- INVENTORY -------- Micro Fission Core Carbon-fiber Leg Armored Leg Heat Sink Shock Rifle Improved Arc Projector Beam Rifle Beam Rifle Particle Gun Rocket Launcher [Rating: 82] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Fission Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Quantum Rifle Energy Gun Quantum Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . . . 1 Utility 6 | . . 2 2 . 1 . . 1 Weapon 2 | . . . . 1 1 . . . Parts Attached 73 | 6 10 19 3 6 7 5 2 15 Power 7 | 1 . 3 . . 1 1 . 1 Engine 6 | 1 . 3 . . 1 1 . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 5 3 1 . 2 2 . 7 Treads 4 | . 2 . . . . . . 2 Leg 15 | 2 3 3 1 . 2 2 . 2 Wheel 3 | . . . . . . . . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 3 7 2 2 2 2 . 6 Device 13 | . . 3 1 2 2 1 . 4 Storage 4 | 1 2 1 . . . . . . Processor 3 | . . 1 . . . . . 2 Hackware . | . . . . . . . . . Protection 5 | . 1 2 1 . . 1 . . Artifact . | . . . . . . . . . Weapon 19 | 2 2 6 . 4 2 . 2 1 Energy Gun 17 | 1 2 6 . 3 2 . 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . . . . Parts Lost 20 | . . 3 1 . 1 5 . 10 Power 2 | . . . . . . 1 . 1 Propulsion 6 | . . 1 . . . 2 . 3 Utility 9 | . . 1 1 . 1 2 . 4 Weapon 3 | . . 1 . . . . . 2 Highest Loss Streak 7 | . . 2 1 . 1 3 . 7 To Critical Strikes . | . . . . . . . . . Average Backups 9 | 1 10 9 8 8 9 9 8 9 Power 1 | . 1 1 1 1 1 . . . Propulsion 1 | . 4 2 2 1 1 . . 1 Utility 2 | . 2 3 2 2 1 2 2 . Weapon 4 | . 2 3 3 3 5 5 6 6 Tool/Special . | . . . . . . . . . Unused Backups 15 | . 8 1 1 . 1 . . 4 Power 1 | . 1 . . . . . . . Propulsion 5 | . 4 1 . . . . . . Utility 2 | . 2 . . . . . . . Weapon 7 | . 1 . 1 . 1 . . 4 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 99 99 99 97 100 96 Engine 7 | . 14 11 9 7 6 5 6 4 Treads 3 | . 20 . . . . . . 3 Leg 17 | . 7 22 18 22 20 19 20 14 Device 16 | . . 12 27 23 20 19 20 18 Storage 12 | . 14 21 9 7 12 13 13 11 Processor 4 | . . . 9 7 6 6 6 6 Protection 7 | . 13 9 8 6 6 4 6 5 Energy Gun 22 | . 15 21 18 22 26 26 26 22 Ballistic Gun 1 | . 12 . . . . . . . Peak Build Rating 82 | 6 10 20 24 35 56 60 65 82 Average Rating 40 | 4 7 15 22 30 50 56 63 73 On Entrance 30 | . 6 10 20 23 35 56 60 65 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 12 48 28 29 38 51 48 51 54 Greatest Support 66 | 20 40 32 34 47 51 51 51 66 Greatest Overweight (x) 3 | 1 1 1 . . 1 1 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 10 10 10 10 10 10 10 Average Capacity 10 | 6 16 10 10 10 10 10 10 10 Most Carried 17 | 4 17 10 10 10 10 10 9 10 Average Carried 9 | 2 10 9 8 7 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 10 10 10 10 10 7 9 9 Class Distribution -------------------- 45% | Scavenger-Tank 19% | Mutant 16% | Scavenger-Skirmisher 12% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Matter Collected 1335 | 266 57 306 101 143 104 72 . 286 Remotely . | . . . . . . . . . Salvage Created 2898 | 85 332 555 117 261 208 643 . 697 Parts 136 | 3 25 33 9 8 9 24 . 25 Haulers Intercepted 2 | . 1 1 . . . . . . Recyclers Shooed 4 | . . . 1 . 1 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 56 | . 9 10 2 7 3 13 . 12 Guns 47 | . 7 10 2 4 3 11 . 10 AOE 7 | . 2 . . 3 . . . 2 Classes Destroyed 13 | 1 4 5 1 1 1 . . . Worker 1 | . . 1 . . . . . . Tunneler 2 | . . 1 . . . . . 1 Hauler 2 | . 1 1 . . . . . . Recycler 1 | 1 . . . . . . . . Operator 5 | . 1 1 1 . 1 . . 1 Watcher 3 | . . 1 . . 1 . . 1 Swarmer 9 | . 5 . . . . 1 . 3 Grunt 32 | . 4 7 . 5 2 8 . 6 Brawler 3 | . . 1 . 1 . . . 1 Duelist 3 | . . . . . 1 2 . . Sentry 4 | . . 2 1 . . 1 . . Hunter 1 | . . . 1 . . . . . Programmer 4 | . . . . 1 . 1 . 2 Best Kill Streak 8 | 1 8 4 2 4 2 4 . 4 Combat Bots Only 7 | . 7 4 1 4 2 4 . 4 Max Kills in Single Turn 2 | 1 2 2 1 2 1 1 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . 2 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 303 | . 42 68 14 21 11 83 . 64 Missed 92 | . 16 27 6 6 3 28 . 6 Hits 211 | . 26 41 8 15 8 55 . 58 Melee 6 | . . 2 . . 1 2 . 1 Projectile 205 | . 26 39 8 15 7 53 . 57 Critical Strikes 10 | . . 1 2 1 1 2 . 3 Damage Taken 4086 | . 266 553 118 228 170 1129 . 1622 Core 1152 | . 50 118 16 29 20 235 . 684 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 59 | . 26 33 . . . . . . Core Remaining (%) 85 | 100 80 70 97 95 . . 70 . Volleys Fired 173 | 2 30 45 13 16 10 29 . 28 Largest 4 | 2 2 2 2 3 4 4 . 4 Hottest 638 | 60 60 112 112 168 319 319 . 638 Shots Fired 459 | 4 60 90 26 39 36 109 . 95 Gun 455 | 4 60 90 26 35 36 109 . 95 Cannon . | . . . . . . . . . Launcher 4 | . . . . 4 . . . . Special . | . . . . . . . . . Kinetic 32 | 2 30 . . . . . . . Thermal 382 | . . 90 26 35 36 109 . 86 Explosive 4 | . . . . 4 . . . . Electromagnetic 41 | 2 30 . . . . . . 9 Robot Hit Streak 15 | 1 7 14 4 4 8 11 . 15 Robot Miss Streak 10 | 2 3 6 2 2 6 10 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . . 1 . 4 . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . Shots Hit Robots 290 | 1 36 59 17 23 27 75 . 52 Core Hits 153 | 1 14 24 8 17 16 46 . 27 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . Critical Strikes 7 | . 1 2 1 1 . 2 . . Burn 6 | . . 2 1 1 . 2 . . Destroy 1 | . 1 . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6776 | 15 564 855 261 741 659 1875 . 1806 Guns 6040 | 15 422 855 261 315 659 1875 . 1638 Cannons . | . . . . . . . . . Explosions 729 | . 135 . . 426 . . . 168 Melee . | . . . . . . . . . Ramming 7 | . 7 . . . . . . . Kinetic 217 | . 217 . . . . . . . Thermal 5617 | . 135 855 261 315 659 1875 . 1517 Explosive 594 | . . . . 426 . . . 168 Electromagnetic 341 | 15 205 . . . . . . 121 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . 1 . 2 . . . . Average Corruption 1 | . . 1 . 1 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 9 | . . 4 . 5 . . . . Message Errors 1 | . . 1 . . . . . . Matter Fused 3 | . . . . 3 . . . . Heat Flow Errors 2 | . . 1 . 1 . . . . Data Loss (minor) 2 | . . 1 . 1 . . . . Misfires 1 | . . 1 . . . . . . Overload Shots 3 | . . . . . . . . 3 Effects 1 | . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Overflow Damage 25 | . . . . . . . . 25 Projectiles . | . . . . . . . . . Explosions 25 | . . . . . . . . 25 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 78 | . . . . . . . . 78 Shots 1 | . . . . . . . . 1 Rammed 2 | . 2 . . . . . . . Targets Rammed 2 | . 2 . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 868 | . 105 258 15 162 552 549 . 868 Average Temperature 188 | . 55 56 9 31 235 157 . 341 Received Heat Transfer 1119 | . 105 225 45 72 81 456 . 135 Effects 44 | . . . . . 2 3 . 39 Shutdowns 6 | . . . . . 1 1 . 4 Energy Bleed 5 | . . . . . . 1 . 4 Interference 7 | . . . . . . . . 7 Matter Decay 3 | . . . . . . . . 3 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 6 | . . . . . 1 . . 5 Damage (major) 8 | . . . . . . . . 8 Damage (core) 5 | . . . . . . 1 . 4 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 16 | . . 6 2 . 2 3 . 3 Heat Transferred 9264 | . 150 2263 703 777 853 2507 . 2011 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 . . 99 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 204 | 5 155 138 40 154 58 . . 204 Initial 39 | . . 3 39 6 32 . . 1 Average 49 | 1 61 50 20 36 18 . . 74 Influence Increases 1786 | 5 294 355 90 198 114 290 . 440 Destroy 0b10 Robot/C 1120 | . 180 200 40 140 60 260 . 240 Destroy 0b10 Robot/NC 70 | 5 10 25 5 . 10 . . 15 Destroy Leader 230 | . 42 54 20 30 12 30 . 42 Successful Hack 109 | . 28 14 25 12 14 . . 16 Disable Machine 60 | . . . . . 15 . . 45 Destroy Structure 107 | . 4 2 . 16 3 . . 82 Partial Spotted 15 | . . 15 . . . . . . Lose Combat Pursuer 75 | . 30 45 . . . . . . Influence Decreases 1714 | 5 284 272 169 146 180 236 51 371 Entered New Map 116 | . . 7 54 8 34 . 11 2 Time Decay 1398 | 5 284 235 105 138 136 186 40 269 Lost Part 200 | . . 30 10 . 10 50 . 100 Squads Dispatched 10 | . 1 1 1 3 1 . . 3 Investigation 2 | . 1 . 1 . . . . . Extermination 5 | . . . . 2 1 . . 2 Reinforcement 3 | . . 1 . 1 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Distress Signals 3 | . 1 1 . . . . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 15 21 6 9 5 13 . 19 Peak Tracking Total 6 | . 4 6 2 3 3 5 . 4 Tactical Retreats 2 | . 1 1 . . . . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 1 | . 1 . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 5 | . 1 . . . 1 . . 3 Max in Single Turn 1 | . 1 . . . 1 . . 1 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 19 | . 3 4 3 2 4 . 1 2 Terminals 13 | . 3 4 3 1 1 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 33 | . 6 8 8 3 5 . 1 2 Successful 15 | . 3 2 4 1 2 . 1 2 Failed 18 | . 3 6 4 2 3 . . . Catastrophic 4 | . . 2 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . 1 5 . . . . . Terminals 25 | . 6 8 8 1 1 . . 1 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Terminal Hacks 11 | . 3 2 4 . . . 1 1 Open Door 1 | . . . . . . . 1 . Branch Access Points 2 | . 1 . . . . . . 1 Terminal Index 1 | . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . Transport Status 1 | . . . 1 . . . . . Hauler Manifests 3 | . 1 1 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 Used . | . . . . . . . . . Hacking Detections 17 | . 3 4 3 2 4 . . 1 Full Trace Events 2 | . . 1 1 . . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 64 | . . . . . 64 . . . Total Part Build Rating 16 | . . . . . 16 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Active Infowar (turns) 839 | . . . . . . . . 839 Sensors 839 | . . . . . . . . 839 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Turns Passed 5136 | 74 656 713 245 1029 461 719 86 1153 Spaces Moved 2336 | 50 271 396 153 234 237 465 68 462 Core 8 | 8 . . . . . . . . Treads 270 | . 163 . . . . . . 107 Legs 1989 | 42 108 396 153 234 237 465 68 286 Wheels 69 | . . . . . . . . 69 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 123 123 115 Average Speed 134 | 110 187 124 120 120 140 123 123 137 Slowest Speed 270 | 120 240 190 120 120 190 195 123 270 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 3 50 28 19 8 5 66 8 11 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 6 | . . 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 91 | . 4 . . 16 3 16 . 52 Melee . | . . . . . . . . . Projectile 30 | . . . . . 3 16 . 11 AOE 61 | . 4 . . 16 . . . 41 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Total 3947 | 62 360 525 187 949 342 537 69 916 Wait 1260 | . 15 48 11 681 77 35 . 393 Move 2328 | 49 270 395 152 233 236 464 67 462 Hop . | . . . . . . . . . Pick Up 46 | 5 20 5 3 4 2 2 . 5 Fast Attach 29 | 5 6 6 . 1 . 1 . 10 Attach 21 | 1 . 4 2 3 3 4 . 4 Detach 5 | . 2 . . 1 . . . 2 Swap 41 | . 5 12 4 6 8 1 2 3 Drop 42 | . 10 10 2 4 6 1 . 9 Fire 173 | 2 30 45 13 16 10 29 . 28 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . 2 . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Identified exit to Mines 311 | -10/Materials | Build established: Mutant 372 | -10/Materials | Destroyed 7 combat bots 718 | -10/Materials | Discovered new exit (range 12) 731 | -10/Materials | Entered another Materials area 731 | -9/Materials | Evolved 2 slots: Utility x2 1218 | -9/Materials | Build established: Scavenger-Mutant 1382 | -9/Materials | Discovered new exit (range 9) 1444 | -9/Materials | Identified exit to Materials 1444 | -9/Materials | Entered another Materials area 1444 | -8/Materials | Evolved 2 slots: Utility x2 1665 | -8/Materials | Discovered new exit (range 14) 1688 | -8/Materials | Identified exit to Factory 1689 | -8/Materials | Entered Factory 1689 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1978 | -7/Factory | Build established: Scavenger-Tank 2699 | -7/Factory | Discovered new exit (range 12) 2712 | -7/Factory | Identified exit to Factory 2718 | -7/Factory | Entered another Factory area 2718 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2812 | -6/Factory | Fabricated Quantum Rifle (x2) 3094 | -6/Factory | Discovered new exit (range 16) 3123 | -6/Factory | Identified exit to Lower Caves 3179 | -6/Factory | Entered Lower Caves 3719 | -6/Lower Caves | Lost 3 parts (1p1n1u) 3787 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3883 | -6/Lower Caves | Discovered new exit (range 13) 3897 | -6/Lower Caves | Identified exit to Lower Caves 3898 | -6/Lower Caves | Entered another Lower Caves area 3973 | -6/Lower Caves | Discovered new exit (range 10) 3983 | -6/Lower Caves | Identified exit to Factory 3984 | -6/Lower Caves | Entered Factory 3984 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4353 | -5/Factory | Build established: Scavenger-Skirmisher 4900 | -5/Factory | Identified exit to Upper Caves 5106 | -5/Factory | Core integrity fell below 50% 5137 | -5/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. Overheating: Broken Adv. Heat Sink damaged (-3). Overheating: Lrg. Battery damaged (-4). Overheating: Lyr. Light Armor Plating damaged (-68). Imp. Sensor Array destroyed. Quantum Rifle broken. Overheating: Short circuit. Imp. Arc Projector destroyed. Overheating: System interference. Variable Charge Gun temporarily disabled. Overheating: Lrg. Battery damaged (-1). Power failure, Mic. Fission Core shutdown. Overheating: Matter decay (-41). Carbon-fiber Leg destroyed. Overheating: Carbon-fiber Leg damaged (-6). Overheating: Mic. Fission Core damaged (-40). Overheating: Lrg. Battery damaged (-1). Overheating: Variable Charge Gun damaged (-45). Imp. Titanium Leg destroyed. 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