Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.09 @ 16:34:19

Player: Enzo

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (105)     525
Value Destroyed (4789)     4789
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (2495)               2495
              TOTAL SCORE: 13289

 Bonus
-------
High Alert Combat Kills    198
Follower Combat Kills      77
Entered Garrisons          600
Used RIF Installer         1500
Aligned with FarCom        300
Friendly Fire              -180

 Cogmind 
---------
Core Integrity             953/1000
Matter                     238/300
Energy                     306/310
System Corruption          3%
Temperature                Cool (3)
Movement                   Hovering (52)
Location                   -5/Extension

 Parts 
-------
>            --- POWER (1) --------
       Heavy Deuterium Engine
>            --- PROPULSION (4) ---
             Aerolev Unit
    Improved Gravmag System
             Gyrokinetic Inverter
>            --- UTILITY (8) ------
      Medium Storage Unit
             Structural Scanner
    Advanced Terrain Scanner
    Advanced Terrain Scan Processor
    Advanced Targeting Computer
             Relay Coupler [Swarmer] (39)
             Relay Coupler [Grunt] (31)
>            --- WEAPON (4) -------
       Heavy Plasma Cannon
       Heavy Plasma Cannon
>            --- INVENTORY (8) ----
       Micro Fission Core
             Antigrav System
    Advanced ECM Suite
             Cloaking Device
             Relay Coupler [Grunt] (37)
    Advanced Plasma Cannon
             KE Penetrator
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Heavy Deuterium Engine
>            --- PROPULSION -------
             Airjet
             Aerolev Unit
             Gravmag System
    Improved Gravmag System
>            --- UTILITY ----------
      Medium Storage Unit
    Advanced ECM Suite
             Relay Coupler [Swarmer]
             Relay Coupler [Grunt]
             Relay Coupler [Sentry]
             Relay Coupler [Hunter]
>            --- WEAPON -----------
             XL Autogun Array
>            --- INVENTORY --------
             Aerolev Unit
             Structural Scanner
    Advanced Terrain Scanner
    Advanced Terrain Scan Processor
             Cloaking Device
             Relay Coupler [Grunt]
  Long-range Missile Launcher
    Improved Remote Datajack
[Rating: 81]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Airjet
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Grunt]
Weapon                     XL Autogun Array
  Energy Gun               Small Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            XL Autogun Array
  Launcher                 Long-range Missile Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Gar Fac Ext 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   .   .   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   1   1   .   .   2   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             99   | 6   10  .   3   2   14  4   8   3   4   8   9   9   13  6   
  Power                    8    | 1   1   .   .   1   1   .   .   .   .   .   2   .   1   1   
    Engine                 6    | 1   1   .   .   1   .   .   .   .   .   .   1   .   1   1   
    Core                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               34   | 2   3   .   .   .   10  1   1   3   2   .   7   1   2   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  32   | .   3   .   .   .   10  1   1   3   2   .   7   1   2   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   3   .   3   .   2   1   2   .   2   2   .   4   4   .   
    Device                 10   | .   2   .   3   .   .   .   .   .   .   .   .   3   2   .   
    Storage                2    | 1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   
    Hackware               8    | .   .   .   .   .   .   1   2   .   2   2   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   3   .   .   1   1   2   5   .   .   6   .   4   6   3   
    Energy Gun             5    | 1   3   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   
    Ballistic Gun          12   | 1   .   .   .   1   1   1   3   .   .   3   .   1   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   .   2   .   .   1   .   2   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   1   .   .   .   1   .   1   .   .   .   
Parts Lost                 14   | .   1   .   .   2   1   .   .   1   .   .   2   3   3   1   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   1   .   .   1   .   .   2   2   2   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   4    | .   1   .   .   1   .   .   .   .   .   .   .   1   .   1   
  Highest Loss Streak      2    | .   1   .   .   2   1   .   .   1   .   .   2   1   2   1   
Average Slot Usage (%)     77   | .   97  100 99  94  69  73  71  74  66  66  73  78  92  82  
  Engine                   4    | .   14  14  14  10  2   .   .   .   .   .   3   6   4   5   
  Core                     3    | .   .   .   .   .   6   7   7   7   6   6   2   .   .   .   
  Hover                    23   | .   16  28  28  28  26  30  30  28  13  13  19  25  21  15  
  Device                   8    | .   8   14  13  14  9   7   7   7   6   6   6   6   11  11  
  Storage                  7    | .   14  14  14  14  9   7   7   7   6   6   6   6   5   5   
  Processor                3    | .   4   .   .   .   6   7   2   .   .   .   .   .   8   11  
  Hackware                 11   | .   .   .   .   .   .   4   6   15  26  26  26  26  19  15  
  Energy Gun               1    | .   13  14  14  6   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   9   
  Ballistic Gun            7    | .   14  14  14  19  9   6   6   7   6   5   6   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 10  11  11  11  11  29  29  29  29  29  29  35  37  49  43  
  Greatest Support         52   | 26  26  12  12  12  27  36  36  40  48  37  47  45  52  41  
  Greatest Overweight (x)  3    | .   1   .   .   .   1   .   .   1   1   .   3   1   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   6   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 5   6   6   6   6   6   8   8   8   8   8   8   8   8   8   
  Most Carried             8    | 2   6   5   6   6   8   8   8   8   8   8   8   8   8   8   
  Average Carried          6    | 1   3   5   5   6   5   7   7   7   7   7   7   7   6   8   
  Final Capacity           8    | 6   6   6   6   6   8   8   8   8   8   8   8   8   8   8   
  Final Carried            8    | 2   5   5   6   6   8   8   8   8   8   8   8   6   8   8   

 Class Distribution 
--------------------
 41% | Bothacker-Skirmisher
 28% | Skirmisher
 13% | Mutant
  5% | Bothacker-Scout
  4% | Scavenger-Skirmisher
  3% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -7/Factory
           Skirmisher | -7/Garrison
 Bothacker-Skirmisher | -7/Factory
 Bothacker-Skirmisher | -6/Factory
 Bothacker-Skirmisher | -6/Garrison
 Bothacker-Skirmisher | -6/Factory
 Bothacker-Skirmisher | -6/Garrison
      Bothacker-Scout | -5/Factory
 Bothacker-Skirmisher | -5/Extension

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Ext  
Matter Collected           3708 | 293  191  .    .    79   846  114  451  223  160  309  292  327  423  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3894 | 93   260  .    .    124  1096 52   504  256  238  323  321  411  216  .    
  Parts                    260  | 12   21   .    .    10   81   4    25   17   16   18   20   28   8    .    
Haulers Intercepted        5    | .    1    .    .    .    2    1    .    1    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Gar Fac Ext 
Combat Hostiles Destroyed  66   | .   3   .   .   4   12  .   19  2   3   8   3   10  2   .   
  Guns                     47   | .   3   .   .   4   12  .   8   2   3   6   3   5   1   .   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      18   | .   .   .   .   .   .   .   11  .   .   2   .   5   .   .   
Classes Destroyed          17   | 1   5   .   .   .   5   .   1   1   1   2   .   1   .   .   
  Worker                   3    | .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Builder                  5    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   .   
  Tunneler                 8    | 5   .   .   .   .   1   .   .   .   .   .   2   .   .   .   
  Hauler                   5    | .   1   .   .   .   2   1   .   1   .   .   .   .   .   .   
  Recycler                 3    | .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  10   | .   2   .   .   .   4   .   1   .   .   .   2   .   1   .   
  Swarmer                  21   | .   1   .   .   4   .   .   10  .   .   3   .   3   .   .   
  Grunt                    21   | .   2   .   .   .   7   .   8   .   .   .   2   2   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Sentry                   13   | .   .   .   .   .   3   .   .   2   2   2   1   1   2   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   6    | .   .   .   .   .   2   .   .   .   1   .   .   3   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | 4   2   .   .   5   5   1   8   2   2   3   2   5   1   .   
  Combat Bots Only         8    | .   2   .   .   4   3   .   8   1   1   3   2   5   1   .   
Max Kills in Single Turn   4    | 1   1   .   .   1   2   1   3   1   2   2   1   4   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   .   3   .   .   2   .   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Ext  
Damage Taken               2348 | .    159  .    .    131  265  .    198  94   163  49   134  800  309  46   
  Core                     291  | .    50   .    .    37   32   .    37   .    .    11   .    77   24   23   
  Absorbed by Shields      8    | .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
Core Remaining (%)         88   | 100  .    .    .    65   94   .    .    94   .    .    .    89   .    .    
Volleys Fired              237  | 11   32   .    .    14   50   2    28   10   9    19   21   25   15   1    
  Largest                  2    | 2    2    .    .    2    1    1    1    1    1    1    1    1    2    2    
  Hottest                  180  | 60   60   .    .    60   60   60   60   60   60   60   60   60   180  180  
Shots Fired                295  | 22   60   .    .    21   50   2    28   10   9    19   21   25   26   2    
  Gun                      245  | 22   60   .    .    21   50   2    16   10   9    13   21   19   2    .    
  Cannon                   22   | .    .    .    .    .    .    .    .    .    .    .    .    .    20   2    
  Launcher                 21   | .    .    .    .    .    .    .    12   .    .    3    .    6    .    .    
  Special                  7    | .    .    .    .    .    .    .    .    .    .    3    .    .    4    .    
  Kinetic                  202  | 11   32   .    .    19   50   2    16   10   9    13   21   19   .    .    
  Thermal                  63   | 11   28   .    .    2    .    .    .    .    .    .    .    .    20   2    
  Explosive                21   | .    .    .    .    .    .    .    12   .    .    3    .    6    .    .    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Robot Hit Streak         18   | 5    7    .    .    5    15   2    7    7    14   18   8    10   15   .    
  Robot Miss Streak        6    | 2    3    .    .    2    6    2    2    3    6    3    3    3    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           219  | 13   40   .    .    13   42   3    19   10   7    13   18   20   21   .    
  Core Hits                174  | 5    12   .    .    7    37   1    34   9    12   12   16   23   6    .    
  Critical Hits            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9785 | 185  364  .    .    140  2170 74   1962 629  592  1014 703  1387 565  .    
  Guns                     6848 | 185  364  .    .    140  2170 74   722  629  371  657  703  806  27   .    
  Cannons                  538  | .    .    .    .    .    .    .    .    .    .    .    .    .    538  .    
  Explosions               2399 | .    .    .    .    .    .    .    1240 .    221  357  .    581  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6553 | 100  192  .    .    129  2170 74   722  629  371  657  703  806  .    .    
  Thermal                  1027 | 85   172  .    .    11   .    .    .    .    221  .    .    .    538  .    
  Explosive                2178 | .    .    .    .    .    .    .    1240 .    .    357  .    581  .    .    
  Electromagnetic          27   | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    .    1    1    1    3    3    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    1    1    1    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    .    .    .    .    .    .    1    3    2    10   1    
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    1    3    .    2    .    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            161  | .    .    .    .    .    .    .    27   .    56   20   10   48   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               161  | .    .    .    .    .    .    .    27   .    56   20   10   48   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      110  | .    .    .    .    .    .    .    23   .    .    .    55   32   .    .    
  Shots                    3    | .    .    .    .    .    .    .    1    .    .    .    1    1    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        371  | .    42   .    .    12   207  37   148  146  101  99   116  204  371  102  
  Average Temperature      64   | .    17   .    .    5    61   23   49   55   45   31   47   71   130  54   
  Received Heat Transfer   423  | .    54   .    .    .    63   .    54   .    24   12   .    171  36   9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Heat Transferred         1550 | 200  375  .    .    25   .    .    .    .    150  .    .    .    800  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Gar Fac Ext 
Peak Influence             846  | 25  156 5   .   75  273 112 846 505 376 447 285 507 289 92  
  Average Influence        228  | 9   67  5   .   36  124 97  612 454 276 273 163 318 201 90  
Maximum Alert Level        3    | .   .   .   .   .   1   .   3   2   1   2   1   2   1   .   
  Low Security (%)         54   | 100 100 100 .   100 86  100 3   .   2   24  63  27  42  100 
  Level 1                  30   | .   .   .   .   .   13  .   20  8   97  65  36  42  57  .   
  Level 2                  12   | .   .   .   .   .   .   .   36  91  .   9   .   30  .   .   
  Level 3                  3    | .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   4   .   .   1   2   .   2   .   2   1   
  Investigation            6    | .   .   .   .   .   1   .   .   .   2   .   1   .   1   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   .   3   .   .   1   .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Gar Fac Ext 
Distress Signals           3    | .   .   .   .   .   1   .   .   1   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   10  .   .   11  28  .   15  5   8   9   6   20  6   2   
  Peak Tracking Total      11   | .   3   .   .   11  5   .   4   2   4   3   2   6   2   2   
  Tactical Retreats        16   | .   2   .   .   1   4   .   .   .   .   .   .   9   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Gar Fac Ext 
Traps Triggered            18   | .   2   .   .   .   1   .   5   1   .   .   1   2   4   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Gar Fac Ext 
Machines Disabled          23   | .   1   .   .   .   2   1   6   .   2   3   4   3   .   1   
  Max in Single Turn       1    | .   1   .   .   .   1   1   1   .   1   1   1   1   .   1   
  Garrison Relay           7    | .   .   .   .   .   .   .   3   .   .   2   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Gar Fac Ext 
Machines Accessed          30   | .   4   .   .   .   7   1   .   4   6   .   6   .   1   1   
  Terminals                15   | .   3   .   .   .   4   .   .   3   2   .   2   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Repair Stations          5    | .   1   .   .   .   1   .   .   .   1   .   1   .   1   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   
Total Hacks                84   | .   13  .   .   .   25  1   .   11  13  .   16  .   2   3   
  Successful               47   | .   10  .   .   .   16  1   .   6   3   .   9   .   2   .   
  Failed                   37   | .   3   .   .   .   9   .   .   5   10  .   7   .   .   3   
    Catastrophic           6    | .   .   .   .   .   .   .   .   3   2   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   13   | .   3   .   1   .   5   .   .   4   .   .   .   .   .   .   
  Terminals                41   | .   11  .   .   .   11  .   .   8   4   .   4   .   .   3   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   5   .   8   .   .   .   
  Repair Stations          12   | .   2   .   .   .   3   .   .   .   3   .   2   .   2   .   
  Recycling Units          5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   6   .   .   3   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   
Terminal Hacks             18   | .   8   .   .   .   6   .   .   3   .   .   1   .   .   .   
  Record                   2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   2   .   4   .   .   .   
  Load Schematic           5    | .   .   .   .   .   .   .   .   .   2   .   3   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       7    | .   2   .   .   .   1   .   .   .   .   .   2   .   2   .   
  Scan Component           4    | .   1   .   .   .   1   .   .   .   .   .   1   .   1   .   
  Repair                   3    | .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   
Recycling Unit Hacks       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   5   .   .   3   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   
  Unlock Access            3    | .   .   .   .   .   .   1   .   .   1   .   1   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Hacking Detections         27   | .   3   .   .   .   6   1   .   4   5   .   6   .   1   1   
  Full Trace Events        4    | .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   6   .   .   2   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   .   .   .   146 .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   .   .   73  .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Parts Repaired             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     111  | .   26  .   .   .   .   .   .   .   .   .   50  .   35  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          304  | .   .   .   .   .   304 .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Gar Fac Ext 
Used RIF Installer         3    | .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   6    | .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   .   3   .   .   3   .   
  scatter_targeting        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  overwrite_iff            4    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   
Relay Couplers Released    26   | .   .   .   .   .   .   .   10  .   .   8   .   8   .   .   
  Machine Destruction      26   | .   .   .   .   .   .   .   10  .   .   8   .   8   .   .   
  Attached                 7    | .   .   .   .   .   .   .   2   .   2   2   .   1   .   .   
Robots Rewired             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Gar Fac Ext 
Total Allies               6    | .   .   .   .   .   .   1   .   .   .   3   .   .   1   1   
  Largest Group            1    | .   .   .   .   .   .   1   1   .   .   1   .   .   1   1   
  Highest-Rated Group      43   | .   .   .   .   .   .   20  20  .   .   32  .   .   43  31  
  Highest-Rated Ally       43   | .   .   .   .   .   .   20  20  .   .   32  .   .   43  31  
Total Orders               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   .   .   2   .   .   7   .   .   4   1   
  Total Damage             266  | .   .   .   .   .   .   .   29  .   .   189 .   .   27  21  
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Fac Gar Fac Gar Fac Ext 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Ext  
Turns Passed               6544 | 112  522  9    279  136  1595 160  585  364  411  361  614  609  690  97   
Spaces Moved               7422 | 72   504  13   482  164  1196 235  774  681  681  476  718  759  598  69   
  Core                     1    | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   213  | 71   142  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    7208 | .    362  13   482  164  1196 235  774  681  681  476  718  759  598  69   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            43   | 50   56   56   56   56   52   48   48   48   48   56   48   45   43   52   
  Average Speed            59   | 89   65   56   56   56   78   48   48   48   56   56   55   50   64   99   
  Slowest Speed            240  | 100  120  56   56   56   116  48   48   116  116  56   240  108  104  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    65   5    90   42   71   7    74   21   14   48   24   81   16   10   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    .    .    1    .    .    1    .    1    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    .    .    1    .    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 37   | .    .    .    .    .    21   .    .    .    .    .    4    12   .    .    
Terrain Destroyed          258  | .    .    .    .    .    64   .    69   5    6    2    51   59   2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               83   | .    .    .    .    .    64   .    .    5    2    .    10   .    2    .    
  AOE                      175  | .    .    .    .    .    .    .    69   .    4    2    41   59   .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Fac  Gar  Fac  Gar  Fac  Ext  
Total                      9388 | 94   631  14   492  186  1853 281  974  713  709  565  930  976  878  92   
  Wait                     1401 | 4    76   2    .    7    557  35   87   11   6    55   172  161  228  .    
  Move                     7403 | 71   503  12   481  163  1195 234  772  680  678  474  717  757  597  69   
  Hop                      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Pick Up                  51   | 2    4    .    2    .    17   2    4    3    3    2    4    2    6    .    
  Fast Attach              56   | 6    9    .    2    2    3    2    6    2    2    3    7    1    5    6    
  Attach                   30   | .    .    .    1    .    5    2    2    1    2    3    1    5    8    .    
  Detach                   21   | .    2    .    .    .    3    1    3    1    3    2    .    2    4    .    
  Swap                     14   | .    1    .    .    .    6    .    1    .    .    2    1    3    .    .    
  Drop                     61   | .    4    .    6    .    17   2    7    5    4    5    7    2    2    .    
  Fire                     237  | 11   32   .    .    14   50   2    28   10   9    19   21   25   15   1    
  Melee                    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            95   | .    .    .    .    .    .    .    64   .    .    .    .    18   13   .    
  Rewire                   16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Garrison
-6/Factory (discovered 2 exits: *Fac / Gar)
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory
-5/Extension

 History 
---------
 Turn | Location      | Event
   29 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Discovered new exit (range 10)
  209 | -10/Materials | Met 8R-AWN
  305 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Discovered new exit (range 15)
  408 | -10/Materials | Repaired Hover Unit
  491 | -10/Materials | Discovered new exit (range 5)
  635 | -10/Materials | Entered Mines
  636 | -10/Mines     | Followed 8R-AWN into the Mines
  639 | -10/Mines     | Discovered new exit (range 5)
  644 | -10/Mines     | Entered Exiles
  645 | -10/Exiles    | Identified exit to Mines
  659 | -10/Exiles    | Welcomed by 8R-AWN
  666 | -10/Exiles    | Met EX-HEX
  683 | -10/Exiles    | Met EX-BIN
  693 | -10/Exiles    | Aligned with FarCom system
  694 | -10/Exiles    | Given EX-Vault access code
  708 | -10/Exiles    | Opened EX-Vault
  714 | -10/Exiles    | Found Prototype Device
  714 | -10/Exiles    | Identified Trap Reconfigurator
  720 | -10/Exiles    | Found Prototype Device
  720 | -10/Exiles    | Identified Skeleton Box
  728 | -10/Exiles    | Found Prototype Ballistic Gun
  741 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  758 | -10/Exiles    | Met EX-DEC
  809 | -10/Exiles    | Visited The Gauntlet
  923 | -10/Exiles    | Left Exiles lab with XL Autogun Array
  923 | -10/Exiles    | Entered Mines
  932 | -9/Mines      | Assembled infested the area
  964 | -9/Mines      | Learned 4 Materials zone layouts
 1055 | -9/Mines      | Discovered new exit (range 5)
 1059 | -9/Mines      | Entered Materials
 1059 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1063 | -8/Materials  | Identified XL Autogun Array
 1356 | -8/Materials  | Build established: Scavenger-Skirmisher
 1384 | -8/Materials  | Discovered new exit (range 15)
 1669 | -8/Materials  | Build established: Skirmisher
 1794 | -8/Materials  | Discovered new exit (range 15)
 2001 | -8/Materials  | Discovered new exit (range 16)
 2654 | -8/Materials  | Entered Factory
 2654 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2779 | -7/Factory    | Identified exit to Garrison
 2814 | -7/Factory    | Entered Garrison
 2814 | -7/Garrison   | Accompanied by 1 ally
 2820 | -7/Garrison   | Triggered checkpoint
 2909 | -7/Garrison   | Garrison Relay disabled
 2953 | -7/Garrison   | Triggered checkpoint
 2959 | -7/Garrison   | Triggered checkpoint
 2990 | -7/Garrison   | Triggered checkpoint
 2994 | -7/Garrison   | Destroyed 8 combat bots
 3009 | -7/Garrison   | Discovered new exit (range 11)
 3045 | -7/Garrison   | Garrison Relay disabled
 3111 | -7/Garrison   | Discovered new exit (range 9)
 3176 | -7/Garrison   | Discovered new exit (range 11)
 3184 | -7/Garrison   | Installed Relay Interface Framework
 3232 | -7/Garrison   | Triggered checkpoint
 3234 | -7/Garrison   | Garrison Relay disabled
 3399 | -7/Garrison   | Entered Factory
 3532 | -7/Factory    | Build established: Bothacker-Skirmisher
 3697 | -7/Factory    | Discovered new exit (range 15)
 3763 | -7/Factory    | Entered another Factory area
 3763 | -6/Factory    | Evolved 2 slots: Utility x2
 4174 | -6/Factory    | Identified exit to Garrison
 4174 | -6/Factory    | Entered Garrison
 4256 | -6/Garrison   | Triggered checkpoint
 4275 | -6/Garrison   | Garrison Relay disabled
 4414 | -6/Garrison   | Triggered checkpoint
 4442 | -6/Garrison   | Discovered new exit (range 15)
 4456 | -6/Garrison   | Expanded RIF knowledge: Robot Detection
 4478 | -6/Garrison   | Triggered checkpoint
 4499 | -6/Garrison   | Garrison Relay disabled
 4535 | -6/Garrison   | Entered Factory
 4803 | -6/Factory    | Discovered new exit (range 15)
 5100 | -6/Factory    | Fabricated Adv. Terrain Scanner (x2)
 5149 | -6/Factory    | Identified exit to Garrison
 5149 | -6/Factory    | Entered Garrison
 5312 | -6/Garrison   | Triggered checkpoint
 5354 | -6/Garrison   | Discovered new exit (range 10)
 5380 | -6/Garrison   | Triggered checkpoint
 5478 | -6/Garrison   | Triggered checkpoint
 5493 | -6/Garrison   | Discovered new exit (range 10)
 5574 | -6/Garrison   | Triggered checkpoint
 5595 | -6/Garrison   | Garrison Relay disabled
 5638 | -6/Garrison   | Triggered checkpoint
 5747 | -6/Garrison   | Discovered new exit (range 8)
 5755 | -6/Garrison   | Expanded RIF knowledge: Alert ID Control
 5758 | -6/Garrison   | Entered Factory
 5758 | -5/Factory    | Evolved 2 slots: Utility x2
 6299 | -5/Factory    | Repaired Hvy. Deuterium Engine
 6433 | -5/Factory    | Discovered new exit (range 16)
 6448 | -5/Factory    | Entered Extension
 6462 | -5/Extension  | Disrupted transfer network
 6545 | -5/Extension  | Self-destructed

 Last Messages 
---------------
06509_ Aerolev Unit blown off.
06510_ Acquired Hvy. Plasma Cannon.
06511_ Triggered Segregator Trap.
06511_ Arcs of energy rise from the floor.
06511_ Relay Coupler [Sentry] blown off.
06511_ Hvy. Deuterium Engine blown off.
06511_ Hvy. Plasma Cannon blown off.
06513_ Acquired Hvy. Deuterium Engine.
06517_ Acquired Aerolev Unit.
06519_ Acquired Hvy. Plasma Cannon.
06523_ Acquired Imp. Gravmag System.
06525_ Acquired Hvy. Plasma Cannon.
06528_ Attempting to rewire 4F-MP8(g). <x*>
06540_ 4F-MP8(g) rewired.
06542_ Attempting to rewire 4B-0YJ(g). <x3>
06544_ Y-64 Sentinel springs to life.
06544_ Penetrated by Slug.
06544_ Imp. Remote Datajack destroyed.
06544_ Y-64 Sentinel springs to life.
06544_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ?????????????????????########??????????????????? |
|   ?????????????????????#  *   +??????????????????? |
|   ?????????????????????#      #??????????????????? |
|   ?????????????????????#g gb= #??????????????????? |
|   ?????????????????????# @ g  #??????????????????? |
|   ??????????############ *YY  #??????????????????? |
|   ??????????#          +      #??????????????????? |
|   ??????????# ###########+#####??????????????????? |
|   ?????????## ##?????????????????????????????????? |
|   ?????#####   #########?????????????????????????? |
|   ?????#                   #?????????????????????? |
|   ?????# ###   #########?????????????????????????? |
|   ?????# #?### #?????????????????????????????????? |
|   ?????# #???# T#????????????????????????????????? |
|   ?????# #???#"##????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
|   ?????# #???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       210
ECM Strength               3
Cloak Strength             2
Evasion (%)                56
Targeting Accuracy         8
Defensive Hacking          10

 Item Schematics 
-----------------
               Airjet | -8/Materials | Scanalyzed
     Missile Launcher | -8/Materials | Extracted
       Imp. Heat Sink | -8/Materials | Extracted
  Hardlight Generator | -8/Materials | Extracted
         EM Pulse Gun | -8/Materials | Extracted
    Insulated Plating | -8/Materials | Extracted
 Adv. Terrain Scanner | -7/Factory   | Hacked
       Gravmag System | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Terrain Scanner | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceBurstTreads
  Manual?         0
Play Time         01:26:11
  Cumulative      24.1 hours
  Start           2020.01.09 @ 11:27:12
  End             2020.01.09 @ 16:34:19
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           53
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             37
Gallery%          33
Achievement%      31
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 429f6bf3-0f87-4426-9b8d-2ae270b330fc