Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.04.04 @ 15:47:24 Player: RomanTheEvil Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (37) 185 Value Destroyed (1109) 1109 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1044) 1044 TOTAL SCORE: 7998 Bonus ------- Follower Combat Kills 144 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 754/1000 Matter 290/300 Energy 56/100 System Corruption 6% Temperature Cool (0) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Cooled VTOL Module > --- UTILITY (9) ------ Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Hacking Suite Makeshift System Shield Makeshift System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Energy Well (500) Precision Assault Rifle Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Makeshift Hover Unit Makeshift Hover Unit Cooled VTOL Module Field Propulsion Drive > --- UTILITY ---------- Small Storage Unit Improved Sensor Array Advanced Signal Interpreter Experimental Signal Interpreter 0b10 Decoder Chip [Generic] Hacking Suite Makeshift System Shield Makeshift System Shield Makeshift System Shield > --- WEAPON ----------- Guided Missile Launcher > --- INVENTORY -------- Energy Well Improved Lightning Gun Precision Assault Rifle Self-destruct Interrupter [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Makeshift Hover Unit Leg Aluminum Leg Wheel Armored Wheel Hover Unit Makeshift Hover Unit Flight Unit Cooled VTOL Module Utility Makeshift System Shield Device Improved Maneuvering Thrusters Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift System Shield Protection Hardened Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Guided Missile Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . 2 . . . 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . . . . Utility 7 | . . . . 2 2 . . . 1 . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 67 | 6 11 4 . 17 8 . . 1 8 . 5 2 5 Power 8 | 1 . . . 3 1 . . 1 2 . . . . Engine 4 | 1 . . . 2 . . . . 1 . . . . Core 4 | . . . . 1 1 . . 1 1 . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 17 | 2 3 2 . 4 2 . . . 1 . 2 1 . Treads . | . . . . . . . . . . . . . . Leg 3 | 2 1 . . . . . . . . . . . . Wheel 4 | . 2 2 . . . . . . . . . . . Hover 5 | . . . . 3 . . . . . . 2 . . Flight 5 | . . . . 1 2 . . . 1 . . 1 . Utility 20 | 1 2 . . 5 3 . . . 1 . 3 . 5 Device 6 | . . . . 1 1 . . . 1 . . . 3 Storage 2 | 1 . . . 1 . . . . . . . . . Processor 4 | . 1 . . . 1 . . . . . . . 2 Hackware 6 | . . . . 3 . . . . . . 3 . . Protection 2 | . 1 . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 22 | 2 6 2 . 5 2 . . . 4 . . 1 . Energy Gun 10 | 2 5 1 . 1 . . . . 1 . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 2 | . . 1 . . . . . . 1 . . . . Ballistic Cannon 3 | . . . . 2 . . . . 1 . . . . Launcher 3 | . . . . 1 1 . . . . . . 1 . Special Weapon 3 | . 1 . . . 1 . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . Unidentified Prototypes 8 | . . . . 2 1 . . . 3 . . 1 1 Parts Lost 28 | . 1 1 7 . 1 . . 6 3 . . . 9 Power 4 | . . . 1 . . . . 2 1 . . . . Propulsion 11 | . . . 4 . 1 . . 2 1 . . . 3 Utility 6 | . . . . . . . . 1 . . . . 5 Weapon 7 | . 1 1 2 . . . . 1 1 . . . 1 Highest Loss Streak 7 | . 1 1 5 . 1 . . 4 3 . . . 7 Average Slot Usage (%) 77 | . 95 100 80 71 93 . 84 68 57 46 61 74 69 Engine 4 | . 14 11 10 6 . . . . 4 . . . . Leg 2 | . 11 . . . . . . . . . . . . Wheel 7 | . 16 44 34 . . . . . . . . . . Hover 7 | . . . . 21 21 . 15 7 . . 8 13 8 Flight 5 | . . . . . 4 . 15 15 16 13 8 11 9 Device 1 | . . . . 6 6 . 7 2 4 6 1 . 3 Storage 8 | . 14 11 11 4 7 . 7 7 6 6 6 6 4 Processor 7 | . 11 11 11 2 6 . 7 7 6 6 6 6 11 Hackware 16 | . . . . 14 15 . 15 15 13 13 28 33 24 Energy Gun 7 | . 23 13 3 4 7 . 7 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 25 | 12 15 15 15 17 25 12 12 12 15 6 6 14 15 Greatest Support 48 | 20 24 48 48 24 24 12 12 12 19 7 34 17 34 Greatest Overweight (x) 4 | . 4 . 1 . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 5 4 6 6 6 6 6 6 6 6 5 Most Carried 6 | 4 6 3 3 5 6 6 6 6 5 4 6 6 5 Average Carried 4 | 1 3 2 2 3 4 6 6 5 3 4 5 5 3 Final Capacity 6 | 6 6 6 4 6 6 6 6 6 6 6 6 6 4 Final Carried 6 | . 4 2 3 4 6 6 6 5 4 4 6 5 4 Class Distribution -------------------- 34% | Mutant 34% | Wizard-Mutant 29% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Wizard-Mutant | -6/Zion Wizard-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Matter Collected 1049 | 185 231 78 10 104 103 . . . . 34 115 164 25 Remotely . | . . . . . . . . . . . . . . Salvage Created 1294 | . 591 296 . 276 103 . . 28 . . . . . Parts 59 | . 20 18 . 16 4 . . 1 . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . 2 . . . 2 . Prevented 1 | . . . . . . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Combat Hostiles Destroyed 28 | . 6 8 . 11 2 . . 1 . . . . . Guns 17 | . 6 8 . . 2 . . 1 . . . . . Cannons 2 | . . . . 2 . . . . . . . . . AOE 9 | . . . . 9 . . . . . . . . . Classes Destroyed 8 | . 4 3 . 1 . . . . . . . . . Worker 1 | . . 1 . . . . . . . . . . . Builder 2 | . 1 . . 1 . . . . . . . . . Recycler 3 | . 3 . . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . Swarmer 6 | . . 3 . 2 . . . 1 . . . . . Grunt 21 | . 6 4 . 9 2 . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . Best Kill Streak 10 | . 5 5 . 10 2 . . 1 . . . . . Combat Bots Only 9 | . 2 5 . 9 2 . . 1 . . . . . Max Kills in Single Turn 2 | . 1 1 . 2 1 . . 1 . . . . . Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Damage Taken 3069 | . 239 334 561 344 65 . . 590 361 . . . 575 Core 1031 | . 22 67 210 172 . . . 219 95 . . . 246 Absorbed by Shields 6 | . . . . . . . . 6 . . . . . Core Remaining (%) 74 | 100 91 . 30 68 . . . 68 . . . 88 . Volleys Fired 102 | . 32 24 . 21 19 . . 4 2 . . . . Largest 2 | . 2 2 . 2 2 . . 1 1 . . . . Hottest 112 | . 112 90 . 105 105 . . 61 100 . . . . Shots Fired 164 | . 59 46 . 32 21 . . 4 2 . . . . Gun 135 | . 55 46 . 11 19 . . 4 . . . . . Cannon 13 | . . . . 11 2 . . . . . . . . Launcher 10 | . . . . 10 . . . . . . . . . Special 6 | . 4 . . . . . . . 2 . . . . Kinetic 29 | . . 16 . 11 2 . . . . . . . . Thermal 79 | . 43 . . 11 19 . . 4 2 . . . . Explosive 10 | . . . . 10 . . . . . . . . . Electromagnetic 46 | . 16 30 . . . . . . . . . . . Robot Hit Streak 33 | . 33 18 . 21 9 . . 13 . . . . . Robot Miss Streak 3 | . 1 3 . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . Shots Hit Robots 120 | . 48 37 . 25 6 . . 4 . . . . . Core Hits 71 | . 22 17 . 27 4 . . 1 . . . . . Critical Hits . | . . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Melee Attacks 1 | . . . . 1 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 2526 | . 670 480 . 1206 103 . . 67 . . . . . Guns 1389 | . 626 421 . 172 103 . . 67 . . . . . Cannons 187 | . . . . 187 . . . . . . . . . Explosions 950 | . 44 59 . 847 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 255 | . . 68 . 187 . . . . . . . . . Thermal 863 | . 462 59 . 172 103 . . 67 . . . . . Explosive 847 | . . . . 847 . . . . . . . . . Electromagnetic 561 | . 208 353 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 6 | . . 1 1 . . . . . . . . . 6 Average Corruption 1 | . . 1 1 . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . . . . Effects 4 | . . . 1 . . . . . . . . . 3 Message Errors 1 | . . . 1 . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 122 | . . 74 . 48 . . . . . . . . . Projectiles 14 | . . . . 14 . . . . . . . . . Explosions 108 | . . 74 . 34 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 3 | . . . . 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 3 | . . . . 3 . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 64 | . . 64 . . . . . . . . . . . Shots 1 | . . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 436 | . 436 85 . 185 268 . . 20 320 . . . 151 Average Temperature 100 | . 117 24 . 81 132 . . 11 155 . . . 77 Received Heat Transfer 678 | . 177 126 12 162 45 . . 132 12 . . . 12 Effects 3 | . 3 . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 3 | . 1 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 3 | . 2 . . . 1 . . . . . . . . Heat Transferred 1942 | . 1152 50 . 370 222 . . 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Peak Influence 387 | . 123 305 125 387 261 . . . 293 . . . 100 Initial 168 | . . . 100 24 148 . . . 168 . . . . Average 106 | . 49 113 103 246 187 . . . 216 . . . 35 Maximum Alert Level 1 | . . 1 . 1 1 . . . 1 . . . . Low Security (%) 84 | 100 100 84 100 26 80 . . . 54 . . . 100 Level 1 15 | . . 15 . 73 19 . . . 45 . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 3 . 4 2 . . . 1 . . . 3 Investigation 8 | . 1 2 . 2 . . . . 1 . . . 2 Extermination 1 | . . . . . 1 . . . . . . . . Reinforcement 4 | . . 1 . 2 1 . . . . . . . . Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Distress Signals 9 | . 2 . . 2 . . . 3 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 110 | . 12 18 4 23 4 . . 30 11 . . 2 6 Peak Tracking Total 16 | . 3 6 2 12 2 . . 16 7 . . 2 7 Tactical Retreats 11 | . . 1 1 2 . . . 4 3 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Traps Triggered 4 | . 1 . . 1 . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Machines Disabled 2 | . . 2 . . . . . . . . . . . Max in Single Turn 1 | . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Machines Accessed 27 | . 8 5 . 2 3 . 4 . 3 . . . 2 Terminals 21 | . 8 5 . 2 3 . . . 3 . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . . . Total Hacks 117 | . 25 20 . 11 21 . 23 . 10 . . . 7 Successful 76 | . 15 10 . 3 14 . 23 . 7 . . . 4 Failed 41 | . 10 10 . 8 7 . . . 3 . . . 3 Catastrophic 6 | . 3 2 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 44 | . 8 8 . 8 12 . . . 7 . 1 . . Terminals 87 | . 25 20 . 11 21 . . . 10 . . . . Fabricators 2 | . . . . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . 5 Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 70 | . 15 10 . 3 14 . 23 . 5 . . . . Record 17 | . . 1 . . 4 . 11 . 1 . . . . Part Schematic 5 | . . . . . . . 5 . . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 11 | . 2 2 . . 4 . 3 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . . Terminal Index 4 | . 1 1 . . 1 . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . 1 . . . . Alert Level 4 | . . 2 . 1 . . . . 1 . . . . Unreport Threat 3 | . 2 . . 1 . . . . . . . . . Locate Traps 7 | . 5 1 . . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . 1 . . . . Patrol Status 2 | . . 1 . . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Registered Prototypes 2 | . . 1 . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . 3 Insert Component 2 | . . . . . . . . . . . . . 2 Analyze 1 | . . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . 2 . . . . Terminals 2 | . . . . . . . . . 2 . . . . Assimilate 2 | . . . . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 8 5 . 2 3 . . . 2 . . . . Full Trace Events 7 | . 3 2 . 1 . . . . 1 . . . . Feedback Events 1 | . . 1 . . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . Robots Built 4 | . . . . . . . . . . . . . 4 Matter 252 | . . . . . . . . . . . . . 252 Time 67 | . . . . . . . . . . . . . 67 Total Robot Build Rating 16 | . . . . . . . . . . . . . 16 Part Schematics Acquired 6 | . . . . . . . 5 . . . . . 1 Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . . 2 Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . 1 . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . . . parse_system 1 | . . . . 1 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . 1 1 Hacks Repelled 2 | . . . . . . . . . . . . 2 . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Total Allies 14 | . . . . . . . . 1 . . 9 . 4 Largest Group 9 | . . . . . . . . 1 . . 9 9 6 Highest-Rated Group 294 | . . . . . . . . 94 . . 294 294 178 Highest-Rated Ally 94 | . . . . . . . . 94 . . 40 40 37 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 84 | . . . . . . . . 14 . . . 21 49 Total Damage 1604 | . . . . . . . . 408 . . . 511 685 Kills 9 | . . . . . . . . 2 . . . 2 5 Allies Corrupted 2 | . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 6 | . . . . . . . . . . . . . 6 Traps 1 | . . . . . . . . . . . . . 1 Items 3 | . . . . . . . . . . . . . 3 Machines 1 | . . . . . . . . . . . . . 1 Guards 1 | . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Turns Passed 4693 | 55 1064 280 189 307 268 3 32 108 181 22 1236 651 297 Spaces Moved 5890 | 49 871 210 214 306 227 2 93 286 433 52 1991 676 480 Core 153 | 21 1 . 17 95 . . . . . . . . 19 Treads . | . . . . . . . . . . . . . . Legs 319 | 28 291 . . . . . . . . . . . . Wheels 986 | . 579 210 197 . . . . . . . . . . Hover 2595 | . . . . 211 197 . . . . . 1106 676 405 Flight 1837 | . . . . . 30 2 93 286 433 52 885 . 56 Fastest Speed 32 | 50 90 90 50 50 34 34 34 34 32 40 40 60 35 Average Speed 61 | 90 102 90 87 51 72 34 34 34 34 40 51 60 56 Slowest Speed 250 | 120 250 90 100 60 116 34 34 34 40 40 60 60 60 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 99 21 59 34 5 1 74 65 13 15 93 71 13 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . 1 . . . 2 . . Known Exits Taken 9 | . 1 1 1 . 1 . 1 1 1 . 1 1 . Unknown Exits Taken 4 | 1 . . . 1 . 1 . . . 1 . . . Scrap Searched 8 | . . . 1 . . . . . . 1 3 3 . Spaces Dug 4 | . 4 . . . . . . . . . . . . Terrain Destroyed 77 | . 10 22 . 45 . . . . . . . . . Melee . | . . . . . . . . . . . . . . Projectile 4 | . 4 . . . . . . . . . . . . AOE 73 | . 6 22 . 45 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Total 6773 | 60 975 254 215 421 309 3 92 291 462 52 2211 921 507 Wait 623 | . 38 16 . 56 43 2 . . 8 1 204 240 15 Move 5875 | 48 870 209 213 305 226 1 92 283 432 51 1990 675 480 Hop 1 | . . . . . . . . 1 . . . . . Pick Up 69 | 6 15 1 1 16 8 . . . 6 . 8 3 5 Fast Attach . | . . . . . . . . . . . . . . Attach 49 | 6 4 3 . 10 5 . . 1 8 . 5 2 5 Detach 4 | . . . . . 1 . . . 3 . . . . Swap 18 | . 7 1 . 7 3 . . . . . . . . Drop 29 | . 9 . 1 5 4 . . . 3 . 4 1 2 Fire 102 | . 32 24 . 21 19 . . 4 2 . . . . Melee 1 | . . . . 1 . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 7) 270 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 14) 478 | -10/Materials | Identified exit to Materials 639 | -10/Materials | Discovered exit to Materials (range 5) 738 | -10/Materials | Discovered exit to Materials (range 4) 1120 | -10/Materials | Entered another Materials area 1120 | -9/Materials | Evolved 2 slots: Propulsion x2 1393 | -9/Materials | Discovered new exit (range 9) 1399 | -9/Materials | Identified exit to Mines 1400 | -9/Materials | Entered Mines 1429 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1437 | -9/Mines | Assembled infested the area 1438 | -9/Mines | Learned Materials non-interactive machine intel 1583 | -9/Mines | Core integrity fell below 50% 1585 | -9/Mines | Discovered new exit (range 10) 1589 | -9/Mines | Identified exit to Materials 1589 | -9/Mines | Entered Materials 1589 | -8/Materials | Evolved 2 slots: Utility x2 1590 | -8/Materials | Loaded intel: 30 non-interactive machine locations 1609 | -8/Materials | Lost 5 parts (1p3n1w) 1653 | -8/Materials | Discovered new exit (range 15) 1709 | -8/Materials | Destroyed 9 combat bots 1894 | -8/Materials | Discovered new exit (range 3) 1896 | -8/Materials | Entered Factory 1896 | -7/Factory | Evolved 2 slots: Utility x2 1951 | -7/Factory | Build established: Hacker-Mutant 1959 | -7/Factory | Identified exit to Storage 1959 | -7/Factory | Identified exit to Lower Caves 2164 | -7/Factory | Entered Lower Caves 2165 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2167 | -7/Lower Caves | Entered Data Miner 2167 | -7/Data Miner | Discovered new exit (range 6) 2170 | -7/Data Miner | Identified exit to Proximity Caves 2174 | -7/Data Miner | Met Data Miner 2184 | -7/Data Miner | Learned location of Section 7 (-2) 2184 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2190 | -7/Data Miner | Received God Mode back door access code from Data Miner 2199 | -7/Data Miner | Entered Proximity Caves 2226 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2245 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2303 | -6/Proximity Caves | Discovered new exit (range 15) 2307 | -6/Proximity Caves | Identified exit to Factory 2307 | -6/Proximity Caves | Entered Factory 2307 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2308 | -6/Factory | Identified exit to Extension 2333 | -6/Factory | Lost 4 parts (2p1n1w) 2416 | -6/Factory | Discovered new exit (range 16) 2488 | -6/Factory | Identified exit to Lower Caves 2488 | -6/Factory | Entered Lower Caves 2508 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2508 | -6/Lower Caves | Lost 3 parts (1p1n1w) 2510 | -6/Lower Caves | Entered Zion 2585 | -6/Zion | Learned location of Armory (-3) 2612 | -6/Zion | Learned 8 Factory zone layouts 2657 | -6/Zion | Imprinted 2659 | -6/Zion | Declared Zion's savior 2838 | -6/Zion | Gained Derelict followers 3190 | -6/Zion | Discovered new exit (range 15) 3197 | -6/Zion | Build established: Wizard-Mutant 3199 | -6/Zion | Identified exit to Proximity Caves 3235 | -6/Zion | Found Prototype Launcher 3746 | -6/Zion | Entered Proximity Caves 3746 | -5/Proximity Caves | Accompanied by 9 allies 4027 | -5/Proximity Caves | Spotted B-75 Beast 4121 | -5/Proximity Caves | Identified Gui. Missile Launcher 4144 | -5/Proximity Caves | Discovered new exit (range 5) 4146 | -5/Proximity Caves | Identified exit to Factory 4397 | -5/Proximity Caves | Entered Factory 4397 | -5/Factory | Accompanied by 6 allies 4397 | -5/Factory | Evolved 2 slots: Utility x2 4526 | -5/Factory | Incoming investigation squad redirected 4541 | -5/Factory | Incoming investigation squad redirected 4553 | -5/Factory | Found Prototype Processor 4554 | -5/Factory | Identified Exp. Signal Interpreter 4666 | -5/Factory | Fabricated S-27 Virus? 4684 | -5/Factory | Garrison activated, responded to threat 4694 | -5/Factory | Self-destructed Last Messages --------------- 04666_ >> FABRICATOR: Completed S-27 Virus? You have a new controllable ally. Review and give out orders from the Allies menu (F6). 04667_ Acquired Adv. ECM Suite. 04668_ System corrupted: Heat flow error (+191). The Adv. ECM Suite is an example of a part that consumes a large amount of energy each turn, consider turning it off when not vital. Your per-turn energy upkeep is currently significantly in the negative, which may be okay for now but be prepared to manage it more closely. 04670_ >> DECODED: Security location. 04670_ Triggered Proton Bomb Trap. 04670_ A bubble of electromagnetic force engulfs the area. 04670_ Proton Bomb Trap short circuited. 04670_ Door malfunctions. 04670_ A bubble of electromagnetic force engulfs the area. 04670_ Mak. System Shield destroyed. 04670_ Imp. Transmission Jammer destroyed. 04675_ Acquired Neutrino Core. 04684_ ALERT: Activating Garrison Access F004. 04692_ System corrupted: Adv. ECM Suite rejected. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##############???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ] #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ########????????? | | ????????????????????# # | #????????? | | ????????????????????# # #????????? | | ????????????????????# # !!! #????????? | | ????????????????????# # !!! #????????? | | ????????????????????# # !! #????????? | | ????????????????????# @p # #????????? | | ????????????????????#######k###### #????????? | | ????????????????????????# / ! #????????? | | ????????????????????????# # #????????? | | ????????????????????????# / ## """ " | | ????????????????????????+ #### ## "R " | | ????????????????????????# #??# ## """ | | ????????????????????????# #??# ## | | ????????????????????????# #####+############+# | | ????????????????????????# ! | | ????????????????????????# !! | | ????????????????????????# | | ????????????????????????# """" """" """" | | ????????????????????????# """" """" """" | | ????????????????????????# """" """" """" | | ????????????????????????# !! """" """" """" | | ????????????????????????# !! """" """" """" | | ????????????????????????# ??""" """" """" | | ????????????????????????# ????"" """" """" | | ????????????????????????# ?????? | | ?????????????????????????? ???????? | | ???????????????????????????????????? ############# | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 73 Offensive Hacking 20 Defensive Hacking 43 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Prc. Assault Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Adventurer I Spy I'm Back, Baby! Maximum Efficiency My Command Is Your Wish Oops The More The Merrier The One The Oracle True Hacker root@ Challenges ------------ None Game ------ Seed ReinforcedSmallShockpuncher Manual? 0 Play Time 01:48:09 Cumulative 11.6 hours Start 2021.04.04 @ 13:51:12 End 2021.04.04 @ 15:47:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 0 Adventurer 8 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 12 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f692360-e2ad-4c69-9f2a-7ea283d9946d