Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 16:25:40

Player: Person Guy

Result: Destroyed self with Heavy Missile Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (65)      325
Value Destroyed (1863)     1863
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (305)                305
              TOTAL SCORE: 4613

 Bonus
-------
High Alert Combat Kills    61
Follower Combat Kills      268
Friendly Fire              -24

 Cogmind 
---------
Core Integrity             0/550
Matter                     202/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Flying (30)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Flight Unit
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY (4) ------
  Improved Heat Sink
  Improved Weapon Shielding
           Hacking Suite
           Hacking Suite
>          --- WEAPON (3) -------
     Heavy Missile Launcher
>          --- INVENTORY (5) ----
     Light Nuclear Core
  Improved VTOL Module
  Hardened Medium Armor Plating
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved VTOL Module
  Improved VTOL Module
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Weapon Shielding
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
     Heavy Missile Launcher
     Heavy Mace
>          --- INVENTORY --------
     Light Nuclear Core
  Improved VTOL Module
  Hardened Medium Armor Plating
     Heavy Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Titanium Leg
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             52   | 1   12  .   .   .   39  
  Power                    6    | .   2   .   .   .   4   
    Engine                 6    | .   2   .   .   .   4   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | .   4   .   .   .   12  
    Treads                 7    | .   2   .   .   .   5   
    Leg                    5    | .   2   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   4   
  Utility                  10   | .   2   .   .   .   8   
    Device                 1    | .   .   .   .   .   1   
    Storage                3    | .   1   .   .   .   2   
    Processor              .    | .   .   .   .   .   .   
    Hackware               3    | .   .   .   .   .   3   
    Protection             3    | .   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   20   | 1   4   .   .   .   15  
    Energy Gun             1    | .   .   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          9    | 1   4   .   .   .   4   
    Ballistic Cannon       6    | .   .   .   .   .   6   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
Parts Lost                 9    | .   .   .   .   .   9   
  Power                    3    | .   .   .   .   .   3   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   4   
  Highest Loss Streak      2    | .   .   .   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   88  100 100 100 84  
  Engine                   11   | .   14  14  14  14  8   
  Treads                   14   | .   8   28  28  28  9   
  Leg                      10   | .   19  .   .   .   11  
  Flight                   1    | .   .   .   .   .   2   
  Storage                  12   | .   14  14  14  14  10  
  Hackware                 3    | .   .   .   .   .   7   
  Protection               8    | .   4   14  14  14  8   
  Ballistic Gun            22   | .   27  28  28  28  15  
  Ballistic Cannon         3    | .   .   .   .   .   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 11  36  36  36  36  62  
  Greatest Support         62   | 20  40  40  40  40  62  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 8   9   15  15  15  13  
  Most Carried             15   | 6   11  12  12  12  15  
  Average Carried          9    | 4   5   11  12  12  9   
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            12   | 3   11  12  12  12  4   

 Class Distribution 
--------------------
 56% | Mutant
 22% | Tank
 12% | Gunner
  4% | Hacker-Sprinter
  3% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
   Tank | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           2029 | 200  286  104  .    6    1433 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2039 | .    296  169  .    15   1559 
  Parts                    107  | .    26   10   .    .    71   
Haulers Intercepted        3    | .    .    .    .    .    3    
Recyclers Shooed           1    | .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  48   | .   12  4   .   1   31  
  Melee                    4    | .   .   .   .   .   4   
  Guns                     28   | .   12  4   .   1   11  
  Cannons                  13   | .   .   .   .   .   13  
  AOE                      1    | .   .   .   .   .   1   
Classes Destroyed          11   | .   3   .   .   .   8   
  Worker                   5    | .   .   .   .   .   5   
  Builder                  1    | .   .   .   .   .   1   
  Hauler                   3    | .   .   .   .   .   3   
  Recycler                 2    | .   .   .   .   .   2   
  Operator                 5    | .   2   .   .   .   3   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  12   | .   8   .   .   1   3   
  Grunt                    28   | .   4   4   .   .   20  
  Brawler                  2    | .   .   .   .   .   2   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   5    | .   .   .   .   .   5   
Best Kill Streak           7    | .   3   2   .   1   7   
  Combat Bots Only         5    | .   3   2   .   1   5   
Max Kills in Single Turn   2    | .   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        285  | .    55   12   .    .    218  
  Missed                   93   | .    18   3    .    .    72   
Damage Taken               2798 | .    339  140  .    .    2319 
  Core                     719  | .    80   43   .    .    596  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  111  | .    .    .    .    .    111  
Core Remaining (%)         75   | 100  .    .    .    50   .    
Volleys Fired              161  | .    39   9    .    1    112  
  Largest                  3    | .    2    2    .    2    3    
  Hottest                  106  | .    40   40   .    40   106  
Shots Fired                406  | .    78   18   .    2    308  
  Gun                      271  | .    78   18   .    2    173  
  Cannon                   128  | .    .    .    .    .    128  
  Launcher                 7    | .    .    .    .    .    7    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  399  | .    78   18   .    2    301  
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                7    | .    .    .    .    .    7    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         16   | .    7    16   .    1    10   
  Robot Miss Streak        6    | .    3    1    .    1    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    2    .    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    
Shots Hit Robots           260  | .    42   17   .    1    200  
  Core Hits                114  | .    17   9    .    2    86   
  Critical Kills           2    | .    1    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    .    .    .    4    
  Critical Strikes         9    | .    1    .    .    .    8    
    Destroy                1    | .    1    .    .    .    .    
    Blast                  2    | .    .    .    .    .    2    
    Smash                  6    | .    .    .    .    .    6    
Melee Attacks              35   | .    .    .    .    .    35   
  Impact                   35   | .    .    .    .    .    35   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5227 | .    513  205  .    27   4482 
  Guns                     2223 | .    513  205  .    27   1478 
  Cannons                  1504 | .    .    .    .    .    1504 
  Explosions               471  | .    .    .    .    .    471  
  Melee                    1029 | .    .    .    .    .    1029 
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  3727 | .    513  205  .    27   2982 
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                471  | .    .    .    .    .    471  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   1029 | .    .    .    .    .    1029 
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  33   | .    .    .    .    .    33   
    Message Errors         8    | .    .    .    .    .    8    
    Matter Fused           5    | .    .    .    .    .    5    
    Heat Flow Errors       7    | .    .    .    .    .    7    
    Energy Discharges      4    | .    .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Misfires               1    | .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            404  | .    .    .    .    .    404  
  Projectiles              11   | .    .    .    .    .    11   
  Explosions               25   | .    .    .    .    .    25   
  Melee                    368  | .    .    .    .    .    368  
Knockbacks                 28   | .    .    .    .    .    28   
  Impact                   4    | .    .    .    .    .    4    
  Kinetic                  23   | .    .    .    .    .    23   
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      57   | .    .    .    .    .    57   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        213  | .    12   13   .    .    213  
  Average Temperature      57   | .    7    6    .    .    61   
  Received Heat Transfer   1194 | .    96   81   .    .    1017 
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    4    
  Impact Corruptions       11   | .    .    .    .    .    11   
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             606  | .   260 137 .   127 606 
  Initial                  22   | .   .   22  .   .   .   
  Average                  165  | .   115 121 .   86  216 
Maximum Alert Level        2    | .   1   .   .   .   2   
  Low Security (%)         74   | 100 90  100 .   100 55  
  Level 1                  15   | .   9   .   .   .   23  
  Level 2                  10   | .   .   .   .   .   20  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   .   .   .   6   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           4    | .   1   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              104  | .   31  3   .   5   65  
  Peak Tracking Total      6    | .   5   2   .   4   6   
  Tactical Retreats        7    | .   1   .   .   .   6   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            3    | .   2   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          12   | .   5   .   .   1   6   
  Terminals                10   | .   5   .   .   1   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                32   | .   18  .   .   1   13  
  Successful               15   | .   9   .   .   .   6   
  Failed                   16   | .   8   .   .   1   7   
    Catastrophic           1    | .   .   .   .   .   1   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   17   | .   11  .   .   .   6   
  Terminals                29   | .   18  .   .   1   10  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             8    | .   6   .   .   .   2   
  Prototype ID Bank        2    | .   2   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   
  Alert Level              3    | .   2   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         4    | .   3   .   .   .   1   
  Terminals                4    | .   3   .   .   .   1   
    Assimilate             1    | .   1   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   
    Operators              2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   3   3   
  Highest-Rated Group      40   | .   .   40  40  40  40  
  Highest-Rated Ally       16   | .   .   16  16  16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               72   | .   .   .   .   7   65  
  Total Damage             762  | .   .   .   .   71  691 
  Kills                    11   | .   .   .   .   4   7   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4804 | 3    1201 320  561  486  2233 
Spaces Moved               2751 | 1    731  167  351  261  1240 
  Core                     .    | .    .    .    .    .    .    
  Treads                   1544 | .    221  167  351  261  544  
  Legs                     896  | 1    510  .    .    .    385  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   311  | .    .    .    .    .    311  
  Fastest Speed            29   | 120  120  160  160  160  29   
  Average Speed            139  | 120  132  160  160  160  130  
  Slowest Speed            200  | 120  160  160  160  160  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       57   | 2    90   34   76   74   69   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    1    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          60   | .    .    .    .    .    60   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    6    
  AOE                      54   | .    .    .    .    .    54   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      3338 | 4    894  202  351  328  1559 
  Wait                     249  | .    85   26   1    67   70   
  Move                     2740 | .    730  166  350  260  1234 
  Hop                      3    | .    .    .    .    .    3    
  Pick Up                  57   | .    21   1    .    .    35   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   46   | 1    11   .    .    .    34   
  Detach                   1    | .    .    .    .    .    1    
  Swap                     6    | .    1    .    .    .    5    
  Drop                     40   | 3    7    .    .    .    30   
  Fire                     161  | .    39   9    .    1    112  
  Melee                    35   | .    .    .    .    .    35   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  459 | -10/Materials | Discovered new exit (range 15)
  483 | -10/Materials | Central database locked down
  650 | -10/Materials | Discovered new exit (range 13)
  866 | -10/Materials | Discovered new exit (range 7)
 1022 | -10/Materials | Discovered new exit (range 9)
 1205 | -10/Materials | Entered Mines
 1413 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1490 | -10/Mines     | Discovered new exit (range 8)
 1509 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1511 | -10/Mines     | Discovered new exit (range 5)
 1525 | -10/Mines     | Entered Exiles
 1525 | -10/Exiles    | Found Exiles lab abandoned
 1525 | -10/Exiles    | Accompanied by 3 allies
 2071 | -10/Exiles    | Discovered new exit (range 10)
 2086 | -10/Exiles    | Entered Mines
 2086 | -9/Mines      | Accompanied by 3 allies
 2087 | -9/Mines      | Assembled infested the area
 2268 | -9/Mines      | Learned 4 Materials zone layouts
 2551 | -9/Mines      | Learned Materials emergency access door positions
 2560 | -9/Mines      | Discovered new exit (range 6)
 2572 | -9/Mines      | Entered Materials
 2572 | -8/Materials  | Accompanied by 3 allies
 2572 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2573 | -8/Materials  | Identified exit to Factory
 2927 | -8/Materials  | Build established: Tank
 3336 | -8/Materials  | Discovered exit to Factory (range 10)
 3839 | -8/Materials  | Garrison activated, responded to threat
 4293 | -8/Materials  | Build established: Gunner
 4633 | -8/Materials  | Core integrity fell below 50%
 4787 | -8/Materials  | Core integrity fell below 20%
 4805 | -8/Materials  | Destroyed self with Heavy Missile Launcher

 Last Messages 
---------------
04740_ System corrupted: Energy discharge (-26).
04759_ Acquired Hvy. Missile Launcher.
04767_ Dropped Imp. VTOL Module.
04768_ Acquired Imp. Weapon Shielding.
04769_ System corrupted: Component data lost.
04770_ Acquired Imp. VTOL Module.
04784_ Knocked back.
04784_ U-05 Engineer lays Concrete.
04786_ Knocked back.
04787_ Destroyed Wheel. <x2>
04787_ U-05 Engineer destroyed.
04789_ System corrupted: Matter fused (-8).
04789_ K-01 Serf destroyed.
04789_ Electrolysis Chamber disabled.
04798_ The unstable cave ceiling collapses.
04800_ Deuterium Engine severed.
04802_ The unstable cave ceiling collapses.
04803_ Hvy. Mace destroyed.
04805_ The unstable cave ceiling collapses.
04805_ Destroyed Reaction Control System.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          30

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AuthchipSwordAutogun
  Manual?         0
Play Time         00:31:23
  Cumulative      108.8 hours
  Start           2024.05.05 @ 15:56:02
  End             2024.05.05 @ 16:25:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          91
  Rogue           91
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          60
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 873f45f0-23ae-4f1b-a033-a52983e444d2