Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.09 @ 19:57:24 Player: Raix Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1630) 1630 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4215 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 134/330 System Corruption 12% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Seismic Detector > --- WEAPON (3) ------- Gatling Laser Gauss Cannon Mini Assault Cannon > --- INVENTORY (15) --- Improved Deuterium Engine High-capacity Matter Pod (200) Recoil Stabilizer Particle Charger Microactuators Lightning Gun Heavy Laser Proton Missile Launcher Proton Missile Launcher Missile Launcher Faulty Rocket Array Remote Datajack Powered Hammer Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Kinecellerator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core High-capacity Matter Pod Particle Charger Microactuators Light Assault Rifle Light Assault Rifle Missile Launcher Rocket Array Remote Datajack Mining Laser Powered Hammer Mining Claw [Rating: 45] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 2 | . . 1 1 . Weapon 1 | . . . . 1 Parts Attached 57 | 7 5 5 14 26 Power 12 | 1 1 2 5 3 Engine 7 | 1 . 2 3 1 Core 5 | . 1 . 2 2 Reactor . | . . . . . Propulsion 14 | 2 1 2 2 7 Treads . | . . . . . Leg 14 | 2 1 2 2 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 2 1 3 5 Device 6 | 1 . 1 1 3 Storage 3 | 1 2 . . . Processor 4 | . . . 2 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 18 | 2 1 . 4 11 Energy Gun 6 | . . . 3 3 Energy Cannon . | . . . . . Ballistic Gun 8 | 2 1 . 1 4 Ballistic Cannon 2 | . . . . 2 Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Corrupted Parts 1 | . . . 1 . System Corruption 6 | . . . 6 . Parts Lost 28 | . . 1 11 16 Power 6 | . . 1 1 4 Propulsion 8 | . . . 3 5 Utility 6 | . . . 4 2 Weapon 8 | . . . 3 5 Highest Loss Streak 11 | . . 1 10 11 To Critical Strikes . | . . . . . Average Backups 10 | 3 8 9 12 12 Power 1 | 1 1 1 1 1 Propulsion . | . . . . . Utility 3 | . 4 5 3 3 Weapon 4 | 1 1 2 6 6 Tool/Special . | . . . . . Unused Backups 19 | 1 5 . 1 12 Power 2 | . 1 . . 1 Propulsion . | . . . . . Utility 7 | 1 3 . . 3 Weapon 8 | . 1 . 1 6 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 86 | . 100 99 76 82 Engine 5 | . 9 8 10 2 Core 6 | . 4 2 3 8 Leg 24 | . 28 33 21 22 Device 10 | . 14 21 16 5 Storage 8 | . 14 11 9 7 Processor 9 | . . . 5 14 Energy Gun 3 | . . . 6 3 Ballistic Gun 12 | . 28 22 4 9 Ballistic Cannon 3 | . . . . 5 Peak Build Rating 45 | 9 12 14 22 45 Average Rating 22 | 6 10 13 17 32 On Entrance 10 | . 9 12 13 20 Naked Turns . | . . . . . Heaviest Build 54 | 13 28 22 34 54 Greatest Support 63 | 20 20 30 30 63 Greatest Overweight (x) 7 | . 1 . 7 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 10 15 15 Average Capacity 12 | 7 8 10 14 15 Most Carried 15 | 8 10 10 15 15 Average Carried 10 | 3 8 9 12 12 Final Capacity 15 | 8 10 10 15 15 Final Carried 14 | 8 10 10 12 14 Class Distribution -------------------- 50% | Mutant 35% | Scavenger-Gunner 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1578 | 418 264 189 154 553 Remotely . | . . . . . Salvage Created 1966 | 189 114 220 261 1182 Parts 123 | 17 6 17 15 68 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 35 | . 2 9 4 20 Guns 22 | . 2 9 4 7 Cannons 7 | . . . . 7 AOE 5 | . . . . 5 Classes Destroyed 13 | 3 2 2 . 6 Worker 3 | 2 . . . 1 Tunneler 5 | 5 . . . . Hauler 1 | . . . . 1 Recycler 1 | 1 . . . . Mechanic 1 | . . . . 1 Watcher 3 | . 1 . 1 1 Swarmer 7 | . . 7 . . Grunt 12 | . 2 . 3 7 Duelist 1 | . . . . 1 Protector 1 | . . . . 1 Sentry 5 | . . 2 1 2 Hunter 5 | . . . . 5 Programmer 4 | . . . . 4 Best Kill Streak 9 | 2 2 5 4 9 Combat Bots Only 9 | . 2 5 4 9 Max Kills in Single Turn 5 | 1 1 1 1 5 Gunslinging . | . . . . . Exploded 4 | . . . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 407 | . 8 47 72 280 Missed 137 | . 1 15 19 102 Hits 270 | . 7 32 53 178 Melee 3 | . . . . 3 Projectile 267 | . 7 32 53 175 Critical Strikes 7 | . . . 3 4 Damage Taken 3849 | . 92 381 873 2503 Core 933 | . . 47 182 704 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 100 88 66 . Volleys Fired 153 | 46 11 23 14 59 Largest 3 | 2 2 2 2 3 Hottest 189 | 40 40 40 90 189 Shots Fired 299 | 92 22 46 23 116 Gun 261 | 92 22 46 23 78 Cannon 30 | . . . . 30 Launcher 8 | . . . . 8 Special . | . . . . . Kinetic 261 | 92 22 46 8 93 Thermal 15 | . . . . 15 Explosive . | . . . . . Electromagnetic 23 | . . . 15 8 Robot Hit Streak 19 | 11 7 7 18 19 Robot Miss Streak 7 | 4 4 4 1 7 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 212 | 63 15 29 23 82 Core Hits 127 | 16 10 11 13 77 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 3 | . . 1 . 2 Destroy 2 | . . 1 . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4249 | 481 133 290 424 2921 Guns 2295 | 481 133 276 374 1031 Cannons 546 | . . . . 546 Explosions 1385 | . . . 50 1335 Melee . | . . . . . Ramming 23 | . . 14 . 9 Kinetic 2353 | 481 133 276 98 1365 Thermal 672 | . . . 50 622 Explosive . | . . . . . Electromagnetic 1201 | . . . 276 925 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . 1 . 6 12 Average Corruption 5 | . 1 . 6 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 30 | . . . 1 29 Message Errors 8 | . . . 1 7 Matter Fused 7 | . . . . 7 Heat Flow Errors 3 | . . . . 3 Energy Discharges 1 | . . . . 1 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . . 2 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 9 | . . . . 9 Projectiles 7 | . . . . 7 Explosions 2 | . . . . 2 Melee . | . . . . . Knockbacks 7 | . . . . 7 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary 1 | . . . . 1 Self-Inflicted Damage 23 | . . . 23 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed 5 | . . 2 . 3 Kicked 5 | . . 2 . 3 Crushed . | . . . . . Highest Temperature 380 | . 18 7 38 380 Average Temperature 81 | . 8 5 13 107 Received Heat Transfer 1173 | . 51 81 477 564 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Fried 7 | . . . 1 6 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . . 3 Heat Transferred 932 | . . . 50 882 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 5 | . . . 1 4 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 99 | 100 100 93 100 100 Level 1 . | . . 6 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 200 | 10 50 200 70 165 Initial 54 | . . . 54 4 Average 34 | 1 7 123 22 30 Influence Increases 1011 | 40 57 280 128 506 Destroy 0b10 Robot/C 680 | . 40 180 80 380 Destroy 0b10 Robot/NC 75 | 40 5 . 5 25 Destroy Leader 158 | . 12 40 22 84 Destroy Structure 23 | . . . 6 17 Lose Combat Pursuer 75 | . . 60 15 . Influence Decreases 860 | 40 57 150 246 367 Entered New Map 84 | . . . 76 8 Time Decay 606 | 40 57 140 132 237 Lost Part 170 | . . 10 38 122 Squads Dispatched 7 | . . 1 1 5 Investigation 1 | . . . . 1 Extermination 3 | . . . . 3 Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 4 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 3 18 7 33 Peak Tracking Total 11 | . 2 9 5 11 Tactical Retreats 3 | . . 2 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 6 | . 1 1 2 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2681 | 40 347 332 416 1546 Optics 1698 | . . . 152 1546 Sensors 554 | . . 331 223 . Terrain 979 | 40 347 332 260 . Seismic 418 | . . . 270 148 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2924 | 283 347 332 416 1546 Spaces Moved 1659 | 129 243 212 198 877 Core 43 | 19 . . 1 23 Treads . | . . . . . Legs 1616 | 110 243 212 197 854 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 141 | 109 121 120 171 149 Slowest Speed 400 | 120 190 120 400 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 6 38 26 27 26 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . . 5 16 Melee . | . . . . . Projectile 9 | . . . . 9 AOE 12 | . . . 5 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1988 | 198 285 247 252 1006 Wait 2 | . . 1 . 1 Move 1655 | 128 242 211 197 877 Hop . | . . . . . Pick Up 81 | 16 14 4 17 30 Fast Attach . | . . . . . Attach 46 | 7 1 3 13 22 Detach 2 | . . . 2 . Swap 20 | . 5 2 5 8 Drop 24 | 1 12 1 4 6 Fire 153 | 46 11 23 14 59 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . 2 . 3 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 284 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 7) 570 | -10/Materials | Discovered new exit (range 14) 631 | -10/Materials | Entered another Materials area 631 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 956 | -9/Materials | Discovered new exit (range 7) 963 | -9/Materials | Entered another Materials area 963 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1206 | -8/Materials | Discovered new exit (range 14) 1285 | -8/Materials | Lost 10 parts (1p3n3u3w) 1379 | -8/Materials | Entered Factory 1379 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1568 | -7/Factory | Lost 3 parts (1p1n1w) 1682 | -7/Factory | Found Prototype Launcher 1868 | -7/Factory | Build established: Scavenger-Gunner 2354 | -7/Factory | Core integrity fell below 50% 2396 | -7/Factory | Destroyed 9 combat bots 2405 | -7/Factory | Lost 11 parts (3p3n1u4w) 2908 | -7/Factory | Cargo convoy interrupted 2911 | -7/Factory | Core integrity fell below 20% 2914 | -7/Factory | System corruption reached 10% 2925 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02915_ P-60 Hacker resets I-36 Angel, system corruption cleaned. 02916_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 02917_ I-36 Angel destroyed. 02917_ Chain reaction triggered in Corrupted Lgt. Nuclear Core. 02917_ M-28 Smith destroyed. 02917_ Targeting Computer fried. 02917_ Lgt. Nuclear Core fried. 02917_ H-55 Commando destroyed. 02917_ Chain reaction triggered in Corrupted Deuterium Engine. 02917_ Imp. Heat Sink melted. 02917_ P-60 Hacker destroyed. 02917_ Chain reaction triggered in Corrupted Imp. Deuterium Engine. 02917_ P-60 Hacker destroyed. 02917_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 02918_ K-01 Serf collects debris. 02919_ U-05 Engineer lays Concrete. 02921_ U-05 Engineer builds a Wall. 02923_ K-01 Serf collects debris. 02925_ R-06 Scavenger collects Wheel. 02925_ Aluminum Leg destroyed. 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