Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.29 @ 21:45:55 Player: Glitch Artist Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (34) 170 Value Destroyed (561) 561 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (723) 723 TOTAL SCORE: 4894 Bonus ------- Follower Combat Kills 263 Met Imprinter 300 Was Imprinted 300 Friendly Fire -140 Cogmind --------- Core Integrity 546/850 Matter 153/300 Energy 84/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved VSS Leg Force Field Recalibrator Advanced Assault Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Fusion Compressor Light Antimatter Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Improved VSS Leg Wheel Wheel > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Reaction Control System Recalibrator > --- WEAPON ----------- Storm Laser Mini Grenade Launcher > --- INVENTORY -------- Compact Wheel Force Field Z-Drone Bay Hacking Drone Bay Lightning Gun Heavy Laser Makeshift Shrapnel Gun Advanced Assault Cannon Shock Bomb Launcher [Rating: 69] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Medium Storage Unit Device Reaction Control System Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Storm Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Slots Evolved 9 | . 1 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 2 | . 1 . . . . 1 . Weapon 3 | . . . . . . 3 . Parts Attached 35 | 9 . 7 3 1 5 7 3 Power 6 | 1 . 1 1 . 2 1 . Engine 2 | 1 . . . . 1 . . Core 3 | . . 1 1 . . 1 . Reactor 1 | . . . . . 1 . . Propulsion 15 | 4 . 3 1 . . 4 3 Treads 2 | 2 . . . . . . . Leg 3 | . . . . . . . 3 Wheel 10 | 2 . 3 1 . . 4 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | 2 . 2 . 1 2 1 . Device 4 | 1 . . . 1 1 1 . Storage 1 | 1 . . . . . . . Processor 2 | . . 1 . . 1 . . Hackware . | . . . . . . . . Protection 1 | . . 1 . . . . . Artifact . | . . . . . . . . Weapon 6 | 2 . 1 1 . 1 1 . Energy Gun 2 | 1 . . . . . 1 . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . 1 . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . 1 . Parts Lost 12 | . . 1 3 . 1 . 7 Power 2 | . . . 1 . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . . . 1 . 3 Weapon 4 | . . 1 1 . . . 2 Highest Loss Streak 7 | . . 1 3 . 1 . 7 To Critical Strikes 1 | . . . . . . . 1 Average Backups 5 | 1 4 4 5 5 5 7 9 Power . | . 1 1 . . . . . Propulsion . | . 2 2 2 . . 1 1 Utility 1 | . . 1 2 1 1 2 3 Weapon 2 | . 1 . . 3 3 4 4 Tool/Special . | . . . . . . . . Unused Backups 12 | . . 2 . 2 1 1 6 Power 2 | . . 2 . . . . . Propulsion 1 | . . . . 1 . . . Utility 3 | . . . . 1 . . 2 Weapon 6 | . . . . . 1 1 4 Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 87 86 94 100 98 74 52 Engine 1 | . 12 5 . . 1 . . Core 6 | . . 4 9 10 1 5 4 Reactor 1 | . . . . . 6 6 2 Wheel 33 | . 25 32 36 40 40 25 8 Device 5 | . 12 8 . . 6 12 6 Storage 9 | . 12 10 10 10 10 6 5 Processor 7 | . . 2 10 10 10 6 6 Protection 5 | . . 4 10 10 2 . . Energy Gun 2 | . 12 3 . . . 5 6 Ballistic Gun 9 | . 12 16 14 10 10 . . Launcher 6 | . . . 3 10 10 6 4 Peak Build Rating 69 | 7 7 15 17 23 28 58 69 Average Rating 23 | 4 7 10 14 18 23 55 48 On Entrance 19 | . 7 7 15 17 20 28 58 Naked Turns . | . . . . . . . . Heaviest Build 50 | 17 17 23 22 22 26 50 50 Greatest Support 62 | 40 32 52 52 52 52 62 62 Greatest Overweight (x) 9 | . . . . . . . 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 9 Most Carried 10 | 5 5 7 10 10 10 10 10 Average Carried 7 | 2 4 4 5 9 9 8 8 Final Capacity 10 | 10 10 10 10 10 10 10 5 Final Carried 10 | 4 5 5 10 10 10 10 5 Class Distribution -------------------- 66% | Hacker-Mutant 17% | Scavenger-Tank 13% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Hacker-Skirmisher | -6/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Matter Collected 1296 | 293 65 250 59 39 54 444 92 Remotely 366 | 113 65 188 . . . . . Salvage Created 968 | 76 125 265 79 . 5 372 46 Parts 75 | 7 6 16 11 . 2 31 2 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . 1 1 . . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Combat Hostiles Destroyed 12 | . 2 3 2 . 2 2 1 Guns 9 | . 2 3 2 . . 2 . AOE 3 | . . . . . 2 . 1 Classes Destroyed 11 | 2 3 3 1 . 1 . 1 Worker 3 | . . 1 . . . 2 . Builder 6 | . 1 . . . . 5 . Tunneler 4 | 1 . 1 2 . . . . Recycler 4 | 1 . 1 1 . . 1 . Drone 2 | . . . . . 2 . . Watcher 5 | . 2 1 . . . 2 . Swarmer 4 | . 2 . . . . 2 . Grunt 2 | . . 2 . . . . . Sentry 1 | . . 1 . . . . . Demolisher 2 | . . . 2 . . . . Hunter 1 | . . . . . . . 1 Best Kill Streak 6 | 1 2 6 3 . 1 5 1 Combat Bots Only 2 | . 2 2 2 . 1 2 1 Max Kills in Single Turn 2 | 1 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . 1 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Hostile Shots Fired 103 | . 16 39 14 . 9 5 20 Missed 25 | . 5 15 . . 5 . . Hits 78 | . 11 24 14 . 4 5 20 Melee 20 | . . . . . . . 20 Projectile 58 | . 11 24 14 . 4 5 . AOE 14 | . . . 14 . . . . Critical Strikes 12 | . . . . . . . 12 Damage Taken 1584 | . 62 195 419 . 85 215 608 Core 419 | . 4 33 49 . 29 154 150 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 844 | . 40 122 243 . 49 50 340 Core Remaining (%) 90 | 100 98 . . . 72 . . Volleys Fired 69 | 3 10 20 15 . 9 11 1 Largest 2 | 2 2 2 2 . 2 2 2 Hottest 280 | 60 60 60 50 . 50 280 280 Shots Fired 121 | 6 20 40 27 . 12 14 2 Gun 110 | 6 20 40 23 . 9 11 1 Cannon . | . . . . . . . . Launcher 11 | . . . 4 . 3 3 1 Special . | . . . . . . . . Kinetic 80 | 3 10 35 23 . 9 . . Thermal 12 | . . . . . . 11 1 Explosive 11 | . . . 4 . 3 3 1 Electromagnetic 18 | 3 10 5 . . . . . Robot Hit Streak 20 | 4 7 20 13 . 13 7 2 Robot Miss Streak 4 | . 3 1 1 . 1 4 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 91 | 4 11 34 22 . 8 11 1 Core Hits 71 | 3 7 16 12 . 8 23 2 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 1 | . . . . . 1 . . Destroy 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2332 | 51 170 290 343 . 269 1057 152 Guns 1622 | 51 170 290 151 . 54 888 18 Cannons . | . . . . . . . . Explosions 667 | . . . 192 . 215 140 120 Melee . | . . . . . . . . Ramming 43 | . . . . . . 29 14 Kinetic 491 | 9 55 222 151 . 54 . . Thermal 906 | . . . . . . 888 18 Explosive 667 | . . . 192 . 215 140 120 Electromagnetic 225 | 42 115 68 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . 1 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 110 | . . . 31 . 11 53 15 Shots 5 | . . . 1 . 1 2 1 Rammed 2 | . . . . . . 1 1 Targets Rammed 2 | . . . . . . 1 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 535 | 20 20 22 12 . 20 535 215 Average Temperature 133 | 15 15 8 4 . 7 200 122 Received Heat Transfer 204 | . 24 141 . . 39 . . Effects 10 | . . . . . . 10 . Shutdowns 6 | . . . . . . 6 . Energy Bleed 1 | . . . . . . 1 . Damage (major) 2 | . . . . . . 2 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . 2 . Heat Transferred 1300 | . . . . . . 1275 25 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 181 | 5 50 40 45 . . 181 25 Initial 150 | . . . 8 . . 150 . Average 27 | 1 6 6 10 . . 67 2 Influence Increases 882 | 10 69 102 136 . 200 335 30 Destroy 0b10 Robot/C 380 | . 40 60 40 . 140 80 20 Destroy 0b10 Robot/NC 120 | 10 15 20 15 . 10 50 . Destroy Leader 100 | . 14 22 10 . 30 24 . Allied During Kill 26 | . . . . . 20 6 . Destroy Structure 61 | . . . 26 . . 25 10 Advance Influence 150 | . . . . . . 150 . Lose Combat Pursuer 45 | . . . 45 . . . . Influence Decreases 882 | 10 69 72 166 . 200 335 30 Entered New Map 22 | . . . 22 . . . . Time Decay 791 | 10 69 67 114 . 190 335 6 Lost Part 69 | . . 5 30 . 10 . 24 Squads Dispatched 1 | . . . . . . 1 . Investigation . | . . . . . . . . Extermination 1 | . . . . . . 1 . Reinforcement . | . . . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 36 | . 5 11 6 . 6 6 2 Peak Tracking Total 8 | . 2 8 4 . 3 3 2 Tactical Retreats 3 | . . . 3 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Traps Triggered 3 | . . . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 4 | . . . 4 4 2 2 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Machines Accessed 2 | . 1 . . . . 1 . Terminals 2 | . 1 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 2 | . 1 . . . . 1 . Successful 2 | . 1 . . . . 1 . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 13 | . 1 . . 4 . 8 . Terminals 2 | . 1 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 2 | . 1 . . . . 1 . Open DSF 1 | . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total Allies 7 | . . . . 6 . 1 . Largest Group 6 | . . . . 6 2 2 1 Highest-Rated Group 346 | . . . . 346 192 124 96 Highest-Rated Ally 96 | . . . . 96 96 96 96 Zionite Dispatches 2 | . . . . . . 2 . Recon 1 | . . . . . . 1 . Explosive Resupply 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 47 | . . . . . 26 5 16 Total Damage 1218 | . . . . . 733 163 322 Kills 9 | . . . . . 7 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Active Infowar (turns) 2372 | . . 57 245 1152 314 523 81 Optics 2372 | . . 57 245 1152 314 523 81 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 2 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Turns Passed 2994 | 124 265 290 245 1152 314 523 81 Spaces Moved 2903 | 76 237 231 220 1269 316 508 46 Core 30 | 20 . . . . . . 10 Treads 25 | 25 . . . . . . . Legs 22 | . . . . . . . 22 Wheels 2826 | 31 237 231 220 1269 316 508 14 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 100 90 86 90 90 88 50 Average Speed 92 | 106 100 93 88 90 90 89 138 Slowest Speed 500 | 160 100 100 90 90 90 90 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 33 | 6 24 14 39 90 53 12 26 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 . 1 1 . . Unknown Exits Taken 1 | . . . 1 . . . . Scrap Searched 3 | . . . . 1 2 . . Spaces Dug 12 | . . . 12 . . . . Terrain Destroyed 102 | . . . 48 . 29 18 7 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 102 | . . . 48 . 29 18 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Total 3096 | 112 247 272 247 1281 334 542 61 Wait 19 | 14 . 3 2 . . . . Move 2897 | 75 236 230 219 1268 315 508 46 Hop . | . . . . . . . . Pick Up 46 | 11 1 8 8 4 2 8 4 Fast Attach 2 | . . . . . 1 1 . Attach 20 | 7 . 4 3 . . 3 3 Detach 1 | . . . . . . 1 . Swap 15 | 2 . 3 . 2 4 3 1 Drop 25 | . . 4 . 7 3 6 5 Fire 69 | 3 10 20 15 . 9 11 1 Melee . | . . . . . . . . Ram 2 | . . . . . . 1 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low / Ext) -6/Waste History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 125 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Identified exit to Materials 310 | -10/Materials | Discovered exit to Materials (range 10) 316 | -10/Materials | Build established: Hacker-Mutant 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x2 612 | -9/Materials | Identified exit to Mines 612 | -9/Materials | Discovered exit to Mines (range 5) 680 | -9/Materials | Entered Mines 692 | -9/Mines | Assembled infested the area 697 | -9/Mines | Assisted by a Guerilla fighting off Assembled 826 | -9/Mines | Lost 3 parts (1p1n1w) 866 | -9/Mines | Found a hidden stash of uninstalled traps 921 | -9/Mines | Identified exit to Materials 921 | -9/Mines | Discovered exit to Materials (range 17) 922 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 925 | -9/Mines | Entered Zion 951 | -7/Zion | Given the Hacking Drone Bay 957 | -7/Zion | Found Prototype Device 966 | -7/Zion | Identified Hacking Drone Bay 1020 | -7/Zion | Given A8's code to call for help 1065 | -7/Zion | Learned location of 1 exit from Factory 1257 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1262 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1392 | -7/Zion | Found Prototype Energy Gun 1574 | -7/Zion | Met Imprinter 1600 | -7/Zion | Imprinted 1602 | -7/Zion | Declared Zion's savior 2024 | -7/Zion | Identified exit to Proximity Caves 2024 | -7/Zion | Discovered exit to Proximity Caves (range 17) 2077 | -7/Zion | Entered Proximity Caves 2077 | -6/Proximity Caves | Accompanied by 2 allies 2162 | -6/Proximity Caves | Spotter reported a threat 2210 | -6/Proximity Caves | Identified exit to Factory 2361 | -6/Proximity Caves | Learned location of 1 exit from Factory 2391 | -6/Proximity Caves | Entered Factory 2391 | -6/Factory | Accompanied by 1 ally 2391 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3 2392 | -6/Factory | Identified exit to Lower Caves 2392 | -6/Factory | Identified exit to Extension 2393 | -6/Factory | Identified Storm Laser 2398 | -6/Factory | Identified exit to DSF 2432 | -6/Factory | Zion Explosive Resupply teleported in 2480 | -6/Factory | Zion Recon squad teleported in 2694 | -6/Factory | Build established: Scavenger-Tank 2914 | -6/Factory | Sucked down chute 2914 | -6/Factory | Entered Waste 2926 | -6/Waste | Spotted C-40 Crusher 2926 | -6/Waste | Spotted C-40 Crusher 2946 | -6/Waste | Crushed by Compactor (1 part destroyed) 2949 | -6/Waste | Crushed by Compactor (1 part destroyed) 2952 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2961 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2964 | -6/Waste | 1 allies followed down the chute 2964 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2967 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2969 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2980 | -6/Waste | Spotted C-40 Crusher 2981 | -6/Waste | Crushed by Compactor (1 part destroyed) 2995 | -6/Waste | Crushed by Compactor (1 part destroyed) 2995 | -6/Waste | Self-destructed Last Messages --------------- 02964_ Recalibrator crushed. 02965_ Acquired Imp. VSS Leg. 02967_ Acquired Recalibrator. 02967_ Fusion Compressor crushed. 02969_ Imp. Titanium Leg crushed. 02969_ Flexi-carbon Leg crushed. 02978_ Fusion Compressor crushed. 02978_ Com. Wheel crushed. 02978_ Flexi-carbon Leg crushed. 02981_ Med. Storage Unit crushed. 02983_ Mak. Shrapnel Gun crushed. 02984_ Lightning Gun crushed. 02990_ Hacking Drone Bay crushed. 02990_ Hvy. Laser crushed. 02990_ Critical hit (Destroy). 02990_ Storm Laser destroyed. 02994_ System corrupted: Energy discharge (-20). 02994_ Slammed into C-40 Crusher. 02995_ Z-Drone Bay crushed. 02995_ Adv. Visual Processing Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????######?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????## #####?????????????????? | | ????????????????????? ??????????????????? | | ????????????????????? ???????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# ##????????????????????? | | ????????# g ;##???????????????????? | | ????????# #???????????????????? | | ????????# #????????????????????? | | ????????# ;;; ;#????????????????????? | | ????????# ## #?????????????????????? | | ????????# ## #?????????????????????? | | ????????###############CCCC#?????????????????????? | | ????????????????????###CCCC######## #?????????? | | ????????????????????# @ / ????? | | ????????????????????# ????? | | ????????????????????# CC????? | | ????????????????????# = C?????? | | ????????????????????### ######## #####?????? | | ??????????????????????# #????????? #?????????? | | ??????????????????????# #???????????#?????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????######?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 41 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 53 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MissileHybridJammer Manual? 0 Play Time 00:30:13 Cumulative 10.7 hours Start 2025.07.29 @ 21:16:47 End 2025.07.29 @ 21:45:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 20 Rogue 8 Adventurer 0 Explorer 12 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c0085fe-3b9b-4c8b-a779-fbe255e0b7ba