Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.28 @ 11:35:24

Player: MrPainting

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (78)      390
Value Destroyed (2505)     2505
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (105)                105
              TOTAL SCORE: 7540

 Bonus
-------
High Alert Combat Kills    45
Follower Combat Kills      60

 Cogmind 
---------
Core Integrity             829/1000
Matter                     396/450
Energy                     230/230
System Corruption          3%
Temperature                Cool (26)
Location                   -5/Factory

 Parts 
-------
Power (2)
  Light Nuclear Core
  Micro Fission Core
Propulsion (4)
  Carbon-fiber Leg
Utility (8)
  Advanced Heat Sink
  Compact Matter Pod
  Improved Signal Interpreter
  Improved Utility Shielding
  Medium Reactive Plating
  EM Shield
  Hacking Suite
  Long-range Tractor Beam
Weapon (3)
  Shock Rifle
  Shock Rifle
  Improved Remote Datajack
Inventory (4)
  Advanced ECM Suite
  Advanced Reclamation Unit

 Peak State 
------------
Power
  Light Nuclear Core
  Micro Fission Core
Propulsion
  Carbon-fiber Leg
Utility
  Advanced Heat Sink
  Compact Matter Pod
  Improved Signal Interpreter
  Improved Utility Shielding
  Medium Reactive Plating
  EM Shield
  Hacking Suite
  Long-range Tractor Beam
Weapon
  Shock Rifle
  Shock Rifle
  Improved Remote Datajack
Inventory
  Advanced ECM Suite
  Advanced Reclamation Unit
[Rating: 53]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
Utility                    Improved Signal Interpreter
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Flak Gun
  Energy Gun               Shock Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  6    | .   .   .   .   .   2   1   1   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             128  | 5   10  2   3   .   32  50  6   4   7   9   
  Power                    14   | 1   2   1   .   .   2   5   1   .   1   1   
    Engine                 7    | 1   2   1   .   .   .   2   1   .   .   .   
    Core                   7    | .   .   .   .   .   2   3   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   2   1   2   .   13  12  .   1   .   .   
    Treads                 12   | .   .   .   .   .   1   11  .   .   .   .   
    Leg                    21   | 2   2   1   2   .   12  1   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  35   | .   2   .   .   .   8   15  1   1   4   4   
    Device                 9    | .   .   .   .   .   .   3   1   1   1   3   
    Storage                6    | .   1   .   .   .   1   3   .   .   1   .   
    Processor              2    | .   1   .   .   .   .   1   .   .   .   .   
    Hackware               4    | .   .   .   .   .   3   .   .   .   .   1   
    Protection             14   | .   .   .   .   .   4   8   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   4   .   1   .   9   18  4   2   2   4   
    Energy Gun             16   | 1   1   .   .   .   3   7   1   .   .   3   
    Energy Cannon          9    | .   2   .   .   .   1   2   3   .   1   .   
    Ballistic Gun          16   | 1   1   .   1   .   2   8   .   2   1   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   .   .   
Parts Lost                 37   | .   2   .   .   .   16  6   .   9   .   4   
  Power                    6    | .   1   .   .   .   2   1   .   2   .   .   
  Propulsion               12   | .   .   .   .   .   8   2   .   2   .   .   
  Utility                  8    | .   .   .   .   .   2   1   .   4   .   1   
  Weapon                   11   | .   1   .   .   .   4   2   .   1   .   3   
  Highest Loss Streak      9    | .   1   .   .   .   4   2   .   9   .   3   
Average Slot Usage (%)     87   | .   82  100 100 100 81  92  92  82  64  76  
  Engine                   8    | .   13  14  14  14  5   4   13  10  .   .   
  Core                     1    | .   .   .   .   .   3   2   .   .   4   6   
  Treads                   9    | .   .   .   .   .   2   19  26  21  .   .   
  Leg                      15   | .   28  28  28  28  23  9   .   .   6   5   
  Device                   4    | .   .   .   .   .   .   4   12  10  4   11  
  Storage                  8    | .   8   14  14  14  9   7   6   6   11  10  
  Processor                7    | .   4   14  14  14  9   7   6   6   6   5   
  Hackware                 1    | .   .   .   .   .   11  .   .   .   .   4   
  Protection               5    | .   .   .   .   .   3   10  6   4   9   11  
  Energy Gun               5    | .   5   .   .   .   1   10  18  .   .   1   
  Energy Cannon            9    | .   16  28  22  14  1   .   1   17  6   4   
  Ballistic Gun            6    | .   5   .   5   14  5   10  .   2   13  9   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 7   29  33  33  33  49  94  97  97  77  83  
  Greatest Support         86   | 20  20  25  35  35  62  86  86  86  15  15  
  Greatest Overweight (x)  15   | .   1   1   1   .   1   2   1   15  5   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   1   4   4   
Largest Inventory Capacity 16   | 4   10  10  10  10  16  12  12  12  12  12  
  Average Capacity         10   | 4   7   10  10  10  10  11  12  12  12  10  
  Most Carried             12   | 4   10  10  10  10  10  12  12  12  11  6   
  Average Carried          9    | .   6   9   9   10  9   10  10  11  6   4   
  Final Capacity           4    | .   .   .   .   .   .   .   .   .   .   4   
  Final Carried            2    | .   .   .   .   .   .   .   .   .   .   2   

 Class Distribution 
--------------------
 39% | Mutant
 17% | Scavenger-Tank
 15% | Scavenger-Skirmisher
 13% | Tank
  8% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
     Scavenger-Mutant | -8/Materials
       Scavenger-Tank | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
                 Tank | -6/Lower Caves
                 Tank | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           2492 | 171  323  136  30   20   578  759  .    250  100  125  
  Remotely                 165  | .    .    .    .    .    .    .    .    .    40   125  
Salvage Created            3261 | .    453  127  49   63   627  1485 .    248  84   125  
  Parts                    172  | .    33   5    3    5    34   76   .    10   2    4    
Haulers Intercepted        4    | .    1    .    .    .    .    3    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    9    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  53   | .   9   2   1   4   14  17  .   4   .   2   
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   .   
  Guns                     31   | .   8   .   .   2   7   11  .   1   .   2   
  Cannons                  13   | .   .   2   1   2   3   2   .   3   .   .   
  AOE                      4    | .   1   .   .   .   2   1   .   .   .   .   
Classes Destroyed          13   | .   6   1   1   .   1   2   .   1   1   .   
  Builder                  6    | .   2   .   .   .   1   3   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   .   3   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   5   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   2   .   .   .   .   .   
  Watcher                  4    | .   2   .   .   .   1   1   .   .   .   .   
  Swarmer                  11   | .   3   .   .   4   .   4   .   .   .   .   
  Grunt                    27   | .   6   2   .   .   10  5   .   3   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   7    | .   .   .   .   .   2   5   .   .   .   .   
  Hunter                   4    | .   .   .   1   .   2   1   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   2   .   .   .   1   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           8    | .   7   1   1   4   7   8   .   3   .   1   
  Combat Bots Only         6    | .   6   1   1   4   4   3   .   3   .   1   
Max Kills in Single Turn   2    | .   2   1   1   1   2   2   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   1   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Damage Taken               6478 | .    500  67   .    68   2283 1496 .    1416 .    648  
  Core                     1238 | .    129  .    .    6    436  111  .    385  .    171  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         60   | 100  .    .    .    46   20   84   .    .    54   .    
Volleys Fired              228  | .    49   10   2    5    53   68   .    23   3    15   
  Largest                  3    | .    2    2    2    2    2    3    .    3    3    3    
  Hottest                  240  | .    136  136  136  96   96   208  .    240  146  168  
Shots Fired                490  | .    98   20   4    10   95   176  .    40   9    38   
  Gun                      334  | .    80   .    .    5    53   154  .    11   6    25   
  Cannon                   152  | .    18   20   4    5    40   22   .    29   3    11   
  Launcher                 2    | .    .    .    .    .    2    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  231  | .    40   .    .    5    77   73   .    11   6    19   
  Thermal                  144  | .    24   20   4    5    16   32   .    29   3    11   
  Explosive                2    | .    .    .    .    .    2    .    .    .    .    .    
  Electromagnetic          111  | .    34   .    .    .    .    71   .    .    .    6    
  Robot Hit Streak         13   | .    5    3    1    3    7    13   .    6    5    13   
  Robot Miss Streak        8    | .    5    2    2    2    7    6    .    8    2    6    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        2    | .    1    .    .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    1    .    .    .    .    
Shots Hit Robots           333  | .    50   12   1    5    83   123  .    25   4    30   
  Core Hits                172  | .    20   3    1    4    42   65   .    13   8    16   
  Critical Hits            5    | .    .    1    .    .    2    1    .    1    .    .    
  Critical Kills           2    | .    .    .    .    .    1    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    1    .    .    1    .    .    
Melee Attacks              26   | .    .    .    .    .    26   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 26   | .    .    .    .    .    26   .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6889 | .    930  245  20   108  2182 2225 .    408  152  619  
  Guns                     3697 | .    564  .    .    45   627  1825 .    131  92   413  
  Cannons                  2052 | .    225  245  20   63   626  330  .    277  60   206  
  Explosions               479  | .    141  .    .    .    268  70   .    .    .    .    
  Melee                    661  | .    .    .    .    .    661  .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2664 | .    218  .    .    45   982  849  .    131  92   347  
  Thermal                  2035 | .    447  245  20   63   271  446  .    277  60   206  
  Explosive                268  | .    .    .    .    .    268  .    .    .    .    .    
  Electromagnetic          1261 | .    265  .    .    .    .    930  .    .    .    66   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 661  | .    .    .    .    .    661  .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    1    1    1    .    2    .    .    .    3    
  Average Corruption       1    | .    .    1    1    1    .    1    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    1    4    1    .    10   .    .    .    6    
    Message Errors         6    | .    .    .    4    .    .    2    .    .    .    .    
    Heat Flow Errors       5    | .    .    .    .    .    .    4    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      3    | .    .    1    .    1    .    1    .    .    .    .    
    Targeting Errors       4    | .    .    .    .    .    .    .    .    .    .    4    
    Weapon Failures        2    | .    .    .    .    .    .    1    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            58   | .    11   .    .    1    31   6    .    .    .    9    
  Projectiles              31   | .    11   .    .    1    4    6    .    .    .    9    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    27   | .    .    .    .    .    27   .    .    .    .    .    
Knockbacks                 11   | .    .    .    .    .    8    3    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    8    3    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      231  | .    41   .    .    .    .    190  .    .    .    .    
  Shots                    5    | .    2    .    .    .    .    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1169 | .    208  334  81   126  416  336  .    1169 66   575  
  Average Temperature      181  | .    62   122  45   57   137  97   .    754  32   207  
  Received Heat Transfer   1995 | .    222  .    .    .    837  261  .    486  .    189  
  Effects                  67   | .    .    .    .    .    4    4    .    49   .    10   
    Shutdowns              13   | .    .    .    .    .    1    .    .    9    .    3    
    Energy Bleed           6    | .    .    .    .    .    .    .    .    5    .    1    
    Interference           13   | .    .    .    .    .    2    4    .    7    .    .    
    Matter Decay           7    | .    .    .    .    .    1    .    .    5    .    1    
    Short Circuit          5    | .    .    .    .    .    .    .    .    4    .    1    
    Damage (minor)         9    | .    .    .    .    .    .    .    .    7    .    2    
    Damage (major)         12   | .    .    .    .    .    .    .    .    10   .    2    
    Damage (core)          2    | .    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    .    3    .    .    .    .    
  Combat Hostiles          3    | .    .    .    .    .    .    3    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    .    8    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    2    1    .    .    .    2    .    1    .    .    
  Heat Transferred         3516 | .    742  444  37   111  518  818  .    550  74   222  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    2    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Peak Influence             732  | .   306 92  .   90  230 732 335 .   .   64  
  Average Influence        231  | .   127 78  .   46  100 401 335 .   .   26  
Maximum Alert Level        3    | .   1   .   .   .   1   3   1   .   .   .   
  Low Security (%)         53   | .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  30   | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  14   | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   1   .   .   3   6   1   .   .   3   
  Investigation            3    | .   1   .   .   .   .   2   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   2   1   .   .   1   
  Reinforcement            6    | .   1   .   .   .   3   2   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Distress Signals           5    | .   1   .   .   .   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              99   | .   27  6   .   5   24  28  .   4   .   5   
  Peak Tracking Total      7    | .   6   4   .   4   7   3   1   4   .   3   
  Tactical Retreats        6    | .   1   .   .   1   2   2   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Traps Triggered            7    | .   1   2   .   .   .   4   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Machines Disabled          9    | .   1   .   .   .   1   7   .   .   .   .   
  Max in Single Turn       2    | .   1   .   .   .   1   2   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Machines Accessed          12   | .   3   1   .   .   1   7   .   .   .   .   
  Terminals                6    | .   2   .   .   .   1   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                26   | .   5   1   .   .   3   17  .   .   .   .   
  Successful               15   | .   2   1   .   .   2   10  .   .   .   .   
  Failed                   11   | .   3   .   .   .   1   7   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   7    | .   4   .   .   .   2   1   .   .   .   .   
  Terminals                11   | .   4   .   .   .   3   4   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   2   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   6   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   .   1   2   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   .   .   5   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   .   2   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   .   3   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   5   .   .   .   3   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   1   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   .   .   .   7   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   2   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   146 .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   .   2   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   2   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   2   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   2   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Total Allies               2    | .   1   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   1   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   10  31  .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   10  31  .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               11   | .   .   11  .   .   .   .   .   .   .   .   
  Total Damage             128  | .   .   128 .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               6247 | 57   975  347  531  93   737  1838 293  794  272  310  
Spaces Moved               3232 | 41   568  201  381  60   285  925  182  409  99   81   
  Core                     8    | 7    .    .    .    .    .    .    .    1    .    .    
  Treads                   1197 | .    .    .    .    .    52   613  182  350  .    .    
  Legs                     2027 | 34   568  201  381  60   233  312  .    58   99   81   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  130  130  120  120  148  168  210  180  
  Average Speed            153  | 108  137  150  135  130  135  152  148  175  256  258  
  Slowest Speed            800  | 120  150  150  150  130  165  180  168  800  270  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    86   35   87   21   23   28   4    57   12   2    
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    .    .    .    .    .    .    1    .    .    
Scrap Searched             6    | .    .    2    .    1    .    .    .    2    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          61   | .    7    .    .    .    18   30   .    .    1    5    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    .    2    3    .    .    1    5    
  AOE                      50   | .    7    .    .    .    16   27   .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  
Total                      4030 | 53   664  231  395  65   488  1217 204  449  111  153  
  Wait                     254  | 3    8    3    .    1    66   114  8    10   .    41   
  Move                     3222 | 40   567  200  380  59   284  924  181  408  98   81   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  91   | 5    22   7    4    .    17   23   5    1    2    5    
  Fast Attach              30   | .    .    1    1    .    13   14   1    .    .    .    
  Attach                   46   | 5    6    .    .    .    9    8    2    3    5    8    
  Detach                   3    | .    .    .    .    .    .    2    .    .    .    1    
  Swap                     52   | .    4    1    2    .    10   28   3    1    2    1    
  Drop                     78   | .    8    9    6    .    10   36   4    3    1    1    
  Fire                     228  | .    49   10   2    5    53   68   .    23   3    15   
  Melee                    26   | .    .    .    .    .    26   .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 16)
   58 | -11/Scrapyard  | Entered Materials
  312 | -10/Materials  | Build established: Mutant
  328 | -10/Materials  | Discovered new exit (range 7)
  367 | -10/Materials  | Core integrity fell below 50%
  424 | -10/Materials  | Discovered new exit (range 15)
  576 | -10/Materials  | Discovered new exit (range 16)
  984 | -10/Materials  | Discovered new exit (range 15)
 1032 | -10/Materials  | Identified exit to Mines
 1033 | -10/Materials  | Entered Mines
 1034 | -10/Mines      | Met a Derelict testing a Signal Generator
 1182 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1224 | -10/Mines      | Learned location of Zion (-7)
 1319 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1319 | -10/Mines      | Discovered new exit (range 5)
 1377 | -10/Mines      | Identified exit to Exiles
 1380 | -10/Mines      | Entered Exiles
 1380 | -10/Exiles     | Found Exiles lab destroyed
 1898 | -10/Exiles     | Discovered new exit (range 10)
 1907 | -10/Exiles     | Identified exit to Mines
 1911 | -10/Exiles     | Entered Mines
 1970 | -9/Mines       | Found a hidden stash of uninstalled traps
 1986 | -9/Mines       | Discovered new exit (range 13)
 2003 | -9/Mines       | Identified exit to Materials
 2004 | -9/Mines       | Entered Materials
 2004 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2135 | -8/Materials   | Lost 4 parts (2n2w)
 2227 | -8/Materials   | Lost 3 parts (2n1w)
 2455 | -8/Materials   | Lost 3 parts (1p1n1w)
 2535 | -8/Materials   | Core integrity fell below 50%
 2603 | -8/Materials   | Lost 4 parts (1p2n1u)
 2730 | -8/Materials   | Discovered new exit (range 10)
 2740 | -8/Materials   | Identified exit to Factory
 2741 | -8/Materials   | Entered Factory
 2741 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3196 | -7/Factory     | Discovered new exit (range 12)
 3283 | -7/Factory     | Identified exit to Factory
 3590 | -7/Factory     | Build established: Scavenger-Tank
 3843 | -7/Factory     | Local fabrication network quarantined
 3865 | -7/Factory     | Fabricated Adv. Treads (x2)
 4416 | -7/Factory     | Build established: Tank
 4539 | -7/Factory     | Discovered exit to Factory (range 15)
 4579 | -7/Factory     | Entered another Factory area
 4579 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 4754 | -6/Factory     | Build established: Scavenger-Skirmisher
 4836 | -6/Factory     | Discovered new exit (range 3)
 4870 | -6/Factory     | Identified exit to Lower Caves
 4872 | -6/Factory     | Entered Lower Caves
 5265 | -6/Lower Caves | Encountered a Warlord checkpoint
 5561 | -6/Lower Caves | Lost 9 parts (2p2n4u1w)
 5635 | -6/Lower Caves | Discovered new exit (range 16)
 5666 | -6/Lower Caves | Entered another Lower Caves area
 5848 | -6/Lower Caves | Discovered new exit (range 11)
 5878 | -6/Lower Caves | Identified exit to Factory
 5938 | -6/Lower Caves | Entered Factory
 5938 | -5/Factory     | Evolved 2 slots: Utility x2
 6020 | -5/Factory     | Build established: Tank
 6140 | -5/Factory     | Garrison activated, responded to threat
 6233 | -5/Factory     | Lost 3 parts (1u2w)
 6248 | -5/Factory     | Self-destructed

 Last Messages 
---------------
06213_ R-10 Processor collects Carbon-fiber Leg.
06216_ Acquired Adv. Heat Sink.
06219_ Dropped Shock Rifle.
06220_ R-10 Processor collects Shock Rifle.
06228_ Acquired Adv. Reclamation Unit.
06240_ Y-64 Sentinel emerges from the garrison. <x2>
06240_ Penetrated by Slug. <x2>
06242_ Flak Gun destroyed.
06242_ Slug penetrates Fusion Modulator.
06242_ Penetrated by Slug. <x2>
06245_ Slug penetrates Fusion Modulator.
06246_ Jacked Y-64 Sentinel...
>>parse_system
Reading system data...
06247_ Jacked Y-64 Sentinel...
>>parse_system
Reading system data...
06248_ Penetrated by Slug.
06248_ Critical hit.
06248_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????##???????????????????????????????????????????? |
| ????  ???????????????????????????????????????????? |
| ????  ???????????????????????????????????????????? |
| ???"" ???????????????????????????????????????????? |
| ??"""  ??????????????????????????????????????????? |
| #??""  ??????????????????????????????????????????? |
| #?    "??????????????????????????????????????????? |
| #?    "??????????????????????????????????????????? |
| #??   "??????????????????????????????????????????? |
| #####+#############+######???????????????????????? |
|                           ???????????????????????? |
|                            ??????????????????????? |
|                            ??????????????????????? |
|                            ??????????????????????? |
|                            ??????????????????????? |
|   ###/#"####""############+####??????????????????? |
|   #        #        # R      !#??????????????????? |
|   # """""" #        #         #??????????????????? |
|   # """""" #        ; """  !  #??????????????????? |
|   # """""" #        # """     #??????????????????? |
|   # """""" #        # """ ""  #??????????????????? |
|   #        #        ;    @YG" #??????????????????? |
| ###        #        /    Y""  #??????????????????? |
|   #       ?#        #         #??????????????????? |
| " #        #        ;##########??????????????????? |
| " ####################???????????????????????????? |
| " #??????????????????????????????????????????????? |
| " #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          27
Energy Capacity            480
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             30
Resistance: EM             25
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                40
Recoil Reduction           4
Energy Filtering           30
Offensive Hacking          21

 Item Schematics 
-----------------
              Adv. Treads | -7/Factory | Scanalyzed
 Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GuidanceGatlingCore
  Manual?         0
Play Time         01:01:05
  Cumulative      39.6 hours
  Start           2019.10.28 @ 10:32:54
  End             2019.10.28 @ 11:35:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             27
Gallery%          32
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7aaa4903-297c-424e-885e-f13eb18125b7