Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.25 @ 18:25:58

Player: amhuman

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (19)       3800
Robots Destroyed (130)     650
Value Destroyed (5288)     5288
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2323)               2323
              TOTAL SCORE: 16821

 Bonus
-------
High Alert Combat Kills    455
Follower Combat Kills      468
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     276/300
Energy                     99/100
System Corruption          23%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (11) -----
  Improved Melee Analysis Suite
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
          Micro Antimatter Reactor
>               --- PROPULSION -------
                Field Propulsion Array
                Field Propulsion Array
                Field Propulsion Array
                Field Propulsion Array
>               --- UTILITY ----------
         Medium Storage Unit
       Enhanced Optical Array
   Experimental Optical Array
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Hacking Suite
                System Shield
>               --- WEAPON -----------
                Gamma Rifle
                Gamma Rifle
           Mini Assault Cannon
>               --- INVENTORY --------
                VTOL Module
                Impulse Thruster
        Compact Battery
                Relay Coupler [NC]
     Long-range Proton Cannon
                KE Penetrator
                Mass Driver
  Hypervelocity Gauss Cannon
                Smartbomb Launcher
[Rating: 125]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Shotgun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Res Res Acc Gar Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   .   2   .   .   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               7    | .   .   .   2   .   .   .   .   1   .   2   .   .   .   .   1   .   1   .   .   
  Utility                  9    | .   .   .   .   .   .   .   2   1   .   .   .   .   1   1   1   2   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             268  | 6   7   5   24  1   .   5   29  38  14  29  26  2   20  2   16  9   6   28  1   
  Power                    29   | 1   2   1   4   .   .   1   4   4   1   2   2   .   2   .   3   .   .   2   .   
    Engine                 13   | 1   2   1   4   .   .   .   2   1   .   .   2   .   .   .   .   .   .   .   .   
    Core                   12   | .   .   .   .   .   .   1   2   3   1   2   .   .   2   .   1   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   
  Propulsion               99   | 2   1   2   10  .   .   1   16  13  5   13  12  .   8   .   5   3   .   8   .   
    Treads                 18   | 2   1   .   2   .   .   .   4   1   .   .   3   .   .   .   .   .   .   5   .   
    Leg                    27   | .   .   2   7   .   .   1   12  .   .   .   4   .   1   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   3   .   
    Flight                 44   | .   .   .   .   .   .   .   .   12  5   8   5   .   7   .   4   3   .   .   .   
  Utility                  54   | 1   3   1   5   .   .   1   3   8   1   5   3   .   7   1   3   1   1   9   1   
    Device                 17   | .   1   1   2   .   .   1   .   4   .   1   1   .   3   .   .   1   .   2   .   
    Storage                8    | 1   2   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   
    Processor              13   | .   .   .   .   .   .   .   3   2   .   1   2   .   .   .   3   .   .   1   1   
    Hackware               12   | .   .   .   .   .   .   .   .   .   1   3   .   .   3   1   .   .   1   3   .   
    Protection             4    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   86   | 2   1   1   5   1   .   2   6   13  7   9   9   2   3   1   5   5   5   9   .   
    Energy Gun             29   | 1   1   .   3   .   .   .   4   7   2   3   1   1   .   .   3   .   1   2   .   
    Energy Cannon          11   | .   .   .   .   .   .   .   .   1   1   2   .   1   .   .   .   2   1   3   .   
    Ballistic Gun          14   | 1   .   1   2   .   .   2   2   3   .   .   1   .   .   .   .   1   .   1   .   
    Ballistic Cannon       13   | .   .   .   .   .   .   .   .   1   .   3   3   .   1   1   2   1   .   1   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   2   1   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
    Slashing Weapon        8    | .   .   .   .   1   .   .   .   1   3   .   3   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   .   .   .   7   .   2   .   .   1   .   2   1   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Parts Lost                 125  | .   6   1   12  .   .   5   6   15  2   3   18  3   11  5   10  3   8   17  .   
  Power                    20   | .   2   1   4   .   .   .   1   3   .   1   2   .   1   .   3   .   1   1   .   
  Propulsion               61   | .   2   .   6   .   .   3   1   8   1   2   12  2   6   4   2   3   3   6   .   
  Utility                  24   | .   .   .   1   .   .   1   .   3   1   .   3   1   2   .   3   .   3   6   .   
  Weapon                   20   | .   2   .   1   .   .   1   4   1   .   .   1   .   2   1   2   .   1   4   .   
  Highest Loss Streak      14   | .   5   1   6   .   .   4   3   4   2   1   12  3   6   2   5   2   6   14  .   
  To Critical Strikes      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   87  99  81  77  77  84  91  94  98  99  80  81  82  64  61  66  49  53  3   
  Engine                   3    | .   13  14  7   .   .   .   2   1   .   .   1   6   1   .   3   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   9   5   5   7   6   1   .   3   4   .   .   .   .   .   
  Treads                   6    | .   23  .   3   .   .   .   9   16  .   .   4   .   .   .   .   .   .   10  .   
  Leg                      11   | .   .   27  28  33  33  28  23  .   .   .   8   26  8   .   .   .   .   .   .   
  Flight                   10   | .   .   .   .   .   .   .   .   17  37  44  24  6   20  17  12  17  7   .   .   
  Device                   5    | .   6   13  8   .   .   5   .   8   4   1   4   .   6   5   1   3   3   4   .   
  Storage                  7    | .   14  14  11  11  11  11  9   6   7   6   6   6   2   5   4   4   3   2   .   
  Processor                11   | .   .   .   .   .   .   .   24  19  23  12  9   20  11  5   10  17  16  11  3   
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   11  5   .   9   19  14  8   11  9   .   
  Energy Gun               5    | .   17  14  11  11  .   .   7   8   8   .   .   5   1   .   5   2   .   1   .   
  Ballistic Gun            5    | .   10  13  9   11  11  21  8   5   .   .   1   .   .   .   .   .   .   2   .   
Peak Build Rating          125  | 6   7   9   15  13  13  15  30  48  48  63  63  57  69  55  125 118 87  119 4   
  Average Rating           37   | 4   6   8   11  11  13  14  24  35  45  57  46  46  52  46  74  99  68  74  2   
  On Entrance              32   | .   6   5   9   10  13  13  14  30  48  45  63  54  46  52  31  103 82  18  .   
Naked Turns                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   10  
Heaviest Build             75   | 11  31  29  34  26  26  32  31  39  25  27  29  33  35  23  52  40  35  75  .   
  Greatest Support         170  | 40  40  20  45  10  10  30  80  80  25  40  65  65  68  32  69  56  28  170 3   
  Greatest Overweight (x)  7    | .   1   1   7   2   2   3   1   1   1   2   1   .   1   .   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   1   .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  15  15  15  15  15  10  10  10  10  10  10  10  10  10  5   5   
  Average Capacity         11   | 7   13  15  15  15  15  15  15  12  10  10  10  10  7   10  10  10  9   5   5   
  Most Carried             15   | 2   13  15  15  14  14  14  15  15  10  10  10  8   10  10  10  10  10  5   .   
  Average Carried          10   | .   6   14  14  14  14  12  14  12  9   9   8   8   7   9   9   9   9   4   .   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  10  10  10  10  10  10  10  10  10  10  5   5   
  Final Carried            15   | 1   13  15  14  14  14  12  15  10  10  10  8   8   10  10  10  10  10  .   .   

 Class Distribution 
--------------------
 39% | Scavenger-Mutant
 24% | Mutant
  8% | Sprinter
  7% | Hacker-Sprinter
  6% | Scavenger-Sprinter
  5% | Scavenger-Gunner
  5% | Hacker-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
    Scavenger-Mutant | -10/Mines
    Scavenger-Mutant | -9/Materials
    Scavenger-Mutant | -9/Mines
    Scavenger-Mutant | -9/Exiles
    Scavenger-Mutant | -8/Mines
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -7/Factory
            Sprinter | -7/Garrison
            Sprinter | -6/Factory
 Scavenger-Gladiator | -6/Lower Caves
    Scavenger-Mutant | -6/Lower Caves
     Hacker-Sprinter | -5/Factory
     Hacker-Sprinter | -4/Factory
     Hacker-Sprinter | -3/Research
     Hacker-Sprinter | -2/Research
       Hacker-Mutant | -1/Access
              Mutant | -1/Garrison
              Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Res Res Acc Gar Acc 
Matter Collected           4378 | 242 134 60  313 .   .   203 607 757 75  328 499 11  233 .   162 20  .   734 .   
  Remotely                 88   | .   .   .   .   .   .   88  .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4534 | .   432 93  637 .   .   314 717 888 23  43  235 125 352 53  96  100 128 298 .   
  Parts                    222  | .   27  5   37  .   .   17  37  37  3   1   14  1   17  .   5   5   9   7   .   
Haulers Intercepted        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   .   .   .   .   .   .   13  1   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Res Res Acc Gar Acc 
Combat Hostiles Destroyed  119  | .   11  3   18  .   .   10  19  17  1   2   8   2   9   1   2   5   4   7   .   
  Guns                     85   | .   11  2   16  .   .   10  18  17  1   .   3   1   2   .   .   .   1   3   .   
  Cannons                  20   | .   .   .   .   .   .   .   .   .   .   2   5   1   7   1   2   1   .   1   .   
  AOE                      10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   3   3   .   
Classes Destroyed          13   | .   3   .   2   .   .   1   2   3   1   .   .   1   .   .   .   .   .   .   .   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  4    | .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  47   | .   3   1   6   .   .   4   7   3   .   2   4   .   9   .   .   4   4   .   .   
  Cutter                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    49   | .   8   2   9   .   .   5   9   11  .   .   .   1   .   .   .   .   .   4   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   7    | .   .   .   3   .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   .   .   .   .   .   
  Programmer               8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   1   .   3   .   
Best Kill Streak           8    | .   3   2   8   .   .   4   4   4   1   2   4   2   4   1   2   5   5   4   .   
  Combat Bots Only         8    | .   3   2   8   .   .   4   4   4   1   2   4   2   4   1   2   5   4   4   .   
Max Kills in Single Turn   4    | .   2   1   2   .   .   2   1   2   1   1   1   1   1   1   1   2   4   2   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Fac  Fac  Res  Res  Acc  Gar  Acc  
Hostile Shots Fired        1431  | .    79   24   139  .    .    53   113  204  10   45   189  28   56   65   110  27   55   226  8    
  Missed                   441   | .    9    3    37   .    .    14   26   49   4    26   52   12   20   35   44   10   23   75   2    
Damage Taken               16632 | .    848  231  1048 .    .    560  1266 2040 127  605  1765 303  936  618  1242 506  785  3618 134  
  Core                     3982  | .    113  18   222  .    .    90   137  281  13   261  474  56   191  191  143  181  385  1092 134  
  Absorbed by Shields      44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    31   .    
Core Remaining (%)         64    | 100  .    47   .    .    .    22   75   .    58   .    .    6    80   83   89   87   .    .    .    
Volleys Fired              372   | .    36   14   43   .    .    21   57   63   5    11   26   8    15   5    7    8    8    45   .    
  Largest                  3     | .    2    2    2    .    .    2    2    2    2    2    2    2    3    1    3    3    1    2    .    
  Hottest                  228   | .    100  70   112  .    .    46   121  90   135  90   101  105  153  61   150  228  81   108  .    
Shots Fired                659   | .    72   25   84   .    .    42   98   122  7    16   41   16   42   5    16   16   8    49   .    
  Gun                      529   | .    72   25   84   .    .    42   98   122  4    5    13   8    14   .    7    3    6    26   .    
  Cannon                   109   | .    .    .    .    .    .    .    .    .    .    6    28   8    28   5    9    11   1    13   .    
  Launcher                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    7    .    
  Special                  11    | .    .    .    .    .    .    .    .    .    3    5    .    .    .    .    .    .    .    3    .    
  Kinetic                  348   | .    28   11   24   .    .    42   66   67   .    5    40   .    13   5    9    6    .    32   .    
  Thermal                  252   | .    44   14   60   .    .    .    32   35   2    6    1    16   29   .    2    5    6    .    .    
  Explosive                10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    7    .    
  Electromagnetic          38    | .    .    .    .    .    .    .    .    20   2    .    .    .    .    .    5    3    1    7    .    
  Robot Hit Streak         23    | .    10   3    11   .    .    11   23   21   2    4    6    5    13   6    8    7    8    16   .    
  Robot Miss Streak        11    | .    3    4    4    .    .    3    3    4    3    3    11   1    3    .    3    2    2    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        21    | .    3    .    7    .    .    2    4    4    1    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           483   | .    47   12   64   .    .    33   85   98   5    8    32   12   23   7    9    12   4    32   .    
  Core Hits                250   | .    22   6    28   .    .    24   38   49   1    2    24   5    11   1    5    7    7    20   .    
  Critical Kills           4     | .    .    .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    1    .    
  Critical Parts Destroyed 11    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    8    .    
  Critical Strikes         39    | .    3    3    7    .    .    .    5    3    .    .    2    3    .    4    .    .    .    9    .    
    Burn                   21    | .    3    3    7    .    .    .    3    2    .    .    .    3    .    .    .    .    .    .    .    
    Destroy                16    | .    .    .    .    .    .    .    2    1    .    .    .    .    .    4    .    .    .    9    .    
    Blast                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              41    | .    .    .    .    1    .    .    .    2    23   .    4    .    5    6    .    .    .    .    .    
  Impact                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    6    .    .    .    .    .    
  Slashing                 30    | .    .    .    .    1    .    .    .    2    23   .    4    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11402 | .    506  168  1094 .    .    598  1410 2001 56   156  536  319  694  124  266  853  750  1871 .    
  Guns                     7154  | .    506  168  1094 .    .    598  1410 1965 56   18   153  131  177  .    112  5    90   671  .    
  Cannons                  1746  | .    .    .    .    .    .    .    .    .    .    78   345  188  402  72   154  328  .    179  .    
  Explosions               2224  | .    .    .    .    .    .    .    .    36   .    .    .    .    .    .    .    520  660  1008 .    
  Melee                    202   | .    .    .    .    .    .    .    .    .    .    .    38   .    112  52   .    .    .    .    .    
  Ramming                  76    | .    .    .    .    .    .    .    .    .    .    60   .    .    3    .    .    .    .    13   .    
  Kinetic                  5202  | .    190  77   358  .    .    598  1001 1064 .    78   498  .    185  72   154  149  .    778  .    
  Thermal                  3126  | .    316  91   736  .    .    .    409  552  22   18   .    319  394  .    .    179  90   .    .    
  Explosive                2188  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    520  660  1008 .    
  Electromagnetic          608   | .    .    .    .    .    .    .    .    385  34   .    .    .    .    .    112  5    .    72   .    
  Impact                   164   | .    .    .    .    .    .    .    .    .    .    .    .    .    112  52   .    .    .    .    .    
  Slashing                 38    | .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    1    1    .    .    .    .    .    .    .    3    3    3    .    .    10   3    .    23   23   
  Average Corruption       5     | .    1    1    .    .    .    .    .    .    .    3    3    3    .    .    6    2    .    16   23   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  62    | .    3    6    .    .    .    .    .    .    .    .    8    4    .    .    11   2    .    26   2    
    Message Errors         13    | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    3    .    .    5    2    
    Matter Fused           14    | .    .    1    .    .    .    .    .    .    .    .    3    1    .    .    1    1    .    7    .    
    Heat Flow Errors       14    | .    1    3    .    .    .    .    .    .    .    .    1    2    .    .    3    .    .    4    .    
    Energy Discharges      8     | .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    2    .    .    3    .    
    Data Loss (minor)      3     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
Overload Shots             4     | .    .    .    .    .    .    .    .    2    .    1    .    .    1    .    .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            162   | .    .    .    .    .    .    .    .    .    .    .    1    .    122  .    .    1    25   13   .    
  Projectiles              9     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    6    .    
  Explosions               64    | .    .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    1    25   7    .    
  Melee                    89    | .    .    .    .    .    .    .    .    .    .    .    1    .    88   .    .    .    .    .    .    
Knockbacks                 19    | .    .    .    .    .    .    .    .    .    .    1    14   .    .    .    1    3    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  19    | .    .    .    .    .    .    .    .    .    .    1    14   .    .    .    1    3    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      378   | .    .    .    .    .    .    .    .    18   .    60   .    .    94   .    .    36   84   86   .    
  Shots                    6     | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    1    2    .    
  Rammed                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
Targets Rammed             10    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    8    .    
  Kicked                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        523   | .    479  270  188  .    .    63   273  523  140  303  114  185  204  4    221  289  16   197  .    
  Average Temperature      109   | .    186  112  82   .    .    36   101  140  19   101  71   71   72   4    79   115  15   84   .    
  Received Heat Transfer   3159  | .    420  111  363  .    .    252  621  810  18   45   6    144  45   99   36   .    45   126  18   
  Effects                  23    | .    9    .    .    .    .    .    .    13   .    .    .    .    .    .    1    .    .    .    .    
    Shutdowns              4     | .    3    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           6     | .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (major)         9     | .    1    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3     | .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    1    2    6    .    .    .    3    3    .    .    .    2    1    .    .    .    .    .    .    
  Heat Transferred         8241  | .    1110 481  2294 .    .    .    1184 1271 50   37   .    859  696  .    .    148  111  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Fac  Fac  Res  Res  Acc  Gar  Acc  
Peak Influence             1192 | .    290  79   420  85   .    180  498  308  311  434  .    .    339  259  578  565  620  1192 715  
  Initial                  715  | .    .    39   .    85   .    .    70   163  148  163  .    .    34   60   135  327  332  472  715  
  Average                  258  | .    103  48   168  85   .    104  304  171  204  334  .    .    178  114  318  390  446  775  715  
Maximum Alert Level        4    | .    1    .    2    .    .    .    2    1    1    2    .    .    1    1    2    2    2    4    3    
  Low Security (%)         53   | 100  90   100  53   100  .    100  18   76   57   10   .    .    69   89   28   .    .    .    .    
  Level 1                  27   | .    9    .    42   .    .    .    65   23   42   57   .    .    30   10   38   62   27   .    .    
  Level 2                  12   | .    .    .    3    .    .    .    16   .    .    31   .    .    .    .    33   37   72   36   .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   100  
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          32   | .    2    .    2    .    .    .    2    9    .    2    .    .    1    5    5    2    2    .    .    
  Investigation            8    | .    2    .    .    .    .    .    1    1    .    .    .    .    .    1    1    .    2    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    .    .    
  Reinforcement            12   | .    .    .    2    .    .    .    1    1    .    2    .    .    .    2    3    1    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 9    | .    .    .    .    .    .    .    .    6    .    .    .    .    .    2    .    1    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Res Res Acc Gar Acc 
Distress Signals           13   | .   2   .   3   .   .   .   3   .   .   1   .   .   .   1   2   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              284  | .   16  5   24  .   .   10  32  27  5   18  14  3   24  21  28  10  17  27  3   
  Peak Tracking Total      10   | .   9   2   7   .   .   4   6   4   3   5   6   3   6   10  10  5   7   8   3   
  Tactical Retreats        31   | .   .   .   .   .   .   .   3   1   .   5   3   1   5   3   6   1   1   2   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Res Res Acc Gar Acc 
Traps Triggered            20   | .   2   .   2   .   .   .   6   2   2   1   .   .   .   .   3   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Res Res Acc Gar Acc 
Machines Disabled          13   | .   .   .   .   .   .   .   .   .   1   2   .   .   5   .   .   .   3   2   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   .   .   2   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Res Res Acc Gar Acc 
Machines Accessed          67   | .   4   .   4   .   .   1   6   5   1   9   1   .   10  6   12  2   6   .   .   
  Terminals                50   | .   2   .   4   .   .   1   4   2   1   7   .   .   9   5   9   2   4   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   2   .   .   
Total Hacks                177  | .   10  .   17  .   .   2   12  13  1   19  1   .   37  16  33  3   13  .   .   
  Successful               86   | .   8   .   8   .   .   .   7   6   1   6   1   .   17  12  13  2   5   .   .   
  Failed                   89   | .   2   .   9   .   .   2   4   7   .   13  .   .   19  4   20  1   8   .   .   
    Catastrophic           16   | .   1   .   2   .   .   .   .   1   .   5   .   .   3   .   3   .   1   .   .   
  Database Lockouts        2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   148  | .   10  .   19  .   .   2   16  9   .   17  .   .   33  12  21  2   7   .   .   
  Terminals                149  | .   8   .   17  .   .   2   10  8   1   14  .   .   33  15  29  3   9   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   .   .   1   .   .   .   .   .   4   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   4   .   .   
Terminal Hacks             36   | .   4   .   4   .   .   .   2   1   1   1   1   .   6   7   6   1   2   .   .   
  Record                   6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   2   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           9    | .   3   .   2   .   .   .   2   .   .   .   .   .   1   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           5    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Components    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   .   .   
  Unlock Access            2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         41   | .   4   .   4   .   .   .   4   2   .   5   .   .   10  5   5   1   1   .   .   
  Terminals                34   | .   2   .   4   .   .   .   3   2   .   5   .   .   7   4   5   1   1   .   .   
    Assimilate             3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   
    Botnet                 31   | .   2   .   4   .   .   .   2   2   .   5   .   .   6   4   4   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         56   | .   2   .   4   .   .   1   5   4   .   9   .   .   9   4   10  2   6   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Res Res Acc Gar Acc 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Program Shield           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              6    | .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        6    | .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   1   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  formatsys_high           5    | .   .   .   .   .   .   .   .   .   2   3   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   5   .   
  Ejected                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   5   .   
  Attached                 7    | .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   3   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   -1   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Fac  Fac  Res  Res  Acc  Gar  Acc  
Total Allies               14   | .    .    1    .    .    .    .    1    .    4    4    .    .    1    .    1    .    .    2    .    
  Largest Group            4    | .    .    1    .    .    .    .    1    .    4    4    .    .    1    1    1    .    .    2    .    
  Highest-Rated Group      264  | .    .    31   .    .    .    .    10   .    110  110  .    .    26   26   26   .    .    264  .    
  Highest-Rated Ally       148  | .    .    31   .    .    .    .    10   .    39   41   .    .    26   26   26   .    .    148  .    
Total Orders               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Ally Attacks               65   | .    .    5    .    .    .    .    .    .    7    14   .    .    .    .    .    .    .    39   .    
  Total Damage             2395 | .    .    65   .    .    .    .    .    .    58   291  .    .    .    .    .    .    .    1981 .    
  Kills                    12   | .    .    .    .    .    .    .    .    .    1    4    .    .    .    .    .    .    .    7    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -5  -4  -3  -2  -1  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Low Low Fac Fac Res Res Acc Gar Acc 
Robot Analysis Total       9    | .   3   .   2   .   .   .   2   .   .   .   .   .   1   .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   -1   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Fac  Fac  Res  Res  Acc  Gar  Acc  
Turns Passed               8223 | 95   539  596  464  14   410  344  873  1128 229  416  488  241  791  163  382  87   233  695  35   
Spaces Moved               8617 | 55   230  286  195  10   373  137  459  1147 380  1011 653  179  1436 408  748  163  401  280  66   
  Core                     177  | 3    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    48   57   66   
  Treads                   1004 | 52   230  2    19   .    .    .    112  351  .    .    21   .    .    .    .    .    .    217  .    
  Legs                     1399 | .    .    284  145  .    .    132  347  .    .    .    122  179  190  .    .    .    .    .    .    
  Wheels                   416  | .    .    .    28   10   373  5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    128  | .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    112  .    .    6    .    
  Flight                   5493 | .    .    .    .    .    .    .    .    796  380  1001 510  .    1246 408  636  163  353  .    .    
  Fastest Speed            17   | 50   160  190  110  110  110  110  120  23   23   17   23   120  26   25   31   27   34   50   50   
  Average Speed            68   | 154  176  190  135  110  110  189  138  71   23   21   50   120  41   28   38   30   43   140  50   
  Slowest Speed            400  | 160  240  240  400  110  110  330  250  240  104  170  250  120  129  35   80   112  120  240  50   
  Overloaded Moves         80   | .    .    .    .    .    .    .    .    .    .    .    80   .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            30   | .    .    .    .    .    .    .    .    2    .    5    2    .    2    4    13   1    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 5    40   54   29   3    86   38   42   31   37   31   84   23   39   14   34   5    16   45   2    
  Regions Visited          19
    Branch Regions         6
  Pre-discovered Areas     4    | .    2    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8    | .    .    .    1    .    .    .    .    1    .    1    1    1    1    1    .    .    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    1    1    .    .    .    
Scrap Searched             3    | .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Spaces Dug                 34   | .    .    .    .    .    .    .    .    3    17   1    2    .    5    2    2    2    .    .    .    
Terrain Destroyed          210  | .    .    .    .    .    .    .    .    7    17   3    7    .    21   2    4    34   31   84   .    
  Melee                    27   | .    .    .    .    .    .    .    .    2    17   .    2    .    4    2    .    .    .    .    .    
  Projectile               20   | .    .    .    .    .    .    .    .    1    .    1    4    .    4    .    4    3    1    2    .    
  AOE                      160  | .    .    .    .    .    .    .    .    4    .    .    .    .    13   .    .    31   30   82   .    
Terrain Rammed             2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -5   -4   -3   -2   -1   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Low  Low  Fac  Fac  Res  Res  Acc  Gar  Acc  
Total                      10157 | 63   297  317  309  11   372  179  602  1327 487  1184 760  188  1589 433  811  184  455  522  67   
  Wait                     597   | .    10   5    24   .    .    17   26   40   16   103  45   .    89   12   40   .    31   139  .    
  Move                     8540  | 54   229  285  194  9    372  136  458  1142 378  1001 648  178  1431 399  721  161  399  279  66   
  Hop                      29    | .    .    .    .    .    .    .    .    2    .    4    2    .    2    4    13   1    1    .    .    
  Pick Up                  121   | 2    13   6    12   .    .    .    16   23   5    17   5    .    11   1    4    1    1    4    .    
  Fast Attach              139   | 6    3    1    13   .    .    2    26   11   5    8    13   .    16   1    11   4    2    16   1    
  Attach                   71    | .    3    4    5    .    .    2    3    13   .    8    8    .    4    1    4    3    3    10   .    
  Detach                   21    | .    1    1    .    .    .    .    .    2    1    .    2    .    3    1    .    2    5    3    .    
  Swap                     59    | .    1    .    6    1    .    1    .    14   9    14   5    2    .    .    1    2    1    2    .    
  Drop                     106   | 1    1    1    12   .    .    .    16   15   9    16   2    .    11   3    8    2    4    5    .    
  Fire                     372   | .    36   14   43   .    .    21   57   63   5    11   26   8    15   5    7    8    8    45   .    
  Melee                    41    | .    .    .    .    1    .    .    .    2    23   .    4    .    5    6    .    .    .    .    .    
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    3    .    
  Kick                     2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Crush                    5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Escape Stasis            38    | .    .    .    .    .    .    .    .    .    36   .    .    .    .    .    2    .    .    .    .    
  Rewire                   11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / Gar)
-7/Garrison
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 5 exits: *Fac x4 / [*Ext])
-4/Factory (discovered 5 exits: *Res x4 / [*Upp])
-3/Research
-2/Research
-1/Access
-1/Garrison
-1/Access

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 14)
   96 | -11/Scrapyard  | Entered Materials
  316 | -10/Materials  | Build established: Mutant
  519 | -10/Materials  | Lost 5 parts (2p2n1w)
  600 | -10/Materials  | Discovered new exit (range 13)
  635 | -10/Materials  | Entered Mines
  640 | -10/Mines      | Escorted by a lone wolf Derelict
  660 | -10/Mines      | Learned location of Storage (-8)
  711 | -10/Mines      | Core integrity fell below 50%
  887 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  946 | -10/Mines      | Build established: Scavenger-Mutant
 1005 | -10/Mines      | Discovered new exit (range 11)
 1231 | -10/Mines      | Entered Materials
 1231 | -9/Materials   | Evolved 2 slots: Propulsion x2
 1333 | -9/Materials   | Identified exit to Mines
 1558 | -9/Materials   | Lost 6 parts (2p4n)
 1579 | -9/Materials   | Destroyed 8 combat bots
 1611 | -9/Materials   | Core integrity fell below 50%
 1649 | -9/Materials   | Lost 5 parts (1p2n1u1w)
 1695 | -9/Materials   | Entered Mines
 1706 | -9/Mines       | Discovered new exit (range 3)
 1709 | -9/Mines       | Entered Exiles
 1727 | -9/Exiles      | Discovered new exit (range 14)
 1742 | -9/Exiles      | Met 8R-AWN
 1760 | -9/Exiles      | Met EX-HEX
 1804 | -9/Exiles      | Met EX-BIN
 1892 | -9/Exiles      | Met EX-DEC
 1933 | -9/Exiles      | Visited The Gauntlet
 2107 | -9/Exiles      | Discovered new exit (range 14)
 2119 | -9/Exiles      | Entered Mines
 2386 | -8/Mines       | Lost 4 parts (3n1w)
 2450 | -8/Mines       | Discovered new exit (range 8)
 2463 | -8/Mines       | Entered Materials
 2463 | -8/Materials   | Evolved 2 slots: Utility x2
 2678 | -8/Materials   | Lost 3 parts (1p1n1w)
 2792 | -8/Materials   | Central database locked down
 3322 | -8/Materials   | Discovered new exit (range 8)
 3336 | -8/Materials   | Entered Factory
 3336 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3405 | -7/Factory     | Build established: Mutant
 3715 | -7/Factory     | Garrison activated, responded to threat
 3759 | -7/Factory     | Lost 4 parts (1p2n1u)
 3789 | -7/Factory     | Identified exit to Garrison
 3988 | -7/Factory     | Discovered new exit (range 8)
 4014 | -7/Factory     | Build established: Scavenger-Mutant
 4048 | -7/Factory     | Lost 3 parts (2n1w)
 4086 | -7/Factory     | Garrison activated, responded to threat
 4113 | -7/Factory     | Lost 3 parts (1p1n1u)
 4255 | -7/Factory     | Lost 3 parts (2n1u)
 4456 | -7/Factory     | Identified exit to Factory
 4464 | -7/Factory     | Entered Garrison
 4502 | -7/Garrison    | Installed Relay Interface Framework
 4526 | -7/Garrison    | Triggered checkpoint
 4597 | -7/Garrison    | Expanded RIF knowledge: Program Shield
 4600 | -7/Garrison    | Rescued a captive Derelict
 4601 | -7/Garrison    | Rescued a captive Derelict
 4651 | -7/Garrison    | Discovered exit to Factory (range 10)
 4658 | -7/Garrison    | Triggered checkpoint
 4660 | -7/Garrison    | Garrison Relay disabled
 4693 | -7/Garrison    | Entered Factory
 4693 | -6/Factory     | Accompanied by 4 allies
 4693 | -6/Factory     | Evolved 2 slots: Propulsion x2
 4712 | -6/Factory     | Spotted B-75 Beast
 4794 | -6/Factory     | Lost 5 allies
 4819 | -6/Factory     | Discovered new exit (range 14)
 4888 | -6/Factory     | Discovered new exit (range 11)
 4993 | -6/Factory     | Discovered new exit (range 4)
 5043 | -6/Factory     | Search patrols dispatched
 5053 | -6/Factory     | Build established: Sprinter
 5109 | -6/Factory     | Identified exit to Lower Caves
 5109 | -6/Factory     | Entered Lower Caves
 5274 | -6/Lower Caves | Core integrity fell below 50%
 5335 | -6/Lower Caves | Learned Factory trap positions
 5354 | -6/Lower Caves | Lost 12 parts (1p9n2u)
 5383 | -6/Lower Caves | Core integrity fell below 20%
 5451 | -6/Lower Caves | Lost 6 parts (1p3n1u1w)
 5584 | -6/Lower Caves | Discovered new exit (range 12)
 5596 | -6/Lower Caves | Identified exit to Lower Caves
 5597 | -6/Lower Caves | Entered another Lower Caves area
 5659 | -6/Lower Caves | Lost 3 parts (2n1u)
 5732 | -6/Lower Caves | Discovered new exit (range 6)
 5738 | -6/Lower Caves | Identified exit to Factory
 5838 | -6/Lower Caves | Entered Factory
 5838 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 5839 | -5/Factory     | Loaded intel: 127 trap records
 5891 | -5/Factory     | Build established: Scavenger-Mutant
 6152 | -5/Factory     | Lost 6 parts (1p4n1w)
 6227 | -5/Factory     | Discovered new exit (range 6)
 6297 | -5/Factory     | Identified exit to Factory
 6386 | -5/Factory     | Central database locked down
 6585 | -5/Factory     | Discovered new exit (range 16)
 6629 | -5/Factory     | Entered another Factory area
 6629 | -4/Factory     | Accompanied by 1 ally
 6629 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 6636 | -4/Factory     | Identified exit to DSF
 6660 | -4/Factory     | Discovered new exit (range 13)
 6672 | -4/Factory     | Build established: Hacker-Sprinter
 6737 | -4/Factory     | Identified exit to Research
 6792 | -4/Factory     | Entered Research
 6792 | -3/Research    | Evolved 2 slots: Propulsion x1, Utility x1
 7018 | -3/Research    | Lost 3 parts (1p2u)
 7030 | -3/Research    | Spotted B-86 Titan
 7093 | -3/Research    | Lost 5 parts (2p1u2w)
 7114 | -3/Research    | System corruption reached 10%
 7118 | -3/Research    | Spotted B-86 Titan
 7157 | -3/Research    | Discovered new exit (range 7)
 7174 | -3/Research    | Entered another Research area
 7174 | -2/Research    | Evolved 2 slots: Utility x2
 7204 | -2/Research    | Garrison activated, responded to threat
 7254 | -2/Research    | Discovered new exit (range 10)
 7261 | -2/Research    | Entered Access
 7261 | -1/Access      | Evolved 2 slots: Propulsion x1, Utility x1
 7325 | -1/Access      | Energy Cycler disabled
 7494 | -1/Access      | Identified exit to Garrison
 7494 | -1/Access      | Entered Garrison
 7495 | -1/Garrison    | Spotted B-75 Beast
 7502 | -1/Garrison    | Rewired B-86 Titan
 7520 | -1/Garrison    | Allies destroyed B-75 Beast
 7521 | -1/Garrison    | Lost 6 parts (1p2n3u)
 7551 | -1/Garrison    | Rewired B-90 Cyclops
 7732 | -1/Garrison    | System corruption reached 10%
 7736 | -1/Garrison    | Build established: Mutant
 7889 | -1/Garrison    | Garrison Relay disabled
 8114 | -1/Garrison    | Spotted B-99 Colossus
 8131 | -1/Garrison    | Triggered checkpoint
 8149 | -1/Garrison    | Core integrity fell below 50%
 8184 | -1/Garrison    | Discovered new exit (range 11)
 8185 | -1/Garrison    | Core integrity fell below 20%
 8189 | -1/Garrison    | Entered Access
 8205 | -1/Access      | Lost 14 parts (1p6n5u2w)
 8224 | -1/Access      | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
08184_ Detecting nearby RIF Installer.
08187_ Penetrated by Slug.
08189_ Attempting to access garrison exit
  controls...
RIF authorized.
LOCATION=UNKNOWN
GOAL=ESCAPE
08192_ ALERT: Access garrison breached.
08192_ ALERT: Machine network offline.
08197_ 6UIX1NJV1L:==QDSFJQD4Y47
08199_ Acquired Imp. Melee Analysis Suite.
08220_ Triggered Ambush Trap.
08220_ B-74 Champion emerges from a hatch in the
  floor.
08220_ G-73 Enforcer emerges from a hatch in the
  floor.
08220_ S-43 Plague emerges from a hatch in the
  floor.
08221_ FUT1/&UVT09>AAN OR1U%6 6|
08221_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ??????????????????????????????                     |
| ?????????????????????????+????                     |
| ????????????????????????? ????                     |
| ????????????????????????# ????                     |
| ????????????????????????  #???                     |
| ????????????????????????# #???                     |
| ????????????????????????# #???                     |
| ??????????#####????????## ##??                     |
| ??????????#     ???????#   #??                     |
| ??????????#      ???????   #??                     |
| ??????????#    = ???????   ???                     |
| ??????????#       ??????# #???                     |
| ???????????   !   #######@#???                     |
| ???????????????   +       #???                     |
| ??????????????????#  gs   #???                     |
| ################??#       #???                     |
|                #??#       #???                     |
|                #??#       #???                     |
|                ####       #???                     |
|   !            +          #???                     |
|                #       ######?                     |
|                #       #    #?                     |
|                +       #    #?                     |
| ?              ####### #    #?                     |
| ?              #?????# #   !#?                     |
| ?              #?????# #    #?                     |
| #######+###########??# #    ??                     |
|                   #??# ##+#???                     |
|                   #??#    #???                     |
|                   #??#    #???                     |
|                   ####    #???                     |
|                           #???                     |
|                   #######+####                     |
|                   #???#      #                     |
| +##################???#      #                     |
| ??????????????????????#      #                     |
| ??????????????????????#      #                     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          37
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             825
Evasion (%)                66
Targeting Accuracy         16
Melee Accuracy             6
Target Analysis            8
Recoil Reduction           5
Offensive Hacking          26
Defensive Hacking          20
Relay Coupler Types        3
Relay Coupler Value        89

 Item Schematics 
-----------------
         Med. Storage Unit | -7/Factory | Hacked
 Imp. Propulsion Shielding | -5/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LatentKineticRigger
  Manual?         0
Play Time         03:50:08
  Cumulative      179.6 hours
  Start           2025.04.22 @ 21:51:39
  End             2025.04.25 @ 18:25:58
Sessions          8
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          174
  Rogue           174
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             66
Gallery%          59
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21a7d3df-38b1-4475-86c3-35023661289f