Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 22:50:44 Player: mecharm Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (3631) 3631 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1274) 1274 TOTAL SCORE: 8725 Bonus ------- High Alert Combat Kills 74 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 229/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (300) Ox5 Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- Great Axe Great Axe > --- INVENTORY (10) --- Particle Gun Precision Beam Rifle High-powered Shotgun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Active Sensor Suite > --- WEAPON ----------- Improved Datajack Great Axe Great Axe > --- INVENTORY -------- Medium Reactive Plating Particle Gun Precision Beam Rifle High-powered Shotgun [Rating: 45] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Great Maul Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 1 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 91 | 6 6 3 25 33 1 11 . 6 Power 12 | 1 1 . 5 2 1 2 . . Engine 11 | 1 1 . 5 2 1 1 . . Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 23 | 2 . . 9 7 . 5 . . Treads 20 | 2 . . 8 7 . 3 . . Leg 3 | . . . 1 . . 2 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 3 1 5 13 . 1 . 4 Device 5 | . . . 3 1 . 1 . . Storage 5 | 1 1 1 . 2 . . . . Processor 4 | . 1 . . 3 . . . . Hackware . | . . . . . . . . . Protection 14 | . 1 . 2 7 . . . 4 Artifact . | . . . . . . . . . Weapon 28 | 2 2 2 6 11 . 3 . 2 Energy Gun 7 | 2 1 1 1 1 . 1 . . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 9 | . 1 . 3 5 . . . . Ballistic Cannon 1 | . . . 1 . . . . . Launcher 1 | . . 1 . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 3 . . . . Slashing Weapon 4 | . . . . 1 . 1 . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . . Unidentified Prototypes 5 | . . . 2 2 . 1 . . Parts Lost 39 | . . . 6 10 . 15 . 8 Power 5 | . . . 1 . . 3 . 1 Propulsion 13 | . . . 2 3 . 6 . 2 Utility 14 | . . . 1 6 . 3 . 4 Weapon 7 | . . . 2 1 . 3 . 1 Highest Loss Streak 8 | . . . 1 3 . 8 . 8 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 2 7 8 9 8 7 4 1 2 Power . | . . . . 1 1 . . . Propulsion 1 | 1 2 2 1 1 3 . . . Utility 3 | . 2 3 4 3 1 . . . Weapon 1 | . 1 3 2 1 1 1 1 2 Tool/Special . | . . . . . . . . . Unused Backups 8 | . 1 . 3 4 . . . . Power 1 | . 1 . . . . . . . Propulsion 4 | . . . 1 3 . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 90 | . 95 100 95 97 92 61 61 60 Engine 10 | . 14 14 10 8 15 8 . . Treads 24 | . 28 28 28 25 23 8 . . Device 3 | . . . 10 . . . 7 2 Storage 10 | . 14 14 11 9 7 7 7 7 Processor 4 | . 6 14 . 5 7 2 . . Protection 11 | . 3 . 9 20 15 2 . 12 Energy Gun 6 | . 19 14 8 . 7 4 15 3 Energy Cannon 2 | . . . 8 . . . . . Ballistic Gun 6 | . 8 3 1 14 . . . . Launcher 1 | . . 10 1 . . . . . Impact Weapon 5 | . . . . 8 15 12 . . Slashing Weapon 1 | . . . . 2 . 3 . 12 Peak Build Rating 45 | 6 7 11 21 36 39 42 42 45 Average Rating 22 | 4 6 9 18 30 39 28 42 30 On Entrance 22 | . 6 7 11 17 36 39 42 42 Avg Prop Armor Cover (%) 6 | . . . 6 . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 104 | 14 15 22 35 61 58 58 25 104 Greatest Support 66 | 40 40 40 66 66 63 66 20 20 Greatest Overweight (x) 25 | . . . . 2 . 12 1 25 Average Overweight (x) . | . . . . . . 2 1 3 Largest Inventory Capacity 20 | 8 20 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 9 10 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 9 10 1 7 Average Carried 8 | 2 7 8 9 9 9 6 1 3 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 4 8 9 7 10 9 1 1 3 Class Distribution -------------------- 75% | Mutant 9% | Gladiator 7% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Mutant | -7/Garrison Mutant | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Matter Collected 2127 | 176 150 60 559 1065 . 117 . . Remotely . | . . . . . . . . . Salvage Created 4064 | . 240 25 1477 1666 . 593 . 63 Parts 195 | . 10 10 87 74 . 10 . 4 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Combat Hostiles Destroyed 102 | . 8 6 35 35 . 17 . 1 Melee 23 | . . . . 14 . 8 . 1 Guns 27 | . 8 1 2 14 . 2 . . Cannons 26 | . . . 26 . . . . . AOE 9 | . . 5 4 . . . . . Classes Destroyed 14 | . 2 . 9 3 . . . . Worker 5 | . . . 2 3 . . . . Builder 4 | . . . 2 2 . . . . Tunneler 1 | . . . . 1 . . . . Hauler 1 | . . . 1 . . . . . Recycler 4 | . . . 3 1 . . . . Mechanic 1 | . . . 1 . . . . . Operator 2 | . . . 1 1 . . . . Watcher 4 | . . . 3 1 . . . . Swarmer 37 | . 3 6 12 7 . 9 . . Grunt 41 | . 5 . 13 19 . 4 . . Brawler 2 | . . . 1 . . 1 . . Sentry 19 | . . . 9 6 . 3 . 1 Specialist 2 | . . . . 2 . . . . Heavy 1 | . . . . 1 . . . . Best Kill Streak 9 | . 3 3 9 4 . 5 . 1 Combat Bots Only 6 | . 3 3 6 4 . 5 . 1 Max Kills in Single Turn 3 | . 1 2 3 2 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 2 3 . . . . . Melee 1 | . . . . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Hostile Shots Fired 1092 | . 38 11 183 299 . 374 . 187 Missed 330 | . 7 4 63 62 . 127 . 67 Hits 762 | . 31 7 120 237 . 247 . 120 Melee 7 | . . . 3 . . 4 . . Projectile 755 | . 31 7 117 237 . 243 . 120 Critical Strikes 24 | . . . 8 13 . 2 . 1 Damage Taken 9170 | . 334 109 1468 3441 . 2423 . 1395 Core 1242 | . 28 29 221 247 . 499 . 218 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 5 | . 5 . . . . . . . Ignored by Resistances 898 | . . . 27 192 . 165 . 514 Regen/Repaired (Parts) 429 | . . . 141 288 . . . . Core Remaining (%) 69 | 100 . 77 44 55 . . . . Volleys Fired 256 | . 32 5 130 76 . 13 . . Largest 3 | . 2 1 2 3 . 1 . . Hottest 118 | . 100 63 118 73 . 61 . . Shots Fired 422 | . 39 5 211 154 . 13 . . Gun 294 | . 39 2 86 154 . 13 . . Cannon 114 | . . . 114 . . . . . Launcher 14 | . . 3 11 . . . . . Special . | . . . . . . . . . Kinetic 195 | . . . 38 154 . 3 . . Thermal 213 | . 39 2 162 . . 10 . . Explosive 14 | . . 3 11 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 19 | . 8 4 9 19 . 8 . . Robot Miss Streak 4 | . 2 3 4 4 . 2 . . Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . Shots Hit Robots 383 | . 31 4 136 166 . 42 . 4 Core Hits 149 | . 13 8 59 54 . 13 . 2 Critical Kills 3 | . . . . 2 . 1 . . Critical Parts Destroyed 17 | . . . . 13 . 4 . . Critical Strikes 32 | . 5 . 4 16 . 7 . . Burn 11 | . 5 . 4 . . 2 . . Destroy 1 | . . . . 1 . . . . Smash 19 | . . . . 14 . 5 . . Sever 1 | . . . . 1 . . . . Melee Attacks 122 | . . . . 75 . 43 . 4 Impact 94 | . . . . 53 . 41 . . Slashing 24 | . . . . 19 . 2 . 3 Piercing . | . . . . . . . . . Sneak Attacks 7 | . . . . 7 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 9 | . . . . 3 . 5 . 1 Damage Inflicted 9395 | . 390 360 2958 4155 . 1426 . 106 Guns 3267 | . 387 33 677 1973 . 197 . . Cannons 1788 | . . . 1788 . . . . . Explosions 797 | . . 327 470 . . . . . Melee 3511 | . . . . 2176 . 1229 . 106 Ramming 32 | . 3 . 23 6 . . . . Kinetic 2538 | . . . 519 1973 . 46 . . Thermal 2517 | . 387 33 1946 . . 151 . . Explosive 797 | . . 327 470 . . . . . Electromagnetic . | . . . . . . . . . Impact 2912 | . . . . 1728 . 1184 . . Slashing 599 | . . . . 448 . 45 . 106 Piercing . | . . . . . . . . . Highest Corruption 12 | . 2 2 . 4 . 12 12 12 Average Corruption 3 | . 1 2 . 4 . 11 12 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 68 | . 2 7 . 49 . 5 . 5 Message Errors 13 | . . 1 . 11 . . . 1 Matter Fused 18 | . 1 3 . 11 . 1 . 2 Heat Flow Errors 7 | . . . . 4 . 2 . 1 Energy Discharges 13 | . 1 . . 11 . 1 . . Parts Rejected 2 | . . . . 2 . . . . Data Loss (minor) 8 | . . 2 . 5 . . . 1 Data Loss (major) 2 | . . 1 . . . 1 . . Misfires 3 | . . . . 3 . . . . Alerts 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1166 | . . . 25 782 . 359 . . Projectiles 16 | . . . 16 . . . . . Explosions 9 | . . . 9 . . . . . Melee 1141 | . . . . 782 . 359 . . Knockbacks 12 | . . . 1 7 . 4 . . Impact 10 | . . . . 6 . 4 . . Kinetic 1 | . . . 1 . . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 75 | . 26 49 . . . . . . Shots 2 | . 1 1 . . . . . . Rammed 6 | . 1 . 4 1 . . . . Targets Rammed 6 | . 1 . 4 1 . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 378 | . 311 44 240 378 . 227 . 105 Average Temperature 112 | . 98 23 66 142 . 104 . 59 Received Heat Transfer 3066 | . 126 . 618 1575 . 621 . 126 Effects 9 | . . . . 8 . 1 . . Shutdowns 1 | . . . . 1 . . . . Energy Bleed 4 | . . . . 4 . . . . Interference 4 | . . . . 3 . 1 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 13 | . . . . 7 . 6 . . Combat Hostiles 13 | . . . . 7 . 6 . . Parts Fried 24 | . . . . 15 . 9 . . Impact Corruptions 41 | . . . . 26 . 15 . . Robots Melted 4 | . . . 3 . . 1 . . Combat Hostiles 4 | . . . 3 . . 1 . . Parts Melted 14 | . 4 . 10 . . . . . Heat Transferred 6438 | . 1517 74 4366 . . 481 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Maximum Alert Level 2 | . . . 2 2 1 1 . . Low Security (%) 45 | 100 100 100 13 58 46 17 100 100 Level 1 45 | . . . 81 21 53 82 . . Level 2 8 | . . . 5 20 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 509 | . 70 139 446 509 217 355 186 133 Initial 217 | . . . 31 184 217 130 186 133 Average 226 | . 28 35 288 244 202 296 186 119 Influence Increases 2926 | . 227 167 1091 1041 . 375 5 20 Destroy 0b10 Robot/C 2040 | . 160 120 700 700 . 340 . 20 Destroy 0b10 Robot/NC 110 | . . . 65 45 . . . . Destroy Leader 460 | . 40 20 218 162 . 20 . . Successful Hack 38 | . 11 . 10 12 . . 5 . Disable Machine 75 | . 15 . 30 30 . . . . Destroy Structure 98 | . 1 27 68 2 . . . . Lose Combat Pursuer 105 | . . . . 90 . 15 . . Influence Decreases 2853 | . 227 84 736 1000 292 207 169 138 Entered New Map 852 | . . . 52 254 262 57 169 58 Time Decay 1611 | . 227 84 624 646 30 . . . Lost Part 390 | . . . 60 100 . 150 . 80 Squads Dispatched 16 | . 3 . 6 6 . . . 1 Investigation 7 | . 2 . 3 2 . . . . Extermination . | . . . . . . . . . Reinforcement 9 | . 1 . 3 4 . . . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Distress Signals 6 | . . . 2 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 147 | . 14 6 46 56 . 20 . 5 Peak Tracking Total 6 | . 3 3 5 5 . 6 . 5 Tactical Retreats 6 | . . . . 5 . 1 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Traps Triggered 8 | . 1 . 2 4 . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Machines Disabled 5 | . 1 . 2 2 . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Machines Accessed 25 | . 5 1 9 8 1 . 1 . Terminals 16 | . 4 . 6 5 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . Recycling Units 3 | . 1 . . 2 . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 62 | . 12 1 26 21 1 . 1 . Successful 39 | . 7 1 16 13 1 . 1 . Failed 23 | . 5 . 10 8 . . . . Catastrophic 3 | . . . 1 2 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 38 | . 11 . 15 11 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 8 | . . . 4 4 . . . . Recycling Units 7 | . 1 . . 6 . . . . Scanalyzers 7 | . . . 7 . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 17 | . 6 1 6 3 . . 1 . Record 3 | . 2 . 1 . . . . . Robot Analysis 2 | . . . 2 . . . . . Open Door 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . 1 . Emergency Access Points 2 | . . . . 2 . . . . Alert Level 2 | . 1 . . 1 . . . . Locate Traps 3 | . 1 . 2 . . . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Investigation 1 | . . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . 4 4 . . . . Scan Component 5 | . . . 3 2 . . . . Repair 3 | . . . 1 2 . . . . Recycling Unit Hacks 7 | . 1 . . 6 . . . . Process 3 | . . . . 3 . . . . Report Inventory 3 | . 1 . . 2 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer 6 | . . . 6 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Retrieve Study 4 | . . . 4 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 15 | . 3 . 7 5 . . . . Full Trace Events 8 | . 2 . 4 2 . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . Parts Repaired 3 | . . . 1 2 . . . . Time 114 | . . . 32 82 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 173 | . . . . 173 . . . . Retrieved Matter 134 | . . . . 134 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 3 | . . . . 2 . . . 1 Non-combat 1 | . . . . 1 . . . . Combat 2 | . . . . 1 . . . 1 Robot Hacks Applied 3 | . . . . 2 . . . 1 parse_system 3 | . . . . 2 . . . 1 Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Active Infowar (turns) 156 | . . . . . . 125 4 27 A.S.S. 156 | . . . . . . 125 4 27 Robot Analysis Total 2 | . . . 2 . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Turns Passed 6831 | 65 569 541 2137 2356 75 996 4 88 Spaces Moved 3038 | 39 272 327 1012 993 44 325 3 23 Core 81 | 13 . . . . . 67 . 1 Treads 2865 | 26 272 327 1012 993 44 191 . . Legs 92 | . . . . . . 67 3 22 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 166 160 175 175 Average Speed 174 | 123 160 160 160 173 166 246 175 300 Slowest Speed 1300 | 160 160 160 160 320 166 650 175 1300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 48 | 4 48 86 91 77 2 44 . 34 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 103 | . . 34 68 1 . . . . Melee 1 | . . . . 1 . . . . Projectile 4 | . . . 4 . . . . . AOE 98 | . . 34 64 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Total 4000 | 56 364 340 1323 1400 45 431 2 39 Wait 330 | 2 44 . 114 150 . 20 . . Move 3031 | 38 271 326 1011 992 44 324 2 23 Hop . | . . . . . . . . . Pick Up 77 | 10 6 3 16 30 . 6 . 6 Fast Attach 22 | . 2 . 7 12 . 1 . . Attach 42 | 6 . . 6 13 1 12 . 4 Detach 2 | . . . . 2 . . . . Swap 54 | . 5 3 14 29 . 1 . 2 Drop 55 | . 3 3 21 25 . 2 . 1 Fire 256 | . 32 5 130 76 . 13 . . Melee 110 | . . . . 70 . 37 . 3 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 6 | . 1 . 4 1 . . . . Escape Stasis 15 | . . . . . . 15 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 4 exits: *Fac x2 / [*Sto x2]) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 308 | -10/Materials | Build established: Mutant 344 | -10/Materials | Discovered new exit (range 14) 416 | -10/Materials | Discovered new exit (range 18) 635 | -10/Materials | Entered Mines 643 | -10/Mines | Met a Derelict bent on vengeance 648 | -10/Mines | Learned location of Recycling (-8) 671 | -10/Mines | Learned location of 1 exit from Materials 727 | -10/Mines | Discovered new exit (range 5) 762 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 800 | -10/Mines | Learned location of Zion (-7) 823 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 902 | -10/Mines | Discovered new exit (range 5) 1176 | -10/Mines | Entered Materials 1176 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1177 | -9/Materials | Identified exit to Materials 1946 | -9/Materials | Discovered new exit (range 14) 2505 | -9/Materials | Repaired Imp. Treads+ 3027 | -9/Materials | Discovered exit to Materials (range 14) 3207 | -9/Materials | Core integrity fell below 50% 3313 | -9/Materials | Entered another Materials area 3313 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3581 | -8/Materials | Discovered new exit (range 14) 3758 | -8/Materials | Discovered new exit (range 9) 4080 | -8/Materials | Discovered new exit (range 8) 4278 | -8/Materials | Found Prototype Device 4574 | -8/Materials | Build established: Scavenger-Mutant 4892 | -8/Materials | Lost 3 parts (1n1u1w) 4983 | -8/Materials | Discovered new exit (range 14) 5132 | -8/Materials | Build established: Mutant 5396 | -8/Materials | Repaired Reactive Plating 5442 | -8/Materials | Repaired Rnf. Deuterium Engine 5669 | -8/Materials | Entered Factory 5669 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5744 | -7/Factory | Identified exit to Garrison 5744 | -7/Factory | Entered Garrison 5764 | -7/Garrison | Triggered checkpoint 5766 | -7/Garrison | Build established: Gladiator 5914 | -7/Garrison | Triggered checkpoint 5986 | -7/Garrison | Triggered checkpoint 6060 | -7/Garrison | Discovered new exit (range 9) 6116 | -7/Garrison | Triggered checkpoint 6176 | -7/Garrison | Core integrity fell below 50% 6206 | -7/Garrison | Lost 8 parts (2p5n1u) 6430 | -7/Garrison | Build established: Mutant 6520 | -7/Garrison | Triggered checkpoint 6588 | -7/Garrison | System corruption reached 10% 6615 | -7/Garrison | Identified Active Sensor Suite 6618 | -7/Garrison | Lost 4 parts (1p3w) 6653 | -7/Garrison | Heavy support dispatched to Factory 6661 | -7/Garrison | Heavy support dispatched to Factory 6698 | -7/Garrison | Installed Relay Interface Framework 6717 | -7/Garrison | Discovered new exit (range 13) 6737 | -7/Garrison | Identified exit to Factory 6740 | -7/Garrison | Entered Factory 6744 | -7/Factory | Identified exit to DSF 6744 | -7/Factory | Entered DSF 6791 | -7/DSF | Additional patrols routed to DSF 6825 | -7/DSF | Core integrity fell below 20% 6832 | -7/DSF | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 06791_ Hostiles detected in DSF, routing additional patrols. 06798_ System corrupted: Component data lost. 06799_ Lgt. Nuclear Core destroyed. 06803_ Penetrated by Slug. 06813_ S 4AHYW#=,V3AR1CLI3IUR2QC=WJ|M0F 06813_ Aluminum Leg+ destroyed. 06814_ Jacked Y-54 Guardian... >>parse_system Reading system data... 06815_ Great Axe follow-up attack on Y-54 Guardian. 06817_ Med. Reactive Plating destroyed. 06818_ Aluminum Leg+ destroyed. 06818_ Imp. Datajack destroyed. 06821_ Med. Reactive Plating destroyed. 06827_ Knocked back. 06830_ Med. Reactive Plating destroyed. 06831_ Y-54 Guardian destroyed. 06832_ System corrupted: Matter fused (-7). 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""##"#???? | | ??????????????!! # #//##"""""#??????? | | ??????????????????#???###?#"""""#??????? | | ??????????????????????????##"####??????? | | ???????????????????????????#"??????????? | | ???????????????????????????#"??????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 30 Resistance: TH 10 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 9% | -9/Materials Reactive Plating | 6% | -8/Materials Rnf. Deuterium Engine | 25% | -8/Materials Studied --------- Imp. Treads | -9/Materials | Hacked Autogun | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- I Spy Join The Dark Side Some Acronyms Are Better Than Others Challenges ------------ None Game ------ Seed LauncherReactiveFist Manual? 0 Play Time 01:37:55 Cumulative 17.9 hours Start 2026.07.03 @ 21:03:15 End 2026.07.03 @ 22:50:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e525cfd-3231-4cdb-bbc4-f9e4ec752823