Cogmind - Beta 16 *** ADVENTURER MODE // 2025.10.24 @ 07:17:10 Player: Hooferboof Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (96) 480 Value Destroyed (3126) 3126 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (-72) -72 TOTAL SCORE: 7334 Bonus ------- Friendly Fire -72 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Wheel Advanced Heat Sink Cooling System Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Terrain Scan Processor Advanced Terrain Scan Processor Transport Network Coupler Advanced ECM Suite Core Shielding Hardened Light Armor Plating Improved Shield Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Particle Charger Improved Medium Armor Plating Improved Medium Armor Plating Recalibrator > --- WEAPON ----------- Field Laser Heavy Particle Gun Plasma Rifle > --- INVENTORY -------- Carbon-fiber Leg Wheel Advanced Heat Sink Cooling System Visual Processing Unit Advanced Visual Processing Unit Improved Sensor Array Terrain Scan Processor Advanced Terrain Scan Processor Transport Network Coupler Advanced ECM Suite Core Shielding Hardened Light Armor Plating Improved Shield Generator [Rating: 55] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Slots Evolved 8 | . . 2 2 . 2 2 . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 6 | . . 2 1 . 1 2 . Weapon 1 | . . . 1 . . . . Parts Attached 66 | 5 4 8 6 21 17 5 . Power 9 | 1 . 1 . 3 4 . . Engine 7 | 1 . 1 . 3 2 . . Core 2 | . . . . . 2 . . Reactor . | . . . . . . . . Propulsion 13 | 2 . 2 . 5 4 . . Treads 2 | . . . . 1 1 . . Leg 5 | . . . . 2 3 . . Wheel 6 | 2 . 2 . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 3 2 2 4 5 3 . Device 8 | . 1 1 1 1 3 1 . Storage 3 | 1 2 . . . . . . Processor 3 | . . . 1 . 2 . . Hackware . | . . . . . . . . Protection 6 | . . 1 . 3 . 2 . Artifact . | . . . . . . . . Weapon 24 | 1 1 3 4 9 4 2 . Energy Gun 14 | 1 . 1 1 7 2 2 . Energy Cannon 3 | . . 2 1 . . . . Ballistic Gun 3 | . . . 2 1 . . . Ballistic Cannon 2 | . . . . . 2 . . Launcher 1 | . 1 . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 6 | . . 2 2 1 1 . . Parts Lost 45 | . . 1 1 19 10 1 13 Power 6 | . . . . 3 1 . 2 Propulsion 9 | . . . 1 5 1 . 2 Utility 13 | . . . . 4 3 . 6 Weapon 17 | . . 1 . 7 5 1 3 Highest Loss Streak 13 | . . 1 1 10 3 1 13 To Critical Strikes 2 | . . . . 1 . . 1 Average Backups 17 | 3 9 18 19 18 18 11 14 Power . | . 1 1 1 . . . . Propulsion 1 | 1 4 4 2 . . 1 2 Utility 11 | . 1 5 9 11 13 10 12 Weapon 4 | 1 3 6 4 5 3 . . Tool/Special . | . . . . . . . . Unused Backups 34 | . . 4 7 . 10 . 13 Power 1 | . . . . . 1 . . Propulsion 7 | . . 2 3 . 1 . 1 Utility 18 | . . . 1 . 5 . 12 Weapon 8 | . . 2 3 . 3 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 89 98 99 89 99 89 69 Engine 8 | . 14 11 9 8 7 6 2 Core 3 | . . . . . 6 6 3 Leg 9 | . . . . 10 13 13 9 Wheel 6 | . 28 22 17 3 1 . . Device 20 | . 13 22 21 13 23 25 18 Storage 8 | . 14 11 9 9 7 6 6 Processor 6 | . . . 8 9 6 6 6 Protection 7 | . . 10 5 11 5 12 8 Energy Gun 11 | . 14 5 8 16 9 6 11 Energy Cannon 4 | . . 9 8 3 5 . . Ballistic Gun 1 | . . . 9 2 . . . Ballistic Cannon 3 | . . . . . 6 3 . Peak Build Rating 55 | 5 9 18 29 30 48 55 55 Average Rating 33 | 4 6 14 25 24 44 47 38 On Entrance 22 | . 5 9 18 29 30 35 55 Avg Prop Armor Cover (%) 5 | . . . . . 5 . . Naked Turns . | . . . . . . . . Heaviest Build 82 | 12 51 61 67 64 79 82 82 Greatest Support 36 | 26 26 26 28 28 36 33 33 Greatest Overweight (x) 24 | . 1 2 6 18 24 2 2 Average Overweight (x) 2 | . . 2 2 3 2 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 Most Carried 20 | 7 17 20 20 20 20 16 14 Average Carried 17 | 3 9 18 19 18 18 11 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 7 17 19 20 20 15 14 14 Class Distribution -------------------- 55% | Gunner 27% | Mutant 9% | Skirmisher 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Matter Collected 1736 | 250 30 115 234 333 724 50 . Remotely . | . . . . . . . . Salvage Created 4247 | . 174 369 353 1563 1611 127 50 Parts 226 | . 11 25 17 94 74 4 1 Haulers Intercepted 4 | . . . 1 2 1 . . Recyclers Shooed 7 | . . 2 . 4 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . . . 2 Prevented . | . . . . . . . . Parts Restored 1 | . . . . . 1 . . Broken 1 | . . . . . 1 . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Combat Hostiles Destroyed 66 | . 6 9 5 23 20 2 1 Guns 33 | . 2 1 4 16 7 2 1 Cannons 23 | . . 6 1 4 12 . . AOE 7 | . 4 1 . 1 1 . . Classes Destroyed 13 | . 2 1 3 6 1 . . Worker 6 | . . . . 5 1 . . Builder 3 | . . . . 1 2 . . Hauler 4 | . . . 1 2 1 . . Recycler 7 | . . . . 2 5 . . Mechanic 2 | . . . . 1 1 . . Watcher 8 | . . . 1 2 5 . . Swarmer 9 | . 3 . . 6 . . . Grunt 33 | . 3 6 2 7 12 2 1 Brawler 2 | . . . 1 1 . . . Duelist 1 | . . . . 1 . . . Sentry 15 | . . 3 2 7 3 . . Hunter 2 | . . . . 1 1 . . Programmer 4 | . . . . . 4 . . Best Kill Streak 8 | . 3 5 4 8 8 2 1 Combat Bots Only 5 | . 3 5 3 5 3 2 1 Max Kills in Single Turn 3 | . 3 1 1 3 2 1 1 Gunslinging 1 | . . . . 1 1 . . Exploded 3 | . 3 1 . 1 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Hostile Shots Fired 742 | . 26 59 15 239 186 23 194 Missed 215 | . 11 22 4 64 55 10 49 Hits 527 | . 15 37 11 175 131 13 145 Melee 1 | . . . . 1 . . . Projectile 526 | . 15 37 11 174 131 13 145 Critical Strikes 27 | . . 1 2 11 4 1 8 Actively Blocked 2 | . . . . 2 . . . Part Disruptions 14 | . . . . 14 . . . Damage Taken 6669 | . 110 367 132 2316 1702 101 1941 Core 1910 | . 64 41 12 345 586 . 862 Absorbed by Shields 626 | . . . . . 167 98 361 Redirected to Shielding 102 | . . . . 13 89 . . Ignored by Resistances 1959 | . 36 112 38 663 438 57 615 Core Remaining (%) 62 | 100 74 89 . 35 16 . . Volleys Fired 246 | . 14 37 12 89 71 17 6 Largest 3 | . 1 2 3 3 3 2 3 Hottest 193 | . 40 120 148 160 153 92 193 Shots Fired 453 | . 14 44 36 165 161 20 13 Gun 285 | . 14 12 25 145 59 17 13 Cannon 164 | . . 28 11 20 102 3 . Launcher 4 | . . 4 . . . . . Special . | . . . . . . . . Kinetic 104 | . . . 18 21 62 3 . Thermal 163 | . . 28 13 74 18 17 13 Explosive 4 | . . 4 . . . . . Electromagnetic 182 | . 14 12 5 70 81 . . Robot Hit Streak 30 | . 4 11 16 21 20 27 30 Robot Miss Streak 5 | . 1 2 1 2 5 . 2 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . 1 1 . 1 Max Gunslinging Chain 1 | . . . . 1 1 . 1 Shots Hit Robots 370 | . 11 35 31 137 127 20 9 Core Hits 159 | . 7 13 12 61 57 6 3 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 2 1 . 4 1 . . Burn 4 | . . . . 4 . . . Meltdown 1 | . . 1 . . . . . Blast 1 | . . . . . 1 . . Corrupt 2 | . 2 . . . . . . Melee Attacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7959 | . 281 648 549 2712 3122 390 257 Guns 4087 | . 139 119 321 2012 897 342 257 Cannons 2671 | . . 385 228 218 1792 48 . Explosions 1179 | . 142 135 . 480 422 . . Melee . | . . . . . . . . Ramming 22 | . . 9 . 2 11 . . Kinetic 1679 | . . . 223 331 1077 48 . Thermal 3103 | . 142 433 200 1221 508 342 257 Explosive 323 | . . 87 . 89 147 . . Electromagnetic 2832 | . 139 119 126 1069 1379 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . 10 2 . . Average Corruption 4 | . . . . 9 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 79 | . . . . 42 37 . . Message Errors 19 | . . . . 13 6 . . Matter Fused 16 | . . . . 11 5 . . Heat Flow Errors 9 | . . . . 3 6 . . Energy Discharges 11 | . . . . 6 5 . . Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 9 | . . . . 3 6 . . Data Loss (major) 3 | . . . . . 3 . . Misfires 2 | . . . . 2 . . . Alerts 4 | . . . . . 4 . . Weapon Failures 5 | . . . . 4 1 . . Overload Shots . | . . . . . . . . Overflow Damage 224 | . . . . 57 167 . . Projectiles 23 | . . . . . 23 . . Explosions 201 | . . . . 57 144 . . Melee . | . . . . . . . . Knockbacks 12 | . . . . . 11 1 . Impact . | . . . . . . . . Kinetic 11 | . . . . . 10 1 . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 100 | . 16 4 . 56 24 . . Shots 4 | . 1 . . 2 1 . . Rammed 1 | . . 1 . . . . . Targets Rammed 7 | . . 1 . 2 4 . . Kicked 6 | . . . . 2 4 . . Crushed . | . . . . . . . . Highest Temperature 711 | . 2 78 508 476 711 . 73 Average Temperature 168 | . 2 40 169 129 208 . 29 Received Heat Transfer 2615 | . 12 180 117 549 696 49 1012 Effects 50 | . . . 1 7 42 . . Shutdowns 18 | . . . . 1 17 . . Energy Bleed 8 | . . . . 2 6 . . Interference 10 | . . . . 2 8 . . Matter Decay 4 | . . . 1 . 3 . . Short Circuit 3 | . . . . . 3 . . Damage (minor) 3 | . . . . 2 1 . . Damage (major) 1 | . . . . . 1 . . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . . . . 2 . . Combat Hostiles 2 | . . . . . 2 . . Robots Corrupted 2 | . . . . 2 . . . Combat Hostiles 2 | . . . . 2 . . . Parts Fried 11 | . 1 1 . 4 5 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 4 | . 1 1 . 1 . . 1 Heat Transferred 6158 | . 150 814 407 2942 781 592 472 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 11 | . 2 1 . 5 3 . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 169 | . 106 142 74 169 129 55 . Initial 39 | . . 16 33 19 39 . . Average 43 | . 46 63 27 87 24 18 . Influence Increases 2139 | . 162 262 144 779 691 81 20 Destroy 0b10 Robot/C 1320 | . 120 180 100 460 400 40 20 Destroy 0b10 Robot/NC 150 | . . . 10 65 75 . . Destroy Leader 384 | . 20 50 34 138 132 10 . Successful Hack 45 | . 6 . . . 23 16 . Disable Machine 81 | . 9 . . 27 45 . . Destroy Structure 99 | . 7 32 . 44 16 . . Lose Combat Pursuer 60 | . . . . 45 . 15 . Influence Decreases 2139 | . 116 216 182 730 794 46 55 Entered New Map 205 | . . 30 59 35 64 . 17 Time Decay 1690 | . 116 176 113 541 670 46 28 Lost Part 244 | . . 10 10 154 60 . 10 Squads Dispatched 16 | . 1 2 . 6 7 . . Investigation 5 | . 1 1 . 1 2 . . Extermination 4 | . . . . . 4 . . Reinforcement 3 | . . 1 . 1 1 . . Assault . | . . . . . . . . Garrison 4 | . . . . 4 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Distress Signals 3 | . . . 1 2 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 6 10 7 32 31 3 5 Peak Tracking Total 6 | . 3 3 3 6 5 3 5 Tactical Retreats 4 | . . . . 3 . 1 . Traps | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Traps Triggered 6 | . . 1 1 1 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . 6 . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Machines Disabled 9 | . 1 . . 3 5 . . Max in Single Turn 4 | . 1 . . 1 4 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Machines Accessed 13 | . 2 2 1 2 5 1 . Terminals 10 | . 2 1 1 2 3 1 . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . 1 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 7 4 3 5 16 2 . Successful 25 | . 7 3 2 2 9 2 . Failed 12 | . . 1 1 3 7 . . Catastrophic 2 | . . . . . 2 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 7 2 3 5 11 2 . Fabricators 5 | . . . . . 5 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 7 1 2 2 6 2 . Record 4 | . 3 . . 1 . . . Part Schematic 2 | . . . . . 1 1 . Robot Schematic 1 | . . . . . 1 . . Robot Analysis 1 | . . . . . 1 . . Prototype ID Bank 4 | . 1 1 . 1 1 . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . . . . . 1 1 . Locate Traps 2 | . 1 . . . 1 . . Reprogram Traps 1 | . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Fabricator Hacks 3 | . . . . . 3 . . Network Status 1 | . . . . . 1 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 1 . 2 4 1 . Full Trace Events 3 | . 1 . . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . Robots Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 134 | . . . . . 134 . . Total Robot Build Rating 4 | . . . . . 4 . . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 6 | . . 6 . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . 1 . . . Non-combat . | . . . . . . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 1 | . . . . 1 . . . parse_system 1 | . . . . 1 . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 1 1 Highest-Rated Group 40 | . . . . . 40 36 36 Highest-Rated Ally 40 | . . . . . 40 36 36 Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Active Infowar (turns) 4630 | . . 385 396 1148 2431 165 105 Terrain 2814 | . . . . 113 2431 165 105 Structural 3184 | . . 385 396 1148 1255 . . Seismic 476 | . . . 395 81 . . . Robot Analysis Total 1 | . . . . . 1 . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Turns Passed 5142 | 60 325 385 396 1148 2470 165 193 Spaces Moved 2123 | 52 267 237 277 315 896 46 33 Core 13 | 2 . . . 10 1 . . Treads 7 | . . . . 1 6 . . Legs 1007 | . . . . 168 760 46 33 Wheels 1096 | 50 267 237 277 136 129 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 115 115 105 120 260 260 Average Speed 195 | 88 104 117 118 269 240 260 260 Slowest Speed 1250 | 90 105 120 170 950 1250 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 4 33 25 21 55 25 2 6 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 91 | . 6 31 . 41 13 . . Melee . | . . . . . . . . Projectile 7 | . . . . . 7 . . AOE 84 | . 6 31 . 41 6 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Low Total 2726 | 63 298 300 326 460 1078 73 128 Wait 140 | . 1 . . 16 34 . 89 Move 2116 | 51 266 236 276 314 895 45 33 Hop . | . . . . . . . . Pick Up 83 | 7 11 11 15 14 20 5 . Fast Attach 21 | 5 2 . 3 5 6 . . Attach 38 | . 1 3 3 14 11 6 . Detach 3 | . . . . . 3 . . Swap 26 | . 1 5 6 5 9 . . Drop 45 | . 2 7 11 . 25 . . Fire 246 | . 14 37 12 89 71 17 6 Melee 1 | . . . . 1 . . . Ram 1 | . . 1 . . . . . Kick 6 | . . . . 2 4 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 16) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Utility x2 706 | -9/Materials | Discovered new exit (range 13) 771 | -9/Materials | Entered another Materials area 771 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1079 | -8/Materials | Build established: Gunner 1081 | -8/Materials | Discovered new exit (range 6) 1167 | -8/Materials | Entered Storage 1223 | -8/Storage | Met 01-MTF 1315 | -8/Storage | System corruption reached 10% 1337 | -8/Storage | Lost 10 parts (1p3n2u4w) 1625 | -8/Storage | Garrison activated, responded to threat 1756 | -8/Storage | Garrison activated, responded to threat 2065 | -8/Storage | Core integrity fell below 50% 2142 | -8/Storage | Lost 4 parts (1p1n1u1w) 2305 | -8/Storage | Discovered new exit (range 9) 2315 | -8/Storage | Entered Factory 2315 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4196 | -7/Factory | Core integrity fell below 50% 4238 | -7/Factory | Lost 3 parts (3w) 4274 | -7/Factory | Fabricated I-36 Angel? 4725 | -7/Factory | Build established: Skirmisher 4762 | -7/Factory | Discovered new exit (range 11) 4770 | -7/Factory | Core integrity fell below 20% 4785 | -7/Factory | Entered another Factory area 4785 | -6/Factory | Accompanied by 1 ally 4785 | -6/Factory | Evolved 2 slots: Utility x2 4801 | -6/Factory | Lost 3 parts (1u2w) 4870 | -6/Factory | Discovered new exit (range 10) 4950 | -6/Factory | Entered Lower Caves 4950 | -6/Lower Caves | Accompanied by 1 ally 5022 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5112 | -6/Lower Caves | Core integrity fell below 50% 5132 | -6/Lower Caves | Core integrity fell below 20% 5142 | -6/Lower Caves | Lost 13 parts (2p2n6u3w) 5143 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05093_ G-50 Soldier heat damages Hvy. Laser, Adv. Heat Sink. 05093_ Slug penetrates G-50 Soldier. 05093_ G-50 Soldier overheating. 05096_ Slug penetrates Wall. 05097_ G-50 Soldier heat short circuits Carbon-fiber Leg. 05099_ Imp. Cooling System destroyed. 05100_ Slug penetrates Wall. 05101_ Critical hit (Burn: +18). 05106_ Penetrated by Slug. 05111_ Recalibrator destroyed. 05114_ G-50 Soldier heat damages core (-11). 05114_ Slug penetrates Wall. 05115_ Critical hit (Burn: +37). 05120_ Slug penetrates Wall. 05122_ Penetrated by Slug. 05123_ Broken Carbon-fiber Leg fries itself beyond repair. 05125_ Angel 4a destroyed. 05131_ Penetrated by Slug. 05139_ Critical hit (Burn: +37). 05142_ Penetrated by Slug. 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