Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.22 @ 18:26:22

Player: Genju

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (114)     570
Value Destroyed (3681)     3681
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (541)                541
              TOTAL SCORE: 8012

 Bonus
-------
High Alert Combat Kills    41
Entered DSFs               500

 Cogmind 
---------
Core Integrity             571/850
Matter                     216/300
Energy                     54/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Flexi-carbon Leg
>          --- UTILITY (7) ------
    Medium Storage Unit
  Advanced Weight Redist. System
  Advanced Signal Interpreter
           Dynamic Insulation System
>          --- WEAPON (3) -------
           Gauss Rifle
>          --- INVENTORY (10) ---
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
  Improved Titanium Leg
           Authchip [Device]
           Remote Datajack
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
         Light Angular Momentum Engine
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
      Improved Heat Sink
        Medium Storage Unit
      Advanced Weight Redist. System
               Sensor Array
      Advanced Signal Interpreter
               ECM Suite
               Dynamic Insulation System
>              --- WEAPON -----------
               Gauss Rifle
               Gauss Rifle
               Remote Datajack
>              --- INVENTORY --------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Titanium Leg
      Improved Titanium Leg
               Authchip [Device]
  High-powered Shotgun
               Gauss Rifle
               Gauss Rifle
               Remote Datajack
[Rating: 60]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
Weapon                     EM Pulse Cannon
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac 
Slots Evolved              9    | .   1   2   2   2   .   2   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   
  Utility                  5    | .   1   1   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             74   | 7   2   14  26  3   7   15  
  Power                    20   | 1   .   3   11  .   2   3   
    Engine                 18   | 1   .   3   9   .   2   3   
    Core                   2    | .   .   .   2   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   6   6   1   4   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    24   | 2   1   6   6   1   4   4   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 2   1   3   1   2   1   2   
    Device                 6    | 1   .   2   .   1   1   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              4    | 1   .   1   1   .   .   1   
    Hackware               1    | .   .   .   .   1   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   2   8   .   .   6   
    Energy Gun             2    | 1   .   .   1   .   .   .   
    Energy Cannon          5    | .   .   2   3   .   .   .   
    Ballistic Gun          9    | 1   .   .   3   .   .   5   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 19   | .   .   .   4   .   3   12  
  Power                    4    | .   .   .   .   .   2   2   
  Propulsion               4    | .   .   .   1   .   .   3   
  Utility                  4    | .   .   .   .   .   1   3   
  Weapon                   7    | .   .   .   3   .   .   4   
  Highest Loss Streak      12   | .   .   .   1   .   3   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  99  100 95  97  
  Engine                   12   | .   12  9   15  14  12  11  
  Leg                      29   | .   24  29  32  28  27  24  
  Device                   18   | .   12  18  16  21  22  30  
  Storage                  8    | .   12  10  8   7   7   6   
  Processor                9    | .   12  11  8   7   7   6   
  Energy Gun               2    | .   12  2   2   .   .   .   
  Energy Cannon            7    | .   .   15  7   .   .   .   
  Ballistic Gun            6    | .   12  1   3   14  14  11  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             51   | 10  20  30  37  35  42  51  
  Greatest Support         85   | 20  20  39  59  69  85  85  
  Greatest Overweight (x)  1    | 1   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 5   10  10  10  10  10  10  
  Average Capacity         9    | 5   10  10  10  10  10  10  
  Most Carried             10   | 5   10  10  10  10  10  10  
  Average Carried          9    | 3   7   9   9   9   9   8   
  Final Capacity           10   | 5   10  10  10  10  10  10  
  Final Carried            10   | 5   9   10  10  10  10  7   

 Class Distribution 
--------------------
 64% | Hacker-Mutant
 34% | Scavenger-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/DSF
 Scavenger-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  
Matter Collected           1718 | 231  80   290  473  30   215  399  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4217 | .    150  1357 1809 .    387  514  
  Parts                    243  | .    22   78   94   .    24   25   
Haulers Intercepted        1    | .    .    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    2    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  89   | .   6   29  37  .   8   9   
  Guns                     37   | .   6   12  2   .   8   9   
  Cannons                  35   | .   .   12  23  .   .   .   
  AOE                      4    | .   .   2   2   .   .   .   
Classes Destroyed          13   | .   2   4   3   .   2   2   
  Worker                   4    | .   .   2   2   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   .   .   
  Operator                 5    | .   .   2   3   .   .   .   
  Watcher                  12   | .   3   4   5   .   .   .   
  Swarmer                  27   | .   6   6   10  .   2   3   
  Grunt                    34   | .   .   13  17  .   3   1   
  Sentry                   19   | .   .   10  9   .   .   .   
  Specialist               2    | .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   1   .   .   1   
  Programmer               4    | .   .   .   .   .   .   4   
  Heavy                    1    | .   .   .   .   .   1   .   
Best Kill Streak           12   | .   2   4   12  .   5   5   
  Combat Bots Only         9    | .   2   4   9   .   5   4   
Max Kills in Single Turn   2    | .   1   2   2   .   1   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 2    | .   .   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  
Damage Taken               3309 | .    37   425  821  9    464  1553 
  Core                     461  | .    9    40   82   .    51   279  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   202  | .    .    55   98   .    .    49   
Core Remaining (%)         92   | 100  96   90   85   .    92   .    
Volleys Fired              229  | .    11   73   86   .    20   39   
  Largest                  3    | .    2    2    2    .    2    3    
  Hottest                  126  | .    70   126  126  .    56   84   
Shots Fired                456  | .    22   142  161  .    40   91   
  Gun                      269  | .    22   90   26   .    40   91   
  Cannon                   187  | .    .    52   135  .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  227  | .    11   46   39   .    40   91   
  Thermal                  73   | .    11   44   18   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          156  | .    .    52   104  .    .    .    
  Robot Hit Streak         34   | .    11   26   34   .    17   13   
  Robot Miss Streak        8    | .    1    3    8    .    1    2    
  Penetration Max          1    | .    .    .    .    .    1    1    
  Secondary Targets        7    | .    1    2    .    .    1    3    
    Max Gunslinging Chain  2    | .    1    1    .    .    1    2    
Shots Hit Robots           377  | .    16   108  141  .    36   76   
  Core Hits                190  | .    9    44   88   .    15   34   
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    2    
  Critical Strikes         13   | .    2    4    3    .    .    4    
    Burn                   6    | .    2    4    .    .    .    .    
    Destroy                4    | .    .    .    .    .    .    4    
    Corrupt                3    | .    .    .    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8607 | .    202  2004 3726 .    762  1913 
  Guns                     4193 | .    202  911  405  .    762  1913 
  Cannons                  3875 | .    .    933  2942 .    .    .    
  Explosions               539  | .    .    160  379  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  4069 | .    102  472  820  .    762  1913 
  Thermal                  1348 | .    100  599  649  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          3190 | .    .    933  2257 .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    2    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            148  | .    .    19   129  .    .    .    
  Projectiles              54   | .    .    19   35   .    .    .    
  Explosions               94   | .    .    .    94   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    15   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    11   .    .    .    
  Secondary                4    | .    .    .    4    .    .    .    
Self-Inflicted Damage      53   | .    .    .    53   .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        492  | .    36   243  492  .    .    84   
  Average Temperature      119  | .    12   48   170  .    .    43   
  Received Heat Transfer   1161 | .    .    279  558  .    117  207  
  Effects                  22   | .    .    .    22   .    .    .    
    Shutdowns              10   | .    .    .    10   .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    
    Interference           4    | .    .    .    4    .    .    .    
    Damage (minor)         2    | .    .    .    2    .    .    .    
    Damage (major)         4    | .    .    .    4    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           13   | .    .    3    10   .    .    .    
  Combat Hostiles          13   | .    .    3    10   .    .    .    
  Parts Fried              21   | .    .    5    16   .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    2    .    .    .    1    
  Heat Transferred         3277 | .    444  1791 1042 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    3    3    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac 
Peak Influence             481  | .   100 439 481 33  241 125 
  Initial                  93   | .   .   .   .   .   17  93  
  Average                  117  | .   41  147 147 11  92  82  
Maximum Alert Level        2    | .   .   2   2   .   1   .   
  Low Security (%)         75   | 100 100 68  61  100 81  100 
  Level 1                  22   | .   .   30  33  .   18  .   
  Level 2                  2    | .   .   1   5   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   1   .   
Squads Dispatched          16   | .   .   3   6   1   2   4   
  Investigation            3    | .   .   .   2   .   .   1   
  Extermination            3    | .   .   .   .   1   .   2   
  Reinforcement            10   | .   .   3   4   .   2   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac 
Distress Signals           13   | .   .   6   4   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              123  | .   9   40  44  1   9   20  
  Peak Tracking Total      7    | .   2   3   5   2   3   7   
  Tactical Retreats        10   | .   .   4   2   1   3   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac 
Traps Triggered            5    | .   1   .   1   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac 
Machines Disabled          9    | .   .   3   4   .   1   1   
  Max in Single Turn       2    | .   .   1   2   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac 
Machines Accessed          42   | .   10  12  13  2   .   5   
  Terminals                28   | .   8   8   8   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   2   .   .   1   
  Recycling Units          7    | .   2   2   2   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   1   
Total Hacks                152  | .   51  45  36  10  .   10  
  Successful               103  | .   39  32  21  5   .   6   
  Failed                   49   | .   12  13  15  5   .   4   
    Catastrophic           2    | .   .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   136  | .   52  40  27  10  .   7   
  Terminals                124  | .   48  38  24  10  .   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   2   4   .   .   3   
  Recycling Units          13   | .   3   3   5   .   .   2   
  Scanalyzers              2    | .   .   2   .   .   .   .   
  Garrison Access          4    | .   .   .   3   .   .   1   
Terminal Hacks             47   | .   29  12  3   3   .   .   
  Record                   2    | .   .   1   1   .   .   .   
  Part Schematic           30   | .   19  9   .   2   .   .   
  Open DSF                 1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  Machine Index            2    | .   1   .   1   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Recycling Unit Index     1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Patrol Status            4    | .   2   1   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   .   2   4   .   .   2   
  Scan Component           4    | .   .   1   2   .   .   1   
  Repair                   4    | .   .   1   2   .   .   1   
Recycling Unit Hacks       2    | .   .   1   1   .   .   .   
  Retrieve Components      2    | .   .   1   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         44   | .   10  15  13  2   .   4   
  Terminals                37   | .   8   13  11  2   .   3   
    Assimilate             11   | .   .   6   3   1   .   1   
    Botnet                 26   | .   8   7   8   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   2   2   .   .   .   
    Reject                 6    | .   2   2   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
    Reprogram              1    | .   .   .   .   .   .   1   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         40   | .   10  11  13  1   .   5   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   31   | .   19  10  .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   1   2   .   .   1   
  Time                     102  | .   .   32  51  .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     15   | .   .   6   9   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac 
Total Allies               2    | .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   2   
  Highest-Rated Group      82   | .   .   .   .   .   .   82  
  Highest-Rated Ally       41   | .   .   .   .   .   .   41  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  
Turns Passed               7425 | 89   936  2088 2864 267  258  923  
Spaces Moved               4389 | 64   640  1403 1483 207  138  454  
  Core                     16   | 16   .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     4373 | 48   640  1403 1483 207  138  454  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  122  120  
  Average Speed            120  | 110  120  120  120  121  124  123  
  Slowest Speed            190  | 120  190  120  120  122  126  125  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       54   | 4    96   88   98   5    79   12   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        5    | 1    1    1    1    1    .    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          43   | .    .    6    37   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      43   | .    .    6    37   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  
Total                      6092 | 82   785  1671 2410 222  185  737  
  Wait                     1273 | .    123  149  770  9    4    218  
  Move                     4383 | 63   639  1402 1482 206  137  454  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  81   | 12   8    15   25   3    10   8    
  Fast Attach              10   | .    .    3    4    .    1    2    
  Attach                   33   | 7    2    2    10   2    3    7    
  Detach                   1    | .    .    .    1    .    .    .    
  Swap                     31   | .    .    9    12   1    3    6    
  Drop                     51   | .    2    18   20   1    7    3    
  Fire                     229  | .    11   73   86   .    20   39   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Identified exit to Materials
   17 | -11/Scrapyard | Discovered exit to Materials (range 14)
   90 | -11/Scrapyard | Entered Materials
   90 | -10/Materials | Evolved 1 slot: Utility x1
  283 | -10/Materials | Identified exit to Mines
  283 | -10/Materials | Discovered exit to Mines (range 7)
  283 | -10/Materials | Discovered exit to Mines (range 16)
  301 | -10/Materials | Build established: Hacker-Mutant
  496 | -10/Materials | Identified exit to Materials
  496 | -10/Materials | Discovered exit to Materials (range 3)
  715 | -10/Materials | Discovered exit to Materials (range 12)
  977 | -10/Materials | Discovered exit to Materials (range 12)
 1026 | -10/Materials | Entered another Materials area
 1026 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1026 | -9/Materials  | Identified exit to Mines
 1026 | -9/Materials  | Discovered exit to Mines (range 10)
 1513 | -9/Materials  | Discovered exit to Mines (range 16)
 1578 | -9/Materials  | Identified exit to Storage
 1578 | -9/Materials  | Discovered exit to Storage (range 14)
 2216 | -9/Materials  | Build established: Scavenger-Mutant
 2581 | -9/Materials  | Identified exit to Materials
 2581 | -9/Materials  | Discovered exit to Materials (range 11)
 2779 | -9/Materials  | Repaired Imp. Ion Engine
 3114 | -9/Materials  | Entered another Materials area
 3114 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 3753 | -8/Materials  | Identified exit to Factory
 3753 | -8/Materials  | Discovered exit to Factory (range 6)
 3992 | -8/Materials  | Build established: Hacker-Mutant
 4013 | -8/Materials  | Repaired Imp. Ion Engine
 4319 | -8/Materials  | Destroyed 9 combat bots
 4505 | -8/Materials  | Discovered exit to Factory (range 8)
 4760 | -8/Materials  | Repaired Lgt. Deuterium Engine
 5471 | -8/Materials  | Discovered exit to Factory (range 16)
 5978 | -8/Materials  | Entered Factory
 5978 | -7/Factory    | Evolved 2 slots: Utility x2
 6245 | -7/Factory    | Identified exit to DSF
 6245 | -7/Factory    | Entered DSF
 6328 | -7/DSF        | Additional patrols routed to DSF
 6419 | -7/DSF        | Lost 3 parts (2p1u)
 6480 | -7/DSF        | Sterilization system engaged
 6487 | -7/DSF        | Identified exit to Factory
 6487 | -7/DSF        | Discovered exit to Factory (range 14)
 6500 | -7/DSF        | Ambient heat levels rising (+10)
 6503 | -7/DSF        | Entered Factory
 6503 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 6810 | -6/Factory    | Build established: Scavenger-Mutant
 6956 | -6/Factory    | Repaired Lgt. Deuterium Engine
 7311 | -6/Factory    | Build established: Hacker-Mutant
 7353 | -6/Factory    | Cargo convoy interrupted
 7426 | -6/Factory    | Self-destructed

 Last Messages 
---------------
Penetrated by Slug.
Angular Momentum Engine destroyed.
Penetrated by Slug.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Gauss Rifle destroyed.
U-05 Engineer lays Concrete. <x2>
Slug penetrates A-15 Conveyor.
A-15 Conveyor suffers critical hit (Destroy).
Hpw. Shotgun destroyed.
K-01 Serf collects debris.
Slug penetrates G-50 Soldier.
U-05 Engineer lays Concrete. <x2>
Penetrated by Slug. <x2>
U-05 Engineer lays Concrete.
Slug penetrates G-50 Soldier.
Critical hit (Burn: +37).
U-05 Engineer lays Concrete.
Penetrated by Slug.
U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????#              |
| ?????????????????????????????????##########+#+#### |
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| ?????????????#   %=%=!gi!@!!!=       !             |
| ?????????????#   *=[h!!!!!!!]%        A            |
| ?????????????##########!#####!      u              |
| ???????????????##############      #;##+########## |
| ???????????????#            #      #       #?????? |
| ???????????????#   """ """  #      +       #?????? |
| ???????????????#   """ """  +     ##       #?????? |
| ???????????????#   """ """  #     ## !     #?????? |
| ???????????????# =          #     ##       #?????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          31
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    9
EM Shielding               2
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
                Ion Engine | -10/Materials | Hacked
              Sensor Array | -10/Materials | Hacked
        Signal Interpreter | -10/Materials | Hacked
              Aluminum Leg | -10/Materials | Hacked
              EM Pulse Gun | -10/Materials | Hacked
                 ECM Suite | -10/Materials | Hacked
                  Datajack | -10/Materials | Hacked
             Welding Torch | -10/Materials | Hacked
             Assault Rifle | -10/Materials | Hacked
              Mining Laser | -10/Materials | Hacked
        Structural Scanner | -10/Materials | Hacked
                     Wheel | -10/Materials | Hacked
           Lgt. Ion Engine | -10/Materials | Hacked
         Imp. Aluminum Leg | -10/Materials | Hacked
                EM Shotgun | -10/Materials | Hacked
               Flight Unit | -10/Materials | Hacked
              Med. Battery | -10/Materials | Hacked
                Med. Laser | -10/Materials | Hacked
          Seismic Detector | -10/Materials | Hacked
 Transport Network Coupler | -9/Materials  | Hacked
               EMP Blaster | -9/Materials  | Hacked
     Mni. Grenade Launcher | -9/Materials  | Hacked
         Hvy. EM Pulse Gun | -9/Materials  | Hacked
             Plasma Cutter | -9/Materials  | Hacked
                 Heat Sink | -9/Materials  | Hacked
               VTOL Module | -9/Materials  | Hacked
        Cargo Storage Unit | -9/Materials  | Hacked
          Shield Generator | -9/Materials  | Hacked
          Imp. Flight Unit | -9/Materials  | Scanalyzed
              Titanium Leg | -7/Factory    | Hacked
            Adv. ECM Suite | -7/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Please Form A Line

 Challenges 
------------
None

 Game 
------
Seed              BattleWeightDissipator
  Manual?         0
Play Time         01:44:51
  Cumulative      11.5 hours
  Start           2022.12.21 @ 15:04:20
  End             2022.12.22 @ 18:26:22
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          23
  Rogue           1
  Adventurer      3
  Explorer        19
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          14
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5267f66-ef06-4478-80e9-4fe4a9ecd2d2