Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.18 @ 23:10:03 Player: Olafz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (63) 315 Value Destroyed (1894) 1894 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1012) 1012 TOTAL SCORE: 7261 Bonus ------- High Alert Combat Kills 212 Entered DSFs 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Improved Melee Analysis Suite Graphene Brace Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Optical Array Advanced Targeting Computer Improved Actuator Array Phasing Sabre CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Makeshift Hover Unit Nuclear Pulse Thruster > --- UTILITY ---------- Enhanced Optical Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Skirmisher] Improved Melee Analysis Suite Improved Melee Analysis Suite Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Makeshift Axe Phasing Sabre CR-A16's Pointy Stick > --- INVENTORY -------- Enhanced Optical Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Advanced Targeting Computer [Rating: 66] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Makeshift Hover Unit Flight Unit Cesium-ion Thruster Utility Improved Melee Analysis Suite Device Improved Heat Sink Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Mini Grenade Launcher Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 5 | . . . 1 2 . 2 . . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 90 | 6 3 16 26 1 14 7 3 2 9 3 Power 11 | 1 1 3 2 1 1 1 . . 1 . Engine 6 | 1 . 3 . 1 1 . . . . . Core 5 | . 1 . 2 . . 1 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 27 | 2 . 5 7 . 8 . 3 . 1 1 Treads 1 | . . . 1 . . . . . . . Leg 14 | 2 . 5 6 . 1 . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight 11 | . . . . . 7 . 3 . . 1 Utility 21 | 1 2 1 2 . 3 6 . . 4 2 Device 6 | . 1 . 1 . 2 . . . 2 . Storage 3 | 1 1 1 . . . . . . . . Processor 9 | . . . . . . 6 . . 2 1 Hackware 2 | . . . 1 . . . . . . 1 Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 . 7 15 . 2 . . 2 3 . Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon 2 | . . . . . 2 . . . . . Ballistic Gun 19 | . . 7 12 . . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 . . Launcher 3 | . . . 3 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . Piercing Weapon 1 | . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 . Parts Lost 39 | . . 5 12 . 7 1 4 4 . 6 Power 3 | . . 1 1 . . . . . . 1 Propulsion 22 | . . 2 7 . 5 1 3 2 . 2 Utility 4 | . . . . . . . 1 1 . 2 Weapon 10 | . . 2 4 . 2 . . 1 . 1 Highest Loss Streak 5 | . . 2 5 . 5 1 4 4 . 4 To Critical Strikes 1 | . . 1 . . . . . . . . Average Slot Usage (%) 77 | . 96 81 87 69 57 65 64 52 62 76 Engine 4 | . 3 8 4 3 6 3 . . . . Core 3 | . 10 2 4 3 . 3 6 3 . 3 Leg 17 | . 28 26 29 7 5 . . . . . Flight 1 | . . . . . 10 20 13 8 . 4 Device 8 | . 11 11 9 7 8 6 6 6 6 6 Storage 7 | . 14 11 9 7 3 . . . . . Processor 10 | . . . . . . 32 38 31 37 31 Hackware 1 | . . . 4 7 1 . . . . 4 Energy Gun 1 | . 28 . . . . . . . . . Ballistic Gun 13 | . . 21 24 23 11 . . . . . Slashing Weapon 2 | . . . . . . . . . 9 11 Peak Build Rating 66 | 6 11 16 29 27 41 49 45 44 60 66 Average Rating 25 | 4 9 12 21 26 30 43 43 35 48 59 On Entrance 25 | . 6 11 16 26 27 23 45 39 26 60 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 14 20 37 40 40 61 14 7 16 17 17 Greatest Support 52 | 20 20 40 52 20 37 16 11 10 12 12 Greatest Overweight (x) 11 | . . 2 11 2 3 . 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 5 5 5 5 5 Average Capacity 10 | 6 9 11 15 15 9 5 5 5 5 5 Most Carried 15 | 1 5 14 15 15 15 5 5 4 5 5 Average Carried 8 | . 3 9 14 15 9 4 4 2 4 4 Final Capacity 15 | 8 10 15 15 15 5 5 5 5 5 5 Final Carried 15 | 1 5 14 15 15 4 5 2 3 5 5 Class Distribution -------------------- 39% | Mutant 22% | Scavenger-Gunner 14% | Derelict-Gladiator 10% | Scavenger-Mutant 7% | Sprinter 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/DSF Sprinter | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Gladiator | -6/Zion Derelict-Gladiator | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Matter Collected 2040 | 158 123 599 617 . 56 . 108 272 66 41 Remotely . | . . . . . . . . . . . Salvage Created 2136 | . 240 924 851 . 97 . . 24 . . Parts 139 | . 8 64 58 . 7 . . 2 . . Haulers Intercepted 4 | . 1 1 2 . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 51 | . 4 21 23 . 2 . . 1 . . Guns 37 | . 3 21 12 . 1 . . . . . Cannons 2 | . . . . . 1 . . 1 . . AOE 11 | . . . 11 . . . . . . . Classes Destroyed 12 | . 4 4 3 . 1 . . . . . Worker 3 | . 1 1 1 . . . . . . . Builder 1 | . . 1 . . . . . . . . Hauler 4 | . 1 1 2 . . . . . . . Operator 1 | . . . 1 . . . . . . . Watcher 3 | . 1 2 . . . . . . . . Swarmer 16 | . . 7 8 . . . . 1 . . Grunt 17 | . 4 6 7 . . . . . . . Brawler 2 | . . 2 . . . . . . . . Sentry 11 | . . 6 5 . . . . . . . Specialist 3 | . . . 2 . 1 . . . . . Programmer 1 | . . . . . 1 . . . . . Heavy 1 | . . . 1 . . . . . . . Best Kill Streak 4 | . 4 4 4 . 1 . . 1 . . Combat Bots Only 4 | . 2 4 4 . 1 . . 1 . . Max Kills in Single Turn 4 | . 1 2 4 . 1 . . 1 . . Gunslinging 1 | . . 1 . . . . . . . . Exploded 4 | . . . 4 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Hostile Shots Fired 567 | . 21 141 128 . 129 18 19 61 . 50 Missed 212 | . 8 46 50 . 47 12 5 24 . 20 Damage Taken 5467 | . 179 1085 1362 . 1353 90 271 600 . 527 Core 1575 | . 14 163 162 . 368 52 150 397 . 269 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 74 | 100 94 59 70 . 47 . . . . . Volleys Fired 184 | . 24 87 49 . 11 . . 13 . . Largest 3 | . 2 2 3 . 3 . . 1 . . Hottest 180 | . 100 46 76 . 180 . . 57 . . Shots Fired 387 | . 48 168 132 . 26 . . 13 . . Gun 361 | . 48 168 127 . 18 . . . . . Cannon 21 | . . . . . 8 . . 13 . . Launcher 5 | . . . 5 . . . . . . . Special . | . . . . . . . . . . . Kinetic 326 | . . 168 127 . 18 . . 13 . . Thermal 56 | . 48 . . . 8 . . . . . Explosive 5 | . . . 5 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 15 | . 15 12 8 . 12 . . 1 . . Robot Miss Streak 5 | . 3 5 4 . 4 . . 5 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . . 4 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 231 | . 36 100 80 . 14 . . 1 . . Core Hits 94 | . 12 36 41 . 4 . . 1 . . Critical Kills 2 | . . 1 . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . 3 1 . . . . . 1 . . Burn 3 | . 3 . . . . . . . . . Destroy 2 | . . 1 . . . . . 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4674 | . 453 1502 2405 . 289 . . 25 . . Guns 3416 | . 453 1502 1265 . 196 . . . . . Cannons 104 | . . . . . 93 . . 11 . . Explosions 1140 | . . . 1140 . . . . . . . Melee . | . . . . . . . . . . . Ramming 14 | . . . . . . . . 14 . . Kinetic 2974 | . . 1502 1265 . 196 . . 11 . . Thermal 704 | . 453 . 158 . 93 . . . . . Explosive 982 | . . . 982 . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 174 | . . . 136 . 38 . . . . . Projectiles 38 | . . . . . 38 . . . . . Explosions 136 | . . . 136 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 163 | . . . 156 . . . . 7 . . Shots 2 | . . . 2 . . . . . . . Rammed 2 | . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 297 | . 297 7 14 . 189 . . . . . Average Temperature 72 | . 70 6 7 . 95 . . . . . Received Heat Transfer 936 | . 120 321 288 . 48 6 45 78 . 30 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . Heat Transferred 1654 | . 1554 . 100 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Peak Influence 717 | . 150 486 717 248 197 128 . . . . Initial 248 | . . 63 204 248 173 98 . . . . Average 295 | . 87 216 524 248 175 105 . . . . Maximum Alert Level 3 | . . 2 3 1 . . . . . . Low Security (%) 40 | 100 100 46 . . 100 100 . . . . Level 1 25 | . . 39 14 100 . . . . . . Level 2 30 | . . 13 75 . . . . . . . Level 3 3 | . . . 9 . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 5 | . . . 3 . 2 . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . . . 3 . 2 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Distress Signals 3 | . . 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 7 36 30 . 10 5 5 17 . 8 Peak Tracking Total 8 | . 3 5 5 . 6 4 5 8 . 8 Tactical Retreats 12 | . 1 3 . . 2 1 1 4 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Machines Disabled 7 | . . 3 4 . . . . . . . Max in Single Turn 2 | . . 1 2 . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 4 | . 1 1 . 1 . . . . . 1 Terminals 4 | . 1 1 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 7 | . 3 2 . 1 . . . . . 1 Successful 2 | . . . . 1 . . . . . 1 Failed 5 | . 3 2 . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . 3 2 . . . . . . . . Terminals 7 | . 3 2 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 2 | . . . . 1 . . . . . 1 Record 1 | . . . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . 1 1 . . . . . . . 1 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 3 1 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Turns Passed 3494 | 54 208 1183 812 60 137 80 99 152 524 185 Spaces Moved 3012 | 40 97 624 419 24 125 225 284 324 667 183 Core 331 | 4 . . 2 . . . . 77 232 16 Treads 26 | . . . . 21 5 . . . . . Legs 1191 | 36 97 624 417 3 14 . . . . . Wheels . | . . . . . . . . . . . Hover 584 | . . . . . . . . . 435 149 Flight 880 | . . . . . 106 225 284 247 . 18 Fastest Speed 28 | 50 120 120 113 250 28 30 32 32 50 40 Average Speed 91 | 113 120 142 145 252 61 30 33 37 76 96 Slowest Speed 600 | 120 120 260 600 270 330 34 115 112 140 140 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . . . . 4 2 3 1 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 3 23 82 42 1 89 9 59 64 85 37 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . . 1 2 . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . . . . 2 1 . 1 Spaces Dug 5 | . . . . . . . . 5 . . Terrain Destroyed 85 | . . . 71 . 6 . . 8 . . Melee . | . . . . . . . . . . . Projectile 14 | . . . . . 6 . . 8 . . AOE 71 | . . . 71 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Total 3358 | 46 139 746 519 25 155 231 283 341 680 193 Wait 17 | . 13 4 . . . . . . . . Move 2984 | 39 96 623 418 23 117 220 278 321 666 183 Hop 8 | . . . . . 3 2 2 1 . . Pick Up 33 | 1 2 8 12 . 5 1 . . 3 1 Fast Attach 54 | 6 2 8 9 . 10 7 . 1 8 3 Attach 15 | . . 1 5 . 4 . 3 1 1 . Detach 9 | . 1 2 . . 1 . . 2 . 3 Swap 21 | . 1 7 12 1 . . . . . . Drop 31 | . . 6 14 1 4 1 . . 2 3 Fire 184 | . 24 87 49 . 11 . . 13 . . Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . 2 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 3) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x2 306 | -9/Materials | Build established: Mutant 659 | -9/Materials | Discovered new exit (range 12) 949 | -9/Materials | Discovered new exit (range 10) 1062 | -9/Materials | Discovered new exit (range 9) 1189 | -9/Materials | Discovered new exit (range 9) 1359 | -9/Materials | Build established: Scavenger-Mutant 1389 | -9/Materials | Discovered new exit (range 16) 1446 | -9/Materials | Entered another Materials area 1446 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1653 | -8/Materials | Discovered new exit (range 9) 1717 | -8/Materials | Build established: Scavenger-Gunner 2152 | -8/Materials | Lost 3 parts (1p2n) 2202 | -8/Materials | Discovered new exit (range 7) 2243 | -8/Materials | Lost 5 parts (2n3w) 2258 | -8/Materials | Entered Factory 2258 | -7/Factory | Evolved 2 slots: Utility x2 2318 | -7/Factory | Identified exit to DSF 2318 | -7/Factory | Entered DSF 2371 | -7/DSF | Additional patrols routed to DSF 2386 | -7/DSF | Released all parts (8) 2423 | -7/DSF | Lost 5 parts (3n2w) 2427 | -7/DSF | Discovered new exit (range 16) 2454 | -7/DSF | Core integrity fell below 50% 2455 | -7/DSF | Entered Factory 2455 | -6/Factory | Evolved 2 slots: Utility x2 2532 | -6/Factory | Discovered new exit (range 11) 2535 | -6/Factory | Entered Lower Caves 2541 | -6/Lower Caves | Spotted B-75 Beast 2619 | -6/Lower Caves | Encountered a Warlord checkpoint 2630 | -6/Lower Caves | Discovered new exit (range 15) 2634 | -6/Lower Caves | Entered another Lower Caves area 2646 | -6/Lower Caves | Lost 4 parts (3n1u) 2665 | -6/Lower Caves | Encountered a Warlord checkpoint 2673 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 2753 | -6/Lower Caves | Core integrity fell below 50% 2779 | -6/Lower Caves | Discovered new exit (range 16) 2786 | -6/Lower Caves | Lost 4 parts (2n1u1w) 2786 | -6/Lower Caves | Entered Zion 2849 | -6/Zion | Discovered new exit (range 10) 3037 | -6/Zion | Found Prototype Device 3037 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 3088 | -6/Zion | Found CR-A16's Pointy Stick 3107 | -6/Zion | Met Imprinter 3159 | -6/Zion | Learned location of Quarantine (-2) 3287 | -6/Zion | Build established: Derelict-Gladiator 3310 | -6/Zion | Entered Proximity Caves 3311 | -5/Proximity Caves | Identified exit to Factory 3344 | -5/Proximity Caves | Learned location of 1 exit from Proximity Caves 3432 | -5/Proximity Caves | Spotted B-75 Beast 3480 | -5/Proximity Caves | Core integrity fell below 20% 3495 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Discarded System Guard. Acquired Adv. Hacking Suite. Acquired 12 matter. Dropped 0b10 Decoder Chip [Generic]. Acquired Imp. Actuator Array. Penetrated by Slug. Imp. Melee Analysis Suite destroyed. Penetrated by Slug. Mic. Nuclear Core destroyed. Penetrated by Slug. Mak. Hover Unit destroyed. Dropped 0b10 Decoder Chip [Looter]. Dropped 0b10 Decoder Chip [Scout]. 0b10 Decoder Chip [Skirmisher] destroyed. Acquired 0b10 Decoder Chip [Looter]. Penetrated by Slug. Mak. Axe destroyed. Acquired 5 matter. Penetrated by Slug. Nuclear Pulse Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????###?????#####??????#####???????????????? | | ??######### ####### ######## #???????????????? | | ??? ## # #???????????????? | | ???? # # #???????????????? | | ?????# # ###" ## #?# #???????????????? | | ?????# # #?#" ## ### #????????????????? | | ????## ##?#" ## ## ####????????????????? | | ##??# ##?### "# #???????????????????? | | ??## ##?## # # #???????????????????? | | ???# #?## ##???????????????????? | | ?## ### #????????????????????? | | ?# ## ## ##???????????????????? | | ## #### ! #### #???????????????????? | | "#?### ##?# ##???????????????????? | | ##???# #?### #????????????????????? | | ##" #???## #???## #####????????????????? | | ??## "#???# ##????# ##???????????????? | | ???# #####?# #????## #???????????????? | | ???# ### #?# #????# #???????????????? | | ??## #?# ##??## #???????????????? | | ??# #?# ### ## #???????????????? | | ??# #?# #### #???????????????? | | ### ## ### ##?# #######???????????????? | | ####?# #??# @ #?????????????????????? | | #???## #??# #?????????????????????? | | #????## #??# ##?????????????????????? | | ##????###??# #??????????????????????? | | #????????# #??????????????????????? | | ##???????# ??????????????????????? | | ####??????? ??????????????????????? | | #?????????# ??????????????????????? | | ##?????????### ### ??????????????????????? | | ##????????????# ??# ??????????????????????? | | # #????????????? ??? g ??????????????????????? | | # ?????????? ??? ??????????????????????? | | # ??????# ??? g ??????????????????????? | | # ????# ???? gY ?????????????????????? | | # ? ????? ?????????????????????? | | # ### ??? g ?????????????????????? | | ######??? ?? ?????????????????????? | | ?????????? # ## ?? ?????????????????????? | | ???????????#?###???? ?????????????????????? | | ???????????????????? ###?????????????????????? | | ????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 64 Melee Accuracy 24 Recoil Reduction 1 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpreadFieldImmobilizer Manual? 0 Play Time 00:37:45 Cumulative 224.6 hours Start 2024.08.18 @ 22:29:16 End 2024.08.18 @ 23:10:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 404 Rogue 402 Adventurer 2 Explorer 0 Win Type - Total 10 Types 8/0/0/2/0/0/0/0/0 Lore% 72 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b057b2d4-0771-474f-b911-9fa53b6d2354