Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.05 @ 12:01:59 Player: Bokkiewokkie Result: Destroyed by Heavy Explosive Trap Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1412) 1412 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3672 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 261/300 Energy 286/290 System Corruption 1% Temperature Cool (2) Movement Walking (120) Location -8/Storage Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit > --- UTILITY (5) ------ Advanced Visual Processing Unit Improved Signal Interpreter Target Analyzer Light Armor Plating System Shield > --- WEAPON (2) ------- Pulse Rifle Assault Rifle > --- INVENTORY (4) ---- Improved Deuterium Engine Faulty Aerolev Unit Advanced EMP Blaster Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Aerolev Unit > --- UTILITY ---------- Advanced Visual Processing Unit Improved Signal Interpreter Target Analyzer Light Armor Plating System Shield > --- WEAPON ----------- Pulse Rifle Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Aerolev Unit Salvage Targeting Computer Missile Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Advanced Visual Processing Unit Device Sensor Array Storage High-capacity Matter Pod Processor Advanced Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . 1 . . Utility 3 | . . 1 2 . Weapon . | . . . . . Parts Attached 57 | 5 19 11 22 . Power 8 | 1 4 2 1 . Engine 6 | 1 2 2 1 . Core 2 | . 2 . . . Reactor . | . . . . . Propulsion 18 | 2 5 4 7 . Treads 2 | . . 2 . . Leg 13 | 2 5 2 4 . Wheel . | . . . . . Hover 2 | . . . 2 . Flight 1 | . . . 1 . Utility 13 | . 4 4 5 . Device 1 | . . 1 . . Storage 1 | . 1 . . . Processor 4 | . 1 3 . . Hackware 1 | . . . 1 . Protection 6 | . 2 . 4 . Artifact . | . . . . . Weapon 18 | 2 6 1 9 . Energy Gun 11 | . 6 1 4 . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 . . 4 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . 3 2 15 . Power 2 | . 2 . . . Propulsion 7 | . . 1 6 . Utility 3 | . . 1 2 . Weapon 8 | . 1 . 7 . Highest Loss Streak 10 | . 2 2 10 . Average Slot Usage (%) 93 | . 93 91 94 100 Engine 9 | . 9 11 9 9 Core 1 | . 4 . . . Leg 21 | . 28 24 16 18 Hover 3 | . . . 7 9 Processor 20 | . 12 22 27 27 Hackware 3 | . . . 6 9 Protection 10 | . 12 5 9 9 Energy Gun 17 | . 24 22 9 9 Ballistic Gun 3 | . . . 7 9 Naked Turns . | . . . . . Heaviest Build 20 | 6 14 14 20 18 Greatest Support 30 | 20 20 30 30 30 Greatest Overweight (x) 4 | 1 1 . 4 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 1 4 4 4 4 Average Carried 3 | . 3 3 3 4 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 1 4 4 4 4 Class Distribution -------------------- 54% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Commander-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 857 | 189 220 110 338 . Remotely . | . . . . . Salvage Created 2317 | . 571 492 1254 . Parts 128 | . 34 28 66 . Haulers Intercepted 6 | . 2 1 3 . Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 35 | . 11 8 16 . Guns 28 | . 9 7 12 . AOE 7 | . 2 1 4 . Classes Destroyed 10 | . 5 3 2 . Worker 7 | . . . 7 . Builder 2 | . 1 . 1 . Tunneler 1 | . . 1 . . Hauler 6 | . 2 1 3 . Recycler 3 | . . 1 2 . Watcher 6 | . 2 1 3 . Swarmer 10 | . 3 3 4 . Grunt 17 | . 8 3 6 . Sentry 7 | . . 2 5 . Hunter 1 | . . . 1 . Best Kill Streak 8 | . 3 3 8 . Combat Bots Only 5 | . 3 3 5 . Max Kills in Single Turn 3 | . 2 2 3 . Gunslinging 1 | . . 1 . . Exploded 1 | . 1 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 2656 | . 520 241 1872 23 Core 658 | . 97 10 528 23 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 100 61 97 . . Volleys Fired 184 | . 45 25 114 . Largest 2 | . 2 2 2 . Hottest 90 | . 90 90 90 . Shots Fired 324 | . 83 50 191 . Gun 321 | . 83 50 188 . Cannon . | . . . . . Launcher 3 | . . . 3 . Special . | . . . . . Kinetic 96 | . . . 96 . Thermal 70 | . . . 70 . Explosive 3 | . . . 3 . Electromagnetic 155 | . 83 50 22 . Robot Hit Streak 12 | . 9 7 12 . Robot Miss Streak 6 | . 6 5 4 . Penetration Max . | . . . . . Secondary Targets 6 | . 2 2 2 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 188 | . 42 28 118 . Core Hits 99 | . 18 13 68 . Critical Hits 6 | . . . 6 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed 4 | . . . 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3625 | . 936 543 2146 . Guns 2918 | . 790 517 1611 . Cannons . | . . . . . Explosions 707 | . 146 26 535 . Melee . | . . . . . Ramming . | . . . . . Kinetic 673 | . . . 673 . Thermal 1062 | . 146 26 890 . Explosive 212 | . . . 212 . Electromagnetic 1678 | . 790 517 371 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 51 | . 13 . 38 . Projectiles . | . . . . . Explosions 51 | . 13 . 38 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 24 | . . . 24 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 341 | . 341 231 171 . Average Temperature 63 | . 82 79 42 . Received Heat Transfer 1029 | . 255 81 693 . Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles . | . . . . . Parts Fried 8 | . 2 4 2 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Melted 4 | . . . 4 . Heat Transferred 2348 | . 150 50 2148 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 1 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 306 | . 234 306 244 123 Initial 102 | . . . 44 102 Average 109 | . 98 184 98 117 Maximum Alert Level 1 | . 1 1 1 . Low Security (%) 86 | 100 99 64 81 100 Level 1 13 | . . 35 18 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 3 1 3 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison 2 | . . . 2 . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 22 11 27 . Peak Tracking Total 8 | . 5 4 8 . Tactical Retreats 2 | . 2 . . . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 5 | . 2 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 9 | . 2 2 5 . Max in Single Turn 2 | . 1 1 2 . Garrison Access 2 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 22 | . 5 4 8 5 Terminals 17 | . 4 4 5 4 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access 2 | . . . 1 1 Total Hacks 105 | . 16 28 41 20 Successful 67 | . 8 19 31 9 Failed 38 | . 8 9 10 11 Catastrophic 2 | . 1 . . 1 Database Lockouts . | . . . . . Manual 52 | . 10 12 21 9 Terminals 85 | . 13 28 26 18 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . 3 . 6 . Scanalyzers 7 | . . . 7 . Garrison Access 4 | . . . 2 2 Terminal Hacks 28 | . 2 11 9 6 Record 3 | . . 1 2 . Prototype ID Bank 4 | . 1 1 . 2 Open Door 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Terminal Index 1 | . . . 1 . Alert Level 1 | . . 1 . . Locate Traps 5 | . . 3 1 1 Dispatch Records 1 | . . 1 . . Maintenance Status 1 | . . . 1 . Investigation Status 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Registered Components 1 | . . . . 1 Zone Layout 6 | . 1 2 2 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 8 | . 3 . 5 . Process 3 | . 1 . 2 . Report Inventory 3 | . 1 . 2 . Retrieve Matter 2 | . 1 . 1 . Scanalyzer 7 | . . . 7 . Insert Component 3 | . . . 3 . Analyze 4 | . . . 4 . Garrison Access Hacks 2 | . . . 1 1 Seal Access 2 | . . . 1 1 Unauthorized Hacks 22 | . 3 8 9 2 Terminals 22 | . 3 8 9 2 Track 6 | . . 3 2 1 Botnet 13 | . 3 4 5 1 Disrupt 1 | . . . 1 . Operators 2 | . . 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 5 4 6 3 Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 518 | . 6 . 512 . Retrieved Matter 225 | . 6 . 219 . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 29 | . . . . 29 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 3353 | 41 1239 450 1544 79 Spaces Moved 2117 | 33 848 291 883 62 Core 26 | 14 . . 12 . Treads 10 | . . 10 . . Legs 1577 | 19 848 281 367 62 Wheels . | . . . . . Hover 504 | . . . 504 . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 123 | 99 120 121 127 120 Slowest Speed 250 | 120 150 160 250 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 3 94 30 46 14 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 15 | . . . 15 . Terrain Destroyed 36 | . 4 7 25 . Melee . | . . . . . Projectile . | . . . . . AOE 36 | . 4 7 25 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 2538 | 38 986 337 1109 68 Wait 142 | . 59 2 77 4 Move 2113 | 32 847 290 882 62 Hop . | . . . . . Pick Up 15 | 1 5 2 6 1 Fast Attach 38 | 5 9 6 18 . Attach 6 | . 2 1 3 . Detach 2 | . . 1 1 . Swap 13 | . 8 4 1 . Drop 25 | . 11 6 7 1 Fire 184 | . 45 25 114 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 12) 409 | -10/Materials | Discovered new exit (range 12) 645 | -10/Materials | Discovered new exit (range 12) 803 | -10/Materials | Build established: Scavenger-Mutant 1167 | -10/Materials | Build established: Mutant 1281 | -10/Materials | Entered another Materials area 1281 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1444 | -9/Materials | Discovered new exit (range 6) 1729 | -9/Materials | Identified exit to Materials 1731 | -9/Materials | Entered another Materials area 1731 | -8/Materials | Evolved 2 slots: Utility x2 1731 | -8/Materials | Discovered new exit (range 8) 1739 | -8/Materials | Identified exit to Storage 1955 | -8/Materials | Garrison activated, responded to threat 2011 | -8/Materials | Core integrity fell below 50% 2050 | -8/Materials | Lost 10 parts (4n1u5w) 2508 | -8/Materials | Discovered new exit (range 20) 2549 | -8/Materials | Identified exit to Factory 2557 | -8/Materials | Build established: Scavenger-Mutant 2990 | -8/Materials | Core integrity fell below 20% 3030 | -8/Materials | Lost 3 parts (1n1u1w) 3259 | -8/Materials | Build established: Mutant 3275 | -8/Materials | Entered Storage 3285 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3354 | -8/Storage | Destroyed by Heavy Explosive Trap Last Messages --------------- Tracking enabled and active. 03285_ One of them suddenly speaks: "Hello LRC-V3. What is your command?" 03295_ U-05 Engineer lays Concrete. 03296_ Connecting with Garrison Access... >>Seal Access door sealed. 03304_ Connecting with Terminal... >>Prototypes Downloading prototype IDs... Hpw. Electrolaser Adv. Beam Rifle 03316_ Connecting with Terminal... 03318_ K-01 Serf collects debris. 03334_ Connecting with Door Terminal... >>Open Sealed Heavy Doors opened. 03340_ Dropped Salvage Targeting Computer. 03340_ Acquired Prototype Launcher. 03354_ Triggered Heavy Explosive Trap. 03354_ An explosion rips through the floor. 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EM Pulse Gun | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AerolevNeutrinoRipper Manual? 0 Play Time 00:33:27 Cumulative 260.5 hours Start 2021.02.05 @ 11:03:26 End 2021.02.05 @ 12:01:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 59 Adventurer 19 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 64 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54091f15-8d06-424e-a128-d8bd9c406e1c