Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.15 @ 01:40:13 Player: A Moose Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (578) 578 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (479) 479 TOTAL SCORE: 3007 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 208 Met Imprinter 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/400 Matter 229/300 Energy 100/100 System Corruption 0% Temperature Critical (506) Movement Core (1550) Ox30 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Targeting Computer Makeshift Light Armor Plating > --- WEAPON (2) ------- Bore Cannon > --- INVENTORY (25) --- Improved Ion Engine Cooled Ion Engine Improved Titanium Leg Improved Heat Sink Compact Battery (200) Large Matter Pod (150) Large Matter Pod (150) 0b10 Decoder Chip [Scout] Makeshift ECM Suite Phase Shifter Bomb Factory No. 2 Storm Laser Barrage Gun Plasma Cutter Flamer Phasing Sabre Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Huge Storage Unit Targeting Computer Bomb Factory No. 2 > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Improved Ion Engine Cooled Ion Engine Cooled Ion Engine Compact Wheel Compact Wheel Compact Wheel Compact Battery Large Matter Pod Large Matter Pod Large Matter Pod Signal Interpreter Launcher Guidance Computer Light Armor Plating Recalibrator Heavy Riot Gun Improved Medium Laser Advanced Beam Cannon Barrage Gun Bore Cannon Grenade Launcher Grenade Launcher Datajack Plasma Cutter Flamer Phasing Sabre [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Compact Wheel Wheel Compact Wheel Utility Targeting Computer Device Sensor Array Storage Huge Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 36 | 6 5 . 12 1 4 8 Power 5 | 1 . . 3 . . 1 Engine 5 | 1 . . 3 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . 2 . . 3 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 7 | 2 . . 2 . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 3 . 4 . 3 1 Device 2 | . . . 1 . 1 . Storage 3 | 1 2 . . . . . Processor 2 | . 1 . . . 1 . Hackware . | . . . . . . . Protection 5 | . . . 3 . 1 1 Artifact . | . . . . . . . Weapon 12 | 2 2 . 3 1 1 3 Energy Gun 2 | . . . 1 . . 1 Energy Cannon 2 | . . . 2 . . . Ballistic Gun 7 | 2 2 . . 1 1 1 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 13 | . . . 1 . . 12 Power 2 | . . . . . . 2 Propulsion 6 | . . . 1 . . 5 Utility 1 | . . . . . . 1 Weapon 4 | . . . . . . 4 Highest Loss Streak 5 | . . . 1 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 100 96 100 95 89 Engine 11 | . 14 14 10 11 11 10 Wheel 21 | . 28 28 21 22 22 12 Storage 11 | . 14 14 11 11 11 11 Processor 14 | . 13 14 11 11 15 22 Protection 11 | . . . 17 22 12 11 Energy Gun 3 | . . . 5 11 1 6 Ballistic Gun 19 | . 28 28 14 6 20 14 Naked Turns . | . . . . . . . Heaviest Build 125 | 12 89 89 99 99 125 99 Greatest Support 32 | 32 32 32 32 32 32 32 Greatest Overweight (x) 6 | . 2 2 5 3 3 6 Average Overweight (x) 2 | . 1 2 2 3 2 4 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 19 25 25 25 25 25 Most Carried 25 | 4 24 24 25 25 25 25 Average Carried 21 | 1 12 24 24 25 24 22 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 2 24 24 25 25 25 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1202 | 260 138 . 340 104 100 260 Remotely . | . . . . . . . Salvage Created 816 | . 397 . 314 . . 105 Parts 47 | . 19 . 22 . . 6 Haulers Intercepted 4 | . 2 . 2 . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . 1 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 17 | . 7 . 5 1 . 4 Guns 17 | . 7 . 5 1 . 4 Classes Destroyed 10 | . 5 . 3 1 . 1 Tunneler 1 | . . . 1 . . . Hauler 4 | . 2 . 2 . . . Recycler 1 | . 1 . . . . . Mechanic 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 8 | . 3 . 2 . . 3 Grunt 6 | . 4 . 2 . . . Sentry 1 | . . . 1 . . . Demolisher 1 | . . . . 1 . . Hunter 1 | . . . . . . 1 Best Kill Streak 3 | . 3 . 3 1 . 3 Combat Bots Only 3 | . 2 . 2 1 . 3 Max Kills in Single Turn 1 | . 1 . 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 151 | . 28 . 19 2 . 102 Missed 41 | . 10 . 7 2 . 22 Damage Taken 2014 | . 205 . 157 12 . 1640 Core 475 | . 71 . 31 8 . 365 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 . 71 . . . . Volleys Fired 110 | . 42 . 30 4 . 34 Largest 2 | . 2 . 2 2 . 2 Hottest 124 | . 40 . 76 124 . 117 Shots Fired 214 | . 84 . 60 8 . 62 Gun 203 | . 84 . 60 6 . 53 Cannon 11 | . . . . 2 . 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 187 | . 84 . 51 2 . 50 Thermal 15 | . . . 9 6 . . Explosive . | . . . . . . . Electromagnetic 12 | . . . . . . 12 Robot Hit Streak 9 | . 9 . 8 2 . 7 Robot Miss Streak 7 | . 5 . 5 1 . 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 138 | . 56 . 30 4 . 48 Core Hits 58 | . 25 . 19 2 . 12 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 4 | . . . 1 . . 3 Destroy 4 | . . . 1 . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1809 | . 533 . 460 65 . 751 Guns 1555 | . 494 . 460 44 . 557 Cannons 215 | . . . . 21 . 194 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 39 | . 39 . . . . . Kinetic 1515 | . 494 . 393 26 . 602 Thermal 106 | . . . 67 39 . . Explosive . | . . . . . . . Electromagnetic 149 | . . . . . . 149 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 2 2 4 4 4 . Average Corruption 3 | . 2 2 4 4 4 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . 1 4 2 2 . Message Errors 2 | . . 1 1 . . . Matter Fused 1 | . . . 1 . . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 3 | . . . 2 1 . . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 19 | . 19 . . . . . Shots . | . . . . . . . Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 506 | . 12 . 27 264 . 506 Average Temperature 92 | . 7 . 10 79 . 182 Received Heat Transfer 195 | . 81 . 30 . . 84 Effects 1 | . . . . . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 222 | . . . 148 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 485 | . 216 53 485 127 . . Initial 115 | . . 53 20 115 . . Average 145 | . 93 53 226 117 . . Maximum Alert Level 2 | . 1 . 2 . . . Low Security (%) 70 | 100 90 100 35 100 . . Level 1 24 | . 9 . 51 . . . Level 2 5 | . . . 13 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 3 . 2 . . . Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . 2 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 52 | . 17 . 19 11 . 5 Peak Tracking Total 10 | . 4 . 6 10 . 3 Tactical Retreats 3 | . 2 . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 8 | . 4 . 4 . . . Terminals 8 | . 4 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 29 | . 13 . 16 . . . Successful 18 | . 7 . 11 . . . Failed 10 | . 6 . 4 . . . Catastrophic . | . . . . . . . Database Lockouts 1 | . . . 1 . . . Manual 15 | . 7 . 8 . . . Terminals 29 | . 13 . 16 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 7 . 8 . . . Record 2 | . 1 . 1 . . . Robot Analysis 4 | . 2 . 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 4 | . 2 . 2 . . . Terminal Index 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . Terminals 3 | . . . 3 . . . Botnet 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . 3 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 2 1 1 Highest-Rated Group 40 | . . 40 40 31 16 16 Highest-Rated Ally 16 | . . 16 16 16 16 16 Total Orders . | . . . . . . . Ally Attacks 46 | . . . 35 9 . 2 Total Damage 474 | . . . 414 60 . . Kills 9 | . . . 8 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . 2 . 2 . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2852 | 48 529 44 529 166 1176 360 Spaces Moved 1741 | 38 319 34 279 101 823 147 Core 6 | 6 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 1735 | 32 319 34 279 101 823 147 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 130 130 145 130 145 Average Speed 137 | 92 119 130 139 145 139 171 Slowest Speed 190 | 100 130 130 175 145 145 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 61 13 32 43 82 21 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched 4 | . . . . 1 2 1 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2014 | 51 396 34 367 113 860 193 Wait 25 | . 1 1 15 6 1 1 Move 1735 | 37 318 33 278 100 822 147 Hop . | . . . . . . . Pick Up 68 | 8 26 . 17 1 13 3 Fast Attach 4 | . . . 3 . 1 . Attach 21 | 6 1 . 4 . 2 8 Detach 2 | . . . . . 2 . Swap 11 | . 4 . 5 1 1 . Drop 37 | . 3 . 15 1 18 . Fire 110 | . 42 . 30 4 . 34 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 2 exits: Mat / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 12) 486 | -10/Materials | Identified exit to Mines 578 | -10/Materials | Entered Mines 586 | -10/Mines | Discovered new exit (range 5) 604 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 622 | -10/Mines | Entered Materials 622 | -9/Materials | Accompanied by 3 allies 622 | -9/Materials | Evolved 2 slots: Utility x2 1016 | -9/Materials | Central database locked down 1106 | -9/Materials | Discovered new exit (range 13) 1151 | -9/Materials | Entered Mines 1151 | -9/Mines | Accompanied by 2 allies 1151 | -9/Mines | Identified exit to Materials 1166 | -9/Mines | Learned 2 Materials zone layouts 1187 | -9/Mines | Assembled infested the area 1192 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1300 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1317 | -9/Mines | Entered Zion 1317 | -7/Zion | Accompanied by 1 ally 1368 | -7/Zion | Discovered new exit (range 11) 1422 | -7/Zion | System corruption cleaned by Quarantine Array 1589 | -7/Zion | Learned location of 1 exit from Lower Caves 1950 | -7/Zion | Found Prototype Device 1950 | -7/Zion | Identified Bomb Factory No. 2 2115 | -7/Zion | Found Prototype Energy Gun 2133 | -7/Zion | Given the Hacking Drone Bay 2295 | -7/Zion | Learned location of Warlord (-4) 2490 | -7/Zion | Identified exit to Proximity Caves 2493 | -7/Zion | Entered Proximity Caves 2493 | -6/Proximity Caves | Accompanied by 1 ally 2562 | -6/Proximity Caves | Spotted B-75 Beast 2670 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 2823 | -6/Proximity Caves | Core integrity fell below 50% 2848 | -6/Proximity Caves | Core integrity fell below 20% 2854 | -6/Proximity Caves | Core destroyed Last Messages --------------- Com. Wheel destroyed. Mak. Shrapnel Gun destroyed. HV Slug penetrates B-75 Beast. B-75 Beast suffers critical hit (Destroy). Destroyed Imp. Cooling System. HV Slug penetrates B-75 Beast. B-75 Beast suffers critical hit (Destroy). Mak. Light Armor Plating destroyed. HV Slug penetrates B-75 Beast. Knocked back. HV Slug penetrates B-75 Beast. Cld. Ion Engine destroyed. Hvy. Riot Gun destroyed. Knocked back. Acquired 4 matter. B-75 Beast suffers critical hit (Destroy). Destroyed Coolant Injector. Critical hit (Destroy). Overheating: Core damaged (-68). [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | " #?????????????????????????????????? | | # ## #?????????????????????????????????? | | ########## ##?????????????????????????????????? | | ##???????# #??????????????????????????????????? | | #???????## ##??????????????????????????????????? | | #????????# #???????????????????????????????????? | | ??? # ##??????????????????????????????????? | | # ##?????????????????????????????????? | | ####### # #??????? ?????????????????????? | | #?????# #????? ???????????????????? | | ###???# ? #???????????????????? | | ??????# ##??????????????????? | | ??????#### #### % ???????????????????? | | ?????????## ##???? % ???????????????????? | | ??????????## ##?????# BB ????????????????????? | | ???????????# #??????# %BB ????????????????????? | | ???????????####??????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????#? #??#?????????????????? | | ?????????????????????# #? #?????????????????? | | ?????????????????????? ? ## ####??????????????? | | ??????????????????????#;; #??????????????? | | ????????????###???????#;# ???????????????? | | ???????????## ##?###?### #????????????????????? | | ??????????## ### ### %% ##????????????????????? | | ??????????# %%@ #?????????????????????? | | ??????????# #?????????????????????? | | ######????## % #?????????????????????? | | # ####### #?????????????????????? | | #?????????????????????? | | ###### #?????????????????????? | | ## #### ##????## ### #????????????????????? | | ##### #??####??????###?# ##????????????????????? | | ????####????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Hvy. Pick | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Recalibrator | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Proton Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Energy Well | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed GunNovaGuard Manual? 0 Play Time 00:30:45 Cumulative 100.4 hours Start 2024.05.15 @ 00:48:47 End 2024.05.15 @ 01:40:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 95 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 61 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 412257c1-0e85-430d-a2b6-38c36a9106ae